WIP: define special rules in GST and delete duplicate in CAT

This commit is contained in:
Maximator 2023-01-02 16:42:31 +01:00
parent 68689d9c49
commit 2f295af681
13 changed files with 471 additions and 8960 deletions

View file

@ -150,9 +150,6 @@
<description>Remove all damage from Absylonia. She can then suffer 1 or more damage points. For each damage point she suffers, remove all damge from one warbeast in her battlegroup in her control area.</description>
</rule>
<rule id="88e035b6-6742-4fe2-5a0f-84551d125f26" name="Blight Claw: Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
<rule id="8c8ca70e-0189-023c-5f69-e04ffc9564fb" name="Blight Claw: Critical Grievous Wounds" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this weapon loses Touch, cannot heal or be healed, and cannot transfer damage for one round.</description>
</rule>
<rule id="0d68de13-ba89-f54d-fa9d-f9b1f0755486" name="Blight Claw: Spirit Eater" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can reave fury points from enemy warbeasts destroyed by this weapon. Other models cannot reave fury points from enemy warbeasts destoryed by this weapon.</description>
</rule>
@ -847,7 +844,7 @@
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<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1436,7 +1433,7 @@
<rule id="226cbe8e-7bc2-1e88-268a-6825c0866b7e" name="Crooked Staff: Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"/>
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@ -1766,9 +1763,6 @@
</profile>
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<description>When this model destorys one or more models with a melee attack during its combat action, immediately after the attack is resovled it must make one aditional melee attack against another model in its mele range.</description>
</rule>
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@ -1858,7 +1852,7 @@
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@ -1951,7 +1945,7 @@
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@ -2028,7 +2022,7 @@
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@ -2097,7 +2091,7 @@
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<costs>
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@ -2141,7 +2135,7 @@
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@ -2395,7 +2389,7 @@
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@ -3078,7 +3072,7 @@
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@ -3532,7 +3526,7 @@
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@ -3556,7 +3550,7 @@
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<costs>
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@ -3645,8 +3639,8 @@
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@ -3980,7 +3974,7 @@
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@ -4042,7 +4036,7 @@
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@ -4176,7 +4170,7 @@
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@ -4508,350 +4502,6 @@
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<description>This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="2fa34f20-d2f9-47b5-2918-a1083217ff90" name="Aerial Coordination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Faction warbeasts with Flight beginning their activations in this model&apos;s command range can charge without being forced.</description>
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<description>When Typhon is forced to use Regnerate in Thagrosh&apos;s control area, instead of rolling to determine how many damage points Typhon heals, Typhon and Thagrosh each heal up to 3 damage points.</description>
</rule>
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<description>You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent&apos;s deployment zone. Place all models in this unit in formation within 3&quot; of the chosen table edge.</description>
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<description>If its warlock is in this model&apos;s command range during your Control Phase, the warlock can upkeep one spell without spending fury.</description>
</rule>
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<description>As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless the were in melee with each other at the start of this model&apos;s activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.</description>
</rule>
<rule id="4a612dd4-12d6-5455-b6e7-3dc1d729d8d8" name="Athanc" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after leaching, this model gains 1 fury point if it has fewer fury points than its FURY.</description>
</rule>
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<description>Before the start of the game, attach this model to a friendl faction warlock for the rest of the game. Each warlock can have only one model attached to it.</description>
</rule>
<rule id="b3eaf66c-c85c-99bc-9dac-d7f267b5c5de" name="Attuned Spirit (Legion)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per activation, this moel can cas the animus of a Legion warbeast in its battlegroup as a spell without spending fury.</description>
