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[{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Aboleth<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=aboleth\">Aboleth<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large aberration, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 135 (18d10 + 36)<br><strong>Speed<\/strong> 10 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +6, Int +8, Wis +6<br><strong>Skills<\/strong> History +12, Perception +10<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 20<br><strong>Languages<\/strong> Deep Speech, telepathy 120 ft.<br><strong>Challenge<\/strong> 10 (5900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The aboleth can breathe air and water.<\/p><p><strong><em>Mucous Cloud<\/em><\/strong>. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.<\/p><p><strong><em>Probing Telepathy<\/em><\/strong>. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The aboleth makes three tentacle attacks.<\/p><p><strong><em>Tentacle<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=heal\">heal<\/a><\/em> or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft. one target. <em>Hit<\/em>: 15 (3d6 + 5) bludgeoning damage.<\/p><p><strong><em>Enslave (3\/Day)<\/em><\/strong>. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The aboleth makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Swipe<\/em><\/strong>. The aboleth makes one tail attack.<\/p><p><strong><em>Psychic Drain (Costs 2 Actions)<\/em><\/strong>. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/aboleth.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"aboleth","IdVO":"aboleth","Name":"Aboleth","NamePHB":"Aboleth","NameVO":"Aboleth","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The aboleth makes three tentacle attacks.<\/p>","<p><strong><em>Tentacle<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=heal\">heal<\/a><\/em> or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft. one target. <em>Hit<\/em>: 15 (3d6 + 5) bludgeoning damage.<\/p>","<p><strong><em>Enslave (3\/Day)<\/em><\/strong>. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 17 (natural armor)","Challenge":" 10 (5900 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"9 (-1) ","HitPoints":" 135 (18d10 + 36)","Intelligence":"18 (+4) ","Languages":" Deep Speech, telepathy 120 ft.","Legendary":null,"LegendaryActions":["<p>The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The aboleth makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Swipe<\/em><\/strong>. The aboleth makes one tail attack.<\/p>","<p><strong><em>Psychic Drain (Costs 2 Actions)<\/em><\/strong>. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/aboleth.jpg","Power":null,"SavingThrows":" Con +6, Int +8, Wis +6","Senses":" darkvision 120 ft., passive Perception 20","Size":"Large","Skills":" History +12, Perception +10","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The aboleth can breathe air and water.<\/p>","<p><strong><em>Mucous Cloud<\/em><\/strong>. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.<\/p>","<p><strong><em>Probing Telepathy<\/em><\/strong>. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.<\/p>"],"Speed":" 10 ft., swim 40 ft.","Strength":"21 (+5) ","Type":"aberration","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Acolyte<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=acolyte\">Acolyte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 9 (2d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Medicine +4, Religion +2<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Spellcasting<\/em><\/strong>. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em><br>1st level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bless\">bless<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sanctuary\">sanctuary<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Acolytes are junior members of a clergy, usually answerable to a <a href=\"https:\/\/www.aidedd.org\/dnd\/monstres.php?vo=priest\">priest<\/a>. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"acolyte","IdVO":"acolyte","Name":"Acolyte","NamePHB":"Acolyte","NameVO":"Acolyte","Actions":["<p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.","Dexterity":"10 (+0) ","HitPoints":" 9 (2d8)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium humanoid (any","Skills":" Medicine +4, Religion +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spellcasting<\/em><\/strong>. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em>","<br \/>","1st level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bless\">bless<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sanctuary\">sanctuary<\/a><\/em>","<br \/>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Eagle<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=aigle\">Aigle<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 3 (1d6)<br><strong>Speed<\/strong> 10 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight<\/em><\/strong>. The eagle has advantage on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/eagle.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"aigle","IdVO":"eagle","Name":"Eagle","NamePHB":"Eagle","NameVO":"Aigle","Actions":["<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 3 (1d6)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/eagle.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Small","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight<\/em><\/strong>. The eagle has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 10 ft., fly 60 ft.","Strength":"6 (-2) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Eagle<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=aigle-geant\">Aigle géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, neutral good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 26 (4d10 + 4)<br><strong>Speed<\/strong> 10 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> Giant Eagle understands Common and Auran but can't speak them<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight<\/em><\/strong>. The eagle has advantage on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The eagle makes two attacks: one with its beak and one with its talons.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A giant eagle is a noble creature that speaks its own language and understands some speech.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"aigle-geant","IdVO":"giant-eagle","Name":"Giant Eagle","NamePHB":"Giant Eagle","NameVO":"Aigle géant","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The eagle makes two attacks: one with its beak and one with its talons.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p>","<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p>"],"Alignment":"neutral good","ArmorClass":" 13","Challenge":" 1 (200 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A giant eagle is a noble creature that speaks its own language and understands some speech.","Dexterity":"17 (+3) ","HitPoints":" 26 (4d10 + 4)","Intelligence":"8 (-1) ","Languages":" Giant Eagle understands Common and Auran but can't speak them","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Large","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight<\/em><\/strong>. The eagle has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 10 ft., fly 80 ft.","Strength":"16 (+3) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Allosaurus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=allosaure\">Allosaure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 51 (6d10 + 18)<br><strong>Speed<\/strong> 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5<br><strong>Senses<\/strong> passive Perception 15<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Pounce<\/em><\/strong>. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"allosaure","IdVO":"allosaurus","Name":"Allosaurus","NamePHB":"Allosaurus","NameVO":"Allosaure","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.","Dexterity":"13 (+1) ","HitPoints":" 51 (6d10 + 18)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 15","Size":"Large","Skills":" Perception +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Pounce<\/em><\/strong>. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.<\/p>"],"Speed":" 60 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Androsphinx<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=androsphinx\">Androsphinx<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, lawful neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 199 (19d10 + 95)<br><strong>Speed<\/strong> 40 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>23 (+6) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +11, Int +9, Wis +10<br><strong>Skills<\/strong> Arcana +9, Perception +10, Religion +15<br><strong>Damage Immunities<\/strong> psychic; bludgeoning, piercing and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> charmed, frightened<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 20<br><strong>Languages<\/strong> Common, Sphinx<br><strong>Challenge<\/strong> 17 (18000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Inscrutable<\/em><\/strong>. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The sphinx's weapon attacks are magical.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spare-the-dying\">spare the dying<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=zone-of-truth\">zone of truth<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a><\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=freedom-of-movement\">freedom of movement<\/a><\/em><br>5th level (2 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flame-strike\">flame strike<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em><br>6th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=heroes--feast\">heroes' feast<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The sphinx makes two claw attacks.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) slashing damage.<\/p><p><strong><em>Roar (3\/Day)<\/em><\/strong>. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.<\/p><p><strong><em>First Roar<\/em><\/strong>. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Second Roar<\/em><\/strong>. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Third Roar<\/em><\/strong>. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Claw Attack<\/em><\/strong>. The sphinx makes one claw attack.<\/p><p><strong><em>Teleport (Costs 2 actions)<\/em><\/strong>. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p><p><strong><em>Cast a Spell (Costs 3 actions)<\/em><\/strong>. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/sphinx.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"androsphinx","IdVO":"androsphinx","Name":"Androsphinx","NamePHB":"Androsphinx","NameVO":"Androsphinx","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The sphinx makes two claw attacks.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) slashing damage.<\/p>","<p><strong><em>Roar (3\/Day)<\/em><\/strong>. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.<\/p>","<p><strong><em>First Roar<\/em><\/strong>. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Second Roar<\/em><\/strong>. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Third Roar<\/em><\/strong>. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.<\/p>"],"Alignment":"lawful neutral","ArmorClass":" 17 (natural armor)","Challenge":" 17 (18000 XP)","Charisma":"23 (+6) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" psychic; bludgeoning, piercing and slashing from nonmagical attacks","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 199 (19d10 + 95)","Intelligence":"16 (+3) ","Languages":" Common, Sphinx","Legendary":null,"LegendaryActions":["<p>The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Claw Attack<\/em><\/strong>. The sphinx makes one claw attack.<\/p>","<p><strong><em>Teleport (Costs 2 actions)<\/em><\/strong>. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p>","<p><strong><em>Cast a Spell (Costs 3 actions)<\/em><\/strong>. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/sphinx.jpg","Power":null,"SavingThrows":" Dex +6, Con +11, Int +9, Wis +10","Senses":" truesight 120 ft., passive Perception 20","Size":"Large","Skills":" Arcana +9, Perception +10, Religion +15","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Inscrutable<\/em><\/strong>. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The sphinx's weapon attacks are magical.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spare-the-dying\">spare the dying<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=zone-of-truth\">zone of truth<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a><\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=freedom-of-movement\">freedom of movement<\/a><\/em>","<br \/>","5th level (2 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flame-strike\">flame strike<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em>","<br \/>","6th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=heroes--feast\">heroes' feast<\/a><\/em>","<br \/>"],"Speed":" 40 ft., fly 60 ft.","Strength":"22 (+6) ","Type":"monstrosity","Wisdom":"18 (+4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ankheg<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ankheg\">Ankheg<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor), 11 while prone<br><strong>Hit Points<\/strong> 39 (6d10 + 6)<br><strong>Speed<\/strong> 30 ft., burrow 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.<\/p><p><strong><em>Acid Spray (Recharge 6)<\/em><\/strong>. The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ankheg.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ankheg","IdVO":"ankheg","Name":"Ankheg","NamePHB":"Ankheg","NameVO":"Ankheg","Actions":null,"Alignment":"unaligned","ArmorClass":" 14 (natural armor), 11 while prone","Challenge":" 2 (450 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 39 (6d10 + 6)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ankheg.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., tremorsense 60 ft., passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.<\/p>","<p><strong><em>Acid Spray (Recharge 6)<\/em><\/strong>. The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., burrow 10 ft.","Strength":"17 (+3) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ankylosaurus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ankylosaure\">Ankylosaure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 68 (8d12 + 16)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Thick armor plating covers the body of the plant-eating dinosaur ankylosaurus, which defends itself against predators with a knobbed tail that delivers a devastating strike.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ankylosaurus.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ankylosaure","IdVO":"ankylosaurus","Name":"Ankylosaurus","NamePHB":"Ankylosaurus","NameVO":"Ankylosaure","Actions":null,"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Thick armor plating covers the body of the plant-eating dinosaur ankylosaurus, which defends itself against predators with a knobbed tail that delivers a devastating strike.","Dexterity":"11 (+0) ","HitPoints":" 68 (8d12 + 16)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ankylosaurus.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<\/p>"],"Speed":" 30 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Spider<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=araignee\">Araignée<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 20 ft., climb 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>2 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +4<br><strong>Senses<\/strong> darkvision 30 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p><p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/spider.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"araignee","IdVO":"spider","Name":"Spider","NamePHB":"Spider","NameVO":"Araignée","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/spider.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 10","Size":"Tiny","Skills":" Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p>","<p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 20 ft., climb 20 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Phase Spider<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=araignee-de-phase\">Araignée de phase<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 32 (5d10 + 5)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +6<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Ethereal Jaunt<\/em><\/strong>. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.<\/p><p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/phaseSpider.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"araignee-de-phase","IdVO":"phase-spider","Name":"Phase Spider","NamePHB":"Phase Spider","NameVO":"Araignée de phase","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking.","Dexterity":"15 (+2) ","HitPoints":" 32 (5d10 + 5)","Intelligence":"6 (-2) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/phaseSpider.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Large","Skills":" Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Ethereal Jaunt<\/em><\/strong>. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.<\/p>","<p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"15 (+2) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Spider<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=araignee-geante\">Araignée géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 26 (4d10 + 4)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +7<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p><p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p><p><strong><em>Web (Recharge 5-6)<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 30\/60 ft., one creature. <em>Hit<\/em>: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantSpider.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"araignee-geante","IdVO":"giant-spider","Name":"Giant Spider","NamePHB":"Giant Spider","NameVO":"Araignée géante","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>","<p><strong><em>Web (Recharge 5-6)<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 30\/60 ft., one creature. <em>Hit<\/em>: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).<\/p>"],"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.","Dexterity":"16 (+3) ","HitPoints":" 26 (4d10 + 4)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantSpider.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 10","Size":"Large","Skills":" Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p>","<p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"14 (+2) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Wolf Spider<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=araignee-loup-geante\">Araignée-loup géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 40 ft., climb 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +7<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p><p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Giant wolf spiders hunt prey across open ground or hide in burrows or crevices to attack from ambush.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"araignee-loup-geante","IdVO":"giant-wolf-spider","Name":"Giant Wolf Spider","NamePHB":"Giant Wolf Spider","NameVO":"Araignée-loup géante","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 1\/4 (50 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Giant wolf spiders hunt prey across open ground or hide in burrows or crevices to attack from ambush.","Dexterity":"16 (+3) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p>","<p><strong><em>Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 40 ft., climb 40 ft.","Strength":"12 (+1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Awakened Tree<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=arbre-eveille\">Arbre éveillé<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge plant, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 59 (7d12 + 14)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage vulnerabilities<\/strong> fire<br><strong>Damage Resistances<\/strong> bludgeoning, piercing<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> one language known by its creator<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the tree remains motionless, it is indistinguishable from a normal tree.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 14 (3d6 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">An awakened tree is an ordinary tree given sentience and mobility by magic.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"arbre-eveille","IdVO":"awakened-tree","Name":"Awakened Tree","NamePHB":"Awakened Tree","NameVO":"Arbre éveillé","Actions":["<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 14 (3d6 + 4) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing","DamageVulnerabilities":" fire","Description":"An awakened tree is an ordinary tree given sentience and mobility by magic.","Dexterity":"6 (-2) ","HitPoints":" 59 (7d12 + 14)","Intelligence":"10 (+0) ","Languages":" one language known by its creator","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the tree remains motionless, it is indistinguishable from a normal tree.<\/p>"],"Speed":" 20 ft.","Strength":"19 (+4) ","Type":"plant","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Awakened Shrub<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=arbuste-eveille\">Arbuste éveillé<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small plant, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 9<br><strong>Hit Points<\/strong> 10 (3d6)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage vulnerabilities<\/strong> fire<br><strong>Damage Resistances<\/strong> piercing<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> one language known by its creator<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the shrub remains motionless, it is indistinguishable from a normal shrub.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Rake<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 (1d4 - 1) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">An awakened shrub is an ordinary shrub given sentience and mobility by magic.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"arbuste-eveille","IdVO":"awakened-shrub","Name":"Awakened Shrub","NamePHB":"Awakened Shrub","NameVO":"Arbuste éveillé","Actions":["<p><strong><em>Rake<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 (1d4 - 1) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 9","Challenge":" 0 (10 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":" piercing","DamageVulnerabilities":" fire","Description":"An awakened shrub is an ordinary shrub given sentience and mobility by magic.","Dexterity":"8 (-1) ","HitPoints":" 10 (3d6)","Intelligence":"10 (+0) ","Languages":" one language known by its creator","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the shrub remains motionless, it is indistinguishable from a normal shrub.<\/p>"],"Speed":" 20 ft.","Strength":"3 (-4) ","Type":"plant","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Archmage<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=archimage\">Archimage<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (15 with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-armor\">mage armor<\/a><\/em>)<br><strong>Hit Points<\/strong> 99 (18d8 + 18)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Int +9, Wis +6<br><strong>Skills<\/strong> Arcana +13, History +13<br><strong>Damage Resistances<\/strong> damage from spells; nonmagical bludgeoning, piercing, and slashing (from <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=stoneskin\">stoneskin<\/a><\/em>)<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> any six languages<br><strong>Challenge<\/strong> 12 (8400 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Magic Resistance<\/em><\/strong>. The archmage has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a><\/em> and <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em> at will and has the following wizard spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fire-bolt\">fire bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shocking-grasp\">shocking grasp<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=identify\">identify<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-armor\">mage armor<\/a>*, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mirror-image\">mirror image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=misty-step\">misty step<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=counterspell\">counterspell<\/a>, fly, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lightning-bolt\">lightning bolt<\/a><\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fire-shield\">fire shield<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=stoneskin\">stoneskin<\/a>*<\/em><br>5th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cone-of-cold\">cone of cold<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wall-of-force\">wall of force<\/a><\/em><br>6th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=globe-of-invulnerability\">globe of invulnerability<\/a><\/em><br>7th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=teleport\">teleport<\/a><\/em><br>8th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mind-blank\">mind blank<\/a><\/em>*<br>9th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=time-stop\">time stop<\/a><\/em><br>* The archmage casts these spells on itself before combat.<br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.<br>An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/archmage.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"archimage","IdVO":"archmage","Name":"Archmage","NamePHB":"Archmage","NameVO":"Archimage","Actions":["<p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 12 (15 with ","Challenge":" 12 (8400 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":" damage from spells; nonmagical bludgeoning, piercing, and slashing (from ","DamageVulnerabilities":null,"Description":"Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.","Dexterity":"14 (+2) ","HitPoints":" 99 (18d8 + 18)","Intelligence":"20 (+5) ","Languages":" any six languages","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/archmage.jpg","Power":null,"SavingThrows":" Int +9, Wis +6","Senses":" passive Perception 12","Size":"Medium humanoid (any","Skills":" Arcana +13, History +13","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Magic Resistance<\/em><\/strong>. The archmage has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a><\/em> and <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em> at will and has the following wizard spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fire-bolt\">fire bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shocking-grasp\">shocking grasp<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=identify\">identify<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-armor\">mage armor<\/a>*, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mirror-image\">mirror image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=misty-step\">misty step<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=counterspell\">counterspell<\/a>, fly, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lightning-bolt\">lightning bolt<\/a><\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fire-shield\">fire shield<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=stoneskin\">stoneskin<\/a>*<\/em>","<br \/>","5th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cone-of-cold\">cone of cold<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wall-of-force\">wall of force<\/a><\/em>","<br \/>","6th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=globe-of-invulnerability\">globe of invulnerability<\/a><\/em>","<br \/>","7th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=teleport\">teleport<\/a><\/em>","<br \/>","8th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mind-blank\">mind blank<\/a><\/em>","*","<br \/>","9th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=time-stop\">time stop<\/a><\/em>","<br \/>","* The archmage casts these spells on itself before combat.","<br \/>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Animated Armor<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=armure-animee\">Armure animée<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium construct, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 33 (6d8 + 6)<br><strong>Speed<\/strong> 25 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> poison, psychic<br><strong>Condition Immunities<\/strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 6<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Antimagic Susceptibility<\/em><\/strong>. The armor is incapacitated while in the area of an <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=antimagic-field\">antimagic field<\/a><\/em>. If targeted by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<\/p><p><strong><em>False<\/em><\/strong>. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The armor makes two melee attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/animatedArmor.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"armure-animee","IdVO":"animated-armor","Name":"Animated Armor","NamePHB":"Animated Armor","NameVO":"Armure animée","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The armor makes two melee attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 18 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" poison, psychic","DamageResistances":null,"DamageVulnerabilities":null,"Description":"This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.","Dexterity":"11 (+0) ","HitPoints":" 33 (6d8 + 6)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/animatedArmor.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 6","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Antimagic Susceptibility<\/em><\/strong>. The armor is incapacitated while in the area of an <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=antimagic-field\">antimagic field<\/a><\/em>. If targeted by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<\/p>","<p><strong><em>False<\/em><\/strong>. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.<\/p>"],"Speed":" 25 ft.","Strength":"14 (+2) ","Type":"construct","Wisdom":"3 (-4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Assassin<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=assassin\">Assassin<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any non-good alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (studded leather)<br><strong>Hit Points<\/strong> 78 (12d8 + 24)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Int +4<br><strong>Skills<\/strong> Acrobatics +6, Deception +3, Perception +3, Stealth +9<br><strong>Damage Resistances<\/strong> poison<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> Thieves' cant plus any two languages<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Assassinate<\/em><\/strong>. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.<\/p><p><strong><em>Evasion<\/em><\/strong>. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.<\/p><p><strong><em>Sneak Attack<\/em><\/strong>. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The assassin makes two shortsword attacks.<\/p><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Light Crossbow<\/em><\/strong>. Ranged Weapon Attack: +6 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"assassin","IdVO":"assassin","Name":"Assassin","NamePHB":"Assassin","NameVO":"Assassin","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The assassin makes two shortsword attacks.<\/p>","<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Light Crossbow<\/em><\/strong>. Ranged Weapon Attack: +6 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"any non-good alignment","ArmorClass":" 15 (studded leather)","Challenge":" 8 (3900 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":" poison","DamageVulnerabilities":null,"Description":"Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.","Dexterity":"16 (+3) ","HitPoints":" 78 (12d8 + 24)","Intelligence":"13 (+1) ","Languages":" Thieves' cant plus any two languages","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +6, Int +4","Senses":" passive Perception 13","Size":"Medium humanoid (any","Skills":" Acrobatics +6, Deception +3, Perception +3, Stealth +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Assassinate<\/em><\/strong>. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.<\/p>","<p><strong><em>Evasion<\/em><\/strong>. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.<\/p>","<p><strong><em>Sneak Attack<\/em><\/strong>. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.<\/p>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Azer<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=azer\">Azer<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium elemental, lawful neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor, shield)<br><strong>Hit Points<\/strong> 39 (6d8 + 12)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +4<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> Ignan<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Heated Body<\/em><\/strong>. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.<\/p><p><strong><em>Heated Weapons<\/em><\/strong>. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).<\/p><p><strong><em>Illumination<\/em><\/strong>. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Warhammer<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/azer.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"azer","IdVO":"azer","Name":"Azer","NamePHB":"Azer","NameVO":"Azer","Actions":["<p><strong><em>Warhammer<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.<\/p>"],"Alignment":"lawful neutral","ArmorClass":" 17 (natural armor, shield)","Challenge":" 2 (450 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" fire, poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 39 (6d8 + 12)","Intelligence":"12 (+1) ","Languages":" Ignan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/azer.jpg","Power":null,"SavingThrows":" Con +4","Senses":" passive Perception 11","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Heated Body<\/em><\/strong>. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.<\/p>","<p><strong><em>Heated Weapons<\/em><\/strong>. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).<\/p>","<p><strong><em>Illumination<\/em><\/strong>. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p>"],"Speed":" 30 ft.","Strength":"17 (+3) ","Type":"elemental","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Baboon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=babouin\">Babouin<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 3 (1d6)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Pack Tactics<\/em><\/strong>. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 (1d4 - 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"babouin","IdVO":"baboon","Name":"Baboon","NamePHB":"Baboon","NameVO":"Babouin","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 (1d4 - 1) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 3 (1d6)","Intelligence":"4 (-3) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Pack Tactics<\/em><\/strong>. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"8 (-1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gibbering Mouther<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=babelien\">Babélien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium aberration, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 9<br><strong>Hit Points<\/strong> 67 (9d8 + 27)<br><strong>Speed<\/strong> 10 ft., swim 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Condition Immunities<\/strong> prone<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Aberrant Ground<\/em><\/strong>. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its<\/p>Speed reduced to 0 until the start of its next turn.<br><p><strong><em>Gibbering<\/em><\/strong>. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.<\/p><p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.<\/p><p><strong><em>Blinding Spittle (Recharge 5-6)<\/em><\/strong>. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/gibberingMouther.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"babelien","IdVO":"gibbering-mouther","Name":"Gibbering Mouther","NamePHB":"Gibbering Mouther","NameVO":"Babélien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.<\/p>","<p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.<\/p>","<p><strong><em>Blinding Spittle (Recharge 5-6)<\/em><\/strong>. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.<\/p>"],"Alignment":"neutral","ArmorClass":" 9","Challenge":" 2 (450 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"8 (-1) ","HitPoints":" 67 (9d8 + 27)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/gibberingMouther.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Aberrant Ground<\/em><\/strong>. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its<\/p>","Speed reduced to 0 until the start of its next turn.","<br \/>","<p><strong><em>Gibbering<\/em><\/strong>. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.<\/p>"],"Speed":" 10 ft., swim 10 ft.","Strength":"10 (+0) ","Type":"aberration","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Balor<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=balor\">Balor<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge fiend (demon), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 262 (21d12 + 126)<br><strong>Speed<\/strong> 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>26 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>22 (+6) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +14, Con +12, Wis +9, Cha +12<br><strong>Damage Resistances<\/strong> cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 13<br><strong>Languages<\/strong> Abyssal, telepathy 120 ft.<br><strong>Challenge<\/strong> 19 (22000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Throes<\/em><\/strong>. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.<\/p><p><strong><em>Fire Aura<\/em><\/strong>. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The balor has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The balor's weapon attacks are magical.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The balor makes two attacks: one with its longsword and one with its whip.<\/p><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.<\/p><p><strong><em>Whip<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.<\/p><p><strong><em>Teleport<\/em><\/strong>. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/demonBalor.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"balor","IdVO":"balor","Name":"Balor","NamePHB":"Balor","NameVO":"Balor","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The balor makes two attacks: one with its longsword and one with its whip.<\/p>","<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.<\/p>","<p><strong><em>Whip<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.<\/p>","<p><strong><em>Teleport<\/em><\/strong>. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 19 (natural armor)","Challenge":" 19 (22000 XP)","Charisma":"22 (+6) ","ConditionImmunities":null,"Constitution":"22 (+6) ","DamageImmunities":" fire, poison","DamageResistances":" cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 262 (21d12 + 126)","Intelligence":"20 (+5) ","Languages":" Abyssal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/demonBalor.jpg","Power":null,"SavingThrows":" Str +14, Con +12, Wis +9, Cha +12","Senses":" truesight 120 ft., passive Perception 13","Size":"Huge fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Throes<\/em><\/strong>. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.<\/p>","<p><strong><em>Fire Aura<\/em><\/strong>. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The balor has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The balor's weapon attacks are magical.<\/p>"],"Speed":" 40 ft., fly 80 ft.","Strength":"26 (+8) ","Type":"(demon)","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bandit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=bandit\">Bandit<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any non-lawful alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (leather armor)<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) slashing damage.<\/p><p><strong><em>Light Crossbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 80 ft.\/320 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.<br>Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"bandit","IdVO":"bandit","Name":"Bandit","NamePHB":"Bandit","NameVO":"Bandit","Actions":null,"Alignment":"any non-lawful alignment","ArmorClass":" 12 (leather armor)","Challenge":" 1\/8 (25 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.","Dexterity":"12 (+1) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) slashing damage.<\/p>","<p><strong><em>Light Crossbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 80 ft.\/320 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"race)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bandit Captain<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=bandit-capitaine\">Bandit, capitaine<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any non-lawful alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (studded leather)<br><strong>Hit Points<\/strong> 65 (10d8 + 20)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +4, Dex +5, Wis +2<br><strong>Skills<\/strong> Athletics +4, Deception +4<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any two languages<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.<\/p><p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p><p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage.<\/p><p><strong><em>Parry<\/em><\/strong>. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.<br>In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.<br>More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/banditCaptain.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"bandit-capitaine","IdVO":"bandit-captain","Name":"Bandit Captain","NamePHB":"Bandit Captain","NameVO":"Bandit, capitaine","Actions":null,"Alignment":"any non-lawful alignment","ArmorClass":" 15 (studded leather)","Challenge":" 2 (450 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.","Dexterity":"16 (+3) ","HitPoints":" 65 (10d8 + 20)","Intelligence":"14 (+2) ","Languages":" any two languages","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/banditCaptain.jpg","Power":null,"SavingThrows":" Str +4, Dex +5, Wis +2","Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":" Athletics +4, Deception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.<\/p>","<p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p>","<p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage.<\/p>","<p><strong><em>Parry<\/em><\/strong>. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.<\/p>"],"Speed":" 30 ft.","Strength":"15 (+2) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Banshee<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=banshie\">Banshie<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 58 (13d8)<br><strong>Speed<\/strong> 0 ft., fly 40 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Wis +2, Cha +5<br><strong>Damage Resistances<\/strong> acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> cold, necrotic, poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Common, Elvish<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Detect Life<\/em><\/strong>. The banshee can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.<\/p><p><strong><em>Incorporeal Movement<\/em><\/strong>. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Corrupting Touch<\/em><\/strong>. Melee Spell Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (3d6 + 2) necrotic damage.<\/p><p><strong><em>Horrifying Visage<\/em><\/strong>. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours.<\/p><p><strong><em>Wail (1\/Day)<\/em><\/strong>. The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The woeful banshee is a spiteful creature formed from the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/banshee.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"banshie","IdVO":"banshee","Name":"Banshee","NamePHB":"Banshee","NameVO":"Banshie","Actions":["<p><strong><em>Corrupting Touch<\/em><\/strong>. Melee Spell Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (3d6 + 2) necrotic damage.<\/p>","<p><strong><em>Horrifying Visage<\/em><\/strong>. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours.<\/p>","<p><strong><em>Wail (1\/Day)<\/em><\/strong>. The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 12","Challenge":" 4 (1100 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" cold, necrotic, poison","DamageResistances":" acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"The woeful banshee is a spiteful creature formed from the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.","Dexterity":"14 (+2) ","HitPoints":" 58 (13d8)","Intelligence":"12 (+1) ","Languages":" Common, Elvish","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/banshee.jpg","Power":null,"SavingThrows":" Wis +2, Cha +5","Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Detect Life<\/em><\/strong>. The banshee can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.<\/p>","<p><strong><em>Incorporeal Movement<\/em><\/strong>. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.<\/p>"],"Speed":" 0 ft., fly 40 ft. (hover)","Strength":"1 (-5) ","Type":"undead","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Basilisk<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=basilic\">Basilic<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 52 (8d8 + 16)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Petrifying Gaze<\/em><\/strong>. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With it strong jaws, the creature consumes this stone, which returns to organic form in its gullet.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/basilisk.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"basilic","IdVO":"basilisk","Name":"Basilisk","NamePHB":"Basilisk","NameVO":"Basilic","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With it strong jaws, the creature consumes this stone, which returns to organic form in its gullet.","Dexterity":"8 (-1) ","HitPoints":" 52 (8d8 + 16)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/basilisk.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Petrifying Gaze<\/em><\/strong>. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.<\/p>"],"Speed":" 20 ft.","Strength":"16 (+3) ","Type":"monstrosity","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Axe Beak<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=bec-de-hache\">Bec de hache<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">An axe beak is a tall flightless bird with strong legs, a wedge-shaped beak, and a nasty disposition.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/axeBeak.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"bec-de-hache","IdVO":"axe-beak","Name":"Axe Beak","NamePHB":"Axe Beak","NameVO":"Bec de hache","Actions":null,"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1\/4 (50 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"An axe beak is a tall flightless bird with strong legs, a wedge-shaped beak, and a nasty disposition.","Dexterity":"12 (+1) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/axeBeak.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) slashing damage.<\/p>"],"Speed":" 50 ft.","Strength":"14 (+2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Weasel<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=belette\">Belette<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +5<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"belette","IdVO":"weasel","Name":"Weasel","NamePHB":"Weasel","NameVO":"Belette","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 0 (10 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Tiny","Skills":" Perception +3, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>"],"Speed":" 30 ft.","Strength":"3 (-4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Weasel<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=belette-geante\">Belette géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 9 (2d8)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +5<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"belette-geante","IdVO":"giant-weasel","Name":"Giant Weasel","NamePHB":"Giant Weasel","NameVO":"Belette géante","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 1\/8 (25 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 9 (2d8)","Intelligence":"4 (-3) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>"],"Speed":" 40 ft.","Strength":"11 (+0) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Berserker<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=berserk\">Berserk<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any chaotic alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (hide armor)<br><strong>Hit Points<\/strong> 67 (9d8 + 27)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Reckless<\/em><\/strong>. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d12 + 3) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"berserk","IdVO":"berserker","Name":"Berserker","NamePHB":"Berserker","NameVO":"Berserk","Actions":["<p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d12 + 3) slashing damage.<\/p>"],"Alignment":"any chaotic alignment","ArmorClass":" 13 (hide armor)","Challenge":" 2 (450 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.","Dexterity":"12 (+1) ","HitPoints":" 67 (9d8 + 27)","Intelligence":"9 (-1) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Reckless<\/em><\/strong>. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Badger<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=blaireau\">Blaireau<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 3 (1d4 + 1)<br><strong>Speed<\/strong> 20 ft., burrow 5 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 30 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The badger has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/badger.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"blaireau","IdVO":"badger","Name":"Badger","NamePHB":"Badger","NameVO":"Blaireau","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 0 (10 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 3 (1d4 + 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/badger.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 11","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The badger has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 20 ft., burrow 5 ft.","Strength":"4 (-3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Badger<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=blaireau-geant\">Blaireau géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 13 (2d8 + 4)<br><strong>Speed<\/strong> 30 ft., burrow 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 30 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The badger has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The badger makes two attacks: one with its bite and one with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"blaireau-geant","IdVO":"giant-badger","Name":"Giant Badger","NamePHB":"Giant Badger","NameVO":"Blaireau géant","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The badger makes two attacks: one with its bite and one with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 13 (2d8 + 4)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 11","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The badger has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 30 ft., burrow 10 ft.","Strength":"13 (+1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ghast<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=bleme\">Blême<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 36 (8d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> necrotic<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Common<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Stench<\/em><\/strong>. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.<\/p><p><strong><em>Turning Defiance<\/em><\/strong>. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 12 (2d8 + 3) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ghast.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"bleme","IdVO":"ghast","Name":"Ghast","NamePHB":"Ghast","NameVO":"Blême","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 12 (2d8 + 3) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 13","Challenge":" 2 (450 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" poison","DamageResistances":" necrotic","DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 36 (8d8)","Intelligence":"11 (+0) ","Languages":" Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ghast.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Stench<\/em><\/strong>. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.<\/p>","<p><strong><em>Turning Defiance<\/em><\/strong>. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"undead","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Twig Blight<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=buisson-infecte\">Buisson infecté<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small plant, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 4 (1d6 + 1)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +3<br><strong>Damage vulnerabilities<\/strong> fire<br><strong>Condition Immunities<\/strong> blinded, deafened<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 9<br><strong>Languages<\/strong> understands Common but can't speak<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the blight remains motionless, it is indistinguishable from a dead shrub.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A twig blight is an awakened plant that resembles a woody shrub that can pull its roots free of the ground. Its branches twist together to form a humanoid-looking body with a head and limbs.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/blight.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"buisson-infecte","IdVO":"twig-blight","Name":"Twig Blight","NamePHB":"Twig Blight","NameVO":"Buisson infecté","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) piercing damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 13 (natural armor)","Challenge":" 1\/8 (25 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":" fire","Description":"A twig blight is an awakened plant that resembles a woody shrub that can pull its roots free of the ground. Its branches twist together to form a humanoid-looking body with a head and limbs.","Dexterity":"13 (+1) ","HitPoints":" 4 (1d6 + 1)","Intelligence":"4 (-3) ","Languages":" understands Common but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/blight.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 9","Size":"Small","Skills":" Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the blight remains motionless, it is indistinguishable from a dead shrub.<\/p>"],"Speed":" 20 ft.","Strength":"6 (-2) ","Type":"plant","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bulette<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=bulette\">Bulette<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 94 (9d10 + 45)<br><strong>Speed<\/strong> 40 ft., burrow 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +6<br><strong>Senses<\/strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 16<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Standing Leap<\/em><\/strong>. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. <em>Hit<\/em>: 30 (4d12 + 4) piercing damage.<\/p><p><strong><em>Deadly Leap<\/em><\/strong>. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/bulette.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"bulette","IdVO":"bulette","Name":"Bulette","NamePHB":"Bulette","NameVO":"Bulette","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. <em>Hit<\/em>: 30 (4d12 + 4) piercing damage.<\/p>","<p><strong><em>Deadly Leap<\/em><\/strong>. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.<\/p>"],"Alignment":"unaligned","ArmorClass":" 17 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 94 (9d10 + 45)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/bulette.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., tremorsense 60 ft., passive Perception 16","Size":"Large","Skills":" Perception +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Standing Leap<\/em><\/strong>. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.<\/p>"],"Speed":" 40 ft., burrow 40 ft.","Strength":"19 (+4) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Behir<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=behir\">Béhir<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge monstrosity, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 168 (16d12 + 64)<br><strong>Speed<\/strong> 50 ft., climb 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +6, Stealth +7<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> darkvision 90 ft., passive Perception 16<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 11 (7200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The behir makes two attacks: one with its bite and one to constrict.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (3d10 + 6) piercing damage.<\/p><p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. <em>Hit<\/em>: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.<\/p><p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Swallow<\/em><\/strong>. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/behir.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"behir","IdVO":"behir","Name":"Behir","NamePHB":"Behir","NameVO":"Béhir","Actions":null,"Alignment":"neutral evil","ArmorClass":" 17 (natural armor)","Challenge":" 11 (7200 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 168 (16d12 + 64)","Intelligence":"7 (-2) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/behir.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 90 ft., passive Perception 16","Size":"Huge","Skills":" Perception +6, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The behir makes two attacks: one with its bite and one to constrict.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (3d10 + 6) piercing damage.<\/p>","<p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. <em>Hit<\/em>: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.<\/p>","<p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Swallow<\/em><\/strong>. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.<\/p>"],"Speed":" 50 ft., climb 40 ft.","Strength":"23 (+6) ","Type":"monstrosity","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Centaur<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=centaure\">Centaure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, neutral good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 45 (6d10 + 12)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Athletics +6, Perception +3, Survival +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> Elvish, Sylvan<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.<\/p><p><strong><em>Pike<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage.<\/p><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/centaur.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"centaure","IdVO":"centaur","Name":"Centaur","NamePHB":"Centaur","NameVO":"Centaure","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.<\/p>","<p><strong><em>Pike<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage.<\/p>","<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p>"],"Alignment":"neutral good","ArmorClass":" 12","Challenge":" 2 (450 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.","Dexterity":"14 (+2) ","HitPoints":" 45 (6d10 + 12)","Intelligence":"9 (-1) ","Languages":" Elvish, Sylvan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/centaur.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Athletics +6, Perception +3, Survival +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.<\/p>"],"Speed":" 50 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Jackal<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chacal\">Chacal<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 3 (1d6)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 (1d4 - 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chacal","IdVO":"jackal","Name":"Jackal","NamePHB":"Jackal","NameVO":"Chacal","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 (1d4 - 1) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 3 (1d6)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Small","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 40 ft.","Strength":"8 (-1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Camel<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chameau\">Chameau<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 9<br><strong>Hit Points<\/strong> 15 (2d10 + 4)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chameau","IdVO":"camel","Name":"Camel","NamePHB":"Camel","NameVO":"Chameau","Actions":null,"Alignment":"unaligned","ArmorClass":" 9","Challenge":" 1\/8 (25 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"8 (-1) ","HitPoints":" 15 (2d10 + 4)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 9","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p>"],"Speed":" 50 ft.","Strength":"16 (+3) ","Type":"beast","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Cat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chat\">Chat<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 2 (1d4)<br><strong>Speed<\/strong> 40 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The cat has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chat","IdVO":"cat","Name":"Cat","NamePHB":"Cat","NameVO":"Chat","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 2 (1d4)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Tiny","Skills":" Perception +3, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The cat has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 40 ft., climb 30 ft.","Strength":"3 (-4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chauve-souris\">Chauve-souris<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 5 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 60 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Echolocation<\/em><\/strong>. The bat can't use its blindsight while deafened.<\/p><p><strong><em>Keen Hearing<\/em><\/strong>. The bat has advantage on Wisdom (Perception) checks that rely on hearing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chauve-souris","IdVO":"bat","Name":"Bat","NamePHB":"Bat","NameVO":"Chauve-souris","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft., passive Perception 11","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Echolocation<\/em><\/strong>. The bat can't use its blindsight while deafened.<\/p>","<p><strong><em>Keen Hearing<\/em><\/strong>. The bat has advantage on Wisdom (Perception) checks that rely on hearing.<\/p>"],"Speed":" 5 ft., fly 30 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Bat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chauve-souris-geante\">Chauve-souris géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 22 (4d10)<br><strong>Speed<\/strong> 10 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 60 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Echolocation<\/em><\/strong>. The bat can't use its blindsight while deafened.<\/p><p><strong><em>Keen Hearing<\/em><\/strong>. The bat has advantage on Wisdom (Perception) checks that rely on hearing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chauve-souris-geante","IdVO":"giant-bat","Name":"Giant Bat","NamePHB":"Giant Bat","NameVO":"Chauve-souris géante","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 1\/4 (50 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 22 (4d10)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft., passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Echolocation<\/em><\/strong>. The bat can't use its blindsight while deafened.<\/p>","<p><strong><em>Keen Hearing<\/em><\/strong>. The bat has advantage on Wisdom (Perception) checks that rely on hearing.<\/p>"],"Speed":" 10 ft., fly 60 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Warhorse<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cheval-de-guerre\">Cheval de guerre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Trampling Charge<\/em><\/strong>. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"cheval-de-guerre","IdVO":"warhorse","Name":"Warhorse","NamePHB":"Warhorse","NameVO":"Cheval de guerre","Actions":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1\/2 (100 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Trampling Charge<\/em><\/strong>. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.<\/p>"],"Speed":" 60 ft.","Strength":"18 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Riding Horse<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cheval-de-selle\">Cheval de selle<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 13 (2d10 + 2)<br><strong>Speed<\/strong> 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (2d4 + 3) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/horse.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"cheval-de-selle","IdVO":"riding-horse","Name":"Riding Horse","NamePHB":"Riding Horse","NameVO":"Cheval de selle","Actions":null,"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 13 (2d10 + 2)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/horse.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (2d4 + 3) bludgeoning damage.<\/p>"],"Speed":" 60 ft.","Strength":"16 (+3) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Draft Horse<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cheval-de-trait\">Cheval de trait<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d4 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"cheval-de-trait","IdVO":"draft-horse","Name":"Draft Horse","NamePHB":"Draft Horse","NameVO":"Cheval de trait","Actions":null,"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d4 + 4) bludgeoning damage.<\/p>"],"Speed":" 40 ft.","Strength":"18 (+4) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Knight<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chevalier\">Chevalier<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (plate)<br><strong>Hit Points<\/strong> 52 (8d8 + 16)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +4, Wis +2<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Brave<\/em><\/strong>. The knight has advantage on saving throws against being frightened.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The knight makes two melee attacks.<\/p><p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p><p><strong><em>Heavy Crossbow<\/em><\/strong>. Ranged Weapon Attack: +2 to hit, range 100\/400 ft., one target. <em>Hit<\/em>: 5 (1d10) piercing damage.<\/p><p><strong><em>Leadership (Recharges after a Short or Long Rest)<\/em><\/strong>. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Parry<\/em><\/strong>. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are <a href=\"https:\/\/www.aidedd.org\/dnd\/monstres.php?vo=commoner\">commoners<\/a>.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chevalier","IdVO":"knight","Name":"Knight","NamePHB":"Knight","NameVO":"Chevalier","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The knight makes two melee attacks.<\/p>","<p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p>","<p><strong><em>Heavy Crossbow<\/em><\/strong>. Ranged Weapon Attack: +2 to hit, range 100\/400 ft., one target. <em>Hit<\/em>: 5 (1d10) piercing damage.<\/p>","<p><strong><em>Leadership (Recharges after a Short or Long Rest)<\/em><\/strong>. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.<\/p>","<p><strong><em>Parry<\/em><\/strong>. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.<\/p>"],"Alignment":"any alignment","ArmorClass":" 18 (plate)","Challenge":" 3 (700 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.","Dexterity":"11 (+0) ","HitPoints":" 52 (8d8 + 16)","Intelligence":"11 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Con +4, Wis +2","Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Brave<\/em><\/strong>. The knight has advantage on saving throws against being frightened.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Deer<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cerf\">Cerf<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 4 (1d8)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"cerf","IdVO":"deer","Name":"Deer","NamePHB":"Deer","NameVO":"Cerf","Actions":null,"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 0 (10 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 4 (1d8)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) piercing damage.<\/p>"],"Speed":" 50 ft.","Strength":"11 (+0) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Death Dog<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chien-du-trepas\">Chien du trépas<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 39 (6d8 + 12)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5, Stealth +4<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 15<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Two-Headed<\/em><\/strong>. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dog makes two bite attacks.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/deathDog.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"chien-du-trepas","IdVO":"death-dog","Name":"Death Dog","NamePHB":"Death Dog","NameVO":"Chien du trépas","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dog makes two bite attacks.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 12","Challenge":" 1 (200 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark.","Dexterity":"14 (+2) ","HitPoints":" 39 (6d8 + 12)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/deathDog.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 15","Size":"Medium","Skills":" Perception +5, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Two-Headed<\/em><\/strong>. