diff --git a/Circle_of_Orboros.cat b/Circle_of_Orboros.cat
index 01d8160..36148b3 100644
--- a/Circle_of_Orboros.cat
+++ b/Circle_of_Orboros.cat
@@ -1009,11 +1009,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- • Condition (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, place any number of fury points on or remove any number of fury points from it.
-
-• Spirit Tap (*Action) - This model immediately casts the animus of a friendly Faction warbeast in its command range as a spell. This model cannot cast an animush with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cas by making a special action.
-
@@ -1126,15 +1121,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
This attachment can be added to a Druids of Orboros unit.
-
- • Elemental Protection (*Action) - Models in its unti gain Immunity: Cold, Immunity: Eectricity, and immunity: FIre for one round.
-
-• Medicate (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it heals d3 damage points. A warbeast can be affected by Medicate only once per turn.
-
-• Summon Vortex (*Action) - Center a 3" AOE cloud effect on thsi model. Enemy models suffer -2 to attack rolls while in the AOE. Summon Vortex lasts for one round.
-
-• The Devouring (*Attack) - The Devouring is a RNG 10, AOE 4, POW 8 magic attack. Add 1 to the POW of the attack for each model in this unit.
-
Models in this unit gain Advance Deployment.
@@ -1388,10 +1374,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When an enemy model advances and ends its movement within 6" and in the LOS of this model, this model can immediately make a slam power attack agaist that model. If this model makes a counter slam, it cannot make another until after your next turn. This model cannot make a counter slam while engaged.
-
- This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
-
-
+
This model can add this weapon's POW to its head-butt and slam power attack damage rolls.
@@ -1571,10 +1554,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
Living warbeasts in this model's battlegroup begining their activation in its control area can run, charge, or make a slam or trample power attack without being forced.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
-
+
This model is included in any army that includes Kaya the Moonhunter. If Kaya is destroyed or removd from play, remove this model from play. This model is part of Kaya's battlegroup.
@@ -1798,9 +1778,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Friendly Ciricle models/units in this model's command range never flee and immediately rally.
-
@@ -2356,9 +2333,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- While making a trample power attack, this model ignores free strikes and does not stop when it contacts a model with a medium or larger base, an obstacle, or an obstruction. This model makes models regardless of their base size.
-
This model can add this weapon's POW to its trample power attack damage rolls.
@@ -2426,9 +2400,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
While in this model's command range, friendly Reeves of Orboros models gain Camuflage.
-
-
- When this model destroy one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
This model gains +2 to charge attack rolls with this weapon.
@@ -3098,11 +3069,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
While this model is in play, models in its unit gain Stealth.
-
- • Rock Hammer (*Action) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit are knocked down.
-
-• Stone Form (*Action) - For one round or until it advances, this model gains +4 ARM, its base DEF is reduced to 5, and it is automatically hit by melee attacks.
-
This model never flees and automatically passes command checks.
@@ -3165,10 +3131,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Before their normal movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
-
-
+
@@ -3440,12 +3403,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When this model destroys one or more enemy warrior models with a normal mele attack, after the attack is resolved this model can immediately advance up to 1".
-
-
- While in this model's command range, friendly Tharn Ravager models ignore other friendly Tharn Ravager models when determining LOS. Friendly Tharn Ravager models can advance through other friendly Tharn Ravager models in this model's command range without effect if they have enough movement to move completely past them.
-
This model gains +2 to charge attack rolls with this weapon.
@@ -4715,9 +4672,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When this model makes melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
diff --git a/Convergence_of_Cyriss.cat b/Convergence_of_Cyriss.cat
index 3fa58ec..33a4f6b 100644
--- a/Convergence_of_Cyriss.cat
+++ b/Convergence_of_Cyriss.cat
@@ -224,10 +224,7 @@
Models in this model's battlegroup gain Apparition. (During you Control Phase, place models with Apparition anywhere completely within 2" of their current location.)
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
-
+
@@ -887,16 +884,13 @@
Remove one soul token from this model to return one destroyed medium-based friendly Faction Clockwork Vessel Grunt to play or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction Clockwork Vessel Grunt to play per token removed. Each Grunt must be placed within 1" of this model, in formation, and within 3" of another model in its unit.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
-
+
@@ -933,7 +927,7 @@
-
+
@@ -1025,7 +1019,7 @@
-
+
@@ -1089,7 +1083,7 @@
-
+
@@ -1168,9 +1162,6 @@
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack, and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
@@ -1325,7 +1316,7 @@
-
+
@@ -1831,10 +1822,7 @@
This model can make this special action only when B2B with a friendly Faction model with Construct. The construct gains Pathfinder for one turn.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
This model can make this special action only when B2B with a friendly Faction model with Construct. The construct's weapons gain Magical Weapon for one turn.
@@ -1901,7 +1889,7 @@
-
+
@@ -2031,9 +2019,6 @@
-
- Make 3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
-
@@ -2174,7 +2159,7 @@
-
+
@@ -2423,15 +2408,12 @@
-
- Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
-
-
+
@@ -2525,10 +2507,7 @@
-
- Make 2 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
-
-
+
When this model makes a ranged attack with this weapon during its activation, determine the position of the Permutation Servitors this model put into play. For each completely within its left firing arc, this model gains an additional die on its attack rolls. For each completely within its right firing arc, this model gains an additional die on its damage rolls. For each completely within its back arc, this model makes an additional Auto Fire attack.
@@ -2607,9 +2586,6 @@
Once per game during its unit's activation, this model can use Realignment. Models in this unit can reroll failed attack rolls and skill checks this turn. Each roll can be rerolled only once as a result of Realignment.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
diff --git a/Cryx.cat b/Cryx.cat
index 2ca22b6..cc43200 100644
--- a/Cryx.cat
+++ b/Cryx.cat
@@ -2031,7 +2031,7 @@
-
+
@@ -2661,11 +2661,6 @@
-
- * Cloak of Darkness (* Action) - This model gains Stealth. While warjacks this model controls are B2B with it, they also gain Stealth. Cloak of Darkness lasts for one round.
-* Dark Fire (* Attack) - Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its coul token regardless of the proximity of other models.
-
-
While in this model's command range during their activation, warjacks controlled by this model can spend soul tokens on this model to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
@@ -3250,10 +3245,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
While in Mortenebra's control area, friendly Faction models can reroll attack and damage rolls this turn. EAch roll can be rerolled only once as a result of Recalibration.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
While B2B with this model, a warjack in its battlegroup can spend focus points on this model.
@@ -3416,10 +3408,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model gains one corpose token each time a Mechanithhrall or living model is destroyed within 5" of it or a Grunt in its unit.
-
-
+
Remove up to three corpse tokens from this model to add one Grunt to a friendly Mechanithrall unit in this model's command range per token removed. The Grunt must be placed in formation and within 3" of this model.
@@ -3492,9 +3481,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
To use this special action, this model must bei n base contract with a wreck marker. Make a skill check. If it passes, d3 Scrap Thralls are created from a light wreck marker or d6 from a heavy wreck marker. Remove the wreck marker from play and place the Scrap Thralls within 3" of this model. Placed Scrap Thralls cannot activate this turn.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
@@ -4942,7 +4928,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5023,11 +5009,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
This attachment can be added to a Mechanithrall or Bile Thrall unit.
-
- * Dark Fire (* Attack) - Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models.
-* Disbinding (* Action) - Enemy upkeep spells on this model and / or its unit immediately expire.
-
-
+
@@ -5121,9 +5103,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
This model can upkeep spells by suffering 1 damage point per spell instead of spending focus.
-
- Friendly Satyxis models/units in this model's command range never flee and immediately rally.
-
Models in this model's battlegroup that are in its contorl area can boost attack and damage rolls after seeing the result of the roll.
@@ -5478,9 +5457,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
@@ -5853,13 +5829,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
While this model is in play, models in its unit gain Stealth.
-
- Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models.
-
-
- This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
+
@@ -5886,19 +5856,12 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- * Dark Fire (* Attack) - Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models.
-* Unbinding (* Action) - Enemy upkeep spells on models/units within 5" of this model expire. Models suffer d3 damage points for each of those psells they controlled.
-
A friendly Faction warcaster with this model in the control area can upkeep one spell without spending focus.
When this model hits a warjack with a melee attack, roll an additional damage die.
-
- This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
@@ -5932,10 +5895,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
* Dark Fire (* Attack) - Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models.
* Puppet Master (* Action or * Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit it is a magic attack. You can have one affected model reroll one or more dice of your choice rolled for a command check, attack, or damage roll, then Puppet Master expires. Puppet Master lasts for one round.
-
- This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
+
@@ -6040,12 +6000,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- * Power Booster (* Action) - RNG 5. Target friendly Faction warjack. If the target warjack is in range and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
-* Seduction (* Action) - Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The enemy model cannot be targeted by free strikes during this movement.
-* Venom (* Attack) - Venom is a RNG SP 8 magic attack. Models hit suffer a POW 10 corrosion damage roll and the Corrosion continuous effect.
-
-
+
@@ -8565,10 +8520,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model is allocated 1 additional focus point during your Control Phase.
-
-
+
@@ -9127,14 +9079,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- • Dark Fire (* Attack) - Dark Fire is a RNG 10,
-POW 12 magic attack. When a living enemy model
-is destroyed by Dark Fire, this model gains its soul
-token regardless of the proximity of other models.
-• Disbanding (* Attack) - Enemy upkeep spells on this
-model and/or its unit immediately expire.
-
diff --git a/Cygnar.cat b/Cygnar.cat
index 3e75710..9fc6416 100644
--- a/Cygnar.cat
+++ b/Cygnar.cat
@@ -232,13 +232,6 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
This model can remove friendly Risen in its command range from play to make an additional attack or to boost and attack or damage roll for each Risen model removed. When this model suffers damage, it can remove friendly non-damaged Risen models in its command range from play to heal 1 damage point for each Risen model removed.
-
- * Craft Thrall Rune (* Action) - Choose a Risen Grunt in this unit in formation and replace it with a Thrall Warrior solo. Remove the Risen Grunt model from play.
-
-* Disbinding (* Action) - Enemy upkeep spells on this model and/or its unit immediately expire.
-
-* Dominate Undead (* Attack) - Dominate Undead is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock undead model hit. You can immediately make a full advance with the undead model followed by a nomral melee attack, then Dominate Undead expires. The undead model cannot be targeted by free strikes during this movement.
-
When a living model is destroyed in this model's command range, this model gains one corpse token. At the end of your next Control Phase, remove all corpse tokens from this model and add one Risen Grunt to this unit for each corpse token removed. Risen Grunts must be place in formation. This unit cannot h ave more than 20 Risen Grunts in play at a time.
@@ -437,12 +430,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
This model cannot be included in an army that includes one or more models of the listed type.
-
- - Grave Summons (* Action) - When this model uses Grave Summons it can spend any number of soul tokens. For each soul token spent put one friendly Thrall Warrior solo into play anywhere completely within 3" of this model.
-
-- Hellfire (* Attack) - Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee.
-
-
+
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
@@ -2297,7 +2285,7 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
-
+
@@ -2701,9 +2689,6 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
Knocked down friendly models within 2" of this model immediately stand up and can activate normally this tum. Additionally, you can choose one friendly model within 2" of this model and place that model anywhere within 1" of its current location.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model mllst be B2B with the damaged warjack and make a skill check. If sllccessful, remove d6 damage points from the warjack's damage grid.
-
@@ -3520,13 +3505,7 @@ Solos: Journeyman Warcaster
-
- This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have one of those warjacks become the target and automatically be hit by the attack instead.
-
-
+
@@ -3775,7 +3754,7 @@ during their activations this tum regardless of a weapon's ROF.
-
+
@@ -4459,14 +4438,7 @@ Solos: Journeyman Warcaster, Squire, Storm Knight solos, Stormsmith solos
-
- Warjacks: Cygnar non-character warjacks, Ol' Rowdy
-
-Units: Field Mechaniks, Long Gunner Infantry, Trencher Infantry, Stormblade Infantry
-
-Solos: Journeyman Warcaster, Stormblade solos
-
-
+
@@ -4625,7 +4597,7 @@ Solos: Journeyman Warcaster, Stormblade solos
-
+
@@ -4834,12 +4806,12 @@ Battle Engines: Storm Strider
-
+
-
+
@@ -5625,12 +5597,6 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
@@ -6150,9 +6116,6 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
- Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2˝ of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
-
@@ -6460,7 +6423,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6540,7 +6503,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6882,10 +6845,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
- Friendly Sea Dogs models/units in this model's command range never flee and immediately rally.
-
-
+
While in this model's command range, friendly Sea Dog models gain an additional damage die on Hand Weapon attacks against warrior models.
@@ -7110,10 +7070,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
-
+
Reduce the point cost of Vanguard warjacks in this model's battlegroup by 1.
@@ -7542,9 +7499,6 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
- This model ignores gas effect. When determining LOS or resolving attacks, this model ignores cloud effects.
-
Each time this model makes a norma lranged attack, choose one of the following abilities:
@@ -7695,9 +7649,6 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
@@ -9677,13 +9628,6 @@ Snipe - This attack gains +4 RNG.
-
- - Ayisla's Veil (* Action) - This model gains Stealth. While Holt is B2B with her, he also gains Stealth, Ayisla's Veil lasts for one round.
-
-- Kiss of Lyliss (* Attack) - Kiss of Lyliss is a RNG 10 magic attack. For one round, when a model/unit hit by Kiss of Lyliss suffers a damage roll add +2 to the roll.
-
-- Lurynsar's Touch (* Action) - RNG CMD. Target friendly model/unit. If the model /unit is in range, its weapons gain Magical Weapon for one turn.