</rule>
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<description>This model is a battle engine and is not a warrior model.</description>
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<rule id="3b955b4d-f96d-8643-c1d7-a514a50b2466" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when this model destroy one or more enmey models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability specail attack or special action.</description>
</rule>
<rule id="fea3ad00-398b-883e-2164-2e1286de9638" name="Beast Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.</description>
</rule>
<rule id="4b79e01a-d038-42e2-cc6a-e01297dcad1a" name="Belphagor: Blood Creation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never attacks friendly Faction warlocks and cannot choose them as its frenzy target.</description>
</rule>
<rule id="785d42d7-7bdb-e147-feca-84fdc51bd0ea" name="Belphagor: Soulless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not generate a soul token when it is destoryed.</description>
</rule>
<rule id="e0292bdc-9b4e-725f-f69f-6e2b6d4dc253" name="Berserk" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destorys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.</description>
</rule>
<rule id="fe31e46a-45f2-32d7-09e3-faeee3bde60b" name="Blight Shroud (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Remove all fury points from this model. Enemy models within 1&quot; of this model for each fury point removed suffer a POW 8 damage roll. Add an additional die to the damage roll for each forcus or fury point on the enemy model.</description>
</rule>
<rule id="1bafc185-c888-dc8d-c448-68a14a42579d" name="Blood Creation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never attacks friendly Faction warlocks and cannot choose them as its frenzy target.</description>
</rule>
<rule id="ec3bde9f-244d-35bb-7ba2-64206d209e99" name="Blood Drinker" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after this model resolves a melee attack in which it destorys one or more living models, it can end it activation to heal d3 damage points.</description>
</rule>
<rule id="b4e48df7-50be-1919-fe78-e638722f2d34" name="Blood Spawn" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per game, when this model suffers 5 or more damage points from an enemy attack that are not transferred, after the attack is resolved you can place a non-character Faction lesser warbeast in play anywhere completely within 3&quot; of this model. The warbeast is part of this model&apos;s battlegroup. The warbeast cannot activate this turn.</description>
</rule>
<rule id="f2c3c397-0259-0f79-ef18-b62228f8c329" name="Bounding Leap" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completely within 5&quot; of its current location. Any effects that prevent charging also prevent charging also prevent this model from using Bounding Leap.</description>
</rule>
<rule id="04c6f12d-5d1e-5fd6-ff4f-849f21aee2d1" name="Carried" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a warrior model. It can advance only during its unit&apos;s normal movement. When it advances, it can move up to 1&quot; for each Grunt in this unit within 2&quot; of it at the beginning of this unit&apos;s activation. This model is automatically hit by melee attacks. It cannot be knocked down or made stationary.</description>
</rule>
<rule id="7072-3a41-5dc6-adff" name="Chain Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 4&quot; melee range during this model&apos;s activation.</description>
</rule>
<rule id="bea6-d9b8-b02c-9596" name="Chain Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This attack ignores the Buckler and Shield weapon qualities and Shield Wall.</description>
</rule>
<rule id="01cf5848-afd1-b156-b51f-855ebbf86475" name="Channeler (Bethayne)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Whle this model is not engaed and is in Saeryn&apos;s control area, Saeryn can channel spells through it.</description>
</rule>
<rule id="81f43444-0488-d552-d305-bdeb220b5a42" name="Channeler (Saeryn)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Whle this model is not engaed and is in Saeryn&apos;s control area, Saeryn can channel spells through it.</description>
</rule>
<rule id="f46453ae-8279-6a75-48da-a633d1cb4c45" name="Channler (Rhyas)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is not engaed and is in Rhyas&apos;s control area, Rhyas can channel spells through it. </description>
</rule>
<rule id="5a75909a-8364-1fe8-8b3e-971cd10c9325" name="Circular Vision" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model&apos;s front arc extends to 360°.</description>
</rule>
<rule id="5df21fb5-2b10-92a2-1eff-9b95f5a721fb" name="Cleave" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resovled the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation.</description>
</rule>
