12" 2+ 2+ 4 4 5 5 9 3+ You can re-roll charge rolls made for RAVEN GUARD JUMP PACK units if they are within 6" of this model when the roll is made. Melee Melee User -3 D3 You can re-roll failed wound rolls for this weapon. 14" 2+ 2+ 4 4 6 6 9 3+ You can re-roll charge rolls made for RAVEN GUARD JUMP PACK and RAVEN GUARD PHOBOS units if they are within 6" of this model when the roll is made. During deployment, you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound. 18" Pistol 2 4 -2 2 This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage Melee Melee User -3 2 You can re-roll failed wound rolls for this weapon. Once per battle, at the end of your Movement phase, this Warlord can vanish into the gloom if they are more than 6" from any enemy models. When it does, remove it from the battlefield; you then set this Warlord up again at the end of your next Movement phase anywhere that is more than 9" from any enemy models. If the battle ends and this Warlord is not on the battlefield, it is destroyed When this Warlord Falls Back, they can move across models and terrain as if the models and terrain were not there. In addition, this Warlord can shoot and charge in a turn in which they Fell Back When resolving an attack made with a melee weapon by this Warlord, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to any other damage Friendly RAVEN GUARDunits within 6" of this Warlord can be chosen to charge with even if they Advanced this turn At the start of the first battle round, before the first turn begins, if this Warlord is on the battlefield you can select one other friendly Raven Guard Infantry unit (excluding a Centurion unit) on the battlefield. Remove that unit and this Warlord (if it is also Infantry) from the battlefield, and set them up anywhere on the battlefield that is more than 9" from the enemy deployment zone and more than 9" from any enemy models (if both players have abilities that redeploy units before the first turn begins, roll off; the winner chooses who redeploys their units first). JUMP PACK model only. A model from your army with this Relic can be chosen to charge with even if they Advanced this turn.When a charge roll is made for that model, you can re-roll the dice. In addition, after that model finishes a charge move, you can select one enemy unit within 1" of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound. Melee Melee +1 -2 1 When the bearer fights, it makes 1 additional attack with this weapon. In addition, when resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Damage characteristic of 3 36" Assault 3 4 -2 2 This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, you can add 1 to the hit roll.In addition, when resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. Once per turn, when resolving an attack made by a model from your army with this Relic, you can re-roll the hit roll, wound roll or damage roll. In addition, if a model from your army with this Relic is destroyed as a result of an attack made by an enemy unit, then until the end of the battle, when resolving an attack made by a friendly RAVEN GUARDunit against that enemy unit, add 1 to the hit roll When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model from your army with this Relic, that weapon is treated as having an Armour Penetration characteristic of 0. In addition, when resolving an attack against a model from your army with this Relic, an unmodified hit roll of 1, 2 or 3 always fails. Melee Melee User -3 D3 When the bearer fights, it makes 1 additional attack with this weapon. In addition, when resolving an attack made with this weapon, you can re-roll the wound roll If this litany is inspiring, select one friendly RAVEN GUARD unit within 6" of the model. That unit can shoot in a turn in which it Fell Back. If that unit can FLY, it can charge in a turn in which it Fell Back