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.<\/p>"],"Speed":" 40 ft.","Strength":"15 (+2) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Blink Dog<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chien-esquiveur\">Chien esquiveur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fey, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 22 (4d8 + 4)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +5<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> Blink Dog understands Sylvan but can't speak it<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage.<\/p><p><strong><em>Teleport (Recharge 4-6)<\/em><\/strong>. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/blinkDog.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"chien-esquiveur","IdVO":"blink-dog","Name":"Blink Dog","NamePHB":"Blink Dog","NameVO":"Chien esquiveur","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage.<\/p>","<p><strong><em>Teleport (Recharge 4-6)<\/em><\/strong>. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.<\/p>"],"Alignment":"lawful good","ArmorClass":" 13","Challenge":" 1\/4 (50 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.","Dexterity":"17 (+3) ","HitPoints":" 22 (4d8 + 4)","Intelligence":"10 (+0) ","Languages":" Blink Dog understands Sylvan but can't speak it","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/blinkDog.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>"],"Speed":" 40 ft.","Strength":"12 (+1) ","Type":"fey","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Chimera<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chimere\">Chimère<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 114 (12d10 + 48)<br><strong>Speed<\/strong> 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +8<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 18<br><strong>Languages<\/strong> understands Draconic but can't speak<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p><p><strong><em>Horns<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (1d12 + 4) bludgeoning damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/chimera.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"chimere","IdVO":"chimera","Name":"Chimera","NamePHB":"Chimera","NameVO":"Chimère","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 14 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"19 (+4) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.","Dexterity":"11 (+0) ","HitPoints":" 114 (12d10 + 48)","Intelligence":"3 (-4) ","Languages":" understands Draconic but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/chimera.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 18","Size":"Large","Skills":" Perception +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p>","<p><strong><em>Horns<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (1d12 + 4) bludgeoning damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>","<p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., fly 60 ft.","Strength":"19 (+4) ","Type":"monstrosity","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Owl<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chouette\">Chouette<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 5 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +3<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Flyby<\/em><\/strong>. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.<\/p><p><strong><em>Keen Hearing and Sight<\/em><\/strong>. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/owl.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"chouette","IdVO":"owl","Name":"Owl","NamePHB":"Owl","NameVO":"Chouette","Actions":["<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 0 (10 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/owl.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 13","Size":"Tiny","Skills":" Perception +3, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Flyby<\/em><\/strong>. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.<\/p>","<p><strong><em>Keen Hearing and Sight<\/em><\/strong>. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.<\/p>"],"Speed":" 5 ft., fly 60 ft.","Strength":"3 (-4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Owl<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chouette-geante\">Chouette géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 5 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5, Stealth +4<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 15<br><strong>Languages<\/strong> Giant Owl understands Common, Elvish, and<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Flyby<\/em><\/strong>. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.<\/p><p><strong><em>Keen Hearing and Sight<\/em><\/strong>. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (2d6 + 1) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Giant owls are intelligent creatures that are the guardians of their woodland realms.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chouette-geante","IdVO":"giant-owl","Name":"Giant Owl","NamePHB":"Giant Owl","NameVO":"Chouette géante","Actions":["<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (2d6 + 1) slashing damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 12","Challenge":" 1\/4 (50 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Giant owls are intelligent creatures that are the guardians of their woodland realms.","Dexterity":"15 (+2) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"8 (-1) ","Languages":" Giant Owl understands Common, Elvish, and","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 15","Size":"Large","Skills":" Perception +5, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Flyby<\/em><\/strong>. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.<\/p>","<p><strong><em>Keen Hearing and Sight<\/em><\/strong>. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.<\/p>"],"Speed":" 5 ft., fly 60 ft.","Strength":"13 (+1) ","Type":"beast","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Chuul<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chuul\">Chuul<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large aberration, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 93 (11d10 + 33)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> understands Deep Speech but can't speak<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The chuul can breathe air and water.<\/p><p><strong><em>Sense Magic<\/em><\/strong>. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a><\/em> spell but isn't itself magical.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.<\/p><p><strong><em>Pincer<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.<\/p><p><strong><em>Tentacles<\/em><\/strong>. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/chuul.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"chuul","IdVO":"chuul","Name":"Chuul","NamePHB":"Chuul","NameVO":"Chuul","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.<\/p>","<p><strong><em>Pincer<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.<\/p>","<p><strong><em>Tentacles<\/em><\/strong>. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 16 (natural armor)","Challenge":" 4 (1100 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 93 (11d10 + 33)","Intelligence":"5 (-3) ","Languages":" understands Deep Speech but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/chuul.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The chuul can breathe air and water.<\/p>","<p><strong><em>Sense Magic<\/em><\/strong>. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a><\/em> spell but isn't itself magical.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"19 (+4) ","Type":"aberration","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Goat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chevre\">Chèvre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 4 (1d8)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.<\/p><p><strong><em>Sure-Footed<\/em><\/strong>. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chevre","IdVO":"goat","Name":"Goat","NamePHB":"Goat","NameVO":"Chèvre","Actions":["<p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 0 (10 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 4 (1d8)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Sure-Footed<\/em><\/strong>. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.<\/p>"],"Speed":" 40 ft.","Strength":"12 (+1) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Goat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=chevre-geante\">Chèvre géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p><p><strong><em>Sure-Footed<\/em><\/strong>. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (2d4 + 3) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"chevre-geante","IdVO":"giant-goat","Name":"Giant Goat","NamePHB":"Giant Goat","NameVO":"Chèvre géante","Actions":["<p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (2d4 + 3) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Sure-Footed<\/em><\/strong>. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.<\/p>"],"Speed":" 40 ft.","Strength":"17 (+3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Cockatrice<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cockatrice\">Cockatrice<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 27 (6d6 + 6)<br><strong>Speed<\/strong> 20 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/cockatrice.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"cockatrice","IdVO":"cockatrice","Name":"Cockatrice","NamePHB":"Cockatrice","NameVO":"Cockatrice","Actions":null,"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1\/2 (100 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone.","Dexterity":"12 (+1) ","HitPoints":" 27 (6d6 + 6)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/cockatrice.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.<\/p>"],"Speed":" 20 ft., fly 40 ft.","Strength":"6 (-2) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Raven<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=corbeau\">Corbeau<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 10 ft., fly 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Mimicry<\/em><\/strong>. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/raven.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"corbeau","IdVO":"raven","Name":"Raven","NamePHB":"Raven","NameVO":"Corbeau","Actions":["<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/raven.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Tiny","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Mimicry<\/em><\/strong>. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.<\/p>"],"Speed":" 10 ft., fly 50 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Couatl<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=couatl\">Couatl<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium celestial, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 97 (13d8 + 39)<br><strong>Speed<\/strong> 30 ft., fly 90 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +5, Wis +7, Cha +6<br><strong>Damage Resistances<\/strong> radiant<br><strong>Damage Immunities<\/strong> psychic; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 15<br><strong>Languages<\/strong> all, telepathy 120 ft.<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Innate Spellcasting<\/em><\/strong>. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a><\/em><br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bless\">bless<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=create-food-and-water\">create food and water<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a>, protection from poison, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sanctuary\">sanctuary<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dream\">dream<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a><\/em><br><p><strong><em>Magic Weapons<\/em><\/strong>. The couatl's weapon attacks are magical.<\/p><p><strong><em>Shielded Mind<\/em><\/strong>. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.<\/p><p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/couatl.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"couatl","IdVO":"couatl","Name":"Couatl","NamePHB":"Couatl","NameVO":"Couatl","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.<\/p>","<p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.<\/p>"],"Alignment":"lawful good","ArmorClass":" 19 (natural armor)","Challenge":" 4 (1100 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" psychic; bludgeoning, piercing, and slashing from nonmagical attacks","DamageResistances":" radiant","DamageVulnerabilities":null,"Description":"","Dexterity":"20 (+5) ","HitPoints":" 97 (13d8 + 39)","Intelligence":"18 (+4) ","Languages":" all, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/couatl.jpg","Power":null,"SavingThrows":" Con +5, Wis +7, Cha +6","Senses":" truesight 120 ft., passive Perception 15","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Innate Spellcasting<\/em><\/strong>. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a><\/em>","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bless\">bless<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=create-food-and-water\">create food and water<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a>, protection from poison, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sanctuary\">sanctuary<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dream\">dream<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a><\/em>","<br \/>","<p><strong><em>Magic Weapons<\/em><\/strong>. The couatl's weapon attacks are magical.<\/p>","<p><strong><em>Shielded Mind<\/em><\/strong>. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.<\/p>"],"Speed":" 30 ft., fly 90 ft.","Strength":"16 (+3) ","Type":"celestial","Wisdom":"20 (+5) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Crab<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=crabe\">Crabe<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 2 (1d4)<br><strong>Speed<\/strong> 20 ft., swim 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>2 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +2<br><strong>Senses<\/strong> blindsight 30 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The crab can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"crabe","IdVO":"crab","Name":"Crab","NamePHB":"Crab","NameVO":"Crabe","Actions":["<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11 (natural armor)","Challenge":" 0 (10 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 2 (1d4)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft., passive Perception 9","Size":"Tiny","Skills":" Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The crab can breathe air and water.<\/p>"],"Speed":" 20 ft., swim 20 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Crab<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=crabe-geant\">Crabe géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 13 (3d8)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +4<br><strong>Senses<\/strong> blindsight 30 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The crab can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"crabe-geant","IdVO":"giant-crab","Name":"Giant Crab","NamePHB":"Giant Crab","NameVO":"Crabe géant","Actions":["<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.<\/p>"],"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 1\/8 (25 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 13 (3d8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft., passive Perception 9","Size":"Medium","Skills":" Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The crab can breathe air and water.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"13 (+1) ","Type":"beast","Wisdom":"9 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Toad<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=crapaud-geant\">Crapaud géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 39 (6d10 + 6)<br><strong>Speed<\/strong> 20 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 30 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The toad can breathe air and water.<\/p><p><strong><em>Standing Leap<\/em><\/strong>. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.<\/p><p><strong><em>Swallow<\/em><\/strong>. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"crapaud-geant","IdVO":"giant-toad","Name":"Giant Toad","NamePHB":"Giant Toad","NameVO":"Crapaud géant","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.<\/p>","<p><strong><em>Swallow<\/em><\/strong>. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1 (200 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 39 (6d10 + 6)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The toad can breathe air and water.<\/p>","<p><strong><em>Standing Leap<\/em><\/strong>. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.<\/p>"],"Speed":" 20 ft., swim 40 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Shrieker<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=criard\">Criard<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium plant, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 5<br><strong>Hit Points<\/strong> 13 (3d8)<br><strong>Speed<\/strong> 0 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Condition Immunities<\/strong> blinded, deafened, frightened<br><strong>Senses<\/strong> blindsight 30 ft. (blind beyond this radius), passive Perception 6<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Shriek<\/em><\/strong>. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"criard","IdVO":"shrieker","Name":"Shrieker","NamePHB":"Shrieker","NameVO":"Criard","Actions":null,"Alignment":"unaligned","ArmorClass":" 5","Challenge":" 0 (10 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"1 (-5) ","HitPoints":" 13 (3d8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft. (blind beyond this radius), passive Perception 6","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.<\/p>","<p><strong><em>Shriek<\/em><\/strong>. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.<\/p>"],"Speed":" 0 ft.","Strength":"1 (-5) ","Type":"plant","Wisdom":"3 (-4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Crocodile<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=crocodile\">Crocodile<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 20 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +2<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hold Breath<\/em><\/strong>. The crocodile can hold its breath for 15 minutes.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"crocodile","IdVO":"crocodile","Name":"Crocodile","NamePHB":"Crocodile","NameVO":"Crocodile","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Large","Skills":" Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hold Breath<\/em><\/strong>. The crocodile can hold its breath for 15 minutes.<\/p>"],"Speed":" 20 ft., swim 30 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Crocodile<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=crocodile-geant\">Crocodile géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 85 (9d12 + 27)<br><strong>Speed<\/strong> 30 ft., swim 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +5<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hold Breath<\/em><\/strong>. The crocodile can hold its breath for 30 minutes.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The crocodile makes two attacks: one with its bite and one with its tail.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"crocodile-geant","IdVO":"giant-crocodile","Name":"Giant Crocodile","NamePHB":"Giant Crocodile","NameVO":"Crocodile géant","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The crocodile makes two attacks: one with its bite and one with its tail.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"9 (-1) ","HitPoints":" 85 (9d12 + 27)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Huge","Skills":" Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hold Breath<\/em><\/strong>. The crocodile can hold its breath for 30 minutes.<\/p>"],"Speed":" 30 ft., swim 50 ft.","Strength":"21 (+5) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Flameskull<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cranefeu\">Crânefeu<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny undead, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 40 (9d4 + 18)<br><strong>Speed<\/strong> 0 ft., fly 40 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Arcana +5, Perception +2<br><strong>Damage Resistances<\/strong> lightning, necrotic, piercing<br><strong>Damage Immunities<\/strong> cold, fire, poison<br><strong>Condition Immunities<\/strong> charmed, frightened, paralyzed, poisoned, prone<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> Common<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Illumination<\/em><\/strong>. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The flameskull has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Rejuvenation<\/em><\/strong>. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em> or <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell is cast on them.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:<\/p>Cantrip (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a><\/em><br>1st level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em><br>2nd level (2 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blur\">blur<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flaming-sphere\">flaming sphere<\/a><\/em><br>3rd level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The flameskull uses Fire Ray twice.<\/p><p><strong><em>Fire Ray<\/em><\/strong>. Ranged Spell Attack: +5 to hit, range 30 ft., one target. <em>Hit<\/em>: 10 (3d6) fire damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Blazing green flames and mad, echoing laughter surround an undead flameskull. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/flameskull.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"cranefeu","IdVO":"flameskull","Name":"Flameskull","NamePHB":"Flameskull","NameVO":"Crânefeu","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The flameskull uses Fire Ray twice.<\/p>","<p><strong><em>Fire Ray<\/em><\/strong>. Ranged Spell Attack: +5 to hit, range 30 ft., one target. <em>Hit<\/em>: 10 (3d6) fire damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 13","Challenge":" 4 (1100 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" cold, fire, poison","DamageResistances":" lightning, necrotic, piercing","DamageVulnerabilities":null,"Description":"Blazing green flames and mad, echoing laughter surround an undead flameskull. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory.","Dexterity":"17 (+3) ","HitPoints":" 40 (9d4 + 18)","Intelligence":"16 (+3) ","Languages":" Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/flameskull.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Tiny","Skills":" Arcana +5, Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Illumination<\/em><\/strong>. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The flameskull has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Rejuvenation<\/em><\/strong>. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em> or <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell is cast on them.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:<\/p>","Cantrip (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a><\/em>","<br \/>","1st level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em>","<br \/>","2nd level (2 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blur\">blur<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flaming-sphere\">flaming sphere<\/a><\/em>","<br \/>","3rd level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a><\/em>","<br \/>"],"Speed":" 0 ft., fly 40 ft. (hover)","Strength":"1 (-5) ","Type":"undead","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gelatinous Cube<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cube-gelatineux\">Cube gélatineux<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large ooze, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 6<br><strong>Hit Points<\/strong> 84 (8d10 + 40)<br><strong>Speed<\/strong> 15 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Condition Immunities<\/strong> blinded, charmed, deafened, exhaustion, frightened, prone<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Ooze Cube<\/em><\/strong>. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.<\/p><p><strong><em>Transparent<\/em><\/strong>. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (3d6) acid damage.<\/p><p><strong><em>Engulf<\/em><\/strong>. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/cube.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"cube-gelatineux","IdVO":"gelatinous-cube","Name":"Gelatinous Cube","NamePHB":"Gelatinous Cube","NameVO":"Cube gélatineux","Actions":["<p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (3d6) acid damage.<\/p>","<p><strong><em>Engulf<\/em><\/strong>. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.<\/p>"],"Alignment":"unaligned","ArmorClass":" 6","Challenge":" 2 (450 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"3 (-4) ","HitPoints":" 84 (8d10 + 40)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/cube.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 8","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Ooze Cube<\/em><\/strong>. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.<\/p>","<p><strong><em>Transparent<\/em><\/strong>. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.<\/p>"],"Speed":" 15 ft.","Strength":"14 (+2) ","Type":"ooze","Wisdom":"6 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Cyclops<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cyclope\">Cyclope<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge giant, chaotic neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 138 (12d12 + 60)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 8<br><strong>Languages<\/strong> Giant<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Poor Depth Perception<\/em><\/strong>. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The cyclops makes two greatclub attacks.<\/p><p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) bludgeoning damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/cyclops.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"cyclope","IdVO":"cyclops","Name":"Cyclops","NamePHB":"Cyclops","NameVO":"Cyclope","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The cyclops makes two greatclub attacks.<\/p>","<p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage.<\/p>"],"Alignment":"chaotic neutral","ArmorClass":" 14 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.","Dexterity":"11 (+0) ","HitPoints":" 138 (12d12 + 60)","Intelligence":"8 (-1) ","Languages":" Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/cyclops.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 8","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Poor Depth Perception<\/em><\/strong>. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.<\/p>"],"Speed":" 30 ft.","Strength":"22 (+6) ","Type":"giant","Wisdom":"6 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Nightmare<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=destrier-noir\">Destrier noir<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 68 (8d10 + 24)<br><strong>Speed<\/strong> 60 ft., fly 90 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> understands Abyssal, Common, and Infernal but can't speak<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Confer Fire Resistance<\/em><\/strong>. The nightmare can grant resistance to fire damage to anyone riding it.<\/p><p><strong><em>Illumination<\/em><\/strong>. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.<\/p><p><strong><em>Ethereal Stride<\/em><\/strong>. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/nightmare.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"destrier-noir","IdVO":"nightmare","Name":"Nightmare","NamePHB":"Nightmare","NameVO":"Destrier noir","Actions":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.<\/p>","<p><strong><em>Ethereal Stride<\/em><\/strong>. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 13 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 68 (8d10 + 24)","Intelligence":"10 (+0) ","Languages":" understands Abyssal, Common, and Infernal but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/nightmare.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Confer Fire Resistance<\/em><\/strong>. The nightmare can grant resistance to fire damage to anyone riding it.<\/p>","<p><strong><em>Illumination<\/em><\/strong>. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p>"],"Speed":" 60 ft., fly 90 ft.","Strength":"18 (+4) ","Type":"fiend","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Barbed Devil<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diable-barbele\">Diable barbelé<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 110 (13d8 + 52)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +6, Con +7, Wis +5, Cha +5<br><strong>Skills<\/strong> Deception +5, Insight +5, Perception +8<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 18<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Barbed Hide<\/em><\/strong>. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.<\/p><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage.<\/p><p><strong><em>Hurl Flame<\/em><\/strong>. Ranged Spell Attack: +5 to hit, range 150 ft., one target. <em>Hit<\/em>: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilBarbed.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diable-barbele","IdVO":"barbed-devil","Name":"Barbed Devil","NamePHB":"Barbed Devil","NameVO":"Diable barbelé","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage.<\/p>","<p><strong><em>Hurl Flame<\/em><\/strong>. Ranged Spell Attack: +5 to hit, range 150 ft., one target. <em>Hit<\/em>: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 15 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 110 (13d8 + 52)","Intelligence":"12 (+1) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilBarbed.jpg","Power":null,"SavingThrows":" Str +6, Con +7, Wis +5, Cha +5","Senses":" darkvision 120 ft., passive Perception 18","Size":"Medium fiend","Skills":" Deception +5, Insight +5, Perception +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Barbed Hide<\/em><\/strong>. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.<\/p>","<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"(devil)","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bearded Devil<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diable-barbu\">Diable barbu<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 52 (8d8 + 16)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +5, Con +4, Wis +2<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 10<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Steadfast<\/em><\/strong>. The devil can't be frightened while it can see an allied creature within 30 feet of it.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The devil makes two attacks: one with its beard and one with its glaive.<\/p><p><strong><em>Beard<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Glaive<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilBearded.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diable-barbu","IdVO":"bearded-devil","Name":"Bearded Devil","NamePHB":"Bearded Devil","NameVO":"Diable barbu","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The devil makes two attacks: one with its beard and one with its glaive.<\/p>","<p><strong><em>Beard<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Glaive<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 13 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 52 (8d8 + 16)","Intelligence":"9 (-1) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilBearded.jpg","Power":null,"SavingThrows":" Str +5, Con +4, Wis +2","Senses":" darkvision 120 ft., passive Perception 10","Size":"Medium fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Steadfast<\/em><\/strong>. The devil can't be frightened while it can see an allied creature within 30 feet of it.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"(devil)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Horned Devil<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diable-cornu\">Diable cornu<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 178 (17d10 + 85)<br><strong>Speed<\/strong> 20 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +10, Dex +7, Wis +7, Cha +7<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 13<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 11 (7200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.<\/p><p><strong><em>Fork<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) piercing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.<\/p><p><strong><em>Hurl Flame<\/em><\/strong>. Ranged Spell Attack: +7 to hit, range 150 ft., one target. <em>Hit<\/em>: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilHorned.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diable-cornu","IdVO":"horned-devil","Name":"Horned Devil","NamePHB":"Horned Devil","NameVO":"Diable cornu","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.<\/p>","<p><strong><em>Fork<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) piercing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.<\/p>","<p><strong><em>Hurl Flame<\/em><\/strong>. Ranged Spell Attack: +7 to hit, range 150 ft., one target. <em>Hit<\/em>: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 18 (natural armor)","Challenge":" 11 (7200 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 178 (17d10 + 85)","Intelligence":"12 (+1) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilHorned.jpg","Power":null,"SavingThrows":" Str +10, Dex +7, Wis +7, Cha +7","Senses":" darkvision 120 ft., passive Perception 13","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 20 ft., fly 60 ft.","Strength":"22 (+6) ","Type":"(devil)","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Chain Devil<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diable-a-chaines\">Diable à chaînes<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 85 (10d8 + 40)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +7, Wis +4, Cha +5<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 11<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The devil makes two attacks with its chains.<\/p><p><strong><em>Chain<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.<\/p><p><strong><em>Animate Chains (Recharges after a Short or Long Rest)<\/em><\/strong>. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Unnerving Mask<\/em><\/strong>. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilChain.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diable-a-chaines","IdVO":"chain-devil","Name":"Chain Devil","NamePHB":"Chain Devil","NameVO":"Diable à chaînes","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The devil makes two attacks with its chains.<\/p>","<p><strong><em>Chain<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.<\/p>","<p><strong><em>Animate Chains (Recharges after a Short or Long Rest)<\/em><\/strong>. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.<\/p>","<p><strong><em>Unnerving Mask<\/em><\/strong>. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 16 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 85 (10d8 + 40)","Intelligence":"11 (+0) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilChain.jpg","Power":null,"SavingThrows":" Con +7, Wis +4, Cha +5","Senses":" darkvision 120 ft., passive Perception 11","Size":"Medium fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"(devil)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ice Devil<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diable-gele\">Diable gelé<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 180 (19d10 + 76)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +7, Con +9, Wis +7, Cha +9<br><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> cold, fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 12<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 14 (11500 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.<\/p><p><strong><em>Wall of Ice (Recharge 6)<\/em><\/strong>. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilIce.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diable-gele","IdVO":"ice-devil","Name":"Ice Devil","NamePHB":"Ice Devil","NameVO":"Diable gelé","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.<\/p>","<p><strong><em>Wall of Ice (Recharge 6)<\/em><\/strong>. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 18 (natural armor)","Challenge":" 14 (11500 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" cold, fire, poison","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 180 (19d10 + 76)","Intelligence":"18 (+4) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilIce.jpg","Power":null,"SavingThrows":" Dex +7, Con +9, Wis +7, Cha +9","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 12","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 40 ft.","Strength":"21 (+5) ","Type":"(devil)","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bone Devil<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diable-osseux\">Diable osseux<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 142 (15d10 + 60)<br><strong>Speed<\/strong> 40 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Int +5, Wis +6, Cha +7<br><strong>Skills<\/strong> Deception +7, Insight +6<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 12<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The devil makes three attacks: two with its claws and one with its sting.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage.<\/p><p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilBone.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diable-osseux","IdVO":"bone-devil","Name":"Bone Devil","NamePHB":"Bone Devil","NameVO":"Diable osseux","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The devil makes three attacks: two with its claws and one with its sting.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage.<\/p>","<p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 19 (natural armor)","Challenge":" 9 (5000 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 142 (15d10 + 60)","Intelligence":"13 (+1) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilBone.jpg","Power":null,"SavingThrows":" Int +5, Wis +6, Cha +7","Senses":" darkvision 120 ft., passive Perception 12","Size":"Large fiend","Skills":" Deception +7, Insight +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the devil's darkvision.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The devil has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 40 ft., fly 40 ft.","Strength":"18 (+4) ","Type":"(devil)","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Imp<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diablotin\">Diablotin<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny fiend (devil, shapechanger), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 10 (3d4 + 3)<br><strong>Speed<\/strong> 20 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +4, Insight +3, Persuasion +4, Stealth +5<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 11<br><strong>Languages<\/strong> Infernal, Common<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the imp's darkvision.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The imp has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Sting (Bite in Beast Form)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Invisibility<\/em><\/strong>. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilImp.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diablotin","IdVO":"imp","Name":"Imp","NamePHB":"Imp","NameVO":"Diablotin","Actions":["<p><strong><em>Sting (Bite in Beast Form)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Invisibility<\/em><\/strong>. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 13","Challenge":" 1 (200 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 10 (3d4 + 3)","Intelligence":"11 (+0) ","Languages":" Infernal, Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilImp.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 11","Size":"Tiny fiend (devil,","Skills":" Deception +4, Insight +3, Persuasion +4, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the imp's darkvision.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The imp has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 20 ft., fly 40 ft.","Strength":"6 (-2) ","Type":"shapechanger)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Pit Fiend<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=diantrefosse\">Diantrefosse<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 300 (24d10 + 168)<br><strong>Speed<\/strong> 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>26 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>24 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>24 (+7) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +8, Con +13, Wis +10<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 14<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 20 (25000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Fear Aura<\/em><\/strong>. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The pit fiend has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The pit fiend's weapon attacks are magical.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a><\/em><br>3\/day each: <em><a heef=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-monster\">hold monster<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wall-of-fire\">wall of fire<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) slashing damage.<\/p><p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 24 (3d10 + 8) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilPitfiend.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"diantrefosse","IdVO":"pit-fiend","Name":"Pit Fiend","NamePHB":"Pit Fiend","NameVO":"Diantrefosse","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) slashing damage.<\/p>","<p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 24 (3d10 + 8) bludgeoning damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 19 (natural armor)","Challenge":" 20 (25000 XP)","Charisma":"24 (+7) ","ConditionImmunities":null,"Constitution":"24 (+7) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 300 (24d10 + 168)","Intelligence":"22 (+6) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilPitfiend.jpg","Power":null,"SavingThrows":" Dex +8, Con +13, Wis +10","Senses":" truesight 120 ft., passive Perception 14","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Fear Aura<\/em><\/strong>. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The pit fiend has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The pit fiend's weapon attacks are magical.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a><\/em>","<br \/>","3\/day each: ","<em><a heef=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-monster\">hold monster<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wall-of-fire\">wall of fire<\/a><\/em>","<br \/>"],"Speed":" 30 ft., fly 60 ft.","Strength":"26 (+8) ","Type":"(devil)","Wisdom":"18 (+4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Djinni<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=djinn\">Djinn<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large elemental, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 161 (14d10 + 84)<br><strong>Speed<\/strong> 30 ft., fly 90 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>20 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Wis +7, Cha +9<br><strong>Damage Immunities<\/strong> lightning, thunder<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 13<br><strong>Languages<\/strong> Auran<br><strong>Challenge<\/strong> 11 (7200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Elemental Demise<\/em><\/strong>. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thunderwave\">thunderwave<\/a><\/em><br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=create-food-and-water\">create food and water<\/a><\/em> (can create wine instead of water), <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wind-walk\">wind walk<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=conjure-elemental\">conjure elemental<\/a><\/em> (air elemental only), <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=creation\">creation<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The djinni makes three scimitar attacks.<\/p><p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).<\/p><p><strong><em>Create Whirlwind<\/em><\/strong>. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/djinni.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"djinn","IdVO":"djinni","Name":"Djinni","NamePHB":"Djinni","NameVO":"Djinn","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The djinni makes three scimitar attacks.<\/p>","<p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).<\/p>","<p><strong><em>Create Whirlwind<\/em><\/strong>. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.<\/p>"],"Alignment":"chaotic good","ArmorClass":" 17 (natural armor)","Challenge":" 11 (7200 XP)","Charisma":"20 (+5) ","ConditionImmunities":null,"Constitution":"22 (+6) ","DamageImmunities":" lightning, thunder","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 161 (14d10 + 84)","Intelligence":"15 (+2) ","Languages":" Auran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/djinni.jpg","Power":null,"SavingThrows":" Dex +6, Wis +7, Cha +9","Senses":" darkvision 120 ft., passive Perception 13","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Elemental Demise<\/em><\/strong>. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thunderwave\">thunderwave<\/a><\/em>","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=create-food-and-water\">create food and water<\/a><\/em>"," (can create wine instead of water), ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wind-walk\">wind walk<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=conjure-elemental\">conjure elemental<\/a><\/em>"," (air elemental only), ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=creation\">creation<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a><\/em>","<br \/>"],"Speed":" 30 ft., fly 90 ft.","Strength":"21 (+5) ","Type":"elemental","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Doppelganger<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=doppelganger\">Doppelganger<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity (shapechanger), neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14<br><strong>Hit Points<\/strong> 52 (8d8 + 16)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +6, Insight +3<br><strong>Condition Immunities<\/strong> charmed<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> Common<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Ambusher<\/em><\/strong>. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.<\/p><p><strong><em>Surprise Attack<\/em><\/strong>. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The doppelganger makes two melee attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) bludgeoning damage.<\/p><p><strong><em>Read Thoughts<\/em><\/strong>. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/doppelganger.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"doppelganger","IdVO":"doppelganger","Name":"Doppelganger","NamePHB":"Doppelganger","NameVO":"Doppelganger","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The doppelganger makes two melee attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) bludgeoning damage.<\/p>","<p><strong><em>Read Thoughts<\/em><\/strong>. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.<\/p>"],"Alignment":"neutral","ArmorClass":" 14","Challenge":" 3 (700 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise.","Dexterity":"18 (+4) ","HitPoints":" 52 (8d8 + 16)","Intelligence":"11 (+0) ","Languages":" Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/doppelganger.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Medium monstrosity","Skills":" Deception +6, Insight +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Ambusher<\/em><\/strong>. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.<\/p>","<p><strong><em>Surprise Attack<\/em><\/strong>. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.<\/p>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"(shapechanger)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult White Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-blanc-adulte\">Dragon blanc, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 200 (16d12 + 96)<br><strong>Speed<\/strong> 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Con +11, Wis +6, Cha +6<br><strong>Skills<\/strong> Perception +11, Stealth +5<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 13 (10000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Ice Walk<\/em><\/strong>. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonWhite.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-blanc-adulte","IdVO":"adult-white-dragon","Name":"Adult White Dragon","NamePHB":"Adult White Dragon","NameVO":"Dragon blanc, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 18 (natural armor)","Challenge":" 13 (10000 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"22 (+6) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 200 (16d12 + 96)","Intelligence":"8 (-1) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonWhite.jpg","Power":null,"SavingThrows":" Dex +5, Con +11, Wis +6, Cha +6","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 21","Size":"Huge","Skills":" Perception +11, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Ice Walk<\/em><\/strong>. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.","Strength":"22 (+6) ","Type":"dragon","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient White Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-blanc-ancien\">Dragon blanc, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 20 (natural armor)<br><strong>Hit Points<\/strong> 333 (18d20 + 144)<br><strong>Speed<\/strong> 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>26 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>26 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +14, Wis +7, Cha +8<br><strong>Skills<\/strong> Perception +13, Stealth +6<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 20 (25000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Ice Walk<\/em><\/strong>. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonWhite.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-blanc-ancien","IdVO":"ancient-white-dragon","Name":"Ancient White Dragon","NamePHB":"Ancient White Dragon","NameVO":"Dragon blanc, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 20 (natural armor)","Challenge":" 20 (25000 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"26 (+8) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 333 (18d20 + 144)","Intelligence":"10 (+0) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonWhite.jpg","Power":null,"SavingThrows":" Dex +6, Con +14, Wis +7, Cha +8","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 23","Size":"Gargantuan","Skills":" Perception +13, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Ice Walk<\/em><\/strong>. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.","Strength":"26 (+8) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young White Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-blanc-jeune\">Dragon blanc, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 133 (14d10 + 56)<br><strong>Speed<\/strong> 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +3, Con +7, Wis +3, Cha +4<br><strong>Skills<\/strong> Perception +6, Stealth +3<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 16<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Ice Walk<\/em><\/strong>. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonWhite.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-blanc-jeune","IdVO":"young-white-dragon","Name":"Young White Dragon","NamePHB":"Young White Dragon","NameVO":"Dragon blanc, jeune","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>","<p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 17 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 133 (14d10 + 56)","Intelligence":"6 (-2) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonWhite.jpg","Power":null,"SavingThrows":" Dex +3, Con +7, Wis +3, Cha +4","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 16","Size":"Large","Skills":" Perception +6, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Ice Walk<\/em><\/strong>. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<\/p>"],"Speed":" 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.","Strength":"18 (+4) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>White Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-blanc-nouveau-ne\">Dragon blanc, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 32 (5d8 + 10)<br><strong>Speed<\/strong> 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +2, Con +4, Wis +2, Cha +2<br><strong>Skills<\/strong> Perception +4, Stealth +2<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.<\/p><p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-blanc-nouveau-ne","IdVO":"white-dragon-wyrmling","Name":"White Dragon Wyrmling","NamePHB":"White Dragon Wyrmling","NameVO":"Dragon blanc, nouveau-né","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 16 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 32 (5d8 + 10)","Intelligence":"5 (-3) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +2, Con +4, Wis +2, Cha +2","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.<\/p>","<p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.","Strength":"14 (+2) ","Type":"dragon","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Blue Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-bleu-adulte\">Dragon bleu, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 225 (18d12 + 108)<br><strong>Speed<\/strong> 40 ft., burrow 30 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Con +11, Wis +7, Cha +9<br><strong>Skills<\/strong> Perception +12, Stealth +5<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 16 (15000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d6 + 7) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. <em>Hit<\/em>: 16 (2d8 + 7) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBlue.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-bleu-adulte","IdVO":"adult-blue-dragon","Name":"Adult Blue Dragon","NamePHB":"Adult Blue Dragon","NameVO":"Dragon bleu, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d6 + 7) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. <em>Hit<\/em>: 16 (2d8 + 7) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 19 (natural armor)","Challenge":" 16 (15000 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"23 (+6) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 225 (18d12 + 108)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBlue.jpg","Power":null,"SavingThrows":" Dex +5, Con +11, Wis +7, Cha +9","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 22","Size":"Huge","Skills":" Perception +12, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., burrow 30 ft., fly 80 ft.","Strength":"25 (+7) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Blue Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-bleu-ancien\">Dragon bleu, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 22 (natural armor)<br><strong>Hit Points<\/strong> 481 (26d20 + 208)<br><strong>Speed<\/strong> 40 ft., burrow 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>29 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>21 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +7, Con +15, Wis +10, Cha +12<br><strong>Skills<\/strong> Perception +17, Stealth +7<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 23 (50000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. <em>Hit<\/em>: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d6 + 9) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. <em>Hit<\/em>: 18 (2d8 + 9) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBlue.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-bleu-ancien","IdVO":"ancient-blue-dragon","Name":"Ancient Blue Dragon","NamePHB":"Ancient Blue Dragon","NameVO":"Dragon bleu, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. <em>Hit<\/em>: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d6 + 9) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. <em>Hit<\/em>: 18 (2d8 + 9) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 22 (natural armor)","Challenge":" 23 (50000 XP)","Charisma":"21 (+5) ","ConditionImmunities":null,"Constitution":"27 (+8) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 481 (26d20 + 208)","Intelligence":"18 (+4) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBlue.jpg","Power":null,"SavingThrows":" Dex +7, Con +15, Wis +10, Cha +12","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 27","Size":"Gargantuan","Skills":" Perception +17, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., burrow 40 ft., fly 80 ft.","Strength":"29 (+9) ","Type":"dragon","Wisdom":"17 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Blue Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-bleu-jeune\">Dragon bleu, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 152 (16d10 + 64)<br><strong>Speed<\/strong> 40 ft., burrow 20 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +8, Wis +5, Cha +7<br><strong>Skills<\/strong> Perception +9, Stealth +4<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 19<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p><p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBlue.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-bleu-jeune","IdVO":"young-blue-dragon","Name":"Young Blue Dragon","NamePHB":"Young Blue Dragon","NameVO":"Dragon bleu, jeune","Actions":null,"Alignment":"lawful evil","ArmorClass":" 18 (natural armor)","Challenge":" 9 (5000 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"19 (+4) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 152 (16d10 + 64)","Intelligence":"14 (+2) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBlue.jpg","Power":null,"SavingThrows":" Dex +4, Con +8, Wis +5, Cha +7","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 19","Size":"Large","Skills":" Perception +9, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p>","<p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 40 ft., burrow 20 ft., fly 80 ft.","Strength":"21 (+5) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Blue Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-bleu-nouveau-ne\">Dragon bleu, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 52 (8d8 + 16)<br><strong>Speed<\/strong> 30 ft., burrow 15 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +2, Con +4, Wis +2, Cha +4<br><strong>Skills<\/strong> Perception +4, Stealth +2<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.<\/p><p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-bleu-nouveau-ne","IdVO":"blue-dragon-wyrmling","Name":"Blue Dragon Wyrmling","NamePHB":"Blue Dragon Wyrmling","NameVO":"Dragon bleu, nouveau-né","Actions":null,"Alignment":"lawful evil","ArmorClass":" 17 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 52 (8d8 + 16)","Intelligence":"12 (+1) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +2, Con +4, Wis +2, Cha +4","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.<\/p>","<p><strong><em>Lightning Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., burrow 15 ft., fly 60 ft.","Strength":"17 (+3) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Brass Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-airain-adulte\">Dragon d'airain, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 172 (15d12 + 75)<br><strong>Speed<\/strong> 40 ft., burrow 30 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Con +10, Wis +6, Cha +8<br><strong>Skills<\/strong> History +7, Perception +11, Persuasion +8, Stealth +5<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 13 (10000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBrass.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-airain-adulte","IdVO":"adult-brass-dragon","Name":"Adult Brass Dragon","NamePHB":"Adult Brass Dragon","NameVO":"Dragon d'airain, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p>"],"Alignment":"chaotic good","ArmorClass":" 18 (natural armor)","Challenge":" 13 (10000 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 172 (15d12 + 75)","Intelligence":"14 (+2) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBrass.jpg","Power":null,"SavingThrows":" Dex +5, Con +10, Wis +6, Cha +8","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 21","Size":"Huge","Skills":" History +7, Perception +11, Persuasion +8, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., burrow 30 ft., fly 80 ft.","Strength":"23 (+6) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Brass Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-airain-ancien\">Dragon d'airain, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 20 (natural armor)<br><strong>Hit Points<\/strong> 297 (17d20 + 119)<br><strong>Speed<\/strong> 40 ft., burrow 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +13, Wis +8, Cha +10<br><strong>Skills<\/strong> History +9, Perception +14, Persuasion +10, Stealth +6<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 24<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 20 (25000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons:<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBrass.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-airain-ancien","IdVO":"ancient-brass-dragon","Name":"Ancient Brass Dragon","NamePHB":"Ancient Brass Dragon","NameVO":"Dragon d'airain, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons:<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"chaotic good","ArmorClass":" 20 (natural armor)","Challenge":" 20 (25000 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 297 (17d20 + 119)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBrass.jpg","Power":null,"SavingThrows":" Dex +6, Con +13, Wis +8, Cha +10","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 24","Size":"Gargantuan","Skills":" History +9, Perception +14, Persuasion +10, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., burrow 40 ft., fly 80 ft.","Strength":"27 (+8) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Brass Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-airain-jeune\">Dragon d'airain, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 110 (13d10 + 39)<br><strong>Speed<\/strong> 40 ft., burrow 20 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +3, Con +6, Wis +3, Cha +5<br><strong>Skills<\/strong> Perception +6, Persuasion +5, Stealth +3<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 16<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBrass.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-airain-jeune","IdVO":"young-brass-dragon","Name":"Young Brass Dragon","NamePHB":"Young Brass Dragon","NameVO":"Dragon d'airain, jeune","Actions":null,"Alignment":"chaotic good","ArmorClass":" 17 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 110 (13d10 + 39)","Intelligence":"12 (+1) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBrass.jpg","Power":null,"SavingThrows":" Dex +3, Con +6, Wis +3, Cha +5","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 16","Size":"Large","Skills":" Perception +6, Persuasion +5, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p>"],"Speed":" 40 ft., burrow 20 ft., fly 80 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Brass Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-airain-nouveau-ne\">Dragon d'airain, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 16 (3d8 + 3)<br><strong>Speed<\/strong> 30 ft., burrow 15 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +2, Con +3, Wis +2, Cha +3<br><strong>Skills<\/strong> Perception +4, Stealth +2<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-d-airain-nouveau-ne","IdVO":"brass-dragon-wyrmling","Name":"Brass Dragon Wyrmling","NamePHB":"Brass Dragon Wyrmling","NameVO":"Dragon d'airain, nouveau-né","Actions":null,"Alignment":"chaotic good","ArmorClass":" 16 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 16 (3d8 + 3)","Intelligence":"10 (+0) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +2, Con +3, Wis +2, Cha +3","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Sleep Breath<\/em><\/strong>. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.<\/p>"],"Speed":" 30 ft., burrow 15 ft., fly 60 ft.","Strength":"15 (+2) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Silver Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-argent-adulte\">Dragon d'argent, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 243 (18d12 + 126)<br><strong>Speed<\/strong> 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>21 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Con +12, Wis +6, Cha +10<br><strong>Skills<\/strong> Arcana +8, History +8, Perception +11, Stealth +5<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 16 (15000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonSilver.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-argent-adulte","IdVO":"adult-silver-dragon","Name":"Adult Silver Dragon","NamePHB":"Adult Silver Dragon","NameVO":"Dragon d'argent, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"lawful good","ArmorClass":" 19 (natural armor)","Challenge":" 16 (15000 XP)","Charisma":"21 (+5) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 243 (18d12 + 126)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonSilver.jpg","Power":null,"SavingThrows":" Dex +5, Con +12, Wis +6, Cha +10","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 21","Size":"Huge","Skills":" Arcana +8, History +8, Perception +11, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft.","Strength":"27 (+8) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Silver Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-argent-ancien\">Dragon d'argent, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 22 (natural armor)<br><strong>Hit Points<\/strong> 487 (25d20 + 225)<br><strong>Speed<\/strong> 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>30 (+10) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>29 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>23 (+6) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +7, Con +16, Wis +9, Cha +13<br><strong>Skills<\/strong> Arcana +11, History +11, Perception +16, Stealth +7<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 26<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 23 (50000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. <em>Hit<\/em>: 21 (2d10 + 10) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d6 + 10) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. <em>Hit<\/em>: 19 (2d8 + 10) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonSilver.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-argent-ancien","IdVO":"ancient-silver-dragon","Name":"Ancient Silver Dragon","NamePHB":"Ancient Silver Dragon","NameVO":"Dragon d'argent, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. <em>Hit<\/em>: 21 (2d10 + 10) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d6 + 10) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. <em>Hit<\/em>: 19 (2d8 + 10) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"lawful good","ArmorClass":" 22 (natural armor)","Challenge":" 23 (50000 XP)","Charisma":"23 (+6) ","ConditionImmunities":null,"Constitution":"29 (+9) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 487 (25d20 + 225)","Intelligence":"18 (+4) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonSilver.jpg","Power":null,"SavingThrows":" Dex +7, Con +16, Wis +9, Cha +13","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 26","Size":"Gargantuan","Skills":" Arcana +11, History +11, Perception +16, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft.","Strength":"30 (+10) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Silver Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-argent-jeune\">Dragon d'argent, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 168 (16d10 + 80)<br><strong>Speed<\/strong> 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +9, Wis +4, Cha +8<br><strong>Skills<\/strong> Arcana +6, History +6, Perception +8, Stealth +4<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 18<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonSilver.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-argent-jeune","IdVO":"young-silver-dragon","Name":"Young Silver Dragon","NamePHB":"Young Silver Dragon","NameVO":"Dragon d'argent, jeune","Actions":null,"Alignment":"lawful good","ArmorClass":" 18 (natural armor)","Challenge":" 9 (5000 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 168 (16d10 + 80)","Intelligence":"14 (+2) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonSilver.jpg","Power":null,"SavingThrows":" Dex +4, Con +9, Wis +4, Cha +8","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 18","Size":"Large","Skills":" Arcana +6, History +6, Perception +8, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Speed":" 40 ft., fly 80 ft.","Strength":"23 (+6) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Silver Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-argent-nouveau-ne\">Dragon d'argent, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 45 (6d8 + 18)<br><strong>Speed<\/strong> 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +2, Con +5, Wis +2, Cha +4<br><strong>Skills<\/strong> Perception +4, Stealth +2<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-d-argent-nouveau-ne","IdVO":"silver-dragon-wyrmling","Name":"Silver Dragon Wyrmling","NamePHB":"Silver Dragon Wyrmling","NameVO":"Dragon d'argent, nouveau-né","Actions":null,"Alignment":"lawful good","ArmorClass":" 17 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 45 (6d8 + 18)","Intelligence":"12 (+1) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +2, Con +5, Wis +2, Cha +4","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Cold Breath<\/em><\/strong>. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Paralyzing Breath<\/em><\/strong>. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Speed":" 30 ft., fly 60 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Gold Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-or-adulte\">Dragon d'or, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 256 (19d12 + 133)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>24 (+7) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +8, Con +13, Wis +8, Cha +13<br><strong>Skills<\/strong> Insight +8, Perception +14, Persuasion +13, Stealth +8<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 24<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 17 (18000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonGold.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-or-adulte","IdVO":"adult-gold-dragon","Name":"Adult Gold Dragon","NamePHB":"Adult Gold Dragon","NameVO":"Dragon d'or, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"lawful good","ArmorClass":" 19 (natural armor)","Challenge":" 17 (18000 XP)","Charisma":"24 (+7) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 256 (19d12 + 133)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonGold.jpg","Power":null,"SavingThrows":" Dex +8, Con +13, Wis +8, Cha +13","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 24","Size":"Huge","Skills":" Insight +8, Perception +14, Persuasion +13, Stealth +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"27 (+8) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Gold Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-or-ancien\">Dragon d'or, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 22 (natural armor)<br><strong>Hit Points<\/strong> 546 (28d20 + 252)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>30 (+10) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>29 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>28 (+9) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +9, Con +16, Wis +10, Cha +16<br><strong>Skills<\/strong> Insight +10, Perception +17, Persuasion +16, Stealth +9<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 24 (62000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. <em>Hit<\/em>: 21 (2d10 + 10) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d6 + 10) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. <em>Hit<\/em>: 19 (2d8 + 10) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonGold.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-or-ancien","IdVO":"ancient-gold-dragon","Name":"Ancient Gold Dragon","NamePHB":"Ancient Gold Dragon","NameVO":"Dragon d'or, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. <em>Hit<\/em>: 21 (2d10 + 10) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d6 + 10) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. <em>Hit<\/em>: 19 (2d8 + 10) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"lawful good","ArmorClass":" 22 (natural armor)","Challenge":" 24 (62000 XP)","Charisma":"28 (+9) ","ConditionImmunities":null,"Constitution":"29 (+9) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 546 (28d20 + 252)","Intelligence":"18 (+4) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonGold.jpg","Power":null,"SavingThrows":" Dex +9, Con +16, Wis +10, Cha +16","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 27","Size":"Gargantuan","Skills":" Insight +10, Perception +17, Persuasion +16, Stealth +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"30 (+10) ","Type":"dragon","Wisdom":"17 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Gold Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-or-jeune\">Dragon d'or, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 178 (17d10 + 85)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>20 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +9, Wis +5, Cha +9<br><strong>Skills<\/strong> Insight +5, Perception +9, Persuasion +9, Stealth +6<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 19<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 10 (5900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonGold.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-d-or-jeune","IdVO":"young-gold-dragon","Name":"Young Gold Dragon","NamePHB":"Young Gold Dragon","NameVO":"Dragon d'or, jeune","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"lawful good","ArmorClass":" 18 (natural armor)","Challenge":" 10 (5900 XP)","Charisma":"20 (+5) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 178 (17d10 + 85)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonGold.jpg","Power":null,"SavingThrows":" Dex +6, Con +9, Wis +5, Cha +9","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 19","Size":"Large","Skills":" Insight +5, Perception +9, Persuasion +9, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"23 (+6) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gold Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-d-or-nouveau-ne\">Dragon d'or, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 60 (8d8 + 24)<br><strong>Speed<\/strong> 30 ft., fly 60 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +5, Wis +2, Cha +5<br><strong>Skills<\/strong> Perception +4, Stealth +4<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-d-or-nouveau-ne","IdVO":"gold-dragon-wyrmling","Name":"Gold Dragon Wyrmling","NamePHB":"Gold Dragon Wyrmling","NameVO":"Dragon d'or, nouveau-né","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Fire Breath<\/em><\/strong>. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Weakening Breath<\/em><\/strong>. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"lawful good","ArmorClass":" 17 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 60 (8d8 + 24)","Intelligence":"14 (+2) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +4, Con +5, Wis +2, Cha +5","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 30 ft., fly 60 ft., swim 30 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Bronze Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-bronze-adulte\">Dragon de bronze, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 212 (17d12 + 102)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Con +11, Wis +7, Cha +9<br><strong>Skills<\/strong> Insight +7, Perception +12, Stealth +5<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 15 (13000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (2d10 + 7) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d6 + 7) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. <em>Hit<\/em>: 16 (2d8 + 7) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBronze.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-de-bronze-adulte","IdVO":"adult-bronze-dragon","Name":"Adult Bronze Dragon","NamePHB":"Adult Bronze Dragon","NameVO":"Dragon de bronze, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (2d10 + 7) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d6 + 7) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. <em>Hit<\/em>: 16 (2d8 + 7) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"lawful good","ArmorClass":" 19 (natural armor)","Challenge":" 15 (13000 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"23 (+6) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 212 (17d12 + 102)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBronze.jpg","Power":null,"SavingThrows":" Dex +5, Con +11, Wis +7, Cha +9","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 22","Size":"Huge","Skills":" Insight +7, Perception +12, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"25 (+7) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Bronze Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-bronze-ancien\">Dragon de bronze, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 22 (natural armor)<br><strong>Hit Points<\/strong> 444 (24d20 + 192)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>29 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>21 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +7, Con +15, Wis +10, Cha +12<br><strong>Skills<\/strong> Insight +10, Perception +17, Stealth +7<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 22 (41000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. <em>Hit<\/em>: 20 (2d10 + 9) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d6 + 9) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. <em>Hit<\/em>: 18 (2d8 + 9) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBronze.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-de-bronze-ancien","IdVO":"ancient-bronze-dragon","Name":"Ancient Bronze Dragon","NamePHB":"Ancient Bronze Dragon","NameVO":"Dragon de bronze, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. <em>Hit<\/em>: 20 (2d10 + 9) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d6 + 9) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. <em>Hit<\/em>: 18 (2d8 + 9) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"lawful good","ArmorClass":" 22 (natural armor)","Challenge":" 22 (41000 XP)","Charisma":"21 (+5) ","ConditionImmunities":null,"Constitution":"27 (+8) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 444 (24d20 + 192)","Intelligence":"18 (+4) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBronze.jpg","Power":null,"SavingThrows":" Dex +7, Con +15, Wis +10, Cha +12","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 27","Size":"Gargantuan","Skills":" Insight +10, Perception +17, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"29 (+9) ","Type":"dragon","Wisdom":"17 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Bronze Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-bronze-jeune\">Dragon de bronze, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 142 (15d10 + 60)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +3, Con +7, Wis +4, Cha +6<br><strong>Skills<\/strong> Insight +4, Perception +7, Stealth +3<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 17<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBronze.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-de-bronze-jeune","IdVO":"young-bronze-dragon","Name":"Young Bronze Dragon","NamePHB":"Young Bronze Dragon","NameVO":"Dragon de bronze, jeune","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.<\/p>"],"Alignment":"lawful good","ArmorClass":" 18 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"19 (+4) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 142 (15d10 + 60)","Intelligence":"14 (+2) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBronze.jpg","Power":null,"SavingThrows":" Dex +3, Con +7, Wis +4, Cha +6","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 17","Size":"Large","Skills":" Insight +4, Perception +7, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"21 (+5) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bronze Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-bronze-nouveau-ne\">Dragon de bronze, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 32 (5d8 + 10)<br><strong>Speed<\/strong> 30 ft., fly 60 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +2, Con +4, Wis +2, Cha +4<br><strong>Skills<\/strong> Perception +4, Stealth +2<br><strong>Damage Immunities<\/strong> lightning<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-de-bronze-nouveau-ne","IdVO":"bronze-dragon-wyrmling","Name":"Bronze Dragon Wyrmling","NamePHB":"Bronze Dragon Wyrmling","NameVO":"Dragon de bronze, nouveau-né","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Lightning Breath<\/em><\/strong>. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Repulsion Breath<\/em><\/strong>. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.<\/p>"],"Alignment":"lawful good","ArmorClass":" 17 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" lightning","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 32 (5d8 + 10)","Intelligence":"12 (+1) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +2, Con +4, Wis +2, Cha +4","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 30 ft., fly 60 ft., swim 30 ft.","Strength":"17 (+3) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Copper Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-cuivre-adulte\">Dragon de cuivre, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 184 (16d12 + 80)<br><strong>Speed<\/strong> 40 ft., climb 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +10, Wis +7, Cha +8<br><strong>Skills<\/strong> Deception +8, Perception +12, Stealth +6<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 14 (11500 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonCopper.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-de-cuivre-adulte","IdVO":"adult-copper-dragon","Name":"Adult Copper Dragon","NamePHB":"Adult Copper Dragon","NameVO":"Dragon de cuivre, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p>"],"Alignment":"chaotic good","ArmorClass":" 18 (natural armor)","Challenge":" 14 (11500 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 184 (16d12 + 80)","Intelligence":"18 (+4) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonCopper.jpg","Power":null,"SavingThrows":" Dex +6, Con +10, Wis +7, Cha +8","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 22","Size":"Huge","Skills":" Deception +8, Perception +12, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., climb 40 ft., fly 80 ft.","Strength":"23 (+6) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Copper Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-cuivre-ancien\">Dragon de cuivre, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 21 (natural armor)<br><strong>Hit Points<\/strong> 350 (20d20 + 140)<br><strong>Speed<\/strong> 40 ft., climb 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +8, Con +14, Wis +10, Cha +11<br><strong>Skills<\/strong> Deception +11, Perception +17, Stealth +8<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 21 (33000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonCopper.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-de-cuivre-ancien","IdVO":"ancient-copper-dragon","Name":"Ancient Copper Dragon","NamePHB":"Ancient Copper Dragon","NameVO":"Dragon de cuivre, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<\/p>"],"Alignment":"chaotic good","ArmorClass":" 21 (natural armor)","Challenge":" 21 (33000 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 350 (20d20 + 140)","Intelligence":"20 (+5) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonCopper.jpg","Power":null,"SavingThrows":" Dex +8, Con +14, Wis +10, Cha +11","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 27","Size":"Gargantuan","Skills":" Deception +11, Perception +17, Stealth +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., climb 40 ft., fly 80 ft.","Strength":"27 (+8) ","Type":"dragon","Wisdom":"17 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Copper Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-cuivre-jeune\">Dragon de cuivre, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 119 (14d10 + 42)<br><strong>Speed<\/strong> 40 ft., climb 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +6, Wis +4, Cha +5<br><strong>Skills<\/strong> Deception +5, Perception +7, Stealth +4<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 17<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 7 (2900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonCopper.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-de-cuivre-jeune","IdVO":"young-copper-dragon","Name":"Young Copper Dragon","NamePHB":"Young Copper Dragon","NameVO":"Dragon de cuivre, jeune","Actions":null,"Alignment":"chaotic good","ArmorClass":" 17 (natural armor)","Challenge":" 7 (2900 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 119 (14d10 + 42)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonCopper.jpg","Power":null,"SavingThrows":" Dex +4, Con +6, Wis +4, Cha +5","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 17","Size":"Large","Skills":" Deception +5, Perception +7, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p>"],"Speed":" 40 ft., climb 40 ft., fly 80 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Copper Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-de-cuivre-nouveau-ne\">Dragon de cuivre, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 22 (4d8 + 4)<br><strong>Speed<\/strong> 30 ft., climb 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +3, Con +3, Wis +2, Cha +3<br><strong>Skills<\/strong> Perception +4, Stealth +3<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage.<\/p><p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p><p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-de-cuivre-nouveau-ne","IdVO":"copper-dragon-wyrmling","Name":"Copper Dragon Wyrmling","NamePHB":"Copper Dragon Wyrmling","NameVO":"Dragon de cuivre, nouveau-né","Actions":null,"Alignment":"chaotic good","ArmorClass":" 16 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 22 (4d8 + 4)","Intelligence":"14 (+2) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +3, Con +3, Wis +2, Cha +3","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage.<\/p>","<p><strong><em>Breath Weapons (Recharge 5-6)<\/em><\/strong>. The dragon uses one of the following breath weapons.<\/p>","<p><strong><em>Acid Breath<\/em><\/strong>. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Slowing Breath<\/em><\/strong>. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<\/p>"],"Speed":" 30 ft., climb 30 ft., fly 60 ft.","Strength":"15 (+2) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Black Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-noir-adulte\">Dragon noir, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 195 (17d12 + 85)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +7, Con +10, Wis +6, Cha +8<br><strong>Skills<\/strong> Perception +11, Stealth +7<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 21<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 14 (11500 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Acid Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBlack.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-noir-adulte","IdVO":"adult-black-dragon","Name":"Adult Black Dragon","NamePHB":"Adult Black Dragon","NameVO":"Dragon noir, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Acid Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 19 (natural armor)","Challenge":" 14 (11500 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 195 (17d12 + 85)","Intelligence":"14 (+2) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBlack.jpg","Power":null,"SavingThrows":" Dex +7, Con +10, Wis +6, Cha +8","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 21","Size":"Huge","Skills":" Perception +11, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"23 (+6) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Black Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-noir-ancien\">Dragon noir, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 22 (natural armor)<br><strong>Hit Points<\/strong> 367 (21d20 + 147)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +9, Con +14, Wis +9, Cha +11<br><strong>Skills<\/strong> Perception +16, Stealth +9<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 26<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 21 (33000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Acid Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBlack.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-noir-ancien","IdVO":"ancient-black-dragon","Name":"Ancient Black Dragon","NamePHB":"Ancient Black Dragon","NameVO":"Dragon noir, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Acid Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 22 (natural armor)","Challenge":" 21 (33000 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 367 (21d20 + 147)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBlack.jpg","Power":null,"SavingThrows":" Dex +9, Con +14, Wis +9, Cha +11","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 26","Size":"Gargantuan","Skills":" Perception +16, Stealth +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"27 (+8) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Black Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-noir-jeune\">Dragon noir, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 127 (15d10 + 45)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Con +6, Wis +3, Cha +5<br><strong>Skills<\/strong> Perception +6, Stealth +5<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 16<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 7 (2900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><p><strong><em>Acid Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonBlack.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-noir-jeune","IdVO":"young-black-dragon","Name":"Young Black Dragon","NamePHB":"Young Black Dragon","NameVO":"Dragon noir, jeune","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>","<p><strong><em>Acid Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 18 (natural armor)","Challenge":" 7 (2900 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 127 (15d10 + 45)","Intelligence":"12 (+1) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonBlack.jpg","Power":null,"SavingThrows":" Dex +5, Con +6, Wis +3, Cha +5","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 16","Size":"Large","Skills":" Perception +6, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Black Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-noir-nouveau-ne\">Dragon noir, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 33 (6d8 + 6)<br><strong>Speed<\/strong> 30 ft., fly 60 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +3, Wis +2, Cha +3<br><strong>Skills<\/strong> Perception +4, Stealth +4<br><strong>Damage Immunities<\/strong> acid<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.<\/p><p><strong><em>Acid Breath (Recharge 56)<\/em><\/strong>. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-noir-nouveau-ne","IdVO":"black-dragon-wyrmling","Name":"Black Dragon Wyrmling","NamePHB":"Black Dragon Wyrmling","NameVO":"Dragon noir, nouveau-né","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.<\/p>","<p><strong><em>Acid Breath (Recharge 56)<\/em><\/strong>. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 17 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 33 (6d8 + 6)","Intelligence":"10 (+0) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +4, Con +3, Wis +2, Cha +3","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 30 ft., fly 60 ft., swim 30 ft.","Strength":"15 (+2) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Red Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-rouge-adulte\">Dragon rouge, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 256 (19d12 + 133)<br><strong>Speed<\/strong> 40 ft., climb 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>21 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +13, Wis +7, Cha +11<br><strong>Skills<\/strong> Perception +13, Stealth +6<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 23<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 17 (18000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonRed.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-rouge-adulte","IdVO":"adult-red-dragon","Name":"Adult Red Dragon","NamePHB":"Adult Red Dragon","NameVO":"Dragon rouge, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 19 (natural armor)","Challenge":" 17 (18000 XP)","Charisma":"21 (+5) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.","Dexterity":"10 (+0) ","HitPoints":" 256 (19d12 + 133)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonRed.jpg","Power":null,"SavingThrows":" Dex +6, Con +13, Wis +7, Cha +11","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 23","Size":"Huge","Skills":" Perception +13, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., climb 40 ft., fly 80 ft.","Strength":"27 (+8) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Red Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-rouge-ancien\">Dragon rouge, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 22 (natural armor)<br><strong>Hit Points<\/strong> 546 (28d20 + 252)<br><strong>Speed<\/strong> 40 ft., climb 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>30 (+10) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>29 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>23 (+6) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +7, Con +16, Wis +9, Cha +13<br><strong>Skills<\/strong> Perception +16, Stealth +7<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 26<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 24 (62000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weopon Attack: +17 to hit, reach 15 ft., one target. <em>Hit<\/em>: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d6 + 10) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. <em>Hit<\/em>: 19 (2d8 + 10) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonRed.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-rouge-ancien","IdVO":"ancient-red-dragon","Name":"Ancient Red Dragon","NamePHB":"Ancient Red Dragon","NameVO":"Dragon rouge, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weopon Attack: +17 to hit, reach 15 ft., one target. <em>Hit<\/em>: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d6 + 10) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. <em>Hit<\/em>: 19 (2d8 + 10) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 22 (natural armor)","Challenge":" 24 (62000 XP)","Charisma":"23 (+6) ","ConditionImmunities":null,"Constitution":"29 (+9) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 546 (28d20 + 252)","Intelligence":"18 (+4) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonRed.jpg","Power":null,"SavingThrows":" Dex +7, Con +16, Wis +9, Cha +13","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 26","Size":"Gargantuan","Skills":" Perception +16, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., climb 40 ft., fly 80 ft.","Strength":"30 (+10) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Red Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-rouge-jeune\">Dragon rouge, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 178 (17d10 + 85)<br><strong>Speed<\/strong> 40 ft., climb 40 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +9, Wis +4, Cha +8<br><strong>Skills<\/strong> Perception +8, Stealth +4<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 18<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 10 (5900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonRed.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-rouge-jeune","IdVO":"young-red-dragon","Name":"Young Red Dragon","NamePHB":"Young Red Dragon","NameVO":"Dragon rouge, jeune","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 18 (natural armor)","Challenge":" 10 (5900 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 178 (17d10 + 85)","Intelligence":"14 (+2) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonRed.jpg","Power":null,"SavingThrows":" Dex +4, Con +9, Wis +4, Cha +8","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 18","Size":"Large","Skills":" Perception +8, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 40 ft., climb 40 ft., fly 80 ft.","Strength":"23 (+6) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Red Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-rouge-nouveau-ne\">Dragon rouge, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 75 (10d8 + 30)<br><strong>Speed<\/strong> 30 ft., climb 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +2, Con +5, Wis +2, Cha +4<br><strong>Skills<\/strong> Perception +4, Stealth +2<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.<\/p><p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-rouge-nouveau-ne","IdVO":"red-dragon-wyrmling","Name":"Red Dragon Wyrmling","NamePHB":"Red Dragon Wyrmling","NameVO":"Dragon rouge, nouveau-né","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 17 (natural armor)","Challenge":" 4 (1100 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 75 (10d8 + 30)","Intelligence":"12 (+1) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +2, Con +5, Wis +2, Cha +4","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.<\/p>","<p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., climb 30 ft., fly 60 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Adult Green Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-vert-adulte\">Dragon vert, adulte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 207 (18d12 + 90)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +10, Wis +7, Cha +8<br><strong>Skills<\/strong> Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 15 (13000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonGreen.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-vert-adulte","IdVO":"adult-green-dragon","Name":"Adult Green Dragon","NamePHB":"Adult Green Dragon","NameVO":"Dragon vert, adulte","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 19 (natural armor)","Challenge":" 15 (13000 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 207 (18d12 + 90)","Intelligence":"18 (+4) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonGreen.jpg","Power":null,"SavingThrows":" Dex +6, Con +10, Wis +7, Cha +8","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 22","Size":"Huge","Skills":" Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"23 (+6) ","Type":"dragon","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ancient Green Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-vert-ancien\">Dragon vert, ancien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 21 (natural armor)<br><strong>Hit Points<\/strong> 385 (22d20 + 154)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>19 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +8, Con +14, Wis +10, Cha +11<br><strong>Skills<\/strong> Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> blindsight 60 ft., darkvision 120 ft., passive Perception 27<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 22 (41000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (4d6 + 8) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p><p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p><p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonGreen.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-vert-ancien","IdVO":"ancient-green-dragon","Name":"Ancient Green Dragon","NamePHB":"Ancient Green Dragon","NameVO":"Dragon vert, ancien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (4d6 + 8) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. <em>Hit<\/em>: 17 (2d8 + 8) bludgeoning damage.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 21 (natural armor)","Challenge":" 22 (41000 XP)","Charisma":"19 (+4) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 385 (22d20 + 154)","Intelligence":"20 (+5) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":["<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Detect<\/em><\/strong>. The dragon makes a Wisdom (Perception) check.<\/p>","<p><strong><em>Tail Attack<\/em><\/strong>. The dragon makes a tail attack.<\/p>","<p><strong><em>Wing Attack (Costs 2 Actions)<\/em><\/strong>. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonGreen.jpg","Power":null,"SavingThrows":" Dex +8, Con +14, Wis +10, Cha +11","Senses":" blindsight 60 ft., darkvision 120 ft., passive Perception 27","Size":"Gargantuan","Skills":" Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the dragon fails a saving throw, it can choose to succeed instead.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"27 (+8) ","Type":"dragon","Wisdom":"17 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Young Green Dragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-vert-jeune\">Dragon vert, jeune<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 136 (16d10 + 48)<br><strong>Speed<\/strong> 40 ft., fly 80 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +6, Wis +4, Cha +5<br><strong>Skills<\/strong> Deception +5, Perception +7, Stealth +4<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> blindsight 30 ft., darkvision 120 ft., passive Perception 17<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonGreen.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-vert-jeune","IdVO":"young-green-dragon","Name":"Young Green Dragon","NamePHB":"Young Green Dragon","NameVO":"Dragon vert, jeune","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>","<p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 18 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.","Dexterity":"12 (+1) ","HitPoints":" 136 (16d10 + 48)","Intelligence":"16 (+3) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonGreen.jpg","Power":null,"SavingThrows":" Dex +4, Con +6, Wis +4, Cha +5","Senses":" blindsight 30 ft., darkvision 120 ft., passive Perception 17","Size":"Large","Skills":" Deception +5, Perception +7, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 40 ft., fly 80 ft., swim 40 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Green Dragon Wyrmling<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-vert-nouveau-ne\">Dragon vert, nouveau-né<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium dragon, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 38 (7d8 + 7)<br><strong>Speed<\/strong> 30 ft., fly 60 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +3, Con +3, Wis +2, Cha +3<br><strong>Skills<\/strong> Perception +4, Stealth +3<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.<\/p><p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"dragon-vert-nouveau-ne","IdVO":"green-dragon-wyrmling","Name":"Green Dragon Wyrmling","NamePHB":"Green Dragon Wyrmling","NameVO":"Dragon vert, nouveau-né","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.<\/p>","<p><strong><em>Poison Breath (Recharge 5-6)<\/em><\/strong>. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 17 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 38 (7d8 + 7)","Intelligence":"14 (+2) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Dex +3, Con +3, Wis +2, Cha +3","Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon can breathe air and water.<\/p>"],"Speed":" 30 ft., fly 60 ft., swim 30 ft.","Strength":"15 (+2) ","Type":"dragon","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Dragon Turtle<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dragon-tortue\">Dragon-tortue<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan dragon, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 20 (natural armor)<br><strong>Hit Points<\/strong> 341 (22d20 + 110)<br><strong>Speed<\/strong> 20 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +11, Wis +7<br><strong>Damage Resistances<\/strong> fire<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 11<br><strong>Languages<\/strong> Aquan, Draconic<br><strong>Challenge<\/strong> 17 (18000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The dragon turtle can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. <em>Hit<\/em>: 26 (3d12 + 7) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d8 + 7) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. <em>Hit<\/em>: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.<\/p><p><strong><em>Steam Breath (Recharge 5-6)<\/em><\/strong>. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dragonTurtle.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dragon-tortue","IdVO":"dragon-turtle","Name":"Dragon Turtle","NamePHB":"Dragon Turtle","NameVO":"Dragon-tortue","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. <em>Hit<\/em>: 26 (3d12 + 7) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d8 + 7) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. <em>Hit<\/em>: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.<\/p>","<p><strong><em>Steam Breath (Recharge 5-6)<\/em><\/strong>. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 20 (natural armor)","Challenge":" 17 (18000 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":null,"DamageResistances":" fire","DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 341 (22d20 + 110)","Intelligence":"10 (+0) ","Languages":" Aquan, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dragonTurtle.jpg","Power":null,"SavingThrows":" Dex +6, Con +11, Wis +7","Senses":" darkvision 120 ft., passive Perception 11","Size":"Gargantuan","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The dragon turtle can breathe air and water.<\/p>"],"Speed":" 20 ft., swim 40 ft.","Strength":"25 (+7) ","Type":"dragon","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Dretch<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dretch\">Dretch<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small fiend (demon), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 18 (4d6 + 4)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> cold, fire, lightning<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The dretch makes two attacks: one with its bite and one with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (2d4) slashing damage.<\/p><p><strong><em>Fetid Cloud (1\/Day)<\/em><\/strong>. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/demonDretch.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dretch","IdVO":"dretch","Name":"Dretch","NamePHB":"Dretch","NameVO":"Dretch","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 11 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":" poison","DamageResistances":" cold, fire, lightning","DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 18 (4d6 + 4)","Intelligence":"5 (-3) ","Languages":" Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/demonDretch.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Small fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The dretch makes two attacks: one with its bite and one with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (2d4) slashing damage.<\/p>","<p><strong><em>Fetid Cloud (1\/Day)<\/em><\/strong>. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.<\/p>"],"Speed":" 20 ft.","Strength":"11 (+0) ","Type":"(demon)","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Drider<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=drider\">Drider<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 123 (13d10 + 52)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5, Stealth +9<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 15<br><strong>Languages<\/strong> Elvish, Undercommon<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Fey Ancestry<\/em><\/strong>. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=faerie-fire\">faerie fire<\/a><\/em><br><p><strong><em>Spider Climb<\/em><\/strong>. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p><p><strong><em>Web Walker<\/em><\/strong>. The drider ignores movement restrictions caused by webbing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 2 (1d4) piercing damage plus 9 (2d8) poison damage.<\/p><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +6 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/drider.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"drider","IdVO":"drider","Name":"Drider","NamePHB":"Drider","NameVO":"Drider","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 2 (1d4) piercing damage plus 9 (2d8) poison damage.<\/p>","<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +6 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 19 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 123 (13d10 + 52)","Intelligence":"13 (+1) ","Languages":" Elvish, Undercommon","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/drider.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 15","Size":"Large","Skills":" Perception +5, Stealth +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Fey Ancestry<\/em><\/strong>. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=faerie-fire\">faerie fire<\/a><\/em>","<br \/>","<p><strong><em>Spider Climb<\/em><\/strong>. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>","<p><strong><em>Web Walker<\/em><\/strong>. The drider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"16 (+3) ","Type":"monstrosity","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Drow<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=drow\">Drow<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (elf), neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (chain shirt)<br><strong>Hit Points<\/strong> 13 (3d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Stealth +4<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 12<br><strong>Languages<\/strong> Elvish, Undercommon<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Fey Ancestry<\/em><\/strong>. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=faerie-fire\">faerie fire<\/a><\/em><br><p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Hand Crossbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/drow.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"drow","IdVO":"drow","Name":"Drow","NamePHB":"Drow","NameVO":"Drow","Actions":["<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Hand Crossbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 15 (chain shirt)","Challenge":" 1\/4 (50 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 13 (3d8)","Intelligence":"11 (+0) ","Languages":" Elvish, Undercommon","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/drow.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 12","Size":"Medium humanoid","Skills":" Perception +2, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Fey Ancestry<\/em><\/strong>. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=faerie-fire\">faerie fire<\/a><\/em>","<br \/>","<p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"(elf)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Druid<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=druide\">Druide<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (16 with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=barkskin\">barkskin<\/a><\/em>)<br><strong>Hit Points<\/strong> 27 (5d8 + 5)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Medicine +4, Nature +3, Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> Druidic plus any two languages<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Spellcasting<\/em><\/strong>. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=druidcraft\">druidcraft<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=produce-flame\">produce flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=entangle\">entangle<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=longstrider\">longstrider<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=speak-with-animals\">speak with animals<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thunderwave\">thunderwave<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=animal-messenger\">animal messenger<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=barkskin\">barkskin<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Quarterstaff<\/em><\/strong>. Melee Weapon Attack: +2 to hit (+4 to hit with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>), reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/druid.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"druide","IdVO":"druid","Name":"Druid","NamePHB":"Druid","NameVO":"Druide","Actions":["<p><strong><em>Quarterstaff<\/em><\/strong>. Melee Weapon Attack: +2 to hit (+4 to hit with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>), reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>.<\/p>"],"Alignment":"any alignment","ArmorClass":" 11 (16 with ","Challenge":" 2 (450 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.","Dexterity":"12 (+1) ","HitPoints":" 27 (5d8 + 5)","Intelligence":"12 (+1) ","Languages":" Druidic plus any two languages","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/druid.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Medium humanoid (any","Skills":" Medicine +4, Nature +3, Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spellcasting<\/em><\/strong>. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=druidcraft\">druidcraft<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=produce-flame\">produce flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=entangle\">entangle<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=longstrider\">longstrider<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=speak-with-animals\">speak with animals<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thunderwave\">thunderwave<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=animal-messenger\">animal messenger<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=barkskin\">barkskin<\/a><\/em>","<br \/>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Dryad<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=dryade\">Dryade<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fey, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (16 with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=barkskin\">barkskin<\/a><\/em>)<br><strong>Hit Points<\/strong> 22 (5d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4, Stealth +5<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Elvish, Sylvan<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Innate Spellcasting<\/em><\/strong>. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=druidcraft\">druidcraft<\/a><\/em><br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=entangle\">entangle<\/a>, goodberry<\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=barkskin\">barkskin<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=pass-without-trace\">pass without trace<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em><br><p><strong><em>Magic Resistance<\/em><\/strong>. The dryad has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Speak with Beasts and Plants<\/em><\/strong>. The dryad can communicate with beasts and plants as if they shared a language.<\/p><p><strong><em>Tree Stride<\/em><\/strong>. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +2 to hit (+6 to hit with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>), reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>.<\/p><p><strong><em>Fey Charm<\/em><\/strong>. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/dryad.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"dryade","IdVO":"dryad","Name":"Dryad","NamePHB":"Dryad","NameVO":"Dryade","Actions":["<p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +2 to hit (+6 to hit with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>), reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>.<\/p>","<p><strong><em>Fey Charm<\/em><\/strong>. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.<\/p>"],"Alignment":"neutral","ArmorClass":" 11 (16 with ","Challenge":" 1 (200 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 22 (5d8)","Intelligence":"14 (+2) ","Languages":" Elvish, Sylvan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/dryad.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Innate Spellcasting<\/em><\/strong>. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=druidcraft\">druidcraft<\/a><\/em>","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=entangle\">entangle<\/a>, goodberry<\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=barkskin\">barkskin<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=pass-without-trace\">pass without trace<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shillelagh\">shillelagh<\/a><\/em>","<br \/>","<p><strong><em>Magic Resistance<\/em><\/strong>. The dryad has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Speak with Beasts and Plants<\/em><\/strong>. The dryad can communicate with beasts and plants as if they shared a language.<\/p>","<p><strong><em>Tree Stride<\/em><\/strong>. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.<\/p>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"fey","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Duergar<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=duergar\">Duergar<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (dwarf), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (scale mail, shield)<br><strong>Hit Points<\/strong> 26 (4d8 + 8)<br><strong>Speed<\/strong> 25 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> poison<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 10<br><strong>Languages<\/strong> Dwarvish, Undercommon<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Duergar Resilience<\/em><\/strong>. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<\/p><p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Enlarge (Recharges after a Short or Long Rest)<\/em><\/strong>. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<\/p><p><strong><em>War Pick<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.<\/p><p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.<\/p><p><strong><em>Invisibility (Recharges after a Short or Long Rest)<\/em><\/strong>. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/duergar.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"duergar","IdVO":"duergar","Name":"Duergar","NamePHB":"Duergar","NameVO":"Duergar","Actions":["<p><strong><em>Enlarge (Recharges after a Short or Long Rest)<\/em><\/strong>. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<\/p>","<p><strong><em>War Pick<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.<\/p>","<p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.<\/p>","<p><strong><em>Invisibility (Recharges after a Short or Long Rest)<\/em><\/strong>. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 16 (scale mail, shield)","Challenge":" 1 (200 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":" poison","DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 26 (4d8 + 8)","Intelligence":"11 (+0) ","Languages":" Dwarvish, Undercommon","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/duergar.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 10","Size":"Medium humanoid","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Duergar Resilience<\/em><\/strong>. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<\/p>","<p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 25 ft.","Strength":"14 (+2) ","Type":"(dwarf)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Deva<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=deva\">Déva<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium celestial, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 136 (16d8 + 64)<br><strong>Speed<\/strong> 30 ft., fly 90 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>20 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Wis +9, Cha +9<br><strong>Skills<\/strong> Insight +9, Perception +9<br><strong>Damage Resistances<\/strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 19<br><strong>Languages<\/strong> all, telepathy 120 ft.<br><strong>Challenge<\/strong> 10 (5900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Angelic Weapons<\/em><\/strong>. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=commune\">commune<\/a>, raise dead<\/em><br><p><strong><em>Magic Resistance<\/em><\/strong>. The deva has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The deva makes two melee attacks.<\/p><p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.<\/p><p><strong><em>Healing Touch (3\/Day)<\/em><\/strong>. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/deva.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"deva","IdVO":"deva","Name":"Deva","NamePHB":"Deva","NameVO":"Déva","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The deva makes two melee attacks.<\/p>","<p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.<\/p>","<p><strong><em>Healing Touch (3\/Day)<\/em><\/strong>. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.<\/p>"],"Alignment":"lawful good","ArmorClass":" 17 (natural armor)","Challenge":" 10 (5900 XP)","Charisma":"20 (+5) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":null,"DamageResistances":" radiant; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"18 (+4) ","HitPoints":" 136 (16d8 + 64)","Intelligence":"17 (+3) ","Languages":" all, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/deva.jpg","Power":null,"SavingThrows":" Wis +9, Cha +9","Senses":" darkvision 120 ft., passive Perception 19","Size":"Medium","Skills":" Insight +9, Perception +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Angelic Weapons<\/em><\/strong>. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=commune\">commune<\/a>, raise dead<\/em>","<br \/>","<p><strong><em>Magic Resistance<\/em><\/strong>. The deva has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 30 ft., fly 90 ft.","Strength":"18 (+4) ","Type":"celestial","Wisdom":"20 (+5) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Priest<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=pretre\">Prêtre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (chain shirt)<br><strong>Hit Points<\/strong> 27 (5d8 + 5)<br><strong>Speed<\/strong> 25 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Medicine +7, Persuasion +3, Religion +4<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> any two languages<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Divine Eminence<\/em><\/strong>. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=guiding-bolt\">guiding bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sanctuary\">sanctuary<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spiritual-weapon\">spiritual weapon<\/a><\/em><br>3rd level (2 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spirit-guardians\">spirit guardians<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.<br>A priest typically has one or more <a href=\"https:\/\/www.aidedd.org\/dnd\/monstres.php?vo=acolyte\">acolytes<\/a> to help with religious ceremonies and other sacred duties.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"pretre","IdVO":"priest","Name":"Priest","NamePHB":"Priest","NameVO":"Prêtre","Actions":["<p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) bludgeoning damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 13 (chain shirt)","Challenge":" 2 (450 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.","Dexterity":"10 (+0) ","HitPoints":" 27 (5d8 + 5)","Intelligence":"13 (+1) ","Languages":" any two languages","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium humanoid (any","Skills":" Medicine +7, Persuasion +3, Religion +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Divine Eminence<\/em><\/strong>. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=guiding-bolt\">guiding bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sanctuary\">sanctuary<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spiritual-weapon\">spiritual weapon<\/a><\/em>","<br \/>","3rd level (2 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spirit-guardians\">spirit guardians<\/a><\/em>","<br \/>"],"Speed":" 25 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Roper<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=enlaceur\">Enlaceur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 20 (natural armor)<br><strong>Hit Points<\/strong> 93 (11d10 + 33)<br><strong>Speed<\/strong> 10 ft., climb 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +6, Stealth +5<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 16<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.<\/p><p><strong><em>Grasping Tendrils<\/em><\/strong>. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.<\/p><p><strong><em>Spider Climb<\/em><\/strong>. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (4d8 + 4) piercing damage.<\/p><p><strong><em>Tendril<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. <em>Hit<\/em>: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.<\/p><p><strong><em>Reel<\/em><\/strong>. The roper pulls each creature grappled by it up to 25 feet straight toward it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/roper.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"enlaceur","IdVO":"roper","Name":"Roper","NamePHB":"Roper","NameVO":"Enlaceur","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (4d8 + 4) piercing damage.<\/p>","<p><strong><em>Tendril<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. <em>Hit<\/em>: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.<\/p>","<p><strong><em>Reel<\/em><\/strong>. The roper pulls each creature grappled by it up to 25 feet straight toward it.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 20 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"8 (-1) ","HitPoints":" 93 (11d10 + 33)","Intelligence":"7 (-2) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/roper.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 16","Size":"Large","Skills":" Perception +6, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.<\/p>","<p><strong><em>Grasping Tendrils<\/em><\/strong>. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.<\/p>","<p><strong><em>Spider Climb<\/em><\/strong>. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>"],"Speed":" 10 ft., climb 10 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Spy<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=espion\">Espion<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 27 (6d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<br><strong>Senses<\/strong> passive Perception 16<br><strong>Languages<\/strong> any two languages<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Cunning Action<\/em><\/strong>. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.<\/p><p><strong><em>Sneak Attack (1\/Turn)<\/em><\/strong>. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The spy makes two melee attacks.<\/p><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Hand Crossbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"espion","IdVO":"spy","Name":"Spy","NamePHB":"Spy","NameVO":"Espion","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The spy makes two melee attacks.<\/p>","<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Hand Crossbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 12","Challenge":" 1 (200 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.","Dexterity":"15 (+2) ","HitPoints":" 27 (6d8)","Intelligence":"12 (+1) ","Languages":" any two languages","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 16","Size":"Medium humanoid (any","Skills":" Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Cunning Action<\/em><\/strong>. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.<\/p>","<p><strong><em>Sneak Attack (1\/Turn)<\/em><\/strong>. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.<\/p>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Sprite<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=esprit-follet\">Esprit follet<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny fey, neutral good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (leather armor)<br><strong>Hit Points<\/strong> 2 (1d4)<br><strong>Speed<\/strong> 10 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +8<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> Common, Elvish, Sylvan<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p><p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +6 to hit, range 40\/160 ft., one target. <em>Hit<\/em>: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.<\/p><p><strong><em>Heart Sight<\/em><\/strong>. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.<\/p><p><strong><em>Invisibility<\/em><\/strong>. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/sprite.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"esprit-follet","IdVO":"sprite","Name":"Sprite","NamePHB":"Sprite","NameVO":"Esprit follet","Actions":null,"Alignment":"neutral good","ArmorClass":" 15 (leather armor)","Challenge":" 1\/4 (50 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"18 (+4) ","HitPoints":" 2 (1d4)","Intelligence":"14 (+2) ","Languages":" Common, Elvish, Sylvan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/sprite.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Tiny","Skills":" Perception +3, Stealth +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p>","<p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +6 to hit, range 40\/160 ft., one target. <em>Hit<\/em>: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.<\/p>","<p><strong><em>Heart Sight<\/em><\/strong>. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.<\/p>","<p><strong><em>Invisibility<\/em><\/strong>. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.<\/p>"],"Speed":" 10 ft., fly 40 ft.","Strength":"3 (-4) ","Type":"fey","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ettercap<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ettercap\">Ettercap<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 44 (8d8 + 8)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4, Survival +3<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Spider Climb<\/em><\/strong>. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.<\/p><p><strong><em>Web Walker<\/em><\/strong>. The ettercap ignores movement restrictions caused by webbing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The ettercap makes two attacks: one with its bite and one with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage.<\/p><p><strong><em>Web (Recharge 5-6)<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/60 ft., one Large or smaller creature. <em>Hit<\/em>: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ettercap.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ettercap","IdVO":"ettercap","Name":"Ettercap","NamePHB":"Ettercap","NameVO":"Ettercap","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The ettercap makes two attacks: one with its bite and one with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage.<\/p>","<p><strong><em>Web (Recharge 5-6)<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/60 ft., one Large or smaller creature. <em>Hit<\/em>: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 13 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 44 (8d8 + 8)","Intelligence":"7 (-2) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ettercap.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +4, Survival +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spider Climb<\/em><\/strong>. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Web Sense<\/em><\/strong>. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.<\/p>","<p><strong><em>Web Walker<\/em><\/strong>. The ettercap ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"14 (+2) ","Type":"monstrosity","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ettin<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ettin\">Ettin<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large giant, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 85 (10d10 + 30)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Giant, Orc<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Two Heads<\/em><\/strong>. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned and knocked unconscious.<\/p><p><strong><em>Wakeful<\/em><\/strong>. When one of the ettin's heads is asleep, its other head is awake.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The ettin makes two attacks: one with its battleaxe and one with its morningstar.<\/p><p><strong><em>Battleaxe<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) slashing damage.<\/p><p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ettin.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ettin","IdVO":"ettin","Name":"Ettin","NamePHB":"Ettin","NameVO":"Ettin","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The ettin makes two attacks: one with its battleaxe and one with its morningstar.<\/p>","<p><strong><em>Battleaxe<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) slashing damage.<\/p>","<p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) piercing damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 12 (natural armor)","Challenge":" 4 (1100 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"8 (-1) ","HitPoints":" 85 (10d10 + 30)","Intelligence":"6 (-2) ","Languages":" Giant, Orc","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ettin.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Two Heads<\/em><\/strong>. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned and knocked unconscious.<\/p>","<p><strong><em>Wakeful<\/em><\/strong>. When one of the ettin's heads is asleep, its other head is awake.<\/p>"],"Speed":" 40 ft.","Strength":"21 (+5) ","Type":"giant","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Cult Fanatic<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=fanatique\">Fanatique<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any non-good alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (leather armor)<br><strong>Hit Points<\/strong> 33 (6d8 + 6)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +4, Persuasion +4, Religion +2<br><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Dark Devotion<\/em><\/strong>. The fanatic has advantage on saving throws against being charmed or frightened.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=inflict-wounds\">inflict wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield-of-faith\">shield of faith<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spiritual-weapon\">spiritual weapon<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The fanatic makes two melee attacks.<\/p><p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/cultFanatic.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"fanatique","IdVO":"cult-fanatic","Name":"Cult Fanatic","NamePHB":"Cult Fanatic","NameVO":"Fanatique","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The fanatic makes two melee attacks.<\/p>","<p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>"],"Alignment":"any non-good alignment","ArmorClass":" 13 (leather armor)","Challenge":" 2 (450 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.","Dexterity":"14 (+2) ","HitPoints":" 33 (6d8 + 6)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/cultFanatic.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Medium humanoid (any","Skills":" Deception +4, Persuasion +4, Religion +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Dark Devotion<\/em><\/strong>. The fanatic has advantage on saving throws against being charmed or frightened.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=inflict-wounds\">inflict wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield-of-faith\">shield of faith<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spiritual-weapon\">spiritual weapon<\/a><\/em>","<br \/>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"race)","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ghost<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=fantome\">Fantôme<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 45 (10d8)<br><strong>Speed<\/strong> 0 ft., fly 40 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>17 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> cold, necrotic, poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Ethereal Sight<\/em><\/strong>. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.<\/p><p><strong><em>Incorporeal Movement<\/em><\/strong>. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Withering Touch<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (4d6 + 3) necrotic damage.<\/p><p><strong><em>Etherealness<\/em><\/strong>. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.<\/p><p><strong><em>Horrifying Visage<\/em><\/strong>. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell, but only within 24 hours of it occurring.<\/p><p><strong><em>Possession (Recharge 6)<\/em><\/strong>. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a><\/em> spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ghost.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"fantome","IdVO":"ghost","Name":"Ghost","NamePHB":"Ghost","NameVO":"Fantôme","Actions":["<p><strong><em>Withering Touch<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (4d6 + 3) necrotic damage.<\/p>","<p><strong><em>Etherealness<\/em><\/strong>. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.<\/p>","<p><strong><em>Horrifying Visage<\/em><\/strong>. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell, but only within 24 hours of it occurring.<\/p>","<p><strong><em>Possession (Recharge 6)<\/em><\/strong>. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a><\/em> spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.<\/p>"],"Alignment":"any alignment","ArmorClass":" 11","Challenge":" 4 (1100 XP)","Charisma":"17 (+3) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" cold, necrotic, poison","DamageResistances":" acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.","Dexterity":"13 (+1) ","HitPoints":" 45 (10d8)","Intelligence":"10 (+0) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ghost.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Ethereal Sight<\/em><\/strong>. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.<\/p>","<p><strong><em>Incorporeal Movement<\/em><\/strong>. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p>"],"Speed":" 0 ft., fly 40 ft. (hover)","Strength":"7 (-2) ","Type":"undead","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hawk<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=faucon\">Faucon<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 10 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight<\/em><\/strong>. The hawk has advantage on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/hawk.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"faucon","IdVO":"hawk","Name":"Hawk","NamePHB":"Hawk","NameVO":"Faucon","Actions":["<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 0 (10 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/hawk.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Tiny","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight<\/em><\/strong>. The hawk has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 10 ft., fly 60 ft.","Strength":"5 (-3) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Blood Hawk<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=faucon-de-sang\">Faucon de sang<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 7 (2d6)<br><strong>Speed<\/strong> 10 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight<\/em><\/strong>. The hawk has advantage on Wisdom (Perception) checks that rely on sight.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks with its daggerlike beak.