<rule id="5bd8-68bf-57ea-cb6f" name="Coil" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model directly hits a model with this weapon, its melee attacks against that model automatically hit for one turn.</description>
</rule>
<rule id="d2d1ad6a-9d87-4f09-e753-7147c9eb452b" name="Consume Fury (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG CMD. Target friendly Faction warbeast. If the warbeast is in range, remove up to 5 fury points from it andput them on this model. This model can have up to 5 fury points at a time.</description>
</rule>
<rule id="f0e7-18d1-84d0-e3ae" name="Critical Grievous Wounds" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.</description>
</rule>
<rule id="8b36-3141-672a-1f51" name="Critical Poison" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, gain an additional die on this weapon&apos;s damage rolls against living models.</description>
</rule>
<rule id="e87fb862-4a55-926a-cd24-4b643807f54a" name="Dark Sentinel" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when an enemy model ends its normal movement within 5&quot; of this model can immediately make a full advance followed by a normal melee or ranged attack targeting the enemy model. The warbeast gains boosted attack and damage rolls against the enemy model.</description>
</rule>
<rule id="7812c748-a758-010d-d503-afdc0f7120fe" name="Death Shroud" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While within this model&apos;s command range, enemy models suffer -2 STR.</description>
</rule>
<rule id="35c4bfef-ffb9-e525-c15d-e43b766a1613" name="Defenisve Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
</rule>
<rule id="17de58ed-4275-c280-8e7f-07cf1ec808d6" name="Dig In (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.</description>
</rule>
<rule id="051e81c6-1206-4b26-fada-4c9d7b73c876" name="Draconic Consort" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Thi moel is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.</description>
</rule>
<rule id="8fbb1c97-0e1f-7523-e1bd-7ff0a58b4c43" name="Empathic Transference" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY.</description>
</rule>
<rule id="be5d-9873-9197-c2c6" name="Energy Siphon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 fury point.</description>
</rule>
<rule id="38bf-0f67-cc03-17bd" name="Evasive" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes. This model can advance up to 2&quot; immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.</description>
</rule>
<rule id="73c702e9-ba69-4ca7-297f-8056463d1746" name="Ferocious" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During its activation, this model can spend fury points to gain additional attacks or to boost attack or damage rolls, at 1 fury point per attack or boost.</description>
</rule>
<rule id="42536500-71ef-9962-7aee-0da5c40f3fbb" name="Field Marshal (Aggressive)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Models in this model&apos;s battlegroup gain Aggressive. (A model with Aggrsive can run or charge without spending focus or being forced.)</description>
</rule>
<rule id="690e2a9e-fc46-d891-a40e-fb02d778c284" name="Flank (lesser warbeast)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die.</description>
</rule>
<rule id="7a247396-9639-b2a9-8940-9ffdecf47f3e" name="Focal Point" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model&apos;s unit has no unit commander. Models in this unit within 8&quot; of thsi model are in formation. If a model in this model&apos;s unit is out of formation when begining its normal movement, it must either advance toward this model. If this model is destoryed or removed from play, remove te remaining models in this unit from play.</description>
</rule>
<rule id="57b2cc13-3d3f-ec78-6a4b-405b6db2c6c8" name="Force Barrier" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains + DEF against ranged attack rolls and does not suffer blast damage.</description>
</rule>
<rule id="102070c8-b4b1-b4fb-0de7-9315ecd35a90" name="Gang" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making a melee attack targeting an enemy model in melee range or another model in this unit, this model gains +2 to melee attack and melee damage rolls.</description>
</rule>
<rule id="88db204a-46d9-539d-f43d-5507a647757c" name="Gross Anatomy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.</description>
</rule>
<rule id="fe7b8aaf-3cf0-d419-cd40-626db7f0b48d" name="Heart Eater" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.</description>
</rule>
<rule id="8fd17e80-53a0-b910-592e-24c2dd1515ae" name="Herding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is in its warlock&apos;s control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model&apos;s command range.</description>
</rule>
<rule id="48e80b0e-098d-ff93-b9e3-30fff6d537dc" name="Host" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Incubi models do not begin the game in play. When a friendly living non-living, non-warlock, small-based Faction warrior model is estoryed, you can mark its center point and remove that model from play. you can only mark up to one point for each Incubus you have that has not been put into play or removed from play. During you next Maintenace Phase, put one Incubus model into play within 2&quot; of each point marked. If there is not room to place an Incubus model, remove the marker from the table and remove from play one Incubi that has not been put into play.</description>
</rule>
<rule id="621e856b-7ac5-f32c-3188-b6500281baa5" name="Hper Regeneratoin" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model automatically heals d3 damage points at the start each of its activations.</description>
</rule>
<rule id="cabda2cd-b54c-b560-4017-8c5f2a1b625d" name="Hunter" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.</description>
</rule>
<rule id="2e3a8405-0214-c2a8-bdc3-ef9d1c772ee2" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this unit&apos;s prey, each model in its unit beginning its activation within 10&quot; of the prey gains +2&quot; movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.</description>
</rule>
<rule id="d5a12942-b702-a0fc-61e8-faba8bbe248f" name="Inscrutable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Opponents cannot take control of this model.</description>
</rule>
<rule id="d0a766a2-dbc6-697f-72db-3a8843e497f7" name="Iron Zeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per game during its unit&apos;s activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.</description>
</rule>
<rule id="e3f5069d-33ca-e574-2845-6887a5e4419d" name="Last Call" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is disabled by an enemy attack, it can immediatley make special action.</description>
</rule>
<rule id="58e6242b-b1f0-7467-47e0-96d470b6d0f5" name="Leadership (Blighted Ogrun)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While in this model&apos;s command range, friendly Blighted Ogrun models gain Blood Drinker.</description>
</rule>
<rule id="3e970b13-96a7-f96f-cb08-e1423537059f" name="Leadership (Striders)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While in this model&apos;s command range, friendly Blighted Ogrun models gain Blood Drinker.</description>
</rule>
<rule id="9e7eca24-18c1-0d0b-90a7-9c76c08fa2cb" name="Lesser Warbeast" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot make power attacks.</description>
</rule>
<rule id="096d100c-eaf4-f1b3-e080-999ff3395eac" name="Multiple Heads" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make three initial attacks each combat action, using any combination of Blight Breath and Bite attacks. This model loses one initial attack for each aspect it has lost. This model cannot be forced to make additional Blight Breath attacks.</description>
</rule>
<rule id="a288f332-0574-92f2-45d9-ab4e43fe759f" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1&quot;.</description>
</rule>
<rule id="b8ee51a6-3b40-df06-30d0-b73c6e8a2d10" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="f20cbde4-6c1e-73e5-af85-8af5742fe797" name="Perfect Balance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted byh combined melee attakcs, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When kncoked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.</description>
</rule>
<rule id="2d005ca0-f1e5-43f4-4518-c99bfe142156" name="Power Attack Trample" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make trample power attacks.</description>
</rule>
<rule id="9f307466-8dfb-38a8-4844-bd17789d0289" name="Predeployment" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order.</description>
</rule>
<rule id="75495235-2bdd-fd78-6c0e-cb4639d794b8" name="Prey" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this model/unit&apos;s prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10&quot; of its prey, it gains +2&quot; movement that activation. When the prey is destoryed or removed from play, choose another model/unit to be the prey.</description>
</rule>
<rule id="1741e4f5-e378-6ee0-8af8-1d1fff638e65" name="Primal Magic" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.</description>
</rule>
<rule id="b5bed1a5-3359-5ce4-2e2f-278b3e6dae59" name="Prowl" hidden="false">
<description>This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.</description>
</rule>
<rule id="306d2be6-fda2-f04c-8523-52c1ad5d6119" name="Quick Draw" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once during your opponent&apos;s turn, when an enemy model within 10&quot; of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model&apos;s ranged attack hits, the enem model suffers no damage but its attack automatically misses.</description>
</rule>
<rule id="365b5ce9-0767-415b-0b5b-af5bde6f9847" name="Rabid" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can be forced during its activation to gain, +2 SPD, Pathfinder, and boosted attack and damage rolls for one turn.</description>
</rule>
<rule id="f084-0765-ad28-cf1f" name="Rapid Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make one additional melee attack each combat action.</description>
