WIP: define special rules in GST and delete duplicate in CAT
This commit is contained in:
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68689d9c49
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13 changed files with 471 additions and 8960 deletions
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@ -443,7 +443,7 @@
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="3cc9-a330-eb26-7b1a" hidden="false" targetId="2339-3d93-6ddc-c58d" type="rule"/>
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<infoLink id="3cc9-a330-eb26-7b1a" hidden="false" targetId="1190f14c-e530-15eb-7a53-cb571bafe626" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -566,7 +566,7 @@
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</profiles>
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<infoLinks>
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<infoLink id="2fc4-0586-4dfa-4de3" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
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<infoLink id="f37e-dbae-d14a-51b8" hidden="false" targetId="65be-ff72-5eac-c16c" type="rule"/>
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<infoLink id="f37e-dbae-d14a-51b8" hidden="false" targetId="f9810b50-8fea-40b9-5628-9fe47f087e16" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -1250,7 +1250,7 @@
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</profiles>
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<infoLinks>
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<infoLink id="651a-cae1-d8f6-a890" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
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<infoLink id="b95a-b97f-1955-e42e" hidden="false" targetId="ed70-ce4c-ca59-2cbf" type="rule"/>
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<infoLink id="b95a-b97f-1955-e42e" hidden="false" targetId="7aa5787b-85dd-fd13-2384-ec32ad1df31f" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -1311,7 +1311,6 @@
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</profile>
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</profiles>
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<rules>
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<rule id="9d9a-9d2c-fbe2-7304" name="Convergence Warcaster Unit" hidden="false"/>
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<rule id="26f5-2f9a-622d-64ff" name="Feat: Mathematical Perfection" hidden="false">
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<description>Directrix's MAT and RAT are each equal to her FOCUS for one turn.</description>
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</rule>
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@ -1692,7 +1691,7 @@
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</profile>
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</profiles>
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<infoLinks>
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<infoLink id="6296-231c-b4f9-f92f" hidden="false" targetId="4ad6-11e3-c15e-9369" type="rule"/>
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<infoLink id="6296-231c-b4f9-f92f" hidden="false" targetId="e236-25d0-5791-b31c" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -1776,7 +1775,7 @@
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</profiles>
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<infoLinks>
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<infoLink id="8262-9b9e-c9c6-1aad" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
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<infoLink id="8480-352b-4b19-86bb" hidden="false" targetId="ed70-ce4c-ca59-2cbf" type="rule"/>
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<infoLink id="8480-352b-4b19-86bb" hidden="false" targetId="7aa5787b-85dd-fd13-2384-ec32ad1df31f" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -1900,7 +1899,7 @@
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</rules>
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<infoLinks>
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<infoLink id="2297-3511-7718-744c" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
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<infoLink id="9d0f-f41a-dbab-a8e0" hidden="false" targetId="014a-710b-8a35-38f3" type="rule"/>
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<infoLink id="9d0f-f41a-dbab-a8e0" hidden="false" targetId="d77b3fcd-bad8-470f-ccae-6e061d9e1d6b" type="rule"/>
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<infoLink id="12aa-7c52-eca2-87b7" hidden="false" targetId="f2c3-e1b1-18f1-2c6a" type="rule"/>
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<infoLink id="eb69-4f4b-2a3f-6f09" hidden="false" targetId="2674-8e61-9eba-aab9" type="rule"/>
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<infoLink id="e827-7b27-ce12-d6ca" hidden="false" targetId="0ff5-371f-ffae-dc65" type="rule"/>
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@ -2003,13 +2002,12 @@
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</profile>
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</profiles>
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<rules>
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<rule id="65e4-7168-e248-4f50" name="Convergence Colossal Vector" hidden="false"/>
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<rule id="45eb-b513-35a8-2d32" name="Launch Servitor" hidden="false">
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<description>Once per turn during this model's activation, you can place one servitor solo into play within 2" of this model.</description>
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</rule>
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</rules>
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<infoLinks>
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<infoLink id="366b-4656-f78f-c53a" hidden="false" targetId="5a4f-1aa3-5862-37d6" type="rule"/>
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<infoLink id="366b-4656-f78f-c53a" hidden="false" targetId="0ee276b5-7c8e-f798-95b7-1f7b1b370ca0" type="rule"/>
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</infoLinks>
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<categoryLinks>
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<categoryLink id="d9de-f573-ad5b-d252-5761726a61636b23232344415441232323" hidden="false" targetId="5761726a61636b23232344415441232323" primary="true"/>
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@ -2600,7 +2598,6 @@
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</profile>
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</profiles>
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<rules>
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<rule id="f2e8-a6f4-de64-407a" name="Convergence Unit Attachment" hidden="false"/>
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<rule id="8ce6-d470-a7db-97ff" name="Attachment [Convergence]" hidden="false">
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<description>This attachment can be added to a Convergence unit.</description>
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</rule>
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@ -4809,677 +4806,4 @@
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</costs>
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</selectionEntry>
