WIP: define special rules in GST and delete duplicate in CAT
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13 changed files with 471 additions and 8960 deletions
494
Mercenaries.cat
494
Mercenaries.cat
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@ -834,9 +834,6 @@
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</profile>
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</profiles>
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<rules>
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<rule id="05e8dcac-2d9e-56bc-fdf9-52a07d8c8a91" name="Berserk" page="" hidden="false">
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<description>When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range</description>
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</rule>
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<rule id="97c0922a-bb3e-82c7-85b4-9992e6ac2656" name="Stumbling Drunk" hidden="false"/>
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</rules>
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<infoLinks>
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@ -1851,7 +1848,7 @@ Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This
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<modifier type="append" field="name" value="[Monstrosity]"/>
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</modifiers>
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</infoLink>
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<infoLink id="f6a1-e50d-db4e-9a09" hidden="false" targetId="5633-ee36-0654-ea6b" type="rule"/>
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<infoLink id="f6a1-e50d-db4e-9a09" hidden="false" targetId="4139-a70b-2274-56f7" type="rule"/>
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</infoLinks>
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<categoryLinks>
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<categoryLink id="d417-db3b-0322-fbad-57617263617374657223232344415441232323" hidden="false" targetId="57617263617374657223232344415441232323" primary="true"/>
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@ -3087,9 +3084,6 @@ Solos: Mercenary Cephalys solos</description>
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<rule id="3ce7bf76-1aaf-424d-0f15-10a50e798435" name="Technological Interference" hidden="false">
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<description>While within 5" of this model, non-myrmidon warjacks cannot channel spells or be allocated focus.</description>
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</rule>
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<rule id="512d4ac2-ce92-e3e6-6e11-71dd5b83fa74" name="Arcane Interference" hidden="false">
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<description>When this model hits another model with an attack, upkeep spells and animi on the model hit expire and it loses the focus points on it. When this model hits a warjack with and attack, that warjack suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)</description>
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</rule>
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<rule id="4150e3d8-5703-3684-f2ec-453ca72d0914" name="Whiplash" hidden="false">
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<description>When an enemy model misses this model with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. This model is the point of origin for all these attacks.</description>
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</rule>
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@ -3102,7 +3096,7 @@ Solos: Mercenary Cephalys solos</description>
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<infoLink id="8bda7504-ecb4-a97a-e0d5-be89c9493cc2" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
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<infoLink id="bb731825-6ee3-649f-086c-d8cdf4958838" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
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<infoLink id="7a3c22c8-578d-ab7f-90e4-019594af0b03" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
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<infoLink id="3c3ddfbf-1171-125b-d3da-7b0692ab5648" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
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<infoLink id="3c3ddfbf-1171-125b-d3da-7b0692ab5648" hidden="false" targetId="ab9f1b48-943b-5dd7-7788-039d101d536c" type="rule"/>
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<infoLink id="94d4faa6-e03d-eb65-a53b-e2dc5aa8c6fa" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
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<infoLink id="446bfaa7-1822-d41e-9082-385736fd376e" hidden="false" targetId="436ec278-32b6-b1d3-2be5-0a2e80af82ca" type="rule"/>
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<infoLink id="ddf6e1a7-e907-25e1-3b09-43e9219bacb2" hidden="false" targetId="3300c3df-350e-9d5b-094a-ffae33419f0d" type="rule"/>
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@ -3197,7 +3191,7 @@ Solos: Mercenary Cephalys solos</description>
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<infoLink id="3c0a4ad1-b7e6-66a0-42cc-902ca4b9f9fc" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
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<infoLink id="ac65cfb0-7822-2bd4-4540-d4858c4cd464" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
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<infoLink id="a3512be3-77d4-0cbf-e7e5-ce8cdc16d486" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
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<infoLink id="a9c5d1e0-84ec-af40-eb70-0e97877b098c" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
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<infoLink id="a9c5d1e0-84ec-af40-eb70-0e97877b098c" hidden="false" targetId="ab9f1b48-943b-5dd7-7788-039d101d536c" type="rule"/>
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<infoLink id="f3a18fa5-62da-39ff-eb3f-0085b82a5a98" hidden="false" targetId="e63a96fb-d826-f5fa-7600-3578a5121bef" type="rule"/>
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<infoLink id="e0de7ab0-0123-22eb-8d0a-7d5e253c2f56" hidden="false" targetId="436ec278-32b6-b1d3-2be5-0a2e80af82ca" type="rule"/>
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</infoLinks>
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@ -5214,7 +5208,7 @@ Solos: Cephalyx solos</description>
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<infoLink id="90c8-a3be-3fcc-db36" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
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<infoLink id="672e-cc04-d0d6-9c93" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
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<infoLink id="a4e4-f9ef-9341-084a" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
