diff --git a/Circle_of_Orboros.cat b/Circle_of_Orboros.cat
index ce32131..c79ceff 100644
--- a/Circle_of_Orboros.cat
+++ b/Circle_of_Orboros.cat
@@ -115,7 +115,7 @@
-
+
@@ -238,7 +238,7 @@
-
+
@@ -408,7 +408,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -464,11 +464,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
-
-
+
+
+
+
+
@@ -513,7 +513,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -538,7 +538,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -562,8 +562,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -608,7 +608,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -663,7 +663,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -711,8 +711,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -802,7 +802,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -891,11 +891,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
-
-
+
+
+
+
+
@@ -1033,7 +1033,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -1102,7 +1102,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -1163,8 +1163,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -1359,7 +1359,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -1534,8 +1534,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -1633,7 +1633,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -1693,7 +1693,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -1840,9 +1840,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models whn declaring its charge target.
-
Friendly Ciricle models/units in this model's command range never flee and immediately rally.
@@ -1861,7 +1858,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -1932,8 +1929,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -2000,10 +1997,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
-
+
+
+
+
@@ -2070,8 +2067,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -2139,8 +2136,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -2198,7 +2195,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -2274,7 +2271,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -2426,7 +2423,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -2509,7 +2506,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -2565,8 +2562,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -2779,7 +2776,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -2829,7 +2826,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -2853,7 +2850,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -2918,9 +2915,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
-
+
@@ -3136,7 +3133,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -3194,8 +3191,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -3253,8 +3250,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -3342,8 +3339,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -3409,9 +3406,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
+
+
+
@@ -3492,8 +3489,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -3542,8 +3539,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -3596,8 +3593,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -3651,9 +3648,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
+
+
+
@@ -3721,8 +3718,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -3833,7 +3830,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -3908,9 +3905,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
+
+
+
@@ -3932,7 +3929,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -3971,8 +3968,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4034,8 +4031,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4056,7 +4053,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -4103,8 +4100,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4129,7 +4126,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -4153,8 +4150,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4209,7 +4206,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -4256,10 +4253,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
-
+
+
+
+
@@ -4316,11 +4313,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
-
-
+
+
+
+
+
@@ -4413,7 +4410,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -4490,7 +4487,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -4548,8 +4545,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4611,8 +4608,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4686,8 +4683,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4761,8 +4758,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4808,9 +4805,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
+
+
+
@@ -4872,9 +4869,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
-
+
+
+
@@ -4918,8 +4915,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -5238,177 +5235,37 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- In WARMACHINE, this denotes a non-warcaster model that can control warjacks.
-
-
- This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
-
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
-
- This model can run or charge without spending focus or being forced.
-
-
- In WARMACHINE, this advantage denotes a warjack with an Arc Node. Arc Nodes enable warjacks to channel spells.
-
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
-
- This attack ignores the firing into melee penalty
-
-
- This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.
-
This model's front arc extends to 360 degrees.
-
- Thi model can particaipate in combined melee attacks with othr models in its unit.
-
-
- This model can participate in combined ranged attacks with other models in its unit.
-
Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
-
- A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
-
-
- This model is not a living model, never flees, and automatically passes comand checks.
-
-
- A model hit by this attack suffers the Corrosion continuous effect.
-
-
- A model hit by this atack suffers the Fire continuous effect.
-
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
-
-
- on a critical hit, the model hit by this attack suffers the Fire continuous effect.
-
On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage rollw ith POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
- This weapon causes cold damage
-
-
- This weapon causes corrosion damage.
-
-
- This weapon causes electrical damage.
-
-
- This weapon causes fire damage.
-
-
- This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.
-
-
- This model never flees.
-
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
-
-
- - Huge base
- Occupies the space from its base to a height of 5"
-- Facing and Line of sight
- Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
-- Targeting a gargantuan
- A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
- Cloud effects and forest terrain do not block line of sight to a gargantuan.
- A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
-- Predeployment
- Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
-- Massive
- A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
-- Gargantuan movement
- A gargantuan can only advance during its normal movement and cannot be placed.
-- Pathfinder
- All gargantuans have Pathfinder
-- Controlling a gargantuan
- Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
-- Great Beast
- A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
-- Ranged attacks while in melee
- A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
-- Gargantuan melee range
- Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
-- Gargantuan power attacks
- A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
- Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
- Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
-
-
- This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.
-
-
- This model does not suffer electricla damage.
-
-
- This model does not suffer fire damage and is immune to the fire continuous effect.