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</sharedSelectionEntries>
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<sharedRules>
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<rule id="95df7b04-129d-981b-08e0-66b51dce97df" name="Aggression Dial" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.</description>
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</rule>
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<rule id="154edc3e-acbc-cca3-35cb-c319d6b24400" name="Ambush" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in this unit formation within 3" of the chosen table edge.</description>
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</rule>
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<rule id="07eda051-a145-4f77-23c3-1dbfa4d8e24b" name="Amphibious" hidden="false">
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<description>This model ignores the effect of deep and shallow water and can move through them without penalty, While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.</description>
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</rule>
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<rule id="504fda4a-23f5-91b4-96f4-bda77b521b96" name="Arcane Assist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury.</description>
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</rule>
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<rule id="64bb7def-6adb-2704-baf3-882c763c6c3e" name="Arcane Consumption" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When an enemy model casts a spell or uses an animus while in this model's command range, after the spell is cast the enemy model suffers 1 damage point and this model heals 1 damage point.</description>
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</rule>
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<rule id="af6b6965-6fe9-00df-3bac-fce612d68c8b" name="Arcane interference" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When this model hits another model with an attack, upkeep spells and animi on the model hit expire and its loses the focus points on it. When this model hits a warjack with an attack, that warjack suffers Disruption. (A warjack suffering Disruption loses its forucs points and cannot be allocated forcus or channel spells for one round.)</description>
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</rule>
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<rule id="2339-3d93-6ddc-c58d" name="Arcing Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.</description>
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</rule>
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<rule id="5d4d-e570-ec45-fc80" name="Armor Piercing" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When calculating damage from this weapon, halve the base ARM stats of models hit that have medium or larger bases. This weapon gains +2 to damage rolls against models with small bases.</description>
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</rule>
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<rule id="7b6c-898d-15b3-92d1" name="Armor Piercing (*Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases.</description>
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</rule>
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<rule id="d80c-0aa9-d211-e54d" name="Assault" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
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<rule id="014a-710b-8a35-38f3" name="Assault (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make on ranged attack targeting the model charged unless they were in melee with each other at the start of the affected model's activation. Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, the affected model must still make the ranged attack before its activation ends.</description>
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</rule>
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<rule id="84f82b78-04c8-f34b-ed86-6d571c2251c9" name="Attached" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Before the start of the game, attach this model to a friendly faction warlock for the rest of the game. Each warlock can have only one model attached to it.</description>
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</rule>
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<rule id="a348-4b44-ff7f-670a" name="Auto Fire [2d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Make 2d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.</description>
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</rule>
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<rule id="7633e288-2b5d-3442-8ace-81270de448bf" name="Back Plates" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When a model hits this model with a free strike attack, immediately after the attack is resolved the attacking model suffers d6 damage points.</description>
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</rule>
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<rule id="61ae4bc2-bbb2-77ee-d2e8-ba8f3d883485" name="Bacon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When this model is destroyed, each living warbeast B2B with it heals d3 damage points.</description>
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</rule>
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<rule id="4fef-bbd2-f901-243a" name="Battle Engine" publicationId="4f9d-c0be-1f25-79e3" page="16-17" hidden="false">
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<description>Huge Base.
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Front arc is divided into two 90 degree arcs of fire.
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A battle engine never gains the DEF bonus from concealment, cover, or elevation.
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Cloud effects and forest terrain do not block line of sight to a battle engine.
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A model targeting a battle engin with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a battle engine in melee, that miss is not rerolled against another model. It misses completely. A battle engine can be targeted by combined ranged attacks while it is in melee.
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Predeployment. Must be placed before normal deployment.
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Massive. A battle engine cannot be slammed, pushed, thrown, knocked down, or made stationary.
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Pathfinder.
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Servicable. Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in base-to-base contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.</description>
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</rule>
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<rule id="75159797-0014-7e75-2fe0-b6493c1138ff" name="Beast Lore (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>RNG 3. Target friendly warrior model/unit. If the model/unit is in range, it gains boosted attack rolls against warbeasts for one turn.</description>
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</rule>
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<rule id="bdac-34f8-86bc-6c5b" name="Beast Master" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
