5" 5+ 5+ 3 3 1 1 6 4+ Cenobyte Servitors improve their Weapon Skill to 4+ and their Leadership to 9, whilst they are within 6" of Chaplain Grimaldus. When a model from a friendly BLACK TEMPLARS unit that within 6" of this unit would lose a wound as a result of a Mortal wound, roll a D6, on a 4+ that wound is not lost. Does not stack with any similar ability If your army is battle forged this unit does not take up slots in a detachment that includes Chaplain Grimaldus While this unit contains at least as many Initiates as Neophytes, when resolving an attack made with a melee weapon by a Neophyte in this unit, re-roll hit roll of 1. 6" 2+ 3+ 4 4 4 3 9 3+ If you roll a hit roll of an unmodified 6 in the Fight phase for a model in a friendly Black Templars unit that is within 6" of Chaplain Grimaldus, that model can immediately make another close combat attack using the same weapon. These attacks do not themselves generate further bonus attacks. This model can attempt to resist one psychic power in your opponent's Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test. Friendly BLACK TEMPLARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model 6" 2+ 2+ 4 4 6 5 9 2+ All friendly BLACK TEMPLARS models add 1 to their Strength characteristic whilst their unit is within 6" of this unit. Melee Melee +1 -3 D3 Helbrecht can make D3 additional attacks with this weapon if he charged in his turn. 6" 2+ 3+ 4 4 4 5 8 2+ Add 1 to the Emperor's Champion's Strength and Attacks characteristics whilst he is within 1" of an enemy CHARACTERS. You can re-roll any failed hit rolls made for this model in the Fight phase when attacking enemy CHARACTERS. The Emperor's Champion has a 4+ invulnerable save. Melee Melee +2 -3 D3 You can re-roll any failed wound rolls when attacking with this weapon if the target is a CHARACTER or a MONSTER. The wearer of the Crusader’s Helm increases the range of its aura abilities by 3" (to a maximum of 12"). In addition, at the start of your Movement Phase, select one BLACK TEMPLARS unit that has a Combat Doctrine ability within 6" of this model. Until the start of your next Movement Phase, the Assault Doctrine becomes active for that unit, replacing the currently active Combat Doctrine Once per battle at the start of the battle round, a model with this relic can unveil the Aurillian Shroud. Until the end of the battle round friendly BLACK TEMPLARS units have a 4+ invulnerable save whilst thier unit is within 3" of a model with this relic. CHAPLAIN model only. When a roll is made to determine if a Litany recited by a model with this relic is inspiring, you can roll 2D6 and discard one of the results. Melee Melee +1 -3 3 Select one bolt weapon this model is equipped with. When the bearer shoots with that weapon, you can choose to fire a Witchseeker round. If you do, you can only make 1 attack with that weapon, but that attack can target an enemy PSYKER CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made by with a witchseeker round against a PSYKER unit, if a hit is scored the target suffers D3 mortal wounds in addition to any other damage. Once per battle after a psychic power has been manifested by an enemy PSKER model within 12" inches of a model with this relic, one one D6. One a 2+ that model suffers D3 mortal wounds after that psyhic power has been resolved. If this litany is inspriring, select one BLACK TEMPLARS unit within 6" of this model. When a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost. If this litany is inspriring, then when resolving an attack made with a melee weapon by a model in a friendly BLACK TEMPLARS unit within 6" of this model, re-roll a wound roll of 1 If this litany is inspriring, subrtact 2 from the Leadership characteristic of models in enemy units whist their unit is within 6" of this model If this litany is inspriring, select one friendly BLACK TEMPLARS unit within 6" of this model. If that unit makes a charge move or a performs a Heroic Intervention, add 1 to the attacks characteristic of models in that unit until the end of the turn. If this litany is inspriring, add 3" to the range of friendly BLACK TEMPLARS units' aura abilities whilst they are within 6" of this model If this litany is inspriring, select one firendly BLACK TEMPLARS unit within 6" of this model, That unit always fights first in the Fight phase, even if it did not make a charge move that turn. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player who's turn is taking place.