-
-
- This model does not suffer cold damge.
-
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.
-
This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
-
- A magical weapon can damage and affect models with the Incoreal ability.
-Attacks made with magical weapons are not magic attacks.
-
-
- A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
-
-
- This model is an Officer. The Officer is the unit commander of its unit.
-
-
- This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
-
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
This model gains +2 to charge attack rolls with this weapon.
Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order.
-
- This weapon has a 2" melee range.
-
Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus.
-
-
A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card. this applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces.
@@ -5417,27 +5274,12 @@ The model can also be bonded to the warlock specified on its card. This only giv
At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
-
- This model is a standard bearer.
-
This model cannot be kncoked down.
-
- Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss.
-
-
- This model is a terrifying enitity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
-
This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
-
- This model is not a living model and never flees.
-
Granted: Fearless
A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
@@ -5448,9 +5290,6 @@ Battlegroup
Atachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
-
- When attacking with this weapon, add an additional die to its damage rolls.
-
diff --git a/Convergence_of_Cyriss.cat b/Convergence_of_Cyriss.cat
index be56dd9..f79a0ed 100644
--- a/Convergence_of_Cyriss.cat
+++ b/Convergence_of_Cyriss.cat
@@ -31,7 +31,7 @@
-
+
@@ -91,7 +91,7 @@
-
+
@@ -140,7 +140,7 @@
-
+
@@ -158,7 +158,7 @@
-
+
@@ -254,7 +254,7 @@
-
+
@@ -283,8 +283,8 @@
-
-
+
+
@@ -355,7 +355,7 @@
-
+
@@ -380,7 +380,7 @@
-
+
@@ -512,8 +512,8 @@
-
-
+
+
@@ -541,7 +541,7 @@
-
+
@@ -565,7 +565,7 @@
-
+
@@ -598,7 +598,7 @@
-
+
@@ -623,7 +623,7 @@
-
+
@@ -648,7 +648,7 @@
-
+
@@ -692,7 +692,7 @@
-
+
@@ -826,8 +826,8 @@
-
-
+
+
@@ -894,7 +894,7 @@
-
+
@@ -1023,7 +1023,7 @@
-
+
@@ -1051,8 +1051,8 @@
-
-
+
+
@@ -1086,7 +1086,7 @@
-
+
@@ -1114,7 +1114,7 @@
-
+
@@ -1249,7 +1249,7 @@
-
+
@@ -1324,7 +1324,7 @@
-
+
@@ -1351,7 +1351,7 @@
-
+
@@ -1400,7 +1400,7 @@
-
+
@@ -1539,8 +1539,8 @@
-
-
+
+
@@ -1569,7 +1569,7 @@
-
+
@@ -1598,7 +1598,7 @@
-
+
@@ -1747,7 +1747,7 @@
-
+
@@ -1775,7 +1775,7 @@
-
+
@@ -2200,7 +2200,7 @@
-
+
@@ -2363,9 +2363,9 @@
-
+
-
+
@@ -2458,7 +2458,7 @@
-
+
@@ -2570,7 +2570,7 @@
-
+
@@ -2615,8 +2615,8 @@
-
-
+
+
@@ -2642,8 +2642,8 @@
-
-
+
+
@@ -2667,7 +2667,7 @@
-
+
@@ -4810,12 +4810,6 @@
-
- This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
-
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
@@ -4876,18 +4870,12 @@ Servicable. Friendly Faction models with the Repair ability can attempt to repai
This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range.
Once per game during its activation, this model can use Binge Drinking. this model is knocked down.
-
- This attack ignores the firing into melee penalty.
-
When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast.
@@ -4903,9 +4891,6 @@ Servicable. Friendly Faction models with the Repair ability can attempt to repai
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.
-
This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model's mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3", it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack.
@@ -4975,30 +4960,12 @@ Damaging a colossal
During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
-
- Thi model can participate in combined melee attacks with other models in its unit.
-
-
- This model can participate in combined ranged attacks with other models in its unit.
-
-
- A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
-
This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl.
This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it.
-
- This model is not a living model, never flees, and automatically passes comand checks.
-
-
- A model hit by this attack suffers the Corrosion continuous effect.
-
-
- A model hit by this atack suffers the Fire continuous effect.
-
@@ -5016,15 +4983,9 @@ Damaging a colossal
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
-
On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)
-
- on a critical hit, the model hit by this attack suffers the Fire continuous effect.
-
On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
@@ -5049,18 +5010,6 @@ Damaging a colossal
If this model atacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage
-
-
- This weapon causes corrosion damage.