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<description>This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.</description>
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</rule>
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<rule id="8c1bf52e-7c41-988f-bfe1-b98c33c04183" name="Berserk" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range.</description>
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</rule>
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<rule id="0a7d14a5-fcfe-ce5d-14b8-c42a4094a30b" name="Binge Drinking" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Once per game during its activation, this model can use Binge Drinking. this model is knocked down.</description>
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</rule>
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<rule id="dee240d6-7846-bd77-3e36-b8d0a4f2b6e4" name="Blind Spot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast.</description>
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</rule>
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<rule id="54e0c1d4-e1d5-7aa0-8745-769af4275348" name="Blood Thirst" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When it charges living warrior models without being forced.</description>
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</rule>
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<rule id="68b0-5274-700a-a345" name="Bodge (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model performs minor repairs to one damaged friendly Faction warjack with which it is B2B. Remove 1 damage point from the warjack.</description>
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</rule>
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<rule id="663f-347e-7424-91b7" name="Bone Picker" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Refer to page 90.</description>
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</rule>
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<rule id="65be-ff72-5eac-c16c" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
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</rule>
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<rule id="d9de-6cdc-519e-ad6c" name="Bull Rush" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model's mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3", it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack.</description>
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</rule>
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<rule id="9998-1b4b-694f-1d56" name="Bull Rush (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Affected models can make slam power attacks and must run, charge, or make a slam power attack this activation. A slammed model suffers a damage roll with POW of this model's Mount. The POW of collateral damage from a slam is equal to the current POW of the Mount. If an affected model makes a successful slam but moved less than 3", it makes an attack roll against its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After a model in this unit resolves a slam power attack, that model can make one normal melee attack.</description>
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</rule>
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<rule id="ad46-3514-27a5-ca3e" name="Bulldoze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.</description>
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</rule>
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<rule id="34f7-d804-0d91-fef0" name="Bushwhack (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.</description>
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</rule>
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<rule id="ce39-af3c-964d-7e8f" name="Butchery" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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<rule id="ab9f1b48-943b-5dd7-7788-039d101d536c" name="Camouflage" hidden="false">
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<description>This model gains an additional +2 DEF when benefiting from concealment or cover.</description>
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</rule>
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<rule id="9c6e-fff3-4149-14c2" name="Chain Attack: Grab & Smash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.</description>
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</rule>
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<rule id="ed70-ce4c-ca59-2cbf" name="Chain Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This attack ignores the Buckler and Shield weapon qualities and Shield Wall.</description>
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</rule>
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<rule id="3b4d8b1c-0a06-e4ec-f2d4-f9537b52e86c" name="Charmer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When a friendly warbeast frenzies in this model's control area, the warbeast can forfeit its activation.</description>
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</rule>
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<rule id="6e9c7f59-9be7-e380-8bf6-635bde83e562" name="Circular Vision" hidden="false">
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<description>This model's front arc extends to 360°.</description>
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</rule>
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<rule id="0d7ad7dd-3c67-10af-a459-69a6fac72d22" name="Cleave" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation.</description>
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</rule>
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<rule id="f2c3-e1b1-18f1-2c6a" name="Clockwork Vessel" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model counts as a living model for the purposes of generating soul tokens.</description>
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</rule>
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<rule id="5a4f-1aa3-5862-37d6" name="Colossal" publicationId="4f9d-c0be-1f25-79e3" page="20-23" hidden="false">
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<description>- Huge base
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Occupies the space from its base to a height of 5"
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- Facing and Line of sight
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Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
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- Targeting a colossal
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A colossalantuan never gains a DEF bonus from concealment, cover, or elevation.
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Cloud effects and forest terrain do not block line of sight to a gargantuan.
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A model targeting a colossal with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a colossal in melee, that miss is not rerolled against another model. It misses completely.
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- Predeployment
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colossal must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
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- Massive
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A colossal cannot be slammed, pushed, thrown, knocked down, or made stationary.
