> [Monsters, NPC and Animals](srd_monsters.md)

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# Bone Devil

- Alias: [Diable osseux](hd_monsters_diable_osseux.md)
-  Large fiend (devil), lawful evil
- **Armor Class** 19 (natural armor)
- **Hit Points** 142 (15d10 + 60)
- **Speed** 40 ft., fly 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)|

- **Saving Throws** Int +5, Wis +6, Cha +7
- **Skills** Deception +7, Insight +6
- **Senses** darkvision 120 ft., passive Perception 12
- **Languages** Infernal, telepathy 120 ft.
- **Challenge** 9 (5000 XP)
- **Damage Immunities** fire, poison
- **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- **Condition Immunities** poisoned

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