-
@@ -10221,7 +10165,7 @@ Solos: Arcane Tempest Solos
-
+
@@ -10303,7 +10247,7 @@ Solos: Arcane Tempest Solos
-
+
@@ -10547,9 +10491,6 @@ Solos: Arcane Tempest Solos
After all friendly models have completed their activations this turn, friendly Faction models/ units currently in Stryker's
control area can advance up to 3" and then can make one normal melee attack. When resolving these attacks, affected models can spend focus points to boost attack and damage rolls at 1 focus point per boost.
-
- One non-character warjack in Stryker's battlegroup can begin the game bonded to him. The bonded warjack gains an additional die on its first melee attack roll during its activation each tum.
-
@@ -11967,10 +11908,7 @@ Solos: Journeyman Warcaster, Trencher solos
During your opponent's next Activation Phase, enemy models/units activating while in Haley's control area forfeit either their movement or their action during their activations, as their controller chooses. Affected
models/ units activate at the start of their controller's next Activation Phase in the order you choose. Temporal Shift lasts for one round.
-
- One r,on-character warjack in HaJey's battJegroup can begin the game bonded to her. If this warjack begins its activation in Haley's control area, it gains +2" movement that activation.
-
-
+
@@ -12471,7 +12409,7 @@ Battle Engines: Storm Strider
-
+
@@ -13514,10 +13452,7 @@ Battle Engines: Storm Strider
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, thjis model must make a command check at any time during its activation. If it passes, the warjack can make one ranged attack this activation before its normal movement. After its normal movement, the warjack can only make melee attacks that activation. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
@@ -14853,9 +14788,6 @@ Battle Engines: Storm Strider
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
@@ -15415,7 +15347,7 @@ Battle Engines: Storm Strider
-
+
@@ -16546,7 +16478,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16596,7 +16528,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16713,7 +16645,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16780,7 +16712,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -17061,12 +16993,7 @@ this model cannot use Activate Lightning Pod.
-
- - Flame Blast (* Attack) - Flame Blast is a RNG 10, AOE 3, POW 13 magic attack that causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
-- Smoke Bombs (* Action) - Place a 3" AOE cloud effect in play. It's center point must be within 1" of this model. This AOE remains in play for one round.
-- Vortex of Flames (* Action) - This model gains Righteous Flames for one round. (An enemy model that ends its activation within 2" of a model with Righteous Flames suffers thge Fire continuous effect.)
-
-
+
@@ -17404,10 +17331,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
RNG 5. Target friendly Mercenary Rhulic warjack. If the warjack is in range, its attack or damage rolls are boosted this turn.
@@ -17751,7 +17675,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17782,7 +17706,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18142,7 +18066,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
diff --git a/Khador.cat b/Khador.cat
index 3a9b70a..3761fe3 100644
--- a/Khador.cat
+++ b/Khador.cat
@@ -98,13 +98,6 @@
This model can remove friendly Risen in its command range from play to make an additional attack or to boost and attack or damage roll for each Risen model removed. When this model suffers damage, it can remove friendly non-damaged Risen models in its command range from play to heal 1 damage point for each Risen model removed.
-
- * Craft Thrall Rune (* Action) - Choose a Risen Grunt in this unit in formation and replace it with a Thrall Warrior solo. Remove the Risen Grunt model from play.
-
-* Disbinding (* Action) - Enemy upkeep spells on this model and/or its unit immediately expire.
-
-* Dominate Undead (* Attack) - Dominate Undead is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock undead model hit. You can immediately make a full advance with the undead model followed by a nomral melee attack, then Dominate Undead expires. The undead model cannot be targeted by free strikes during this movement.
-
When a living model is destroyed in this model's command range, this model gains one corpse token. At the end of your next Control Phase, remove all corpse tokens from this model and add one Risen Grunt to this unit for each corpse token removed. Risen Grunts must be place in formation. This unit cannot h ave more than 20 Risen Grunts in play at a time.
@@ -301,12 +294,7 @@
This model cannot be included in an army that includes one or more models of the listed type.
-
- - Grave Summons (* Action) - When this model uses Grave Summons it can spend any number of soul tokens. For each soul token spent put one friendly Thrall Warrior solo into play anywhere completely within 3" of this model.
-
-- Hellfire (* Attack) - Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee.
-
-
+
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
@@ -376,11 +364,6 @@
This model is a Greylord model.
-
- - Disbinding (* Action) - Enemy upkeep spells on this model and/or its unit immediately expire.
-- Frostbite (* Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-- Zephyr (* Action) - Models in this unit that are in formation can immediately advance up to 3". They cannot be targeted by free strikes during this movement.
-
This model is a Ranking Officer. While this model is in play, models in its unit are Khador models instead of Mercenary models.
@@ -687,10 +670,7 @@
This model can make this special action only when B2B with a friendly Faction warjack. When this model makes an Assist Repair special action, choose another model in this unit with the Repair ability also B2B with that warjack. The chosen model gains a cumulative +1 to its Repair skill on its next Repair skill check to repair that warjack this activation. If it passes the Repair check, remove 1 additional damage point from the warjack for each model that used Assist Repair on the chosen model.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
@@ -747,9 +727,6 @@
While this model is in play, models in its unit can make a Repair special action to attempt to repair damaged Man-O-War models as if they werer warjacks. Models in this model's unit with Assist Repair can make an Assist Repair special action to assist in the repair of Man-O-War models.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
@@ -2823,12 +2800,6 @@
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
@@ -3078,9 +3049,6 @@
While this model is in play, models in its unit gain Tough.
-
- - Frostbite (* Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-
@@ -3893,9 +3861,6 @@
-
- Friendly Sea Dogs models/units in this model's command range never flee and immediately rally.
-
While in this model's command range, friendly Sea Dog models gain an additional damage die on Hand Weapon attacks against warrior models.
@@ -3993,9 +3958,6 @@
Friendly Winter Guard models gain Combined Arms. (When a model with Combined Arms misses an attack roll when making a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.)
-
- One non-character warjack in Sorscha's battlegroup begins the game bonded to her.The warjack gains Immunity: Cold. When an enemy model ends its activation within 2" of the bonded warjack, the enemy model becomes stationary for one round unless that model has Immunity: Cold.
-
@@ -4203,9 +4165,6 @@
-
- This model ignores gas effect. When determining LOS or resolving attacks, this model ignores cloud effects.
-
Each time this model makes a norma lranged attack, choose one of the following abilities:
@@ -4336,10 +4295,7 @@
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
-
+
@@ -4839,12 +4795,7 @@
-
-
-◦ Frostbite (★ Attack) — Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-◦ Winter's Wind (★ Action) — RNG 5. Target friendly Faction model with Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2" of the target model, the enemy model becomes stationary for one round. Winter's Wind lasts for one round.
-
-
+
This model always has concealment.
@@ -7043,13 +6994,7 @@ turn, models in this unit other than this one can make a full advance, any previ
Friendly Greylord Ternion units gain Battle Wizard.
-
- - Frostbite (* Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-- Ice Cage (* Attack) - Ice Cage is a RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round.
-- Power Booster (* Action) - RNG 5. Target friendly Faction warjack. If the target warjack is in range and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
-
-
-
+
@@ -8327,14 +8272,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
- - Ayisla's Veil (* Action) - This model gains Stealth. While Holt is B2B with her, he also gains Stealth, Ayisla's Veil lasts for one round.
-
-- Kiss of Lyliss (* Attack) - Kiss of Lyliss is a RNG 10 magic attack. For one round, when a model/unit hit by Kiss of Lyliss suffers a damage roll add +2 to the roll.
-
-- Lurynsar's Touch (* Action) - RNG CMD. Target friendly model/unit. If the model /unit is in range, its weapons gain Magical Weapon for one turn.
-
-
+
@@ -8760,10 +8698,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
Choose two table edges. Enemy models beginning an advance in Magnus' control area cannot advance toward those table edges for one round.
-
- One non-character warjack in Magnus' battlegroup can begin the game bonded to him. The warjack gains Backstab.
-
-
+
@@ -9730,9 +9665,6 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
Each friendly Faction model currently in Zerkova’s control area can immediately cast one spell without spending focus, performing a special action, or performing a special attack.
-
- Friendly Greylord models/units in this model’s command range never flee and immediately rally.
-
@@ -10213,10 +10145,7 @@ Solos: Doom Reaver solos, Greylord solos
This model is included in any army that includes the Old Witch. If the Old Witch is destroyed or removed from play, remove this model from play. This model is part of the Old Witch's battlegroup.
-
- This model is bonded to the Old Witch. When the Old Witch is damaged by an enemy attack, this model gains +2 SPD and +2 to attack and damage rolls for one round.
-
-
+
@@ -10288,13 +10217,6 @@ Solos: Doom Reaver solos, Greylord solos
-
- - Arc Lightning (* Attack) - Arc Lightning is a RNG 10 magic attack. A model hit by this spell suffers a POW 10 electrical damage roll, and ligntining arcs from it to d3 consecutive additional models. The lightning arcs to the nearest model it has not arced to within 4" of the last model it araced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
-
-- Null Magic (* Action) - For one round, models cannot cast spells while within 12" of this model.
-
-- Stealth (* Action) - This model gains Stealth for one round.
-
@@ -10858,10 +10780,7 @@ Solos: Doom Reaver solos, Greylord solos
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, thjis model must make a command check at any time during its activation. If it passes, the warjack can make one ranged attack this activation before its normal movement. After its normal movement, the warjack can only make melee attacks that activation. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
@@ -11017,11 +10936,6 @@ Solos: Doom Reaver solos, Greylord solos
When a model targets this model with an offensive spell, the spell suffers –3 RNG.
If a model directly hits this model with an offensive spell, after the attack is resolved the attacking model suffers d6 damage points.
-
- This model gains one soul token when a living enemy model is destroyed within 2˝ of it. This model can have up to three soul tokens at a time. During its activation,
-this model can spend soul tokens to gain additional attacks or to boost attack or
-damage rolls at one token per attack or boost.
-
@@ -11893,9 +11807,6 @@ damage rolls at one token per attack or boost.
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
@@ -12171,9 +12082,6 @@ damage rolls at one token per attack or boost.
While in this model's command range, friendly living non-warcaster Faction warrior models gain Tough.
-
- One non-character warjack in Irusk's battlegroup begins the game bonded to him. The warjack gains +2 DEF and cannot be knocked down.
-
@@ -12367,12 +12275,7 @@ damage rolls at one token per attack or boost.
-
- - Flame Blast (* Attack) - Flame Blast is a RNG 10, AOE 3, POW 13 magic attack that causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
-- Smoke Bombs (* Action) - Place a 3" AOE cloud effect in play. It's center point must be within 1" of this model. This AOE remains in play for one round.
-- Vortex of Flames (* Action) - This model gains Righteous Flames for one round. (An enemy model that ends its activation within 2" of a model with Righteous Flames suffers thge Fire continuous effect.)
-
-
+
@@ -12445,10 +12348,7 @@ damage rolls at one token per attack or boost.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
+
RNG 5. Target friendly Mercenary Rhulic warjack. If the warjack is in range, its attack or damage rolls are boosted this turn.
@@ -12680,9 +12580,6 @@ damage rolls at one token per attack or boost.
Friendly Iron Fang Uhlan units gain Practiced Maneuvers. (A model with Practiced Maneuver can ignore other models in its unit when determining LOS and can advance through other models in its unit if it has enough movement to move completely past them.)
-
- Friendly Iron Fang Uhlan models/units in this model's command range never flee and immediately rally.
-
@@ -12854,7 +12751,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
@@ -13339,9 +13236,6 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
- While this model is within 3" of its warcaster or warlock and is not knocked down or stationary, its warcaster or warlock cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
Immediately after resolving a charge attack, this model can make a full advance toward its warcaster. This model cannot be targeted by free strikes during this movement.
@@ -16710,12 +16604,7 @@ normal melee attack.)
-
- ◦ Disbinding (★ Action) - Enemy upkeep spells on this model and/or its unit immediately expire.
-◦ Frostbite (★ Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-◦ Zephyr (★ Action) - Models in this unit that are in formation can immediately advance up to 3". They cannot be targeted by free strikes during this movement.
-
-
+
This model is a Ranking Officer. While this model is in play, models in its unit are Khador models instead of Mercenary models.
diff --git a/Legion_of_Everblight.cat b/Legion_of_Everblight.cat
index 3dc1175..e0fe159 100644
--- a/Legion_of_Everblight.cat
+++ b/Legion_of_Everblight.cat
@@ -99,7 +99,7 @@
-
+
@@ -207,7 +207,7 @@
-
+
@@ -256,9 +256,9 @@
-
+
-
+
@@ -400,7 +400,7 @@
-
+
@@ -446,12 +446,7 @@
While this model is in play, models in this unit gain Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
-
- • Frostbite (*Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-
-• Hex Bolt (*Attack) - Hex Bolt is RNG 6, POW 13 magic attack. Models hit cannot make special actions or special attacks for one round.
-
-
+
Models in this unit gain Advance Deployment.
@@ -464,7 +459,7 @@
-
+
@@ -508,7 +503,7 @@
-
+
@@ -820,7 +815,7 @@
-
+
@@ -1126,15 +1121,12 @@
-
- • Hex Bolt (*Attack) - Hex Bolt is RNG 6, POW 13 magic attack. Models hit cannot make special actions or special attacks for one round.
-
-
+
-
+
@@ -1481,14 +1473,7 @@
-
- • Blight Storm (*Action) - Place a 5" AOE anywhere completely in this model's commmand range. When an enemy model in the AOE is directly hit by an attack and the damage roll fails to exceed its ARM, it auomatically suffers 1 damage point. Blight Storm lasts for one round.
-
-• Frostbite (*Attack) - Frostbite is RNG SP 8 magic attack. models hit suffer a POW 12 cold damage roll.
-
-• Wind Ravager (*Action) - While in this model's command range, enemy models cannot make ranged attacks for one round.