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- colossal movement
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A colossal can only advance during its normal movement and cannot be placed.
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- Pathfinder
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All colossals have Pathfinder
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- Controlling a colossal
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Colossals must be assigned to a battlegroup, and your opponent can never take control of your colossal by any means.
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- Great Machine
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A colossal can never gain Advance Deployment, Incorporeal, or Stealth.
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- Ranged attacks while in melee
|
||||
A colossal can make ranged attacks while in melee. A colossal never suffers the firing in melee penalty when targeting a model it is in melee with. A colossal cannot gain the aiming bonus when engaged.
|
||||
- Colossal melee range
|
||||
Colossal melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a colossal.
|
||||
- Colossal power attacks
|
||||
A colossal can make all the power attacks available to a warjack along with two additional attacks available only to colossals: power strike and sweep.
|
||||
Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the colossal. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
|
||||
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
|
||||
Damaging a colossal
|
||||
Colossals have two damage grids-right and left- but otherwise suffer damage like a smaller warjack. When a colossal is damaged, the damage grid to be marked is determined by the origin of the damage suffered.</description>
|
||||
</rule>
|
||||
<rule id="5919-77b2-fbea-5e11" name="Combat Rider" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.</description>
|
||||
</rule>
|
||||
<rule id="df1a8ef2-dd11-afb6-6ea1-e1438036150d" name="Companion (Rorsh)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl.</description>
|
||||
</rule>
|
||||
<rule id="92ee0fe1-f5c2-b4dc-ccc5-99d64e2e8441" name="Confluence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it.</description>
|
||||
</rule>
|
||||
<rule id="9a85-e603-3a30-4e62" name="Convergence Heavy Vector" hidden="false"/>
|
||||
<rule id="da54-e57e-4412-035a" name="Convergence Light Vector" hidden="false"/>
|
||||
<rule id="0ba5-9030-5507-b882" name="Convergence Solo" hidden="false"/>
|
||||
<rule id="0ff5-371f-ffae-dc65" name="Convergence Unit" hidden="false"/>
|
||||
<rule id="5ecb-cd98-e1a7-a607" name="Convergence Warcaster" hidden="false"/>
|
||||
<rule id="11489071-7aef-4429-3e17-d176726ff261" name="Could Cover (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Models who received this order must forfeit their actions. After this units normal movement, place a 3" AOE cloud effect in play with its center point within 1" of the Leader. If the Grunt is B2B with the Leader, place a 5" AOE instead. This AOE remains in play for one round.</description>
|
||||
</rule>
|
||||
<rule id="c159fd34-1725-218c-1de7-4945f08b63d6" name="Counter Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.</description>
|
||||
</rule>
|
||||
<rule id="4ad6-11e3-c15e-9369" name="Critical Brutal Damage" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a Critical hit, gain an additional die on this weapon's damage roll against the model directly hit.</description>
|
||||
</rule>
|
||||
<rule id="72c1-4a89-6195-e28b" name="Critical Consume" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.</description>
|
||||
</rule>
|
||||
<rule id="4ddf-324b-6f26-d3d6" name="Critical Disruption" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)</description>
|
||||
</rule>
|
||||
<rule id="5d53-b0b8-7a59-d3aa" name="Critical Freeze" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.</description>
|
||||
</rule>
|
||||
<rule id="7c14-9332-ed6e-f3d1" name="Critical Grievous Wounds" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit by this weapon loses Tough, cannot heal or be h ealed, and cannot transfer damage for one round.</description>
|
||||
</rule>
|
||||
<rule id="9513-7469-0e9e-7f34" name="Critical Knockdown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit is knocked down.</description>
|
||||
</rule>
|
||||
<rule id="de43-9739-eceb-aae6" name="Critical Ram" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit against an enemy model, it is knocked down and can be puished 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.</description>
|
||||
</rule>
|
||||
<rule id="fe41-250d-f18e-4885" name="Critical Smite" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
</rule>
|
||||
<rule id="94b2-4eba-d682-1f66" name="Critical Stagger" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.</description>
|
||||
</rule>
|
||||
<rule id="2032-4a65-a834-c2f4" name="Cull Soul" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>refer to page 86.</description>
|
||||
</rule>
|
||||
<rule id="2c01-8d0e-ae5a-f038" name="Cumbersome" hidden="false">
|
||||
<description>If this model atacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="f8c7f945-51c6-4d23-83a7-4b05c1420216" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
|
||||
</rule>
|
||||
<rule id="e19274cb-2bb9-e63f-fa4c-13dd53981741" name="Dig In (*Action)" hidden="false">
|
||||
<description>This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.</description>
|
||||
</rule>
|
||||
<rule id="e6f58ffa-28e1-83a7-5a7f-faa0734ffe54" name="Dismember" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model hits a warbeast with a melee attack, roll an additional damage die.</description>
|
||||
</rule>
|
||||
<rule id="208d51c2-4788-7c29-9489-4d800d63a281" name="Diversionary Tactic (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.</description>
|
||||
</rule>
|
||||
<rule id="7d81-55d2-14e6-2139" name="Double Strike" hidden="false">
|
||||
<description>This model can make two additional attacks for each focus point spent to make additional attacks with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="f798c3d5-1102-6dd9-a911-7bdc275757fe" name="Draconic Consort" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.</description>
|
||||
</rule>
|
||||
<rule id="ae85-0947-261c-e34b" name="Drag" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damged model can be pushed any distance directly toward this model. After the damged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.</description>
|
||||
</rule>
|
||||
<rule id="7144-e233-3c2c-f0b4" name="Dragoon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up.</description>
|
||||
</rule>
|
||||
<rule id="7072-d81c-84ac-9c6a" name="Drang: Farrow Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Refer to page 88.</description>
|
||||
</rule>
|
||||
<rule id="94e0-6870-c775-8660" name="Drang: Goad" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Refer to page 88.</description>
|
||||
</rule>
|
||||
<rule id="3c91-1b09-57e0-e460" name="Drang: Pack hunters" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Refer to page 88.</description>
|
||||
</rule>
|
||||
<rule id="b2d5-6f50-b028-a13c" name="Drang: Shortsighted" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Refer to page 88.</description>
