136 lines
4.1 KiB
Text
136 lines
4.1 KiB
Text
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// Screen size
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screen.w = Window.GetWidth();
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screen.h = Window.GetHeight();
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screen.half.w = Window.GetWidth() / 2;
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screen.half.h = Window.GetHeight() / 2;
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// Logo
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logo.image = Image("logo.png");
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logo.originalImage = Image("logo.png");
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logo.sprite = Sprite();
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// BG
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Window.SetBackgroundTopColor(0.18, 0.20, 0.25);
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Window.SetBackgroundBottomColor(0.18, 0.20, 0.25);
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// Progress bar
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loading.image = Image("progress.png");
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loading.originalImage = Image("progress.png");
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loading.sprite = Sprite();
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loading.sprite.SetY(screen.h - 1);
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loading.sprite.SetX(0);
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// Question prompt
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question = null;
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answer = null;
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// Message
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message = null;
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// Password prompt
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bullets = null;
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prompt = null;
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bullet.image = Image.Text("*", 1, 1, 1);
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// Flow
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state.status = "play";
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state.time = 0.0;
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//--------------------------------- Refresh (Logo animation) --------------------------
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fun RefreshCallback() {
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if (state.status == "play")
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speed = 5;
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else
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speed = 1;
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if (Plymouth.GetMode() == "shutdown")
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opacity = 1 - global.progress * 3;
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else
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opacity = 1;
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sin = Math.Sin(state.time * speed) * 0.05;
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if (sin < 0)
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sin *= 2;
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s = Math.Abs(sin) + 0.3;
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logo.image = logo.originalImage.Scale(
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logo.originalImage.GetWidth() * s,
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logo.originalImage.GetHeight() * s
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);
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logo.sprite.SetImage(logo.image);
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logo.sprite.SetX(screen.half.w - logo.image.GetWidth() / 2);
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logo.sprite.SetY(screen.half.h - logo.image.GetHeight() / 2);
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logo.sprite.SetOpacity(opacity);
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loading.image = loading.originalImage.Scale(global.progress * screen.w, 1);
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loading.sprite.SetImage(loading.image);
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}
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Plymouth.SetRefreshFunction(RefreshCallback);
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//------------------------------------- Password prompt -------------------------------
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fun DisplayQuestionCallback(prompt, entry) {
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question = null;
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answer = null;
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if (entry == "")
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entry = "<answer>";
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question.image = Image.Text(prompt, 1, 1, 1);
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question.sprite = Sprite(question.image);
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question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
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question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
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answer.image = Image.Text(entry, 1, 1, 1);
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answer.sprite = Sprite(answer.image);
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answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
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answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
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}
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Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
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//------------------------------------- Password prompt -------------------------------
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fun DisplayPasswordCallback(nil, bulletCount) {
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state.status = "pause";
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totalWidth = bulletCount * bullet.image.GetWidth();
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startPos = screen.half.w - totalWidth / 2;
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prompt.image = Image.Text("enter password:", 1, 1, 1);
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prompt.sprite = Sprite(prompt.image);
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prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
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prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
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// Clear all bullets (user might hit backspace)
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bullets = null;
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for (i = 0; i < bulletCount; i++) {
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bullets[i].sprite = Sprite(bullet.image);
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bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
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bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
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}
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}
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Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
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//--------------------------- Normal display (unset all text) ----------------------
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fun DisplayNormalCallback() {
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state.status = "play";
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bullets = null;
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prompt = null;
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message = null;
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question = null;
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answer = null;
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}
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Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
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//----------------------------------------- Progress --------------------------------
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fun ProgressCallback(duration, progress) {
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global.progress = progress;
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state.time = duration;
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}
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Plymouth.SetBootProgressFunction(ProgressCallback);
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//----------------------------------------- Message --------------------------------
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fun MessageCallback(text) {
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message.image = Image.Text(text, 1, 1, 1);
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message.sprite = Sprite(message.image);
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message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
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}
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Plymouth.SetMessageFunction(MessageCallback);
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