diff --git a/Khador-_Forces_of_Warmachine(2010).cat b/Khador-_Forces_of_Warmachine(2010).cat
index 2249c26..700a64d 100644
--- a/Khador-_Forces_of_Warmachine(2010).cat
+++ b/Khador-_Forces_of_Warmachine(2010).cat
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+ If the attack misses, nothing happens. If it hits, center a 3" AOE gas effect on the model hit. The AOE remains in play for one round. While in the AOE, living models suffer -2 DEF and -2 to attack rolls.
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+ This attachment can be added to an Assault Kommando unit.
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+ When this model is disabled, center a 5" AOE on it, then remove this model from play, then remove this model from play. Models in the AOE suffer the Fire continuous effect.
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+ This model can make this special action only when B2B with a friendly Faction warjack. When this model makes an Assist Repair special action, choose another model in this unit with the Repair ability also B2B with that warjack. The chosen model gains a cumulative +1 to its Repair skill on its next Repair skill check to repair that warjack this activation. If it passes the Repair check, remove 1 additional damage point from the warjack for each model that used Assist Repair on the chosen model.
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+ This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
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+ While in Sorscha's control area, Beast can reroll failed slam power attack and charge attack rolls. Attack rolls can be rerolled only once as a result of this affinity.
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+ This model can run without spending focus.
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+ When this model suffers damage from an enemy except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
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+ During its activation, this model can spend 1 focus point to use Murderous. That acdtivation, this model gains an additional die on melee attack rolls against living enemy warrior models.
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+ This model has a Sub-Cortex system that controls the operation of its bombards. The S boxes of this warjack's damage grid represent its Sub-Cortex can be allocated up to 3 focus points in addition to normal focus allocations to this model. Focus points allocated to the Sub-Cortex can be used only to boost ranged attack and ranged damage rolls. Focus points allocated to this model's primary Cortex cannot be used to boost ranged attack or ranged damage rolls. If the Sub-Cortex is crippled, this model cannot make ranged attacks. Cortex damage effects do not affect the Sub-Cortex. This model can make melee and ranged attacks in the same activation. This model can make ranged attacks even while in melee, but it cannot target a model engaging this model. This model suffers -2 to ranged attack rolls while engaged and during activations it charges, slam power attacks, or trample power attacks.
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+ If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one head-butt power attack against that model.
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+ If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one head-butt power attack against that model.
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+ This model can run or charge without spending focus or being forced.
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+ At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
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+ On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.
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+ While one of its arm systems is crippled, this model's base ARM is 21; while both its arm systems are crippled, its base ARM is 17. If this model makes an attack, its base ARM is 17 untill the start of tits next activation. This model's arms cannot be locked.
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+ Models B2B with this model suffer a POW 18 blast damage roll. Other models within 3" of this model suffer a POW 9 blast damage roll. When this model charges, instead of making a charge attack it can make a Rain of Death attack. A Rain of Death attack does not need a target. After a Rain of Death attack, this model can make additional melee attacks.
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+ If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range.
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+ On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.
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+ If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range.
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+ On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.
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+ This model can run or charge without spending focus or being forced.
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+ While Drago is in Vladimir's control area, you can choose to not to make Unstable rolls for it. When Drago is in Vladimir's control area and makes an attack, gain an additional die on attack and damage rolls. Discard the lowest die of each roll.
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+ During its activation, this model can spend 1 focus point to use Run Riot. This activation, after resolving an attack in which this model destroyed one or more enemey models with a normal melee attack, if there are no enemy models within its melee range it can advance up to 1".
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+ At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
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+ - Blizzard (* Action) - RNG 5. Target friendly Faction model. If the model is in range, center a 3" AOE cloud effect on it. The AOE remains centered on the model for one round. If the target model is destroyed or removed from play, remove the AOE from play.
+- Frostbite (* Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
+- Ice Cage (* Attack) - Ice Cage is a RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has mmunity: Cold. When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round.
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+ This model can run without spending focus.
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+ Center a 3" AOE cloud effect on this model. Living models currently in the AOE are hit and suffer a POW 12 damage roll. The AOE remains in play for one round. A vent Steam attack does not need a target. After a Vent Steam attack, this model can make additional melee attacks.