|
||||
</rule>
|
||||
<rule id="d5f2-d1ab-94b0-a2d6" name="Drange: Struggle of Wills" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Refer to page 88.</description>
|
||||
</rule>
|
||||
<rule id="987ab36c-e05e-68b0-d13e-22d9ca6a9791" name="Duck" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.</description>
|
||||
</rule>
|
||||
<rule id="07eea1bc-7623-9c72-b642-ec66c14d56ed" name="Elite Cadre (Farrow Brigands)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Friendly Farrow Brigand models gain Combined Ranged Attack.</description>
|
||||
</rule>
|
||||
<rule id="7686-1c0b-c8ca-30f8" name="Evasive" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.</description>
|
||||
</rule>
|
||||
<rule id="8e65f3fa-9e03-2dbb-bb8d-4ff654d154ac" name="Farrow Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can have only Minion Farrow warbeasts in its battlegroup.</description>
|
||||
</rule>
|
||||
<rule id="2d108831-85b1-c0dd-0058-00e9b5bdc80b" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This models cannot be targeted by ranged or magic attacks while knocked down.</description>
|
||||
</rule>
|
||||
<rule id="c3c8df42-988d-03b0-ee07-5d437f271328" name="Field Marshal (Aggressive)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.)</description>
|
||||
</rule>
|
||||
<rule id="bbfb-398a-4577-85ac" name="Finisher" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
|
||||
<rule id="0b98debc-b835-c33d-41a5-47260bb34f30" name="Flank (Lug)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.</description>
|
||||
</rule>
|
||||
<rule id="6462-e8a8-c9c1-1b1f" name="Flare" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Models hit by this attack suffer -2 DEF for one round.</description>
|
||||
</rule>
|
||||
<rule id="9b94-ee9d-7cd0-ce34" name="Follow Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
|
||||
</rule>
|
||||
<rule id="1ea0-a32a-753b-a709" name="Force Lock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Enemy models in this model's melee range cannot advance except to change facing.</description>
|
||||
</rule>
|
||||
<rule id="0d24-c6b1-a86b-e22c" name="Full Auto [d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.</description>
|
||||
</rule>
|
||||
<rule id="00a7-1b07-76e9-0e44" name="Full Boar" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
|
||||
<rule id="13d9-4792-0ab4-8593" name="Gang" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.</description>
|
||||
</rule>
|
||||
<rule id="97789744-5fe5-47d6-d70d-f8f00321c102" name="Gang Fighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.</description>
|
||||
</rule>
|
||||
<rule id="0e846fe2-c33a-938b-b0d0-ef4d0cc497fe" name="Gatorman Warlock" hidden="false">
|
||||
<description>This model can have only Minion Gatorman warbeasts in its battlegroup.</description>
|
||||
</rule>
|
||||
<rule id="b9274864-d3bb-be62-a3d6-0e410feae4d4" name="Girded" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.</description>
|
||||
</rule>
|
||||
<rule id="e5b1-dc94-d73f-87be" name="Goad" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force the warbeast to advance up to 2".</description>
|
||||
</rule>
|
||||
<rule id="3b3063ad-db80-8f06-075b-1b52d906b221" name="Gross Anatomy" publicationId="4f9d-c0be-1f25-79e3" page="80,90" hidden="false">
|
||||
<description>During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.</description>
|
||||
</rule>
|
||||
<rule id="87be-2105-ec17-c347" name="Gun Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make ranged attacks even while in melee. </description>
|
||||
</rule>
|
||||
<rule id="24655d4c-5048-934f-381a-d836fd31a680" name="Hangover" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.</description>
|
||||
</rule>
|
||||
<rule id="4104-1762-24b9-14ea" name="Hard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model does not suffer damage or effects from impact attacks or collateral damage.</description>
|
||||
</rule>
|
||||
<rule id="fd51da14-57ba-9024-1f10-3ba402ae1333" name="Heart Eater" hidden="false">
|
||||
<description>This model gains a corpse token each time it destroys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.</description>
|
||||
</rule>
|
||||
<rule id="02de97f4-99e7-5fef-067a-3a480277e663" name="Herding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.</description>
|
||||
</rule>
|
||||
<rule id="20647711-2c73-e59a-fe43-6d40d880a3e3" name="Hunter" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.</description>
|
||||
</rule>
|
||||
<rule id="bde07f71-2600-4210-0c17-e69a68827800" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.</description>
|
||||
</rule>
|
||||
<rule id="21be4179-2a42-15df-3ac2-a8bffe09dd62" name="Hyper Regeneration" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model automatically heals d3 damage points at the start each of its activations.</description>
|
||||
</rule>
|
||||
<rule id="b042-41d9-d04d-66d1" name="Imperil" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>For one round, when a model/unit hit by this attack suffers a damage roll add +2 to the roll.</description>
|
||||
</rule>
|
||||
<rule id="b316-dc10-9d63-2277" name="Impervios Flesh" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
|
||||
<rule id="b684-6dee-ca0e-6317" name="Inaccurate" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model suffers -4 to attack rolls with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="782a-3ec5-e2e5-262a" name="Inflict Pain" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.</description>
|
||||
</rule>
|
||||
<rule id="0c477694-65a7-0d95-56b8-497dbefd5c25" name="Inscrutable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Opponents cannot take control of this model.</description>
|
||||
</rule>
|
||||
<rule id="55a7a595-4fd2-8509-b859-8c0b0ae770e8" name="Inspiration (Farrow)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Friendly Farrow models/units in this model's command range never and immediately rally.</description>
|
||||
</rule>
|
||||
<rule id="17e9-791d-573a-02a1" name="Iron Sentinel" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be knocked down.</description>
|
||||
</rule>
|
||||
<rule id="5ab614b6-cb58-1f14-6a0a-aa3fa963ade8" name="Iron Zeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.</description>
|
||||
</rule>
|
||||
<rule id="47c180aa-add2-c141-9505-17d2928bde4b" name="Jump" hidden="false">
|
||||
<description>After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.</description>
|
||||
</rule>
|
||||
<rule id="bf49-b81b-294a-9435" name="Knockdown" hidden="false">
|
||||
<description>When a model is hit by an attack with this weapon, it is knocked down.</description>
|
||||
</rule>
|
||||
<rule id="1a946b96-d57d-3aab-225d-e956dcb6d6e2" name="Lesser Warbeast" hidden="false">
|
||||
<description>This model cannot make power attacks.</description>
|
||||
</rule>
|
||||
<rule id="85c2bd22-3a2f-e4df-8f23-2d0830e3d324" name="Lesser Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.</description>
|
||||
</rule>
|
||||
<rule id="b698-560a-b6e1-5fa0" name="Light Artillery" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.</description>
|
||||
</rule>
|
||||
<rule id="13947fae-d41f-d4dd-c68b-530ca84a7a57" name="Limited Battlegroup (Skarath)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>The only warbeast thta can be in this model's battlegroup is Skarath.</description>
|
||||
</rule>
|
||||
