2.7 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | DamageImmunities | ConditionImmunities | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| monstrosity | Large | chaotic evil | 15 (natural armor) | 75 (10d10 + 20) | 40 ft. | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | Dex +6, Con +5, Wis +5, Cha +6 | poison | charmed, poisoned | darkvision 60 ft., passive Perception 12 | Abyssal, Common | 8 (3900 XP) | monsters_vo.md#spirit-naga | monsters_vo.md#monsters-npc-and-animals | Spirit Naga | Monsters, NPC and Animals | 1 | [Naga corrupteur](hd_monsters_naga_corrupteur.md) |
Spirit Naga
- CEO: Naga corrupteur
- Large monstrosity, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 75 (10d10 + 20)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
- Saving Throws Dex +6, Con +5, Wis +5, Cha +6
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common
- Challenge 8 (3900 XP)
- Damage Immunities poison
- Condition Immunities charmed, poisoned
Special Features
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
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Cantrips (at will): mage hand, minor illusion, ray of frost
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1st level (4 slots): charm person, detect magic, sleep
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2nd level (3 slots): detect thoughts, hold person
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3rd level (3 slots): lightning bolt, water breathing
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4th level (3 slots): blight, dimension door
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5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.