5" 3+ 2+ 4 5 7 5 9 2+ Melee Melee +3 -2 2 36" Heavy 3 5 -2 2 When this model repairs a VEHICLE model using its Blessing of the Omnissiah ability, that VEHICLE model regains up to 3 lost wounds instead of up to D3 At the start of your Shooting phase, you can select one friendly IRON HANDS unit that is within 3" of this model. Models in the selected unit have a Ballistic Skill characteristic of 2+ until the end of that phase. INFANTRY Models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model. When this model would lose a wound, roll one D6; on a 5+ that wound is not lost. When this Warlord consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model At the start of each battle round, select one friendly IRON HANDS VEHICLE unit within 3" of the bearer of this Relic. Until the start of your next battle round, when resolving an attack made against that Vehicle unit, if the bearer of this Relic is within 3" of that Vehicle unit you can reduce any damage suffered by 1, to a minimum of 1. 24" Rapid Fire 1 4 0 1 - 12" Assault 2 8 -4 D6 When resolving an attack made with this weapon’s meltagun profile against a target that is within half range, roll two D6 when inflicting damage with it and discard one of the results Melee Melee x2 -3 D3 PRIMARIS model only. Add 1 to the Toughness characteristic of a model with this Relic. When resolving an attack made against that model, reduce any damage inflicted by 1, to a minimum of 1 A model with this Relic has a 4+ invulnerable save. When resolving an attack made with a ranged weapon against that model, subtract 1 from the wound roll. Whilst a model from your army with this Relic is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Relic. When resolving an attack made by this Warlord, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. At the start of your Shooting phase, select one friendly IRON HANDSunit within 6" of this Warlord. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the hit roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the wound roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the damage roll. When this Warlord would lose a wound, roll one D6; on a 5+ that wound is not lost. When this Warlord consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model This Warlord can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKERby taking a Deny the Witch test, if this Warlord is within 24" of the enemy model manifesting that psychic power. If this Warlord is a LIBRARIAN, they instead can attempt to deny one additional psychic power in your opponent’s Psychic phase. At the end of your Movement phase, this Warlord can repair one friendly IRON HANDS VEHICLEmodel within 1" of them. That model regains 1 lost wound. Each model can only be repaired once per turn. If this Warlord is a TECHMARINE, each time they use their Blessing of the Omnissiah ability, the model they are repairing regains D3+1 lost wounds instead of D3 If this litany is inspiring add 1 to the Strength characteristic of friendly IRON HANDS units whilst their unit is within 6" of this model.