<rule id="0e5f-f27e-35f9-e866" name="Line Breaker" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains an additional die on impact attack rolls.</description>
|
||||
</rule>
|
||||
<rule id="e8f0-6877-aba3-b4e5" name="Luck" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.</description>
|
||||
</rule>
|
||||
<rule id="b915f125-05d2-bbb0-4579-85d84b54028f" name="Maltreatment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.</description>
|
||||
</rule>
|
||||
<rule id="c459c911-ac4c-3fbd-361d-04595df03d36" name="Man-Eater" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can charge living warrior models without being forced.</description>
|
||||
</rule>
|
||||
<rule id="433e-0e83-0487-28da" name="Medicate (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
|
||||
<rule id="de3f0596-2f8d-242d-b217-36c118a900f8" name="Mercenaries (Cryx)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>These models will work for Cryx.</description>
|
||||
</rule>
|
||||
<rule id="82b0b2ce-a5db-b855-9b9a-6c5abb1d3613" name="Mercenaries (Cygnar, Khador, Protectorate, and Cryx)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>These models will work for Cygnar, Khador, Protectorate, and Cryx.</description>
|
||||
</rule>
|
||||
<rule id="a8d71d95-40f1-9254-5676-6591929277af" name="Mercenaries (Retribution)" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>These models will work for Retribution.</description>
|
||||
</rule>
|
||||
<rule id="8cc8f7df-b630-5b12-c36b-8d209cbfe240" name="Mercenaries (Searforge Commission)" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>These models will work for Searforge Commission.</description>
|
||||
</rule>
|
||||
<rule id="1d9fdc3d-e2f3-f2b7-9c24-a82c869f6ffa" name="Mercenary (Cryx, Cygnar, and Khador)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model will work for Cryx, Cygnar, and Khador.</description>
|
||||
</rule>
|
||||
<rule id="5a97-2a45-a039-d7c3" name="Mercenary (Cygnar and Khador)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model will work for Cygnar and Khador.</description>
|
||||
</rule>
|
||||
<rule id="0c715a29-083a-1063-a879-4bc5d52b4c05" name="Mercenary (Cygnar and Retribution)" hidden="false">
|
||||
<description>This model will work for Cygnar and the Retribution.</description>
|
||||
</rule>
|
||||
<rule id="2dc8581a-7735-f9a7-7d2d-f127cbb451f1" name="Mercenary (Cygnar, Khador, and the Protectorate)" hidden="false">
|
||||
<description>This model will work for Cygnar, Khador, and the Protectorate.</description>
|
||||
</rule>
|
||||
<rule id="24b00eba-52ef-2046-7416-d8b55985edcd" name="Mercenary (Retribution)" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>These models will work for Retribtion.</description>
|
||||
</rule>
|
||||
<rule id="866a0a1e-9f07-d6ab-9912-b9071cff8e37" name="Mercenary (Searforge Commission)" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>These models will work for Searforge Commission.</description>
|
||||
</rule>
|
||||
<rule id="509c-1a2a-e68d-2660" name="Mercenary: Cryx" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>These models will work for Cryx.</description>
|
||||
</rule>
|
||||
<rule id="1858-9e43-b25e-7761" name="Mercenary: Cygnar" hidden="false">
|
||||
<description>This model will work for Cygnar.</description>
|
||||
</rule>
|
||||
<rule id="d53b-5887-97e1-e7ea" name="Mercenary: Khador" hidden="false">
|
||||
<description>This model will work for Khador.</description>
|
||||
</rule>
|
||||
<rule id="0aa5-0308-5ab4-5bec" name="Mercenary: Protectorate" hidden="false">
|
||||
<description>This model will work for Protectorate.</description>
|
||||
</rule>
|
||||
<rule id="9b4133f1-9ae8-253f-9b13-afe0c0624c37" name="Minion ( Circle, Skorne, and Trollbloods)" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
|
||||
<rule id="9e1fa4ca-12b3-31ff-9a41-ab995c910610" name="Minion (Circle, Legion, and Skorne)" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>This model will work for Circle, Legion, and Skorne.</description>
|
||||
</rule>
|
||||
<rule id="1c1beb4a-e34e-59df-797c-ab79b68069b2" name="Minion (Circle, Legion, Skorne, and Trollbloods)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model will work for Cirlce, Legion, Skorne, and Trollbloods.</description>
|
||||
</rule>
|
||||
<rule id="5c51-0f3e-1de6-ecc1" name="Minion: Circle" hidden="false">
|
||||
<description>This model will work for Circle.</description>
|
||||
</rule>
|
||||
<rule id="28f3-34f9-13c8-5a83" name="Minion: Legion" hidden="false">
|
||||
<description>This model will work for Legion.</description>
|
||||
</rule>
|
||||
<rule id="68bf-ebc8-bcca-92a7" name="Minion: Skorne" hidden="false">
|
||||
<description>This model will work for Skorne.</description>
|
||||
</rule>
|
||||
<rule id="020c-d96a-9ee2-867f" name="Minion: Thornfall Alliance pact" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model will work for Thornfall Alliance Pact.</description>
|
||||
</rule>
|
||||
<rule id="6c8a-d806-0a4d-4c7d" name="Minion: Trollbloods" hidden="false">
|
||||
<description>This model will work for Trollbloods.</description>
|
||||
</rule>
|
||||
<rule id="b76a1bd0-77d4-5213-54c0-1c26ffa5372b" name="Minions (Circle and Trollbloods)" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>These models will work for Circle and Trollbloods.</description>
|
||||
</rule>
|
||||
<rule id="ffe6-3b78-61d9-c06c" name="Momentum" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.</description>
|
||||
</rule>
|
||||
<rule id="6cd9f9ff-355b-e565-f514-d52fe54bd3cf" name="Monster Hunter" hidden="false">
|
||||
<description>When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.</description>
|
||||
</rule>
|
||||
<rule id="08f5-2be7-5259-33b6" name="Opportunist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.</description>
|
||||
</rule>
|
||||
<rule id="09731aa7-1624-926c-be27-f85ac902e751" name="Pain Response" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While damaged this model can charge or make power attacks without being forced.</description>
|
||||
</rule>
|
||||
<rule id="fb603f60-81d4-5762-713e-5efe068c05c6" name="Parry" hidden="false">
|
||||
<description>This model cannot be targeted by free strikes.</description>
|
||||
</rule>
|
||||
<rule id="8c1b2ab5-c715-46f9-29e5-a3c1f1443b44" name="Pigheaded" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.</description>
|
||||
</rule>
|
||||
<rule id="0bf0-7aed-e9db-f3da" name="Point Blank" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.</description>
|
||||
</rule>
|
||||
<rule id="61ef-554d-3bc1-e4a5" name="Poison" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Gain an additional die on this weapon's damage rolls against living models.</description>
|
||||
</rule>
|
||||
<rule id="1a4a8bd4-d66f-9d2e-f9b9-676c3783283f" name="Power Attack Trample" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make trample power attacks.</description>
|
||||
</rule>
|
||||
<rule id="aa62-db07-3d8e-1ccf" name="Powerful Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When attacking with this weapon, this model can spend 1 fury point to boost all attack and damage rolls for the attack.</description>
|
||||
</rule>
|
||||
<rule id="e415f9d0-6450-3531-c12e-e0f089ce0785" name="Prayers (Farrow Brigands)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
|
||||
|
||||
• Heroic Call - Affected models gain Fearless and Tough for one round.
