6"
3+
3+
4
4
3
3
6
4+
If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 5+ the warp energies contained within it burst out, and each unit within 3” suffers 1 mortal wound.
8"
Assault D6
5
-1
2
This weapon automatically hits its target.
6"
2+
2+
4
4
5
4
9
3+
Re-roll hit rolls of 1 for friendly BLACK LEGION and friendly SERVANTS OF THE ABYSS units within 6" of Obsidius Mallex.
Obsidius Mallex has a 4+ invulnerable save.
Melee
Melee
x2
-3
3
When attacking with this weapon, subtract 1 from the hit roll.
6"
4+
4+
3
3
4
2
8
5+
You can re-roll any dice rolls of 1 when taking a psychic test for this model. However, this model suffers Perils of the Warp on any psychic test that is a double, not just a double 1 or double 6.
1
1
Smite
-
Melee
Melee
User
-1
D3
-
6"
3+
4+
3
3
1
3
8
6+
Models in this unit have a 5+ invulnerable save. When this unit completes a charge move, choose one of the targets you charged and roll a D6 for each model in the charging unit. Each roll of 6 inflicts a mortal wound on the unit you chose.
Each time a model in this unit loses a wound, roll a D6; on a 5+ the model does not lose that wound.
Melee
Melee
+2
0
1
Each hit roll of 6 made with this weapon scores 3 hits.
If your army is Battle-forged, you can only include this unit in a Detachment which also includes OBSIDIUS MALLEX. Furthermore, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
6"
3+
3+
4
4
1
1
7
3+
6"
4+
4+
3
3
1
1
6
5+
6"
4+
4+
3
3
1
2
7
5+
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
12"
Pistol 1
3
0
1
-
Add 1 to the Strength and Attacks characteristics of models in this unit if it made a charge move in the same turn.
6"
3+
4+
4
4
1
1
6
5+
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
12"
Pistol 1
3
0
1
-
6"
2+
3+
3
3
4
3
9
4+
This model has a 5+ invulnerable save.
Friendly TRAITOR GUARDSMEN units within 6" of this model can use this model's Leadership instead of their own.
At the start of your Movement phase, you can pick one friendly TRAITOR GUARDSMEN unit within 6" of this model. That unit suffers 1 mortal wound, and until the end of the turn, add 3 to Advance and Charge rolls made for that unit.
6"
3+
4+
5
5
6
4
8
5+
Add 1 to the Attacks characteristic of this model during any turn in which it made a successful charge.
Roll a D6 each time a TRAITOR COMMISSAR loses a wound whilst it is within 3" of any friendly models with this ability; on a 3+ the TRAITOR COMMISSAR does not lose a wound but one of theose friendly models suffers a mortal wound.
Before moving this model in the Movement phase, roll a D6. On a 6, this model regains 1 lost wound and you can add 2" to this model's Move characteristic until the end of the phase.
Melee
Melee
+2
-1
2
-
Melee
Melee
User
-2
2
Each time the bearer fights, before the bearer makes any other attacks, it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that targer that unit until the end of the phase.
6"
4+
4+
3
3
1
1
5
6+
6"
4+
4+
3
3
1
2
6
6+
18"
Pistol 3
4
0
1
-
24"
Assault D6
3
0
1
-
24"
Assault 1
6
-1
D3
-
When attacking with this weapon, choose one of the profiles below
This ability has no effect unless your army includes OBSIDIUS MALLEX. If it does, you cannot set up any units with this ability before you have set up OBSIDIUS MALLEX. When you set up OBSIDIUS MALLEX during deployment, all units with this ability are immediately set up at the same time. When you set up OBSIDIUS MALLEX on the battlefield for the first time, all units with this ability must be set up within 6" of him (or they must be in the same TRANSPORT as him). If they cannot be set up, they count as destroyed.
Each time you roll a hit roll of 6+ for a model in this unit in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate further attacks.
If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.