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"faucon-de-sang","IdVO":"blood-hawk","Name":"Blood Hawk","NamePHB":"Blood Hawk","NameVO":"Faucon de sang","Actions":["<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/8 (25 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks with its daggerlike beak.","Dexterity":"14 (+2) ","HitPoints":" 7 (2d6)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Small","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight<\/em><\/strong>. The hawk has advantage on Wisdom (Perception) checks that rely on sight.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 10 ft., fly 60 ft.","Strength":"6 (-2) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Will-o'-Wisp<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=feu-follet\">Feu follet<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny undead, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19<br><strong>Hit Points<\/strong> 22 (9d4)<br><strong>Speed<\/strong> 0 ft., fly 50 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>28 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> lightning, poison<br><strong>Damage Resistances<\/strong> acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 12<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Consume Life<\/em><\/strong>. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.<\/p><p><strong><em>Ephemeral<\/em><\/strong>. The will-o'-wisp can't wear or carry anything.<\/p><p><strong><em>Incorporeal Movement<\/em><\/strong>. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p><p><strong><em>Variable Illumination<\/em><\/strong>. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Shock<\/em><\/strong>. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d8) lightning damage.<\/p><p><strong><em>Invisibility<\/em><\/strong>. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/willOWisp.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"feu-follet","IdVO":"will-o--wisp","Name":"Will-o'-Wisp","NamePHB":"Will-o'-Wisp","NameVO":"Feu follet","Actions":["<p><strong><em>Shock<\/em><\/strong>. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d8) lightning damage.<\/p>","<p><strong><em>Invisibility<\/em><\/strong>. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 19","Challenge":" 2 (450 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" lightning, poison","DamageResistances":" acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"28 (+9) ","HitPoints":" 22 (9d4)","Intelligence":"13 (+1) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/willOWisp.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 12","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Consume Life<\/em><\/strong>. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.<\/p>","<p><strong><em>Ephemeral<\/em><\/strong>. The will-o'-wisp can't wear or carry anything.<\/p>","<p><strong><em>Incorporeal Movement<\/em><\/strong>. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p>","<p><strong><em>Variable Illumination<\/em><\/strong>. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.<\/p>"],"Speed":" 0 ft., fly 50 ft. (hover)","Strength":"1 (-5) ","Type":"undead","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Guard<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=garde\">Garde<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (chain shirt, shield)<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"garde","IdVO":"guard","Name":"Guard","NamePHB":"Guard","NameVO":"Garde","Actions":null,"Alignment":"any alignment","ArmorClass":" 16 (chain shirt, shield)","Challenge":" 1\/8 (25 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.","Dexterity":"12 (+1) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium humanoid (any","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.<\/p>"],"Speed":" 30 ft.","Strength":"13 (+1) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Shield Guardian<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gardien-anime\">Gardien animé<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large construct, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 142 (15d10 + 60)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 10<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, poisoned<br><strong>Languages<\/strong> understands commands given in any language but can't speak<br><strong>Challenge<\/strong> 7 (2900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Bound<\/em><\/strong>. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.<\/p><p><strong><em>Regeneration<\/em><\/strong>. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.<\/p><p><strong><em>Spell Storing<\/em><\/strong>. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The guardian makes two fist attacks.<\/p><p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Shield<\/em><\/strong>. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/shieldGuardian.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gardien-anime","IdVO":"shield-guardian","Name":"Shield Guardian","NamePHB":"Shield Guardian","NameVO":"Gardien animé","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The guardian makes two fist attacks.<\/p>","<p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p>","<p><strong><em>Shield<\/em><\/strong>. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.<\/p>"],"Alignment":"unaligned","ArmorClass":" 17 (natural armor)","Challenge":" 7 (2900 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"8 (-1) ","HitPoints":" 142 (15d10 + 60)","Intelligence":"7 (-2) ","Languages":" understands commands given in any language but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/shieldGuardian.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bound<\/em><\/strong>. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.<\/p>","<p><strong><em>Regeneration<\/em><\/strong>. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.<\/p>","<p><strong><em>Spell Storing<\/em><\/strong>. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"construct","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gargoyle<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gargouille\">Gargouille<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium elemental, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 52 (7d8 + 21)<br><strong>Speed<\/strong> 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, petrified, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Terran<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The gargoyle makes two attacks: one with its bite and one with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/gargoyle.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gargouille","IdVO":"gargoyle","Name":"Gargoyle","NamePHB":"Gargoyle","NameVO":"Gargouille","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The gargoyle makes two attacks: one with its bite and one with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) slashing damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 15 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" poison","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine","DamageVulnerabilities":null,"Description":"These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.","Dexterity":"11 (+0) ","HitPoints":" 52 (7d8 + 21)","Intelligence":"6 (-2) ","Languages":" Terran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/gargoyle.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.<\/p>"],"Speed":" 30 ft., fly 60 ft.","Strength":"15 (+2) ","Type":"elemental","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ochre Jelly<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gelee-ocre\">Gelée ocre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large ooze, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 8<br><strong>Hit Points<\/strong> 45 (6d10 + 12)<br><strong>Speed<\/strong> 10 ft., climb 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> acid<br><strong>Damage Immunities<\/strong> lightning, slashing<br><strong>Condition Immunities<\/strong> blinded, charmed, deafened, exhaustion, frightened, prone<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amorphous<\/em><\/strong>. The jelly can move through a space as narrow as 1 inch wide without squeezing.<\/p><p><strong><em>Spider Climb<\/em><\/strong>. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Split<\/em><\/strong>. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">An ochre jelly is a yellowish ooze that can slide under doors and through narrow cracks in pursuit of creatures to devour.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ochreJelly.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gelee-ocre","IdVO":"ochre-jelly","Name":"Ochre Jelly","NamePHB":"Ochre Jelly","NameVO":"Gelée ocre","Actions":["<p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.<\/p>","<p><strong><em>Split<\/em><\/strong>. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.<\/p>"],"Alignment":"unaligned","ArmorClass":" 8","Challenge":" 2 (450 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" lightning, slashing","DamageResistances":" acid","DamageVulnerabilities":null,"Description":"An ochre jelly is a yellowish ooze that can slide under doors and through narrow cracks in pursuit of creatures to devour.","Dexterity":"6 (-2) ","HitPoints":" 45 (6d10 + 12)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ochreJelly.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 8","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amorphous<\/em><\/strong>. The jelly can move through a space as narrow as 1 inch wide without squeezing.<\/p>","<p><strong><em>Spider Climb<\/em><\/strong>. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>"],"Speed":" 10 ft., climb 10 ft.","Strength":"15 (+2) ","Type":"ooze","Wisdom":"6 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Glabrezu<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=glabrezu\">Glabrezu<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (demon), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 157 (15d10 + 75)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +9, Con +9, Wis +7, Cha +7<br><strong>Damage Resistances<\/strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 13<br><strong>Languages<\/strong> Abyssal, telepathy 120 ft.<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Innate Spellcasting<\/em><\/strong>. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=confusion\">confusion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fly\">fly<\/a>, power word stun<\/em><br><p><strong><em>Magic Resistance<\/em><\/strong>. The glabrezu has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.<\/p><p><strong><em>Pincer<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.<\/p><p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/demonGlabrezu.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"glabrezu","IdVO":"glabrezu","Name":"Glabrezu","NamePHB":"Glabrezu","NameVO":"Glabrezu","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.<\/p>","<p><strong><em>Pincer<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.<\/p>","<p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) bludgeoning damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 17 (natural armor)","Challenge":" 9 (5000 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" poison","DamageResistances":" cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 157 (15d10 + 75)","Intelligence":"19 (+4) ","Languages":" Abyssal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/demonGlabrezu.jpg","Power":null,"SavingThrows":" Str +9, Con +9, Wis +7, Cha +7","Senses":" truesight 120 ft., passive Perception 13","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Innate Spellcasting<\/em><\/strong>. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=confusion\">confusion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fly\">fly<\/a>, power word stun<\/em>","<br \/>","<p><strong><em>Magic Resistance<\/em><\/strong>. The glabrezu has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 40 ft.","Strength":"20 (+5) ","Type":"(demon)","Wisdom":"17 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gladiator<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gladiateur\">Gladiateur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (studded leather, shield)<br><strong>Hit Points<\/strong> 112 (15d8 + 45)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +7, Dex +5, Con +6<br><strong>Skills<\/strong> Athletics +10, Intimidation +5<br><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Brave<\/em><\/strong>. The gladiator has advantage on saving throws against being frightened.<\/p><p><strong><em>Brute<\/em><\/strong>. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The gladiator makes three melee attacks or two ranged attacks.<\/p><p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20\/60 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.<\/p><p><strong><em>Shield Bash<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Parry<\/em><\/strong>. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"gladiateur","IdVO":"gladiator","Name":"Gladiator","NamePHB":"Gladiator","NameVO":"Gladiateur","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The gladiator makes three melee attacks or two ranged attacks.<\/p>","<p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20\/60 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.<\/p>","<p><strong><em>Shield Bash<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Parry<\/em><\/strong>. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.<\/p>"],"Alignment":"any alignment","ArmorClass":" 16 (studded leather, shield)","Challenge":" 5 (1800 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.","Dexterity":"15 (+2) ","HitPoints":" 112 (15d8 + 45)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Str +7, Dex +5, Con +6","Senses":" passive Perception 11","Size":"Medium humanoid (any","Skills":" Athletics +10, Intimidation +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Brave<\/em><\/strong>. The gladiator has advantage on saving throws against being frightened.<\/p>","<p><strong><em>Brute<\/em><\/strong>. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"race)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gnoll<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gnoll\">Gnoll<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (gnoll), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (hide armor, shield)<br><strong>Hit Points<\/strong> 22 (5d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Gnoll<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Rampage<\/em><\/strong>. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/gnoll.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gnoll","IdVO":"gnoll","Name":"Gnoll","NamePHB":"Gnoll","NameVO":"Gnoll","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>","<p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 15 (hide armor, shield)","Challenge":" 1\/2 (100 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.","Dexterity":"12 (+1) ","HitPoints":" 22 (5d8)","Intelligence":"6 (-2) ","Languages":" Gnoll","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/gnoll.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium humanoid","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Rampage<\/em><\/strong>. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.<\/p>"],"Speed":" 30 ft.","Strength":"14 (+2) ","Type":"(gnoll)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Deep Gnome (Svirfneblin)<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gnome-des-profondeurs-(svirfnebelin)\">Gnome des profondeurs (svirfnebelin)<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small humanoid (gnome), neutral good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (chain shirt)<br><strong>Hit Points<\/strong> 16 (3d6 + 6)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Investigation +3, Perception +2, Stealth +4<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 12<br><strong>Languages<\/strong> Gnomish, Terran, Undercommon<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Stone Camouflage<\/em><\/strong>. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p><p><strong><em>Gnome Cunning<\/em><\/strong>. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=nondetection\">nondetection<\/a><\/em> (self only)<br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blindness-deafness\">blindness\/deafness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blur\">blur<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>War Pick<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p><p><strong><em>Poisoned Dart<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/deepGnome.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gnome-des-profondeurs-(svirfnebelin)","IdVO":"deep-gnome-(svirfneblin)","Name":"Deep Gnome (Svirfneblin)","NamePHB":"Deep Gnome (Svirfneblin)","NameVO":"Gnome des profondeurs (svirfnebelin)","Actions":["<p><strong><em>War Pick<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p>","<p><strong><em>Poisoned Dart<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"neutral good","ArmorClass":" 15 (chain shirt)","Challenge":" 1\/2 (100 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 16 (3d6 + 6)","Intelligence":"12 (+1) ","Languages":" Gnomish, Terran, Undercommon","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/deepGnome.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 12","Size":"Small humanoid","Skills":" Investigation +3, Perception +2, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Stone Camouflage<\/em><\/strong>. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p>","<p><strong><em>Gnome Cunning<\/em><\/strong>. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=nondetection\">nondetection<\/a><\/em>"," (self only)","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blindness-deafness\">blindness\/deafness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blur\">blur<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a><\/em>","<br \/>"],"Speed":" 20 ft.","Strength":"15 (+2) ","Type":"(gnome)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Goblin<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gobelin\">Gobelin<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small humanoid (goblinoid), neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (leather armor, shield)<br><strong>Hit Points<\/strong> 7 (2d6)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +6<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> Common, Goblin<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Nimble Escape<\/em><\/strong>. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) slashing damage.<\/p><p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/goblin.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gobelin","IdVO":"goblin","Name":"Goblin","NamePHB":"Goblin","NameVO":"Gobelin","Actions":["<p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) slashing damage.<\/p>","<p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 15 (leather armor, shield)","Challenge":" 1\/4 (50 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.","Dexterity":"14 (+2) ","HitPoints":" 7 (2d6)","Intelligence":"10 (+0) ","Languages":" Common, Goblin","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/goblin.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Small humanoid","Skills":" Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Nimble Escape<\/em><\/strong>. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.<\/p>"],"Speed":" 30 ft.","Strength":"8 (-1) ","Type":"(goblinoid)","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Bugbear<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gobelours\">Gobelours<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (goblinoid), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (hide armor, shield)<br><strong>Hit Points<\/strong> 27 (5d8 + 5)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +6, Survival +2<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Common, Goblin<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Brute<\/em><\/strong>. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).<\/p><p><strong><em>Surprise Attack<\/em><\/strong>. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d8 + 2) piercing damage.<\/p><p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/bugbear.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gobelours","IdVO":"bugbear","Name":"Bugbear","NamePHB":"Bugbear","NameVO":"Gobelours","Actions":["<p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d8 + 2) piercing damage.<\/p>","<p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 16 (hide armor, shield)","Challenge":" 1 (200 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.","Dexterity":"14 (+2) ","HitPoints":" 27 (5d8 + 5)","Intelligence":"8 (-1) ","Languages":" Common, Goblin","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/bugbear.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium humanoid","Skills":" Stealth +6, Survival +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Brute<\/em><\/strong>. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).<\/p>","<p><strong><em>Surprise Attack<\/em><\/strong>. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.<\/p>"],"Speed":" 30 ft.","Strength":"15 (+2) ","Type":"(goblinoid)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Clay Golem<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=golem-d-argile\">Golem d'argile<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large construct, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 133 (14d10 + 56)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> understands the languages of its creator but can't speak<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Acid Absorption<\/em><\/strong>. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.<\/p><p><strong><em>Berserk<\/em><\/strong>. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.<\/p><p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The golem makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic.<\/p><p><strong><em>Haste (Recharge 5-6)<\/em><\/strong>. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/golemClay.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"golem-d-argile","IdVO":"clay-golem","Name":"Clay Golem","NamePHB":"Clay Golem","NameVO":"Golem d'argile","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The golem makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic.<\/p>","<p><strong><em>Haste (Recharge 5-6)<\/em><\/strong>. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.<\/p>"],"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 9 (5000 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"9 (-1) ","HitPoints":" 133 (14d10 + 56)","Intelligence":"3 (-4) ","Languages":" understands the languages of its creator but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/golemClay.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Acid Absorption<\/em><\/strong>. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.<\/p>","<p><strong><em>Berserk<\/em><\/strong>. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.<\/p>","<p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p>"],"Speed":" 20 ft.","Strength":"20 (+5) ","Type":"construct","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Flesh Golem<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=golem-de-chair\">Golem de chair<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium construct, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 9<br><strong>Hit Points<\/strong> 93 (11d8 + 44)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> understands the languages of its creator but can't speak<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Berserk<\/em><\/strong>. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.<\/p><p><strong><em>Aversion of Fire<\/em><\/strong>. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<\/p><p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p><p><strong><em>Lightning Absorption<\/em><\/strong>. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The golem makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/golemFlesh.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"golem-de-chair","IdVO":"flesh-golem","Name":"Flesh Golem","NamePHB":"Flesh Golem","NameVO":"Golem de chair","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The golem makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 9","Challenge":" 5 (1800 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine","DamageResistances":null,"DamageVulnerabilities":null,"Description":"A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.","Dexterity":"9 (-1) ","HitPoints":" 93 (11d8 + 44)","Intelligence":"6 (-2) ","Languages":" understands the languages of its creator but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/golemFlesh.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Berserk<\/em><\/strong>. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.<\/p>","<p><strong><em>Aversion of Fire<\/em><\/strong>. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<\/p>","<p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p>","<p><strong><em>Lightning Absorption<\/em><\/strong>. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p>"],"Speed":" 30 ft.","Strength":"19 (+4) ","Type":"construct","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Iron Golem<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=golem-de-fer\">Golem de fer<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large construct, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 20 (natural armor)<br><strong>Hit Points<\/strong> 210 (20d10 + 100)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>24 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 10<br><strong>Languages<\/strong> understands the languages of its creator but can't speak<br><strong>Challenge<\/strong> 16 (15000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Fire Absorption<\/em><\/strong>. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.<\/p><p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The golem makes two melee attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. <em>Hit<\/em>: 20 (3d8 + 7) bludgeoning damage.<\/p><p><strong><em>Sword<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 23 (3d10 + 7) slashing damage.<\/p><p><strong><em>Poison Breath (Recharge 6)<\/em><\/strong>. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/golemIron.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"golem-de-fer","IdVO":"iron-golem","Name":"Iron Golem","NamePHB":"Iron Golem","NameVO":"Golem de fer","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The golem makes two melee attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. <em>Hit<\/em>: 20 (3d8 + 7) bludgeoning damage.<\/p>","<p><strong><em>Sword<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 23 (3d10 + 7) slashing damage.<\/p>","<p><strong><em>Poison Breath (Recharge 6)<\/em><\/strong>. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"unaligned","ArmorClass":" 20 (natural armor)","Challenge":" 16 (15000 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"9 (-1) ","HitPoints":" 210 (20d10 + 100)","Intelligence":"3 (-4) ","Languages":" understands the languages of its creator but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/golemIron.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Fire Absorption<\/em><\/strong>. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.<\/p>","<p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p>"],"Speed":" 30 ft.","Strength":"24 (+7) ","Type":"construct","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Stone Golem<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=golem-de-pierre\">Golem de pierre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large construct, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 178 (17d10 + 85)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 10<br><strong>Languages<\/strong> understands the languages of its creator but can't speak<br><strong>Challenge<\/strong> 10 (5900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The golem makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) bludgeoning damage.<\/p><p><strong><em>Slow (Recharge 5-6)<\/em><\/strong>. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/golemStone.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"golem-de-pierre","IdVO":"stone-golem","Name":"Stone Golem","NamePHB":"Stone Golem","NameVO":"Golem de pierre","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The golem makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Slow (Recharge 5-6)<\/em><\/strong>. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"unaligned","ArmorClass":" 17 (natural armor)","Challenge":" 10 (5900 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine","DamageResistances":null,"DamageVulnerabilities":null,"Description":"Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.","Dexterity":"9 (-1) ","HitPoints":" 178 (17d10 + 85)","Intelligence":"3 (-4) ","Languages":" understands the languages of its creator but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/golemStone.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Immutable Form<\/em><\/strong>. The golem is immune to any spell or effect that would alter its form.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The golem has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The golem's weapon attacks are magical.<\/p>"],"Speed":" 30 ft.","Strength":"22 (+6) ","Type":"construct","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gorgon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gorgone\">Gorgone<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 114 (12d10 + 48)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Condition Immunities<\/strong> petrified<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Trampling Charge<\/em><\/strong>. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 18 (2d12 + 5) piercing damage.<\/p><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) bludgeoning damage.<\/p><p><strong><em>Petrifying Breath (Recharge 5-6)<\/em><\/strong>. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/gorgon.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gorgone","IdVO":"gorgon","Name":"Gorgon","NamePHB":"Gorgon","NameVO":"Gorgone","Actions":["<p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 18 (2d12 + 5) piercing damage.<\/p>","<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 16 (2d10 + 5) bludgeoning damage.<\/p>","<p><strong><em>Petrifying Breath (Recharge 5-6)<\/em><\/strong>. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic.<\/p>"],"Alignment":"unaligned","ArmorClass":" 19 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 114 (12d10 + 48)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/gorgon.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Trampling Charge<\/em><\/strong>. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.<\/p>"],"Speed":" 40 ft.","Strength":"20 (+5) ","Type":"monstrosity","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ghoul<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=goule\">Goule<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 22 (5d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Common<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d6 + 2) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ghoul.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"goule","IdVO":"ghoul","Name":"Ghoul","NamePHB":"Ghoul","NameVO":"Goule","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 12","Challenge":" 1 (200 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.","Dexterity":"15 (+2) ","HitPoints":" 22 (5d8)","Intelligence":"7 (-2) ","Languages":" Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ghoul.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d6 + 2) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Speed":" 30 ft.","Strength":"13 (+1) ","Type":"undead","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ape<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=grand-singe\">Grand singe<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 19 (3d8 + 6)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Athletics +5, Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The ape makes two fist attacks.<\/p><p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 25\/50 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"grand-singe","IdVO":"ape","Name":"Ape","NamePHB":"Ape","NameVO":"Grand singe","Actions":null,"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/2 (100 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 19 (3d8 + 6)","Intelligence":"6 (-2) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium","Skills":" Athletics +5, Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The ape makes two fist attacks.<\/p>","<p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 25\/50 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"16 (+3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Frog<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=grenouille\">Grenouille<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 20 ft., swim 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +1, Stealth +3<br><strong>Senses<\/strong> darkvision 30 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (0 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The frog can breathe air and water.<\/p><p><strong><em>Standing Leap<\/em><\/strong>. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/frog.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"grenouille","IdVO":"frog","Name":"Frog","NamePHB":"Frog","NameVO":"Grenouille","Actions":null,"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 0 (0 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground.","Dexterity":"13 (+1) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/frog.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 11","Size":"Tiny","Skills":" Perception +1, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The frog can breathe air and water.<\/p>","<p><strong><em>Standing Leap<\/em><\/strong>. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.<\/p>"],"Speed":" 20 ft., swim 20 ft.","Strength":"1 (-5) ","Type":"beast","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Frog<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=grenouille-geante\">Grenouille géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 18 (4d8)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Stealth +3<br><strong>Senses<\/strong> darkvision 30 ft., passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The frog can breathe air and water.<\/p><p><strong><em>Standing Leap<\/em><\/strong>. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.<\/p><p><strong><em>Swallow<\/em><\/strong>. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"grenouille-geante","IdVO":"giant-frog","Name":"Giant Frog","NamePHB":"Giant Frog","NameVO":"Grenouille géante","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.<\/p>","<p><strong><em>Swallow<\/em><\/strong>. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1\/4 (50 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 18 (4d8)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 12","Size":"Medium","Skills":" Perception +2, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The frog can breathe air and water.<\/p>","<p><strong><em>Standing Leap<\/em><\/strong>. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"12 (+1) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Grick<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=grick\">Grick<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 27 (6d8)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing damage from nonmagical attacks<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Stone Camouflage<\/em><\/strong>. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.<\/p><p><strong><em>Tentacles<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) slashing damage.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/grick.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"grick","IdVO":"grick","Name":"Grick","NamePHB":"Grick","NameVO":"Grick","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.<\/p>","<p><strong><em>Tentacles<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) slashing damage.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 14 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing, and slashing damage from nonmagical attacks","DamageVulnerabilities":null,"Description":"This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak.","Dexterity":"14 (+2) ","HitPoints":" 27 (6d8)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/grick.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Stone Camouflage<\/em><\/strong>. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"14 (+2) ","Type":"monstrosity","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Griffon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=griffon\">Griffon<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 59 (7d10 + 21)<br><strong>Speed<\/strong> 30 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 15<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight<\/em><\/strong>. The griffon has advantage on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The griffon makes two attacks: one with its beak and one with its claws.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/griffon.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"griffon","IdVO":"griffon","Name":"Griffon","NamePHB":"Griffon","NameVO":"Griffon","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The griffon makes two attacks: one with its beak and one with its claws.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 2 (450 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.","Dexterity":"15 (+2) ","HitPoints":" 59 (7d10 + 21)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/griffon.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 15","Size":"Large","Skills":" Perception +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight<\/em><\/strong>. The griffon has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 30 ft., fly 80 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Sea Hag<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=guenaude-aquatique\">Guenaude aquatique<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fey, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 52 (7d8 + 21)<br><strong>Speed<\/strong> 30 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> Aquan, Common, Giant<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The hag can breathe air and water.<\/p><p><strong><em>Horrific Appearance<\/em><\/strong>. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p><p><strong><em>Death Glare<\/em><\/strong>. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.<\/p><p><strong><em>Illusory Appearance<\/em><\/strong>. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/seaHag.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"guenaude-aquatique","IdVO":"sea-hag","Name":"Sea Hag","NamePHB":"Sea Hag","NameVO":"Guenaude aquatique","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p>","<p><strong><em>Death Glare<\/em><\/strong>. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.<\/p>","<p><strong><em>Illusory Appearance<\/em><\/strong>. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 14 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 52 (7d8 + 21)","Intelligence":"12 (+1) ","Languages":" Aquan, Common, Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/seaHag.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The hag can breathe air and water.<\/p>","<p><strong><em>Horrific Appearance<\/em><\/strong>. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.<\/p>"],"Speed":" 30 ft., swim 40 ft.","Strength":"16 (+3) ","Type":"fey","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Night Hag<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=guenaude-nocturne\">Guenaude nocturne<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 112 (15d8 + 45)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +7, Insight +6, Perception +6, Stealth +6<br><strong>Damage Resistances<\/strong> cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<br><strong>Condition Immunities<\/strong> charmed<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 16<br><strong>Languages<\/strong> Abyssal, Common, Infernal, Primordial<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Innate Spellcasting<\/em><\/strong>. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a><\/em><br>2\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a><\/em> (self only), <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ray-of-enfeeblement\">ray of enfeeblement<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em><br><p><strong><em>Magic Resistance<\/em><\/strong>. The hag has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws (Hag Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.<\/p><p><strong><em>Etherealness<\/em><\/strong>. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.<\/p><p><strong><em>Nightmare Haunting (1\/Day)<\/em><\/strong>. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=protection-from-evil-and-good\">protection from evil and good<\/a><\/em> spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or similar magic.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/nightHag.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"guenaude-nocturne","IdVO":"night-hag","Name":"Night Hag","NamePHB":"Night Hag","NameVO":"Guenaude nocturne","Actions":["<p><strong><em>Claws (Hag Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.<\/p>","<p><strong><em>Etherealness<\/em><\/strong>. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.<\/p>","<p><strong><em>Nightmare Haunting (1\/Day)<\/em><\/strong>. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=protection-from-evil-and-good\">protection from evil and good<\/a><\/em> spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or similar magic.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 17 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":" cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 112 (15d8 + 45)","Intelligence":"16 (+3) ","Languages":" Abyssal, Common, Infernal, Primordial","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/nightHag.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 16","Size":"Medium","Skills":" Deception +7, Insight +6, Perception +6, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Innate Spellcasting<\/em><\/strong>. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a><\/em>","<br \/>","2\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a><\/em>"," (self only), ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ray-of-enfeeblement\">ray of enfeeblement<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em>","<br \/>","<p><strong><em>Magic Resistance<\/em><\/strong>. The hag has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"fiend","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Green Hag<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=guenaude-verte\">Guenaude verte<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fey, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 82 (11d8 + 33)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Arcana +3, Deception +4, Perception +4, Stealth +3<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Common, Draconic, Sylvan<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The hag can breathe air and water.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a>, vicious mockery<\/em><br><p><strong><em>Mimicry<\/em><\/strong>. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p><p><strong><em>Illusory Appearance<\/em><\/strong>. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.<\/p><p><strong><em>Invisible Passage<\/em><\/strong>. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/greenHag.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"guenaude-verte","IdVO":"green-hag","Name":"Green Hag","NamePHB":"Green Hag","NameVO":"Guenaude verte","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p>","<p><strong><em>Illusory Appearance<\/em><\/strong>. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.<\/p>","<p><strong><em>Invisible Passage<\/em><\/strong>. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 17 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 82 (11d8 + 33)","Intelligence":"13 (+1) ","Languages":" Common, Draconic, Sylvan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/greenHag.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Arcana +3, Deception +4, Perception +4, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The hag can breathe air and water.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a>, vicious mockery<\/em>","<br \/>","<p><strong><em>Mimicry<\/em><\/strong>. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"fey","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Tribal Warrior<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=guerrier-tribal\">Guerrier tribal<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (hide armor)<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any one language<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Pack Tactics<\/em><\/strong>. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"guerrier-tribal","IdVO":"tribal-warrior","Name":"Tribal Warrior","NamePHB":"Tribal Warrior","NameVO":"Guerrier tribal","Actions":["<p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.<\/p>"],"Alignment":"any alignment","ArmorClass":" 12 (hide armor)","Challenge":" 1\/8 (25 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.","Dexterity":"11 (+0) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"8 (-1) ","Languages":" any one language","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Pack Tactics<\/em><\/strong>. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 30 ft.","Strength":"13 (+1) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Wasp<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=guepe-geante\">Guêpe géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 13 (3d8)<br><strong>Speed<\/strong> 10 ft., fly 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"guepe-geante","IdVO":"giant-wasp","Name":"Giant Wasp","NamePHB":"Giant Wasp","NameVO":"Guêpe géante","Actions":null,"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/2 (100 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 13 (3d8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>"],"Speed":" 10 ft., fly 50 ft.","Strength":"10 (+0) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gynosphinx<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=gynosphinx\">Gynosphinx<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, lawful neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 136 (16d10 + 48)<br><strong>Speed<\/strong> 40 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Arcana +12, History +12, Perception +8, Religion +8<br><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> psychic<br><strong>Condition Immunities<\/strong> charmed, frightened<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 18<br><strong>Languages<\/strong> Common, Sphinx<br><strong>Challenge<\/strong> 11 (7200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Inscrutable<\/em><\/strong>. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The sphinx's weapon attacks are magical.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=identify\">identify<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=locate-object\">locate object<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a><\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-invisibility\">greater invisibility<\/a><\/em><br>5th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=legend-lore\">legend lore<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The sphinx makes two claw attacks.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Claw Attack<\/em><\/strong>. The sphinx makes one claw attack.<\/p><p><strong><em>Teleport (Costs 2 Actions)<\/em><\/strong>. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p><p><strong><em>Cast a Spell (Costs 3 Actions)<\/em><\/strong>. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/gynosphinx.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"gynosphinx","IdVO":"gynosphinx","Name":"Gynosphinx","NamePHB":"Gynosphinx","NameVO":"Gynosphinx","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The sphinx makes two claw attacks.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p>"],"Alignment":"lawful neutral","ArmorClass":" 17 (natural armor)","Challenge":" 11 (7200 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" psychic","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 136 (16d10 + 48)","Intelligence":"18 (+4) ","Languages":" Common, Sphinx","Legendary":null,"LegendaryActions":["<p>The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Claw Attack<\/em><\/strong>. The sphinx makes one claw attack.<\/p>","<p><strong><em>Teleport (Costs 2 Actions)<\/em><\/strong>. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p>","<p><strong><em>Cast a Spell (Costs 3 Actions)<\/em><\/strong>. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/gynosphinx.jpg","Power":null,"SavingThrows":null,"Senses":" truesight 120 ft., passive Perception 18","Size":"Large","Skills":" Arcana +12, History +12, Perception +8, Religion +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Inscrutable<\/em><\/strong>. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The sphinx's weapon attacks are magical.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=identify\">identify<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=locate-object\">locate object<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a><\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-invisibility\">greater invisibility<\/a><\/em>","<br \/>","5th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=legend-lore\">legend lore<\/a><\/em>","<br \/>"],"Speed":" 40 ft., fly 60 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"18 (+4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hill Giant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=geant-des-collines\">Géant des collines<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge giant, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 105 (10d12 + 40)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> Giant<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatclub attacks.<\/p><p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (3d8 + 5) bludgeoning damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +8 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 21 (3d10 + 5) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantHill.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"geant-des-collines","IdVO":"hill-giant","Name":"Hill Giant","NamePHB":"Hill Giant","NameVO":"Géant des collines","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 13 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"19 (+4) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.","Dexterity":"8 (-1) ","HitPoints":" 105 (10d12 + 40)","Intelligence":"5 (-3) ","Languages":" Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantHill.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Huge","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatclub attacks.<\/p>","<p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 18 (3d8 + 5) bludgeoning damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +8 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 21 (3d10 + 5) bludgeoning damage.<\/p>"],"Speed":" 40 ft.","Strength":"21 (+5) ","Type":"giant","Wisdom":"9 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Cloud Giant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=geant-des-nuages\">Géant des nuages<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge giant, neutral good (50 %) or neutral evil (50 %)<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 200 (16d12 + 96)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>27 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +10, Wis +7, Cha +7<br><strong>Skills<\/strong> Insight +7, Perception +7<br><strong>Senses<\/strong> passive Perception 17<br><strong>Languages<\/strong> Common, Giant<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The giant has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>InnateSpellcasting<\/em><\/strong>. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fog-cloud\">fog cloud<\/a>, light<\/em><br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=feather-fall\">feather fall<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fly\">fly<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=misty-step\">misty step<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=telekinesis\">telekinesis<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The giant makes two morningstar attacks.<\/p><p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. <em>Hit<\/em>: 21 (3d8 + 8) piercing damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +12 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 30 (4d10 + 8) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A cloud giant earns its place in the ordning by the treasure it accumulates, the wealth it wears, and the gifts it bestows on other cloud giants.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantCloud.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"geant-des-nuages","IdVO":"cloud-giant","Name":"Cloud Giant","NamePHB":"Cloud Giant","NameVO":"Géant des nuages","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The giant makes two morningstar attacks.<\/p>","<p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. <em>Hit<\/em>: 21 (3d8 + 8) piercing damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +12 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 30 (4d10 + 8) bludgeoning damage.<\/p>"],"Alignment":"neutral good (50 %) or neutral evil (50 %)","ArmorClass":" 14 (natural armor)","Challenge":" 9 (5000 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"22 (+6) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A cloud giant earns its place in the ordning by the treasure it accumulates, the wealth it wears, and the gifts it bestows on other cloud giants.","Dexterity":"10 (+0) ","HitPoints":" 200 (16d12 + 96)","Intelligence":"12 (+1) ","Languages":" Common, Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantCloud.jpg","Power":null,"SavingThrows":" Con +10, Wis +7, Cha +7","Senses":" passive Perception 17","Size":"Huge","Skills":" Insight +7, Perception +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The giant has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>InnateSpellcasting<\/em><\/strong>. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fog-cloud\">fog cloud<\/a>, light<\/em>","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=feather-fall\">feather fall<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fly\">fly<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=misty-step\">misty step<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=telekinesis\">telekinesis<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a><\/em>","<br \/>"],"Speed":" 40 ft.","Strength":"27 (+8) ","Type":"giant","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Stone Giant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=geant-des-pierres\">Géant des pierres<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge giant, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 126 (11d12 + 55)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Con +8, Wis +4<br><strong>Skills<\/strong> Athletics +12, Perception +4<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Giant<br><strong>Challenge<\/strong> 7 (2900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Stone Camouflage<\/em><\/strong>. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatclub attacks.<\/p><p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) bludgeoning damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Rock Catching<\/em><\/strong>. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Stone giants are reclusive, quiet, and peaceful as long as they are left alone.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantStone.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"geant-des-pierres","IdVO":"stone-giant","Name":"Stone Giant","NamePHB":"Stone Giant","NameVO":"Géant des pierres","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatclub attacks.<\/p>","<p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) bludgeoning damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Rock Catching<\/em><\/strong>. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.<\/p>"],"Alignment":"neutral","ArmorClass":" 17 (natural armor)","Challenge":" 7 (2900 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Stone giants are reclusive, quiet, and peaceful as long as they are left alone.","Dexterity":"15 (+2) ","HitPoints":" 126 (11d12 + 55)","Intelligence":"10 (+0) ","Languages":" Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantStone.jpg","Power":null,"SavingThrows":" Dex +5, Con +8, Wis +4","Senses":" darkvision 60 ft., passive Perception 14","Size":"Huge","Skills":" Athletics +12, Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Stone Camouflage<\/em><\/strong>. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p>"],"Speed":" 40 ft.","Strength":"23 (+6) ","Type":"giant","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Storm Giant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=geant-des-tempetes\">Géant des tempêtes<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge giant, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (scale mail)<br><strong>Hit Points<\/strong> 230 (20d12 + 100)<br><strong>Speed<\/strong> 50 ft., swim 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>29 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +14, Con +10, Wis +9, Cha +9<br><strong>Skills<\/strong> Arcana +8, Athletics +14, History +8, Perception +9<br><strong>Damage Resistances<\/strong> cold<br><strong>Damage Immunities<\/strong> lightning, thunder<br><strong>Senses<\/strong> passive Perception 19<br><strong>Languages<\/strong> Common, Giant<br><strong>Challenge<\/strong> 13 (10000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The giant can breathe air and water.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=feather-fall\">feather fall<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=levitate\">levitate<\/a>, light<\/em><br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=water-breathing\">water breathing<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatsword attacks.<\/p><p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 30 (6d6 + 9) slashing damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +14 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 35 (4d12 + 9) bludgeoning damage.<\/p><p><strong><em>Lightning Strike (Recharge 5-6)<\/em><\/strong>. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Storm giants are contemplative seers that live in places far removed from mortal civilization.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantStorm.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"geant-des-tempetes","IdVO":"storm-giant","Name":"Storm Giant","NamePHB":"Storm Giant","NameVO":"Géant des tempêtes","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatsword attacks.<\/p>","<p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. <em>Hit<\/em>: 30 (6d6 + 9) slashing damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +14 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 35 (4d12 + 9) bludgeoning damage.<\/p>","<p><strong><em>Lightning Strike (Recharge 5-6)<\/em><\/strong>. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic good","ArmorClass":" 16 (scale mail)","Challenge":" 13 (10000 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" lightning, thunder","DamageResistances":" cold","DamageVulnerabilities":null,"Description":"Storm giants are contemplative seers that live in places far removed from mortal civilization.","Dexterity":"14 (+2) ","HitPoints":" 230 (20d12 + 100)","Intelligence":"16 (+3) ","Languages":" Common, Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantStorm.jpg","Power":null,"SavingThrows":" Str +14, Con +10, Wis +9, Cha +9","Senses":" passive Perception 19","Size":"Huge","Skills":" Arcana +8, Athletics +14, History +8, Perception +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The giant can breathe air and water.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=feather-fall\">feather fall<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=levitate\">levitate<\/a>, light<\/em>","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=water-breathing\">water breathing<\/a><\/em>","<br \/>"],"Speed":" 50 ft., swim 50 ft.","Strength":"29 (+9) ","Type":"giant","Wisdom":"18 (+4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Fire Giant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=geant-du-feu\">Géant du feu<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge giant, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (plate)<br><strong>Hit Points<\/strong> 162 (13d12 + 78)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +3, Con +10, Cha +5<br><strong>Skills<\/strong> Athletics +11, Perception +6<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> passive Perception 16<br><strong>Languages<\/strong> Giant<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatsword attacks.<\/p><p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 28 (6d6 + 7) slashing damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +11 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 29 (4d10 + 7) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantFire.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"geant-du-feu","IdVO":"fire-giant","Name":"Fire Giant","NamePHB":"Fire Giant","NameVO":"Géant du feu","Actions":null,"Alignment":"lawful evil","ArmorClass":" 18 (plate)","Challenge":" 9 (5000 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"23 (+6) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.","Dexterity":"9 (-1) ","HitPoints":" 162 (13d12 + 78)","Intelligence":"10 (+0) ","Languages":" Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantFire.jpg","Power":null,"SavingThrows":" Dex +3, Con +10, Cha +5","Senses":" passive Perception 16","Size":"Huge","Skills":" Athletics +11, Perception +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greatsword attacks.<\/p>","<p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 28 (6d6 + 7) slashing damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +11 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 29 (4d10 + 7) bludgeoning damage.<\/p>"],"Speed":" 30 ft.","Strength":"25 (+7) ","Type":"giant","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Frost Giant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=geant-du-givre\">Géant du givre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge giant, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (patchwork armor)<br><strong>Hit Points<\/strong> 138 (12d12 + 60)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +8, Wis +3, Cha +4<br><strong>Skills<\/strong> Athletics +9, Perception +3<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> Giant<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greataxe attacks.<\/p><p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 25 (3d12 + 6) slashing damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only brute strength and skill in battle.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantFrost.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"geant-du-givre","IdVO":"frost-giant","Name":"Frost Giant","NamePHB":"Frost Giant","NameVO":"Géant du givre","Actions":null,"Alignment":"neutral evil","ArmorClass":" 15 (patchwork armor)","Challenge":" 8 (3900 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only brute strength and skill in battle.","Dexterity":"9 (-1) ","HitPoints":" 138 (12d12 + 60)","Intelligence":"9 (-1) ","Languages":" Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantFrost.jpg","Power":null,"SavingThrows":" Con +8, Wis +3, Cha +4","Senses":" passive Perception 13","Size":"Huge","Skills":" Athletics +9, Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The giant makes two greataxe attacks.<\/p>","<p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 25 (3d12 + 6) slashing damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 60\/240 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage.<\/p>"],"Speed":" 40 ft.","Strength":"23 (+6) ","Type":"giant","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Harpy<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=harpie\">Harpie<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 38 (7d8 + 7)<br><strong>Speed<\/strong> 20 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> Common<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The harpy makes two attacks: one with its claws and one with its club.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) slashing damage.<\/p><p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) bludgeoning damage.<\/p><p><strong><em>Luring Song<\/em><\/strong>. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/harpy.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"harpie","IdVO":"harpy","Name":"Harpy","NamePHB":"Harpy","NameVO":"Harpie","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 11","Challenge":" 1 (200 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.","Dexterity":"13 (+1) ","HitPoints":" 38 (7d8 + 7)","Intelligence":"7 (-2) ","Languages":" Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/harpy.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The harpy makes two attacks: one with its claws and one with its club.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) slashing damage.<\/p>","<p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) bludgeoning damage.<\/p>","<p><strong><em>Luring Song<\/em><\/strong>. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.<\/p>"],"Speed":" 20 ft., fly 40 ft.","Strength":"12 (+1) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hezrou<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hezrou\">Hezrou<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (demon), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 136 (13d10 + 65)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +7, Con +8, Wis +4<br><strong>Damage Resistances<\/strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 11<br><strong>Languages<\/strong> Abyssal, telepathy 120 ft.<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Magic Resistance<\/em><\/strong>. The hezrou has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Stench<\/em><\/strong>. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The hezrou makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/demonHezrou.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"hezrou","IdVO":"hezrou","Name":"Hezrou","NamePHB":"Hezrou","NameVO":"Hezrou","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The hezrou makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 16 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" poison","DamageResistances":" cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 136 (13d10 + 65)","Intelligence":"5 (-3) ","Languages":" Abyssal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/demonHezrou.jpg","Power":null,"SavingThrows":" Str +7, Con +8, Wis +4","Senses":" darkvision 120 ft., passive Perception 11","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Magic Resistance<\/em><\/strong>. The hezrou has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Stench<\/em><\/strong>. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.<\/p>"],"Speed":" 30 ft.","Strength":"19 (+4) ","Type":"(demon)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Owlbear<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ours-hibou\">Ours-hibou<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 59 (7d10 + 21)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight and Smell<\/em><\/strong>. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The owlbear makes two attacks: one with its beak and one with its claws.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (1d10 + 5) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A monstrous cross between giant owl and bear, an owlbear's reputation for ferocity and aggression makes it one of the most feared predators of the wild.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/owlbear.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ours-hibou","IdVO":"owlbear","Name":"Owlbear","NamePHB":"Owlbear","NameVO":"Ours-hibou","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The owlbear makes two attacks: one with its beak and one with its claws.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (1d10 + 5) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A monstrous cross between giant owl and bear, an owlbear's reputation for ferocity and aggression makes it one of the most feared predators of the wild.","Dexterity":"12 (+1) ","HitPoints":" 59 (7d10 + 21)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/owlbear.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Large","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight and Smell<\/em><\/strong>. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.<\/p>"],"Speed":" 40 ft.","Strength":"20 (+5) ","Type":"monstrosity","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Sea Horse<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hippocampe\">Hippocampe<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 0 ft., swim 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>2 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (0 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Water Breathing<\/em><\/strong>. The sea horse can breathe only underwater.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"hippocampe","IdVO":"sea-horse","Name":"Sea Horse","NamePHB":"Sea Horse","NameVO":"Hippocampe","Actions":null,"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 0 (0 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Water Breathing<\/em><\/strong>. The sea horse can breathe only underwater.