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			9.1 KiB
		
	
	
	
		
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			272 lines
		
	
	
	
		
			9.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
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|  | > <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->
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|  | --- | |||
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|  | # <!--Name-->Conditions<!--/Name-->
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|  | - Alias: <!--AltName-->[États spéciaux](conditions_hd.md#États-spéciaux)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](conditions_vo.md#blinded), are impairments, but a few, such as invisible, can be advantageous. | |||
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|  | A condition lasts either until it is countered (the [prone](conditions_vo.md#prone) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. | |||
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|  | If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't. | |||
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|  | The following definitions specify what happens to a creature while it is subjected to a condition. | |||
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|  | <!--GenericItem--> | |||
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|  | # <!--Name-->Blinded<!--/Name-->
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|  | - Alias: <!--AltName-->[Aveuglé](conditions_hd.md#aveuglé)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * A blinded creature can't see and automatically fails any ability check that requires sight. | |||
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|  | * Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. | |||
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|  | <!--/GenericItem--> | |||
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|  | # <!--Name-->Charmed<!--/Name-->
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|  | - Alias: <!--AltName-->[Charmé](conditions_hd.md#charmé)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. | |||
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|  | * The charmer has advantage on any ability check to interact socially with the creature. | |||
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|  | # <!--Name-->Deafened<!--/Name-->
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|  | - Alias: <!--AltName-->[Assourdi](conditions_hd.md#assourdi)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * A deafened creature can't hear and automatically fails any ability check that requires hearing. | |||
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|  | <!--/GenericItem--> | |||
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|  | # <!--Name-->Exhaustion<!--/Name-->
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|  | - Alias: <!--AltName-->[Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. | |||
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|  | |Level|Effect| | |||
|  | |---|---| | |||
|  | |1|Disadvantage on ability checks| | |||
|  | |2|Speed halved| | |||
|  | |3|Disadvantage on attack rolls and saving throws| | |||
|  | |4|Hit point maximum halved| | |||
|  | |5|Speed reduced to 0| | |||
|  | |6|Death| | |||
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|  | If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description. | |||
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|  | A creature suffers the effect of its current level of exhaustion as well as all lower levels. | |||
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|  | For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. | |||
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|  | An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1. | |||
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|  | Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. | |||
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|  | # <!--Name-->Frightened<!--/Name-->
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|  | - Alias: <!--AltName-->[Terrorisé](conditions_hd.md#terrorisé)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. | |||
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|  | * The creature can't willingly move closer to the source of its fear. | |||
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|  | # <!--Name-->Grappled<!--/Name-->
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|  | - Alias: <!--AltName-->[Empoigné](conditions_hd.md#empoigné)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. | |||
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|  | * The condition ends if the grappler is [incapacitated](conditions_vo.md#incapacitated) (see the condition). | |||
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|  | * The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunder-wave](spells_vo.md#thunderwave) spell. | |||
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|  | # <!--Name-->Incapacitated<!--/Name-->
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|  | - Alias: <!--AltName-->[Neutralisé](conditions_hd.md#neutralisé)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * An incapacitated creature can't take actions or reactions. | |||
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|  | <!--/GenericItem--> | |||
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|  | # <!--Name-->Invisible<!--/Name-->
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|  | - Alias: <!--AltName-->[Invisible](conditions_hd.md#invisible)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. | |||
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|  | * Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage. | |||
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|  | <!--/GenericItem--> | |||
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|  | # <!--Name-->Paralyzed<!--/Name-->
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|  | - Alias: <!--AltName-->[Paralysé](conditions_hd.md#paralysé)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p358)<!--/Source--> | |||
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|  | * A paralyzed creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition) and can't move or speak. | |||
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|  | * The creature automatically fails Strength and Dexterity saving throws. | |||
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|  | * Attack rolls against the creature have advantage. | |||
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|  | * Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | |||
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|  | <!--/GenericItem--> | |||
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|  | # <!--Name-->Petrified<!--/Name-->
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|  | - Alias: <!--AltName-->[Pétrifié](conditions_hd.md#pétrifié)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p359)<!--/Source--> | |||
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|  | * A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. | |||
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|  | * The creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings. | |||
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|  | * Attack rolls against the creature have advantage. | |||
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|  | * The creature automatically fails Strength and Dexterity saving throws. | |||
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|  | * The creature has resistance to all damage. | |||
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|  | * The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | |||
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|  | <!--/GenericItem--> | |||
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|  | <!--GenericItem--> | |||
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|  | # <!--Name-->Poisoned<!--/Name-->
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|  | - Alias: <!--AltName-->[Empoisonné](conditions_hd.md#empoisonné)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p359)<!--/Source--> | |||
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|  | * A poisoned creature has disadvantage on attack rolls and ability checks. | |||
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|  | <!--/GenericItem--> | |||
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|  | <!--GenericItem--> | |||
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|  | # <!--Name-->Prone<!--/Name-->
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|  | - Alias: <!--AltName-->[À terre](conditions_hd.md#À-terre)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p359)<!--/Source--> | |||
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|  | * A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. | |||
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|  | * The creature has disadvantage on attack rolls. | |||
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|  | * An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. | |||
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|  | <!--/GenericItem--> | |||
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|  | <!--GenericItem--> | |||
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|  | # <!--Name-->Restrained<!--/Name-->
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|  | - Alias: <!--AltName-->[Entravé](conditions_hd.md#entravé)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p359)<!--/Source--> | |||
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|  | * A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. | |||
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|  | * Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. | |||
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|  | * The creature has disadvantage on Dexterity saving throws. | |||
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|  | <!--/GenericItem--> | |||
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|  | <!--GenericItem--> | |||
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|  | # <!--Name-->Stunned<!--/Name-->
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|  | - Alias: <!--AltName-->[Étourdi](conditions_hd.md#Étourdi)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p359)<!--/Source--> | |||
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|  | * A stunned creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move, and can speak only falteringly. | |||
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|  | * The creature automatically fails Strength and Dexterity saving throws. | |||
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|  | * Attack rolls against the creature have advantage. | |||
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|  | <!--/GenericItem--> | |||
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|  | <!--GenericItem--> | |||
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|  | # <!--Name-->Unconscious<!--/Name-->
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|  | - Alias: <!--AltName-->[Inconscient](conditions_hd.md#inconscient)<!--/AltName--> | |||
|  | - Source: <!--Source-->(SRD p359)<!--/Source--> | |||
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|  | * An unconscious creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings | |||
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|  | * The creature drops whatever it's holding and falls [prone](conditions_vo.md#prone). | |||
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|  | * The creature automatically fails Strength and Dexterity saving throws. | |||
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|  | * Attack rolls against the creature have advantage. | |||
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|  | * Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | |||
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|  | <!--/GenericItem--> | |||
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