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<infoLink id="deb8-0199-f2ce-4d65" hidden="false" targetId="41f4-a6f2-6525-7a04" type="rule"/>
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<infoLink id="deb8-0199-f2ce-4d65" hidden="false" targetId="e28d-6a06-8d10-5578" type="rule"/>
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<infoLink id="99eb-b308-d115-7b5c" hidden="false" targetId="207a-10a3-50f6-827a" type="rule"/>
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<infoLink id="4e5d-2000-7afc-1dfd" hidden="false" targetId="d6e7-9d7c-10af-ebb8" type="rule"/>
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</infoLinks>
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@ -9300,7 +9294,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</profiles>
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<infoLinks>
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<infoLink id="8146-974e-4d09-d5d6" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
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<infoLink id="743c-f038-126a-be85" hidden="false" targetId="7e1255b7-157e-5025-a1e9-981a9c2e7b16" type="rule"/>
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<infoLink id="743c-f038-126a-be85" hidden="false" targetId="ab9f1b48-943b-5dd7-7788-039d101d536c" type="rule"/>
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<infoLink id="42c8-2b72-bec3-8cbf" hidden="false" targetId="8e4642a1-94bf-fc25-1e28-3c0c7c022176" type="rule"/>
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</infoLinks>
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<selectionEntries>
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@ -10027,7 +10021,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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</profiles>
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<infoLinks>
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<infoLink id="81f4-7ff2-366d-23a6" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
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<infoLink id="b989-c5d2-ab71-b3d2" hidden="false" targetId="8c67-cc20-f2ea-c735" type="rule"/>
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<infoLink id="b989-c5d2-ab71-b3d2" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
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</infoLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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@ -13947,482 +13941,6 @@ cannot be moved by a slam or throw.</description>
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</costs>
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</selectionEntry>
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</sharedSelectionEntries>
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<sharedRules>
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<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
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</rule>
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<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
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</rule>
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<rule id="a020-d500-dc38-a986" name="Aggressive Reaction" hidden="false">
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<description>While one or more enemy models are in this model’s command range, models in this model’s battlegroup can run or charge without spending focus.</description>
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</rule>
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<rule id="4786ddd1-859f-a9f6-b6dc-19077c82fd91" name="Ambush" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>You can choose not to deploy this model at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model within 3" of the chosen table edge.</description>
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</rule>
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<rule id="2b074941-17d9-9a6d-1fcc-6471cc332777" name="Amphibious" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model ignores the effects of deep and shallow water and can move through them witrhout penalty.- While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.</description>
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</rule>
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<rule id="5d5b3f7c-b8cc-81d1-4076-eabafbc081f0" name="Anatomical Precision" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.</description>
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</rule>
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<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
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</rule>
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<rule id="0ba7de66-e56e-ebf5-686b-9f281c74d8c8" name="Arcane Assist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>If its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.</description>
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</rule>
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<rule id="bdfa34c9-ec11-901f-51a8-10e3b9d8bf89" name="Arcane Vortex" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.</description>
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</rule>
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<rule id="1190f14c-e530-15eb-7a53-cb571bafe626" name="Arcing Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.</description>
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</rule>
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<rule id="3f79c3c8-5611-b192-f6be-adae43bab364" name="Armor Piercing (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When calculating damage from this attack, halve the base ARM stats of the models hit that have medium or larger bases. This attack gains +2 to damage rolls against model swith small bases.</description>
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</rule>
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<rule id="f4d761fa-11cc-0dbb-8814-13fe337094da" name="Artillerist (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.</description>
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</rule>
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<rule id="50d02130-ad44-6a6d-eefd-0ee7e6d65065" name="Assault" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in mele penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before it's activation ends.</description>
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</rule>
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<rule id="d77b3fcd-bad8-470f-ccae-6e061d9e1d6b" name="Assault (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation.Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in mele penalty. If the target is not in melee range after moving, the affected model can make the Assault ranged attack before it's activation ends.</description>