</rule>
<rule id="9a03c51a-1c62-d53b-d8d8-ec73fb8f7842" name="Recycle" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When a living model is destroyed within 4&quot; of ths model +1&quot; for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time.</description>
</rule>
<rule id="6cb14c66-099c-e2b5-a97b-3fb4cd2d4d3c" name="Regeneration (d3)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.</description>
</rule>
<rule id="c09e2a0e-111d-aa4b-e9a3-210f44fef604" name="Resourceful" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can uplkeep spells on models in its battlegroup without spending fury.</description>
</rule>
<rule id="56de0006-49fd-27f0-0b25-f01eff5f8984" name="Ride-by Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make ride-by attacks.</description>
</rule>
<rule id="6478e41d-f504-269a-1737-43a6885a6a77" name="Riposte" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.</description>
</rule>
<rule id="b7a5354b-3ca2-c2ee-c379-fc89dc6bb53d" name="Serenity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>At the begining of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1&quot; of this model.</description>
</rule>
<rule id="0bd49d93-8fcb-d373-e290-a8e26463aa45" name="Serpentine" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot make slam or trample power attacks and cannot be knocked down.</description>
</rule>
<rule id="e6cb0ccd-696c-a1c8-9b15-4cb6eff7bc0a" name="Serviceable" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.</description>
</rule>
<rule id="e1b0056c-3e17-1168-9185-614f2908008c" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
<rule id="9f20103b-3a47-9142-c9f7-367a7c6e28be" name="Snacking" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model boxes a living model with a melee attack, this model can heal d3 damage points, If ths model heals, the boxed model is removed from play.</description>
</rule>
<rule id="666fb774-435f-ed47-aac1-f0ba9dce3fcf" name="Snap Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy models with a ranged attack during its combat action, immediatley after that attack is resolved this model can make one normal rangd attack. Attacks gained from Snap Fire do not count against a weapon&apos;s ROF and cannot genergate additional attacks from Snap Fire.</description>
</rule>
<rule id="fb4ed645-d1ec-2da1-0fd5-c4ebb8c60572" name="Sniper" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model tat participates in a combind ranged attack loses Sniper until the attack is resolved.</description>
</rule>
<rule id="0d13b179-4b58-436d-13a6-0718c40c89f6" name="Snow-Wreathed" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model always has concealment.</description>
</rule>
<rule id="9ee2b179-9139-cebf-e2f5-692edf34f349" name="Soulless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not generate a soul token when it is destoryed.</description>
</rule>
<rule id="5328f716-12d5-c3c6-aade-dab6d4c92bfa" name="Spawn Horror (*Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Remove three corpse tokens from this model to place a non-character Faction lesser warbeast into play under your control. Place the warbeasts within 3&quot; of this model and choose a friendly Faction warlock. This warbeast becomes part of that warlock&apos;s battlegroup.</description>
</rule>
<rule id="843545c8-502e-f7e6-a94f-ef87e02a276b" name="Special Issue" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card. this applies to all versions of a particlar warlock and any versions of the warlock&apos;s Theme Forces.
The model can also be bonded to the warlock specified on its card. This only gives th warbeast the potential to bond to the warlock using standard bonding rules despite the fact that character warbeasts cannot normally be bonded. It does not automatically add a warbeast bond.</description>
</rule>
<rule id="c9ce3271-969f-60c7-14c8-f10a74e83e9d" name="Special Issue (Absylonia)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can be included in Absylonia&apos;s theme forces. It can also be bonded to Absylonia.</description>
</rule>
<rule id="2ddab52c-4eb7-c619-de66-235c2a9a14a1" name="Spirits Eater" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can reave fury points from enemy warbeasts destroyed by this weapon. Other models cannot reave fury points from enemy warbeasts destroyed by this weapon.</description>
</rule>
<rule id="16122741-0bf8-24f5-9625-c87ebd1e41c2" name="Spiritual Conflagration" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is not in melee and is in a friendly Faction warlock&apos;s control area, the warlock can channel a spell through it. Remove this model from play after the spell is cast.</description>
</rule>
<rule id="1b2f47f8-11ce-a61f-eed7-e2550f094a11" name="Spontaneous Mutation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can spend fury points during its activation to spontaneously mutate. For each fury point spent it gains one of h following abilities for one turn.