-
-
+
@@ -2024,7 +2009,7 @@
-
+
@@ -2090,7 +2075,7 @@
-
+
@@ -2134,7 +2119,7 @@
-
+
@@ -2177,7 +2162,7 @@
-
+
@@ -2231,7 +2216,7 @@
-
+
@@ -2509,7 +2494,7 @@
-
+
@@ -2726,7 +2711,7 @@
-
+
@@ -2889,7 +2874,7 @@
-
+
@@ -2944,7 +2929,7 @@
-
+
@@ -3013,7 +2998,7 @@
-
+
@@ -3065,10 +3050,10 @@
-
+
-
+
@@ -3199,7 +3184,7 @@
-
+
@@ -3259,7 +3244,7 @@
-
+
@@ -3301,7 +3286,7 @@
-
+
@@ -3427,7 +3412,7 @@
-
+
@@ -3488,7 +3473,7 @@
-
+
@@ -3631,10 +3616,7 @@
-
- • Spirit Tap (*Action) - This model immediately casts the animus of a friendly Faction warbeast in its comand range as a spell. This model cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a special action.
-
-
+
@@ -3693,7 +3675,7 @@
-
+
@@ -3952,11 +3934,6 @@
-
- • Frostbite (*Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-
-•Spine Burst (*Attack) - Spine Burst is a RNG 10, POW 10 magic attack. If target model is hit, the d3 nearst models within 5" of it suffer a POW 10 magical damage roll.
-
This weapon has a 4" melee range during this model's activation.
@@ -3970,7 +3947,7 @@
-
+
diff --git a/Mercenaries.cat b/Mercenaries.cat
index ecb5aac..17247ed 100644
--- a/Mercenaries.cat
+++ b/Mercenaries.cat
@@ -67,12 +67,6 @@
-
- This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have one of those warjacks become the target and automatically be hit by the attack instead.
-
@@ -307,13 +301,6 @@
This model can remove friendly Risen in its command range from play to make an additional attack or to boost and attack or damage roll for each Risen model removed. When this model suffers damage, it can remove friendly non-damaged Risen models in its command range from play to heal 1 damage point for each Risen model removed.
-
- * Craft Thrall Rune (* Action) - Choose a Risen Grunt in this unit in formation and replace it with a Thrall Warrior solo. Remove the Risen Grunt model from play.
-
-* Disbinding (* Action) - Enemy upkeep spells on this model and/or its unit immediately expire.
-
-* Dominate Undead (* Attack) - Dominate Undead is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock undead model hit. You can immediately make a full advance with the undead model followed by a nomral melee attack, then Dominate Undead expires. The undead model cannot be targeted by free strikes during this movement.
-
When a living model is destroyed in this model's command range, this model gains one corpse token. At the end of your next Control Phase, remove all corpse tokens from this model and add one Risen Grunt to this unit for each corpse token removed. Risen Grunts must be place in formation. This unit cannot h ave more than 20 Risen Grunts in play at a time.
@@ -493,11 +480,6 @@
This model cannot be included in an army that includes one or more models of the listed type.
-
- - Grave Summons (* Action) - When this model uses Grave Summons it can spend any number of soul tokens. For each soul token spent put one friendly Thrall Warrior solo into play anywhere completely within 3" of this model.
-
-- Hellfire (* Attack) - Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee.
-
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
@@ -1405,13 +1387,6 @@
-
- Influence (* Attack) – Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one normal melee attack, then Influence expires.
-
-Instigate (* Action) – While within 5˝ of this model, friendly Drudge and Monstrosity models gain +2 on attack and damage rolls. Instigate lasts for one turn.
-
-Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
-
@@ -1513,14 +1488,7 @@ Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This
-
- Adrenal Flood (* Action) – RNG 6. Target Drudge grunt gains +4 MAT and STR and can immediately advance 4˝. Adrenal Flood lasts for one turn.
-
-Concussion Pulse (* Action) – Center a 4˝ AOE on this model or a grunt the spell is channeled through. Other models in the AOE suffer a POW 12 magical damage roll.
-
-Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
-
-
+
This model can channel spells through grunts in this unit that are in formation. When it does, you can choose up to two more of those grunts and cast the spell once through each, even if the channeler is engaged. Grunts in this unit that channel a spell this way are then removed from play.
@@ -1750,11 +1718,6 @@ Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This
When this model destroys a living enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Cephalyx Mind Slaver & Drudges unit in this model’s command range. The Grunt must be placed in formation and within 3˝ of this model. The destroyed model is removed from play but does not provide a soul or corpse token.
-
- Influence (* Attack) – Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one normal melee attack, then Influence expires.
-
-Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
-
@@ -2631,12 +2594,6 @@ Solos: Mercenary Cephalys solos
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
@@ -3473,10 +3430,7 @@ Solos: Cephalyx solos
-
- Friendly Sea Dogs models/units in this model's command range never flee and immediately rally.
-
-
+
While in this model's command range, friendly Sea Dog models gain an additional damage die on Hand Weapon attacks against warrior models.
@@ -3766,10 +3720,7 @@ Solos: Cephalyx solos
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
-
+
Reduce the point cost of Vanguard warjacks in this model's battlegroup by 1.
@@ -4400,9 +4351,6 @@ Solos: Cephalyx solos
-
- This model ignores gas effect. When determining LOS or resolving attacks, this model ignores cloud effects.
-
Each time this model makes a norma lranged attack, choose one of the following abilities:
@@ -4534,9 +4482,6 @@ Solos: Cephalyx solos
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
@@ -5231,7 +5176,7 @@ Solos: Cephalyx solos
-
+
@@ -5866,7 +5811,7 @@ Solos: Cephalyx solos
-
+
@@ -6047,13 +5992,6 @@ Solos: Cephalyx solos
-
- - Ayisla's Veil (* Action) - This model gains Stealth. While Holt is B2B with her, he also gains Stealth, Ayisla's Veil lasts for one round.
-
-- Kiss of Lyliss (* Attack) - Kiss of Lyliss is a RNG 10 magic attack. For one round, when a model/unit hit by Kiss of Lyliss suffers a damage roll add +2 to the roll.
-
-- Lurynsar's Touch (* Action) - RNG CMD. Target friendly model/unit. If the model /unit is in range, its weapons gain Magical Weapon for one turn.
-
@@ -6465,9 +6403,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
Choose two table edges. Enemy models beginning an advance in Magnus' control area cannot advance toward those table edges for one round.
-
- One non-character warjack in Magnus' battlegroup can begin the game bonded to him. The warjack gains Backstab.
-
@@ -6938,9 +6873,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
-
@@ -7296,13 +7228,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- - Arc Lightning (* Attack) - Arc Lightning is a RNG 10 magic attack. A model hit by this spell suffers a POW 10 electrical damage roll, and ligntining arcs from it to d3 consecutive additional models. The lightning arcs to the nearest model it has not arced to within 4" of the last model it araced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
-
-- Null Magic (* Action) - For one round, models cannot cast spells while within 12" of this model.
-
-- Stealth (* Action) - This model gains Stealth for one round.
-
@@ -7707,9 +7632,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, thjis model must make a command check at any time during its activation. If it passes, the warjack can make one ranged attack this activation before its normal movement. After its normal movement, the warjack can only make melee attacks that activation. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
@@ -8236,12 +8158,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack can reroll one missed attack roll during its activation this turn. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -8948,9 +8864,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
@@ -9467,12 +9380,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- - Flame Blast (* Attack) - Flame Blast is a RNG 10, AOE 3, POW 13 magic attack that causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
-- Smoke Bombs (* Action) - Place a 3" AOE cloud effect in play. It's center point must be within 1" of this model. This AOE remains in play for one round.
-- Vortex of Flames (* Action) - This model gains Righteous Flames for one round. (An enemy model that ends its activation within 2" of a model with Righteous Flames suffers thge Fire continuous effect.)
-
-
+
@@ -9914,7 +9822,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9968,7 +9876,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -10032,7 +9940,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -10108,9 +10016,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
RNG 5. Target friendly Mercenary Rhulic warjack. If the warjack is in range, its attack or damage rolls are boosted this turn.
diff --git a/Minions.cat b/Minions.cat
index ead1291..053d793 100644
--- a/Minions.cat
+++ b/Minions.cat
@@ -584,7 +584,7 @@
-
+
@@ -688,9 +688,6 @@
This model is included in any army tht includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback's battlegroup.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
@@ -969,10 +966,7 @@
-
- When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
-
-
+
@@ -1513,14 +1507,7 @@
-
- • Arcane Bolt (*Attack) - Arcane Bolt is RNG 12, POW 11 magic attack.
-
-• Bone Magic (*Action or Attack) - This model casts the animus of one friendly destroyed warbeast as a spell with out spending fury points. This model Cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a specail action.
-
-• Craft Tailsman (*Action) - Target a friendly warlock within 3" of a model in this unit that is in formation. If the warlock is in range, when he casts a spell and is its point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Tailsman lasts for one turn.
-
-
+
@@ -2030,10 +2017,7 @@
-
- • Hand of Glory (*Attack)
-
-
+
@@ -2275,13 +2259,7 @@
-
- • Dominate Undead (*Attack)
-• Sacrificial Strike (*Action)
-• Zombify (*Action)
-
-
-
+
@@ -2364,8 +2342,6 @@
-
-
@@ -2946,14 +2922,7 @@
This model cannot be included in an army that includes one or more models of the listed type.
-
- • Hunter's Mark (*Attack) - Hunter's Mark is RNG 10 mgaic attack that causes no damage. Friendly models can charge or make a slam power attack against an enemy model hit by Hunter's Mark without being forced or spending forcus. A friendly model charging an enemy model hit b Hunter's Mark gains +2" of movement. Hunter's Mark lasts for one turn.
-
-• Ice Bolt (*Action) - Ice Bolt is RNG 10 magic attack. A model hit suffers a POW 12 cold damge roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
-
-• Winter Storm (*Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
-
-
+
@@ -3025,7 +2994,7 @@
-
+
@@ -3054,10 +3023,7 @@
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
-
+
@@ -3348,10 +3314,7 @@
This weapon gains an additional die on attack rolls against small-based models.
-
- Gain an additional damge die against knocked down targets.
-
-
+
@@ -4059,9 +4022,6 @@
-
- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG o fthe spell is measured. The negated spell does not take effect, but its COST remains spent.
-
At the start of each of your Control Phases, this model gains d3 soul tokens if it does not have any. This model gains one soul token for each living model destroyed in its command range. This model can haave up to five soul tokens at a time. During its activation, thsi mdoel can spend soul tokens to boost attack or damage rolls at one token per boost.
@@ -4530,9 +4490,6 @@
-
- If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the hit model can be pushed any distance directly toward this model.
-
@@ -4592,7 +4549,6 @@
-
diff --git a/Protectorate_of_Menoth.cat b/Protectorate_of_Menoth.cat
index 4b5830b..368327c 100644
--- a/Protectorate_of_Menoth.cat
+++ b/Protectorate_of_Menoth.cat
@@ -62,7 +62,7 @@
-
+
@@ -534,7 +534,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -942,7 +942,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -1935,10 +1935,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
-
-
+
@@ -2026,12 +2023,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
@@ -2930,14 +2921,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
-
- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
-
+
@@ -3222,9 +3206,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
@@ -3349,9 +3331,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
- Friendly Sea Dogs models/units in this model's command range never flee and immediately rally.
-
While in this model's command range, friendly Sea Dog models gain an additional damage die on Hand Weapon attacks against warrior models.
@@ -3582,9 +3561,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
Reduce the point cost of Vanguard warjacks in this model's battlegroup by 1.
@@ -3745,9 +3721,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
- This model ignores gas effect. When determining LOS or resolving attacks, this model ignores cloud effects.
-
Each time this model makes a normalranged attack, choose one of the following abilities:
@@ -4001,7 +3974,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4157,7 +4129,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -4398,7 +4370,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4457,7 +4428,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4539,7 +4509,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4648,7 +4617,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4931,7 +4899,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
@@ -5499,7 +5466,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5548,7 +5515,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5792,7 +5759,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6310,9 +6277,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
Choose two table edges. Enemy models beginning an advance in Magnus' control area cannot advance toward those table edges for one round.
-
- One non-character warjack in Magnus' battlegroup can begin the game bonded to him. The warjack gains Backstab.
-
This weapon is a magical weapon (p. 68).
@@ -6499,7 +6463,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6642,13 +6606,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
- - Arc Lightning (* Attack) - Arc Lightning is a RNG 10 magic attack. A model hit by this spell suffers a POW 10 electrical damage roll, and ligntining arcs from it to d3 consecutive additional models. The lightning arcs to the nearest model it has not arced to within 4" of the last model it araced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
-
-- Null Magic (* Action) - For one round, models cannot cast spells while within 12" of this model.
-
-- Stealth (* Action) - This model gains Stealth for one round.
-
This weapon has a 2" melee range (p. 50).
@@ -6885,7 +6842,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7644,12 +7601,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack can reroll one missed attack roll during its activation this turn. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -7886,7 +7837,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
@@ -8427,9 +8377,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
This weapon has a 2" melee range (p. 50).
@@ -9291,7 +9238,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -9385,7 +9332,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
diff --git a/Retribution_of_Scyrah.cat b/Retribution_of_Scyrah.cat
index 590a12a..2abbc48 100644
--- a/Retribution_of_Scyrah.cat
+++ b/Retribution_of_Scyrah.cat
@@ -180,9 +180,6 @@
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
RNG 5. Target friendly faction warjack. If the target warjack is in reange and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
@@ -1125,15 +1122,9 @@
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -1306,7 +1297,7 @@
-
+
@@ -1357,7 +1348,7 @@
-
+
@@ -1460,15 +1451,9 @@
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
-
+
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -1577,10 +1562,7 @@
This model and myrmidons it controls can ignore friendly Dawnguard models when drawing LOS and can advance through friendly Dawnguard models if they have enough movement to move completely past the Dawnguard models' bases.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
-
+
@@ -1711,9 +1693,6 @@
While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance up to 3" and make one normal melee attack).