<\/p>"],"Speed":" 0 ft., swim 20 ft.","Strength":"1 (-5) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Sea Horse<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hippocampe-geant\">Hippocampe géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 16 (3d10)<br><strong>Speed<\/strong> 0 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The sea horse can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Giant sea horses are often used as mounts by aquatic humanoids.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"hippocampe-geant","IdVO":"giant-sea-horse","Name":"Giant Sea Horse","NamePHB":"Giant Sea Horse","NameVO":"Hippocampe géant","Actions":["<p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Giant sea horses are often used as mounts by aquatic humanoids.","Dexterity":"15 (+2) ","HitPoints":" 16 (3d10)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The sea horse can breathe only underwater.<\/p>"],"Speed":" 0 ft., swim 40 ft.","Strength":"12 (+1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hippogriff<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hippogriffe\">Hippogriffe<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 40 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5<br><strong>Senses<\/strong> passive Perception 15<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight<\/em><\/strong>. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The hippogriff makes two attacks: one with its beak and one with its claws.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A hippogriff is a magical creature possessing the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/hippogriff.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"hippogriffe","IdVO":"hippogriff","Name":"Hippogriff","NamePHB":"Hippogriff","NameVO":"Hippogriffe","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The hippogriff makes two attacks: one with its beak and one with its claws.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1 (200 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A hippogriff is a magical creature possessing the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals.","Dexterity":"13 (+1) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/hippogriff.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 15","Size":"Large","Skills":" Perception +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight<\/em><\/strong>. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 40 ft., fly 60 ft.","Strength":"17 (+3) ","Type":"monstrosity","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hobgoblin<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hobgobelin\">Hobgobelin<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (goblinoid), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (chain mail, shield)<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Common, Goblin<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Martial Advantage<\/em><\/strong>. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Hobgoblins are large goblinoids with dark-orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/hobgoblin.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"hobgobelin","IdVO":"hobgoblin","Name":"Hobgoblin","NamePHB":"Hobgoblin","NameVO":"Hobgobelin","Actions":["<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 18 (chain mail, shield)","Challenge":" 1\/2 (100 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Hobgoblins are large goblinoids with dark-orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.","Dexterity":"12 (+1) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"10 (+0) ","Languages":" Common, Goblin","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/hobgoblin.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium humanoid","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Martial Advantage<\/em><\/strong>. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.<\/p>"],"Speed":" 30 ft.","Strength":"13 (+1) ","Type":"(goblinoid)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Lizardfolk<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=homme-lezard\">Homme-lézard<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (lizardfolk), neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor, shield)<br><strong>Hit Points<\/strong> 22 (4d8 + 4)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4, Survival +5<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> Draconic<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hold Breath<\/em><\/strong>. The lizardfolk can hold its breath for 15 minutes.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The lizardfolk makes two melee attacks, each one with a different weapon.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Heavy Club<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) bludgeoning damage.<\/p><p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Spiked Shield<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/lizardfolk.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"homme-lezard","IdVO":"lizardfolk","Name":"Lizardfolk","NamePHB":"Lizardfolk","NameVO":"Homme-lézard","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The lizardfolk makes two melee attacks, each one with a different weapon.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Heavy Club<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) bludgeoning damage.<\/p>","<p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Spiked Shield<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 15 (natural armor, shield)","Challenge":" 1\/2 (100 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.","Dexterity":"10 (+0) ","HitPoints":" 22 (4d8 + 4)","Intelligence":"7 (-2) ","Languages":" Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/lizardfolk.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium humanoid","Skills":" Perception +3, Stealth +4, Survival +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hold Breath<\/em><\/strong>. The lizardfolk can hold its breath for 15 minutes.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"15 (+2) ","Type":"(lizardfolk)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Merfolk<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=homme-poisson\">Homme-poisson<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (merfolk), neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 10 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> Aquan, Common<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The merfolk can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/merfolk.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"homme-poisson","IdVO":"merfolk","Name":"Merfolk","NamePHB":"Merfolk","NameVO":"Homme-poisson","Actions":["<p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.<\/p>"],"Alignment":"neutral","ArmorClass":" 11","Challenge":" 1\/8 (25 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.","Dexterity":"13 (+1) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"11 (+0) ","Languages":" Aquan, Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/merfolk.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium humanoid","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The merfolk can breathe air and water.<\/p>"],"Speed":" 10 ft., swim 40 ft.","Strength":"10 (+0) ","Type":"(merfolk)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Homunculus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=homonculus\">Homonculus<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny construct, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 5 (2d4)<br><strong>Speed<\/strong> 20 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> charmed, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> understands the languages of its creator but can't speak<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Telepathic Bond<\/em><\/strong>. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/homunculus.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"homonculus","IdVO":"homunculus","Name":"Homunculus","NamePHB":"Homunculus","NameVO":"Homonculus","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.<\/p>"],"Alignment":"neutral","ArmorClass":" 13 (natural armor)","Challenge":" 0 (10 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 5 (2d4)","Intelligence":"10 (+0) ","Languages":" understands the languages of its creator but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/homunculus.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Telepathic Bond<\/em><\/strong>. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.<\/p>"],"Speed":" 20 ft., fly 40 ft.","Strength":"4 (-3) ","Type":"construct","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hydra<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hydre\">Hydre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 172 (15d12 + 75)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +6<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 16<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hold Breath<\/em><\/strong>. The hydra can hold its breath for 1 hour.<\/p><p><strong><em>Multiple Heads<\/em><\/strong>. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.<\/p><p><strong><em>Reactive Heads<\/em><\/strong>. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.<\/p><p><strong><em>Wakeful<\/em><\/strong>. While the hydra sleeps, at least one of its heads is awake.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The hydra makes as many bite attacks as it has heads.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 10 (1d10 + 5) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows them in short order.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/hydra.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"hydre","IdVO":"hydra","Name":"Hydra","NamePHB":"Hydra","NameVO":"Hydre","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The hydra makes as many bite attacks as it has heads.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 10 (1d10 + 5) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows them in short order.","Dexterity":"12 (+1) ","HitPoints":" 172 (15d12 + 75)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/hydra.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 16","Size":"Huge","Skills":" Perception +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hold Breath<\/em><\/strong>. The hydra can hold its breath for 1 hour.<\/p>","<p><strong><em>Multiple Heads<\/em><\/strong>. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.<\/p>","<p><strong><em>Reactive Heads<\/em><\/strong>. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.<\/p>","<p><strong><em>Wakeful<\/em><\/strong>. While the hydra sleeps, at least one of its heads is awake.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"20 (+5) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hyena<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hyene\">Hyène<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 5 (1d8 + 1)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Pack Tactics<\/em><\/strong>. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/hyena.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"hyene","IdVO":"hyena","Name":"Hyena","NamePHB":"Hyena","NameVO":"Hyène","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d6) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 0 (10 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 5 (1d8 + 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/hyena.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Pack Tactics<\/em><\/strong>. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 50 ft.","Strength":"11 (+0) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Hyena<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=hyene-geante\">Hyène géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 45 (6d10 + 12)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Rampage<\/em><\/strong>. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"hyene-geante","IdVO":"giant-hyena","Name":"Giant Hyena","NamePHB":"Giant Hyena","NameVO":"Hyène géante","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1 (200 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 45 (6d10 + 12)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Rampage<\/em><\/strong>. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.<\/p>"],"Speed":" 50 ft.","Strength":"16 (+3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Kobold<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=kobold\">Kobold<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small humanoid (kobold), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 5 (2d6 - 2)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 8<br><strong>Languages<\/strong> Common, Draconic<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Dagger<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><p><strong><em>Sling<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/kobold.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"kobold","IdVO":"kobold","Name":"Kobold","NamePHB":"Kobold","NameVO":"Kobold","Actions":["<p><strong><em>Dagger<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>","<p><strong><em>Sling<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) bludgeoning damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 12","Challenge":" 1\/8 (25 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"9 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.","Dexterity":"15 (+2) ","HitPoints":" 5 (2d6 - 2)","Intelligence":"8 (-1) ","Languages":" Common, Draconic","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/kobold.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 8","Size":"Small humanoid","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 30 ft.","Strength":"7 (-2) ","Type":"(kobold)","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Kraken<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=kraken\">Kraken<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan monstrosity (titan), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 472 (27d20 + 189)<br><strong>Speed<\/strong> 20 ft., swim 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>30 (+10) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>20 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +17, Dex +7, Con +14, Int +13, Wis +11<br><strong>Damage Immunities<\/strong> lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> frightened, paralyzed<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 14<br><strong>Languages<\/strong> understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<br><strong>Challenge<\/strong> 23 (50000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The kraken can breathe air and water.<\/p><p><strong><em>Freedom of Movement<\/em><\/strong>. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.<\/p><p><strong><em>Siege Monster<\/em><\/strong>. The kraken deals double damage to objects and structures.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. <em>Hit<\/em>: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.<\/p><p><strong><em>Tentacle<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. <em>Hit<\/em>: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.<\/p><p><strong><em>Fling<\/em><\/strong>. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.<\/p><p><strong><em>Lightning Storm<\/em><\/strong>. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Tentacle Attack or Fling<\/em><\/strong>. The kraken makes one tentacle attack or uses its Fling.<\/p><p><strong><em>Lightning Storm (Costs 2 Actions)<\/em><\/strong>. The kraken uses Lightning Storm.<\/p><p><strong><em>Ink Cloud (Costs 3 Actions)<\/em><\/strong>. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/kraken.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"kraken","IdVO":"kraken","Name":"Kraken","NamePHB":"Kraken","NameVO":"Kraken","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. <em>Hit<\/em>: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.<\/p>","<p><strong><em>Tentacle<\/em><\/strong>. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. <em>Hit<\/em>: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.<\/p>","<p><strong><em>Fling<\/em><\/strong>. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.<\/p>","<p><strong><em>Lightning Storm<\/em><\/strong>. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 18 (natural armor)","Challenge":" 23 (50000 XP)","Charisma":"20 (+5) ","ConditionImmunities":null,"Constitution":"25 (+7) ","DamageImmunities":" lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 472 (27d20 + 189)","Intelligence":"22 (+6) ","Languages":" understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.","Legendary":null,"LegendaryActions":["<p>The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Tentacle Attack or Fling<\/em><\/strong>. The kraken makes one tentacle attack or uses its Fling.<\/p>","<p><strong><em>Lightning Storm (Costs 2 Actions)<\/em><\/strong>. The kraken uses Lightning Storm.<\/p>","<p><strong><em>Ink Cloud (Costs 3 Actions)<\/em><\/strong>. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/kraken.jpg","Power":null,"SavingThrows":" Str +17, Dex +7, Con +14, Int +13, Wis +11","Senses":" truesight 120 ft., passive Perception 14","Size":"Gargantuan monstrosity","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The kraken can breathe air and water.<\/p>","<p><strong><em>Freedom of Movement<\/em><\/strong>. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.<\/p>","<p><strong><em>Siege Monster<\/em><\/strong>. The kraken deals double damage to objects and structures.<\/p>"],"Speed":" 20 ft., swim 60 ft.","Strength":"30 (+10) ","Type":"(titan)","Wisdom":"18 (+4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Lamia<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=lamie\">Lamie<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 97 (13d10 + 26)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +7, Insight +4, Stealth +3<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> Abyssal, Common<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Innate Spellcasting<\/em><\/strong>. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a><\/em> (any humanoid form), <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a><\/em><br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mirror-image\">mirror image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em><br>1\/day: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=geas\">geas<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d10 + 3) slashing damage.<\/p><p><strong><em>Dagger<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage.<\/p><p><strong><em>Intoxicating Touch<\/em><\/strong>. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/lamia.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"lamie","IdVO":"lamia","Name":"Lamia","NamePHB":"Lamia","NameVO":"Lamie","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d10 + 3) slashing damage.<\/p>","<p><strong><em>Dagger<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage.<\/p>","<p><strong><em>Intoxicating Touch<\/em><\/strong>. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 13 (natural armor)","Challenge":" 4 (1100 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 97 (13d10 + 26)","Intelligence":"14 (+2) ","Languages":" Abyssal, Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/lamia.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Large","Skills":" Deception +7, Insight +4, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Innate Spellcasting<\/em><\/strong>. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a><\/em>"," (any humanoid form), ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a><\/em>","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mirror-image\">mirror image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em>","<br \/>","1\/day: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=geas\">geas<\/a><\/em>","<br \/>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"monstrosity","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Lich<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=liche\">Liche<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, any evil alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 135 (18d8 + 54)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +10, Int +12, Wis +9<br><strong>Skills<\/strong> Arcana +18, History +12, Insight +9, Perception +9<br><strong>Damage Resistances<\/strong> cold, lightning, necrotic<br><strong>Damage Immunities<\/strong> poison; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 19<br><strong>Languages<\/strong> Common plus up to five other languages<br><strong>Challenge<\/strong> 21 (33000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the lich fails a saving throw, it can choose to succeed instead.<\/p><p><strong><em>Rejuvenation<\/em><\/strong>. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ray-of-frost\">ray of frost<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thunderwave\">thunderwave<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=melf-s-acid-arrow\">Melf's acid arrow<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mirror-image\">mirror image<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=animate-dead\">animate dead<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=counterspell\">counterspell<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a><\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blight\">blight<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dimension-door\">dimension door<\/a><\/em><br>5th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cloudkill\">cloudkill<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a><\/em><br>6th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disintegrate\">disintegrate<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=globe-of-invulnerability\">globe of invulnerability<\/a><\/em><br>7th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=finger-of-death\">finger of death<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a><\/em><br>8th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dominate-monster\">dominate monster<\/a>, power word stun<\/em><br>9th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=power-word-kill\">power word kill<\/a><\/em><br><p><strong><em>Turn Resistance<\/em><\/strong>. The lich has advantage on saving throws against any effect that turns undead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Paralyzing Touch<\/em><\/strong>. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Cantrip<\/em><\/strong>. The lich casts a cantrip.<\/p><p><strong><em>Paralyzing Touch (Costs 2 Actions)<\/em><\/strong>. The lich uses its Paralyzing Touch.<\/p><p><strong><em>Frightening Gaze (Costs 2 Actions)<\/em><\/strong>. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.<\/p><p><strong><em>Disrupt Life (Costs 3 Actions)<\/em><\/strong>. Each nonundead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/lich.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"liche","IdVO":"lich","Name":"Lich","NamePHB":"Lich","NameVO":"Liche","Actions":["<p><strong><em>Paralyzing Touch<\/em><\/strong>. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"any evil alignment","ArmorClass":" 17 (natural armor)","Challenge":" 21 (33000 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" poison; bludgeoning, piercing, and slashing from nonmagical attacks","DamageResistances":" cold, lightning, necrotic","DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 135 (18d8 + 54)","Intelligence":"20 (+5) ","Languages":" Common plus up to five other languages","Legendary":null,"LegendaryActions":["<p>The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Cantrip<\/em><\/strong>. The lich casts a cantrip.<\/p>","<p><strong><em>Paralyzing Touch (Costs 2 Actions)<\/em><\/strong>. The lich uses its Paralyzing Touch.<\/p>","<p><strong><em>Frightening Gaze (Costs 2 Actions)<\/em><\/strong>. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.<\/p>","<p><strong><em>Disrupt Life (Costs 3 Actions)<\/em><\/strong>. Each nonundead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/lich.jpg","Power":null,"SavingThrows":" Con +10, Int +12, Wis +9","Senses":" truesight 120 ft., passive Perception 19","Size":"Medium","Skills":" Arcana +18, History +12, Insight +9, Perception +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the lich fails a saving throw, it can choose to succeed instead.<\/p>","<p><strong><em>Rejuvenation<\/em><\/strong>. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ray-of-frost\">ray of frost<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thunderwave\">thunderwave<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=melf-s-acid-arrow\">Melf's acid arrow<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mirror-image\">mirror image<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=animate-dead\">animate dead<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=counterspell\">counterspell<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a><\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blight\">blight<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dimension-door\">dimension door<\/a><\/em>","<br \/>","5th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cloudkill\">cloudkill<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=scrying\">scrying<\/a><\/em>","<br \/>","6th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disintegrate\">disintegrate<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=globe-of-invulnerability\">globe of invulnerability<\/a><\/em>","<br \/>","7th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=finger-of-death\">finger of death<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a><\/em>","<br \/>","8th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dominate-monster\">dominate monster<\/a>, power word stun<\/em>","<br \/>","9th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=power-word-kill\">power word kill<\/a><\/em>","<br \/>","<p><strong><em>Turn Resistance<\/em><\/strong>. The lich has advantage on saving throws against any effect that turns undead.<\/p>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"undead","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Unicorn<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=licorne\">Licorne<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large celestial, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 67 (9d10 + 18)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> charmed, paralyzed, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> Celestial, Elvish, Sylvan, telepathy 60 ft.<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=druidcraft\">druidcraft<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=pass-without-trace\">pass without trace<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=calm-emotions\">calm emotions<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=entangle\">entangle<\/a><\/em><br><p><strong><em>Magic Resistance<\/em><\/strong>. The unicorn has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The unicorn's weapon attacks are magical.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The unicorn makes two attacks: one with its hooves and one with its horn.<\/p><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p><p><strong><em>Horn<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p><p><strong><em>Healing Touch (3\/Day)<\/em><\/strong>. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.<\/p><p><strong><em>Teleport (1\/Day)<\/em><\/strong>. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Hooves<\/em><\/strong>. The unicorn makes one attack with its hooves.<\/p><p><strong><em>Shimmering Shield (Costs 2 Actions)<\/em><\/strong>. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.<\/p><p><strong><em>Heal Self (Costs 3 Actions)<\/em><\/strong>. The unicorn magically regains 11 (2d8 + 2) hit points.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/unicorn.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"licorne","IdVO":"unicorn","Name":"Unicorn","NamePHB":"Unicorn","NameVO":"Licorne","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The unicorn makes two attacks: one with its hooves and one with its horn.<\/p>","<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p>","<p><strong><em>Horn<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p>","<p><strong><em>Healing Touch (3\/Day)<\/em><\/strong>. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.<\/p>","<p><strong><em>Teleport (1\/Day)<\/em><\/strong>. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.<\/p>"],"Alignment":"lawful good","ArmorClass":" 12","Challenge":" 5 (1800 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 67 (9d10 + 18)","Intelligence":"11 (+0) ","Languages":" Celestial, Elvish, Sylvan, telepathy 60 ft.","Legendary":null,"LegendaryActions":["<p>The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Hooves<\/em><\/strong>. The unicorn makes one attack with its hooves.<\/p>","<p><strong><em>Shimmering Shield (Costs 2 Actions)<\/em><\/strong>. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.<\/p>","<p><strong><em>Heal Self (Costs 3 Actions)<\/em><\/strong>. The unicorn magically regains 11 (2d8 + 2) hit points.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/unicorn.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=druidcraft\">druidcraft<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=pass-without-trace\">pass without trace<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=calm-emotions\">calm emotions<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=entangle\">entangle<\/a><\/em>","<br \/>","<p><strong><em>Magic Resistance<\/em><\/strong>. The unicorn has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The unicorn's weapon attacks are magical.<\/p>"],"Speed":" 50 ft.","Strength":"18 (+4) ","Type":"celestial","Wisdom":"17 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Lion<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=lion\">Lion<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 26 (4d10 + 4)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +6<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The lion has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><p><strong><em>Pounce<\/em><\/strong>. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.<\/p><p><strong><em>Running Leap<\/em><\/strong>. With a 10-foot running start, the lion can long jump up to 25 feet.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"lion","IdVO":"lion","Name":"Lion","NamePHB":"Lion","NameVO":"Lion","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1 (200 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 26 (4d10 + 4)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The lion has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>","<p><strong><em>Pounce<\/em><\/strong>. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.<\/p>","<p><strong><em>Running Leap<\/em><\/strong>. With a 10-foot running start, the lion can long jump up to 25 feet.<\/p>"],"Speed":" 50 ft.","Strength":"17 (+3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Wolf<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=loup\">Loup<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantWolf.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"loup","IdVO":"wolf","Name":"Wolf","NamePHB":"Wolf","NameVO":"Loup","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantWolf.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 40 ft.","Strength":"12 (+1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Winter Wolf<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=loup-arctique\">Loup arctique<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 75 (10d10 + 20)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5, Stealth +3<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> passive Perception 15<br><strong>Languages<\/strong> Common, Giant, Winter Wolf<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><p><strong><em>Snow Camouflage<\/em><\/strong>. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<\/p><p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Arctic-dwelling winter wolves are evil and intelligent creatures with snow-white fur and pale blue eyes.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/winterWolf.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"loup-arctique","IdVO":"winter-wolf","Name":"Winter Wolf","NamePHB":"Winter Wolf","NameVO":"Loup arctique","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Cold Breath (Recharge 5-6)<\/em><\/strong>. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 13 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"Arctic-dwelling winter wolves are evil and intelligent creatures with snow-white fur and pale blue eyes.","Dexterity":"13 (+1) ","HitPoints":" 75 (10d10 + 20)","Intelligence":"7 (-2) ","Languages":" Common, Giant, Winter Wolf","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/winterWolf.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 15","Size":"Large","Skills":" Perception +5, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>","<p><strong><em>Snow Camouflage<\/em><\/strong>. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.<\/p>"],"Speed":" 50 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Dire Wolf<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=loup-sanguinaire\">Loup sanguinaire<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 37 (5d10 + 10)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/direWolf.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"loup-sanguinaire","IdVO":"dire-wolf","Name":"Dire Wolf","NamePHB":"Dire Wolf","NameVO":"Loup sanguinaire","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 37 (5d10 + 10)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/direWolf.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 50 ft.","Strength":"17 (+3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Werewolf<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=loup-garou\">Loup-garou<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (human, shapechanger), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 in humanoid form, 12 (natural armor) in wolf or hybrid form<br><strong>Hit Points<\/strong> 58 (9d8 + 18)<br><strong>Speed<\/strong> 30 ft. (40 ft. in wolf form)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4, Stealth +3<br><strong>Damage Immunities<\/strong> bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> Common (can't speak in wolf form)<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. The werewolf makes two attacks: one with its bite and one with its claws or spear.<\/p><p><strong><em>Bite (Wolf or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.<\/p><p><strong><em>Claws (Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage.<\/p><p><strong><em>Spear (Humanoid Form Only)<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form-a furred and well-muscled humanoid body topped by a ravening wolf's head.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wereWolf.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"loup-garou","IdVO":"werewolf","Name":"Werewolf","NamePHB":"Werewolf","NameVO":"Loup-garou","Actions":["<p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. The werewolf makes two attacks: one with its bite and one with its claws or spear.<\/p>","<p><strong><em>Bite (Wolf or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.<\/p>","<p><strong><em>Claws (Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage.<\/p>","<p><strong><em>Spear (Humanoid Form Only)<\/em><\/strong>. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 11 in humanoid form, 12 (natural armor) in wolf or hybrid form","Challenge":" 3 (700 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered","DamageResistances":null,"DamageVulnerabilities":null,"Description":"A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form-a furred and well-muscled humanoid body topped by a ravening wolf's head.","Dexterity":"13 (+1) ","HitPoints":" 58 (9d8 + 18)","Intelligence":"10 (+0) ","Languages":" Common (can't speak in wolf form)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wereWolf.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Medium humanoid (human,","Skills":" Perception +4, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>"],"Speed":" 30 ft. (40 ft. in wolf form)","Strength":"15 (+2) ","Type":"shapechanger)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Lemure<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=lemure\">Lémure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 7<br><strong>Hit Points<\/strong> 13 (3d8)<br><strong>Speed<\/strong> 15 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> cold<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> charmed, frightened, poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 10<br><strong>Languages<\/strong> understands Infernal but can't speak<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the lemure's darkvision.<\/p><p><strong><em>Hellish Rejuvenation<\/em><\/strong>. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bless\">bless<\/a><\/em> spell cast on that creature or its remains are sprinkled with holy water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilLemure.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"lemure","IdVO":"lemure","Name":"Lemure","NamePHB":"Lemure","NameVO":"Lémure","Actions":["<p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 7","Challenge":" 0 (10 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":" fire, poison","DamageResistances":" cold","DamageVulnerabilities":null,"Description":"","Dexterity":"5 (-3) ","HitPoints":" 13 (3d8)","Intelligence":"1 (-5) ","Languages":" understands Infernal but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilLemure.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 10","Size":"Medium fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Devil's Sight<\/em><\/strong>. Magical darkness doesn't impede the lemure's darkvision.<\/p>","<p><strong><em>Hellish Rejuvenation<\/em><\/strong>. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bless\">bless<\/a><\/em> spell cast on that creature or its remains are sprinkled with holy water.<\/p>"],"Speed":" 15 ft.","Strength":"10 (+0) ","Type":"(devil)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Lizard<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=lezard\">Lézard<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 2 (1d4)<br><strong>Speed<\/strong> 20 ft., climb 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 30 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"lezard","IdVO":"lizard","Name":"Lizard","NamePHB":"Lizard","NameVO":"Lézard","Actions":null,"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 0 (10 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 2 (1d4)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 9","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p>"],"Speed":" 20 ft., climb 20 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Lizard<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=lezard-geant\">Lézard géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 19 (3d10 + 3)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 30 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Giant lizards are fearsome predators often used as mounts or draft animals by reptilian humanoids and residents of the Underdark.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"lezard-geant","IdVO":"giant-lizard","Name":"Giant Lizard","NamePHB":"Giant Lizard","NameVO":"Lézard géant","Actions":null,"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Giant lizards are fearsome predators often used as mounts or draft animals by reptilian humanoids and residents of the Underdark.","Dexterity":"12 (+1) ","HitPoints":" 19 (3d10 + 3)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mage<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mage\">Mage<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (15 with <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-armor\">mage armor<\/a><\/em>)<br><strong>Hit Points<\/strong> 40 (9d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Int +6, Wis +4<br><strong>Skills<\/strong> Arcana +6, History +6<br><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> any four languages<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Spellcasting<\/em><\/strong>. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fire-bolt\">fire bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-armor\">mage armor<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=misty-step\">misty step<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=counterspell\">counterspell<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a>, fly<\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-invisibility\">greater invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ice-storm\">ice storm<\/a><\/em><br>5th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cone-of-cold\">cone of cold<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"mage","IdVO":"mage","Name":"Mage","NamePHB":"Mage","NameVO":"Mage","Actions":["<p><strong><em>Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 12 (15 with ","Challenge":" 6 (2300 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.","Dexterity":"14 (+2) ","HitPoints":" 40 (9d8)","Intelligence":"17 (+3) ","Languages":" any four languages","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":" Int +6, Wis +4","Senses":" passive Perception 11","Size":"Medium humanoid (any","Skills":" Arcana +6, History +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Spellcasting<\/em><\/strong>. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fire-bolt\">fire bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=light\">light<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=prestidigitation\">prestidigitation<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-armor\">mage armor<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield\">shield<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=misty-step\">misty step<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=counterspell\">counterspell<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fireball\">fireball<\/a>, fly<\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-invisibility\">greater invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ice-storm\">ice storm<\/a><\/em>","<br \/>","5th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cone-of-cold\">cone of cold<\/a><\/em>","<br \/>"],"Speed":" 30 ft.","Strength":"9 (-1) ","Type":"race)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Magmin<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=magmatique\">Magmatique<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small elemental, chaotic neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 9 (2d6 + 2)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Ignan<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Burst<\/em><\/strong>. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.<\/p><p><strong><em>Ignited Illumination<\/em><\/strong>. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Touch<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/magmin.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"magmatique","IdVO":"magmin","Name":"Magmin","NamePHB":"Magmin","NameVO":"Magmatique","Actions":["<p><strong><em>Touch<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.<\/p>"],"Alignment":"chaotic neutral","ArmorClass":" 14 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":" fire","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 9 (2d6 + 2)","Intelligence":"8 (-1) ","Languages":" Ignan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/magmin.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Burst<\/em><\/strong>. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.<\/p>","<p><strong><em>Ignited Illumination<\/em><\/strong>. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p>"],"Speed":" 30 ft.","Strength":"7 (-2) ","Type":"elemental","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Thug<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=malfrat\">Malfrat<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any non-good alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (leather armor)<br><strong>Hit Points<\/strong> 32 (5d8 + 10)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Intimidation +2<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Pack Tactics<\/em><\/strong>. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The thug makes two melee attacks.<\/p><p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) bludgeoning damage.<\/p><p><strong><em>Heavy Crossbow<\/em><\/strong>. Ranged Weapon Attack: +2 to hit, range 100\/400 ft., one target. <em>Hit<\/em>: 5 (1d10) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/thug.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"malfrat","IdVO":"thug","Name":"Thug","NamePHB":"Thug","NameVO":"Malfrat","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The thug makes two melee attacks.<\/p>","<p><strong><em>Mace<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) bludgeoning damage.<\/p>","<p><strong><em>Heavy Crossbow<\/em><\/strong>. Ranged Weapon Attack: +2 to hit, range 100\/400 ft., one target. <em>Hit<\/em>: 5 (1d10) piercing damage.<\/p>"],"Alignment":"any non-good alignment","ArmorClass":" 11 (leather armor)","Challenge":" 1\/2 (100 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.","Dexterity":"11 (+0) ","HitPoints":" 32 (5d8 + 10)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/thug.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":" Intimidation +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Pack Tactics<\/em><\/strong>. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 30 ft.","Strength":"15 (+2) ","Type":"race)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mammoth<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mammouth\">Mammouth<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 126 (11d12 + 55)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>24 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Trampling Charge<\/em><\/strong>. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 25 (4d8 + 7) piercing damage.<\/p><p><strong><em>Stomp<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 29 (4d10 + 7) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A mammoth is an elephantine creature with thick fur and long tusks.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"mammouth","IdVO":"mammoth","Name":"Mammoth","NamePHB":"Mammoth","NameVO":"Mammouth","Actions":["<p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 25 (4d8 + 7) piercing damage.<\/p>","<p><strong><em>Stomp<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 29 (4d10 + 7) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A mammoth is an elephantine creature with thick fur and long tusks.","Dexterity":"9 (-1) ","HitPoints":" 126 (11d12 + 55)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Trampling Charge<\/em><\/strong>. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.<\/p>"],"Speed":" 40 ft.","Strength":"24 (+7) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Darkmantle<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mante-obscure\">Mante obscure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 22 (5d6 + 5)<br><strong>Speed<\/strong> 10 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +3<br><strong>Senses<\/strong> blindsight 60 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Echolocation<\/em><\/strong>. The darkmantle can't use its blindsight while deafened.<\/p><p><strong><em>False Appearance<\/em><\/strong>. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Crush<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.<\/p><p><strong><em>Darkness Aura (1\/Day)<\/em><\/strong>. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/darkmantle.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mante-obscure","IdVO":"darkmantle","Name":"Darkmantle","NamePHB":"Darkmantle","NameVO":"Mante obscure","Actions":["<p><strong><em>Crush<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.<\/p>","<p><strong><em>Darkness Aura (1\/Day)<\/em><\/strong>. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1\/2 (100 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 22 (5d6 + 5)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/darkmantle.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft., passive Perception 10","Size":"Small","Skills":" Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Echolocation<\/em><\/strong>. The darkmantle can't use its blindsight while deafened.<\/p>","<p><strong><em>False Appearance<\/em><\/strong>. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.<\/p>"],"Speed":" 10 ft., fly 30 ft.","Strength":"16 (+3) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Cloaker<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=manteleur\">Manteleur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large aberration, chaotic neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 78 (12d10 + 12)<br><strong>Speed<\/strong> 10 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +5<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> Deep Speech, Undercommon<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Damage Transfer<\/em><\/strong>. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.<\/p><p><strong><em>False Appearance<\/em><\/strong>. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.<\/p><p><strong><em>Light Sensitivity<\/em><\/strong>. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The cloaker makes two attacks: one with its bite and one with its tail.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage.<\/p><p><strong><em>Moan<\/em><\/strong>. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours<\/p><p><strong><em>Phantasms (Recharges after a Short or Long Rest)<\/em><\/strong>. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/cloaker.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"manteleur","IdVO":"cloaker","Name":"Cloaker","NamePHB":"Cloaker","NameVO":"Manteleur","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The cloaker makes two attacks: one with its bite and one with its tail.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage.<\/p>","<p><strong><em>Moan<\/em><\/strong>. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours<\/p>","<p><strong><em>Phantasms (Recharges after a Short or Long Rest)<\/em><\/strong>. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.<\/p>"],"Alignment":"chaotic neutral","ArmorClass":" 14 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 78 (12d10 + 12)","Intelligence":"13 (+1) ","Languages":" Deep Speech, Undercommon","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/cloaker.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Large","Skills":" Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Damage Transfer<\/em><\/strong>. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.<\/p>","<p><strong><em>False Appearance<\/em><\/strong>. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.<\/p>","<p><strong><em>Light Sensitivity<\/em><\/strong>. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 10 ft., fly 40 ft.","Strength":"17 (+3) ","Type":"aberration","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Manticore<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=manticore\">Manticore<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 68 (8d10 + 24)<br><strong>Speed<\/strong> 30 ft., fly 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> Common<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Tail Spike Regrowth<\/em><\/strong>. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p><p><strong><em>Tail Spike<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 100\/200 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/manticore.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"manticore","IdVO":"manticore","Name":"Manticore","NamePHB":"Manticore","NameVO":"Manticore","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p>","<p><strong><em>Tail Spike<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 100\/200 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 14 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.","Dexterity":"16 (+3) ","HitPoints":" 68 (8d10 + 24)","Intelligence":"7 (-2) ","Languages":" Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/manticore.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Tail Spike Regrowth<\/em><\/strong>. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.<\/p>"],"Speed":" 30 ft., fly 50 ft.","Strength":"17 (+3) ","Type":"monstrosity","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Marilith<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=marilith\">Marilith<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (demon), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 189 (18d10 + 90)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>20 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Str +9, Con +10, Wis +8, Cha +10<br><strong>Damage Resistances<\/strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 13<br><strong>Languages<\/strong> Abyssal, telepathy 120 ft.<br><strong>Challenge<\/strong> 16 (15000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Magic Resistance<\/em><\/strong>. The marilith has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Magic Weapons<\/em><\/strong>. The marilith's weapon attacks are magical.<\/p><p><strong><em>Reactive<\/em><\/strong>. The marilith can take one reaction on every turn in a combat.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The marilith makes seven attacks: six with its longswords and one with its tail.<\/p><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.<\/p><p><strong><em>Teleport<\/em><\/strong>. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Parry<\/em><\/strong>. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/demonMarilith.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"marilith","IdVO":"marilith","Name":"Marilith","NamePHB":"Marilith","NameVO":"Marilith","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The marilith makes seven attacks: six with its longswords and one with its tail.<\/p>","<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.<\/p>","<p><strong><em>Teleport<\/em><\/strong>. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p>","<p><strong><em>Parry<\/em><\/strong>. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 18 (natural armor)","Challenge":" 16 (15000 XP)","Charisma":"20 (+5) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" poison","DamageResistances":" cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"20 (+5) ","HitPoints":" 189 (18d10 + 90)","Intelligence":"18 (+4) ","Languages":" Abyssal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/demonMarilith.jpg","Power":null,"SavingThrows":" Str +9, Con +10, Wis +8, Cha +10","Senses":" truesight 120 ft., passive Perception 13","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Magic Resistance<\/em><\/strong>. The marilith has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Magic Weapons<\/em><\/strong>. The marilith's weapon attacks are magical.<\/p>","<p><strong><em>Reactive<\/em><\/strong>. The marilith can take one reaction on every turn in a combat.<\/p>"],"Speed":" 40 ft.","Strength":"18 (+4) ","Type":"(demon)","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Cultist<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cultiste\">Cultiste<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any non-good alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (leather armor)<br><strong>Hit Points<\/strong> 9 (2d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +2, Religion +2<br><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Dark Devotion<\/em><\/strong>. The cultist has advantage on saving throws against being charmed or frightened.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d6 + 1) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"cultiste","IdVO":"cultist","Name":"Cultist","NamePHB":"Cultist","NameVO":"Cultiste","Actions":["<p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d6 + 1) slashing damage.<\/p>"],"Alignment":"any non-good alignment","ArmorClass":" 12 (leather armor)","Challenge":" 1\/8 (25 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.","Dexterity":"12 (+1) ","HitPoints":" 9 (2d8)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":" Deception +2, Religion +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Dark Devotion<\/em><\/strong>. The cultist has advantage on saving throws against being charmed or frightened.<\/p>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Merrow<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=merrow\">Merrow<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 45 (6d10 + 12)<br><strong>Speed<\/strong> 10 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Abyssal, Aquan<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amphibious<\/em><\/strong>. The merrow can breathe air and water.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The merrow makes two attacks: one with its bite and one with its claws or harpoon.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d4 + 4) slashing damage.<\/p><p><strong><em>Harpoon<\/em><\/strong>. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/merrow.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"merrow","IdVO":"merrow","Name":"Merrow","NamePHB":"Merrow","NameVO":"Merrow","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The merrow makes two attacks: one with its bite and one with its claws or harpoon.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d4 + 4) slashing damage.<\/p>","<p><strong><em>Harpoon<\/em><\/strong>. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 13 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 45 (6d10 + 12)","Intelligence":"8 (-1) ","Languages":" Abyssal, Aquan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/merrow.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amphibious<\/em><\/strong>. The merrow can breathe air and water.<\/p>"],"Speed":" 10 ft., swim 40 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Centipede<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mille-pattes-geant\">Mille-pattes géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 4 (1d6 + 1)<br><strong>Speed<\/strong> 30 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 30 ft., passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"mille-pattes-geant","IdVO":"giant-centipede","Name":"Giant Centipede","NamePHB":"Giant Centipede","NameVO":"Mille-pattes géant","Actions":null,"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 4 (1d6 + 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft., passive Perception 8","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"5 (-3) ","Type":"beast","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mimic<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mimique\">Mimique<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity (shapechanger), neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 58 (9d8 + 18)<br><strong>Speed<\/strong> 15 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +5<br><strong>Damage Immunities<\/strong> acid<br><strong>Condition Immunities<\/strong> prone<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Adhesive (Object Form Only)<\/em><\/strong>. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.<\/p><p><strong><em>False Appearance (Object Form Only)<\/em><\/strong>. While the mimic remains motionless, it is indistinguishable from an ordinary object.<\/p><p><strong><em>Grappler<\/em><\/strong>. The mimic has advantage on attack rolls against any creature grappled by it.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mimic.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mimique","IdVO":"mimic","Name":"Mimic","NamePHB":"Mimic","NameVO":"Mimique","Actions":["<p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 12 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" acid","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 58 (9d8 + 18)","Intelligence":"5 (-3) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mimic.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Medium monstrosity","Skills":" Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Adhesive (Object Form Only)<\/em><\/strong>. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.<\/p>","<p><strong><em>False Appearance (Object Form Only)<\/em><\/strong>. While the mimic remains motionless, it is indistinguishable from an ordinary object.<\/p>","<p><strong><em>Grappler<\/em><\/strong>. The mimic has advantage on attack rolls against any creature grappled by it.<\/p>"],"Speed":" 15 ft.","Strength":"17 (+3) ","Type":"(shapechanger)","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Minotaur<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=minotaure\">Minotaure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 76 (9d10 + 27)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +7<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 17<br><strong>Languages<\/strong> Abyssal<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.<\/p><p><strong><em>Labyrinthine Recall<\/em><\/strong>. The minotaur can perfectly recall any path it has traveled.<\/p><p><strong><em>Reckless<\/em><\/strong>. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (2d12 + 4) slashing damage.<\/p><p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/minotaur.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"minotaure","IdVO":"minotaur","Name":"Minotaur","NamePHB":"Minotaur","NameVO":"Minotaure","Actions":["<p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (2d12 + 4) slashing damage.<\/p>","<p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 14 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.","Dexterity":"11 (+0) ","HitPoints":" 76 (9d10 + 27)","Intelligence":"6 (-2) ","Languages":" Abyssal","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/minotaur.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 17","Size":"Large","Skills":" Perception +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.<\/p>","<p><strong><em>Labyrinthine Recall<\/em><\/strong>. The minotaur can perfectly recall any path it has traveled.<\/p>","<p><strong><em>Reckless<\/em><\/strong>. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.<\/p>"],"Speed":" 40 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Violet Fungus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=moisissure-violette\">Moisissure violette<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium plant, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 5<br><strong>Hit Points<\/strong> 18 (4d8)<br><strong>Speed<\/strong> 5 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Condition Immunities<\/strong> blinded, deafened, frightened<br><strong>Senses<\/strong> blindsight 30 ft. (blind beyond this radius), passive Perception 6<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The fungus makes 1d4 Rotting Touch attacks.<\/p><p><strong><em>Rotting Touch<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 4 (1d8) necrotic damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/violetFungus.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"moisissure-violette","IdVO":"violet-fungus","Name":"Violet Fungus","NamePHB":"Violet Fungus","NameVO":"Moisissure violette","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The fungus makes 1d4 Rotting Touch attacks.<\/p>","<p><strong><em>Rotting Touch<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 4 (1d8) necrotic damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 5","Challenge":" 1\/4 (50 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"1 (-5) ","HitPoints":" 18 (4d8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/violetFungus.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft. (blind beyond this radius), passive Perception 6","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.<\/p>"],"Speed":" 5 ft.","Strength":"3 (-4) ","Type":"plant","Wisdom":"3 (-4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mastiff<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=molosse\">Molosse<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 5 (1d8 + 1)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mastiff.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"molosse","IdVO":"mastiff","Name":"Mastiff","NamePHB":"Mastiff","NameVO":"Molosse","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/8 (25 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses.","Dexterity":"14 (+2) ","HitPoints":" 5 (1d8 + 1)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mastiff.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>"],"Speed":" 40 ft.","Strength":"13 (+1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hell Hound<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=molosse-infernal\">Molosse infernal<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 45 (7d8 + 14)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 15<br><strong>Languages<\/strong> understands Infernal but can't speak it<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.<\/p><p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.<br><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/hellHound.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"molosse-infernal","IdVO":"hell-hound","Name":"Hell Hound","NamePHB":"Hell Hound","NameVO":"Molosse infernal","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.<\/p>","<p><strong><em>Fire Breath (Recharge 5-6)<\/em><\/strong>. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>","Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.","<br \/>"],"Alignment":"lawful evil","ArmorClass":" 15 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 45 (7d8 + 14)","Intelligence":"6 (-2) ","Languages":" understands Infernal but can't speak it","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/hellHound.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 15","Size":"Medium","Skills":" Perception +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 50 ft.","Strength":"17 (+3) ","Type":"fiend","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mummy<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=momie\">Momie<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 58 (9d8 + 18)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Wis +2<br><strong>Damage vulnerabilities<\/strong> fire<br><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> necrotic, poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.<\/p><p><strong><em>Rotting Fist<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell or other magic.<\/p><p><strong><em>Dreadful Glare<\/em><\/strong>. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Raised by dark funerary rituals and still wrapped in the shrouds of death, mummies shamble out from lost temples and tombs to slay any who disturb their rest.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mummy.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"momie","IdVO":"mummy","Name":"Mummy","NamePHB":"Mummy","NameVO":"Momie","Actions":null,"Alignment":"lawful evil","ArmorClass":" 11 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" necrotic, poison","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":" fire","Description":"Raised by dark funerary rituals and still wrapped in the shrouds of death, mummies shamble out from lost temples and tombs to slay any who disturb their rest.","Dexterity":"8 (-1) ","HitPoints":" 58 (9d8 + 18)","Intelligence":"6 (-2) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mummy.jpg","Power":null,"SavingThrows":" Wis +2","Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.<\/p>","<p><strong><em>Rotting Fist<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell or other magic.<\/p>","<p><strong><em>Dreadful Glare<\/em><\/strong>. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.<\/p>"],"Speed":" 20 ft.","Strength":"16 (+3) ","Type":"undead","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mummy Lord<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=seigneur-momie\">Seigneur momie<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 97 (13d8 + 39)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +8, Int +5, Wis +9, Cha +8<br><strong>Skills<\/strong> History +5, Religion +5<br><strong>Damage vulnerabilities<\/strong> fire<br><strong>Damage Immunities<\/strong> necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, paralyzed, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 15 (13000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Magic Resistance<\/em><\/strong>. The mummy lord has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Rejuvenation<\/em><\/strong>. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=guiding-bolt\">guiding bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield-of-faith\">shield of faith<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vf=silence\">silence<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spiritual-weapon\">spiritual weapon<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=animate-dead\">animate dead<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=divination\">divination<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=guardian-of-faith\">guardian of faith<\/a><\/em><br>5th level (2 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=contagion\">contagion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=insect-plague\">insect plague<\/a><\/em><br>6th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=harm\">harm<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.<\/p><p><strong><em>Rotting Fist<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell or other magic.<\/p><p><strong><em>Dreadful Glare<\/em><\/strong>. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Attack<\/em><\/strong>. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.<\/p><p><strong><em>Blinding Dust<\/em><\/strong>. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.<\/p><p><strong><em>Blasphemous Word (Costs 2 Actions)<\/em><\/strong>. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.<\/p><p><strong><em>Channel Negative Energy (Costs 2 Actions)<\/em><\/strong>. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.<\/p><p><strong><em>Whirlwind of Sand (Costs 2 Actions)<\/em><\/strong>. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mummyLord.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"seigneur-momie","IdVO":"mummy-lord","Name":"Mummy Lord","NamePHB":"Mummy Lord","NameVO":"Seigneur momie","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.<\/p>","<p><strong><em>Rotting Fist<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell or other magic.<\/p>","<p><strong><em>Dreadful Glare<\/em><\/strong>. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 17 (natural armor)","Challenge":" 15 (13000 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks","DamageResistances":null,"DamageVulnerabilities":" fire","Description":"","Dexterity":"10 (+0) ","HitPoints":" 97 (13d8 + 39)","Intelligence":"11 (+0) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":["<p>The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Attack<\/em><\/strong>. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.<\/p>","<p><strong><em>Blinding Dust<\/em><\/strong>. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.<\/p>","<p><strong><em>Blasphemous Word (Costs 2 Actions)<\/em><\/strong>. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.<\/p>","<p><strong><em>Channel Negative Energy (Costs 2 Actions)<\/em><\/strong>. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.<\/p>","<p><strong><em>Whirlwind of Sand (Costs 2 Actions)<\/em><\/strong>. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mummyLord.jpg","Power":null,"SavingThrows":" Con +8, Int +5, Wis +9, Cha +8","Senses":" darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" History +5, Religion +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Magic Resistance<\/em><\/strong>. The mummy lord has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Rejuvenation<\/em><\/strong>. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=guiding-bolt\">guiding bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield-of-faith\">shield of faith<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vf=silence\">silence<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=spiritual-weapon\">spiritual weapon<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=animate-dead\">animate dead<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=divination\">divination<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=guardian-of-faith\">guardian of faith<\/a><\/em>","<br \/>","5th level (2 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=contagion\">contagion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=insect-plague\">insect plague<\/a><\/em>","<br \/>","6th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=harm\">harm<\/a><\/em>","<br \/>"],"Speed":" 20 ft.","Strength":"18 (+4) ","Type":"undead","Wisdom":"18 (+4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mule<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mule\">Mule<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Beast of Burden<\/em><\/strong>. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.<\/p><p><strong><em>Sure-Footed<\/em><\/strong>. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"mule","IdVO":"mule","Name":"Mule","NamePHB":"Mule","NameVO":"Mule","Actions":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 1\/8 (25 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Beast of Burden<\/em><\/strong>. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.<\/p>","<p><strong><em>Sure-Footed<\/em><\/strong>. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.<\/p>"],"Speed":" 40 ft.","Strength":"14 (+2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Medusa<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=meduse\">Méduse<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 127 (17d8 + 51)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +5, Insight +4, Perception +4, Stealth +5<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Common<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Petrifying Gaze<\/em><\/strong>. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.<\/p><p><strong><em>Snake Hair<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.<\/p><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A victim of a terrible curse, the serpent-haired medusa petrifies all those who gaze upon it, turning creatures into stone monuments to its corruption.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/medusa.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"meduse","IdVO":"medusa","Name":"Medusa","NamePHB":"Medusa","NameVO":"Méduse","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.<\/p>","<p><strong><em>Snake Hair<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.<\/p>","<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 15 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A victim of a terrible curse, the serpent-haired medusa petrifies all those who gaze upon it, turning creatures into stone monuments to its corruption.","Dexterity":"15 (+2) ","HitPoints":" 127 (17d8 + 51)","Intelligence":"12 (+1) ","Languages":" Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/medusa.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Medium","Skills":" Deception +5, Insight +4, Perception +4, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Petrifying Gaze<\/em><\/strong>. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=greater-restoration\">greater restoration<\/a><\/em> spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.<\/p>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Mud Mephit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mephite-de-boue\">Méphite de boue<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small elemental, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 27 (6d6 + 6)<br><strong>Speed<\/strong> 20 ft., fly 20 ft., swim 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +3<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Aquan, Terran<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.<\/p><p><strong><em>False Appearance<\/em><\/strong>. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Fists<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage.<\/p><p><strong><em>Mud Breath (Recharge 6)<\/em><\/strong>. The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mephitMud.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mephite-de-boue","IdVO":"mud-mephit","Name":"Mud Mephit","NamePHB":"Mud Mephit","NameVO":"Méphite de boue","Actions":["<p><strong><em>Fists<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage.<\/p>","<p><strong><em>Mud Breath (Recharge 6)<\/em><\/strong>. The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 11","Challenge":" 1\/4 (50 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 27 (6d6 + 6)","Intelligence":"9 (-1) ","Languages":" Aquan, Terran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mephitMud.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Small","Skills":" Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.<\/p>","<p><strong><em>False Appearance<\/em><\/strong>. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.<\/p>"],"Speed":" 20 ft., fly 20 ft., swim 20 ft.","Strength":"8 (-1) ","Type":"elemental","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Smoke Mephit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mephite-de-fumee\">Méphite de fumée<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small elemental, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 22 (5d6 + 5)<br><strong>Speed<\/strong> 30 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Stealth +4<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> Auran, Ignan<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.<\/p><p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p><p><strong><em>Cinder Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mephitSmoke.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mephite-de-fumee","IdVO":"smoke-mephit","Name":"Smoke Mephit","NamePHB":"Smoke Mephit","NameVO":"Méphite de fumée","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p>","<p><strong><em>Cinder Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 12","Challenge":" 1\/4 (50 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":" fire, poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 22 (5d6 + 5)","Intelligence":"10 (+0) ","Languages":" Auran, Ignan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mephitSmoke.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Small","Skills":" Perception +2, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.<\/p>","<p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dancing-lights\">dancing lights<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p>"],"Speed":" 30 ft., fly 30 ft.","Strength":"6 (-2) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ice Mephit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mephite-de-glace\">Méphite de glace<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small elemental, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 21 (6d6)<br><strong>Speed<\/strong> 30 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Stealth +3<br><strong>Damage vulnerabilities<\/strong> bludgeoning, fire<br><strong>Damage Immunities<\/strong> cold, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> Aquan, Auran<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>False Appearance<\/em><\/strong>. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.<\/p><p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fog-cloud\">fog cloud<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.<\/p><p><strong><em>Frost Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mephitIce.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mephite-de-glace","IdVO":"ice-mephit","Name":"Ice Mephit","NamePHB":"Ice Mephit","NameVO":"Méphite de glace","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.<\/p>","<p><strong><em>Frost Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 11","Challenge":" 1\/2 (100 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" cold, poison","DamageResistances":null,"DamageVulnerabilities":" bludgeoning, fire","Description":"","Dexterity":"13 (+1) ","HitPoints":" 21 (6d6)","Intelligence":"9 (-1) ","Languages":" Aquan, Auran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mephitIce.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Small","Skills":" Perception +2, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>False Appearance<\/em><\/strong>. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.<\/p>","<p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fog-cloud\">fog cloud<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p>"],"Speed":" 30 ft., fly 30 ft.","Strength":"7 (-2) ","Type":"elemental","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Magma Mephit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mephite-de-magma\">Méphite de magma<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small elemental, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 22 (5d6 + 5)<br><strong>Speed<\/strong> 30 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +3<br><strong>Damage vulnerabilities<\/strong> cold<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Ignan, Terran<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>False Appearance<\/em><\/strong>. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.<\/p><p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=heat-metal\">heat metal<\/a><\/em> (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.<\/p><p><strong><em>Fire Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mephitMagma.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mephite-de-magma","IdVO":"magma-mephit","Name":"Magma Mephit","NamePHB":"Magma Mephit","NameVO":"Méphite de magma","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.<\/p>","<p><strong><em>Fire Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 11","Challenge":" 1\/2 (100 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":" fire, poison","DamageResistances":null,"DamageVulnerabilities":" cold","Description":"","Dexterity":"12 (+1) ","HitPoints":" 22 (5d6 + 5)","Intelligence":"7 (-2) ","Languages":" Ignan, Terran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mephitMagma.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Small","Skills":" Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>False Appearance<\/em><\/strong>. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.<\/p>","<p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=heat-metal\">heat metal<\/a><\/em> (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.<\/p>"],"Speed":" 30 ft., fly 30 ft.","Strength":"8 (-1) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Dust Mephit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mephite-de-poussiere\">Méphite de poussière<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small elemental, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 17 (5d6)<br><strong>Speed<\/strong> 30 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Stealth +4<br><strong>Damage vulnerabilities<\/strong> fire<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> Auran, Terran<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p><p><strong><em>Blinding Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mephitDust.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mephite-de-poussiere","IdVO":"dust-mephit","Name":"Dust Mephit","NamePHB":"Dust Mephit","NameVO":"Méphite de poussière","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p>","<p><strong><em>Blinding Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 12","Challenge":" 1\/2 (100 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":" fire","Description":"","Dexterity":"14 (+2) ","HitPoints":" 17 (5d6)","Intelligence":"9 (-1) ","Languages":" Auran, Terran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mephitDust.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Small","Skills":" Perception +2, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p>"],"Speed":" 30 ft., fly 30 ft.","Strength":"5 (-3) ","Type":"elemental","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Steam Mephit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=mephite-de-vapeur\">Méphite de vapeur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small elemental, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 21 (6d6)<br><strong>Speed<\/strong> 30 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Aquan, Ignan<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.<\/p><p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blur\">blur<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 2 (1d4) slashing damage plus 2 (1d4) fire damage.<\/p><p><strong><em>Steam Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/mephitSteam.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"mephite-de-vapeur","IdVO":"steam-mephit","Name":"Steam Mephit","NamePHB":"Steam Mephit","NameVO":"Méphite de vapeur","Actions":["<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 2 (1d4) slashing damage plus 2 (1d4) fire damage.<\/p>","<p><strong><em>Steam Breath (Recharge 6)<\/em><\/strong>. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" fire, poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 21 (6d6)","Intelligence":"11 (+0) ","Languages":" Aquan, Ignan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/mephitSteam.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Death Burst<\/em><\/strong>. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.<\/p>","<p><strong><em>Innate Spellcasting (1\/Day)<\/em><\/strong>. The mephit can innately cast <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blur\">blur<\/a><\/em>, requiring no material components. Its innate spellcasting ability is Charisma.<\/p>"],"Speed":" 30 ft., fly 30 ft.","Strength":"5 (-3) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Spirit Naga<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=naga-corrupteur\">Naga corrupteur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 75 (10d10 + 20)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Con +5, Wis +5, Cha +6<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> charmed, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> Abyssal, Common<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Rejuvenation<\/em><\/strong>. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wish\">wish<\/a><\/em> spell can prevent this trait from functioning.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ray-of-frost\">ray of frost<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lightning-bolt\">lightning bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=water-breathing\">water breathing<\/a><\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blight\">blight<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dimension-door\">dimension door<\/a><\/em><br>5th level (2 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dominate-person\">dominate person<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/spiritNaga.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"naga-corrupteur","IdVO":"spirit-naga","Name":"Spirit Naga","NamePHB":"Spirit Naga","NameVO":"Naga corrupteur","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 15 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 75 (10d10 + 20)","Intelligence":"16 (+3) ","Languages":" Abyssal, Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/spiritNaga.jpg","Power":null,"SavingThrows":" Dex +6, Con +5, Wis +5, Cha +6","Senses":" darkvision 60 ft., passive Perception 12","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Rejuvenation<\/em><\/strong>. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wish\">wish<\/a><\/em> spell can prevent this trait from functioning.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=ray-of-frost\">ray of frost<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lightning-bolt\">lightning bolt<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=water-breathing\">water breathing<\/a><\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blight\">blight<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dimension-door\">dimension door<\/a><\/em>","<br \/>","5th level (2 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dominate-person\">dominate person<\/a><\/em>","<br \/>"],"Speed":" 40 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Guardian Naga<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=naga-gardien\">Naga gardien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 127 (15d10 + 45)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +8, Con +7, Int +7, Wis +8, Cha +8<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> charmed, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Celestial, Common<br><strong>Challenge<\/strong> 10 (5900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Rejuvenation<\/em><\/strong>. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wish\">wish<\/a><\/em> spell can prevent this trait from functioning.<\/p><p><strong><em>Spellcasting<\/em><\/strong>. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:<\/p>Cantrips (at will): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mending\">mending<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em><br>1st level (4 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield-of-faith\">shield of faith<\/a><\/em><br>2nd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=calm-emotions\">calm emotions<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a><\/em><br>3rd level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bestow-curse\">bestow curse<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=clairvoyance\">clairvoyance<\/a><\/em><br>4th level (3 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=freedom-of-movement\">freedom of movement<\/a><\/em><br>5th level (2 slots): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flame-strike\">flame strike<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=geas\">geas<\/a><\/em><br>6th level (1 slot): <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=true-seeing\">true seeing<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Spit Poison<\/em><\/strong>. Ranged Weapon Attack: +8 to hit, range 15\/30 ft., one creature. <em>Hit<\/em>: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/guardianNaga.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"naga-gardien","IdVO":"guardian-naga","Name":"Guardian Naga","NamePHB":"Guardian Naga","NameVO":"Naga gardien","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Spit Poison<\/em><\/strong>. Ranged Weapon Attack: +8 to hit, range 15\/30 ft., one creature. <em>Hit<\/em>: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"lawful good","ArmorClass":" 18 (natural armor)","Challenge":" 10 (5900 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"18 (+4) ","HitPoints":" 127 (15d10 + 45)","Intelligence":"16 (+3) ","Languages":" Celestial, Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/guardianNaga.jpg","Power":null,"SavingThrows":" Dex +8, Con +7, Int +7, Wis +8, Cha +8","Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Rejuvenation<\/em><\/strong>. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wish\">wish<\/a><\/em> spell can prevent this trait from functioning.<\/p>","<p><strong><em>Spellcasting<\/em><\/strong>. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:<\/p>","Cantrips (at will): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mending\">mending<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sacred-flame\">sacred flame<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=thaumaturgy\">thaumaturgy<\/a><\/em>","<br \/>","1st level (4 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=command\">command<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cure-wounds\">cure wounds<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=shield-of-faith\">shield of faith<\/a><\/em>","<br \/>","2nd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=calm-emotions\">calm emotions<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=hold-person\">hold person<\/a><\/em>","<br \/>","3rd level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=bestow-curse\">bestow curse<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=clairvoyance\">clairvoyance<\/a><\/em>","<br \/>","4th level (3 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=banishment\">banishment<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=freedom-of-movement\">freedom of movement<\/a><\/em>","<br \/>","5th level (2 slots): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flame-strike\">flame strike<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=geas\">geas<\/a><\/em>","<br \/>","6th level (1 slot): ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=true-seeing\">true seeing<\/a><\/em>","<br \/>"],"Speed":" 40 ft.","Strength":"19 (+4) ","Type":"monstrosity","Wisdom":"19 (+4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Nalfeshnee<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=nalfeshnie\">Nalfeshnie<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (demon), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 184 (16d10 + 96)<br><strong>Speed<\/strong> 20 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +11, Int +9, Wis +6, Cha +7<br><strong>Damage Resistances<\/strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 11<br><strong>Languages<\/strong> Abyssal, telepathy 120 ft.<br><strong>Challenge<\/strong> 13 (10000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Magic Resistance<\/em><\/strong>. The nalfeshnee has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 32 (5d10 + 5) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (3d6 + 5) slashing damage.<\/p><p><strong><em>Horror Nimbus (Recharge 5-6)<\/em><\/strong>. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.<\/p><p><strong><em>Teleport<\/em><\/strong>. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/demonNalfeshnee.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"nalfeshnie","IdVO":"nalfeshnee","Name":"Nalfeshnee","NamePHB":"Nalfeshnee","NameVO":"Nalfeshnie","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 32 (5d10 + 5) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (3d6 + 5) slashing damage.<\/p>","<p><strong><em>Horror Nimbus (Recharge 5-6)<\/em><\/strong>. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.<\/p>","<p><strong><em>Teleport<\/em><\/strong>. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 18 (natural armor)","Challenge":" 13 (10000 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"22 (+6) ","DamageImmunities":" poison","DamageResistances":" cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 184 (16d10 + 96)","Intelligence":"19 (+4) ","Languages":" Abyssal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/demonNalfeshnee.jpg","Power":null,"SavingThrows":" Con +11, Int +9, Wis +6, Cha +7","Senses":" truesight 120 ft., passive Perception 11","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Magic Resistance<\/em><\/strong>. The nalfeshnee has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 20 ft., fly 30 ft.","Strength":"21 (+5) ","Type":"(demon)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Noble<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=noble\">Noble<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (breastplate)<br><strong>Hit Points<\/strong> 9 (2d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +5, Insight +4, Persuasion +5<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> any two languages<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Rapier<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Parry<\/em><\/strong>. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are <a href=\"https:\/\/www.aidedd.org\/dnd\/monstres.php?vo=commoner\">commoners<\/a>.<br>The noble's statistics can also be used to represent courtiers who aren't of noble birth.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/noble.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"noble","IdVO":"noble","Name":"Noble","NamePHB":"Noble","NameVO":"Noble","Actions":null,"Alignment":"any alignment","ArmorClass":" 15 (breastplate)","Challenge":" 1\/8 (25 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.The noble's statistics can also be used to represent courtiers who aren't of noble birth.","Dexterity":"12 (+1) ","HitPoints":" 9 (2d8)","Intelligence":"12 (+1) ","Languages":" any two languages","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/noble.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium humanoid (any","Skills":" Deception +5, Insight +4, Persuasion +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Rapier<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p>","<p><strong><em>Parry<\/em><\/strong>. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.<\/p>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"race)","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Swarm of Insects<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=nuee-d-insectes\">Nuée d'insectes<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium swarm of Tiny beasts, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 22 (5d8)<br><strong>Speed<\/strong> 20 ft., climb 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, slashing<br><strong>Condition Immunities<\/strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<br><strong>Senses<\/strong> blindsight 10 ft., passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. <em>Hit<\/em>: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"nuee-d-insectes","IdVO":"swarm-of-insects","Name":"Swarm of Insects","NamePHB":"Swarm of Insects","NameVO":"Nuée d'insectes","Actions":["<p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. <em>Hit<\/em>: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing, slashing","DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 22 (5d8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 8","Size":"Medium swarm of Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.<\/p>"],"Speed":" 20 ft., climb 20 ft.","Strength":"3 (-4) ","Type":"beasts","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Swarm of Bats<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=nuee-de-chauves-souris\">Nuée de chauves-souris<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium swarm of Tiny beasts, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 22 (5d8)<br><strong>Speed<\/strong> 0 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, slashing<br><strong>Condition Immunities<\/strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<br><strong>Senses<\/strong> blindsight 60 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Echolocation<\/em><\/strong>. The swarm can't use its blindsight while deafened.<\/p><p><strong><em>Keen Hearing<\/em><\/strong>. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.<\/p><p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit<\/em>: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/swarmBat.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"nuee-de-chauves-souris","IdVO":"swarm-of-bats","Name":"Swarm of Bats","NamePHB":"Swarm of Bats","NameVO":"Nuée de chauves-souris","Actions":["<p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit<\/em>: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/4 (50 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing, slashing","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 22 (5d8)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/swarmBat.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft., passive Perception 11","Size":"Medium swarm of Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Echolocation<\/em><\/strong>. The swarm can't use its blindsight while deafened.<\/p>","<p><strong><em>Keen Hearing<\/em><\/strong>. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.<\/p>","<p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.<\/p>"],"Speed":" 0 ft., fly 30 ft.","Strength":"5 (-3) ","Type":"beasts","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Swarm of Ravens<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=nuee-de-corbeaux\">Nuée de corbeaux<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium swarm of Tiny beasts, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 24 (7d8 - 7)<br><strong>Speed<\/strong> 10 ft., fly 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5<br><strong>Damage Resistances<\/strong> bludgeoning, piercing, slashing<br><strong>Condition Immunities<\/strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<br><strong>Senses<\/strong> passive Perception 15<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Beaks<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. <em>Hit<\/em>: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"nuee-de-corbeaux","IdVO":"swarm-of-ravens","Name":"Swarm of Ravens","NamePHB":"Swarm of Ravens","NameVO":"Nuée de corbeaux","Actions":["<p><strong><em>Beaks<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. <em>Hit<\/em>: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/4 (50 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing, slashing","DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 24 (7d8 - 7)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 15","Size":"Medium swarm of Tiny","Skills":" Perception +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.<\/p>"],"Speed":" 10 ft., fly 50 ft.","Strength":"6 (-2) ","Type":"beasts","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Swarm of Quippers<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=nuee-de-piranhas\">Nuée de piranhas<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium swarm of Tiny beasts, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 28 (8d8 - 8)<br><strong>Speed<\/strong> 0 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>2 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, slashing<br><strong>Condition Immunities<\/strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Blood Frenzy<\/em><\/strong>. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p><p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The swarm can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit<\/em>: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"nuee-de-piranhas","IdVO":"swarm-of-quippers","Name":"Swarm of Quippers","NamePHB":"Swarm of Quippers","NameVO":"Nuée de piranhas","Actions":["<p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit<\/em>: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 1 (200 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"9 (-1) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing, slashing","DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 28 (8d8 - 8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 8","Size":"Medium swarm of Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Blood Frenzy<\/em><\/strong>. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p>","<p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The swarm can breathe only underwater.<\/p>"],"Speed":" 0 ft., swim 40 ft.","Strength":"13 (+1) ","Type":"beasts","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Swarm of Rats<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=nuee-de-rats\">Nuée de rats<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium swarm of Tiny beasts, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 24 (7d8 - 7)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, slashing<br><strong>Condition Immunities<\/strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<br><strong>Senses<\/strong> darkvision 30 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The swarm has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. <em>Hit<\/em>: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"nuee-de-rats","IdVO":"swarm-of-rats","Name":"Swarm of Rats","NamePHB":"Swarm of Rats","NameVO":"Nuée de rats","Actions":["<p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. <em>Hit<\/em>: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"9 (-1) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing, slashing","DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 24 (7d8 - 7)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 10","Size":"Medium swarm of Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The swarm has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.<\/p>"],"Speed":" 30 ft.","Strength":"9 (-1) ","Type":"beasts","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Swarm of Poisonous Snakes<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=nuee-de-serpents-venimeux\">Nuée de serpents venimeux<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium swarm of Tiny beasts, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14<br><strong>Hit Points<\/strong> 36 (8d8)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, slashing<br><strong>Condition Immunities<\/strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<br><strong>Senses<\/strong> blindsight 10 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit<\/em>: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"nuee-de-serpents-venimeux","IdVO":"swarm-of-poisonous-snakes","Name":"Swarm of Poisonous Snakes","NamePHB":"Swarm of Poisonous Snakes","NameVO":"Nuée de serpents venimeux","Actions":["<p><strong><em>Bites<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. <em>Hit<\/em>: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"unaligned","ArmorClass":" 14","Challenge":" 2 (450 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing, slashing","DamageVulnerabilities":null,"Description":"","Dexterity":"18 (+4) ","HitPoints":" 36 (8d8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 10","Size":"Medium swarm of Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Swarm<\/em><\/strong>. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"8 (-1) ","Type":"beasts","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Wight<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=necrophage\">Nécrophage<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (studded leather)<br><strong>Hit Points<\/strong> 45 (6d8 + 18)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4<br><strong>Damage Resistances<\/strong> necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.<\/p><p><strong><em>Life Drain<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.<\/p><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wight.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"necrophage","IdVO":"wight","Name":"Wight","NamePHB":"Wight","NameVO":"Nécrophage","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.<\/p>","<p><strong><em>Life Drain<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.<\/p>","<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 14 (studded leather)","Challenge":" 3 (700 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" poison","DamageResistances":" necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.","Dexterity":"14 (+2) ","HitPoints":" 45 (6d8 + 18)","Intelligence":"10 (+0) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wight.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 30 ft.","Strength":"15 (+2) ","Type":"undead","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ogre<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ogre\">Ogre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large giant, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (hide armor)<br><strong>Hit Points<\/strong> 59 (7d10 + 21)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 8<br><strong>Languages<\/strong> Common, Giant<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p><p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ogre.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ogre","IdVO":"ogre","Name":"Ogre","NamePHB":"Ogre","NameVO":"Ogre","Actions":null,"Alignment":"chaotic evil","ArmorClass":" 11 (hide armor)","Challenge":" 2 (450 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.","Dexterity":"8 (-1) ","HitPoints":" 59 (7d10 + 21)","Intelligence":"5 (-3) ","Languages":" Common, Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ogre.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 8","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Greatclub<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p>","<p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p>"],"Speed":" 40 ft.","Strength":"19 (+4) ","Type":"giant","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Shadow<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ombre\">Ombre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 16 (3d8 + 3)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +4 (+6 in dim light or darkness)<br><strong>Damage vulnerabilities<\/strong> radiant<br><strong>Damage Resistances<\/strong> acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> necrotic, poison<br><strong>Condition Immunities<\/strong> exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amorphous<\/em><\/strong>. The shadow can move through a space as narrow as 1 inch wide without squeezing.<\/p><p><strong><em>Shadow Stealth<\/em><\/strong>. While in dim light or darkness, the shadow can take the Hide action as a bonus action.<\/p><p><strong><em>Sunlight Weakness<\/em><\/strong>. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Strength Drain<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/shadow.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ombre","IdVO":"shadow","Name":"Shadow","NamePHB":"Shadow","NameVO":"Ombre","Actions":["<p><strong><em>Strength Drain<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 12","Challenge":" 1\/2 (100 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" necrotic, poison","DamageResistances":" acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":" radiant","Description":"","Dexterity":"14 (+2) ","HitPoints":" 16 (3d8 + 3)","Intelligence":"6 (-2) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/shadow.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":" Stealth +4 (+6 in dim light or darkness)","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amorphous<\/em><\/strong>. The shadow can move through a space as narrow as 1 inch wide without squeezing.<\/p>","<p><strong><em>Shadow Stealth<\/em><\/strong>. While in dim light or darkness, the shadow can take the Hide action as a bonus action.<\/p>","<p><strong><em>Sunlight Weakness<\/em><\/strong>. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.<\/p>"],"Speed":" 40 ft.","Strength":"6 (-2) ","Type":"undead","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Oni<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=oni\">Oni<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large giant, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (chain mail)<br><strong>Hit Points<\/strong> 110 (13d10 + 39)<br><strong>Speed<\/strong> 30 ft., fly 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +3, Con +6, Wis +4, Cha +5<br><strong>Skills<\/strong> Arcana +5, Deception +8, Perception +4<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Common, Giant<br><strong>Challenge<\/strong> 7 (2900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Innate Spellcasting<\/em><\/strong>. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cone-of-cold\">cone of cold<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em><br><p><strong><em>Magic Weapons<\/em><\/strong>. The oni's weapon attacks are magical.<\/p><p><strong><em>Regeneration<\/em><\/strong>. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The oni makes two attacks, either with its claws or its glaive.<\/p><p><strong><em>Claw (Oni Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage.<\/p><p><strong><em>Glaive<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.<\/p><p><strong><em>Change Shape<\/em><\/strong>. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/oni.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"oni","IdVO":"oni","Name":"Oni","NamePHB":"Oni","NameVO":"Oni","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The oni makes two attacks, either with its claws or its glaive.<\/p>","<p><strong><em>Claw (Oni Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage.<\/p>","<p><strong><em>Glaive<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.<\/p>","<p><strong><em>Change Shape<\/em><\/strong>. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 16 (chain mail)","Challenge":" 7 (2900 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 110 (13d10 + 39)","Intelligence":"14 (+2) ","Languages":" Common, Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/oni.jpg","Power":null,"SavingThrows":" Dex +3, Con +6, Wis +4, Cha +5","Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":" Arcana +5, Deception +8, Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Innate Spellcasting<\/em><\/strong>. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=darkness\">darkness<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=cone-of-cold\">cone of cold<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=sleep\">sleep<\/a><\/em>","<br \/>","<p><strong><em>Magic Weapons<\/em><\/strong>. The oni's weapon attacks are magical.<\/p>","<p><strong><em>Regeneration<\/em><\/strong>. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.<\/p>"],"Speed":" 30 ft., fly 30 ft.","Strength":"19 (+4) ","Type":"giant","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Orc<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=orque\">Orque<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (orc), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (hide armor)<br><strong>Hit Points<\/strong> 15 (2d8 + 6)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Intimidation +2<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Common, Orc<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Aggressive<\/em><\/strong>. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d12 + 3) slashing damage.<\/p><p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/orc.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"orque","IdVO":"orc","Name":"Orc","NamePHB":"Orc","NameVO":"Orque","Actions":["<p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d12 + 3) slashing damage.<\/p>","<p><strong><em>Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30\/120 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 13 (hide armor)","Challenge":" 1\/2 (100 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.","Dexterity":"12 (+1) ","HitPoints":" 15 (2d8 + 6)","Intelligence":"7 (-2) ","Languages":" Common, Orc","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/orc.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium humanoid","Skills":" Intimidation +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Aggressive<\/em><\/strong>. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"(orc)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Otyugh<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=otyugh\">Otyugh<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large aberration, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 114 (12d10 + 48)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +7<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 11<br><strong>Languages<\/strong> Otyugh<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Limited Telepathy<\/em><\/strong>. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The otyugh makes three attacks: one with its bite and two with its tentacles.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.<\/p><p><strong><em>Tentacle<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.<\/p><p><strong><em>Tentacle Slam<\/em><\/strong>. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/otyugh.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"otyugh","IdVO":"otyugh","Name":"Otyugh","NamePHB":"Otyugh","NameVO":"Otyugh","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The otyugh makes three attacks: one with its bite and two with its tentacles.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.<\/p>","<p><strong><em>Tentacle<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.<\/p>","<p><strong><em>Tentacle Slam<\/em><\/strong>. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.<\/p>"],"Alignment":"neutral","ArmorClass":" 14 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"19 (+4) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 114 (12d10 + 48)","Intelligence":"6 (-2) ","Languages":" Otyugh","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/otyugh.jpg","Power":null,"SavingThrows":" Con +7","Senses":" darkvision 120 ft., passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Limited Telepathy<\/em><\/strong>. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"aberration","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Brown Bear<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ours-brun\">Ours brun<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 34 (4d10 + 12)<br><strong>Speed<\/strong> 40 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The bear has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The bear makes two attacks: one with its bite and one with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"ours-brun","IdVO":"brown-bear","Name":"Brown Bear","NamePHB":"Brown Bear","NameVO":"Ours brun","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The bear makes two attacks: one with its bite and one with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 34 (4d10 + 12)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The bear has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 40 ft., climb 30 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Black Bear<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ours-noir\">Ours noir<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 19 (3d8 + 6)<br><strong>Speed<\/strong> 40 ft., climb 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The bear has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The bear makes two attacks: one with its bite and one with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"ours-noir","IdVO":"black-bear","Name":"Black Bear","NamePHB":"Black Bear","NameVO":"Ours noir","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The bear makes two attacks: one with its bite and one with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 19 (3d8 + 6)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The bear has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 40 ft., climb 30 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Polar Bear<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ours-polaire\">Ours polaire<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 42 (5d10 + 15)<br><strong>Speed<\/strong> 40 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The bear has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The bear makes two attacks: one with its bite and one with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d8 + 5) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"ours-polaire","IdVO":"polar-bear","Name":"Polar Bear","NamePHB":"Polar Bear","NameVO":"Ours polaire","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The bear makes two attacks: one with its bite and one with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (1d8 + 5) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 42 (5d10 + 15)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The bear has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 40 ft., swim 30 ft.","Strength":"20 (+5) ","Type":"beast","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Werebear<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ours-garou\">Ours-garou<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (human, shapechanger), neutral good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10 in humanoid form, 11 (natural armor) in bear and hybrid form<br><strong>Hit Points<\/strong> 135 (18d8 + 54)<br><strong>Speed<\/strong> 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +7<br><strong>Damage Immunities<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<br><strong>Senses<\/strong> passive Perception 17<br><strong>Languages<\/strong> Common (can't speak in bear form)<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Keen Smell<\/em><\/strong>. The werebear has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.<\/p><p><strong><em>Bite (Bear or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.<\/p><p><strong><em>Claw (Bear or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p><p><strong><em>Greataxe (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (1d12 + 4) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wereBear.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ours-garou","IdVO":"werebear","Name":"Werebear","NamePHB":"Werebear","NameVO":"Ours-garou","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.<\/p>","<p><strong><em>Bite (Bear or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.<\/p>","<p><strong><em>Claw (Bear or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p>","<p><strong><em>Greataxe (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (1d12 + 4) slashing damage.<\/p>"],"Alignment":"neutral good","ArmorClass":" 10 in humanoid form, 11 (natural armor) in bear and hybrid form","Challenge":" 5 (1800 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":" bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 135 (18d8 + 54)","Intelligence":"11 (+0) ","Languages":" Common (can't speak in bear form)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wereBear.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 17","Size":"Medium humanoid (human,","Skills":" Perception +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Keen Smell<\/em><\/strong>. The werebear has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)","Strength":"19 (+4) ","Type":"shapechanger)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Rust Monster<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=oxydeur\">Oxydeur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 27 (5d8 + 5)<br><strong>Speed<\/strong> 40 ft<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Iron Scent<\/em><\/strong>. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.<\/p><p><strong><em>Rust Metal<\/em><\/strong>. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p><p><strong><em>Antennae<\/em><\/strong>. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/rustMonster.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"oxydeur","IdVO":"rust-monster","Name":"Rust Monster","NamePHB":"Rust Monster","NameVO":"Oxydeur","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) piercing damage.<\/p>","<p><strong><em>Antennae<\/em><\/strong>. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.<\/p>"],"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 27 (5d8 + 5)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/rustMonster.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 11","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Iron Scent<\/em><\/strong>. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.<\/p>","<p><strong><em>Rust Metal<\/em><\/strong>. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.<\/p>"],"Speed":" 40 ft","Strength":"13 (+1) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Panther<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=panthere\">Panthère<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 13 (3d8)<br><strong>Speed<\/strong> 50 ft., climb 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4, Stealth +6<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The panther has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Pounce<\/em><\/strong>. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"panthere","IdVO":"panther","Name":"Panther","NamePHB":"Panther","NameVO":"Panthère","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/4 (50 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 13 (3d8)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Medium","Skills":" Perception +4, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The panther has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Pounce<\/em><\/strong>. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.<\/p>"],"Speed":" 50 ft., climb 40 ft.","Strength":"14 (+2) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Octopus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=pieuvre\">Pieuvre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 3 (1d6)<br><strong>Speed<\/strong> 5 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Stealth +4<br><strong>Senses<\/strong> darkvision 30 ft., passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hold Breath<\/em><\/strong>. While out of water, the octopus can hold its breath for 30 minutes.<\/p><p><strong><em>Underwater Camouflage<\/em><\/strong>. The octopus has advantage on Dexterity (Stealth) checks made while underwater.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The octopus can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Tentacles<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.<\/p><p><strong><em>Ink Cloud (Recharges after a Short or Long Rest)<\/em><\/strong>. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"pieuvre","IdVO":"octopus","Name":"Octopus","NamePHB":"Octopus","NameVO":"Pieuvre","Actions":["<p><strong><em>Tentacles<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.<\/p>","<p><strong><em>Ink Cloud (Recharges after a Short or Long Rest)<\/em><\/strong>. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 3 (1d6)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 12","Size":"Small","Skills":" Perception +2, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hold Breath<\/em><\/strong>. While out of water, the octopus can hold its breath for 30 minutes.<\/p>","<p><strong><em>Underwater Camouflage<\/em><\/strong>. The octopus has advantage on Dexterity (Stealth) checks made while underwater.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The octopus can breathe only underwater.<\/p>"],"Speed":" 5 ft., swim 30 ft.","Strength":"4 (-3) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Octopus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=pieuvre-geante\">Pieuvre géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 52 (8d10 + 8)<br><strong>Speed<\/strong> 10 ft., swim 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4, Stealth +5<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hold Breath<\/em><\/strong>. While out of water, the octopus can hold its breath for 1 hour.<\/p><p><strong><em>Underwater Camouflage<\/em><\/strong>. The octopus has advantage on Dexterity (Stealth) checks made while underwater.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The octopus can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Tentacles<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.<\/p><p><strong><em>Ink Cloud (Recharges after a Short or Long Rest)<\/em><\/strong>. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/octopus.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"pieuvre-geante","IdVO":"giant-octopus","Name":"Giant Octopus","NamePHB":"Giant Octopus","NameVO":"Pieuvre géante","Actions":["<p><strong><em>Tentacles<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.<\/p>","<p><strong><em>Ink Cloud (Recharges after a Short or Long Rest)<\/em><\/strong>. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11","Challenge":" 1 (200 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 52 (8d10 + 8)","Intelligence":"4 (-3) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/octopus.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":" Perception +4, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hold Breath<\/em><\/strong>. While out of water, the octopus can hold its breath for 1 hour.<\/p>","<p><strong><em>Underwater Camouflage<\/em><\/strong>. The octopus has advantage on Dexterity (Stealth) checks made while underwater.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The octopus can breathe only underwater.<\/p>"],"Speed":" 10 ft., swim 60 ft.","Strength":"17 (+3) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Quipper<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=piranha\">Piranha<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 0 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>2 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Blood Frenzy<\/em><\/strong>. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The quipper can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A quipper is a carnivorous fish with sharp teeth.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/quipper.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"piranha","IdVO":"quipper","Name":"Quipper","NamePHB":"Quipper","NameVO":"Piranha","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 0 (10 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"9 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A quipper is a carnivorous fish with sharp teeth.","Dexterity":"16 (+3) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/quipper.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 8","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Blood Frenzy<\/em><\/strong>. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The quipper can breathe only underwater.<\/p>"],"Speed":" 0 ft., swim 40 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Planetar<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=planetar\">Planétar<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large celestial, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 200 (16d10 + 112)<br><strong>Speed<\/strong> 40 ft., fly 120 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>24 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>24 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>25 (+7) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +12, Wis +11, Cha +12<br><strong>Skills<\/strong> Perception +11<br><strong>Damage Resistances<\/strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 21<br><strong>Languages<\/strong> all, telepathy 120 ft.<br><strong>Challenge<\/strong> 16 (15000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Angelic Weapons<\/em><\/strong>. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).<\/p><p><strong><em>Divine Awareness<\/em><\/strong>. The planetar knows if it hears a lie.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em> (self only)<br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blade-barrier\">blade barrier<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flame-strike\">flame strike<\/a>, raise dead<\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=commune\">commune<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=insect-plague\">insect plague<\/a><\/em><br><p><strong><em>Magic Resistance<\/em><\/strong>. The planetar has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The planetar makes two melee attacks.<\/p><p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.<\/p><p><strong><em>Healing Touch (4\/Day)<\/em><\/strong>. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/planetar.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"planetar","IdVO":"planetar","Name":"Planetar","NamePHB":"Planetar","NameVO":"Planétar","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The planetar makes two melee attacks.<\/p>","<p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. <em>Hit<\/em>: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.<\/p>","<p><strong><em>Healing Touch (4\/Day)<\/em><\/strong>. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.<\/p>"],"Alignment":"lawful good","ArmorClass":" 19 (natural armor)","Challenge":" 16 (15000 XP)","Charisma":"25 (+7) ","ConditionImmunities":null,"Constitution":"24 (+7) ","DamageImmunities":null,"DamageResistances":" radiant; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"20 (+5) ","HitPoints":" 200 (16d10 + 112)","Intelligence":"19 (+4) ","Languages":" all, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/planetar.jpg","Power":null,"SavingThrows":" Con +12, Wis +11, Cha +12","Senses":" truesight 120 ft., passive Perception 21","Size":"Large","Skills":" Perception +11","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Angelic Weapons<\/em><\/strong>. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).<\/p>","<p><strong><em>Divine Awareness<\/em><\/strong>. The planetar knows if it hears a lie.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em>"," (self only)","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blade-barrier\">blade barrier<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=flame-strike\">flame strike<\/a>, raise dead<\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=commune\">commune<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=insect-plague\">insect plague<\/a><\/em>","<br \/>","<p><strong><em>Magic Resistance<\/em><\/strong>. The planetar has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 40 ft., fly 120 ft.","Strength":"24 (+7) ","Type":"celestial","Wisdom":"22 (+6) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Plesiosaurus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=plesiosaure\">Plésiosaure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 68 (8d10 + 24)<br><strong>Speed<\/strong> 20 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hold Breath<\/em><\/strong>. The plesiosaurus can hold its breath for 1 hour.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 14 (3d6 + 4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">This predatory marine reptile and cousin to the dinosaurs attacks any creature it encounters. Its long, flexible neck lets it twist in any direction to deliver a powerful bite.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/plesiosaurus.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"plesiosaure","IdVO":"plesiosaurus","Name":"Plesiosaurus","NamePHB":"Plesiosaurus","NameVO":"Plésiosaure","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 14 (3d6 + 4) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"This predatory marine reptile and cousin to the dinosaurs attacks any creature it encounters. Its long, flexible neck lets it twist in any direction to deliver a powerful bite.","Dexterity":"15 (+2) ","HitPoints":" 68 (8d10 + 24)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/plesiosaurus.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hold Breath<\/em><\/strong>. The plesiosaurus can hold its breath for 1 hour.<\/p>"],"Speed":" 20 ft., swim 40 ft.","Strength":"18 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Pony<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=poney\">Poney<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"poney","IdVO":"pony","Name":"Pony","NamePHB":"Pony","NameVO":"Poney","Actions":null,"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 1\/8 (25 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) bludgeoning damage.<\/p>"],"Speed":" 40 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Black Pudding<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=pouding-noir\">Pouding noir<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large ooze, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 7<br><strong>Hit Points<\/strong> 85 (10d10 + 30)<br><strong>Speed<\/strong> 20 ft., climb 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> acid, cold, lightning, slashing<br><strong>Condition Immunities<\/strong> blinded, charmed, deafened, exhaustion, frightened, prone<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amorphous<\/em><\/strong>. The pudding can move through a space as narrow as 1 inch wide without squeezing.<\/p><p><strong><em>Corrosive Form<\/em><\/strong>. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.<\/p><p><strong><em>Spider Climb<\/em><\/strong>. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Split<\/em><\/strong>. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/blackPudding.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"pouding-noir","IdVO":"black-pudding","Name":"Black Pudding","NamePHB":"Black Pudding","NameVO":"Pouding noir","Actions":["<p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.<\/p>","<p><strong><em>Split<\/em><\/strong>. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.<\/p>"],"Alignment":"unaligned","ArmorClass":" 7","Challenge":" 4 (1100 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" acid, cold, lightning, slashing","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"5 (-3) ","HitPoints":" 85 (10d10 + 30)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/blackPudding.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 8","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amorphous<\/em><\/strong>. The pudding can move through a space as narrow as 1 inch wide without squeezing.<\/p>","<p><strong><em>Corrosive Form<\/em><\/strong>. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.<\/p>","<p><strong><em>Spider Climb<\/em><\/strong>. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>"],"Speed":" 20 ft., climb 20 ft.","Strength":"16 (+3) ","Type":"ooze","Wisdom":"6 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Pseudodragon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=pseudodragon\">Pseudodragon<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny dragon, neutral good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 7 (2d4 + 2)<br><strong>Speed<\/strong> 15 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +4<br><strong>Senses<\/strong> blindsight 10 ft., darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> understands Common and Draconic but can't speak<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Senses<\/em><\/strong>. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The pseudodragon has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Limited Telepathy<\/em><\/strong>. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/pseudodragon.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"pseudodragon","IdVO":"pseudodragon","Name":"Pseudodragon","NamePHB":"Pseudodragon","NameVO":"Pseudodragon","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>","<p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.<\/p>"],"Alignment":"neutral good","ArmorClass":" 13 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 7 (2d4 + 2)","Intelligence":"10 (+0) ","Languages":" understands Common and Draconic but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/pseudodragon.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 13","Size":"Tiny","Skills":" Perception +3, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Senses<\/em><\/strong>. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The pseudodragon has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Limited Telepathy<\/em><\/strong>. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.<\/p>"],"Speed":" 15 ft., fly 60 ft.","Strength":"6 (-2) ","Type":"dragon","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Pteranodon<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=pteranodon\">Ptéranodon<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 13 (3d8)<br><strong>Speed<\/strong> 10 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +1<br><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Flyby<\/em><\/strong>. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"pteranodon","IdVO":"pteranodon","Name":"Pteranodon","NamePHB":"Pteranodon","NameVO":"Ptéranodon","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.","Dexterity":"15 (+2) ","HitPoints":" 13 (3d8)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Medium","Skills":" Perception +1","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Flyby<\/em><\/strong>. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach.<\/p>"],"Speed":" 10 ft., fly 60 ft.","Strength":"12 (+1) ","Type":"beast","Wisdom":"9 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Fire Beetle<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=punaise-de-feu-geante\">Punaise de feu géante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 4 (1d6 + 1)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 30 ft., passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Illumination<\/em><\/strong>. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d6 - 1) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A giant fire beetle is a nocturnal creature that features a pair of glowing glands that give off light for 1d6 days after the beetle dies.