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</rule>
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<rule id="c9d67764-40da-0a9b-b568-cf894ad311c0" name="Attached" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Before start of the game, attach this model to a friendly warcaster for the rest of the game. Each warcaster can have only one model attached to it.</description>
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</rule>
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<rule id="09be-786f-3af3-644b" name="Auto Fire [X]" hidden="false">
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<description>Make the listed number of ranged attacks targeting a primary target and any number of secondary targets within 2˝ of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.</description>
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</rule>
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<rule id="b23dca36-046b-cd8f-f956-11921b17faeb" name="Backstab" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model gains an additional die on its back strike damage rolls.</description>
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</rule>
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<rule id="9545312f-dd4b-7a8a-fbba-c7556415ff84" name="Backswing (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Make two attack with this weapon.</description>
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</rule>
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<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
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</rule>
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<rule id="bdb2fc15-8d1f-5e9f-c518-2b7b55abdb4a" name="Blessed" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.</description>
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</rule>
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<rule id="cf87-dc6c-2718-152d" name="Blood Bound" hidden="false">
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<description>When this model destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in this unit to play. The model returns with five damage boxes, must be placed within 3˝ of this model, and cannot activate the turn it returns to play. The destroyed model is removed from play but does not provide a soul or corpse token.</description>
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</rule>
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<rule id="354f488c-bbe0-d555-6e14-d5e14b2240cd" name="Both Barrels (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.</description>
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</rule>
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<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
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</rule>
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<rule id="41f4-a6f2-6525-7a04" name="Bulldoze" hidden="false">
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<description>When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.</description>
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</rule>
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<rule id="53464679-0e98-1f4f-b6ea-657eac9138e6" name="Bushwhack (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.</description>
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</rule>
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<rule id="7e1255b7-157e-5025-a1e9-981a9c2e7b16" name="Camoflague" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This model gains an additional +2 DEF when benefiting from concealment or cover.</description>
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</rule>
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<rule id="f5e8-9b0c-fdde-5210" name="Catch" hidden="false">
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<description>If this weapon directly hits an enemy model with an equal or smaller base, immediately after the attack is resolved the model directly hit can be pushed any distance directly toward this model. After the model directly hit is moved, this model can make one normal melee attack against it. After resolving this melee attack, this model can make additional melee attacks during its combat action.</description>
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</rule>
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<rule id="5f42-ebf5-e8cb-2389" name="Chain Attack: Bloodbath" hidden="false">
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<description>If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range.</description>
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</rule>
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<rule id="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" name="Chain Attack: Grab & Smash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push or throw power attack against that target.</description>
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</rule>
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<rule id="7aa5787b-85dd-fd13-2384-ec32ad1df31f" name="Chain Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>This attack ignores the Buckler and Shield weapon qualities and Shield Wall.</description>
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</rule>
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<rule id="0ee276b5-7c8e-f798-95b7-1f7b1b370ca0" name="Colossal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
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<description>- Huge base
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Occupies the space from its base to a height of 5"
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- Facing and Line of sight
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Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
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- Targeting a colossal
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A colossalantuan never gains a DEF bonus from concealment, cover, or elevation.
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Cloud effects and forest terrain do not block line of sight to a gargantuan.
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A model targeting a colossal with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a colossal in melee, that miss is not rerolled against another model. It misses completely.
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- Predeployment
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colossal must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
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- Massive
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A colossal cannot be slammed, pushed, thrown, knocked down, or made stationary.