-
- This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
-
@@ -1742,16 +1721,10 @@
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
-
+
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -1855,9 +1828,6 @@
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
While in this model's control area, models in its battlegroup extend their front arcs 360° and when determining LOS ignore cloud effects, forest terrain, and intervening models.
@@ -2708,9 +2678,6 @@
While its Field Generator system is crippled, this model loses the Pathfinder and Fleet abilities.
-
- At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
@@ -3116,10 +3083,7 @@
-
- Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.
-
-
+
This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
@@ -3150,15 +3114,9 @@
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -3261,15 +3219,9 @@
-
- Whip Snap is a RNG 6, POW 12 magic attack. If this attack hits an enemy model, immediately after the attack is resolved this model or a friendly model within 3" of it can advance up to 3". A friendly model can advance as a result of this spell only once per turn.
-
This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
-
- Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.
-
@@ -3612,16 +3564,10 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
-
+
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
-
+
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -3839,15 +3785,9 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
-
+
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -3986,9 +3926,6 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
RNG CMD. Target Friendly Houseguard unit. If the Houseguard unit is in range, it ignores Camouflage and Stealth during its activation this turn.
-
- Friendly Houseguard models/units in this model's command range never flee and immediately rally.
-
@@ -4235,7 +4172,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -4259,7 +4196,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -4863,14 +4800,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
- - Ayisla's Veil (* Action) - This model gains Stealth. While Holt is B2B with her, he also gains Stealth, Ayisla's Veil lasts for one round.
-
-- Kiss of Lyliss (* Attack) - Kiss of Lyliss is a RNG 10 magic attack. For one round, when a model/unit hit by Kiss of Lyliss suffers a damage roll add +2 to the roll.
-
-- Lurynsar's Touch (* Action) - RNG CMD. Target friendly model/unit. If the model /unit is in range, its weapons gain Magical Weapon for one turn.
-
-
+
@@ -5124,10 +5054,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
- This weapon has a 4" melee range during this model's activation.
-
-
+
Damage exceding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.
@@ -5339,15 +5266,9 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
-
+
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -5613,7 +5534,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -6276,15 +6197,9 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
-
- This model does not generate a soul token when it is destroyed.
-
-
+
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
Enemy upkeep spells on this model and/or its unit immediately expire.
@@ -6619,9 +6534,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.
While in this model's control area, models in its battlegroup extend their front arcs 360 degrees and when determining LOS ignore cloud effects, forest terrain, and intervening models.
-
- Friendly Dawnguard models/units in this model's command range never flee and immediately rally.
-
diff --git a/Skorne_Exigence.cat b/Skorne_Exigence.cat
index fe2c40a..72a5dee 100644
--- a/Skorne_Exigence.cat
+++ b/Skorne_Exigence.cat
@@ -85,7 +85,7 @@
-
+
@@ -155,7 +155,7 @@
-
+
@@ -478,10 +478,7 @@
This model gains a cumulative +1 STR and ARM for each living enemy model it destroys with a melee attack during its activation. This bonus lasts for one round.
-
- Friendly Skorne models/units in this model's command range never flee and immediately rally.
-
-
+
@@ -728,10 +725,7 @@
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attacks rolls and gains an additional damage die.
-
-
+
@@ -1280,7 +1274,7 @@
-
+
@@ -1560,9 +1554,6 @@
-
- When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
-
@@ -1800,7 +1791,7 @@
-
+
@@ -2119,7 +2110,7 @@
-
+
@@ -2729,7 +2720,7 @@
-
+
@@ -2756,9 +2747,6 @@
When a living model is hit by this attack, add its current STR to the damage roll.
-
- This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover.
-
@@ -2818,14 +2806,7 @@
-
- • Arcane Bolt (*Attack) - Arcane Bolt is RNG 12, POW 11 magic attack.
-
-• Bone Magic (*Action or Attack) - This model casts the animus of one friendly destroyed warbeast as a spell with out spending fury points. This model Cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a specail action.
-
-• Craft Tailsman (*Action) - Target a friendly warlock within 3" of a model in this unit that is in formation. If the warlock is in range, when he casts a spell and is its point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Tailsman lasts for one turn.
-
-
+
@@ -3291,9 +3272,6 @@
-
- • Hand of Glory (*Attack)
-
@@ -3518,13 +3496,7 @@
-
- • Dominate Undead (*Attack)
-• Sacrificial Strike (*Action)
-• Zombify (*Action)
-
-
-
+
@@ -3603,8 +3575,6 @@
-
-
@@ -3859,7 +3829,7 @@
-
+
@@ -4406,7 +4376,7 @@
-
+
@@ -4501,7 +4471,7 @@
-
+
@@ -4530,9 +4500,6 @@
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
@@ -4783,9 +4750,6 @@
When a model in Makeda's battlegroup destroyes one or more enemy models in her control area with an attack, either Makeda can gain 1 fury popint or 1 fury point can be removed from a model in her battlegroup that is in her control area. Dance of Death lasts for one turn.
-
- Friendly Skorne models/units in this model's command range never flee and immediately rally.
-
@@ -5153,9 +5117,9 @@
-
+
-
+
@@ -5349,9 +5313,6 @@
This weapon gains an additional die on attack rolls against small-based models.
-
- Gain an additional damge die against knocked down targets.
-
@@ -5586,11 +5547,6 @@
-
- * Ancillary Attack (* Action) - RNG 5. Target friendly Faction warbeast. If the warbeast is in range, it immediately makes one normal melee or ranged attack. A warbeast can make an Ancillary Attack special action only once per turn.
-* Influence (* Action) - Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes on normal melee attack, then Influence expires.
-* Puppet Master (* Action or Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one or more dice of your choice rolled for a command check, attack, or damage roll, then Puppet Master expires. Puppet Master lasts for one round.
-
@@ -5694,7 +5650,7 @@
-
+
@@ -5759,7 +5715,7 @@
-
+
@@ -5824,7 +5780,7 @@
-
+
@@ -5886,7 +5842,7 @@
-
+
@@ -6040,7 +5996,7 @@
-
+
@@ -6522,9 +6478,6 @@
-
- During this model's activation, immediately after resolving an attack in which it boxed a living enemy model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and then perform a Dig In special action, then its activation ends.
-
@@ -6607,9 +6560,6 @@
-
- When this model makes a melee atack against an enemy model within the melee range of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
@@ -7468,7 +7418,7 @@
-
+
@@ -7853,9 +7803,6 @@
This model does not start the game in play. When a friendly Ancestral Guardian is destroyed while in Zaal's control area, replace the Ancestral Guardian with a Kovaas unless there is alrady a friendly Kovaas in play. If the Ancestral Guardin had sould tokens on it a tthe time it was destroyed, plave up to three of those osul tokens on the Kovaas replacing it. Effects on the destroyed Ancestral Guardian expire. The Kovaas cannot activate the turn it is put in play.
-
- This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
@@ -7934,9 +7881,6 @@
Friendly Praetorian Swordsmen models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed form play by enemy atacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.)
-
- Friendly Skorne models/units in this model's command range never flee and immediately rally.
-
Once per turn, when a friendly living Faction trooper model is disabled in this model's command range, this model can spend 1 fury point for the disabled model to heal 1 damage point.
@@ -8098,9 +8042,6 @@
-
- If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the hit model can be pushed any distance directly toward this model.
-
@@ -8160,7 +8101,6 @@
-
@@ -8396,7 +8336,7 @@
-
+
@@ -8498,7 +8438,7 @@
-
+
@@ -8552,7 +8492,7 @@
-
+
@@ -8600,7 +8540,7 @@
-
+
@@ -8780,7 +8720,7 @@
-
+
@@ -8971,9 +8911,6 @@
-
- Friendly Skorne models/ units in this model's command range never flee and immediately rally.
-
@@ -9130,8 +9067,8 @@
-
-
+
+
@@ -9436,7 +9373,7 @@
-
+
@@ -9573,7 +9510,7 @@
-
+
@@ -9659,7 +9596,7 @@
-
+
@@ -9846,7 +9783,6 @@
While in Mordikaar's control area, friendly Faction models gain +3 DEF and Poltergeist. Void Wind lasts for one round.
-
@@ -10413,7 +10349,7 @@
-
+
diff --git a/Trollbloods_Exigence.cat b/Trollbloods_Exigence.cat
index f7ba10d..f9dd717 100644
--- a/Trollbloods_Exigence.cat
+++ b/Trollbloods_Exigence.cat
@@ -639,10 +639,7 @@
This model is included in any army tht includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback's battlegroup.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
-
+
This model is bonded to Brun Cragback. While it is within 3" of Cragback and is not stationary, Cragback cannot be targeted by free strikes and gains +2 DEF against melee attacks, and models do not gain back strike bonuses while attacks Cragback.
@@ -654,7 +651,7 @@
-
+
@@ -1789,13 +1786,6 @@
-
- • Arcane Bolt (*Attack) - Arcane Bolt is RNG 12, POW 11 magic attack.
-
-• Bone Magic (*Action or Attack) - This model casts the animus of one friendly destroyed warbeast as a spell with out spending fury points. This model Cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a specail action.
-
-• Craft Tailsman (*Action) - Target a friendly warlock within 3" of a model in this unit that is in formation. If the warlock is in range, when he casts a spell and is its point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Tailsman lasts for one turn.
-
@@ -2490,13 +2480,7 @@
-
- • Dominate Undead (*Attack)
-• Sacrificial Strike (*Action)
-• Zombify (*Action)
-
-
-
+
@@ -2542,8 +2526,6 @@
-
-
@@ -2802,9 +2784,6 @@
While within Bloodsong's control area, friendly Faction models gain Hyper Aggressive and Unyielding. Call of Valor lasts for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.) (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
- Friendly Faction models/units in this model's command range never flee and immediately rally.
-
@@ -3721,12 +3700,7 @@
While in this model's command range, friendly Runeshaper models gain Force Lock.
-
- * Rock Hammer (*Attack) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit are knocked down.
-* Tectonic shift (*Action) - Choose a table edge. Enemy models currently within 3" of this model are pushed 3" directly toward the chosen table edge in the order you choose.
-* Wall of Stone (*Action) - Place a wall template anywhere completely within 5" of this model where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover. Wall of Stone lasts for one round.
-
-
+
@@ -3941,10 +3915,7 @@
While this model is within 3" of it, the unit commander gains +3" to its command range.
-
- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
-
+
@@ -4033,9 +4004,6 @@
-
- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
@@ -4232,13 +4200,6 @@
This model cannot be included in an army that includes one or more models of the listed type.
-
- • Hunter's Mark (*Attack) - Hunter's Mark is RNG 10 mgaic attack that causes no damage. Friendly models can charge or make a slam power attack against an enemy model hit by Hunter's Mark without being forced or spending forcus. A friendly model charging an enemy model hit b Hunter's Mark gains +2" of movement. Hunter's Mark lasts for one turn.
-
-• Ice Bolt (*Action) - Ice Bolt is RNG 10 magic attack. A model hit suffers a POW 12 cold damge roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
-
-• Winter Storm (*Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
-
On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold.
@@ -4321,7 +4282,7 @@
-
+
@@ -4756,10 +4717,7 @@
This weapon gains an additional die on attack rolls against small-based models.
-
- Gain an additional damge die against knocked down targets.
-
-
+
@@ -4850,9 +4808,6 @@
-
- Once per activation, when a living enemy model is destroyed or removed from play as a result of a melee attack made by this model during its activation, immediately after that attack is resolved this model can make one normal ranged attack ignoring ROF.
-
When this model suffers damage from enemy attack anytime except during its activation, immediately after the attack has been resolved you can place a Troll Whelp model into B2B with this model if there is enough room for the Whelp's base.
@@ -7146,7 +7101,6 @@
-
@@ -7750,9 +7704,6 @@
-
- While in this model's command range, friendly Trollkin Champion models ignore other friendly Trollkin Champion models when determining LOS. Friendly Trollkin Champion models can advance through other friendly Trollkin Champion models in this model's command range without effect if they have enough movement to move completely past them.
-
@@ -8086,9 +8037,6 @@
While this model is within 3" of it, the unit commander gains +3" to its command range.
-
- If this model is destroyed or removed from play, you can choose a Grunt in htis unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
@@ -8570,9 +8518,6 @@
Before the start of the game, choose one friendly unit made up entirely of Trollkin models to be this model’s client. This model cannot have the same client as another Adjunct. If this model’s client unit has Advance Deployment, this model gains Advance Deployment.
-
- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
- Arcane Antidote (* Action) - RNG 5. Target this model or this model's client model/unit. If the target is in range, enemy upkeep spells on the target immediately expire.
- Ice Bolt (* Attack) - Ice Bolt is a RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
diff --git a/WarmaHordes.gst b/WarmaHordes.gst
index 2b03d11..1b7df75 100644
--- a/WarmaHordes.gst
+++ b/WarmaHordes.gst
@@ -339,18 +339,39 @@
This model gains an additional die on its melee and ranged damage rolls against warjacks.
+
+ This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
+
+
+ While B2B with this model, friendly warcastes and solos gain +1 CMD.
+
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
This model can run or charge without spending focus or being forced.
+
+ This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
+
You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in this unit formation within 3" of the chosen table edge.
This model ignores the effect of deep and shallow water and can move through them without penalty, While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
+
+ When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
+
+
+ RNG 5. Target friendly Faction warjack. If the warjack is in range, it immediately makes one normal melee or ranged attack. A warjack can make an Ancillary Attack special action only once per turn.
+
+
+ This model cannot be included in an army that includes one or more models of the listed type.
+
+
+ When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
+
If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury.
@@ -360,6 +381,9 @@
When this model hits another model with an attack, upkeep spells and animi on the model hit expire and its loses the focus points on it. When this model hits a warjack with an attack, that warjack suffers Disruption. (A warjack suffering Disruption loses its forucs points and cannot be allocated forcus or channel spells for one round.)