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+ When a warjack is hit by this weapon it becomes stationary for one rund.
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+ Enemy models beginning their activations in Zerkova's control area lose their initial ranged attacks and cannot run, charge, make special attacks, give or receive orders, or make special actions. Howling Wind lasts for one round.
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+ When this model casts a spell, you can choose one of the following abilities. Each ability can be used once per activation and expires after the spell is cast.
+- Focus Sphere - Reduce the COST of the spell by 1.
+- Ghost Stone - This model's front arc extends to 360 degrees, it ignores LOS when targeting models in its control area, and it ignores Stealth.
+- Lens of Tarvodh - The spell gains +3 RNG.
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+ When a model targets this model with an offensive spell, the spell suffers -3 RNG. If a model directly hits this model with an offensive spell, after the attack is resolved the attacking model suffers d6 damage points.
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+ Zoktavir gains one rage token each time an enemy model is destroyed in his control area. After all friendly models have completed their activations, no more tokens can be gained and Zoktavir can give up to three rage tokens to any friendly non-warcaster Faction model in his control area. Then remove any rage tokens remaining on Zoktavir. A model can spend one rage token once to make a full advance followed by one normal melee attack. Rage tokens can also be spent to make normal melee attacks or to boost melee attacks or melee damage rolls at one token per attack or boost. Remove unspent rage tokens from play at the end of the turn.
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+ For each round, Zoktavir's base FOCUS is d6+1, rolled at the beginning of the game and at the beginning of each of your Control Phases before this model replenishes its focus. If he destroyed three or more enemy models with melee attacks since the beginning of your previous turn, do not roll to determine his base FOCUS; it is automatically 7. Zoktavir's control area is always 12".
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+ Warjacks in this model's battlegroup beginning their activations in its control area can charge or make power attacks without spending focus. When this model destroys one or more enemy models during its activation, warjacks in its battlegroup beginning their activations in its control area gain +2 SPD and MAT for one turn.
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+ When this model makes a normal melee attack during its activation, it makes one melee attack against each model in its LOS and melee range. If there are no enemy models in this model's melee range after resolving a normal melee attack in which it destroyed one or more, it can advance up to 1".
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+ While in the Butcher's control area, friendly Faction models gain an additional die on attack damage rolls this turn.
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+ Instead of making an attack with this weapon, you can place a 3" AOE anywhere completely within 10" of this model, with a center point in this model's LOS, ignoring intervening models. While a model is within AOE, it loses Camoflagoue and Stealth and models can ignore cloud effects when determining LOS to it. The AOE remains in play for one turn.
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- When a warjack is hit by this weapon it becomes stationary for one rund.
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- Enemy models beginning their activations in Zerkova's control area lose their initial ranged attacks and cannot run, charge, make special attacks, give or receive orders, or make special actions. Howling Wind lasts for one round.
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- When this model casts a spell, you can choose one of the following abilities. Each ability can be used once per activation and expires after the spell is cast.
-- Focus Sphere - Reduce the COST of the spell by 1.
-- Ghost Stone - This model's front arc extends to 360 degrees, it ignores LOS when targeting models in its control area, and it ignores Stealth.
-- Lens of Tarvodh - The spell gains +3 RNG.
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- When a model targets this model with an offensive spell, the spell suffers -3 RNG. If a model directly hits this model with an offensive spell, after the attack is resolved the attacking model suffers d6 damage points.
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- Zoktavir gains one rage token each time an enemy model is destroyed in his control area. After all friendly models have completed their activations, no more tokens can be gained and Zoktavir can give up to three rage tokens to any friendly non-warcaster Faction model in his control area. Then remove any rage tokens remaining on Zoktavir. A model can spend one rage token once to make a full advance followed by one normal melee attack. Rage tokens can also be spent to make normal melee attacks or to boost melee attacks or melee damage rolls at one token per attack or boost. Remove unspent rage tokens from play at the end of the turn.
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- For each round, Zoktavir's base FOCUS is d6+1, rolled at the beginning of the game and at the beginning of each of your Control Phases before this model replenishes its focus. If he destroyed three or more enemy models with melee attacks since the beginning of your previous turn, do not roll to determine his base FOCUS; it is automatically 7. Zoktavir's control area is always 12".
