6" 3+ 3+ 3 3 4 3 9 5+ ​This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before attempting the second order. 6" 2+ 2+ 3 3 4 3 9 4+ All friendly ELYSIAN DROP TROOPS units add 1 to their Leadership whilst they are within 6" of a unit with a Elysian Drop Troops regimental standard. 9" 4+ 4+ 5 5 6 1 7 4+ At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. 6" 3+ 3+ 3 3 3 3 8 5+ 6" 4+ 3+ 3 3 2 2 7 5+ 6" 4+ 4+ 3 3 2 2 7 5+ * 6+ * 7 7 14 3 7 3+ 1 ELYSIAN TAUROS or 2 ELYSIAN DROP SENTINELS 8-14+ 20"-45" 4+ 4-7 20"-30" 5+ 1-3 20" 6+ Melee Melee * * * ​A model with a breacher charge may use it in the Fight phase instead of attacking normally. If it does this, roll a dice. On a 4+, it inflicts D3 mortal wounds on one enemy unit in the fight; if this is a VEHICLE ,BUILDING or a MONSTER, it will instead inflict D6 mortal wounds. Each breacher charge can only be used once per battle. 6" 4+ 3+ 3 3 3 2 6 5+ At the start of the Shooting phase, pick an enemy unit, other than one which can FLY, within 18" of this model. For the duration of the phase, you can re-roll hit rolls of 1 for any friendly ELYSIAN DROP TROOPS units that can FLY that target the unit you picked. Once per battle, in your Shooting phase you can pick an enemy unit, other than a CHARACTER, which is visible to this model anywhere on the battlefield, and then roll a D6. On a roll of 1-3, nothing happens. On a roll of 4-5 the target unit suffers D3 mortal wounds. On a roll of 6, the target unit suffers 3 mortal wounds. You may only call in one air raid per turn, regardless of the number of Officers of the Fleet. 48" Heavy D6 4 0 1 This weapon can target units that are not visible to the firer. A model with an auxiliary grenade launcher increases the range of any frag grenades and krak grenades they use to 24". 24" Assault D6 3 0 1 24" Assault 1 6 -1 D3 Melee Melee 9 -3 D3 24" Assault D6 3 0 1 24" Assault 1 6 -1 D3 Melee Melee 9 -3 D3 INFANTRY models in BROOD BROTHERS Detachments increase their Leadership characteristic by 1 and they gain the Unquestioning Loyalty ability. Furthermore, a unit with the BROOD BROTHERS keyword cannot use the Aerial Drop ability. This unit may issue orders to those under their command at the start of any of their Shooting phases. Orders may only be issued to INFANTRY units within 6" of this unit that have the ELYSIAN DROP TROOPS keyword. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. ​Any friendly ELYSIAN DROP TROOPS units within 6" of this model may re-roll failed Morale tests. All friendly ELYSIAN DROP TROOPS units within 6" of a COMMISSAR can use his Leadership instead of their own. The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re- rolled (do not include this slain model when re-rolling the Morale test). ​This model has a 5+ invulnerable save. 6" 4+ 4+ 3 3 1 1 7 5+ 6" 4+ 4+ 3 3 1 2 8 5+ If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. 6" 4+ 3+ 3 3 1 2 8 5+ 6" 4+ 3+ 3 3 2 2 7 5+ 6" 4+ 3+ 3 3 1 1 7 5+ At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of a 4+, one model in the unit recovers a wound it lost earlier in the battle (if the model has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn. Hold the Line! The ordered unit ignores models killed during the Shooting phase or Fight phase when taking Morale tests until the start of the next Movement phase. First Rank, Fire! Second Rank, Fire! All lasguns and hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. Bring it Down! Re-roll wound rolls of a 1 for all models in the ordered unit until the end of the phase. Move and Fire! All INFANTRY models in the ordered units count their weapons as being Assault weapons until the end of the turn. Get Back in the Fight! The ordered until can shoot this phase even if it Fell Back in its Movement phase. Move! Move! Move! Instead of shooting this phase, the ordered unit immediately moves as if it were the Movement phase. it must Advance as part of this move, and cannot declare a charge during this turn. Take Aim! Re-roll hit rolls of 1 for all models in the ordered unit until the end of the phase. ​During deployment, you can set up this model in a high-altitude transport instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can aerial drop into battle – set it up anywhere on the battlefield that is more than 9" away from any enemy models