-
-
- This weapon causes electrical damage.
-
-
- This weapon causes fire damage.
-
While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -5109,15 +5058,9 @@ Damaging a colossal
This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
-
- This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.
-
This model can have only Minion Farrow warbeasts in its battlegroup.
-
- This model never flees.
-
This models cannot be targeted by ranged or magic attacks while knocked down.
@@ -5131,9 +5074,6 @@ Damaging a colossal
Models hit by this attack suffer -2 DEF for one round.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
-
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
@@ -5150,36 +5090,6 @@ Damaging a colossal
When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
-
- - Huge base
- Occupies the space from its base to a height of 5"
-- Facing and Line of sight
- Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
-- Targeting a gargantuan
- A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
- Cloud effects and forest terrain do not block line of sight to a gargantuan.
- A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
-- Predeployment
- Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
-- Massive
- A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
-- Gargantuan movement
- A gargantuan can only advance during its normal movement and cannot be placed.
-- Pathfinder
- All gargantuans have Pathfinder
-- Controlling a gargantuan
- Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
-- Great Beast
- A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
-- Ranged attacks while in melee
- A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
-- Gargantuan melee range
- Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
-- Gargantuan power attacks
- A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
- Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
- Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
-
This model can have only Minion Gatorman warbeasts in its battlegroup.
@@ -5195,9 +5105,6 @@ Damaging a colossal
This model can make ranged attacks even while in melee.
-
- This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
@@ -5219,18 +5126,6 @@ Damaging a colossal
This model automatically heals d3 damage points at the start each of its activations.
-
- This model does not suffer cold damage.
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.
-
-
- This model does not suffer electrical damage.
-
-
- This model does not suffer fire damage and is immune to the fire continuous effect.
-
For one round, when a model/unit hit by this attack suffers a damage roll add +2 to the roll.
@@ -5238,9 +5133,6 @@ Damaging a colossal
This model suffers -4 to attack rolls with this weapon.
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.
-
When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
@@ -5280,10 +5172,6 @@ Damaging a colossal
This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.
-
- A magical weapon can damage and affect models with the Incorporeal ability.
-Attacks made with magical weapons are not magic attacks.
-
Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
@@ -5364,12 +5252,6 @@ Attacks made with magical weapons are not magic attacks.
When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
-
- This model is an Officer. The Officer is the unit commander of its unit.
-
-
- This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
-
While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.
@@ -5379,9 +5261,6 @@ Attacks made with magical weapons are not magic attacks.
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
@@ -5446,9 +5325,6 @@ Attacks made with magical weapons are not magic attacks.
This model can make one additional melee attack each combat action.
-
- This weapon has a 2" melee range (p. 50).
-
RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
@@ -5482,9 +5358,6 @@ Attacks made with magical weapons are not magic attacks.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus.
-
Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -5516,13 +5389,7 @@ Attacks made with magical weapons are not magic attacks.
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
- This model is a standard bearer.
-
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss.
-
Refer to page 88.
@@ -5548,9 +5415,6 @@ Attacks made with magical weapons are not magic attacks.
Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
- This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
@@ -5563,9 +5427,6 @@ Attacks made with magical weapons are not magic attacks.
If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
-
This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.
@@ -5578,9 +5439,6 @@ Attacks made with magical weapons are not magic attacks.
While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -5617,9 +5475,6 @@ Battlegroup
Attachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
-
- When attacking with this weapon, add an additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Cryx.cat b/Cryx.cat
index 823bd96..8f21afd 100644
--- a/Cryx.cat
+++ b/Cryx.cat
@@ -490,7 +490,7 @@
-
+
@@ -609,7 +609,7 @@
-
+
@@ -1081,7 +1081,7 @@
-
+
@@ -1393,7 +1393,7 @@
-
+
@@ -1424,7 +1424,7 @@
-
+
@@ -1461,7 +1461,7 @@
-
+
@@ -1731,8 +1731,8 @@
-
-
+
+
@@ -1745,7 +1745,7 @@
-
+
@@ -1766,7 +1766,7 @@
-
+
@@ -1856,7 +1856,7 @@
-
+
@@ -2047,7 +2047,7 @@
-
+
@@ -2060,7 +2060,7 @@
-
+
@@ -2567,7 +2567,7 @@
-
+
@@ -2769,7 +2769,7 @@
-
+
@@ -2809,7 +2809,7 @@
-
+
@@ -2912,9 +2912,9 @@
-
+
-
+
@@ -3186,7 +3186,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3595,7 +3595,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3609,7 +3609,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3825,7 +3825,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3856,7 +3856,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4359,7 +4359,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4429,7 +4429,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4457,7 +4457,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4559,7 +4559,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4853,7 +4853,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4866,7 +4866,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4879,7 +4879,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4950,7 +4950,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4979,7 +4979,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5213,7 +5213,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5226,7 +5226,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5719,9 +5719,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This attack ignores the firing into melee penalty.