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- Warjacks in this model's battlegroup beginning their activations in its control area can charge or make power attacks without spending focus. When this model destroys one or more enemy models during its activation, warjacks in its battlegroup beginning their activations in its control area gain +2 SPD and MAT for one turn.
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- When this model makes a normal melee attack during its activation, it makes one melee attack against each model in its LOS and melee range. If there are no enemy models in this model's melee range after resolving a normal melee attack in which it destroyed one or more, it can advance up to 1".
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- If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one head-butt power attack against that model.
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- If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one head-butt power attack against that model.
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- This model can run or charge without spending focus or being forced.
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- At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
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- On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.
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- While one of its arm systems is crippled, this model's base ARM is 21; while both its arm systems are crippled, its base ARM is 17. If this model makes an attack, its base ARM is 17 untill the start of tits next activation. This model's arms cannot be locked.
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- Models B2B with this model suffer a POW 18 blast damage roll. Other models within 3" of this model suffer a POW 9 blast damage roll. When this model charges, instead of making a charge attack it can make a Rain of Death attack. A Rain of Death attack does not need a target. After a Rain of Death attack, this model can make additional melee attacks.
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- This model can run without spending focus.
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- Center a 3" AOE cloud effect on this model. Living models currently in the AOE are hit and suffer a POW 12 damage roll. The AOE remains in play for one round. A vent Steam attack does not need a target. After a Vent Steam attack, this model can make additional melee attacks.
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- Instead of making an attack with this weapon, you can place a 3" AOE anywhere completely within 10" of this model, with a center point in this model's LOS, ignoring intervening models. While a model is within AOE, it loses Camoflagoue and Stealth and models can ignore cloud effects when determining LOS to it. The AOE remains in play for one turn.
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- While in Sorscha's control area, Beast can reroll failed slam power attack and charge attack rolls. Attack rolls can be rerolled only once as a result of this affinity.
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- This model can run without spending focus.
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- When this model suffers damage from an enemy except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
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- During its activation, this model can spend 1 focus point to use Murderous. That acdtivation, this model gains an additional die on melee attack rolls against living enemy warrior models.
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- This model has a Sub-Cortex system that controls the operation of its bombards. The S boxes of this warjack's damage grid represent its Sub-Cortex can be allocated up to 3 focus points in addition to normal focus allocations to this model. Focus points allocated to the Sub-Cortex can be used only to boost ranged attack and ranged damage rolls. Focus points allocated to this model's primary Cortex cannot be used to boost ranged attack or ranged damage rolls. If the Sub-Cortex is crippled, this model cannot make ranged attacks. Cortex damage effects do not affect the Sub-Cortex. This model can make melee and ranged attacks in the same activation. This model can make ranged attacks even while in melee, but it cannot target a model engaging this model. This model suffers -2 to ranged attack rolls while engaged and during activations it charges, slam power attacks, or trample power attacks.
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- If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range.
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- On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.
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- If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range.
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- On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.
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- This model can run or charge without spending focus or being forced.
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- While Drago is in Vladimir's control area, you can choose to not to make Unstable rolls for it. When Drago is in Vladimir's control area and makes an attack, gain an additional die on attack and damage rolls. Discard the lowest die of each roll.
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- During its activation, this model can spend 1 focus point to use Run Riot. This activation, after resolving an attack in which this model destroyed one or more enemey models with a normal melee attack, if there are no enemy models within its melee range it can advance up to 1".
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- At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
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- If the attack misses, nothing happens. If it hits, center a 3" AOE gas effect on the model hit. The AOE remains in play for one round. While in the AOE, living models suffer -2 DEF and -2 to attack rolls.
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+ This attachment can be added to a Doom Reavers unit.
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+ While this model is in play, models in its unit do not have to make Berserk attacks.
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+ While this model is in play, models in its unit gain Tough.
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+ - Frostbite (* Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
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+ Once per game during its unit's activation, this model can use Defensive Formation. Immediately after models in this unit complete their activations this turn, models in this unit other than this one can make a full advance, any previous orders this unit was issued expire, and this unit is affected by the Shield Wall order.
