diff --git a/Cryx.cat b/Cryx.cat new file mode 100644 index 0000000..f3fff51 --- /dev/null +++ b/Cryx.cat @@ -0,0 +1,12 @@ + \ No newline at end of file diff --git a/Retribution_of_Scyrah.cat b/Retribution_of_Scyrah.cat new file mode 100644 index 0000000..e8e9308 --- /dev/null +++ b/Retribution_of_Scyrah.cat @@ -0,0 +1,1766 @@ + + + Place target model completely within 2" of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn. + Target friendly model / unit cannot be targeted by a charge made by a model in its front arc. + Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin regardless of its base size and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12. + This model does not suffer blast or collateral damage and cannot be knocked down. When an enemy AOE ranged attack deviates from a point in this model's control area, after the deviation distance is rolled you choose de deviation direction. + Target a model in this model's battlegroup in its control area. Enemy models within 2" of the target model are pushed 4" directly away from it in the order you choose. + After determining the point of impact for this atttack, roll deviation for an additional 3" AOE from that point. Model in that AOE are hit and suffer a POW 6 blast damage roll. + This model gains +2 DEF against ranged attack rolls and does not suffer blast damage. + While in Rahn's control area, friendly Faction models gain +2 RNG to their non-channelled spells, and their magic attack rolls and magic attack damage are boosted. Arcane Alignment lasts for one turn. + On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR. + Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1". + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid. + RNG 5. Target friendly faction warjack. If the target warjack is in reange and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted. + RNG 5. Target friendly Faction warjack. If the warjack is in range, it gains +2 on melee damage rolls this turn. + + + + + + + + + + + + + + + + + + + + + + + During your Control Phase, place this model anywhere completely within 2" of its current location. + While its Field Generator system is crippled, this model loses the Apparition and Phantasmal Field abilities. + This model gains +1 DEF against ranged and magic attack rolls for each focus point on it. + + Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved. + + While engaging an enemy model, this model gains +2 ARM. + This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks. + Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved. + While engaging an enemy model, this model gains +2 ARM. + When this model forfeits its movement to gain the aiming bonus it can also make one additional ranged attack this activation. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This attachment can be added to a unit of the type listed. + Details... + Details... + + While this model is in play, models in its unit gain Combined Arms. (When a model with Combined Arms misses an attack roll for a Combined Ranged Attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms). + Once per game while in formation, this model can use Extended Fire during its unit's activation. This activation, model in this unit gain +4 RNG to their ranged attacks. + While this model is B2B with one or more model in its unit, it gains +2 ARM. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + + + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + While this model is B2B with one or more model in its unit, it gains +2 ARM. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be kocked down. + This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack can reroll one missed attack roll during its activation this turn. + This model and myrmidons it controls can ignore friendly Dawnguard models when drawing LOS and can advance through friendly Dawnguard models if they have enough movement to move completely past the Dawnguard models' bases. + + + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + + This attachment can be added to a unit of the type listed. + + While this model is B2B with one or more model in its unit, it gains +2 ARM. + While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance up to 3" and make one normal melee attack). + Details... + This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn. + + + + + + + + + + + + + + + + + + + + + + + + + While this model is B2B with one or more model in its unit, it gains +2 ARM. + Details... + + + + + + + + + + + + + + + + + + + + + + + + + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + While in this model's control area, models in its battlegroup extend their front arcs 360° and when determining LOS ignore cloud effects, forest terrain, and intervening models. + While in Vyros' control area this turn, when a friendly Faction model destroys an enemy model with an attack, allocate 1 focus point to a warjack in Vyros' battlegroup in his control area. + A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses. + Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn. + Target friendly Faction model / unit gains +2 ARM and Fearless. + When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warjack in this model's battlegroup, afetr the attack is resolved the affectedwarjack can charge an enemy model, then Hallowed Avenger expires. + Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This model gains an additional +2 DEF when benefiting from concealment or cover. + + + + + This model will work fro Cygnar, Khador, the Protectorate, and the Retribution. + When included in a Retribution army, this model is a Retribution model instead of a Mercenary model. + When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved. + While within 5" of this model, non-myrmidon warjacks cannot channel spells or be allocated focus. + When an enemy model misses this model with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. the model with Whiplash is the point of origin for all these attacks. + When this model hits another model with an attack, upkeep spells and animi on the model hit expire and it loses the focus points on it. When this model hits a warjack with an attack, that warjack suffers Disrution. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round). + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This model gains an additional +2 DEF when benefiting from concealment or cover. + + + + + This model will work fro Cygnar, Khador, the Protectorate, and the Retribution. + When included in a Retribution army, this model is a Retribution model instead of a Mercenary model. + Each time this model makes a normal ranged attack, choose one of the following abilities: 1) Death Bolt: Instead of rolling damage, a model hit suffers 3 damage points. When damaging a warjack or warbeast, choose which column or branch suffers the damage; 2) Disruptor Bolt: A model hit loses all focus points. a model hit with the Focus Manipulation special rule does not replenish focus points next turn. A warjack hit suffers Disrution for one round. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round); 3) Phantom Seeker: This model ignores LOS when making ranged attacks. That model ignores concealment and cover when resolving ranged attacks. + When this model ends its normal movement within 5" of a friendly non-myrmidon warjack, its activation ends immediately. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15. + When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round. + This model can make one additional melee attack each combat action. + + + + When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + When an enemy model casts a spells or use an animus while in this model's control area, the enemy model suffers 1 damage point and this models heals 1 damage point. + Target friendly Faction model / unit gains Apparition. During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only model in formation can be placed. + When an enemy model is hit by this attack, it can be pushed d6" directly toward Gallows' point of origin. + For one round, while in Garryth's control area enemy models cannot cast spells, channel spells, spend focus points, or be moved by place effects. + When a friendly Faction model misses target enemy model / unit with an attack, it can reroll the attack roll. Each attack roll can be rerolled only once as a result of Death Sentence. + + + When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. + This model cannot be targeted by free strikes. + + + + When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Instead of rolling damage, a model hit suffers 3 damage points. When damaging a warjack or warbeast, choose which column or branch suffers the damage. + When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2". + This model gains an additional +2 DEF when benefiting from concealment or cover. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + While its Field Generator system is crippled, this model loses the Force Lock ability and cannot make Polarity Cannon attacks. + Enemy models in this model's melee range cannot advance except to change facing. + When a model is hit by this attack, it cannot charge this model for one round. + + Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + While its Field Generator system is crippled, this model loses the Pathfinder and Fleet abilities. + At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn. + + This model gains +2 to charge attack rolls with this weapon. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed. + Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1". + + This model gains +2 DEF against ranged attack rolls and does not suffer blast damage. + + + + + + + + + + + + + + + + + + + + + + Make a melee attack. On a hit, instead of making a normal damage roll, the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR. + + Whip Snap is a RNG 6, POW 12 magic attack. If this attack hits an enemy model, immediately after the attack is resolved this model or a friendly model within 3" of it can advance up to 3". A friendly model can advance as a result of this spell only once per turn. + This model gains +2 DEF against ranged attack rolls and does not suffer blast damage. + Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1". + Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed. + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + + This attachment can be added to a unit of the type listed. + + Details... + + While this model is in play, after all models in its unit have completed their actions, each can advance up to 3". + Friendly Faction models can ignore this model when determining LOS. + Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain +2 to attack and damage rolls when making a melee attack targeting an enemy model in melee range of another model in this unit. + + This model gains +2 to charge attack damage rolls with this weapon. + A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. + + + + + + + + + + + + + + + + + + + + + + + + + Friendly Faction models can ignore this model when determining LOS. + For one round, each affected model gains +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall. + + This model gains +2 to charge attack damage rolls with this weapon. + A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + + This attachment can be added to a unit of the type listed. + + Details... + + While this model is in play, models in its unit can make combined ranged attacks targeting models in melee. + Friendly Faction models can ignore this model when determining LOS. + Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain an additional die on ranged attack rolls against models within 8" of it. + + + + + + + + + + + + + + + + + + + + + + + + + Friendly Faction models can ignore this model when determining LOS. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + While its Field Generator system is crippled, this model loses the Kinetic Capacitor ability and cannot attack with the Force Cannon. + During the Maintenance Phase, do not remove unspent focus points from this model. Focus point remaining on this model at the start of your Control Phase count toward its focus allocation limit. + When this model is hit by an enemy melee or ranged attack, after the attack is resolved this model gains 1 focus point. + + For each focus point on this model when it declares an attack with this weapon, the weapon gains +1RNG and +1 POW for the rest of the attack. + + If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, head/weapon/arm lock, push, or throw power attack against that target. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack. + This model ignores conceleament, Camouflage, and Stealth. + + + When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point. + When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point. + Target model in this model's battlegroup ignores LOS when making charges, slams and attacks. That model ignores conceleament and cover when resolving attacks. + Enemy upkeep spells on target friendly model / unit expire. Affected models cannot be targeted by enemy spells or animi. + When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point. + A warjack damaged by this attack becomes stationary for one round. + Target friendly Faction model / unit gain Whiplash. (When an enemy model misses a model with Whiplash with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. the model with Whiplash is the point of origin for all these attacks.) + The AOE is rough terrain and remains in play for one round. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Damage exceding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll. + This attack ignores the Buckler and Shield advantages nad Shield Wall. + This weapon has a 4" melee range during this model's activation. + + When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. + + + + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + This attachment can be added to a unit of the type listed. + + Models in this unit gain Phantom Seeker. (A model with Phantom Seeker ignores LOS when making ranged attacks. That model ignores concealment and cover when resolving ranged attacks). + Models in this unit gain Advance Deployment. + When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. + + This model gains an additional die to its melee and ranged damage rolls against warjacks. + + + + + + + + + + + + + + + + + This model gains an additional die to its melee and ranged damage rolls against warjacks. + + + + When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + While its Field Generator system is crippled, this model loses the Force Generator ability, cannot attack with the Cyclone Cannon, and cannot make Covering Fire special action. + Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. + + + At the start of this model's activation, it can spend 1 focus point once to gain +3 STR for one turn. + Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. + + At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance. + This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This models ignores intervening models when declaring its charge target. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This model cannot be targeted by spells. + When this model is destroyed by an enemy attack, models within 8" of it lose their focus and fury points and cannot cast spells, channel, or use their animi for one round. + This model does not generate a soul token when it is destroyed. + + + + + + + + + + + + + + + + + + + + + + + While its Field Generator system is crippled, this model loses the Phoenix Field ability and cannot attack with the Halo Cannon. + Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack. + Remove d6 damage points form this model's force field after resolving continuous effects during your Maintenance Phase. + + + + + + + Details... + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + While in Ravyn's control area this turn, friendly Faction models gain boosted ranged attack rolls and Swift Hunter. + This model can make melee and ranged attack during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks. + When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2". + When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF. + + When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE. + + This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range. + + + Damage rolls against enemy models in this model's melee range are automatically boosted. + Place a 4" AOE cloud effect anywhere completely in this model's control area. This AOE does not block friendly Faction model's LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them. + Target friendly model's / unit's ranged weapon gain +4 RNG + This model spends up to 3 focus points to cast Locomotion. Target warjack in this model's battlegroup immediately advances up to 1" for each focus point spent. A warjack can be targeted by Locomotion only once per turn. + Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This model does not gain the abilities of the unit to which it is attached except Advance Deployment. + + This model does not generate a soul token when it is destroyed. + While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. + When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die. + Enemy upkeep spells on this model and/or its unit immediately expire. + This attachment can be added to a unit of the type listed. + + + + + + + + + + + + + + + + + + + + + + Each time this model makes a normal ranged attack, choose one of the following abilities: 1) Brutal Shot: Gain an additional die on the damage roll against a model directly hit; 2) Snipe: This attack gains +4" RNG; 3) Star Strike: This attack causes no damage. Instead, on a direct hit models in the AOE suffer the Fire continuous effect. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled. + \ No newline at end of file diff --git a/Warmachine.gst b/Warmachine.gst new file mode 100644 index 0000000..1ac58f6 --- /dev/null +++ b/Warmachine.gst @@ -0,0 +1 @@ + \ No newline at end of file