• Barbed Hooks - This model&apos;s melee weapons gain Reach
• Flight - This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
• Warp Strength - This model gains +2 STR</description>
</rule>
<rule id="3270b8b9-37bd-4d5a-d05d-5601758a2039" name="Sprint" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>At the end of this model&apos;s activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description>
</rule>
<rule id="ee903160-9a9b-cdf8-1c00-231c59419327" name="Steady" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model cannot be kncoked down.</description>
</rule>
<rule id="545f1ca7-55b8-947a-d141-12bb9663922c" name="Suppressing Fire (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their action. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12&quot; of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the umber of participants. If there are 2-4, the AOE is 3&quot;. if there are 5-7, the AOE is 4&quot;. If there are 8 or more, the AOE is 5&quot;. WHen a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.</description>
</rule>
<rule id="a8141e1a-23d1-846c-bf3f-3f4a4d2c9a38" name="Supressing Fire (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This order can be issued only if two or more models with ranged weapons in this unit in formationl are able forfeit their actions. Each model in this unit in formation must forfiet its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12&quot; of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. if there are 2-4, the AOE is 3&quot;. If thereare 5-7, the AOE is 4&quot;. If there are 8 or more, the AOE is 5&quot;. When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.</description>
</rule>
<rule id="87590586-af1a-03ba-cd7d-d92f4e3befe7" name="Swift Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2&quot;.</description>
</rule>
<rule id="3aae2ec0-b8b2-5b40-1240-fc37a8918de9" name="Tactics: Relentless Charge " publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)</description>
</rule>
<rule id="66d928c0-b7fa-98c9-f99f-de932037ad67" name="Tactics: Set Defense" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Models in this unit gain Set Defense. (A model in the front arc of a model with Set Defense suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defense.)</description>
</rule>
<rule id="b05e2de4-9840-b462-eeb4-d50a6ac01292" name="Talion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn when this model suffers damage from an enemy attack, it can spend 1 fury point to transfer half the damage to an enemy warbeast in its control area but must suffer the rest of the damage itself.</description>
</rule>
<rule id="8fec2a8e-5f76-317e-3fce-925e8f3a0646" name="Telemetry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5&quot; of this model.</description>
</rule>
<rule id="bc918f7b-84ee-0c95-54fb-90ede21b4fca" name="The Feeding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. Durin its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.</description>
</rule>
<rule id="b69171cc-3689-fb8c-d4af-7e7f8ae2529a" name="Treewalker" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
<description>This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.</description>
</rule>
<rule id="dbf38305-c614-e1f1-15a0-1b4c7d5f76be" name="Unconquerable" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While in this model&apos;s command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyiedling gains +2 ARM.)</description>
</rule>
<rule id="d0807552-bba8-f4ea-1c9a-e584276c7780" name="Vengeance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During your Maintenance Phase, if one or more models in this unit were destoryed or removed from play by enemy attacks during your opponent&apos;s last turn, each model in the unit can advance 3&quot; and make one normal melee attack.</description>
</rule>
<rule id="35f4b21f-21c0-3878-8d68-9c79f94b2904" name="Veteran Leader (Blighted Ogrun)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Blighted Ogrun trooper models +2 to attack rolls while this model is in their LOS.</description>
</rule>
<rule id="26a09372-6b9b-a6b4-1867-18201389af38" name="Veteran Leader (Raptor)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly Blighted Ogrun trooper models +2 to attack rolls while this model is in their LOS.</description>
</rule>
<rule id="5c59-757f-33f6-7786" name="Warlock unit" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Granted: Fearless
A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
Battlegroup
The other models in a warlock&apos;s unit are part of its battlegroup.
Atachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.</description>
</rule>
<rule id="fec03a1c-42f2-b561-6d40-6d8e5ef47f92" name="Warp Strength" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 STR</description>
</rule>
<rule id="dda24fd3-f2ec-36a6-09c8-d4204b3314d6" name="Weapon Platform" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attakcs or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
</rule>
</sharedRules>
<sharedProfiles>
<profile id="b8c6f9f1-f605-ea5b-f385-fb4bd41c11f0" name="Admonition" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false" typeId="5370656c6c23232344415441232323" typeName="Spell">
<characteristics>