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+ Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
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+ This attachment can be added to an Iron Fang Pikemen unit.
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+ Make a melee attack with this weapon. Gain an additional die on the damage roll.
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+ Affected models make a full advance during their normal movement this activation and gain +2 DEF for one round.
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+ Models in this unit gain Combined Melee Attack.
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+ While this model is in formation, models in its unit can make a Grape Shot special attack. A Grape Shot special attack is a ranged attack with RNG SP 8, AOE -, and POW 10. When making a Grape Shot special attack, models cannot participate in combined ranged attacks.
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+ This attachment can be added to a Winter Guard Infrantry unit.
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+ When attacking with this weapon, this model cannot participate in a combined ranged attack.
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@@ -7857,27 +9226,88 @@
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+ This attachment can be added to a Winter Guard Infrantry unit.
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- This attachment can be added to an Assault Kommando unit.
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- When this model is disabled, center a 5" AOE on it, then remove this model from play, then remove this model from play. Models in the AOE suffer the Fire continuous effect.
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+ Attacks made with this weapon cannot target any model within 8" of it.
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+ This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their actions. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 14" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. If there are 2-4, the AOE is 3". If there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
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+ While this model is in play, models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
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+ While this model is in play, models in its unit gain Steady. (Models with Steady cannot be knocked down.)
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+ While this model is in play, models in this unit gain Circular Vision. (Front arc of a model with Circular Vision extends to 360 degrees.)
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- This model can make this special action only when B2B with a friendly Faction warjack. When this model makes an Assist Repair special action, choose another model in this unit with the Repair ability also B2B with that warjack. The chosen model gains a cumulative +1 to its Repair skill on its next Repair skill check to repair that warjack this activation. If it passes the Repair check, remove 1 additional damage point from the warjack for each model that used Assist Repair on the chosen model.
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- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
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- - Blizzard (* Action) - RNG 5. Target friendly Faction model. If the model is in range, center a 3" AOE cloud effect on it. The AOE remains centered on the model for one round. If the target model is destroyed or removed from play, remove the AOE from play.
-- Frostbite (* Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-- Ice Cage (* Attack) - Ice Cage is a RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has mmunity: Cold. When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round.
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+ Friendly Greylord Ternion units gain Battle Wizard.
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+ - Frostbite (* Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
+- Ice Cage (* Attack) - Ice Cage is a RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round.
+- Power Booster (* Action) - RNG 5. Target friendly Faction warjack. If the target warjack is in range and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
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+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the attack rolls for the warjack's initial attacks are boosted during that activation. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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+ If this model is included in an army, you can include one additional Man-O-War Shocktrooper ro Man-O-War Demolition Corps unit over that unit's FA.
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+ This model can make slam power attacks.
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+ While this model is within 3" of its warcaster or warlock and is not knocked down or stationary, its warcaster or warlock cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
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+ Immediately after resolving a charge attack, this model can make a full advance toward its warcaster. This model cannot be targeted by free strikes during this movement.
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+ While in this model's command range, friendly Widowmaker models gain Swift Hunter. (When a model with Swift Hunter destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".)
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+ While in this model's command range, friendly Doom Reaver models gain Silence.
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+ This model does not have to make Berserk attacks.
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+ During this model's activation, it can make one of the following speeches. When it does, choose a friendly Winter Guard Unit. The speech affects this model and will affect the unit if it is in this model's command range at the time this model made the speech.
+- Bear's Strength - Affected models gain +3 STR one turn.
+- Courage of Forefathers - Affected models gain Fearless and Tough for one round.
+- For the Motherland - Affected models' attack rolls are boosted this turn.
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+ When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Winter Guard model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
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+ Center a 4" AOE on a model directly hit by this attack. Models in the AOE are h it and suffer a POW 10 blast damage roll. This damage is not considered to have been caused by a melee attack. On a critical hit, models in the AOE are knocked down. This model is not affected by the Warhead.
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+ Friendly Iron Fang Uhlan units gain Practiced Maneuvers. (A model with Practiced Maneuver can ignore other models in its unit when determining LOS and can advance through other models in its unit if it has enough movement to move completely past them.)
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+ Friendly Iron Fang Uhlan models/units in this model's command range never flee and immediately rally.