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- colossal movement
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A colossal can only advance during its normal movement and cannot be placed.
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- Pathfinder
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All colossals have Pathfinder
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- Controlling a colossal
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Colossals must be assigned to a battlegroup, and your opponent can never take control of your colossal by any means.
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- Great Machine
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A colossal can never gain Advance Deployment, Incorporeal, or Stealth.
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- Ranged attacks while in melee
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A colossal can make ranged attacks while in melee. A colossal never suffers the firing in melee penalty when targeting a model it is in melee with. A colossal cannot gain the aiming bonus when engaged.
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- Colossal melee range
|
||||
Colossal melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a colossal.
|
||||
- Colossal power attacks
|
||||
A colossal can make all the power attacks available to a warjack along with two additional attacks available only to colossals: power strike and sweep.
|
||||
Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the colossal. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
|
||||
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
|
||||
Damaging a colossal
|
||||
Colossals have two damage grids-right and left- but otherwise suffer damage like a smaller warjack. When a colossal is damaged, the damage grid to be marked is determined by the origin of the damage suffered.</description>
|
||||
</rule>
|
||||
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
|
||||
</rule>
|
||||
<rule id="8c67-cc20-f2ea-c735" name="Combo Strike (* Attack)" hidden="false">
|
||||
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model’s STR plus twice the POW of this weapon.</description>
|
||||
</rule>
|
||||
<rule id="3e698f29-ec13-c41b-7a6a-e7785ddd1601" name="Critical Catastrophic Damage" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.</description>
|
||||
</rule>
|
||||
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
|
||||
</rule>
|
||||
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
|
||||
</rule>
|
||||
<rule id="107dd7f7-39ae-6416-0421-1406d4ea886b" name="Critical Knockdown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit is knocked down.</description>
|
||||
</rule>
|
||||
<rule id="43668173-8fcc-80f8-e683-4a209f09feca" name="Critical Shred" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, after the attack is resolved this model can make one additional attack against the model hit.</description>
|
||||
</rule>
|
||||
<rule id="fde24c3d-93bd-f9ae-adbd-8739f01d2d30" name="Critical Smite" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
</rule>
|
||||
<rule id="80ca1cee-f0bb-f1f8-ebe7-c30f12c5191a" name="Critical Stagger" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.</description>
|
||||
</rule>
|
||||
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
|
||||
</rule>
|
||||
<rule id="4836e3c0-a23c-7927-1ae5-4724bcf42e11" name="Defensive Strike" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.</description>
|
||||
</rule>
|
||||
<rule id="fe198e38-f51b-4d1c-2051-eea9ddbdce00" name="Dodge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.</description>
|
||||
</rule>
|
||||
<rule id="fbef461f-5381-9275-c86c-7363da1efd4e" name="Drag" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.</description>
|
||||
</rule>
|
||||
<rule id="2301693f-d6d3-f0a8-4f3f-db8ff0c13e81" name="Drive: Off Road" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.</description>
|
||||
</rule>
|
||||
<rule id="224e3c4e-6bfc-b50e-288f-27a944abaa3e" name="Drive: Pronto" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.</description>
|
||||
</rule>
|
||||
<rule id="659bfdee-0c48-b5e4-5182-eda5c1caeff6" name="Dual Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model forfeits its movment to gain the aiming bonus it can also make one additional ranged attack this activation.</description>