|
||||
|
||||
• Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
|
||||
|
||||
• March - Affected models gain Pathfinder for one turn.
|
||||
</description>
|
||||
</rule>
|
||||
<rule id="3abeca6a-7cab-35a4-e0f5-df6ee2c599c2" name="Prayers (Gatorman Posse)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
|
||||
|
||||
• Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
|
||||
|
||||
• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
|
||||
|
||||
• March - Affected models gain Pathfinder for one turn.</description>
|
||||
</rule>
|
||||
<rule id="58770fbb-842e-643a-a28a-da6a21b47e5a" name="Prey" hidden="false">
|
||||
<description>After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.</description>
|
||||
</rule>
|
||||
<rule id="4ea3e78b-ded0-e42e-60dd-a026298fa717" name="Primal Magic" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.</description>
|
||||
</rule>
|
||||
<rule id="398d4e76-9ad7-b309-aa4e-a97b5e85179d" name="Prowl" hidden="false">
|
||||
<description>This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.</description>
|
||||
</rule>
|
||||
<rule id="7e52-df98-1f16-6d92" name="Puncture" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A model hit by this attack automatically suffers 1 damage point. </description>
|
||||
</rule>
|
||||
<rule id="722c-770e-d890-d2a3" name="Pyg" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is a pyg.</description>
|
||||
</rule>
|
||||
<rule id="0c76-d42c-f1b4-599c" name="Quake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a direct hit against an enemy model, all models hit are knocked down.</description>
|
||||
</rule>
|
||||
<rule id="9f57c31f-6d11-3ee6-9128-9c1034f82be9" name="Quick Draw" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.</description>
|
||||
</rule>
|
||||
<rule id="0bf4-626f-0c0a-b3ed" name="Range Finder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="105d-a708-c782-2b71" name="Rapid Fire [d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.</description>
|
||||
</rule>
|
||||
<rule id="acd3-2a77-60b4-ed71" name="Rapid Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make one additional melee attack each combat action.</description>
|
||||
</rule>
|
||||
<rule id="d9a68ccc-b7c8-b4e4-d061-73354636fef8" name="Reconnaissance (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.</description>
|
||||
</rule>
|
||||
<rule id="be15-d71d-488b-2972" name="Reform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>After all models in this unit have completed their actions, each can advance up to 3".</description>
|
||||
</rule>
|
||||
<rule id="3557d9d3-af71-cde5-0946-d6cbfbc494f4" name="Regeneration (d3)" hidden="false">
|
||||
<description>This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.</description>
|
||||
</rule>
|
||||
<rule id="cf13-8945-ef2f-251c" name="Relentless Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains Pathfinder during activations it charges. </description>
|
||||
</rule>
|
||||
<rule id="2674-8e61-9eba-aab9" name="Repairable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Other models can make Bodge or Repair special actions to repair this model as if it were a warjack.</description>
|
||||
</rule>
|
||||
<rule id="edb5-12db-9829-18e5" name="Resourceful" hidden="false">
|
||||
<description>This model can upkeep spells on models in its battlegroup without spending focus.</description>
|
||||
</rule>
|
||||
<rule id="8237-97eb-1fe4-9a6e" name="Retaliatory Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn.</description>
|
||||
</rule>
|
||||
<rule id="f5b2fa7f-39c0-fc9c-824e-e1f31bbebd4f" name="Ride-by Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make ride-by attacks.</description>
|
||||
</rule>
|
||||
<rule id="20269789-6503-488d-77bc-e7425e5768e2" name="Serenity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.</description>
|
||||
</rule>
|
||||
<rule id="d5363472-82c6-edae-e91a-5d579810036f" name="Serpentine" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot make slam or trample power attacks and cannot be knocked down.</description>
|
||||
</rule>
|
||||
<rule id="6f03-3aa1-a4f3-ffa3" name="Set Defence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
|
||||
</rule>
|
||||
<rule id="b0f0-249b-8b96-b37a" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
|
||||
</rule>
|
||||
<rule id="9430-c793-7aa0-143f" name="Shield Wall (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>For one round, each affected models gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.</description>
|
||||
</rule>
|
||||
<rule id="7a45-a64b-3b64-ef2e" name="Side Step" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.</description>
|
||||
</rule>
|
||||
<rule id="77ed6523-406c-32cd-fc8e-fba871164b9f" name="Snacking" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.</description>
|
||||
</rule>
|
||||
<rule id="8bc4-09f6-3228-1878" name="Snap Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.</description>
|
||||
</rule>
|
||||
<rule id="c3de-b81e-17db-31cb" name="Sniper" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved.</description>
|
||||
</rule>
|
||||
<rule id="bb27e99f-5b35-e54e-6363-b5d00303fc98" name="Souie!" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.</description>
|
||||
</rule>
|
||||
<rule id="21c1693c-96be-ece4-53b3-d5e75b311a44" name="Spell Ward" hidden="false">
|
||||
<description>This model cannot be targeted by spells.</description>
|
||||
</rule>