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+ Friendly Kossite Woodsmen and Manhunters gain Treewalker.
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+ This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
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@@ -9249,6 +11981,31 @@
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+ Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.
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@@ -9471,6 +12228,31 @@
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+ Target a model in this model's battlegroup in its control area. Enemy models currently within 2" o fthe target model are pushed 4" directly away from it in the order you choose.
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@@ -9571,6 +12353,56 @@
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+ Warjacks in this model's battlegroup beginning their activations in its control area can run, charge, or make slam or trample power attacks without spending focus that activation. While in this model's control area, models in its battlegroup gain boosted melee attack rolls. Full Throttle lasts for one turn.
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+ Target friendly model/unit gains +3 to melee damage rolls but suffers -1 DEF.
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@@ -9796,6 +12628,31 @@
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+ Target Enemy warrior model/unit without Immunity: Cold suffers -2 DEF and cannot run or make special attacks.
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@@ -10744,6 +13601,31 @@
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+ Target model in this model's battlegroup gains Berserk for one turn. While affected by Ravager, a model cannot make Chain Attacks. (When a model with Berserk destroys one or more models with a melee attacks during its combat action, immediately after the attacks is resolved it must make one additional melee attack against another model in its melee range.)
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@@ -11915,156 +14797,6 @@
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- Target a model in this model's battlegroup in its control area. Enemy models currently within 2" o fthe target model are pushed 4" directly away from it in the order you choose.
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- Target friendly model/unit gains +3 to melee damage rolls but suffers -1 DEF.
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- Warjacks in this model's battlegroup beginning their activations in its control area can run, charge, or make slam or trample power attacks without spending focus that activation. While in this model's control area, models in its battlegroup gain boosted melee attack rolls. Full Throttle lasts for one turn.
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- Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.
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- Target model in this model's battlegroup gains Berserk for one turn. While affected by Ravager, a model cannot make Chain Attacks. (When a model with Berserk destroys one or more models with a melee attacks during its combat action, immediately after the attacks is resolved it must make one additional melee attack against another model in its melee range.)
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@@ -12092,7 +14824,11 @@
While B2B with this model, friendly warcastes and solos gain +1 CMD.
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+ This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
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+ You can choose not to deploy this model at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model within 3" of the chosen table edge.
@@ -12148,6 +14884,10 @@
As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in mele penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before it's activation ends.
+
+ Before their normal, movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
+
+ Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation.Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in mele penalty. If the target is not in melee range after moving, the affected model can make the Assault ranged attack before it's activation ends.
@@ -12192,11 +14932,15 @@
This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
+
+ When this model advances into B2B contact with an enemy model, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
+
+ During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
-
+ This model gains an additional +2 DEF when benefiting from concealment or cover.
@@ -12208,6 +14952,10 @@
This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
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+ This model's front arc extends to 360 degrees.
+
+ - Huge base
Occupies the space from its base to a height of 5"
@@ -12253,6 +15001,10 @@ Damaging a colossal
This model can participate in combined ranged attacks with other models in its unit (p. 62).
+
+ Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
+
+ Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
@@ -12345,7 +15097,7 @@ Damaging a colossal
This weapon causes fire damage (p. 68).
-
+ While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -12521,11 +15273,29 @@ Damaging a colossal
This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
+
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+ When a model is hit by an attack with this weapon, it is knocked down.
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+ This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
@@ -12763,7 +15533,7 @@ Damaging a colossal
This weapon's AOE is a cloud effect that remains in play for one round.
-
+ When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
@@ -12878,42 +15648,52 @@ Damaging a colossal
If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
-
- This model's front arc extends to 360 degrees.
+
+ When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
-
- When this model advances into B2B contact with an enemy model, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
+
+ During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
-
- Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
+
+ This model gains Pathfinder during activations it charges.
-
- This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
+
+ This model cannot make an initial attack with this weapon during an activation it charged at least 3".
-
- Before their normal, movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
+
-
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+ After the models in this unit have completed their actions, each can advance up to 3".
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+ This model suffers -4 to attack rolls with this weapon.
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+ When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
+
+ When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. If it does, it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
+
+
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+ This model cannot be knocked down.
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+