|
||||
</rule>
|
||||
<rule id="c257636d-3a74-43a7-7644-18309b9e0f5f" name="Entangle" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When a warjack or warbeast is hit by this weapon it is knocked down.</description>
|
||||
</rule>
|
||||
<rule id="79d00749-2d75-1015-d228-b23ab19ded71" name="Espionage (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.</description>
|
||||
</rule>
|
||||
<rule id="ec7176be-683f-c244-4ea4-0ce6b83805c6" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot be targeted by ranged or magic attacks while knocked down.</description>
|
||||
</rule>
|
||||
<rule id="9f54b7ad-2378-e32d-63e8-1698878d6200" name="Flak Field" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.</description>
|
||||
</rule>
|
||||
<rule id="75b6b088-158d-13cf-6110-fc4d6f77997c" name="Flame Burst" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.</description>
|
||||
</rule>
|
||||
<rule id="d9214b3b-a77a-fc26-a692-a75b12a9136e" name="Flank []" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.</description>
|
||||
</rule>
|
||||
<rule id="9ac311c9-e74c-7205-e41d-1c7257e09bf9" name="Follow Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
|
||||
</rule>
|
||||
<rule id="d9bde7b1-fc2e-d6b9-eef3-1a07c166363f" name="Gang" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.</description>
|
||||
</rule>
|
||||
<rule id="df472e7f-e01b-9e08-6aa6-c93b45cffe17" name="Gang Fighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.</description>
|
||||
</rule>
|
||||
<rule id="ec150418-a831-6ef4-807f-a146f83da400" name="Ghost Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains +1 ARM for each sould token currently on it.</description>
|
||||
</rule>
|
||||
<rule id="207a-10a3-50f6-827a" name="Girded" hidden="false">
|
||||
<description>This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.</description>
|
||||
</rule>
|
||||
<rule id="c6d0e5da-8a35-6bdb-1cee-5f819c2951cf" name="Grand Slam" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".</description>
|
||||
</rule>
|
||||
<rule id="073a-0a31-13b9-e323" name="Granted: Combined Melee Attack" hidden="false">
|
||||
<description>While this model is in play, models in its unit gain Combined Melee Attack .</description>
|
||||
</rule>
|
||||
<rule id="b0ff3d87-fb22-0a4a-aef5-4266187a61ed" name="Grievous Wounds" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.</description>
|
||||
</rule>
|
||||
<rule id="2f38a06b-e591-f709-03d4-ddbed7df1c59" name="Groundwork" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.</description>
|
||||
</rule>
|
||||
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
|
||||
</rule>
|
||||
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.</description>
|
||||
</rule>
|
||||
<rule id="0bdd1f37-95e2-11ad-334f-ae603a868a24" name="Heavy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="81cb9f23-b0f8-0281-5ed4-97f9dd018848" name="Heavy Artillery" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.</description>
|
||||
</rule>
|
||||
<rule id="fb1a9703-d9ee-2586-a59f-d2dd4e0b509c" name="Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.</description>
|
||||
</rule>
|
||||
<rule id="84c4ec15-4682-6935-ddb9-b7cda05d33fb" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
|
||||
</rule>
|
||||
<rule id="0aa30333-beb3-2fd8-6f93-eb5881cf9383" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Friendly X models/units in this model's command range never flee and immediately rally.</description>
|
||||
</rule>
|
||||
<rule id="0be66501-7a0b-e9bc-f5e7-f72d525f9223" name="Intelligence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>You gain +1 to the starting roll determining the order of deployment and play.</description>
|
||||
</rule>
|
||||
<rule id="a29290f5-5f47-af5a-5aa4-f8450451859d" name="Intrigue" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".</description>
|
||||
</rule>
|
||||
<rule id="308a275e-8e96-8a10-b5af-4414ee45f4f7" name="Iron Wall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.</description>
|
||||
</rule>
|
||||
<rule id="9fc627d4-842f-6766-8ed6-b3a2a8bf5d39" name="Journeyman Warcaster" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.</description>
|
||||
</rule>
|
||||
<rule id="ffe6a837-697b-00ec-b808-057d08b5ba0a" name="Knockdown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When a model is hit by an attack with this weapon, it is knocked down.</description>
