6"
2+
2+
4
4
5
4
9
2+
You can re-roll hit rolls of 1 made for ULTRAMARINES units within 6" of Captain Sicarius.
At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, that unit has the Defenders of Humanity ability (see Codex: Space Marines).
12"
Pistol 1
8
-3
2
-
Melee
Melee
User
-3
D3
Any wound rolls of 6+ made for this weapon cause D3 mortal wounds instead of the normal damage.
6"
2+
3+
4
5
4
3
9
3+
When a friendly ULTRAMARINES model is destroyed as a result of an attack made with a melee weapon by a model in an enemy unit, whilst that friendly model’s unit is within 6" of this model, roll one D6; on a 6, that enemy unit suffers 1 mortal wound after it has fought.
Friendly ULTRAMARINES units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model
6"
3+
3+
4
4
4
3
9
2+
Friendly ULTRAMARINES units benefit from this model’s Astartes Banner ability if they are within 9" of it instead of 6".
6"
2+
3+
4
4
4
5
9
2+
When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.
When resolving an attack made with a melee weapon by this model against a CHARACTERunit, you can re-roll the hit roll and you can re-roll the wound roll.
If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
6"
3+
3+
4
4
5
4
9
3+
When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total.
At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from the hit roll.
2
2
Smite & 3 Librarius or Indomitus
-
Melee
Melee
+3
-3
D3
-
6"
3+
3+
4
4
4
3
9
3+
When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total.
When Resolving an attack against this model subract one from the roll.
2
2
Smite & 3 Librarius or Indomitus
-
Melee
Melee
+3
-3
D3
-
If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up).
6"
2+
2+
4
5
8
6
9
2+
If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up).
6"
2+
2+
4
5
7
5
9
2+
If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
6"
2+
2+
4
4
6
5
9
2+
8"
2+
2+
6
6
9
6
10
2+
This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+ return this model to play with D6 wounds remaining, placing it as close as possible to its previous position and more than 1" away from any enemy models.
If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord.
Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman.
You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINESunits whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINESunits whilst their unit is within 6" of this model.
24"
Rapid Fire 3
6
-1
2
-
Melee
Melee
x2
-3
4
-
Melee
Melee
+2
-4
3
If you roll a wound roll of 6+ for this weapon, it inflicts D3 mortal wounds in addition to its normal damage.
-
-
2+
-
-
-
-
-
-
6"
3+
2+
4
4
4
2
8
3+
Sergeant Chronus always begins the game commanding a vehicle. Whilst commanding the vehicle, use that vehicle's normal profile, weapons, abilities, keywords, and characteristics, with the exception of its Ballistic Skill - use Sergeant Chronus' Ballistic Skill of 2+ when firing with the vechicle instead. If Sergeant Chronus is commanding a vehicle at the start of your turn, he can restore one lost wounds it has suffered. If Sergeant Chronus' vehicle has been reduced to 0 wounds, set him up within 3" before removing the vehicle from the battlefield. He is treated as a passenger disembarking from a destroyed transport. Assuming he survives, Sergeant Chronus then uses the Infantry profile above and the keywords below. He is equipped with a bolt pistol, servo-arm, and frag and krak grenades.
When resolving an attack made with a ranged weapon by a friendly ULTRAMARINES model in a unit within 6" of this Warlord during a turn in which that model Fell Back, do not subtract 1 from the hit roll.
7"
3+
2+
4
4
4
2
8
4+
At the start of your Shooting phase, you can select one friendly ULTRAMARINESSCOUTunit within 3" of this model; models in that unit have a Ballistic Skill characteristic of 2+ until the end of that phase.
Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
6"
3+
3+
4
4
1
2
8
3+
6"
3+
3+
4
4
1
3
9
3+
When resolving an attack made by a model in this unit against a TYRANIDS unit, you can re-roll the hit roll and you can re-roll the wound roll.
Roll a D6 each time a friendly ULTRAMARINES CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - that ULTRAMARINES CHARACTER does not lose a wound but this unit suffers a mortal wound.
This unit can perform Heroic Intervention as if they were a CHARACTER.
If your army is Battle-forged, this unit does not take up slots in a Detachment that includes MARNEUS CALGAR.
6"
2+
3+
4
4
3
4
9
2+
The bearer of the Santic Halo has a 3+ invulnerable save and can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a Psyker.
Melee
Melee
+1
-4
2
ANCIENT model only. Add 1 to the Attacks characteristic of models in friendly ULTRAMARINES units whilst their unit is within 6" of a model with this Relic. Friendly ULTRAMARINES units automatically pass Morale tests whilst they are within 12" of a model with this Relic.
When resolving an attack made by a model with this Relic, you can re-roll a hit roll of 1 and you can re-roll a wound roll of 1. When resolving an attack made by that model against an ADEPTUS ASTARTESunit or a HERETIC ASTARTESunit, add 1 to the hit roll and add 1 to the wound roll.
TERMINATOR only. A model with this Relic has a 4+ invulnerable save. When resolving an attack against that model, halve any damage inflicted (rounding up).
24"
Rapid Fire 4
4
0
1
When resolving an attack made with this weapon against a unit (other than a VEHICLE unit), you can re-roll the wound roll.
A model with this Relic has a 5+ invulnerable save. At the start of your Movement phase, that model regains D3 lost wounds.
If this litany is inspiring, then when an Advance or Charge roll is made for a friendly ULTRAMARINES unit within 6" of this model, you can re-roll any or all dice rolls of a 1
Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
When resolving an attack made with a ranged weapon by a friendly ULTRAMARINES model in a unit within 6" of this Warlord during a turn in which that model Fell Back, do not subtract 1 from the hit roll.
Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this Warlord.
When resolving an attack made by this Warlord, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage.
This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".