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/giantFireBeetle.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"punaise-de-feu-geante","IdVO":"giant-fire-beetle","Name":"Giant Fire Beetle","NamePHB":"Giant Fire Beetle","NameVO":"Punaise de feu géante","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d6 - 1) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 0 (10 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A giant fire beetle is a nocturnal creature that features a pair of glowing glands that give off light for 1d6 days after the beetle dies.","Dexterity":"10 (+0) ","HitPoints":" 4 (1d6 + 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantFireBeetle.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft., passive Perception 8","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Illumination<\/em><\/strong>. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<\/p>"],"Speed":" 30 ft.","Strength":"8 (-1) ","Type":"beast","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Pegasus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=pegase\">Pégase<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large celestial, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 59 (7d10 + 21)<br><strong>Speed<\/strong> 60 ft., fly 90 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>13 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Wis +4, Cha +3<br><strong>Skills<\/strong> Perception +6<br><strong>Senses<\/strong> passive Perception 16<br><strong>Languages<\/strong> understands Celestial, Common, Elvish, and Sylvan but can't speak<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The white winged horses known as pegasi soar through the skies, a vision of grace and majesty.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/pegasus.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"pegase","IdVO":"pegasus","Name":"Pegasus","NamePHB":"Pegasus","NameVO":"Pégase","Actions":null,"Alignment":"chaotic good","ArmorClass":" 12","Challenge":" 2 (450 XP)","Charisma":"13 (+1) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"The white winged horses known as pegasi soar through the skies, a vision of grace and majesty.","Dexterity":"15 (+2) ","HitPoints":" 59 (7d10 + 21)","Intelligence":"10 (+0) ","Languages":" understands Celestial, Common, Elvish, and Sylvan but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/pegasus.jpg","Power":null,"SavingThrows":" Dex +4, Wis +4, Cha +3","Senses":" passive Perception 16","Size":"Large","Skills":" Perception +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p>"],"Speed":" 60 ft., fly 90 ft.","Strength":"18 (+4) ","Type":"celestial","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Quasit<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=quasit\">Quasit<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny fiend (demon, shapechanger), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 7 (3d4)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +5<br><strong>Damage Resistances<\/strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 10<br><strong>Languages<\/strong> Abyssal, Common<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The quasit has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claws (Bite in Beast Form)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p><p><strong><em>Scare (1\/Day)<\/em><\/strong>. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.<\/p><p><strong><em>Invisibility<\/em><\/strong>. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/quasit.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"quasit","IdVO":"quasit","Name":"Quasit","NamePHB":"Quasit","NameVO":"Quasit","Actions":["<p><strong><em>Claws (Bite in Beast Form)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>","<p><strong><em>Scare (1\/Day)<\/em><\/strong>. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.<\/p>","<p><strong><em>Invisibility<\/em><\/strong>. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 13","Challenge":" 1 (200 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" poison","DamageResistances":" cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 7 (3d4)","Intelligence":"7 (-2) ","Languages":" Abyssal, Common","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/quasit.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 10","Size":"Tiny fiend (demon,","Skills":" Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The quasit has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 40 ft.","Strength":"5 (-3) ","Type":"shapechanger)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Rakshasa<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=rakshasa\">Rakshasa<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 110 (13d8 + 52)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>20 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +10, Insight +8<br><strong>Damage vulnerabilities<\/strong> piercing from magic weapons wielded by good creatures<br><strong>Damage Immunities<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> Common, Infernal<br><strong>Challenge<\/strong> 13 (10000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Limited Magic Immunity<\/em><\/strong>. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a><\/em><br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dominate-person\">dominate person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fly\">fly<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=true-seeing\">true seeing<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The rakshasa makes two claw attacks.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell or similar magic.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/rakshasa.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"rakshasa","IdVO":"rakshasa","Name":"Rakshasa","NamePHB":"Rakshasa","NameVO":"Rakshasa","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The rakshasa makes two claw attacks.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=remove-curse\">remove curse<\/a><\/em> spell or similar magic.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 16 (natural armor)","Challenge":" 13 (10000 XP)","Charisma":"20 (+5) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageResistances":null,"DamageVulnerabilities":" piercing from magic weapons wielded by good creatures","Description":"","Dexterity":"17 (+3) ","HitPoints":" 110 (13d8 + 52)","Intelligence":"13 (+1) ","Languages":" Common, Infernal","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/rakshasa.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Medium","Skills":" Deception +10, Insight +8","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Limited Magic Immunity<\/em><\/strong>. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-thoughts\">detect thoughts<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=disguise-self\">disguise self<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=mage-hand\">mage hand<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=minor-illusion\">minor illusion<\/a><\/em>","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=charm-person\">charm person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=suggestion\">suggestion<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dominate-person\">dominate person<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=fly\">fly<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=true-seeing\">true seeing<\/a><\/em>","<br \/>"],"Speed":" 40 ft.","Strength":"14 (+2) ","Type":"fiend","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Rat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=rat\">Rat<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 30 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The rat has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/rat.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"rat","IdVO":"rat","Name":"Rat","NamePHB":"Rat","NameVO":"Rat","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 0 (10 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"9 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/rat.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 10","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The rat has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 20 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Rat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=rat-geant\">Rat géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 7 (2d6)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The rat has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"rat-geant","IdVO":"giant-rat","Name":"Giant Rat","NamePHB":"Giant Rat","NameVO":"Rat géant","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/8 (25 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 7 (2d6)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The rat has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 30 ft.","Strength":"7 (-2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Wererat<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=rat-garou\">Rat-garou<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (human, shapechanger), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 33 (6d8 + 6)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Stealth +4<br><strong>Damage Immunities<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<br><strong>Senses<\/strong> darkvision 60 ft. (rat form only), passive Perception 12<br><strong>Languages<\/strong> Common (can't speak in rat form)<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Keen Smell<\/em><\/strong>. The wererat has advantage on Wisdom (Perception) checks that rely on smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. The wererat makes two attacks, only one of which can be a bite.<\/p><p><strong><em>Bite (Rat or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.<\/p><p><strong><em>Shortsword (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Hand Crossbow (Humanoid or Hybrid Form Only)<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wereRat.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"rat-garou","IdVO":"wererat","Name":"Wererat","NamePHB":"Wererat","NameVO":"Rat-garou","Actions":["<p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. The wererat makes two attacks, only one of which can be a bite.<\/p>","<p><strong><em>Bite (Rat or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.<\/p>","<p><strong><em>Shortsword (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Hand Crossbow (Humanoid or Hybrid Form Only)<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 12","Challenge":" 2 (450 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":" bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 33 (6d8 + 6)","Intelligence":"11 (+0) ","Languages":" Common (can't speak in rat form)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wereRat.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft. (rat form only), passive Perception 12","Size":"Medium humanoid (human,","Skills":" Perception +2, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Keen Smell<\/em><\/strong>. The wererat has advantage on Wisdom (Perception) checks that rely on smell.<\/p>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"shapechanger)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Reef Shark<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=requin-de-recif\">Requin de récif<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 22 (4d8 + 4)<br><strong>Speed<\/strong> 0 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> blindsight 30 ft., passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Pack Tactics<\/em><\/strong>. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The shark can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Reef sharks measure 6 to 10 feet long, and inhabit shallow waters and coral reefs.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"requin-de-recif","IdVO":"reef-shark","Name":"Reef Shark","NamePHB":"Reef Shark","NameVO":"Requin de récif","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Reef sharks measure 6 to 10 feet long, and inhabit shallow waters and coral reefs.","Dexterity":"13 (+1) ","HitPoints":" 22 (4d8 + 4)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft., passive Perception 12","Size":"Medium","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Pack Tactics<\/em><\/strong>. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The shark can breathe only underwater.<\/p>"],"Speed":" 0 ft., swim 40 ft.","Strength":"14 (+2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Shark<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=requin-geant\">Requin géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 126 (11d12 + 55)<br><strong>Speed<\/strong> 0 ft., swim 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> blindsight 60 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Blood Frenzy<\/em><\/strong>. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The shark can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (3d10 + 6) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A giant shark is 30 feet long and normally found in deep oceans.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"requin-geant","IdVO":"giant-shark","Name":"Giant Shark","NamePHB":"Giant Shark","NameVO":"Requin géant","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (3d10 + 6) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A giant shark is 30 feet long and normally found in deep oceans.","Dexterity":"11 (+0) ","HitPoints":" 126 (11d12 + 55)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft., passive Perception 13","Size":"Huge","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Blood Frenzy<\/em><\/strong>. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The shark can breathe only underwater.<\/p>"],"Speed":" 0 ft., swim 50 ft.","Strength":"23 (+6) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Hunter Shark<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=requin-chasseur\">Requin-chasseur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 45 (6d10 + 12)<br><strong>Speed<\/strong> 0 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> blindsight 30 ft., passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Blood Frenzy<\/em><\/strong>. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p><p><strong><em>Water Breathing<\/em><\/strong>. The shark can breathe only underwater.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A hunter shark is 15 to 20 feet long, and usually hunts alone in deep waters.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"requin-chasseur","IdVO":"hunter-shark","Name":"Hunter Shark","NamePHB":"Hunter Shark","NameVO":"Requin-chasseur","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A hunter shark is 15 to 20 feet long, and usually hunts alone in deep waters.","Dexterity":"13 (+1) ","HitPoints":" 45 (6d10 + 12)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft., passive Perception 12","Size":"Large","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Blood Frenzy<\/em><\/strong>. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p>","<p><strong><em>Water Breathing<\/em><\/strong>. The shark can breathe only underwater.<\/p>"],"Speed":" 0 ft., swim 40 ft.","Strength":"18 (+4) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Rhinoceros<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=rhinoceros\">Rhinocéros<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 45 (6d10 + 12)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"rhinoceros","IdVO":"rhinoceros","Name":"Rhinoceros","NamePHB":"Rhinoceros","NameVO":"Rhinocéros","Actions":["<p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"8 (-1) ","HitPoints":" 45 (6d10 + 12)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<\/p>"],"Speed":" 40 ft.","Strength":"21 (+5) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Roc<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=roc\">Roc<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 248 (16d20 + 80)<br><strong>Speed<\/strong> 20 ft., fly 120 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>28 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4, Con +9, Wis +4, Cha +3<br><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 11 (7200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight<\/em><\/strong>. The roc has advantage on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The roc makes two attacks: one with its beak and one with its talons.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 27 (4d8 + 9) piercing damage.<\/p><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. <em>Hit<\/em>: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/roc.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"roc","IdVO":"roc","Name":"Roc","NamePHB":"Roc","NameVO":"Roc","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The roc makes two attacks: one with its beak and one with its talons.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. <em>Hit<\/em>: 27 (4d8 + 9) piercing damage.<\/p>","<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. <em>Hit<\/em>: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.<\/p>"],"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 11 (7200 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 248 (16d20 + 80)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/roc.jpg","Power":null,"SavingThrows":" Dex +4, Con +9, Wis +4, Cha +3","Senses":" passive Perception 14","Size":"Gargantuan","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight<\/em><\/strong>. The roc has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 20 ft., fly 120 ft.","Strength":"28 (+9) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Commoner<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=roturier\">Roturier<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 4 (1d8)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"roturier","IdVO":"commoner","Name":"Commoner","NamePHB":"Commoner","NameVO":"Roturier","Actions":null,"Alignment":"any alignment","ArmorClass":" 10","Challenge":" 0 (10 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.","Dexterity":"10 (+0) ","HitPoints":" 4 (1d8)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Medium humanoid (any","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Club<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Remorhaz<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=remorhaz\">Rémorhaz<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 195 (17d12 + 85)<br><strong>Speed<\/strong> 30 ft., burrow 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>24 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> cold, fire<br><strong>Senses<\/strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 11 (7200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Heated Body<\/em><\/strong>. A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.<\/p><p><strong><em>Swallow<\/em><\/strong>. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/remorhaz.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"remorhaz","IdVO":"remorhaz","Name":"Remorhaz","NamePHB":"Remorhaz","NameVO":"Rémorhaz","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. <em>Hit<\/em>: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.<\/p>","<p><strong><em>Swallow<\/em><\/strong>. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 17 (natural armor)","Challenge":" 11 (7200 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":" cold, fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 195 (17d12 + 85)","Intelligence":"4 (-3) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/remorhaz.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., tremorsense 60 ft., passive Perception 10","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Heated Body<\/em><\/strong>. A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.<\/p>"],"Speed":" 30 ft., burrow 20 ft.","Strength":"24 (+7) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Sahuagin<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=sahuagin\">Sahuagin<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (sahuagin), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 22 (4d8 + 4)<br><strong>Speed<\/strong> 30 ft., swim 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 15<br><strong>Languages<\/strong> Sahuagin<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Blood Frenzy<\/em><\/strong>. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p><p><strong><em>Limited Amphibiousness<\/em><\/strong>. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.<\/p><p><strong><em>Shark Telepathy<\/em><\/strong>. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) slashing damage.<\/p><p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/sahuagin.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"sahuagin","IdVO":"sahuagin","Name":"Sahuagin","NamePHB":"Sahuagin","NameVO":"Sahuagin","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 3 (1d4 + 1) slashing damage.<\/p>","<p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 12 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 22 (4d8 + 4)","Intelligence":"12 (+1) ","Languages":" Sahuagin","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/sahuagin.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 120 ft., passive Perception 15","Size":"Medium humanoid","Skills":" Perception +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Blood Frenzy<\/em><\/strong>. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.<\/p>","<p><strong><em>Limited Amphibiousness<\/em><\/strong>. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.<\/p>","<p><strong><em>Shark Telepathy<\/em><\/strong>. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.<\/p>"],"Speed":" 30 ft., swim 40 ft.","Strength":"13 (+1) ","Type":"(sahuagin)","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Salamander<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=salamandre\">Salamandre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large elemental, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 90 (12d10 + 24)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage vulnerabilities<\/strong> cold<br><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Ignan<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Heated Body<\/em><\/strong>. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.<\/p><p><strong><em>Heated Weapons<\/em><\/strong>. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The salamander makes two attacks: one with its spear and one with its tail.<\/p><p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft.\/60 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/salamander.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"salamandre","IdVO":"salamander","Name":"Salamander","NamePHB":"Salamander","NameVO":"Salamandre","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The salamander makes two attacks: one with its spear and one with its tail.<\/p>","<p><strong><em>Spear<\/em><\/strong>. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft.\/60 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 15 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" fire","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":" cold","Description":"","Dexterity":"14 (+2) ","HitPoints":" 90 (12d10 + 24)","Intelligence":"11 (+0) ","Languages":" Ignan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/salamander.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Heated Body<\/em><\/strong>. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.<\/p>","<p><strong><em>Heated Weapons<\/em><\/strong>. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Boar<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=sanglier\">Sanglier<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p><p><strong><em>Relentless (Recharges after a Short or Long Rest)<\/em><\/strong>. If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Tusk<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"sanglier","IdVO":"boar","Name":"Boar","NamePHB":"Boar","NameVO":"Sanglier","Actions":["<p><strong><em>Tusk<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 11 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 9","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Relentless (Recharges after a Short or Long Rest)<\/em><\/strong>. If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.<\/p>"],"Speed":" 40 ft.","Strength":"13 (+1) ","Type":"beast","Wisdom":"9 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Boar<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=sanglier-geant\">Sanglier géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 42 (5d10 + 15)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p><p><strong><em>Relentless (Recharges after a Short or Long Rest)<\/em><\/strong>. If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Tusk<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"sanglier-geant","IdVO":"giant-boar","Name":"Giant Boar","NamePHB":"Giant Boar","NameVO":"Sanglier géant","Actions":["<p><strong><em>Tusk<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 42 (5d10 + 15)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 8","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Relentless (Recharges after a Short or Long Rest)<\/em><\/strong>. If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.<\/p>"],"Speed":" 40 ft.","Strength":"17 (+3) ","Type":"beast","Wisdom":"7 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Wereboar<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=sanglier-garou\">Sanglier-garou<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (human, shapechanger), neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10 in humanoid form, 11 (natural armor) in boar or hybrid form<br><strong>Hit Points<\/strong> 78 (12d8 + 24)<br><strong>Speed<\/strong> 30 ft. (40 ft. in boar form)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Damage Immunities<\/strong> bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> Common (can't speak in boar form)<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Charge (Boar or Hybrid Form Only)<\/em><\/strong>. If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p><p><strong><em>Relentless (Recharges after a Short or Long Rest)<\/em><\/strong>. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. The wereboar makes two attacks, only one of which can be with its tusks.<\/p><p><strong><em>Maul (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage.<\/p><p><strong><em>Tusks (Boar or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wereBoar.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"sanglier-garou","IdVO":"wereboar","Name":"Wereboar","NamePHB":"Wereboar","NameVO":"Sanglier-garou","Actions":["<p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. The wereboar makes two attacks, only one of which can be with its tusks.<\/p>","<p><strong><em>Maul (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage.<\/p>","<p><strong><em>Tusks (Boar or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 10 in humanoid form, 11 (natural armor) in boar or hybrid form","Challenge":" 4 (1100 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 78 (12d8 + 24)","Intelligence":"10 (+0) ","Languages":" Common (can't speak in boar form)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wereBoar.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium humanoid (human,","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Charge (Boar or Hybrid Form Only)<\/em><\/strong>. If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Relentless (Recharges after a Short or Long Rest)<\/em><\/strong>. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.<\/p>"],"Speed":" 30 ft. (40 ft. in boar form)","Strength":"17 (+3) ","Type":"shapechanger)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Satyr<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=satyre\">Satyre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fey, chaotic neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (leather armor)<br><strong>Hit Points<\/strong> 31 (7d8)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>14 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2, Performance +6, Stealth +5<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> Common, Elvish, Sylvan<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Magic Resistance<\/em><\/strong>. The satyr has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) bludgeoning damage.<\/p><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p><p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/satyr.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"satyre","IdVO":"satyr","Name":"Satyr","NamePHB":"Satyr","NameVO":"Satyre","Actions":["<p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (2d4 + 1) bludgeoning damage.<\/p>","<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p>","<p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p>"],"Alignment":"chaotic neutral","ArmorClass":" 14 (leather armor)","Challenge":" 1\/2 (100 XP)","Charisma":"14 (+2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.","Dexterity":"16 (+3) ","HitPoints":" 31 (7d8)","Intelligence":"12 (+1) ","Languages":" Common, Elvish, Sylvan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/satyr.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium","Skills":" Perception +2, Performance +6, Stealth +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Magic Resistance<\/em><\/strong>. The satyr has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 40 ft.","Strength":"12 (+1) ","Type":"fey","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Scorpion<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=scorpion\">Scorpion<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11 (natural armor)<br><strong>Hit Points<\/strong> 1 (1d4 - 1)<br><strong>Speed<\/strong> 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>2 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 10 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"scorpion","IdVO":"scorpion","Name":"Scorpion","NamePHB":"Scorpion","NameVO":"Scorpion","Actions":null,"Alignment":"unaligned","ArmorClass":" 11 (natural armor)","Challenge":" 0 (10 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 9","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 10 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Scorpion<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=scorpion-geant\">Scorpion géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 52 (7d10 + 14)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 60 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The scorpion makes three attacks: two with its claws and one with its sting.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.<\/p><p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"scorpion-geant","IdVO":"giant-scorpion","Name":"Giant Scorpion","NamePHB":"Giant Scorpion","NameVO":"Scorpion géant","Actions":null,"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"13 (+1) ","HitPoints":" 52 (7d10 + 14)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft., passive Perception 9","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The scorpion makes three attacks: two with its claws and one with its sting.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.<\/p>","<p><strong><em>Sting<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 40 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"9 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Constrictor Snake<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=serpent-constricteur\">Serpent constricteur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 13 (2d10 + 2)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 10 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"serpent-constricteur","IdVO":"constrictor-snake","Name":"Constrictor Snake","NamePHB":"Constrictor Snake","NameVO":"Serpent constricteur","Actions":null,"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1\/4 (50 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 13 (2d10 + 2)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Constrictor Snake<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=serpent-constricteur-geant\">Serpent constricteur géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 60 (8d12 + 8)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> blindsight 10 ft., passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p><p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"serpent-constricteur-geant","IdVO":"giant-constrictor-snake","Name":"Giant Constrictor Snake","NamePHB":"Giant Constrictor Snake","NameVO":"Serpent constricteur géant","Actions":null,"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 2 (450 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 60 (8d12 + 8)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 12","Size":"Huge","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p>","<p><strong><em>Constrict<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Poisonous Snake<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=serpent-venimeux\">Serpent venimeux<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 2 (1d4)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 10 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"serpent-venimeux","IdVO":"poisonous-snake","Name":"Poisonous Snake","NamePHB":"Poisonous Snake","NameVO":"Serpent venimeux","Actions":null,"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 1\/8 (25 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 2 (1d4)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 10","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Poisonous Snake<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=serpent-venimeux-geant\">Serpent venimeux géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 30 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>3 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> blindsight 10 ft., passive Perception 12<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"serpent-venimeux-geant","IdVO":"giant-poisonous-snake","Name":"Giant Poisonous Snake","NamePHB":"Giant Poisonous Snake","NameVO":"Serpent venimeux géant","Actions":null,"Alignment":"unaligned","ArmorClass":" 14","Challenge":" 1\/4 (50 XP)","Charisma":"3 (-4) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"18 (+4) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 12","Size":"Medium","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., swim 30 ft.","Strength":"10 (+0) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Flying Snake<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=serpent-volant\">Serpent volant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14<br><strong>Hit Points<\/strong> 5 (2d4)<br><strong>Speed<\/strong> 30 ft., fly 60 ft., swim 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> blindsight 10 ft., passive Perception 11<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Flyby<\/em><\/strong>. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage plus 7 (3d4) poison damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A flying snake is a brightly colored, winged serpent found in remote jungles.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/flyingSnake.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"serpent-volant","IdVO":"flying-snake","Name":"Flying Snake","NamePHB":"Flying Snake","NameVO":"Serpent volant","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 1 piercing damage plus 7 (3d4) poison damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 14","Challenge":" 1\/8 (25 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A flying snake is a brightly colored, winged serpent found in remote jungles.","Dexterity":"18 (+4) ","HitPoints":" 5 (2d4)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/flyingSnake.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., passive Perception 11","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Flyby<\/em><\/strong>. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.<\/p>"],"Speed":" 30 ft., fly 60 ft., swim 30 ft.","Strength":"4 (-3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Ape<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=singe-geant\">Singe géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 157 (15d12 + 60)<br><strong>Speed<\/strong> 40 ft., climb 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Athletics +9, Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 7 (2900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The ape makes two fist attacks.<\/p><p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (3d10 + 6) bludgeoning damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 50\/100 ft., one target. <em>Hit<\/em>: 30 (7d6 + 6) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"singe-geant","IdVO":"giant-ape","Name":"Giant Ape","NamePHB":"Giant Ape","NameVO":"Singe géant","Actions":null,"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 7 (2900 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 157 (15d12 + 60)","Intelligence":"7 (-2) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Huge","Skills":" Athletics +9, Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The ape makes two fist attacks.<\/p>","<p><strong><em>Fist<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (3d10 + 6) bludgeoning damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +9 to hit, range 50\/100 ft., one target. <em>Hit<\/em>: 30 (7d6 + 6) bludgeoning damage.<\/p>"],"Speed":" 40 ft., climb 40 ft.","Strength":"23 (+6) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Solar<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=solar\">Solar<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large celestial, lawful good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 21 (natural armor)<br><strong>Hit Points<\/strong> 243 (18d10 + 144)<br><strong>Speed<\/strong> 50 ft., fly 150 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>26 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>26 (+8) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>30 (+10) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Int +14, Wis +14, Cha +17<br><strong>Skills<\/strong> Perception +14<br><strong>Damage Resistances<\/strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> necrotic, poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, frightened, poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 24<br><strong>Languages<\/strong> all, telepathy 120 ft.<br><strong>Challenge<\/strong> 21 (33000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Angelic Weapons<\/em><\/strong>. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).<\/p><p><strong><em>Divine Awareness<\/em><\/strong>. The solar knows if it hears a lie.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em> (self only)<br>3\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blade-barrier\">blade barrier<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=resurrection\">resurrection<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=commune\">commune<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a><\/em><br><p><strong><em>Magic Resistance<\/em><\/strong>. The solar has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The solar makes two greatsword attacks.<\/p><p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.<\/p><p><strong><em>Slaying Longbow<\/em><\/strong>. Ranged Weapon Attack: +13 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.<\/p><p><strong><em>Flying Sword<\/em><\/strong>. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.<\/p><p><strong><em>Healing Touch (4\/Day)<\/em><\/strong>. The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Teleport<\/em><\/strong>. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p><p><strong><em>Searing Burst (Costs 2 Actions)<\/em><\/strong>. The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.<\/p><p><strong><em>Blinding Gaze (Costs 3 Actions)<\/em><\/strong>. The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a><\/em> spell removes the blindness.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/solar.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"solar","IdVO":"solar","Name":"Solar","NamePHB":"Solar","NameVO":"Solar","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The solar makes two greatsword attacks.<\/p>","<p><strong><em>Greatsword<\/em><\/strong>. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. <em>Hit<\/em>: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.<\/p>","<p><strong><em>Slaying Longbow<\/em><\/strong>. Ranged Weapon Attack: +13 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.<\/p>","<p><strong><em>Flying Sword<\/em><\/strong>. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.<\/p>","<p><strong><em>Healing Touch (4\/Day)<\/em><\/strong>. The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.<\/p>"],"Alignment":"lawful good","ArmorClass":" 21 (natural armor)","Challenge":" 21 (33000 XP)","Charisma":"30 (+10) ","ConditionImmunities":null,"Constitution":"26 (+8) ","DamageImmunities":" necrotic, poison","DamageResistances":" radiant; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"22 (+6) ","HitPoints":" 243 (18d10 + 144)","Intelligence":"25 (+7) ","Languages":" all, telepathy 120 ft.","Legendary":null,"LegendaryActions":["<p>The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Teleport<\/em><\/strong>. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p>","<p><strong><em>Searing Burst (Costs 2 Actions)<\/em><\/strong>. The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.<\/p>","<p><strong><em>Blinding Gaze (Costs 3 Actions)<\/em><\/strong>. The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a><\/em> spell removes the blindness.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/solar.jpg","Power":null,"SavingThrows":" Int +14, Wis +14, Cha +17","Senses":" truesight 120 ft., passive Perception 24","Size":"Large","Skills":" Perception +14","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Angelic Weapons<\/em><\/strong>. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).<\/p>","<p><strong><em>Divine Awareness<\/em><\/strong>. The solar knows if it hears a lie.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-evil-and-good\">detect evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a><\/em>"," (self only)","<br \/>","3\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=blade-barrier\">blade barrier<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-evil-and-good\">dispel evil and good<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=resurrection\">resurrection<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=commune\">commune<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=control-weather\">control weather<\/a><\/em>","<br \/>","<p><strong><em>Magic Resistance<\/em><\/strong>. The solar has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 50 ft., fly 150 ft.","Strength":"26 (+8) ","Type":"celestial","Wisdom":"25 (+7) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Specter<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=spectre\">Spectre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 22 (5d8)<br><strong>Speed<\/strong> 0 ft., fly 50 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> necrotic, poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> understands the languages it knew in life but can't speak<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Incorporeal Movement<\/em><\/strong>. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p><p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Life Drain<\/em><\/strong>. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/spectre.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"spectre","IdVO":"specter","Name":"Specter","NamePHB":"Specter","NameVO":"Spectre","Actions":["<p><strong><em>Life Drain<\/em><\/strong>. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 12","Challenge":" 1 (200 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":" necrotic, poison","DamageResistances":" acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 22 (5d8)","Intelligence":"10 (+0) ","Languages":" understands the languages it knew in life but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/spectre.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Incorporeal Movement<\/em><\/strong>. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p>","<p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 0 ft., fly 50 ft. (hover)","Strength":"1 (-5) ","Type":"undead","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Skeleton<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=squelette\">Squelette<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (armor scraps)<br><strong>Hit Points<\/strong> 13 (2d8 + 4)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage vulnerabilities<\/strong> bludgeoning<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> understands the languages it knew in life but can't speak<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/skeleton.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"squelette","IdVO":"skeleton","Name":"Skeleton","NamePHB":"Skeleton","NameVO":"Squelette","Actions":null,"Alignment":"lawful evil","ArmorClass":" 13 (armor scraps)","Challenge":" 1\/4 (50 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":" bludgeoning","Description":"","Dexterity":"14 (+2) ","HitPoints":" 13 (2d8 + 4)","Intelligence":"6 (-2) ","Languages":" understands the languages it knew in life but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/skeleton.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Shortbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 80\/320 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"undead","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Warhorse Skeleton<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=cheval-de-guerre-squelette\">Cheval de guerre squelette<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large undead, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (barding scraps)<br><strong>Hit Points<\/strong> 22 (3d10 + 6)<br><strong>Speed<\/strong> 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage vulnerabilities<\/strong> bludgeoning<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"cheval-de-guerre-squelette","IdVO":"warhorse-skeleton","Name":"Warhorse Skeleton","NamePHB":"Warhorse Skeleton","NameVO":"Cheval de guerre squelette","Actions":null,"Alignment":"lawful evil","ArmorClass":" 13 (barding scraps)","Challenge":" 1\/2 (100 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":" bludgeoning","Description":"","Dexterity":"12 (+1) ","HitPoints":" 22 (3d10 + 6)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p>"],"Speed":" 60 ft.","Strength":"18 (+4) ","Type":"undead","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Minotaur Skeleton<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=minotaure-squelette\">Minotaure squelette<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large undead, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 67 (9d10 + 18)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage vulnerabilities<\/strong> bludgeoning<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> understands Abyssal but can't speak<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (2d12 + 4) slashing damage.<\/p><p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/minotaurSkeleton.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"minotaure-squelette","IdVO":"minotaur-skeleton","Name":"Minotaur Skeleton","NamePHB":"Minotaur Skeleton","NameVO":"Minotaure squelette","Actions":["<p><strong><em>Greataxe<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 17 (2d12 + 4) slashing damage.<\/p>","<p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) piercing damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 12 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":" bludgeoning","Description":"","Dexterity":"11 (+0) ","HitPoints":" 67 (9d10 + 18)","Intelligence":"6 (-2) ","Languages":" understands Abyssal but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/minotaurSkeleton.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.<\/p>"],"Speed":" 40 ft.","Strength":"18 (+4) ","Type":"undead","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Stirge<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=stirge\">Stirge<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Tiny beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 2 (1d4)<br><strong>Speed<\/strong> 10 ft., fly 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>4 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> darkvision 60 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/8 (25 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Blood Drain<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/stirge.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"stirge","IdVO":"stirge","Name":"Stirge","NamePHB":"Stirge","NameVO":"Stirge","Actions":null,"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 1\/8 (25 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.","Dexterity":"16 (+3) ","HitPoints":" 2 (1d4)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/stirge.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 9","Size":"Tiny","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Blood Drain<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.<\/p>"],"Speed":" 10 ft., fly 40 ft.","Strength":"4 (-3) ","Type":"beast","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Succubus<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=succube\">Succube<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend (shapechanger), neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 66 (12d8 + 12)<br><strong>Speed<\/strong> 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>20 (+5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7<br><strong>Damage Resistances<\/strong> cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 15<br><strong>Languages<\/strong> Abyssal, Common, Infernal, telepathy 60 ft.<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Telepathic Bond<\/em><\/strong>. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.<\/p><p><strong><em>Shapechanger<\/em><\/strong>. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Claw (Fiend Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p><p><strong><em>Charm<\/em><\/strong>. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.<\/p><p><strong><em>Draining Kiss<\/em><\/strong>. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p><p><strong><em>Etherealness<\/em><\/strong>. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/succubus.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"succube","IdVO":"succubus","Name":"Succubus","NamePHB":"Succubus","NameVO":"Succube","Actions":["<p><strong><em>Claw (Fiend Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p>","<p><strong><em>Charm<\/em><\/strong>. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.<\/p>","<p><strong><em>Draining Kiss<\/em><\/strong>. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p>","<p><strong><em>Etherealness<\/em><\/strong>. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 15 (natural armor)","Challenge":" 4 (1100 XP)","Charisma":"20 (+5) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":" cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"17 (+3) ","HitPoints":" 66 (12d8 + 12)","Intelligence":"15 (+2) ","Languages":" Abyssal, Common, Infernal, telepathy 60 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/succubus.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 15","Size":"Medium fiend","Skills":" Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Telepathic Bond<\/em><\/strong>. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.<\/p>","<p><strong><em>Shapechanger<\/em><\/strong>. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>"],"Speed":" 30 ft., fly 60 ft.","Strength":"8 (-1) ","Type":"(shapechanger)","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Treant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=sylvanien\">Sylvanien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge plant, chaotic good<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 138 (12d12 + 60)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>23 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>21 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing<br><strong>Damage vulnerabilities<\/strong> fire<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> Common, Druidic, Elvish, Sylvan<br><strong>Challenge<\/strong> 9 (5000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>False Appearance<\/em><\/strong>. While the treant remains motionless, it is indistinguishable from a normal tree.<\/p><p><strong><em>Siege Monster<\/em><\/strong>. The treant deals double damage to objects and structures.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The treant makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 16 (3d6 + 6) bludgeoning damage.<\/p><p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +10 to hit, range 60\/180 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage.<\/p><p><strong><em>Animate Trees (1\/Day)<\/em><\/strong>. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/treant.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"sylvanien","IdVO":"treant","Name":"Treant","NamePHB":"Treant","NameVO":"Sylvanien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The treant makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 16 (3d6 + 6) bludgeoning damage.<\/p>","<p><strong><em>Rock<\/em><\/strong>. Ranged Weapon Attack: +10 to hit, range 60\/180 ft., one target. <em>Hit<\/em>: 28 (4d10 + 6) bludgeoning damage.<\/p>","<p><strong><em>Animate Trees (1\/Day)<\/em><\/strong>. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.<\/p>"],"Alignment":"chaotic good","ArmorClass":" 16 (natural armor)","Challenge":" 9 (5000 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"21 (+5) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing","DamageVulnerabilities":" fire","Description":"","Dexterity":"8 (-1) ","HitPoints":" 138 (12d12 + 60)","Intelligence":"12 (+1) ","Languages":" Common, Druidic, Elvish, Sylvan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/treant.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>False Appearance<\/em><\/strong>. While the treant remains motionless, it is indistinguishable from a normal tree.<\/p>","<p><strong><em>Siege Monster<\/em><\/strong>. The treant deals double damage to objects and structures.<\/p>"],"Speed":" 30 ft.","Strength":"23 (+6) ","Type":"plant","Wisdom":"16 (+3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Rug of Smothering<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=tapis-etouffant\">Tapis étouffant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large construct, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 33 (6d10)<br><strong>Speed<\/strong> 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Immunities<\/strong> poison, psychic<br><strong>Condition Immunities<\/strong> blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 6<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Antimagic Susceptibility<\/em><\/strong>. The rug is incapacitated while in the area of an <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=antimagic-field\">antimagic field<\/a><\/em>. If targeted by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<\/p><p><strong><em>Damage Transfer<\/em><\/strong>. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.<\/p><p><strong><em>False Appearance<\/em><\/strong>. While the rug remains motionless, it is indistinguishable from a normal rug.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Smother<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. <em>Hit<\/em>: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/rugSmothering.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"tapis-etouffant","IdVO":"rug-of-smothering","Name":"Rug of Smothering","NamePHB":"Rug of Smothering","NameVO":"Tapis étouffant","Actions":["<p><strong><em>Smother<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. <em>Hit<\/em>: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 2 (450 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":" poison, psychic","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 33 (6d10)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/rugSmothering.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 6","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Antimagic Susceptibility<\/em><\/strong>. The rug is incapacitated while in the area of an <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=antimagic-field\">antimagic field<\/a><\/em>. If targeted by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<\/p>","<p><strong><em>Damage Transfer<\/em><\/strong>. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.<\/p>","<p><strong><em>False Appearance<\/em><\/strong>. While the rug remains motionless, it is indistinguishable from a normal rug.<\/p>"],"Speed":" 10 ft.","Strength":"17 (+3) ","Type":"construct","Wisdom":"3 (-4) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Tarrasque<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=tarasque\">Tarasque<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan monstrosity (titan), unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 25 (natural armor)<br><strong>Hit Points<\/strong> 676 (33d20 + 330)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>30 (+10) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>30 (+10) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Int +5, Wis +9, Cha +9<br><strong>Damage Immunities<\/strong> fire, poison; bludgeoning, piercing and slashing from nonmagical attacks<br><strong>Condition Immunities<\/strong> charmed, frightened, paralyzed, poisoned<br><strong>Senses<\/strong> blindsight 120 ft., passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 30 (155000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the tarrasque fails a saving throw, it can choose to succeed instead.<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The tarrasque has advantage on saving throws against spells and other magical effects.<\/p><p><strong><em>Reflective Carapace<\/em><\/strong>. Any time the tarrasque is targeted by a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a><\/em> spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.<\/p><p><strong><em>Siege Monster<\/em><\/strong>. The tarrasque deals double damage to objects and structures.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. <em>Hit<\/em>: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. <em>Hit<\/em>: 28 (4d8 + 10) stashing damage.<\/p><p><strong><em>Horns<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. <em>Hit<\/em>: 32 (4d10 + 10) piercing damage.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. <em>Hit<\/em>: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.<\/p><p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw Is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.<\/p><p><strong><em>Swallow<\/em><\/strong>. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes bO (I6d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 30 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Attack<\/em><\/strong>. The tarrasque makes one claw attack or tail attack.<\/p><p><strong><em>Move<\/em><\/strong>. The tarrasque moves up to half its speed.<\/p><p><strong><em>Chomp (Costs 2 actions)<\/em><\/strong>. The tarrasque makes one bite attack or uses its Swallow.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The legendary tarrasque is possibly the most dreaded monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons. It carries itself like a bird of prey, leaning forward and using its powerful lashing tail for balance.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/tarrasque.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"tarasque","IdVO":"tarrasque","Name":"Tarrasque","NamePHB":"Tarrasque","NameVO":"Tarasque","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. <em>Hit<\/em>: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. <em>Hit<\/em>: 28 (4d8 + 10) stashing damage.<\/p>","<p><strong><em>Horns<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. <em>Hit<\/em>: 32 (4d10 + 10) piercing damage.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. <em>Hit<\/em>: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.<\/p>","<p><strong><em>Frightful Presence<\/em><\/strong>. Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw Is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.<\/p>","<p><strong><em>Swallow<\/em><\/strong>. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes bO (I6d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 30 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.<\/p>"],"Alignment":"unaligned","ArmorClass":" 25 (natural armor)","Challenge":" 30 (155000 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"30 (+10) ","DamageImmunities":" fire, poison; bludgeoning, piercing and slashing from nonmagical attacks","DamageResistances":null,"DamageVulnerabilities":null,"Description":"The legendary tarrasque is possibly the most dreaded monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons. It carries itself like a bird of prey, leaning forward and using its powerful lashing tail for balance.","Dexterity":"11 (+0) ","HitPoints":" 676 (33d20 + 330)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":["<p>The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Attack<\/em><\/strong>. The tarrasque makes one claw attack or tail attack.<\/p>","<p><strong><em>Move<\/em><\/strong>. The tarrasque moves up to half its speed.<\/p>","<p><strong><em>Chomp (Costs 2 actions)<\/em><\/strong>. The tarrasque makes one bite attack or uses its Swallow.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/tarrasque.jpg","Power":null,"SavingThrows":" Int +5, Wis +9, Cha +9","Senses":" blindsight 120 ft., passive Perception 10","Size":"Gargantuan monstrosity","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the tarrasque fails a saving throw, it can choose to succeed instead.<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The tarrasque has advantage on saving throws against spells and other magical effects.<\/p>","<p><strong><em>Reflective Carapace<\/em><\/strong>. Any time the tarrasque is targeted by a <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=magic-missile\">magic missile<\/a><\/em> spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.<\/p>","<p><strong><em>Siege Monster<\/em><\/strong>. The tarrasque deals double damage to objects and structures.<\/p>"],"Speed":" 40 ft.","Strength":"30 (+10) ","Type":"(titan)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Shambling Mound<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=tertre-errant\">Tertre errant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large plant, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 136 (16d10 + 48)<br><strong>Speed<\/strong> 20 ft., swim 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +2<br><strong>Damage Resistances<\/strong> cold, fire<br><strong>Damage Immunities<\/strong> lightning<br><strong>Condition Immunities<\/strong> blinded, deafened, exhaustion<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Lightning Absorption<\/em><\/strong>. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p><p><strong><em>Engulf<\/em><\/strong>. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/shamblingMound.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"tertre-errant","IdVO":"shambling-mound","Name":"Shambling Mound","NamePHB":"Shambling Mound","NameVO":"Tertre errant","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p>","<p><strong><em>Engulf<\/em><\/strong>. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.<\/p>"],"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" lightning","DamageResistances":" cold, fire","DamageVulnerabilities":null,"Description":"","Dexterity":"8 (-1) ","HitPoints":" 136 (16d10 + 48)","Intelligence":"5 (-3) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/shamblingMound.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 10","Size":"Large","Skills":" Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Lightning Absorption<\/em><\/strong>. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.<\/p>"],"Speed":" 20 ft., swim 20 ft.","Strength":"18 (+4) ","Type":"plant","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Tigre<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=tigre\">Tigre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 37 (5d10 + 10)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +6<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The tiger has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Pounce<\/em><\/strong>. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"tigre","IdVO":"tigre","Name":"Tigre","NamePHB":"Tigre","NameVO":"Tigre","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 1 (200 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 37 (5d10 + 10)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Large","Skills":" Perception +3, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The tiger has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Pounce<\/em><\/strong>. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.<\/p>"],"Speed":" 40 ft.","Strength":"17 (+3) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Saber-Toothed Tiger<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=tigre-a-dents-de-sabre\">Tigre à dents de sabre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 52 (7d10 + 14)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +6<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The tiger has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Pounce<\/em><\/strong>. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (1d10 + 5) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"tigre-a-dents-de-sabre","IdVO":"saber-toothed-tiger","Name":"Saber-Toothed Tiger","NamePHB":"Saber-Toothed Tiger","NameVO":"Tigre à dents de sabre","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (1d10 + 5) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 12 (2d6 + 5) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 2 (450 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 52 (7d10 + 14)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The tiger has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Pounce<\/em><\/strong>. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.<\/p>"],"Speed":" 40 ft.","Strength":"18 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Weretiger<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=tigre-garou\">Tigre-garou<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (human, shapechanger), neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12<br><strong>Hit Points<\/strong> 120 (16d8 + 48)<br><strong>Speed<\/strong> 30 ft. (40 ft. in tiger form)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +5, Stealth +4<br><strong>Damage Immunities<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 15<br><strong>Languages<\/strong> Common (can't speak in tiger form)<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><p><strong><em>Pounce (Tiger or Hybrid Form Only)<\/em><\/strong>. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.<\/p><p><strong><em>Bite (Tiger or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.<\/p><p><strong><em>Claw (Tiger or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage.<\/p><p><strong><em>Scimitar (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p><p><strong><em>Longbow (Humanoid or Hybrid Form Only)<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wereTiger.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"tigre-garou","IdVO":"weretiger","Name":"Weretiger","NamePHB":"Weretiger","NameVO":"Tigre-garou","Actions":["<p><strong><em>Multiattack (Humanoid or Hybrid Form Only)<\/em><\/strong>. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.<\/p>","<p><strong><em>Bite (Tiger or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.<\/p>","<p><strong><em>Claw (Tiger or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage.<\/p>","<p><strong><em>Scimitar (Humanoid or Hybrid Form Only)<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p>","<p><strong><em>Longbow (Humanoid or Hybrid Form Only)<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 12","Challenge":" 4 (1100 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 120 (16d8 + 48)","Intelligence":"10 (+0) ","Languages":" Common (can't speak in tiger form)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wereTiger.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 15","Size":"Medium humanoid (human,","Skills":" Perception +5, Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<\/p>","<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>","<p><strong><em>Pounce (Tiger or Hybrid Form Only)<\/em><\/strong>. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.<\/p>"],"Speed":" 30 ft. (40 ft. in tiger form)","Strength":"17 (+3) ","Type":"shapechanger)","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Grimlock<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=torve\">Torve<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (grimlock), neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 11<br><strong>Hit Points<\/strong> 11 (2d8 + 2)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Athletics +5, Perception +3, Stealth +3<br><strong>Condition Immunities<\/strong> blinded<br><strong>Senses<\/strong> blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13<br><strong>Languages<\/strong> Undercommon<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Blind Senses<\/em><\/strong>. The grimlock can't use its blindsight while deafened and unable to smell.<\/p><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><p><strong><em>Stone Camouflage<\/em><\/strong>. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Spiked Bone Club<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/grimlock.