|
||||
</rule>
|
||||
<rule id="8ee33815-291e-3902-b153-2f6802af64df" name="Lash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model and friendly warrior models B2B with it cannot be knocked down.</description>
|
||||
</rule>
|
||||
<rule id="4b21cfe1-b9f8-555d-fd75-98b9d1b1aa12" name="Light Artillery" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.</description>
|
||||
</rule>
|
||||
<rule id="ecb4e0f7-050c-5f26-812f-6b1fd341668a" name="Loader" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="fe022d2a-5d02-f3ed-6407-ad1a4443adc7" name="Mage Killer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.</description>
|
||||
</rule>
|
||||
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" hidden="false"/>
|
||||
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.</description>
|
||||
</rule>
|
||||
<rule id="c953e3b8-aa17-e0d9-f550-e66e0bd85a4b" name="Mechanikally Adept" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can attempt to repair friendly non-Faction warjacks and battle engines.</description>
|
||||
</rule>
|
||||
<rule id="c3f33ffc-417a-3fcc-6b8f-869aeb5bf81e" name="Mercenary Warjack" hidden="false"/>
|
||||
<rule id="400b902b-958e-5f17-8920-0df3fad42c49" name="Mercenary: Cryx" hidden="false">
|
||||
<description>This model will work for Cryx.</description>
|
||||
</rule>
|
||||
<rule id="d39899c1-1611-2c72-016f-fe90fec55935" name="Mercenary: Cygnar" hidden="false">
|
||||
<description>This model will work for Cygnar.</description>
|
||||
</rule>
|
||||
<rule id="ef2f227e-8e27-31cf-caca-fb88d366db77" name="Mercenary: Four Star" hidden="false">
|
||||
<description>This model will work for the Four Star Contract.</description>
|
||||
</rule>
|
||||
<rule id="620138ec-e75c-a8a8-feb9-6b1a5455ef94" name="Mercenary: Khador" hidden="false">
|
||||
<description>This model will work for Khador.</description>
|
||||
</rule>
|
||||
<rule id="e63a96fb-d826-f5fa-7600-3578a5121bef" name="Mercenary: Protectorate" hidden="false">
|
||||
<description>This model will work for Protectorate.</description>
|
||||
</rule>
|
||||
<rule id="97f58bb9-027c-4bce-dbfa-9bda08bdf183" name="Mercenary: Retribution" hidden="false">
|
||||
<description>This model will work for Retribution.</description>
|
||||
</rule>
|
||||
<rule id="17ac3372-3ed3-b409-ca12-b62e19990461" name="Mercenary: Talion" hidden="false">
|
||||
<description>This model will work for the Talion charter contract.</description>
|
||||
</rule>
|
||||
<rule id="05776992-f058-cd8b-e073-e047f1d5fcb7" name="Minion Warcaster [Skorne]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.</description>
|
||||
</rule>
|
||||
<rule id="3b8ae9e0-1f73-b467-bcb4-b8233aade5fb" name="Minion: Blindwater Congregation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model will work for the Blindwater Congregation pact.</description>
|
||||
</rule>
|
||||
<rule id="d3174e76-5878-2866-c40c-c82970d04a35" name="Minion: Thornfall Alliance" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model will work for the Thornfall Alliance pact.</description>
|
||||
</rule>
|
||||
<rule id="a40a6cef-54cf-810d-c700-0875026d02dc" name="Minions: Circle" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>This model will work for Circle.</description>
|
||||
</rule>
|
||||
<rule id="4f6a2f32-eef8-3558-9447-6869aa9809ca" name="Minions: Skorne" publicationId="4f9d-c0be-1f25-79e3" hidden="false">
|
||||
<description>This model will work for Skorne.</description>
|
||||
</rule>
|
||||
<rule id="adeb487b-f9c2-f579-fd21-98490e39b680" name="Minions: Trollbloods" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model will work for Trollbloods.</description>
|
||||
</rule>
|
||||
<rule id="07907045-fd54-a779-8c0c-4d8d28bac422" name="Multi-Fire (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.</description>
|
||||
</rule>
|
||||
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>An attack with this weapon can be made only once per game.</description>
|
||||
</rule>
|
||||
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".</description>
|
||||
</rule>
|
||||
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot be targeted by free strikes.</description>
|
||||
</rule>
|
||||
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
</rule>
|
||||