+
+ This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
+
When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
@@ -369,24 +393,39 @@
When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases.
+
+ Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
+
As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in mele penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before it's activation ends.
Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make on ranged attack targeting the model charged unless they were in melee with each other at the start of the affected model's activation. Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, the affected model must still make the ranged attack before its activation ends.
+
+ Before their normal, movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
+
Before the start of the game, attach this model to a friendly faction warlock for the rest of the game. Each warlock can have only one model attached to it.
-
- Make 2d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
+
+ Make the listed number of ranged attacks targeting a primary target and any number of secondary targets within 2˝ of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
When a model hits this model with a free strike attack, immediately after the attack is resolved the attacking model suffers d6 damage points.
+
+ This model gains an additional die on its back strike damage rolls.
+
+
+ Make a normal attack with this weapon. After resolving the attack, make one additional attack with this weapon.
+
When this model is destroyed, each living warbeast B2B with it heals d3 damage points.
+
+ Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
+
RNG 3. Target friendly warrior model/unit. If the model/unit is in range, it gains boosted attack rolls against warbeasts for one turn.
@@ -405,18 +444,33 @@
This attack ignores the firing into melee penalty.
+
+ While making a trample power attack, this model ignores free strikes and does not stop when it contacts a model with a medium or larger base, an obstacle, or an obstruction. This model makes trample attacks against models regardless of their base size.
+
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
+
When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast.
+
+ When this model destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in this unit to play. The model returns with five damage boxes, must be placed within 3" in this model, and cannot activate the turn it returns to play. The destroyed model is removed from play but does not provide a soul or corpse token.
+
When it charges living warrior models without being forced.
This model performs minor repairs to one damaged friendly Faction warjack with which it is B2B. Remove 1 damage point from the warjack.
+
+ This model gains one corpse token each time a Mechanithrall or living model is destroyed within 5˝ of it.
+
Refer to page 90.
+
+ This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
+
This model gains +2 to charge attack damage rolls with this weapon.
@@ -429,6 +483,12 @@
When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
+
+ Place the burrow marker in base contact with this model anywhere in its front arc, then remove this model from the table effects on this model expire. This model cannot burrow into solid rock or man-made constructions and cannot burrow while its Movement system is crippled. Return this model to the table during your next Control Phase after models replenish their focus but before focus is allocated. When it returns, place it anywhere within 3" of the burrow marker. If there is no room to place this model, remove the burrow marker from the table and remove this model from play.
+
+
+ Gain +1 to damage rolls with this weapon against models with medium bases and +2 to damage rolls against models with large bases.
+
During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
@@ -439,6 +499,9 @@
If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
+
+ This weapon has a 4" melee range during this model's activation.
+
This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
@@ -454,9 +517,18 @@
This model counts as a living model for the purposes of generating soul tokens.
+
+ This model cannot make an initial attack with this weapon during an activation it charged at least 3".
+
During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
+
+ When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
+
+
+ Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
+
Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
@@ -480,6 +552,9 @@
When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
+
+ Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.
+
On a critical hit, gain an additional die on this weapon's damage roll against the model directly hit.
@@ -531,9 +606,18 @@
If this model atacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
+
+ When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6" of its current location, plus 1" for each focus point on this model.
+
+
+ While in this enemy model's melee range, enemy models suffer -2 ARM.
+
While this model is B2B with one or more models in its unit, it gains +2 ARM.
+
+ Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
+
This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
@@ -543,6 +627,9 @@
Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
+
+ This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
+
This model can make two additional attacks for each focus point spent to make additional attacks with this weapon.
@@ -552,6 +639,9 @@
If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damged model can be pushed any distance directly toward this model. After the damged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
+
+ During this model’s activation, immediately after resolving an attack in which it boxed a living enemy model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and then perform a Dig In special action, then its activation ends.
+
While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up.
@@ -570,18 +660,42 @@
Refer to page 88.
+
+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
+
+
+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
+
+
+ When this model forfeits its movement to gain the aiming bonus it can also make one additional ranged attack this activation.
+
This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.
+
+ This model gains +2 DEF against melee attack rolls.
+
Friendly Farrow Brigand models gain Combined Ranged Attack.
+
+ When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point.
+
+
+ When a warjack or warbeast is hit by this weapon it is knocked down.
+
+
+ RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
+
This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
This model can have only Minion Farrow warbeasts in its battlegroup.
+
+ If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.
+
This models cannot be targeted by ranged or magic attacks while knocked down.
@@ -591,18 +705,30 @@
This model gains an additional die on damage rolls against damaged models.
-
+
+ This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
+
+
+ When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
+
+
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
Models hit by this attack suffer -2 DEF for one round.
+
+ At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
+
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
Enemy models in this model's melee range cannot advance except to change facing.
+
+ A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold.
+
If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.
@@ -616,15 +742,36 @@
This model can have only Minion Gatorman warbeasts in its battlegroup.
+
+ This model gains +1 ARM for each sould token currently on it.
+
+
+ This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover.
+
+
+ This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes.
+
This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force the warbeast to advance up to 2".
+
+ This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
+
+
+ When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
+
During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
+
+ While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
+
+
+ While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
+
This model can make ranged attacks even while in melee.
@@ -634,9 +781,18 @@
This model does not suffer damage or effects from impact attacks or collateral damage.
+
+ This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
+
This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
+
+ If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
+
+
+ This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
+
While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
@@ -662,27 +818,54 @@
Opponents cannot take control of this model.
-
+
Friendly Farrow models/units in this model's command range never and immediately rally.
+
+ You gain +1 to the starting roll determining the order of deployment and play.
+
+
+ If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
+
While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be knocked down.
+
+ This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
+
Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
+
+ This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
+
After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
+
+ Once per activation, when a living enemy model is destroyed or removed from play as a result of a melee atack made by this model during its activation, immediately after that attack is resolved this model can make one normal ranged attack ignoring ROF.
+
+
+ When this model destroys one or more enemy models with a melee attack during its combat action, after that attack is resolved this model can move up to 1" and make one additional melee attack.
+
When a model is hit by an attack with this weapon, it is knocked down.
+
+ This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
+
+
+ This model and friendly warrior models B2B with it cannot be knocked down.
+
This model cannot make power attacks.
This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.
+
+ When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can only be used once per attack.
+
This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
@@ -692,21 +875,33 @@
This model gains an additional die on impact attack rolls.
+
+ This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
+
This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
+
+ Specific spell(s) casted with X magical attack value.
+
Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
This model can charge living warrior models without being forced.
+
+ Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
+
A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
+
+ This model can attempt to repair friendly non-Faction warjacks and battle engines.
+
These models will work for Cryx.
@@ -732,6 +927,7 @@
This model will work for the Talion charter contract.
+
This model will work for the Blindwater Congregation pact.
@@ -750,15 +946,33 @@
This model will work for Trollbloods.
+
+ If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
+
Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
+
+ Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
+
+
+ Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
+
+
+ Once per turn during its activation, you can remove corpse tokens from this model to add models to a friendly Mechanithrall unit. You can remove up to three corpse tokens to add one Grunt per token removed, or you can remove three corpse tokens to add one Brute Thrall. Added models must be placed in formation and within 3˝ of this model.
+
+
+ An attack with this weapon can be made only once per game.
+
While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.
+
+ When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
+
While damaged this model can charge or make power attacks without being forced.
@@ -768,12 +982,18 @@
If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
+
+ Instead of making a normal damage roll on a hit, this model throws the model hit as if it had hit with and passed the STGR check of a throw power attack. The thrown model suffers a damage roll with POW equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon.
+
During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.
Gain an additional die on this weapon's damage rolls against living models.
+
+ When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from thsi model.
+
This model can make trample power attacks.
@@ -795,6 +1015,9 @@
• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
• March - Affected models gain Pathfinder for one turn.
+
+ When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
+
Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order.
@@ -807,9 +1030,15 @@
This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
+
+ If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the hit model can be pushed any distance directly toward this model.
+
A model hit by this attack automatically suffers 1 damage point.
+
+ Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
+
This model is a pyg.
@@ -819,9 +1048,18 @@
Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
+
+ When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
+
+
+ When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
+
While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon.
+
+ Friendly Faction models can ignore this model when determining LOS.
+
When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
@@ -840,7 +1078,10 @@
This model gains Pathfinder during activations it charges.
-
+
+ This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
+
+
Other models can make Bodge or Repair special actions to repair this model as if it were a warjack.
@@ -849,9 +1090,33 @@
When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn.
+
+ When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
+
+
+ This model can control and reactivate only friendly Mercenary Rhulic warjacks.
+
+
+ This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.
+
+
+ This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
+
This model can make ride-by attacks.
+
+ When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
+
+
+ This model cannot be targeted by enemy spells.
+
+
+ This attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer 1 point of corrosion damage.
+
+
+ Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
+
At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
@@ -864,6 +1129,9 @@
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
+
+ A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
+
Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -873,6 +1141,12 @@
When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
+
+ A model directly hit by this weapon cannot cast spells for one round.
+
+
+ This weapon's AOE is a cloud effect that remains in play for one round.
+
When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
@@ -885,6 +1159,32 @@
If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
+
+ This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
+
+
+ This model is allocated 1 additional focus point during your Control Phase.
+
+
+ Anytime during its activation, this model can spend soul tokens for the following effects. Each use of a Soul Mastery effect costs one soul token.
+ Arcane Spirits – This model can cast a spell with COST 3 or less without spending focus.
+ Vengeful Spirits – Choose a warjack in this model’s battlegroup that is in its CMD range. The warjack is allocated up to 3 focus points.
+
+
+ Place a 5" AOE anywhere completely in this model's control area. The AOE remains in play for one round. When a living enemy model is destroyed in the AOE, this model gains one soul token. While the AOE is in play, this model cannot attack with Daeamortus and has no melee range.
+
+
+ This model gains one soul token when a living enemy model is destroyed within 2' of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
+
+
+ RNG 5. Target friendly Faction model with Body Count, Cull Soul, Soul Collector, or Soul Taker. If the model is in range, remove any number of soul tokens from this model and place one soul token on the friendly model for each token removed.
+
+
+ During its activation, this model can choose a friendly model in its CMD range with Body Count, Cull Soul, Soul Collector, or Soul Taker. Remove any number of soul tokens from the chosen model and place one soul token on this model for each token removed.
+
+
+ This model does not generate a soul token when it is destroyed.
+
A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card.
This applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces.
@@ -896,6 +1196,9 @@
This model cannot be targeted by spells.
+
+ While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
+
At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
@@ -905,28 +1208,46 @@
This model cannot be kncoked down.
+
+ This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
+
Refer to page 88.
Refer to page 88.
+
+ If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
+
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
+
+ When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
+
When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
+
+ When declaring and resolving attacks with this weapon, this model can target and draw line of sight to models in its field of fire or its back arc.
+
Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
+
+ While in this model's command range, friendly models of the listed type ignore other friendly models of the listed type when determining LOS. Friendly models of the listed type can advance through other friendløy models of the listed type in this model's command range without effect if they have enough movement to move completely past them.
+
Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
+
+ If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
+
Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
@@ -936,6 +1257,9 @@
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
+
+ This model can add this weapon’s POW to its trample power attack damage rolls.
+
Add this model's STR to the POW of this ranged attack.
@@ -945,6 +1269,9 @@
This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.
+
+ Gain an additional damage die against knocked down targets.
+
This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
@@ -983,6 +1310,9 @@
- Attachments
Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit.
+
+ Varies with model.
+
Granted: Fearless
A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
@@ -994,6 +1324,9 @@
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
+
+ If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
+
While knocked down, this model can make
@@ -1001,401 +1334,37 @@
+
+
+
+
+
+
+
+
-
-
-
-
- This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
-
- While B2B with this model, friendly warcastes and solos gain +1 CMD.
-
-
- This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
-
-
- When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
-
-
- RNG 5. Target friendly Faction warjack. If the warjack is in range, it immediately makes one normal melee or ranged attack. A warjack can make an Ancillary Attack special action only once per turn.
-
-
- This model cannot be included in an army that includes one or more models of the listed type.
-
-
- When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
-
-
- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
-
-
- Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
-
-
- Before their normal, movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
-
-
- Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
-
-
- This model gains an additional die on its back strike damage rolls.
-
-
- Make two attack with this weapon.
-
-
- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
-
- While making a trample power attack, this model ignores free strikes and does not stop when it contacts a model with a medium or larger base, an obstacle, or an obstruction. This model makes trample attacks against models regardless of their base size.
-
-
- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
-
- When this model destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in this unit to play. The model returns with five damage boxes, must be placed within 3" in this model, and cannot activate the turn it returns to play. The destroyed model is removed from play but does not provide a soul or corpse token.
-
-
- This model gains one corpse token each time a Mechanithrall or living model is destroyed within 5˝ of it.
-
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
-
- Place the burrow marker in base contact with this model anywhere in its front arc, then remove this model from the table effects on this model expire. This model cannot burrow into solid rock or man-made constructions and cannot burrow while its Movement system is crippled. Return this model to the table during your next Control Phase after models replenish their focus but before focus is allocated. When it returns, place it anywhere within 3" of the burrow marker. If there is no room to place this model, remove the burrow marker from the table and remove this model from play.
-
-
- Gain +1 to damage rolls with this weapon against models with medium bases and +2 to damage rolls against models with large bases.
-
-
- This weapon has a 4" melee range during this model's activation.
-
-
- This model cannot make an initial attack with this weapon during an activation it charged at least 3".
-
-
- When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
-
- Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
-
- Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.
-
-
- When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6" of its current location, plus 1" for each focus point on this model.
-
-
- While in this enemy model's melee range, enemy models suffer -2 ARM.
-
-
- Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
-
-
- This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
-
-
- During this model’s activation, immediately after resolving an attack in which it boxed
-a living enemy model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and then perform a Dig In special action, then its activation ends.
