> [Monsters, NPC and Animals](srd_monsters.md)

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# Merrow

- Alias: [Merrow](hd_monsters_merrow.md)
-  Large monstrosity, chaotic evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 45 (6d10 + 12)
- **Speed** 10 ft., swim 40 ft.

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|10 (+0)|15 (+2)| 8 (-1)|10 (+0)| 9 (-1)|

- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Abyssal, Aquan
- **Challenge** 2 (450 XP)

## Special Features

**_Amphibious_**. The merrow can breathe air and water.

## Actions

**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) slashing damage.

**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

