> [Monsters, NPC and Animals](srd_monsters.md)

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# Dire Wolf

- Alias: [Loup sanguinaire](hd_monsters_loup_sanguinaire.md)
-  Large beast, unaligned
- **Armor Class** 14 (natural armor)
- **Hit Points** 37 (5d10 + 10)
- **Speed** 50 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)|

- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages** -
- **Challenge** 1 (200 XP)

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