-
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- When this model forfeits its movement to gain the aiming bonus it can also make one additional ranged attack this activation.
-
-
- This model gains +2 DEF against melee attack rolls.
-
-
- When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point.
-
-
- When a warjack or warbeast is hit by this weapon it is knocked down.
-
-
- RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
-
- If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.
-
-
- This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
-
-
- When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
-
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
-
- At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
-
- A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold.
-
-
- This model gains +1 ARM for each sould token currently on it.
-
-
- This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover.
-
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes.
-
-
- This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
-
-
- When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
-
-
- While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
-
-
- While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
-
- This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
-
-
- If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
-
-
- This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
-
-
- Friendly X models/units in this model's command range never flee and immediately rally.
-
-
- You gain +1 to the starting roll determining the order of deployment and play.
-
-
- If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
-
-
- This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
-
-
- This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
-
-
- Once per activation, when a living enemy model is destroyed or removed from play as a result of a melee atack made by this model during its activation, immediately after that attack is resolved this model can make one normal ranged attack ignoring ROF.
-
-
- When this model destroys one or more enemy models with a melee attack during its combat action, after that attack is resolved this model can move up to 1" and make one additional melee attack.
-
-
- This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
-
-
- This model and friendly warrior models B2B with it cannot be knocked down.
-
-
- When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can only be used once per attack.
-
-
- This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
-
-
-
- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
-
-
- This model can attempt to repair friendly non-Faction warjacks and battle engines.
-
-
-
- If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
-
-
- Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
-
-
- Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
-
-
- Once per turn during its activation, you can remove corpse tokens from this model to
-add models to a friendly Mechanithrall unit. You can remove up to three corpse tokens to add one Grunt per token removed, or you can remove three corpse tokens to add one Brute Thrall. Added models must be placed in formation and within 3˝ of this model.
-
-
- An attack with this weapon can be made only once per game.
-
-
- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
-
-
- Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
-
- When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from thsi model.
-
-
- When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
-
- If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the hit model can be pushed any distance directly toward this model.
-
-
- Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
-
- When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
-
-
- When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
-
-
- Friendly Faction models can ignore this model when determining LOS.
-
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
- When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
-
-
- This model can control and reactivate only friendly Mercenary Rhulic warjacks.
-
-
- This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.
-
-
- This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
-
-
- When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
-
-
- This model cannot be targeted by enemy spells.
-
-
- This attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer 1 point of corrosion damage.
-
-
- Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
-
-
- A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
-
-
- A model directly hit by this weapon cannot cast spells for one round.
-
-
- This weapon's AOE is a cloud effect that remains in play for one round.
-
-
- This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
- This model is allocated 1 additional focus point during your Control Phase.
-
-
- Anytime during its activation, this model can spend soul tokens for the following effects. Each use of a Soul Mastery effect costs one soul token.
-
-Arcane Spirits – This model can cast a spell with COST 3 or less without spending focus.
-
-Vengeful Spirits – Choose a warjack in this model’s battlegroup that is in its CMD range. The warjack is allocated up to 3 focus points.
-
-
- Place a 5" AOE anywhere completely in this model's control area. The AOE remains in play for one round. When a living enemy model is destroyed in the AOE, this model gains one soul token. While the AOE is in play, this model cannot attack with Daeamortus and has no melee range.
-
-
- This model gains one soul token when a living enemy model is destroyed within 2' of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
- RNG 5. Target friendly Faction model with Body Count, Cull Soul, Soul Collector, or Soul Taker. If the model is in range, remove any number of soul tokens from this model and place one soul token on the friendly model for each token removed.
-
-
- During its activation, this model can choose a friendly model in its CMD range with Body Count, Cull Soul, Soul Collector, or Soul Taker. Remove any number of soul
-tokens from the chosen model and place one soul token on this model for each token removed.
-
-
- This model does not generate a soul token when it is destroyed.
-
-
- While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
-
- This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
-
-
- If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
-
- When declaring and resolving attacks with this weapon, this model can target and draw line of sight to models in its field of fire or its back arc.
-
-
- While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
-
- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
-
- This model can add this weapon’s POW to its trample power attack damage rolls.
-
-
- Gain an additional damage die against knocked down targets.
-
-
-
- If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
-
-
-
When this model begins its activation within 3" of one or more friendly models of the listed type, it is allocated 1 focus point.
-
- This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5" of the model hit suffer a POW 10 magical damage roll.
-
- While B2B with this model, friendly warcastes and solos gain +1 CMD.
-
This model is immune to continuous effects.
Varies for model.
-
- This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
-
If B2B with the Leader, the Grunt can forfeit its action to use Ammo Feeder. This activation, if the Leader makes a Strafe special attack, it makes +3 attacks.
-
- When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
-
-
- RNG 5. Target friendly Faction warjack. If the warjack is in range, it immediately makes one normal melee or ranged attack. A warjack can make an Ancillary Attack special action only once per turn.
-
-
- This model cannot be included in an army that includes one or more models of the listed type.
-
When another model casts a spell in this model's control area, this model gains one power token, up to a maximum of three. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each power token with 1 focus point.
-
- When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
-
Models that received this order can participate in a combined ranged attack this activation. The unit commander must be the primary attacker. When resolving this attack, the AOE of the unit commander's ranged weapon is 3". Do not choose an attack type for this attack. A unit can make only one Arcane Inferno attack per activation.
@@ -1408,12 +1377,6 @@ tokens from the chosen model and place one soul token on this model for each tok
While this model's warcaster is within 5" of it, that warcaster's control area is extended by 2".
-
- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 focus point before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
-
-
- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
-
When this model's warcaster allocates 1 or more focus points to a warjack in this model's command range, the warjack is allocated 1 additional focus point.
@@ -1427,15 +1390,9 @@ tokens from the chosen model and place one soul token on this model for each tok
Precursor Knight and Sword Knight units gain +2 SPD during your first turn of the game.
-
- Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
-
This model has concealment. Living enemy model's suffer -2 to attack rolls while within 2" of this model.
-
- Before their normal, movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
-
This model can make this special action only when B2B with a friend'ly Faction warjack. When this model makes an Assist Repair special action, choose another model in this tutit with the Repair ability also B2B with that warjack. The chosen model gains a cumulative +1 to its Repair skill on its next Repair skill check to repair that warjack this activation. !fit passes the Repair check, remove 1 additional damage point from the warjack for each model that used Assist Repair on the chosen modeL
@@ -1444,49 +1401,25 @@ tokens from the chosen model and place one soul token on this model for each tok
Each time this model makes a normal ranged attack, choose one of the following abilities:
-
-Critical Brutal Damage - On a critical hit, gain an additional die on this weapon's damage roll against the model directly hit.
-
-Snipe - This attack gains +4 RNG.
-
-Thunderbolt - Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model is knocked down after being pushed.
-
-
- Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
-
-
- This model gains an additional die on its back strike damage rolls.
-
-
- Make two attack with this weapon.
+ Critical Brutal Damage - On a critical hit, gain an additional die on this weapon's damage roll against the model directly hit.
+ Snipe - This attack gains +4 RNG.
+ Thunderbolt - Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model is knocked down after being pushed.
When a model in this unit is damaged by an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
During this model's activation, it can use one of the following plans. A friendly Faction model/unit can be affected by only one plan each turn.
-
-Overcome - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-
-Path to Victory - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Fearless and +2 to charge attack rolls for one round.
-
-Reveille - Knocked down friendly Faction models in this model's conmmand range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
-
-
- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
+ Overcome - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
+ Path to Victory - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Fearless and +2 to charge attack rolls for one round.
+ Reveille - Knocked down friendly Faction models in this model's conmmand range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.
-
- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
Models in this unit gain +1 STR and ARM for each model in this unit htat has been destroyed or removed from play. The bonuses for a model are lost if it returns to play.
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
Once per activation, after making a full advance but before performing an action, this model can spend one focus point to be placed completely within 5" of its current location. Any effects that prevent charging also prevent this model from using Bounding Leap.
@@ -1511,18 +1444,9 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
Place Major Katherine Laddermore and Storm Lance units after normal deployment. These models are placed at the same time as your models with Advance Deployment (if any). These models must be placed within your normal deployment zone.
-
- This model cannot make an initial attack with this weapon during an activation it charged at least 3".
-
RNG CMD. Target friendly Faction model. If the model is in range, friendly models do not suffer ranged blast damage from its attacks this turn.
-
- When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
-
- Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.
@@ -1541,9 +1465,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.
-
- Place a 3" AOE anywhere completely within this weapon's RNG. The center point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.
-
On a critical hit during this model's activation, attacks made with this weapon against the model critically hit by this weapon automatically hit it. If this model attacks another model with this weapon this activation, attacks against the last model critically hit with this weapon no longer automatically hit it.
@@ -1553,15 +1474,9 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
This model gains one soul token for each friendly living Exemplar model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. During its activation, this model can spend soul token to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
- When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6" of its current location, plus 1" for each focus point on this model.
-
When this model is disabled, center a 5" AOE on it, then remove this model from play. Models in the AOE suffer a POW 14 blast damage roll.
-
- Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
-
RNG CMD. Target Friendly unit of the listed type. If the unit is in range, it gains +2" movement during its activation this tum.
@@ -1574,24 +1489,9 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
This model gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.
-
- This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
-
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
Place two 3" AOEs anywhere completely within this weapon's RNG, cent~red on points in this model's LOS, ignoring intervening models. Place one less AOE for each crippled arm system on this rmldel. A model entering or ending its activation in the AOEs suffers a damage roll with POW equal to the POW of this weapon. The AOEs remain in play for one round. If this model is destroyed or removed from play, immediately remove the AOEs from play.
-
- When this model forfeits its movement to gain the aiming bonus it can also make one additional ranged attack this activation.
-
-
- This model gains +2 DEF against melee attack rolls.
-
The Leader and models in this unit within 5" of it gain +2 RNG to ranged attacks and +2 to melee and ranged attack damage rolls.
@@ -1616,15 +1516,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
Models within 6" of this model are hit and suffer a POW 12 electrical damage roll. Energy Pulse does not require a target.
-
- When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point.
-
-
- When a warjack or warbeast is hit by this weapon it is knocked down.
-
-
- RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
Once per turn during this model's activation, when it boxes a living enemy warrior model with a melee attack you can place a Wrack into play within 3" of this model. If you do, remove the boxed model from play.
@@ -1641,48 +1532,18 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
If the army includes a Journeyman Warcaster, the Journeyman Warcaster and any warjacks it controls gain Advance Deployment.
-
- If this weapon damages a warjack that is part of a battlegroup, its controller suffers 1 damage point.
-
Models in this model's battlegroup gain the listed ability.
-
- This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
-
-
- When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
-
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
-
- At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
This model can allocate focus points during its activation. Once per tum during its activation, you can remove focus points from warjacks in this model'S battlegroup that are in its control area and give those focus points to this model. This model carmot have more focus points than its FOCUS as a result of Focus Matrix.
-
- A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold.
-
This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks, or to boost attack or damage rolls at one token per attack or boost.
-
- This model gains +1 ARM for each soul token currently on it.
-
Once per game while in formation during its unit's activation, this model can use Go to Ground. For one round or until they move, are placed, or are engaged, models in this unit in formation gain cover, do not suffer blast damage, and do not block LOS.
-
- This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
-
While this model is in play, models in its unit gain Practiced Maneuvers. (A model with Practiced Maneuvers can ignore other models in its unit when determining LOS and can advance through other models in its unit if it has enough movement to move completely past them.)
@@ -1692,30 +1553,12 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
While this model is in play, models in this unit gain True Sight. (A model with True Sight ingnores concealment, Camouflage, and Stealth.)
-
- When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
-
Place a 4" AOE anywhere completely within this weapon's RNG. The center point of the AOE must be in this model's front arc. This model makes one ranged attack roll against each model in the AOE, ignoring concealment, elevation, and Stealth. This model cannot gain the aiming bonus on Ground Pounder attack rolls. Models hit suffer a POW 12 ranged attack damage roll.
-
- While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
-
-
- While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
-
- This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
-
Choose a friendly living model B2B with this model. That model heals d3 damage points.
-
- If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
-
-
- This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
-
This model has no movement or action and cannot be knocked down or moved. Its front arc extends 360 degrees. It has no melee range, cannot engage, and is automatically hit by melee attacks.
@@ -1734,105 +1577,50 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
During this model's activation, it can spend 1 focus point to use Grudge. For one round, when this model is hit by one or more melee attacks during an enemy model's combat action, immediately after that combat action ends this model can make one normal melee attack, then Grudge expires.
-
- Friendly X models/units in this model's command range never flee and immediately rally.
-
Friendly models B2B with this model gain Immunity: Electricity.
-
- You gain +1 to the starting roll determining the order of deployment and play.
-
-
- If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
-
Heavy warjacks in this model's battlegroup gain Cavalry model rules. Light warjacks in this model's battlegroup also gain Light Cavalry model rules and can run without spending focus. When a heavy warjack makes an impact attack, that attack has a base POW equal to its STR. The melee range of impact attacks is 0.5".
-
- This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
-
-
- This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
-
When this model is hit by a melee or ranged attack made by an enemy model, it gains one power token, up to a maximum of three. During its activation, this model can spend power tokens to boost attack or damage rolls at one token per boost.
-
- This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
-
-
- This model and friendly warrior models B2B with it cannot be knocked down.
-
Friendly models of the listed type activating while in this model's command range gain Relentless Charge that activation
-
- When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can only be used once per attack.
-
When lightning arcs as a result of an attack made by a friendly model in this model's control area, ignore models with Immunity: Electricity when determining which model the lightning arcs to.
When a model is hit with this weapon, lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
-
- This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
-
-
- This model can make one additional Grenade Launcher ranged
-attack during its combat action for each Trencher model B2B with it, up to a maximum of two additional attacks. These additional attacks do not count against the Grenade Launcher's ROF.
+ This model can make one additional Grenade Launcher ranged attack during its combat action for each Trencher model B2B with it, up to a maximum of two additional attacks. These additional attacks do not count against the Grenade Launcher's ROF.
Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of this model and in its LOS.
-
- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
-
-
- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
-
-
- This model can attempt to repair friendly non-Faction warjacks and battle engines.
-
-
Once per game during its unit's activation, this model can use Morrow's Name. Models in this unit in formation gain an additional die on melee damage rolls this activation.
-
- Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
-
-
- Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
-
This model does not have the Commander advantage.
-
- An attack with this weapon can be made only once per game.
-
Once per activation, you can roll one to three dice. This model gains a STR bonus equal to the total of that roll. Then roll the same dice again. This model suifers damage equal to the total of that roll. This bonus expires at the end of this model's activation.
During your Control Phase, after this model replenishes its focus but before it allocates focus, this model can spend focus to increase its control area for one round at 1 focus point for each I" increase.
-
- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
-
After hitting a warjack or warbeast with this model's melee attack, you can choose to have it suffer 1 damage point instead of a normal damage roll.
This model cannot be targeted combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
-
- Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
- If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers a POW 10 electrical damage roll unless this model
-was destroyed or removed from play by the attack.
+ If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers a POW 10 electrical damage roll unless this model was destroyed or removed from play by the attack.
For one round, this model cannot be charged by a model beginning the charge in this model's front arc.
@@ -1840,31 +1628,11 @@ was destroyed or removed from play by the attack.
This model gains +2 to damage rolls with this weapon during activations it ends its normal movement at least 1" from where it began its activation.
-
- When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
- Replace this model with a mine marker.
-You can have up to three mine markers in play at a time.
-
-
- Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
-
- When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
-
-
- When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon’s ROF
-
-
- When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
+ Replace this model with a mine marker. You can have up to three mine markers in play at a time.
- When this model casts a spell and is the
-point of origin for the spell, the spell gains +5 RNG.
-
-
- Friendly Faction models can ignore this model when determining LOS.
+ When this model casts a spell and is the point of origin for the spell, the spell gains +5 RNG.
This model is a Ranking Officer. While this model is in play, models in its unit are Protectorate models instead of Mercenary models.
@@ -1884,9 +1652,6 @@ point of origin for the spell, the spell gains +5 RNG.
When a model in this unit is damaged by an enemy attack, models in this unit gain +2 SPD for one round.
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
When this model hits an enemy model with this weapon during its activation, the model hit is pushed 1" directly away from this model. When this model is hit with a melee attack made by a model in its front arc, after the attack is resolved the attacking model is pushed 1" directly away from this model. This model loses Repel while this weapon system is crippled or locked.
@@ -1902,63 +1667,33 @@ point of origin for the spell, the spell gains +5 RNG.
When a living friendly Faction model in this model's command range is destroyed by an enemy attack, after the attack is resolved this model heals 1 damage point. When this model is disabled, it cannot activate. If this model is disabled at the beginning of your Maintenance Phase, it is destroyed.
-
- When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
-
When a model misses this model with a charge or a power attack, the attacking model is knocked down.
-
- This model can control and reactivate only friendly Mercenary Rhulic warjacks.
-
-
- This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.
-
-
- This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
-
Make a ranged attack with this weapon with AOE 3". When making a Rifle Grenade special attack, this model cannot participate in a combined ranged attack.
-
- When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
-
When a warjack controlled by this model makes a normal ranged attack during its activation, you can choose one attack type available to this unit to apply to the attack.
-
- This model cannot be targeted by enemy spells.
-
When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Faction model of the listed type within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
When this model would suffer damage from an enemy attack, you can choose one or more models in this unit to suffer any number of those damage points instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.
-
- Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
-
If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
-
Ua warjack in this model's front arc . hits it with a melee attack, immediately after the attack is resolved the attacker suffers 1 damage point to its first available Cortex system box. This model loses Shock Field while this weapon system is crippled or locked.
-
- A model directly hit by this weapon cannot cast spells for one round.
-
Instead of making a normal damage roll, the model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's current STR plus the POW of this weapon. The POW of collateral damage from this slam is equal to this model's STR.
-
- This weapon's AOE is a cloud effect that remains in play for one round.
-
Place a 3" AOE cloud effect in play. Its center point must be within 1" of this model. This AOE remains in play for one round.
@@ -1975,33 +1710,12 @@ point of origin for the spell, the spell gains +5 RNG.
Caine and Arcane Tempest models/units gain Stealth during the first round of the game.
-
- This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
- This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
- Place a 5" AOE anywhere completely in this model's control area. The AOE remains in play for one round. When a living enemy model is destroyed in the AOE, this model gains one soul token. While the AOE is in play, this model cannot attack with Daeamortus and has no melee range.
-
-
- This model gains one soul token when a living enemy model is destroyed within 2' of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
- This model does not generate a soul token when it is destroyed.
-
Varies by X.
Any 1 time during its activation while B2B with its controlling warcaster, this model can spend 1 focus point to use Spell Barrier. If it does, the warcaster cannot be targeted by enemy spells for one round.
-
- While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
-
- This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
-
When this model begins its activation within 3" of one or more friendly Stormblade Infantry models, it is allocated 1 focus point.
@@ -2011,9 +1725,6 @@ point of origin for the spell, the spell gains +5 RNG.
Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strafe counts as one attack for ROF.
-
- If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
During your Control Phase, this model can allocate up to 5 focus points to one warjack in its battlegroup that is in its control area.
@@ -2023,35 +1734,19 @@ point of origin for the spell, the spell gains +5 RNG.
This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their actions. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 14" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. If there are 2-4, the AOE is 3". If there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been desh'oyed or removed from play.
-
- When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
-
- While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
-
- While in this model's command range, friendly models of the listed type ignore other friendly models of the listed type when determining LOS. Friendly models of the listed type can advance through other friendløy models of the listed type in this model's command range without effect if they have enough movement to move completely past them.
-
Models in this unit gain the ability listed.
-
- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
After resolving this model’s impact attacks, if one or more impact attack rolls hit an enemy model, lightning arcs from this model to d3 consecutive models. The lightning arcs to the nearest model it has not already arced to within 4˝ of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
This model is not a warcaster but has the following warcaster special rules:
-Control Area, Focus Manipulation, Power Field, and Spellcaster. During your Control Phase, this model can allocate focus points to warjacks in Haley Prime’s
-battlegroup that are in her control area. This model can channel spells through warjacks in Haley Prime’s battlegroup with the arc node advantage that are in her control area.
+ Control Area, Focus Manipulation, Power Field, and Spellcaster. During your Control Phase, this model can allocate focus points to warjacks in Haley Prime’s battlegroup that are in her control area. This model can channel spells through warjacks in Haley Prime’s battlegroup with the arc node advantage that are in her control area.
When a warjack is hit by this attack it carmot advance and suffers -4 DEE Warjacks beginning an advance within 3" of a warjack hit cannot run or charge and can advance only directly toward it. Tractor Field lasts for one round.
-
- Gain an additional damage die against knocked down targets.
-
Tremor affects every model within 2'" of this model and does not require a target. Make one melee attack roll. If the roll equals or exceeds the DEF of an affected model, it is knocked down. This attack roll cannot be reroIled. This model can make a Tremor special attack if it charges.
@@ -2061,170 +1756,25 @@ battlegroup that are in her control area. This model can channel spells through
Friendly trooper models of the listed type gain +2 to attack rolls while this model is in their LOS
-
-
- If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
-
-
- This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
-
- While B2B with this model, friendly warcastes and solos gain +1 CMD.
-
-
- This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
-
-
- When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
-
-
- RNG 5. Target friendly Faction warjack. If the warjack is in range, it immediately makes one normal melee or ranged attack. A warjack can make an Ancillary Attack special action only once per turn.
-
-
- This model cannot be included in an army that includes one or more models of the listed type.
-
-
- When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
-
-
- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
-
-
- Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
-
-
- Before their normal, movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
-
-
- Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
-
-
- This model gains an additional die on its back strike damage rolls.
-
-
- Make a normal attack with this weapon. After resolving the attack, make one additional attack with this weapon.
-
-
- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
-
- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
-
-
- This model cannot make an initial attack with this weapon during an activation it charged at least 3".
-
-
- When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
-
- Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
-
- Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.
-
This model gains an additional die on trample attack rolls and can make trample power attacks without spending focus.
-
- Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
-
When this weapon hits a model/unit, upkeep spells on that model/unit immediately expire.
-
- This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
-
This model is a Doom Reaver model.
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- When this model forfeits its movement to gain the aiming bonus it can also make one additional ranged attack this activation.
-
-
- This model gains +2 DEF against melee attack rolls.
-
-
- When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point.
-
-
- When a warjack or warbeast is hit by this weapon it is knocked down.
-
-
- RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
-
- This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
-
This model gains an additional die on attack rolls with this weapon against models with Flight.
-
- When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
-
-
- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
-
- At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
-
- This model gains +1 ARM for each sould token currently on it.
-
-
- This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
-
This model is a Greylord model.
-
- When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
-
-
- While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
-
-
- While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
-
- This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
-
-
- If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
-
-
- This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
-
-
- Friendly X models/units in this model's command range never flee and immediately rally.
-
-
- You gain +1 to the starting roll determining the order of deployment and play.
-
-
- If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
-
-
- This model gains +2 ARM for each warjack it controls B2B with it.When this model is directly hit by an enemy ranged or magic attack, you can choose to have one of those non-incorporeal warjacks be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
-
@@ -2237,133 +1787,19 @@ battlegroup that are in her control area. This model can channel spells through
-
- This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
-
-
- This model and friendly warrior models B2B with it cannot be knocked down.
-
-
- This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
-
-
-
- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
-
-
- This model can attempt to repair friendly non-Faction warjacks and battle engines.
-
-
-
- If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
-
-
- Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
-
-
- Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
-
-
- An attack with this weapon can be made only once per game.
-
-
- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
-
-
- Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
-
- When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
-
- Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
-
- When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
-
-
- When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
-
-
- Friendly Faction models can ignore this model when determining LOS.
-
-
- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
-
- When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
-
-
- This model can control and reactivate only friendly Mercenary Rhulic warjacks.
-
-
- This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.
-
-
- This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
-
-
- When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
-
-
- This model cannot be targeted by enemy spells.
-
-
- Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
-
If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3˝ of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
This model does not have to make Berserk attacks.
-
- A model directly hit by this weapon cannot cast spells for one round.
-
-
- This weapon's AOE is a cloud effect that remains in play for one round.
-
-
- This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
- This model does not generate a soul token when it is destroyed.
-
-
- While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
-
- This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
-
-
- If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
-
- While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
-
- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
-
- Gain an additional damage die against knocked down targets.
-
At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3˝ of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
-
-
- If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
-
-
- This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.
-
Friendly Faction warbeasts with Flight beginning their activations in this model's command range can charge without being forced.
@@ -2376,9 +1812,6 @@ battlegroup that are in her control area. This model can channel spells through
Once per activation, this moel can cas the animus of a Legion warbeast in its battlegroup as a spell without spending fury.
-
- Once per turn, when this model destroy one or more enmey models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability specail attack or special action.
-
This model never attacks friendly Faction warlocks and cannot choose them as its frenzy target.
@@ -2403,9 +1836,6 @@ battlegroup that are in her control area. This model can channel spells through
This model is not a warrior model. It can advance only during its unit's normal movement. When it advances, it can move up to 1" for each Grunt in this unit within 2" of it at the beginning of this unit's activation. This model is automatically hit by melee attacks. It cannot be knocked down or made stationary.
-
- This weapon has a 4" melee range during this model's activation.
-
Whle this model is not engaed and is in Saeryn's control area, Saeryn can channel spells through it.
@@ -2430,15 +1860,9 @@ battlegroup that are in her control area. This model can channel spells through
A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY.
-
- When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 fury point.
-
During its activation, this model can spend fury points to gain additional attacks or to boost attack or damage rolls, at 1 fury point per attack or boost.
-
- When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die.
-
This model's unit has no unit commander. Models in this unit within 8" of thsi model are in formation. If a model in this model's unit is out of formation when begining its normal movement, it must either advance toward this model. If this model is destoryed or removed from play, remove te remaining models in this unit from play.
@@ -2463,9 +1887,6 @@ battlegroup that are in her control area. This model can channel spells through
This model can make three initial attacks each combat action, using any combination of Blight Breath and Bite attacks. This model loses one initial attack for each aspect it has lost. This model cannot be forced to make additional Blight Breath attacks.
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- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1".
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This model cannot be targeted byh combined melee attakcs, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When kncoked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
@@ -2475,15 +1896,9 @@ battlegroup that are in her control area. This model can channel spells through
When a living model is destroyed within 4" of ths model +1" for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time.
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- When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
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This model always has concealment.
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- This model does not generate a soul token when it is destoryed.
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Remove three corpse tokens from this model to place a non-character Faction lesser warbeast into play under your control. Place the warbeasts within 3" of this model and choose a friendly Faction warlock. This warbeast becomes part of that warlock's battlegroup.
@@ -2498,12 +1913,9 @@ battlegroup that are in her control area. This model can channel spells through
This model can spend fury points during its activation to spontaneously mutate. For each fury point spent it gains one of h following abilities for one turn.
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-• Barbed Hooks - This model's melee weapons gain Reach
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-• Flight - This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
-
-• Warp Strength - This model gains +2 STR
+ • Barbed Hooks - This model's melee weapons gain Reach
+ • Flight - This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
+ • Warp Strength - This model gains +2 STR
This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their action. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the umber of participants. If there are 2-4, the AOE is 3". if there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". WHen a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
@@ -2530,48 +1942,9 @@ battlegroup that are in her control area. This model can channel spells through
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- This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
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- While B2B with this model, friendly warcastes and solos gain +1 CMD.
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While one or more enemy models are in this model’s command range, models in this model’s battlegroup can run or charge without spending focus.