<rule id="edfe05ba-7675-41f8-c5d5-25072a5adb8c" name="Point Blank" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.</description>
|
||||
</rule>
|
||||
<rule id="d70137e8-554f-c4d0-125e-aaf341018675" name="Poison" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Gains an additional die on this weapon's damage rolls against living models.</description>
|
||||
</rule>
|
||||
<rule id="ee00e1fd-f8f4-c05b-73cd-cb20d3a9cc24" name="Powerful Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.</description>
|
||||
</rule>
|
||||
<rule id="fe66e0f0-fe62-cb05-d692-3ca184428240" name="Powerful Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains +2 to charge attack rolls with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="0bd56eb3-cf8a-d779-47a9-cd05c6fa2bee" name="Prowl" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.</description>
|
||||
</rule>
|
||||
<rule id="b40624bc-e1a4-ea04-100d-74f86e8d16fe" name="Purgation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.</description>
|
||||
</rule>
|
||||
<rule id="771a-de27-7fe7-faa8" name="Quake" hidden="false">
|
||||
<description>On a direct hit against an enemy model, all models hit are knocked down.</description>
|
||||
</rule>
|
||||
<rule id="a3f068bd-47d2-b2be-d9e6-4f3292bc1c71" name="Quick Draw" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.</description>
|
||||
</rule>
|
||||
<rule id="ab69551f-8198-8e3d-0e3f-b5c8e85ba647" name="Range Finder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.</description>
|
||||
</rule>
|
||||
<rule id="00bc53bd-0714-2f5b-aba4-765be311af8f" name="Ranked Attacks" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Friendly Faction models can ignore this model when determining LOS.</description>
|
||||
</rule>
|
||||
<rule id="3df75c4b-8e93-31c3-c51f-dda706cfd63c" name="Rapid Fire [d3]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.</description>
|
||||
</rule>
|
||||
<rule id="6c07-c06c-d421-f927" name="Reanimation" hidden="false">
|
||||
<description>When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3˝ of this model. The Grunt cannot
|
||||
activate this turn.</description>
|
||||
</rule>
|
||||
<rule id="48a6-e363-de66-090a" name="Reeled In" hidden="false">
|
||||
<description>If this weapon hits a non-Incorporeal enemy model, this model can be placed B2B with that enemy model.</description>
|
||||
</rule>
|
||||
<rule id="16d1ece1-d456-63ca-5c0c-74ea34967e03" name="Repair[] (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.</description>
|
||||
</rule>
|
||||
<rule id="302699f5-235c-648b-9c46-2f61b2d4b9a8" name="Resourceful" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can upkeep spells on models in its battlegroup without spending focus.</description>
|
||||
</rule>
|
||||
<rule id="436ec278-32b6-b1d3-2be5-0a2e80af82ca" name="Retribution Partisan" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.</description>
|
||||
</rule>
|
||||
<rule id="82b156b4-3f02-a439-bb1d-e4b6d2f98482" name="Rhulic 'Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can control and reactivate only friendly Mercenary Rhulic warjacks.</description>
|
||||
</rule>
|
||||
<rule id="4af73d7d-513d-460d-d311-f77d7fb1c569" name="Rhulic Warcaster" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.</description>
|
||||
</rule>
|
||||
<rule id="0550463d-2bf0-f90e-be93-391bc183ae50" name="Rhulic Warjack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.</description>
|
||||
</rule>
|
||||
<rule id="7b569554-81f9-c378-ba26-7d6a17a88b63" name="Riposte" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.</description>
|
||||
</rule>
|
||||
<rule id="fa82b6bb-0535-0018-51e6-39606cc75e01" name="Sacred Ward" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model cannot be targeted by enemy spells.</description>
|
||||
</rule>
|
||||
<rule id="c774-4622-8b4e-4d94" name="Sacrificial Pawn [X]" hidden="false">
|
||||
<description> When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal model of the listed type within 3˝ of this model directly hit instead. That model is automatically hit and suffers all damage and effects.</description>
|
||||
</rule>
|
||||
<rule id="3163f8df-14ce-49e2-f47f-55fd58751325" name="Seduction (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.</description>
|
||||
</rule>
|
||||
<rule id="06c9-dbd0-cf39-d504" name="Selective" hidden="false">
|
||||
