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AideDeJeu/aidedejeu_flutter/lib/blocs/player_character/player_character_bloc.dart
2020-09-27 18:31:25 +02:00

68 lines
2.4 KiB
Dart

import 'package:aidedejeu_flutter/blocs/player_character/player_character_event.dart';
import 'package:aidedejeu_flutter/blocs/player_character/player_character_state.dart';
import 'package:aidedejeu_flutter/databases/database.dart';
import 'package:aidedejeu_flutter/databases/database_sqflite.dart';
import 'package:bloc/bloc.dart';
class PlayerCharacterBloc
extends Bloc<PlayerCharacterEvent, PlayerCharacterState> {
PlayerCharacterBloc() : super(null) {}
BaseDB _db = SqfliteDB.instance;
@override
PlayerCharacterState get initialState => PlayerCharacterState();
@override
Stream<PlayerCharacterState> mapEventToState(
PlayerCharacterEvent event) async* {
if (event is RaceEvent) {
yield* _mapRaceEventToState(event);
} else if (event is SubRaceEvent) {
yield* _mapSubRaceEventToState(event);
} else if (event is OriginEvent) {
yield* _mapOriginEventToState(event);
} else if (event is BackgroundEvent) {
yield* _mapBackgroundEventToState(event);
} else if (event is SubBackgroundEvent) {
yield* _mapSubBackgroundEventToState(event);
} else if (event is LoadEvent) {
yield* _mapLoadEventToState(event);
}
}
Stream<PlayerCharacterState> _mapRaceEventToState(RaceEvent event) async* {
var subRaces = await _db.loadSubRaces(event.item);
yield state.copyWithClean(race: event.item, subRaces: subRaces);
}
Stream<PlayerCharacterState> _mapSubRaceEventToState(
SubRaceEvent event) async* {
yield state.copyWith(subRace: event.item);
}
Stream<PlayerCharacterState> _mapOriginEventToState(
OriginEvent event) async* {
yield state.copyWith(origin: event.item);
}
Stream<PlayerCharacterState> _mapBackgroundEventToState(
BackgroundEvent event) async* {
var subBackgrounds = await _db.loadSubBackgrounds(event.item);
yield state.copyWithClean(
background: event.item, subBackgrounds: subBackgrounds);
}
Stream<PlayerCharacterState> _mapSubBackgroundEventToState(
SubBackgroundEvent event) async* {
yield state.copyWith(subBackground: event.item);
}
Stream<PlayerCharacterState> _mapLoadEventToState(LoadEvent event) async* {
var races = await _db.loadRaces();
var origins = await _db.loadOrigins();
var backgrounds = await _db.loadBackgrounds();
yield state.copyWith(
races: races, origins: origins, backgrounds: backgrounds); // state;
}
}