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- When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
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- This model cannot be included in an army that includes one or more models of the listed type.
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- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
-
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- Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
-
-
- Make the listed number of ranged attacks targeting a primary target and any number of secondary targets within 2˝ of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
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- This model gains an additional die on its back strike damage rolls.
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- Make two attack with this weapon.
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-
- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
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-
- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
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-
- When this model destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in this unit to play. The model returns with five damage boxes, must be placed within 3˝ of this model, and cannot activate the turn it returns to play. The destroyed model is removed from play but does not provide a soul or corpse token.
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-
- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
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This model gains an additional +2 DEF when benefiting from concealment or cover.
@@ -2581,116 +1954,9 @@ battlegroup that are in her control area. This model can channel spells through
If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range.
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- When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
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- Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
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- This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
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- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
-
-
- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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- When this model forfeits its movment to gain the aiming bonus it can also make one additional ranged attack this activation.
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-
- When a warjack or warbeast is hit by this weapon it is knocked down.
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- RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
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- This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
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- When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
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- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
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- This model gains +1 ARM for each sould token currently on it.
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- This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
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While this model is in play, models in its unit gain Combined Melee Attack .
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- When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
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- While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
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- While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
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- This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
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- If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
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- This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
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- Friendly X models/units in this model's command range never flee and immediately rally.
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- You gain +1 to the starting roll determining the order of deployment and play.
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- If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
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- This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
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- This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
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- This model and friendly warrior models B2B with it cannot be knocked down.
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- This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
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-
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- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
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- This model can attempt to repair friendly non-Faction warjacks and battle engines.
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-
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- If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
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- Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
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- An attack with this weapon can be made only once per game.
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- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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- Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
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- Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
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- Friendly Faction models can ignore this model when determining LOS.
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When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3˝ of this model. The Grunt cannot
activate this turn.
@@ -2698,70 +1964,18 @@ activate this turn.
If this weapon hits a non-Incorporeal enemy model, this model can be placed B2B with that enemy model.
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- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
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-
- When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
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- This model can control and reactivate only friendly Mercenary Rhulic warjacks.
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- This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.
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- This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
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- When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
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- This model cannot be targeted by enemy spells.
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When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal model of the listed type within 3˝ of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
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- Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
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This model can be included only in Mercenary Contract armies that list Cephalyx as possible members.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
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- A model directly hit by this weapon cannot cast spells for one round.
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- This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
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When this model casts a spell, it can channel the spell through another model in its battlegroup that is in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 + 1 damage points.
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- While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
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- This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
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- If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
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- When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
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- While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
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- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
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- Gain an additional damage die against knocked down targets.
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A living model hit by this weapon suffers –2 STR and DEF for one round.
@@ -2779,63 +1993,30 @@ activate this turn.
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- This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
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When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5" of the model hit suffer a POW 10 magical damage roll.
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- While B2B with this model, friendly warcastes and solos gain +1 CMD.
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This model is immune to continuous effects.
Varies for model.
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- When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
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- This model cannot be included in an army that includes one or more models of the listed type.
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- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
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- Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
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This model has concealment. Living enemy model's suffer -2 to attack rolls while within 2" of this model.
This attachment can be added to an X unit.
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- This model gains an additional die on its back strike damage rolls.
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- Make two attack with this weapon.
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When a model in this unit is damaged by an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
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- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
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This model can charge without spending focus or being forced if its charge target is suffering the Fire continuous effect.
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- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
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Models in this unit gain +1 STR and ARM for each model in this unit htat has been destroyed or removed from play. The bonuses for a model are lost if it returns to play.
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- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
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While in this model's command range, friendlyu Exemplar models cannot be knocked down or made stationary.
@@ -2845,12 +2026,6 @@ activate this turn.
This model gains one sould token for each friendly Faction warrior model destroyed within 5" by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. During your Control Phase, you can remove all soul tokens from this model to allocate it focus points, 1 for each token removed.
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- This model cannot make an initial attack with this weapon during an activation it charged at least 3".
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- When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
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Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.
@@ -2879,27 +2054,12 @@ activate this turn.
Paladin solos gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
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- Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
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When this weapon hits a model/unit, upkeep spells on the model/unit hit immediately expire.
This model gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.
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- This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
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- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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- When this model forfeits its movment to gain the aiming bonus it can also make one additional ranged attack this activation.
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Friendly Exemplar Venger models gain Divine Inspiration.
@@ -2909,60 +2069,21 @@ activate this turn.
Friendly Paladin of the Order of the Wall models gain Impervious Wall.
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- When a warjack or warbeast is hit by this weapon it is knocked down.
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- RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
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Once per turn during this model's activation, when it boxes a living enemy warrior model with a melee attack you can place a Wrack into play within 3" of this model. If you do, remove the boxed model from play.
While within 5" of this model, enemy models lose Incorporeal.
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- This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
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- When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continuous effect.
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When this model advances into B2B contact with an enemy model during its activation, the enemy model suffers the Fire continuous effect.
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- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
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When a model suffers a Fire damage roll while within 5" of this model, add +2 to the roll.
This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks, or to boost attack or damage rolls at one token per attack or boost.
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- This model gains +1 ARM for each soul token currently on it.
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- This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
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- When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
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- While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
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- While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
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- This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
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- If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
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- This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
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This model has no movement or action and cannot be knocked down or moved. Its front arc extends 360 degrees. It has no melee range, cannot engage, and is automatically hit by melee attacks.
@@ -2978,73 +2099,15 @@ activate this turn.
During its activation, this model can spend 1 focus point to gain Bushwack this activation. (During its activation, a model with Bushwack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.
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- Friendly X models/units in this model's command range never flee and immediately rally.
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- You gain +1 to the starting roll determining the order of deployment and play.
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- If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
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- This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hit by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
-
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- This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
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- This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
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- This model and friendly warrior models B2B with it cannot be knocked down.
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- This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
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- This varies with model.
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- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
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- This model can attempt to repair friendly non-Faction warjacks and battle engines.
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-
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- If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
-
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- Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
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This model does not have the Commander advantage.
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- An attack with this weapon can be made only once per game.
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- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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This model cannot be targeted combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
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- Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
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- Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
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-
- When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
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During its activation, this model can forfeit its movement or action to gain Cornerstone for one round. (A model with Cornerstone cannot be knocked down, placed, pushed, or made stationary, and friendly models B2B with a model with Cornerstone cannot be knocked down, placed, pushed, or made stationary.)
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- Friendly Faction models can ignore this model when determining LOS.
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This model is a Ranking Officer. While this model is in play, models in its unit are Protectorate models instead of Mercenary models.
@@ -3054,211 +2117,67 @@ activate this turn.
When a model in this unit is damaged by an enemy attack, models in this unit gain +2 SPD for one round.
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- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
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When this model hits an enemy model with this weapon during its activation, the model hit is pushed 1" directly away from this model. When this model is hit with a melee attack made by a model in its front arc, after the attack is resolved the attacking model is pushed 1" directly away from this model. This model loses Repel while this weapon system is crippled or locked.
When a living friendly Faction model in this model's command range is destroyed by an enemy attack, after the attack is resolved this model heals 1 damage point. When this model is disabled, it cannot activate. If this model is disabled at the beginning of your Maintenance Phase, it is destroyed.
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- When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
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-
- This model can control and reactivate only friendly Mercenary Rhulic warjacks.
-
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- This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only friendly Mercenary Rhulic warjacks.
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-
- This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
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When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round.
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during you opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack.
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- When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
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- This model cannot be targeted by enemy spells.
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When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Holy Zealot model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
When this model would suffer damage from an enemy attack, you can choose one or more models in this unit to suffer any number of those damage points instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.
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- Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
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If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
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- A model directly hit by this weapon cannot cast spells for one round.
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Instead of making a normal damage roll, the model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's current STR plus the POW of this weapon. The POW of collateral damage from this slam is equal to this model's STR.
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- This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
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While this model has one or more soul tokens, enemy models entering or ending their activations within 2" of it immediately suffer 1 damage point.
Any 1 time during its activation while B2B with its controlling warcaster, this model can spend 1 focus point to use Spell Barrier. If it does, the warcaster cannot be targeted by enemy spells for one round.
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- While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
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- This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
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During its activation, this model can forfeit its normal movement or action to gain +5 ARM. The affected model cannot be knocked down. Stone-and-Mortar Stance lasts for one round.
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- If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
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This model begins the game with 1 focus point. During your Control Phase during the focus allocation step, it receives 1 focus point if it does not have any. This model cannot h ave more than 1 focus point at a time. While this model has a focus point, ranged attacks targeting it automatically miss. During a friendly Faction warcaster's activation, it can remove 1 focus point from this model in its control area and add that focus point to its own total. Each warcaster can do this only once per turn. When a focus point is removed from this model, roll a d6. On a 1, 2, or 3, this model explodes with the same effect as a Death Blast and is removed from play.
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- When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
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- While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
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- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
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- Gain an additional damage die against knocked down targets.
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- Varies with model.
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- If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved on model in this model's battlegroup in its control area can make a full advance and make one normal attack.
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- This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
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- While B2B with this model, friendly warcastes and solos gain +1 CMD.
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- When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
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- RNG 5. Target friendly Faction warjack. If the warjack is in range, it immediately makes one normal melee or ranged attack. A warjack can make an Ancillary Attack special action only once per turn.
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- This model cannot be included in an army that includes one or more models of the listed type.
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- When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
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When a model in this model’s command range is targeted by an enemy spell, before the spell is resolved the enemy spellcaster takes d3 damage points.
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- This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
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- Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
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- Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
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- This model gains an additional die on its back strike damage rolls.
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- Make two attack with this weapon.
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- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
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This model gains +2 DEF against ranged attack rolls.
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- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
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- This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
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This model gains an additional +2 DEF when benefiting from concealment or cover.
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- When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
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When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.
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- Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.
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- Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
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- This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
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- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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- This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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- When this model forfeits its movement to gain the aiming bonus it can also make one additional ranged attack this activation.
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- This model gains +2 DEF against melee attack rolls.
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- When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point.
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- When a warjack or warbeast is hit by this weapon it is knocked down.
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- RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
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While its Field Generator system is crippled, this model loses Stealth and cannot make Death Shadow attacks.
Models in this model's battlegroup gain the ability listed above.
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- This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
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- When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
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- When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
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- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
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This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
@@ -3274,214 +2193,49 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
An enemy model hit by this weapon can be pushed up to 3" in any direction.
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- This model gains +1 ARM for each sould token currently on it.
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- This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
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- When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
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- While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
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- While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
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- This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
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- If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
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- This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
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- Friendly X models/units in this model's command range never flee and immediately rally.
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- You gain +1 to the starting roll determining the order of deployment and play.
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- If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
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- This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
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- This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
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- This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
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- This model and friendly warrior models B2B with it cannot be knocked down.
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- This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
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- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
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- This model can attempt to repair friendly non-Faction warjacks and battle engines.
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- If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
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- Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
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- Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
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- An attack with this weapon can be made only once per game.
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- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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A living model hit by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
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- Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
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- Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
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- When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
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- Friendly Faction models can ignore this model when determining LOS.
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This model can make 3 initial attacks with this weapon during its combat action, ignoring ROF.
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- This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
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- When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
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- This model can control and reactivate only friendly Mercenary Rhulic warjacks.
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- This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.
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- This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
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- When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
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- This model cannot be targeted by enemy spells.
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- Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
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- A model directly hit by this weapon cannot cast spells for one round.
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- This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
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- This model does not generate a soul token when it is destroyed.
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This model can be included in the listed warcaster's theme forces. It can also be bonded to the listed warcaster.
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- While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
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- This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
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- If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
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- When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
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- While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
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- If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
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- Gain an additional damage die against knocked down targets.
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- If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
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- When this model's melee damage roll fails to exceed the ARM of the living model it his, that model suffers 1 damage point.
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During your Control Phase, place this model anywhere completely within 2" of its current location.
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- When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
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When a model in this unit is damaged by an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
This model gains +2 DEF against ranged attack rolls
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- When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
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When a model is hit by an attack with this weapon, it suffers Blind for one round. (A blind model cannot make ranged or magic attacks, suffers -4 MAT and DEF, cannot run or charge, and must forfeit either its movement or action during its next activation.)
When this model frenzies, if it would charge a model, it targets that model with a slam power attack instead. If it cannot, it frenzies normally.
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- Gain +1 to damage rolls with this weapon against models with medium bases and +2 to damage rolls against model with large bases.
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This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls.
Once per activation, this model can channel a spell through a friendly warrior model in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 damage points.
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- Once per turn, when an enemy model advances in this model's melee range, this model can immediately make one normal melee attack against it.
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This model can be included only in a battlegroup controlled by a Minion Farrow warlock.
This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During it activation, this model can spend osul tokens to gain additional attacks or boost attack or damage rolls at one token per attack or boost.
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- This model gains +1 ARM for each soul token currently on it.
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This model does not require LOS in order to target friendly models with spells. This model ignores LOS when making ranged and magic attacks. This model ignores concealment and cover when resolving ranged attacks.
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- This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
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- This model can add this weapon's POW to its head-butt and slam power attack damage rolls.
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When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
@@ -3492,30 +2246,12 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points.
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- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
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- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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After hitting a warjack or warbeast with this model's melee attack, you can choose to have it suffer 1 damage point instead of a normal damage roll.
This model cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strikes bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
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- Instead of making a normal damage roll on a hit, this model throws the model hit as if it had hit with and passed the STGR check of a throw power attack. The thrown model suffers a damage roll with POW equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon.
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- When an enemy model misses this model with an attack, immediately after the attacks is resolved you can choose to push the enemy model d3" directly away from this model.
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- If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the h it model can be pushed any distance directly toward this model.
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- Friendly Faction models can ignore this model when determining LOS.
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When declaring and resolving attacks with this weapon, this model's front arc extends to 360 degrees.