<description>This model can be included only in Mercenary Contract armies that list Cephalyx as possible members.</description>
|
||||
</rule>
|
||||
<rule id="5258690f-6843-cf78-d51e-1c0a2d7224e8" name="Set Defense" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
|
||||
</rule>
|
||||
<rule id="4158ad6a-dee0-b6de-4f0f-79440d26d798" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
|
||||
</rule>
|
||||
<rule id="54a0b552-0fcb-09a7-56d8-04643de1dd68" name="Shield Wall (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.</description>
|
||||
</rule>
|
||||
<rule id="51a648ec-bed3-9295-8417-cb916b4bc76a" name="Silencer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A model directly hit by this weapon cannot cast spells for one round.</description>
|
||||
</rule>
|
||||
<rule id="3300c3df-350e-9d5b-094a-ffae33419f0d" name="Sniper" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.</description>
|
||||
</rule>
|
||||
<rule id="7e5e7684-d2a1-b0a8-7a78-2ad80d661910" name="Soul Collector" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.</description>
|
||||
</rule>
|
||||
<rule id="2811-7b38-b1ee-5ffa" name="Spell Driver" hidden="false">
|
||||
<description>When this model casts a spell, it can channel the spell through another model in its battlegroup that is in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 + 1 damage points.</description>
|
||||
</rule>
|
||||
<rule id="0d84a364-a143-f976-c439-143a98896e34" name="Spiritual Conduit" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.</description>
|
||||
</rule>
|
||||
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
|
||||
</rule>
|
||||
<rule id="5633-ee36-0654-ea6b" name="Steady" hidden="false">
|
||||
<description>This model cannot be knocked down.</description>
|
||||
</rule>
|
||||
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
|
||||
</rule>
|
||||
<rule id="48272ed3-828b-3003-5a54-ef50d72c746d" name="Sucker!" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.</description>
|
||||
</rule>
|
||||
<rule id="428827b6-84f5-099c-0b03-a5d1704d23b1" name="Sustained Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.</description>
|
||||
</rule>
|
||||
<rule id="cd8922ea-6a52-8f4f-74f2-5dbc915d873f" name="Swashbuckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.</description>
|
||||
</rule>
|
||||
<rule id="36760907-dacd-359c-33bb-1e80c1cdec40" name="Tactician [Steelhead]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.</description>
|
||||
</rule>
|
||||
<rule id="ee55069e-290b-48c7-50ce-14a54d18da29" name="Take Down" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.</description>
|
||||
</rule>
|
||||
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
|
||||
</rule>
|
||||
<rule id="579ab18e-eb22-6aae-f01d-28868792128f" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.</description>
|
||||
</rule>
|
||||
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Add this model's STR to the POW of this ranged attack.</description>
|
||||
</rule>
|
||||
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>Gain an additional damage die against knocked down targets.</description>
|
||||
</rule>
|
||||
<rule id="bfc7d9b7-b37f-6c3a-ebe4-e15026e94d2d" name="Unyielding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>While engaging an enemy model, this model gains +2 ARM.</description>
|
||||
</rule>
|
||||
<rule id="8e4642a1-94bf-fc25-1e28-3c0c7c022176" name="Virtuoso" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
|
||||
<description>This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.</description>
|
||||
</rule>
|
||||
<rule id="6d802814-ea85-2b83-91cd-befd3e7b1757" name="Warjack Bond" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
|
||||
<rule id="eafd-9ef0-b93e-6132" name="Weaken" hidden="false">
|
||||
<description>A living model hit by this weapon suffers –2 STR and DEF for one round.</description>
|
||||
</rule>
|
||||
<rule id="d6e7-9d7c-10af-ebb8" name="Weapon Platform" hidden="false">
|
||||
<description>This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.</description>
|
||||
</rule>
|
||||
</sharedRules>
|
||||
<sharedProfiles>
|
||||
<profile id="15394bb5-f072-9d85-05c4-0c7367a07c85" name="Blunderbuss" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false" typeId="576561706f6e23232344415441232323" typeName="Weapon">
|
||||
<characteristics>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue