1
            1
            Smite & 1 Psykana
            
          
        
        
          
            At the start of your Shooting phase, pick and enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to ther saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model.
          
        
        
          
            Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6.
          
        
        
          
            6"
            5+
            6+
            3
            3
            3
            1
            6
            6+
          
        
      
      
        
          
            
            
          
          
            
              
                
                  
                    Melee
                    Melee
                    +1
                    0
                    D3
                    
                  
                
              
              
                
                
                
              
            
          
          
            
          
        
      
      
        
          
            
          
        
        
          
            
              
                
              
            
            
              
                
              
            
          
        
        
        
        
      
      
        
        
        
      
    
    
      
        
          
            6"
            3+
            3+
            3
            3
            4
            3
            8
            5+
          
        
        
          
            1
            1
            Smite & 2 Psykana
            
          
        
        
          
            If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.
          
        
      
      
        
          
            
            
          
          
            
              
                Melee
                Melee
                +2
                -1
                D3
                
              
            
          
          
            
            
            
          
        
        
          
            
            
          
          
            
          
          
            
            
            
          
        
      
      
        
          
            
          
        
        
        
          
            
              
                
              
            
            
              
                
              
            
          
        
        
        
      
      
        
        
        
      
    
    
      
        
          
            
          
        
        
          
            
          
        
      
      
        
          
            Each time you take a Psychic test or Deny the Witch test for this unit, roll 1D6 instead of 2D6. You can 1 to the Psychic tests you make for this unit if it has 3 or more models, or 2 to tests if it has 6 or more models.
          
        
        
          
            1
            1
            Smite & 1 Psykana
            When manifesting or denying a psychic power, first select a model in this unit -- measure range, visibility, etc. from this model. If this unit sufferes Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer damage if the Perfils of the Warp causes the last model in the manifesting unit to be slain.
          
        
      
      
        
          
            
            
          
          
            
              
                6"
                5+
                4+
                3
                3
                1
                1
                7
                6+
              
            
          
          
            
              
                
                
              
              
                
              
              
                
                
                
              
            
            
              
                
                
              
              
                
                  
                    Melee
                    Melee
                    +1
                    0
                    1
                    
                  
                
              
              
                
                
                
              
            
          
          
            
            
            
          
        
      
      
        
          
            
          
        
        
        
      
      
        
        
        
      
    
    
      
        
        
      
      
        
        
        
      
    
  
  
    
      
        
          
            
          
          
            
              
                7
                18"
                Choose an enemy unit within 18" of the psyker. That unit subtracts 2 from its Leadership until the start of your next turn.
              
            
          
          
            
            
            
          
        
        
          
            
          
          
            
              
                6
                2D6"
                Draw a straight line 2D6" long directly away from the psyker. Roll a die for each model the center of the line passes over. On a 4+ that model's unit suffers a mortal wound.
              
            
          
          
            
            
            
          
        
        
          
            
          
          
            
              
                6
                12"
                Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.
              
            
          
          
            
            
            
          
        
        
          
            
          
          
            
              
                6
                12"
                Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.
              
            
          
          
            
            
            
          
        
        
          
            
          
          
            
              
                4
                12"
                Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, that unit automatically passes Morale tests.
              
            
          
          
            
            
            
          
        
        
          
            
          
          
            
              
                7
                18"
                Select an enemy unit within 18" of the psyker. Roll at D6. On a 2+, that unit suffers a mortal wound. Unless this mortal wound is negated, you can ten roll another die. On a 3+ that enemy unit suffers another mortal wound. Continue this process, adding 1 to the die roll required each time (so the next roll would need a 4+, than 5+, etc.) until you fail to cause a mortal wound, or the enemy unit is destroyed.
              
            
          
          
            
            
            
          
        
      
    
  
  
    
      
        
        2
        3
        2
        3
        1
        1
        8
        5+
      
    
    
      
        
        4
        4
        3
        3
        2
        2
        9
        5+
      
    
    
      
        6"
        5+
        6+
        3
        3
        3
        1
        6
        6+
      
    
    
      
        If this model is slain as a result of Perils of the Warp wilst within 6" of a friendly COMMISSAR, they are executed before anything untoward can happen - the power they are attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.