Finished Convergence of Cyriss
All the rest of Convergence of Cyriss.
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<catalogue id="ccdd1364-6578-716b-2ff9-3947442f0a67" revision="14" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="4" battleScribeVersion="1.15" name="Protectorate of Menoth" authorName="Obiken" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<catalogue id="ccdd1364-6578-716b-2ff9-3947442f0a67" revision="15" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="4" battleScribeVersion="1.15" name="Protectorate of Menoth" authorName="Obiken" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<entries>
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<entry id="5aad16ac-aec7-5983-4a1c-7a1e80cb083b" name="Allegiant of the order of the Fist" points="2.0" categoryId="536f6c6f23232344415441232323" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="2" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" book="Forces of Warmachine: Protectorate of Menoth" page="108">
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<entries/>
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<modifiers/>
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</rule>
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<rule id="0ee276b5-7c8e-f798-95b7-1f7b1b370ca0" name="Colossal" hidden="false" book="Colossals" page="20">
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<description>Please refer to pages 20 to 23 of Colossals for full rules for colossals.</description>
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<description>- Huge base
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Occupies the space from its base to a height of 5"
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- Facing and Line of sight
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Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
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- Targeting a colossal
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A colossalantuan never gains a DEF bonus from concealment, cover, or elevation.
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Cloud effects and forest terrain do not block line of sight to a gargantuan.
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A model targeting a colossal with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a colossal in melee, that miss is not rerolled against another model. It misses completely.
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- Predeployment
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colossal must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
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- Massive
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A colossal cannot be slammed, pushed, thrown, knocked down, or made stationary.
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- colossal movement
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A colossal can only advance during its normal movement and cannot be placed.
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- Pathfinder
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All colossals have Pathfinder
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- Controlling a colossal
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Colossals must be assigned to a battlegroup, and your opponent can never take control of your colossal by any means.
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- Great Machine
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A colossal can never gain Advance Deployment, Incorporeal, or Stealth.
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- Ranged attacks while in melee
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A colossal can make ranged attacks while in melee. A colossal never suffers the firing in melee penalty when targeting a model it is in melee with. A colossal cannot gain the aiming bonus when engaged.
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- Colossal melee range
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Colossal melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a colossal.
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- Colossal power attacks
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A colossal can make all the power attacks available to a warjack along with two additional attacks available only to colossals: power strike and sweep.
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Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the colossal. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
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Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
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Damaging a colossal
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Colossals have two damage grids-right and left- but otherwise suffer damage like a smaller warjack. When a colossal is damaged, the damage grid to be marked is determined by the origin of the damage suffered.</description>
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<modifiers/>
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</rule>
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<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" hidden="false" book="Mercenaries - Forces of Warmachine" page="49">
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