6" 2+ 2+ 4 4 6 5 9 2+ Add 1 to wound rolls for attacks made with melee weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model and if that unit made a charge move, was charged or performed a Heroic Intervention this turn. When resolving an attack against this model, reduce the Damage characteristic of the weapon used by 1, to a minimum of 1, for that attack. 12" Assault D6 4 -1 1 This weapon hits automatically Melee Melee x2 -3 4 When resolving an attack made with this weapon, subtract 1 from the hit roll 6" 2+ 2+ 4 4 5 4 9 2+ Vulkan He'stan has a 3+ invulnerable save. You can re-roll hit rolls and you can re- roll wound rolls for attacks made with flame weapons or melta weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model. For purposes of this ability, a melta weapon is any weapon profile whose name includes the word 'melta' and a flame weapon is any weapon profile whose name includes the word 'flame'. Vulkan He'stan's Gauntlet of the Forge is also a flame weapon. 8" Assault D6 5 -1 1 This weapon automatically hits its target. Melee Melee +2 -2 D3 - When this Warlord would lose a wound, roll one D6; on a 6, that wound is not lost.In addition, at the start of your Movement phase, this Warlord regains 1 lost wound. At the start of the battle round, you can select one friendly SALAMANDERSunit within 6" of this Warlord. Until the end of that battle round, that unit has the Defenders of Humanity ability (see Codex: Space Marines). Add 2 to the Toughness characteristic of this warlord Once per Shooting phase and/or once per Fight phase, when resolving an attack made by this Warlord, do not make a hit roll: it automatically scores a hit. There are no secrets of flame and fire unknown to this Salamander, and he uses them in battle like no other.You can re-roll the dice to determine the number of attacks made with flame weapons (see Codex: Space Marines) by friendly SALAMANDERS models whilst their unit is within 6" of this Warlord. When resolving an attack made against a model with this Relic, subtract 1 from the wound roll. Add 1 to the Attacks characteristic of a model with this Relic. In addition, once per battle, at the start of the Fight phase, a model with this Relic can hold aloft Vulkan’s Sigil. Until the end of that phase, add 1 to the Attacks characteristic of models in friendly SALAMANDERSunits whilst their unit is within 6" of that model (note that the Attacks characteristic of the model with this Relic is therefore increased by 2 until the end of the phase). Melee Melee x2 -4 3 When resolving an attack made with this weapon, subtract 1 from the hit roll, and on an unmodified wound roll of 6 add 3 to the Damage characteristic of this weapon for that attack. 30" Rapid Fire 1 5 -3 2 LIBRARIAN model only. A model with this Relic knows one psychic power from the Promethean discipline (pg 62) in addition to any other powers it knows. When a Psychic test is taken for a model with this Relic that is attempting to manifest a psychic power from the Promethean discipline, you can add 1 to the total. 24" Rapid Fire 1 4 -1 2 12" Assault D6 4 -1 2 When resolving an attack made using the master-crafted flamer profile of this weapon, do not make a hit roll: it automatically scores a hit. PRIMARIS model only. Add 1 to the Wounds characteristic of a model with this Relic. Subtract 1 from the Leadership characteristic of models in enemy units whilst their unit is within 6" of a model with this Relic. If this litany is inspiring, friendly SALAMANDERS units within 6" of this model can perform Heroic Interventions as if they were a CHARACTER