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"torve","IdVO":"grimlock","Name":"Grimlock","NamePHB":"Grimlock","NameVO":"Torve","Actions":["<p><strong><em>Spiked Bone Club<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 11","Challenge":" 1\/4 (50 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"9 (-1) ","Languages":" Undercommon","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/grimlock.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13","Size":"Medium humanoid","Skills":" Athletics +5, Perception +3, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Blind Senses<\/em><\/strong>. The grimlock can't use its blindsight while deafened and unable to smell.<\/p>","<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>","<p><strong><em>Stone Camouflage<\/em><\/strong>. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"(grimlock)","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Invisible Stalker<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=traqueur-invisible\">Traqueur invisible<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium elemental, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14<br><strong>Hit Points<\/strong> 104 (16d8 + 32)<br><strong>Speed<\/strong> 50 ft., fly 50 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +8, Stealth +10<br><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 18<br><strong>Languages<\/strong> Auran, understands Common but doesn't speak it<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Invisibility<\/em><\/strong>. The stalker is invisible.<\/p><p><strong><em>Faultless Tracker<\/em><\/strong>. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The stalker makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/invisibleStalker.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"traqueur-invisible","IdVO":"invisible-stalker","Name":"Invisible Stalker","NamePHB":"Invisible Stalker","NameVO":"Traqueur invisible","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The stalker makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) bludgeoning damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 14","Challenge":" 6 (2300 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" poison","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"19 (+4) ","HitPoints":" 104 (16d8 + 32)","Intelligence":"10 (+0) ","Languages":" Auran, understands Common but doesn't speak it","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/invisibleStalker.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 18","Size":"Medium","Skills":" Perception +8, Stealth +10","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Invisibility<\/em><\/strong>. The stalker is invisible.<\/p>","<p><strong><em>Faultless Tracker<\/em><\/strong>. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.<\/p>"],"Speed":" 50 ft., fly 50 ft. (hover)","Strength":"16 (+3) ","Type":"elemental","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Triceratops<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=triceratops\">Tricératops<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 95 (10d12 + 30)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Trampling Charge<\/em><\/strong>. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 24 (4d8 + 6) piercing damage.<\/p><p><strong><em>Stomp<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 22 (3d10 + 6) bludgeoning damage<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">One of the most aggressive of the herbivorous dinosaurs, a triceratops possesses great horns and formidable speed, which it uses to gore and trample would-be predators to death.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/triceratops.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"triceratops","IdVO":"triceratops","Name":"Triceratops","NamePHB":"Triceratops","NameVO":"Tricératops","Actions":["<p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. <em>Hit<\/em>: 24 (4d8 + 6) piercing damage.<\/p>","<p><strong><em>Stomp<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 22 (3d10 + 6) bludgeoning damage<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"One of the most aggressive of the herbivorous dinosaurs, a triceratops possesses great horns and formidable speed, which it uses to gore and trample would-be predators to death.","Dexterity":"9 (-1) ","HitPoints":" 95 (10d12 + 30)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/triceratops.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Trampling Charge<\/em><\/strong>. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.<\/p>"],"Speed":" 50 ft.","Strength":"22 (+6) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Troll<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=troll\">Troll<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large giant, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 84 (8d10 + 40)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +2<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> Giant<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Smell<\/em><\/strong>. The troll has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Regeneration<\/em><\/strong>. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The troll makes three attacks: one with its bite and two with its claws.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) piercing damage.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll's flesh.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/troll.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"troll","IdVO":"troll","Name":"Troll","NamePHB":"Troll","NameVO":"Troll","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The troll makes three attacks: one with its bite and two with its claws.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) piercing damage.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) slashing damage.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 15 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll's flesh.","Dexterity":"13 (+1) ","HitPoints":" 84 (8d10 + 40)","Intelligence":"7 (-2) ","Languages":" Giant","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/troll.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Large","Skills":" Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Smell<\/em><\/strong>. The troll has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Regeneration<\/em><\/strong>. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"giant","Wisdom":"9 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Tyrannosaurus Rex<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=tyrannosaure\">Tyrannosaure<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 136 (13d12 + 52)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>25 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>9 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 8 (3900 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.<\/p><p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 20 (3d8 + 7) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">This enormous predatory dinosaur terrorizes all other creatures in its territory. It chases anything it thinks it can eat, and there are few creatures it won't try to devour whole.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/t-rex.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"tyrannosaure","IdVO":"tyrannosaurus-rex","Name":"Tyrannosaurus Rex","NamePHB":"Tyrannosaurus Rex","NameVO":"Tyrannosaure","Actions":null,"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 8 (3900 XP)","Charisma":"9 (-1) ","ConditionImmunities":null,"Constitution":"19 (+4) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"This enormous predatory dinosaur terrorizes all other creatures in its territory. It chases anything it thinks it can eat, and there are few creatures it won't try to devour whole.","Dexterity":"10 (+0) ","HitPoints":" 136 (13d12 + 52)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/t-rex.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Huge","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.<\/p>","<p><strong><em>Tail<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. <em>Hit<\/em>: 20 (3d8 + 7) bludgeoning damage.<\/p>"],"Speed":" 50 ft.","Strength":"25 (+7) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Vampire<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=vampire\">Vampire<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead (shapechanger), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 16 (natural armor)<br><strong>Hit Points<\/strong> 144 (17d8 + 68)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +9, Wis +7, Cha +9<br><strong>Skills<\/strong> Perception +7, Stealth +9<br><strong>Damage Resistances<\/strong> necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 17<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 13 (10000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Shapechanger<\/em><\/strong>. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.<\/p><p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the vampire fails a saving throw, it can choose to succeed instead.<\/p><p><strong><em>Misty Escape<\/em><\/strong>. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.<\/p><p><strong><em>Regeneration<\/em><\/strong>. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<\/p><p><strong><em>Spider Climb<\/em><\/strong>. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Vampire Weaknesses<\/em><\/strong>. The vampire has the following flaws:<\/p><p><strong><em>Forbiddance<\/em><\/strong>. The vampire can't enter a residence without an invitation from one of the occupants.<\/p><p><strong><em>Harmed by Running Water<\/em><\/strong>. The vampire takes 20 acid damage if it ends its turn in running water.<\/p><p><strong><em>Stake to the Heart<\/em><\/strong>. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.<\/p><p><strong><em>Sunlight Hypersensitivity<\/em><\/strong>. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack (Vampire Form Only)<\/em><\/strong>. The vampire makes two attacks, only one of which can be a bite attack.<\/p><p><strong><em>Unarmed Strike (Vampire Form Only)<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).<\/p><p><strong><em>Bite (Bat or Vampire Form Only)<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <em>Hit<\/em>: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.<\/p><p><strong><em>Charm<\/em><\/strong>. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.<\/p><p><strong><em>Children ofthe Night (1\/Day)<\/em><\/strong>. The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.<\/p><div class=\"rub\">LEGENDARY ACTIONS<\/div><p>The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.<\/p><p><strong><em>Move<\/em><\/strong>. The vampire moves up to its speed without provoking opportunity attacks.<\/p><p><strong><em>Unarmed Strike<\/em><\/strong>. The vampire makes one unarmed strike.<\/p><p><strong><em>Bite (Costs 2 Actions)<\/em><\/strong>. The vampire makes one bite attack.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/vampire.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"vampire","IdVO":"vampire","Name":"Vampire","NamePHB":"Vampire","NameVO":"Vampire","Actions":["<p><strong><em>Multiattack (Vampire Form Only)<\/em><\/strong>. The vampire makes two attacks, only one of which can be a bite attack.<\/p>","<p><strong><em>Unarmed Strike (Vampire Form Only)<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).<\/p>","<p><strong><em>Bite (Bat or Vampire Form Only)<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <em>Hit<\/em>: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.<\/p>","<p><strong><em>Charm<\/em><\/strong>. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.<\/p>","<p><strong><em>Children ofthe Night (1\/Day)<\/em><\/strong>. The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 16 (natural armor)","Challenge":" 13 (10000 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":null,"DamageResistances":" necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"18 (+4) ","HitPoints":" 144 (17d8 + 68)","Intelligence":"17 (+3) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":["<p>The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.<\/p>","<p><strong><em>Move<\/em><\/strong>. The vampire moves up to its speed without provoking opportunity attacks.<\/p>","<p><strong><em>Unarmed Strike<\/em><\/strong>. The vampire makes one unarmed strike.<\/p>","<p><strong><em>Bite (Costs 2 Actions)<\/em><\/strong>. The vampire makes one bite attack.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/vampire.jpg","Power":null,"SavingThrows":" Dex +9, Wis +7, Cha +9","Senses":" darkvision 120 ft., passive Perception 17","Size":"Medium undead","Skills":" Perception +7, Stealth +9","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Shapechanger<\/em><\/strong>. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.<\/p>","<p><strong><em>Legendary Resistance (3\/Day)<\/em><\/strong>. If the vampire fails a saving throw, it can choose to succeed instead.<\/p>","<p><strong><em>Misty Escape<\/em><\/strong>. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.<\/p>","<p><strong><em>Regeneration<\/em><\/strong>. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<\/p>","<p><strong><em>Spider Climb<\/em><\/strong>. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Vampire Weaknesses<\/em><\/strong>. The vampire has the following flaws:<\/p>","<p><strong><em>Forbiddance<\/em><\/strong>. The vampire can't enter a residence without an invitation from one of the occupants.<\/p>","<p><strong><em>Harmed by Running Water<\/em><\/strong>. The vampire takes 20 acid damage if it ends its turn in running water.<\/p>","<p><strong><em>Stake to the Heart<\/em><\/strong>. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.<\/p>","<p><strong><em>Sunlight Hypersensitivity<\/em><\/strong>. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.<\/p>"],"Speed":" 30 ft.","Strength":"18 (+4) ","Type":"(shapechanger)","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Vampire Spawn<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=vampirien\">Vampirien<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 82 (11d8 + 33)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>12 (+1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +6, Wis +3<br><strong>Skills<\/strong> Perception +3, Stealth +6<br><strong>Damage Resistances<\/strong> necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Regeneration<\/em><\/strong>. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<\/p><p><strong><em>Spider Climb<\/em><\/strong>. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p><p><strong><em>Vampire Weaknesses<\/em><\/strong>. The vampire has the following flaws:<\/p><p><strong><em>Forbiddance<\/em><\/strong>. The vampire can't enter a residence without an invitation from one of the occupants.<\/p><p><strong><em>Harmed by Running Water<\/em><\/strong>. The vampire takes 20 acid damage when it ends its turn in running water.<\/p><p><strong><em>Stake to the Heart<\/em><\/strong>. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.<\/p><p><strong><em>Sunlight Hypersensitivity<\/em><\/strong>. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The vampire makes two attacks, only one of which can be a bite attack.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/vampireSpawn.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"vampirien","IdVO":"vampire-spawn","Name":"Vampire Spawn","NamePHB":"Vampire Spawn","NameVO":"Vampirien","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The vampire makes two attacks, only one of which can be a bite attack.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 15 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"12 (+1) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":" necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 82 (11d8 + 33)","Intelligence":"11 (+0) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/vampireSpawn.jpg","Power":null,"SavingThrows":" Dex +6, Wis +3","Senses":" darkvision 60 ft., passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Regeneration<\/em><\/strong>. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<\/p>","<p><strong><em>Spider Climb<\/em><\/strong>. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>","<p><strong><em>Vampire Weaknesses<\/em><\/strong>. The vampire has the following flaws:<\/p>","<p><strong><em>Forbiddance<\/em><\/strong>. The vampire can't enter a residence without an invitation from one of the occupants.<\/p>","<p><strong><em>Harmed by Running Water<\/em><\/strong>. The vampire takes 20 acid damage when it ends its turn in running water.<\/p>","<p><strong><em>Stake to the Heart<\/em><\/strong>. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.<\/p>","<p><strong><em>Sunlight Hypersensitivity<\/em><\/strong>. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"undead","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Gray Ooze<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=vase-grise\">Vase grise<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium ooze, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 8<br><strong>Hit Points<\/strong> 22 (3d8 + 9)<br><strong>Speed<\/strong> 10 ft., climb 10 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>2 (-4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Stealth +2<br><strong>Damage Resistances<\/strong> acid, cold, fire<br><strong>Condition Immunities<\/strong> blinded, charmed, deafened, exhaustion, frightened, prone<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Amorphous<\/em><\/strong>. The ooze can move through a space as narrow as 1 inch wide without squeezing.<\/p><p><strong><em>Corrode Metal<\/em><\/strong>. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.<\/p>The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.<br><p><strong><em>False Appearance<\/em><\/strong>. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/grayOoze.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"vase-grise","IdVO":"gray-ooze","Name":"Gray Ooze","NamePHB":"Gray Ooze","NameVO":"Vase grise","Actions":["<p><strong><em>Pseudopod<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.<\/p>"],"Alignment":"unaligned","ArmorClass":" 8","Challenge":" 1\/2 (100 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":" acid, cold, fire","DamageVulnerabilities":null,"Description":"","Dexterity":"6 (-2) ","HitPoints":" 22 (3d8 + 9)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/grayOoze.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 8","Size":"Medium","Skills":" Stealth +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Amorphous<\/em><\/strong>. The ooze can move through a space as narrow as 1 inch wide without squeezing.<\/p>","<p><strong><em>Corrode Metal<\/em><\/strong>. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.<\/p>","The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.","<br \/>","<p><strong><em>False Appearance<\/em><\/strong>. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.<\/p>"],"Speed":" 10 ft., climb 10 ft.","Strength":"12 (+1) ","Type":"ooze","Wisdom":"6 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Vulture<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=vautour\">Vautour<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 5 (1d8 + 1)<br><strong>Speed<\/strong> 10 ft., fly 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 0 (10 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight and Smell<\/em><\/strong>. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"vautour","IdVO":"vulture","Name":"Vulture","NamePHB":"Vulture","NameVO":"Vautour","Actions":["<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. <em>Hit<\/em>: 2 (1d4) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 0 (10 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 5 (1d8 + 1)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Medium","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight and Smell<\/em><\/strong>. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 10 ft., fly 50 ft.","Strength":"7 (-2) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Vulture<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=vautour-geant\">Vautour géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 22 (3d10 + 6)<br><strong>Speed<\/strong> 10 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> passive Perception 13<br><strong>Languages<\/strong> understands Common but can't speak<br><strong>Challenge<\/strong> 1 (200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Sight and Smell<\/em><\/strong>. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.<\/p><p><strong><em>Pack Tactics<\/em><\/strong>. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The vulture makes two attacks: one with its beak and one with its talons.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) piercing damage.<\/p><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A giant vulture has advanced intelligence and a malevolent bent.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"vautour-geant","IdVO":"giant-vulture","Name":"Giant Vulture","NamePHB":"Giant Vulture","NameVO":"Vautour géant","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The vulture makes two attacks: one with its beak and one with its talons.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (2d4 + 2) piercing damage.<\/p>","<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 9 (2d6 + 2) slashing damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 10","Challenge":" 1 (200 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A giant vulture has advanced intelligence and a malevolent bent.","Dexterity":"10 (+0) ","HitPoints":" 22 (3d10 + 6)","Intelligence":"6 (-2) ","Languages":" understands Common but can't speak","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 13","Size":"Large","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Sight and Smell<\/em><\/strong>. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.<\/p>","<p><strong><em>Pack Tactics<\/em><\/strong>. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.<\/p>"],"Speed":" 10 ft., fly 60 ft.","Strength":"15 (+2) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Purple Worm<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ver-pourpre\">Ver pourpre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Gargantuan monstrosity, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (natural armor)<br><strong>Hit Points<\/strong> 247 (15d20 + 90)<br><strong>Speed<\/strong> 50 ft., burrow 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>28 (+9) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>4 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Con +11, Wis +4<br><strong>Senses<\/strong> blindsight 30 ft., tremorsense 60 ft., passive Perception 9<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 15 (13000 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Tunneler<\/em><\/strong>. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The worm makes two attacks: one with its bite and one with its stinger.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.<\/p><p><strong><em>Tail Stinger<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/purpleWorm.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ver-pourpre","IdVO":"purple-worm","Name":"Purple Worm","NamePHB":"Purple Worm","NameVO":"Ver pourpre","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The worm makes two attacks: one with its bite and one with its stinger.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. <em>Hit<\/em>: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.<\/p>","<p><strong><em>Tail Stinger<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Alignment":"unaligned","ArmorClass":" 18 (natural armor)","Challenge":" 15 (13000 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"22 (+6) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"7 (-2) ","HitPoints":" 247 (15d20 + 90)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/purpleWorm.jpg","Power":null,"SavingThrows":" Con +11, Wis +4","Senses":" blindsight 30 ft., tremorsense 60 ft., passive Perception 9","Size":"Gargantuan","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Tunneler<\/em><\/strong>. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.<\/p>"],"Speed":" 50 ft., burrow 30 ft.","Strength":"28 (+9) ","Type":"monstrosity","Wisdom":"8 (-1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Wyvern<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=wiverne\">Wiverne<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large dragon, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 110 (13d10 + 39)<br><strong>Speed<\/strong> 20 ft., fly 80 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p><p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p><p><strong><em>Stinger<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wyvern.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"wiverne","IdVO":"wyvern","Name":"Wyvern","NamePHB":"Wyvern","NameVO":"Wiverne","Actions":null,"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.","Dexterity":"10 (+0) ","HitPoints":" 110 (13d10 + 39)","Intelligence":"5 (-3) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wyvern.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage.<\/p>","<p><strong><em>Claws<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) slashing damage.<\/p>","<p><strong><em>Stinger<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. <em>Hit<\/em>: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 20 ft., fly 80 ft.","Strength":"19 (+4) ","Type":"dragon","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Vrock<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=vrock\">Vrock<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large fiend (demon), chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15 (natural armor)<br><strong>Hit Points<\/strong> 104 (11d10 + 44)<br><strong>Speed<\/strong> 40 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +5, Wis +4, Cha +2<br><strong>Damage Resistances<\/strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 11<br><strong>Languages<\/strong> Abyssal, telepathy 120 ft.<br><strong>Challenge<\/strong> 6 (2300 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Magic Resistance<\/em><\/strong>. The vrock has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The vrock makes two attacks: one with its beak and one with its talons.<\/p><p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage.<\/p><p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d10 + 3) slashing damage.<\/p><p><strong><em>Spores (Recharge 6)<\/em><\/strong>. A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself<\/p><p><strong><em>on a success<\/em><\/strong>. Emptying a vial of holy water on the target also ends the effect on it.<\/p><p><strong><em>Stunning Screech (1\/Day)<\/em><\/strong>. The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/demonVrock.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"vrock","IdVO":"vrock","Name":"Vrock","NamePHB":"Vrock","NameVO":"Vrock","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The vrock makes two attacks: one with its beak and one with its talons.<\/p>","<p><strong><em>Beak<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage.<\/p>","<p><strong><em>Talons<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d10 + 3) slashing damage.<\/p>","<p><strong><em>Spores (Recharge 6)<\/em><\/strong>. A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself<\/p>","<p><strong><em>on a success<\/em><\/strong>. Emptying a vial of holy water on the target also ends the effect on it.<\/p>","<p><strong><em>Stunning Screech (1\/Day)<\/em><\/strong>. The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 15 (natural armor)","Challenge":" 6 (2300 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" poison","DamageResistances":" cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 104 (11d10 + 44)","Intelligence":"8 (-1) ","Languages":" Abyssal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/demonVrock.jpg","Power":null,"SavingThrows":" Dex +5, Wis +4, Cha +2","Senses":" darkvision 120 ft., passive Perception 11","Size":"Large fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Magic Resistance<\/em><\/strong>. The vrock has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 40 ft., fly 60 ft.","Strength":"17 (+3) ","Type":"(demon)","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Veteran<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=veteran\">Vétéran<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (splint)<br><strong>Hit Points<\/strong> 58 (9d8 + 18)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Athletics +5, Perception +2<br><strong>Senses<\/strong> passive Perception 12<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.<\/p><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.<\/p><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p><p><strong><em>Heavy Crossbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 100\/400 ft., one target. <em>Hit<\/em>: 6 (1d10 + 1) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"veteran","IdVO":"veteran","Name":"Veteran","NamePHB":"Veteran","NameVO":"Vétéran","Actions":null,"Alignment":"any alignment","ArmorClass":" 17 (splint)","Challenge":" 3 (700 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.","Dexterity":"13 (+1) ","HitPoints":" 58 (9d8 + 18)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium humanoid (any","Skills":" Athletics +5, Perception +2","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Multiattack<\/em><\/strong>. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.<\/p>","<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.<\/p>","<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p>","<p><strong><em>Heavy Crossbow<\/em><\/strong>. Ranged Weapon Attack: +3 to hit, range 100\/400 ft., one target. <em>Hit<\/em>: 6 (1d10 + 1) piercing damage.<\/p>"],"Speed":" 30 ft.","Strength":"16 (+3) ","Type":"race)","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Worg<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=worg\">Worg<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (natural armor)<br><strong>Hit Points<\/strong> 26 (4d10 + 4)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 14<br><strong>Languages<\/strong> Goblin, Worg<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A worg is a monstrous wolf-like predator that delights in hunting and devouring creatures weaker than itself.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/worg.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"worg","IdVO":"worg","Name":"Worg","NamePHB":"Worg","NameVO":"Worg","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 13 (natural armor)","Challenge":" 1\/2 (100 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A worg is a monstrous wolf-like predator that delights in hunting and devouring creatures weaker than itself.","Dexterity":"13 (+1) ","HitPoints":" 26 (4d10 + 4)","Intelligence":"7 (-2) ","Languages":" Goblin, Worg","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/worg.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 14","Size":"Large","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Smell<\/em><\/strong>. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.<\/p>"],"Speed":" 50 ft.","Strength":"16 (+3) ","Type":"monstrosity","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Xorn<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=xorn\">Xorn<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium elemental, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 19 (natural armor)<br><strong>Hit Points<\/strong> 73 (7d8 + 42)<br><strong>Speed<\/strong> 20 ft., burrow 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +6, Stealth +3<br><strong>Damage Resistances<\/strong> piercing and slashing from nonmagical attacks that aren't adamantine<br><strong>Senses<\/strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 16<br><strong>Languages<\/strong> Terran<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Earth Glide<\/em><\/strong>. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.<\/p><p><strong><em>Stone Camouflage<\/em><\/strong>. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p><p><strong><em>Treasure Sense<\/em><\/strong>. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The xorn makes three claw attacks and one bite attack.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (3d6 + 3) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/xorn.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"xorn","IdVO":"xorn","Name":"Xorn","NamePHB":"Xorn","NameVO":"Xorn","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The xorn makes three claw attacks and one bite attack.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) slashing damage.<\/p>","<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (3d6 + 3) piercing damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 19 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"22 (+6) ","DamageImmunities":null,"DamageResistances":" piercing and slashing from nonmagical attacks that aren't adamantine","DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 73 (7d8 + 42)","Intelligence":"11 (+0) ","Languages":" Terran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/xorn.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., tremorsense 60 ft., passive Perception 16","Size":"Medium","Skills":" Perception +6, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Earth Glide<\/em><\/strong>. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.<\/p>","<p><strong><em>Stone Camouflage<\/em><\/strong>. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<\/p>","<p><strong><em>Treasure Sense<\/em><\/strong>. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.<\/p>"],"Speed":" 20 ft., burrow 20 ft.","Strength":"17 (+3) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Yeti<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=yeti\">Yéti<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large monstrosity, chaotic evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 51 (6d10 + 18)<br><strong>Speed<\/strong> 40 ft., climb 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3, Stealth +3<br><strong>Damage Immunities<\/strong> cold<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 13<br><strong>Languages<\/strong> Yeti<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Fear of Fire<\/em><\/strong>. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<\/p><p><strong><em>Keen Smell<\/em><\/strong>. The yeti has advantage on Wisdom (Perception) checks that rely on smell.<\/p><p><strong><em>Snow Camouflage<\/em><\/strong>. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The yeti can use its Chilling Gaze and makes two claw attacks.<\/p><p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.<\/p><p><strong><em>Chilling Gaze<\/em><\/strong>. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Yeti are hulking monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/yeti.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"yeti","IdVO":"yeti","Name":"Yeti","NamePHB":"Yeti","NameVO":"Yéti","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The yeti can use its Chilling Gaze and makes two claw attacks.<\/p>","<p><strong><em>Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.<\/p>","<p><strong><em>Chilling Gaze<\/em><\/strong>. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.<\/p>"],"Alignment":"chaotic evil","ArmorClass":" 12 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" cold","DamageResistances":null,"DamageVulnerabilities":null,"Description":"Yeti are hulking monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.","Dexterity":"13 (+1) ","HitPoints":" 51 (6d10 + 18)","Intelligence":"8 (-1) ","Languages":" Yeti","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/yeti.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 13","Size":"Large","Skills":" Perception +3, Stealth +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Fear of Fire<\/em><\/strong>. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<\/p>","<p><strong><em>Keen Smell<\/em><\/strong>. The yeti has advantage on Wisdom (Perception) checks that rely on smell.<\/p>","<p><strong><em>Snow Camouflage<\/em><\/strong>. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.<\/p>"],"Speed":" 40 ft., climb 40 ft.","Strength":"18 (+4) ","Type":"monstrosity","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Zombie<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=zombi\">Zombi<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 8<br><strong>Hit Points<\/strong> 22 (3d8 + 9)<br><strong>Speed<\/strong> 20 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Wis +0<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 8<br><strong>Languages<\/strong> understands the languages it knew in life but can't speak<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Undead Fortitude<\/em><\/strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/zombie.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"zombi","IdVO":"zombie","Name":"Zombie","NamePHB":"Zombie","NameVO":"Zombi","Actions":["<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 4 (1d6 + 1) bludgeoning damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 8","Challenge":" 1\/4 (50 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.","Dexterity":"6 (-2) ","HitPoints":" 22 (3d8 + 9)","Intelligence":"3 (-4) ","Languages":" understands the languages it knew in life but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/zombie.jpg","Power":null,"SavingThrows":" Wis +0","Senses":" darkvision 60 ft., passive Perception 8","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Undead Fortitude<\/em><\/strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.<\/p>"],"Speed":" 20 ft.","Strength":"13 (+1) ","Type":"undead","Wisdom":"6 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Ogre Zombie<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ogre-zombi\">Ogre zombi<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large undead, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 8<br><strong>Hit Points<\/strong> 85 (9d10 + 36)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Wis +0<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 8<br><strong>Languages<\/strong> understands Common and Giant but can't speak<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Undead Fortitude<\/em><\/strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/ogreZombie.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ogre-zombi","IdVO":"ogre-zombie","Name":"Ogre Zombie","NamePHB":"Ogre Zombie","NameVO":"Ogre zombi","Actions":["<p><strong><em>Morningstar<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 8","Challenge":" 2 (450 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" poison","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"6 (-2) ","HitPoints":" 85 (9d10 + 36)","Intelligence":"3 (-4) ","Languages":" understands Common and Giant but can't speak","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ogreZombie.jpg","Power":null,"SavingThrows":" Wis +0","Senses":" darkvision 60 ft., passive Perception 8","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Undead Fortitude<\/em><\/strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.<\/p>"],"Speed":" 30 ft.","Strength":"19 (+4) ","Type":"undead","Wisdom":"6 (-2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Wraith<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=ame-en-peine\">Âme en peine<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium undead, neutral evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 67 (9d8 + 27)<br><strong>Speed<\/strong> 0 ft., fly 60 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>15 (+2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> necrotic, poison<br><strong>Condition Immunities<\/strong> charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 12<br><strong>Languages<\/strong> the languages it knew in life<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Incorporeal Movement<\/em><\/strong>. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p><p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Life Drain<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p><p><strong><em>Create Specter<\/em><\/strong>. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/wraith.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"ame-en-peine","IdVO":"wraith","Name":"Wraith","NamePHB":"Wraith","NameVO":"Âme en peine","Actions":["<p><strong><em>Life Drain<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. <em>Hit<\/em>: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<\/p>","<p><strong><em>Create Specter<\/em><\/strong>. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.<\/p>"],"Alignment":"neutral evil","ArmorClass":" 13","Challenge":" 5 (1800 XP)","Charisma":"15 (+2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" necrotic, poison","DamageResistances":" acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 67 (9d8 + 27)","Intelligence":"12 (+1) ","Languages":" the languages it knew in life","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/wraith.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 12","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Incorporeal Movement<\/em><\/strong>. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<\/p>","<p><strong><em>Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 0 ft., fly 60 ft. (hover)","Strength":"6 (-2) ","Type":"undead","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Scout<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=eclaireur\">Éclaireur<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium humanoid (any race), any alignment<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13 (leather armor)<br><strong>Hit Points<\/strong> 16 (3d8 + 3)<br><strong>Speed<\/strong> 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>11 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Nature +4, Perception +5, Stealth +6, Survival +5<br><strong>Senses<\/strong> passive Perception 15<br><strong>Languages<\/strong> any one language (usually Common)<br><strong>Challenge<\/strong> 1\/2 (100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Keen Hearing and Sight<\/em><\/strong>. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The scout makes two melee attacks or two ranged attacks.<\/p><p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, ranged 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/scout.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"eclaireur","IdVO":"scout","Name":"Scout","NamePHB":"Scout","NameVO":"Éclaireur","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The scout makes two melee attacks or two ranged attacks.<\/p>","<p><strong><em>Shortsword<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d6 + 2) piercing damage.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +4 to hit, ranged 150\/600 ft., one target. <em>Hit<\/em>: 6 (1d8 + 2) piercing damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 13 (leather armor)","Challenge":" 1\/2 (100 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.","Dexterity":"14 (+2) ","HitPoints":" 16 (3d8 + 3)","Intelligence":"11 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/scout.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 15","Size":"Medium humanoid (any","Skills":" Nature +4, Perception +5, Stealth +6, Survival +5","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Keen Hearing and Sight<\/em><\/strong>. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.<\/p>"],"Speed":" 30 ft.","Strength":"11 (+0) ","Type":"race)","Wisdom":"13 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Efreeti<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=efrit\">Éfrit<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large elemental, lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 200 (16d10 + 112)<br><strong>Speed<\/strong> 40 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>24 (+7) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>16 (+3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Int +7, Wis +6, Cha +7<br><strong>Damage Immunities<\/strong> fire<br><strong>Senses<\/strong> darkvision 120 ft., passive Perception 12<br><strong>Languages<\/strong> Ignan<br><strong>Challenge<\/strong> 11 (7200 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Elemental Demise<\/em><\/strong>. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.<\/p><p><strong><em>Innate Spellcasting<\/em><\/strong>. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<\/p>At will: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a><\/em><br>3\/day: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=enlarge-reduce\">enlarge\/reduce<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a><\/em><br>1\/day each: <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=conjure-elemental\">conjure elemental<\/a><\/em> (fire elemental only), <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wall-of-fire\">wall of fire<\/a><\/em><br><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.<\/p><p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.<\/p><p><strong><em>Hurl Flame<\/em><\/strong>. Ranged Spell Attack: +7 to hit, range 120 ft., one target. <em>Hit<\/em>: 17 (5d6) fire damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/efreeti.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"efrit","IdVO":"efreeti","Name":"Efreeti","NamePHB":"Efreeti","NameVO":"Éfrit","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.<\/p>","<p><strong><em>Scimitar<\/em><\/strong>. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.<\/p>","<p><strong><em>Hurl Flame<\/em><\/strong>. Ranged Spell Attack: +7 to hit, range 120 ft., one target. <em>Hit<\/em>: 17 (5d6) fire damage.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 17 (natural armor)","Challenge":" 11 (7200 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"24 (+7) ","DamageImmunities":" fire","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"12 (+1) ","HitPoints":" 200 (16d10 + 112)","Intelligence":"16 (+3) ","Languages":" Ignan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/efreeti.jpg","Power":null,"SavingThrows":" Int +7, Wis +6, Cha +7","Senses":" darkvision 120 ft., passive Perception 12","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Elemental Demise<\/em><\/strong>. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.<\/p>","<p><strong><em>Innate Spellcasting<\/em><\/strong>. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<\/p>","At will: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=detect-magic\">detect magic<\/a><\/em>","<br \/>","3\/day: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=enlarge-reduce\">enlarge\/reduce<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=tongues\">tongues<\/a><\/em>","<br \/>","1\/day each: ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=conjure-elemental\">conjure elemental<\/a><\/em>"," (fire elemental only), ","<em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=gaseous-form\">gaseous form<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=invisibility\">invisibility<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=major-image\">major image<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=plane-shift\">plane shift<\/a>, <a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=wall-of-fire\">wall of fire<\/a><\/em>","<br \/>"],"Speed":" 40 ft., fly 60 ft.","Strength":"22 (+6) ","Type":"elemental","Wisdom":"15 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Elk<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=elan\">Élan<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 10<br><strong>Hit Points<\/strong> 13 (2d10 + 2)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>2 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage.<\/p><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 8 (2d4 + 3) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"elan","IdVO":"elk","Name":"Elk","NamePHB":"Elk","NameVO":"Élan","Actions":["<p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <em>Hit<\/em>: 6 (1d6 + 3) bludgeoning damage.<\/p>","<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 8 (2d4 + 3) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 13 (2d10 + 2)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<\/p>"],"Speed":" 50 ft.","Strength":"16 (+3) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Giant Elk<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=elan-geant\">Élan géant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 42 (5d12 + 10)<br><strong>Speed<\/strong> 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>7 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>10 (+0) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +4<br><strong>Senses<\/strong> passive Perception 14<br><strong>Languages<\/strong> Giant Elk understands Common, Elvish, and Sylvan but can't speak them<br><strong>Challenge<\/strong> 2 (450 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Charge<\/em><\/strong>. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p><p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 22 (4d8 + 4) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"elan-geant","IdVO":"giant-elk","Name":"Giant Elk","NamePHB":"Giant Elk","NameVO":"Élan géant","Actions":["<p><strong><em>Ram<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. <em>Hit<\/em>: 11 (2d6 + 4) bludgeoning damage.<\/p>","<p><strong><em>Hooves<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 22 (4d8 + 4) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.","Dexterity":"16 (+3) ","HitPoints":" 42 (5d12 + 10)","Intelligence":"7 (-2) ","Languages":" Giant Elk understands Common, Elvish, and Sylvan but can't speak them","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Huge","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Charge<\/em><\/strong>. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<\/p>"],"Speed":" 60 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Air Elemental<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=elementaire-de-l-air\">Élémentaire de l'air<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large elemental, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 15<br><strong>Hit Points<\/strong> 90 (12d10 + 24)<br><strong>Speed<\/strong> 0 ft., fly 90 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Auran<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Air Form<\/em><\/strong>. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage.<\/p><p><strong><em>Whirlwind (Recharge 4-6)<\/em><\/strong>. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/air-elemental.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"elementaire-de-l-air","IdVO":"air-elemental","Name":"Air Elemental","NamePHB":"Air Elemental","NameVO":"Élémentaire de l'air","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage.<\/p>","<p><strong><em>Whirlwind (Recharge 4-6)<\/em><\/strong>. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.<\/p>"],"Alignment":"neutral","ArmorClass":" 15","Challenge":" 5 (1800 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"14 (+2) ","DamageImmunities":" poison","DamageResistances":" lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.","Dexterity":"20 (+5) ","HitPoints":" 90 (12d10 + 24)","Intelligence":"6 (-2) ","Languages":" Auran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/air-elemental.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Air Form<\/em><\/strong>. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.<\/p>"],"Speed":" 0 ft., fly 90 ft. (hover)","Strength":"14 (+2) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Water Elemental<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=elementaire-de-l-eau\">Élémentaire de l'eau<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large elemental, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 14 (natural armor)<br><strong>Hit Points<\/strong> 114 (12d10 + 48)<br><strong>Speed<\/strong> 30 ft., swim 90 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>8 (-1) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> acid; bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Aquan<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Water Form<\/em><\/strong>. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.<\/p><p><strong><em>Freeze<\/em><\/strong>. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p><p><strong><em>Whelm (Recharge 4-6)<\/em><\/strong>. Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">Beings native to the Elemental Plane of Water and summoned to the world, water elementals resemble cresting waves that roll across the ground. A water elemental engulfs any creatures that stand against it.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/water-elemental.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"elementaire-de-l-eau","IdVO":"water-elemental","Name":"Water Elemental","NamePHB":"Water Elemental","NameVO":"Élémentaire de l'eau","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. <em>Hit<\/em>: 13 (2d8 + 4) bludgeoning damage.<\/p>","<p><strong><em>Whelm (Recharge 4-6)<\/em><\/strong>. Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.<\/p>"],"Alignment":"neutral","ArmorClass":" 14 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"8 (-1) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" poison","DamageResistances":" acid; bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"Beings native to the Elemental Plane of Water and summoned to the world, water elementals resemble cresting waves that roll across the ground. A water elemental engulfs any creatures that stand against it.","Dexterity":"14 (+2) ","HitPoints":" 114 (12d10 + 48)","Intelligence":"5 (-3) ","Languages":" Aquan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/water-elemental.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Water Form<\/em><\/strong>. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.<\/p>","<p><strong><em>Freeze<\/em><\/strong>. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.<\/p>"],"Speed":" 30 ft., swim 90 ft.","Strength":"18 (+4) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Earth Elemental<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=elementaire-de-la-terre\">Élémentaire de la terre<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large elemental, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 126 (12d10 + 60)<br><strong>Speed<\/strong> 30 ft., burrow 30 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>8 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>20 (+5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>5 (-3) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage vulnerabilities<\/strong> thunder<br><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> poison<br><strong>Condition Immunities<\/strong> exhaustion, paralyzed, petrified, poisoned, unconscious<br><strong>Senses<\/strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 10<br><strong>Languages<\/strong> Terran<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Earth Glide<\/em><\/strong>. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.<\/p><p><strong><em>Siege Monster<\/em><\/strong>. The elemental deals double damage to objects and structures.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two slam attacks.<\/p><p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/earth-elemental.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"elementaire-de-la-terre","IdVO":"earth-elemental","Name":"Earth Elemental","NamePHB":"Earth Elemental","NameVO":"Élémentaire de la terre","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two slam attacks.<\/p>","<p><strong><em>Slam<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. <em>Hit<\/em>: 14 (2d8 + 5) bludgeoning damage.<\/p>"],"Alignment":"neutral","ArmorClass":" 17 (natural armor)","Challenge":" 5 (1800 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" poison","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":" thunder","Description":"An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.","Dexterity":"8 (-1) ","HitPoints":" 126 (12d10 + 60)","Intelligence":"5 (-3) ","Languages":" Terran","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/earth-elemental.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., tremorsense 60 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Earth Glide<\/em><\/strong>. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.<\/p>","<p><strong><em>Siege Monster<\/em><\/strong>. The elemental deals double damage to objects and structures.<\/p>"],"Speed":" 30 ft., burrow 30 ft.","Strength":"20 (+5) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Fire Elemental<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=elementaire-du-feu\">Élémentaire du feu<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Large elemental, neutral<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 13<br><strong>Hit Points<\/strong> 102 (12d10 + 36)<br><strong>Speed<\/strong> 50 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>6 (-2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Damage Resistances<\/strong> bludgeoning, piercing, and slashing from nonmagical attacks<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<br><strong>Senses<\/strong> darkvision 60 ft., passive Perception 10<br><strong>Languages<\/strong> Ignan<br><strong>Challenge<\/strong> 5 (1800 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Fire Form<\/em><\/strong>. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.<\/p><p><strong><em>Illumination<\/em><\/strong>. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.<\/p><p><strong><em>Water Susceptibility<\/em><\/strong>. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two touch attacks.<\/p><p><strong><em>Touch<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A faint humanoid shape shows in a fire elemental's capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/fire-elemental.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"elementaire-du-feu","IdVO":"fire-elemental","Name":"Fire Elemental","NamePHB":"Fire Elemental","NameVO":"Élémentaire du feu","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The elemental makes two touch attacks.<\/p>","<p><strong><em>Touch<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.<\/p>"],"Alignment":"neutral","ArmorClass":" 13","Challenge":" 5 (1800 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"16 (+3) ","DamageImmunities":" fire, poison","DamageResistances":" bludgeoning, piercing, and slashing from nonmagical attacks","DamageVulnerabilities":null,"Description":"A faint humanoid shape shows in a fire elemental's capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.","Dexterity":"17 (+3) ","HitPoints":" 102 (12d10 + 36)","Intelligence":"6 (-2) ","Languages":" Ignan","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/fire-elemental.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Fire Form<\/em><\/strong>. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.<\/p>","<p><strong><em>Illumination<\/em><\/strong>. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.<\/p>","<p><strong><em>Water Susceptibility<\/em><\/strong>. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.<\/p>"],"Speed":" 50 ft.","Strength":"10 (+0) ","Type":"elemental","Wisdom":"10 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Elephant<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=elephant\">Éléphant<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 76 (8d12 + 24)<br><strong>Speed<\/strong> 40 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>22 (+6) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>9 (-1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>17 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>6 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Senses<\/strong> passive Perception 10<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 4 (1100 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Trampling Charge<\/em><\/strong>. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) piercing damage.<\/p><p><strong><em>Stomp<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 22 (3d10 + 6) bludgeoning damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"elephant","IdVO":"elephant","Name":"Elephant","NamePHB":"Elephant","NameVO":"Éléphant","Actions":["<p><strong><em>Gore<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 19 (3d8 + 6) piercing damage.<\/p>","<p><strong><em>Stomp<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. <em>Hit<\/em>: 22 (3d10 + 6) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 4 (1100 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"9 (-1) ","HitPoints":" 76 (8d12 + 24)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Trampling Charge<\/em><\/strong>. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.<\/p>"],"Speed":" 40 ft.","Strength":"22 (+6) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Killer Whale<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=epaulard\">Épaulard<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Huge beast, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 12 (natural armor)<br><strong>Hit Points<\/strong> 90 (12d12 + 12)<br><strong>Speed<\/strong> 0 ft., swim 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>19 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>10 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>13 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>3 (-4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>7 (-2) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Skills<\/strong> Perception +3<br><strong>Senses<\/strong> blindsight 120 ft., passive Perception 13<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 3 (700 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Echolocation<\/em><\/strong>. The whale can't use its blindsight while deafened.<\/p><p><strong><em>Hold Breath<\/em><\/strong>. The whale can hold its breath for 30 minutes.<\/p><p><strong><em>Keen Hearing<\/em><\/strong>. The whale has advantage on Wisdom (Perception) checks that rely on hearing.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 21 (5d6 + 4) piercing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><\/div>","Id":null,"IdVF":"epaulard","IdVO":"killer-whale","Name":"Killer Whale","NamePHB":"Killer Whale","NameVO":"Épaulard","Actions":["<p><strong><em>Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. <em>Hit<\/em>: 21 (5d6 + 4) piercing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 90 (12d12 + 12)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 120 ft., passive Perception 13","Size":"Huge","Skills":" Perception +3","Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Echolocation<\/em><\/strong>. The whale can't use its blindsight while deafened.<\/p>","<p><strong><em>Hold Breath<\/em><\/strong>. The whale can hold its breath for 30 minutes.<\/p>","<p><strong><em>Keen Hearing<\/em><\/strong>. The whale has advantage on Wisdom (Perception) checks that rely on hearing.<\/p>"],"Speed":" 0 ft., swim 60 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Flying Sword<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=epee-volante\">Épée volante<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Small construct, unaligned<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 17 (natural armor)<br><strong>Hit Points<\/strong> 17 (5d6)<br><strong>Speed<\/strong> 0 ft., fly 50 ft. (hover)<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>12 (+1) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>15 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>11 (+0) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>1 (-5) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>5 (-3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>1 (-5) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +4<br><strong>Damage Immunities<\/strong> poison, psychic<br><strong>Condition Immunities<\/strong> blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned<br><strong>Senses<\/strong> blindsight 60 ft. (blind beyond this radius), passive Perception 7<br><strong>Languages<\/strong> -<br><strong>Challenge<\/strong> 1\/4 (50 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Antimagic Susceptibility<\/em><\/strong>. The sword is incapacitated while in the area of an <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=antimagic-field\">antimagic field<\/a><\/em>. If targeted by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<\/p><p><strong><em>False Appearance<\/em><\/strong>. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) slashing damage.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\">A magically animated flying sword dances through the air, fighting like a warrior that can't be injured.<br><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/flyingSword.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"epee-volante","IdVO":"flying-sword","Name":"Flying Sword","NamePHB":"Flying Sword","NameVO":"Épée volante","Actions":["<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. <em>Hit<\/em>: 5 (1d8 + 1) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 17 (natural armor)","Challenge":" 1\/4 (50 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":" poison, psychic","DamageResistances":null,"DamageVulnerabilities":null,"Description":"A magically animated flying sword dances through the air, fighting like a warrior that can't be injured.","Dexterity":"15 (+2) ","HitPoints":" 17 (5d6)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/flyingSword.jpg","Power":null,"SavingThrows":" Dex +4","Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 7","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Antimagic Susceptibility<\/em><\/strong>. The sword is incapacitated while in the area of an <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=antimagic-field\">antimagic field<\/a><\/em>. If targeted by <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=dispel-magic\">dispel magic<\/a><\/em>, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<\/p>","<p><strong><em>False Appearance<\/em><\/strong>. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.<\/p>"],"Speed":" 0 ft., fly 50 ft. (hover)","Strength":"12 (+1) ","Type":"construct","Wisdom":"5 (-3) "},{"Html":"<div class=\"bloc\"><div class=\"orange\"><\/div><div class=\"monstre \"><h1>Erinyes<\/h1><div class=\"trad\">[ <a href=\"monstres.php?vf=erinye\">Érinye<\/a> ]<\/div><div class=\"sansSerif\"><h2><em>Medium fiend (devil), lawful evil<\/em><\/h2><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"red\"><strong>Armor Class<\/strong> 18 (plate)<br><strong>Hit Points<\/strong> 153 (18d8 + 72)<br><strong>Speed<\/strong> 30 ft., fly 60 ft.<div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><div class=\"carac\"><strong>STR<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>DEX<\/strong><br>16 (+3) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CON<\/strong><br>18 (+4) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>INT<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>WIS<\/strong><br>14 (+2) <\/div>\n\t\t\t\t\t\t\t\t\t <div class=\"carac\"><strong>CHA<\/strong><br>18 (+4) <\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><strong>Saving Throws<\/strong> Dex +7, Con +8, Wis +6, Cha +8<br><strong>Damage Resistances<\/strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<br><strong>Damage Immunities<\/strong> fire, poison<br><strong>Condition Immunities<\/strong> poisoned<br><strong>Senses<\/strong> truesight 120 ft., passive Perception 12<br><strong>Languages<\/strong> Infernal, telepathy 120 ft.<br><strong>Challenge<\/strong> 12 (8400 XP)<\/div><div><svg><polyline points=\"0,0 360,2.5 0,5\" style=\"fill:#922610;stroke:#922610;\"><\/polyline><\/svg><\/div><p><strong><em>Hellish Weapons<\/em><\/strong>. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).<\/p><p><strong><em>Magic Resistance<\/em><\/strong>. The erinyes has advantage on saving throws against spells and other magical effects.<\/p><div class=\"rub\">ACTIONS<\/div><p><strong><em>Multiattack<\/em><\/strong>. The erinyes makes three attacks.<\/p><p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.<\/p><p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +7 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a><\/em> spell or similar magic.<\/p><div class=\"rub\">REACTIONS<\/div><p><strong><em>Parry<\/em><\/strong>. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.<\/p><\/div><\/div><div class=\"orange\"><\/div><div class=\"description\"><\/div><div class=\"source\"><a href=\"https:\/\/www.aidedd.org\/dnd-filters\/monsters.php\">Monster Manual (SRD)<\/a><\/div><br><div class=\"center\"><img src=\"https:\/\/www.aidedd.org\/dnd\/images\/devilErinyes.jpg\" alt=\"image\" title=\"\" class=\"picture\"><\/div><\/div>","Id":null,"IdVF":"erinye","IdVO":"erinyes","Name":"Erinyes","NamePHB":"Erinyes","NameVO":"Érinye","Actions":["<p><strong><em>Multiattack<\/em><\/strong>. The erinyes makes three attacks.<\/p>","<p><strong><em>Longsword<\/em><\/strong>. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. <em>Hit<\/em>: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.<\/p>","<p><strong><em>Longbow<\/em><\/strong>. Ranged Weapon Attack: +7 to hit, range 150\/600 ft., one target. <em>Hit<\/em>: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the <em><a href=\"https:\/\/www.aidedd.org\/dnd\/sorts.php?vo=lesser-restoration\">lesser restoration<\/a><\/em> spell or similar magic.<\/p>","<p><strong><em>Parry<\/em><\/strong>. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 18 (plate)","Challenge":" 12 (8400 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"18 (+4) ","DamageImmunities":" fire, poison","DamageResistances":" cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","DamageVulnerabilities":null,"Description":"","Dexterity":"16 (+3) ","HitPoints":" 153 (18d8 + 72)","Intelligence":"14 (+2) ","Languages":" Infernal, telepathy 120 ft.","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/devilErinyes.jpg","Power":null,"SavingThrows":" Dex +7, Con +8, Wis +6, Cha +8","Senses":" truesight 120 ft., passive Perception 12","Size":"Medium fiend","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["<p><strong><em>Hellish Weapons<\/em><\/strong>. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).<\/p>","<p><strong><em>Magic Resistance<\/em><\/strong>. The erinyes has advantage on saving throws against spells and other magical effects.<\/p>"],"Speed":" 30 ft., fly 60 ft.","Strength":"18 (+4) ","Type":"(devil)","Wisdom":"14 (+2) "}]