|
||||
<rule id="921b4528-3703-12b3-cc3e-b6e3b7bdfa12" name="Spiritbind" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
|
||||
<rule id="ce0d40c3-081e-b4a9-7c10-9235c7451950" name="Sprint" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description>
|
||||
</rule>
|
||||
<rule id="48c2-1e98-4a63-0cd3" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
|
||||
</rule>
|
||||
<rule id="4139-a70b-2274-56f7" name="Steady" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
|
||||
<rule id="7e43-de76-d455-08ba" name="Sturm: Farrow Warlock" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Refer to page 88.</description>
|
||||
</rule>
|
||||
<rule id="894b-bb34-5bc4-91e5" name="Sturm: Struggle of Wills" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Refer to page 88.</description>
|
||||
</rule>
|
||||
<rule id="0e0c-7eb4-5c49-7a83" name="Sustained Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.</description>
|
||||
</rule>
|
||||
<rule id="126eb320-89f4-82cf-21c6-7b882af379e5" name="Swift Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".</description>
|
||||
</rule>
|
||||
<rule id="0f32-da1b-7e20-2aa9" name="Tactics: Ranked Attacks" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
|
||||
<rule id="38446c5e-65ed-e69a-b962-dc213a722041" name="Tactics: Relentless Charge " publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)</description>
|
||||
</rule>
|
||||
<rule id="02e6cb99-a3b2-75b0-017d-459949a08519" name="Tactics: Set Defence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)</description>
|
||||
</rule>
|
||||
<rule id="5f770008-d674-b09e-edbb-65dc86f256ff" name="Take Down" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.</description>
|
||||
</rule>
|
||||
<rule id="bee5e6b1-bcf4-349f-deca-18e988bfd0bc" name="Telemetry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.</description>
|
||||
</rule>
|
||||
<rule id="c4762ce0-7230-fa9e-4c34-4ce165b24708" name="The Feeding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.</description>
|
||||
</rule>
|
||||
<rule id="7ed4-146e-bee1-d85d" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.</description>
|
||||
</rule>
|
||||
<rule id="8994-22ac-20bc-9b3b" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Add this model's STR to the POW of this ranged attack.</description>
|
||||
</rule>
|
||||
<rule id="220e756b-28c7-339b-2025-405b812e54a5" name="Torpid" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.</description>
|
||||
</rule>
|
||||
<rule id="0f83-7723-beee-793f" name="Trampling Hooves" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="47fa-30f6-9c79-a78f" name="Trollkin" hidden="false">
|
||||
<description>This model is a trollkin</description>
|
||||
</rule>
|
||||
<rule id="3112-0d25-038b-0a3f" name="True Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model ignores concealment, Camouflage, and Stealth.</description>
|
||||
</rule>
|
||||
<rule id="92ac7d35-bd3d-9bdc-950f-5b121814d67c" name="Unconquerable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)</description>
|
||||
</rule>
|
||||
<rule id="ee67a666-c361-2a14-9b85-1999ad89e8c9" name="Unyielding" hidden="false">
|
||||
<description>While engaging an enemy model, this model gains +2 ARM.</description>
|
||||
</rule>
|
||||
<rule id="2114846b-62eb-e0ce-1c40-232ea74ec96d" name="Vendetta (Legion or Blighted)" hidden="false">
|
||||
<description>This model gains boosted attack and damage rolls against Legion or Blighted models.</description>
|
||||
</rule>
|
||||
<rule id="7432-d7b3-0c58-bb20" name="Vengeance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.</description>
|
||||
</rule>
|
||||
<rule id="3a19-2a4b-67b1-28f3" name="Virtuoso" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and mele attacks.</description>
|
||||
</rule>
|
||||
<rule id="fabfa3f2-e1b8-86a3-0ab2-af9a29679694" name="Vitriol" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.</description>
|
||||
</rule>
|
||||
<rule id="d9189e0e-16c9-a6cf-407b-8b84eed92692" name="Warbeast Bond (Rorsh)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.</description>
|
||||
</rule>
|
||||
<rule id="c553-f374-d269-c25a" name="Warcaster unit" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Granted: Fearless
|
||||
- A warcaster htat is part of a warcaster unit always has the Granted: Fearless ability. While the warcaster is in play, the models in his unit gain Fearless.
|
||||
Battlegroup
|
||||
- The other models in a warcaster's unit are part of his battlegroup.
|
||||
Attachments
|
||||
- Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit.</description>
|
||||
</rule>
|
||||
<rule id="5ef1-df52-6965-f32a" name="Warlock unit" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Granted: Fearless
|
||||
A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
|
||||
|
||||
Battlegroup
|
||||
The other models in a warlock's unit are part of its battlegroup.
|
||||
|
||||
Attachments
|
||||
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.</description>
|
||||
</rule>
|
||||
<rule id="2a30c3a8-4ffe-ac80-959b-877cbd53e7b2" name="Weapon Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
|
||||
</rule>
|
||||
<rule id="8e68e487-7a76-9cdb-dbb4-2af0ac48d773" name="Wrastler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While knocked down, this model can make</description>
|
||||
</rule>
|
||||
</sharedRules>
|
||||
</catalogue>
|
||||
Loading…
Add table
Add a link
Reference in a new issue