BSD_WarmaHordes_mk3/Cryx.cat

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2014-03-09 16:14:06 +00:00
<?xml version="1.0" encoding="UTF-8"?><catalogue xmlns="http://www.battlescribe.net/schema/catalogueSchema" battleScribeVersion="1.13b" id="f77f35f4-6ad4-4021-82ae-a1fadaabf12a" revision="1" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="2" name="Cryx"><entries><entry categoryId="Unit###DATA###" id="8b201cf6-2083-4a3f-b8fa-1ad512f6b45e" name="Bane Knights" points="6.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries><entry categoryId="(No Category)" id="8546d3f7-41b3-453e-916b-32fd3f946ba0" name="Maximum Unit" points="4.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="dfce6843-c98f-42ec-9cdb-6f375f6ba1d0" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="a99247c2-a8d4-41e4-a53e-da19a49ede68" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="f310e41c-7c91-4460-a53d-502efebb96ff" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Ghostly###DATA###" name="Model: Ghostly" hidden="false"><description>This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes.</description><modifiers/></rule><rule id="Model: Vengeance###DATA###" name="Model: Vengeance" hidden="false"><description>During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack. </description><modifiers/></rule><rule id="Bane Lance: Reach###DATA###" name="Bane Lance: Reach" hidden="false"><modifiers/></rule><rule id="Bane Lance: Weapon Master###DATA###" name="Bane Lance: Weapon Master" hidden="false"><modifiers/></rule></rules><profiles><profile id="Bane Lance###DATA###" name="Bane Lance" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Bane Knights###DATA###" name="Bane Knights" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="2"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="10"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristi
</description><modifiers/></rule><rule id="Attack Type: Distillation###DATA###" name="Attack Type: Distillation" hidden="false"><description>When a living enemy model is destroyed by this attack while this model is in its warcaster's control area, immediately after the attack is resolved the warcaster heals d3 damage points.</description><modifiers/></rule><rule id="Attack Type: Psycho Venom###DATA###" name="Attack Type: Psycho Venom" hidden="false"><description>When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model's controling warcaster can channel spells through the enemy model as if it were a model in his battlegroup with the Arc Node ability. At the end of the turn, the enemy model is destroyed. </description><modifiers/></rule></rules><profiles><profile id="Corruptor###DATA###" name="Corruptor" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Necrosludge Cannon###DATA###" name="Necrosludge Cannon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="12"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="Necrojector###DATA###" name="Necrojector" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="86e95ef2-57cc-4f3f-81ac-64c33340d741" name="Darragh Wrathe" points="4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="c4c2777a-6f56-4d14-939e-7e21f135bffa" name="Darragh Wrathe (Mounted)" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile id="Darragh Wrathe (Mounted)###DATA###" name="Darragh Wrathe (Mounted)" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="8"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="10"/></characteristics><modifiers/></profile><profile id="Necro-Scythe###DATA###" name="Necro-Scythe" profileTypeId="Wea
If the melded warjack was part of a battlegroup, while it is in its former controller's control area during the former controller's activation the former controller can spend focus points to attempt to regain control of it at 1 focus point per attempt. If it does so, the former controller and this model each roll a d6 and add their CMD. If the former controller's total is higher, it regains control of the warjack and this model exits the warjack. If the former controller's total is not higher, you maintain control of the warjack.
After resolving an attack in which the melded warjack suffered 1 or more damage points, this model must make a command check. If it fails this check, it exits the warjack after resolving continuous effects during your next Maintenace Phase.
You can choose to have this model exit the warjack after resolving continuous effects during your Maintenace Phase.
If this model exits the warjack for any reason, contorl of the warjack returns its former controller. Place this model within 3" of the warjack. If the warjack was inert when this model melded with it, the warjack becomes autonomous.
This model is destroyed if the melded warjack is destroyed before it exits the warjack. </description><modifiers/></rule></rules><profiles><profile id="Machine Wraith###DATA###" name="Machine Wraith" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="0"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Mechano-Claws###DATA###" name="Mechano-Claws" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="a6047a55-fb1b-4002-8533-d0dc24455b63" name="Malice" points="9.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Ghost Shield###DATA###" name="Model: Ghost Shield" hidden="false"><description>This models gains +1 ARM for each soul token currently on it. </description><modifiers/></rule><rule id="Model: Possession###DATA###" name="Model: Possession" hidden="false"><description>When this model hits an enemy warjack that has a functional cortex with a melee attack, it can spend a soul token to take control of the warjack. Immediately after teh attack has been resolved, you can make a full advance the warjack and can then make one normal attack, then Possession expires.</description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.</description><modifiers/></rule><rule id="Model: Well of Souls###DATA###" name="Model: Well of Souls" hidden="false"><description>This model begins the game with one soul token.</description><modifiers/></rule><rule id="Barbed Harpoon: Drag###DATA###" name="Barbed Harpoon: Drag" hidden="false"><description>If this weapon daamges an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.</description><modifiers/></rule><rule id="Death Claw: Magical Weapon###DATA###" name="Death Claw: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Death Claw: Open Fist###DATA###" name="Death Claw: Open Fist" hidden="false"><modifiers/></rule></rules><profiles><profile id="Malice###DATA###" name="Malice" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic char