Melee Melee User -3 3 Make 3 hit rolls for each attack made with this weapon instead of 1. Melee Melee x2 -5 10 If you slay a VEHICLE or MONSTER that does not have the TITANIC keyword with the Reaver power fist, select an enemy unit within 12" and roll a D6; on a 4+ that unit suffers D6 mortal wounds as the dead body or debris is thrown at it. Melee Melee x2 -5 10 Subtract 1 from hit rolls made with this weapon. Any wound roll of a 6 made with this attack on any VEHICLE, MONSTER or BUILDING automatically inflicts an additional 2D6 mortal wounds on the target. 24"-360" Macro 3D6 20 -5 6 Units hit by this weapon must halve their Move characteristic and cannot Advance in their following Movement phase. 72" Macro 2D6 10 -4 2D6 After resolving all damage on the target unit, roll a D6 for every other unit within 6" of the target unit; on a 4+ that unit also suffers D3 hits using the weapon's profile. 72" Macro 12 8 -3 3 Against INFANTRY units, each successful hit inflicted by this weapon instead becomes 3 hits. 24"-360" Heavy 12 7 -2 2 This weapon can target units that are not visible to the bearer. 72" Macro 6 8 -3 3 Against INFANTRY units, each successful hit roll inflicted by this weapon instead becomes 3 hits. 96" Macro 3D3 10 -3 2D6 Any wound roll of a 6 made with this attack automatically inflicts an additional D3 mortal wounds on the target. Melee Melee 20 -5 12 You may re-roll failed hit rolls for this weapon against targets with the MONSTER, BUILDING or VEHICLE keyword. 18" Heavy 1 12 -4 6 After you have rolled a successful hit with this weapon, you may immediately roll for an additional hit against the same target unit, if this additional hit roll is successful, you may roll to hit again and again until either you miss or a total of 12 hits has been achieved. After the total number of hits has been determined for the weapon, resolve the attack. 96" Macro 2D3 16 -3 2D6 Any wound roll of a 6 made with this attack automatically inflicts an additional D3 mortal wounds on the target. 180" Macro D6 30 -6 12 Any wound roll of a 6 made with this attack automatically inflicts an additional D6 mortal wounds on the target. 72" Macro 2D6 8 -3 3 - 72" Macro 2D6 10 -4 4 When using this firing mode, for each hit roll of a 1, the Titan suffers a mortal wound after all of this weapon's shots have been resolved. These mortal wounds may not be stopped by the Titan's own void shields. 72" Heavy 40 6 -3 2 - 24"-360" Heavy 10 6 -2 2 Against INFANTRY, the number of successful hits rolled for this weapon is doubled. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. This weapon can target units which are not visible to the bearer. 36" Heavy 6 6 -2 2 Overwatch attacks with this weapon hit on a 5+ regardless of modifiers. 48" Heavy 2 9 -3 D6 Overwatch attacks with this weapon hit on a 5+ regardless of modifiers. Th0ese weapons may only fire at targets behind the Titan. 180" Macro D6 25 -5 12 - 48" Macro 2D6 16 -4 6 - 18" Heavy 4D6 7 -3 4 This weapon hits automatically 72" Heavy 20 6 -3 2 - 30-35+ 24" 5+ 2+ 4+ 20-29 18" 5+ 3+ 5+ 10-19 12" 6+ 4+ 6+ 1-9 8" 6+ 4+ 7+ * * * 10 9 35 4 10 3+ When this model Advances, increase its Move characteristic by 12" instead of rolling a dice. 50-60+ 20" 4+ 2+ 3+ 35-49 18" 4+ 3+ 4+ 20-34 15" 5+ 4+ 5+ 10-19 12" 5+ 5+ 6+ 1-9 10" 6+ 6+ 7+ * * * 10 10 60 5 10 3 60-70+ 18" 4+ 2+ 3+ 40-59 14" 4+ 3+ 4+ 20-39 12" 5+ 4+ 4+ 10-19 10" 5+ 4+ 5+ 1-9 8" 6+ 5+ 6+ * * * 16 16 70 5 10 2+ Melee Melee User -4 3 Make 4 hit rolls for each attack made with this weapon instead of 1. 40-65+ 18" 4+ 2+ 3+ 30-39 14" 4+ 3+ 4+ 20-29 12" 5+ 4+ 5+ 10-19 10" 6+ 5+ 5+ 1-9 8" 6+ 6+ 6+ * * * 13 13 65 5 10 2+ Add D6 to the result of Morale tests for units whilst they are within 12" of any enemy units with this ability. Instead of making a saving throw or invulnerable saving throw for a wound allocated to this model as a result of an attack with a ranged weapon, you can roll one D6; if the result is equal to or higher than the Void Shields value shown on the damage table above, the damage is prevented and the attack sequence ends. In addition, each time this model suffers a mortal wound, roll one D6; if the result is equal to or higher than the Void Shields value shown on the damage table above, the mortal wound is ignored. This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. When this model Falls Back, it can move over enemy INFANTRY and SWARM models, though it must end its move more than 1" from any enemy units. This model can shoot in the Shooting phase even if there are enemy models within 1" of it unless those models are TITANIC. In addition, this model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, this model only benefits from being in cover if at least half of the model is obscured from the firer. When this model Advances, add 8" to its Move characteristic for that Movement phase instead of rolling one D6. 5+ 3D6" 2D6 36" Heavy 6 6 -2 2 When firing Overwatch with this weapon, hit rolls of 5 or 6 score a hit on the charging unit. 72" Heavy 8 8 -1 2 This weapon can only target units that can FLY. 24-480" Macro 3D6 16 -5 6 This weapon can target units that are not visible to the bearer. If a unit is hit by any attacks made with this weapon, then until the end of its next Movement phase its Move characteristic is halved and it cannot Advance. A model armed with a Macro weapon may not fire it if it has moved previously in the turn, unless the firing unit also has the TITANIC keyword. No Macro weapon may be used to make Overwatch attacks. When used against units with the TITANIC or BUILDING keyword, the damage inflicted by a Macro weapon is doubled (this doubling takes place after any randomised damage has been rolled for). 5+ 3D6" D6 This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy INFANTRY models, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are TITANIC. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer. Titans are protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from their hulls in layers, and designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, Titan void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, Titan void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the Titan, with the mortal wound being ignored if the save roll is passed. Titan void shields must be continuously reenergised and renewed in combat operations and so as the Titan is damaged, the defensive potential of its void shields is reduced. All enemy models within 9" add an additional D6 to the result of any Morale tests. When this model Advances, increase its Move characteristic by 8" instead of rolling a dice. Melee Melee x2 -5 12 If you slay a VEHICLE or MONSTER that does not have the TITANIC keyword with the Arioch Titan power claw, select an enemy unit within 12" and roll a D6; on a 4+ that unit suffers D6 mortal wounds as the dead body or debris is thrown at it. 72" Heavy 20 6 -3 2 -