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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Young Brass Dragon
- CEO: [Jeune dragon d'airain](hd_monsters_jeune_dragon_dairain.md)
-  Large dragon, chaotic good
- **Armor Class** 17 (natural armor)
- **Hit Points** 110 (13d10 + 39)
- **Speed** 40 ft., burrow 20 ft., fly 80 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|19 (+4)|10 (+0)|17 (+3)|12 (+1)|11 (+0)|15 (+2)|
- **Saving Throws** Dex +3, Con +6, Wis +3, Cha +5
- **Skills** Perception +6, Persuasion +5, Stealth +3
- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16
- **Languages** Common, Draconic
- **Challenge** 6 (2300 XP)
- **Damage Immunities** fire
## Special Features
**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
_Hit_: 15 (2d10 + 4) piercing damage.
**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) slashing damage.
**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.
**_Fire Breath_**. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
**_Sleep Breath_**. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.