-
@@ -5783,7 +5780,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -6824,7 +6821,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9178,27 +9175,12 @@ model and/or its unit immediately expire.
-
- This model gains an additional die to its melee and ranged damage rolls against warjacks.
-
-
- This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.
-
-
- The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.
-
This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
While B2B with this model, friendly warcastes and solos gain +1 CMD.
-
- This model can run or charge without spending focus or being forced.
-
This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
@@ -9217,9 +9199,6 @@ model and/or its unit immediately expire.
This model cannot be included in an army that includes one or more models of the listed type.
-
- This model is a channeler (p. 79).
-
When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
@@ -9265,9 +9244,6 @@ model and/or its unit immediately expire.
Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
@@ -9289,9 +9265,6 @@ model and/or its unit immediately expire.
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
When this model advances into B2B contact with an enemy model, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
@@ -9360,30 +9333,12 @@ Damaging a colossal
When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
- This model can participate in combined melee attacks with other models in its unit (p. 62).
-
-
- This model can participate in combined ranged attacks with other models in its unit (p. 62).
-
Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
-
- A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
-
-
- This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.
-
-
- A model hit by this attack suffers the Corrosion continuous effect (p. 69).
-
-
- A model hit by this attack suffers the Fire continuous effect (p. 69).
-
When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. If it does, it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
@@ -9399,18 +9354,12 @@ Damaging a colossal
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).
-
On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
-
- On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).
-
On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
@@ -9444,18 +9393,6 @@ Damaging a colossal
If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage (p.68).
-
-
- This weapon causes corrosion damage (p. 68).
-
-
- This weapon causes electrical damage (p. 68).
-
-
- This weapon causes fire damage (p. 68).
-
When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6" of its current location, plus 1" for each focus point on this model.
@@ -9511,12 +9448,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
- This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.
-
-
- This model never flees (p. 85). All warcaster models have this advantage.
-
If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.
@@ -9541,9 +9472,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.
-
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
@@ -9580,9 +9508,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
- This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
@@ -9598,24 +9523,9 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
- This model does not suffer cold damage (p. 68).
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).
-
-
- This model does not suffer electrical damage (p. 68).
-
-
- This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).
-
This model suffers -4 to attack rolls with this weapon.
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -9665,9 +9575,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
-
- This weapon is a magical weapon (p. 68).
-
Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
@@ -9724,24 +9631,15 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
Once per turn during its activation, you can remove corpse tokens from this model to
add models to a friendly Mechanithrall unit. You can remove up to three corpse tokens to add one Grunt per token removed, or you can remove three corpse tokens to add one Brute Thrall. Added models must be placed in formation and within 3˝ of this model.
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
An attack with this weapon can be made only once per game.
-
- This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.
-
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).
-
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -9793,9 +9691,6 @@ add models to a friendly Mechanithrall unit. You can remove up to three corpse t
When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
- This weapon has a 2" melee range (p. 50).
-
After the models in this unit have completed their actions, each can advance up to 3".
@@ -9903,15 +9798,9 @@ tokens from the chosen model and place one soul token on this model for each tok
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
- This model is a standard bearer (p. 70).
-
This model cannot be knocked down.
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -9939,9 +9828,6 @@ tokens from the chosen model and place one soul token on this model for each tok
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
@@ -9951,18 +9837,12 @@ tokens from the chosen model and place one soul token on this model for each tok
Add this model's STR to the POW of this ranged attack.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.
-
Gain an additional damage die against knocked down targets.
This model ignores conceleament, Camouflage, and Stealth.
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -9973,9 +9853,6 @@ tokens from the chosen model and place one soul token on this model for each tok
This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
- When attacking with this weapon, add and additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Cygnar.cat b/Cygnar.cat
index d6945c7..5abe6e8 100644
--- a/Cygnar.cat
+++ b/Cygnar.cat
@@ -100,7 +100,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -1029,7 +1029,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -1052,7 +1052,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -1117,7 +1117,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -1151,7 +1151,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -2299,7 +2299,7 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
-
+
@@ -2328,7 +2328,7 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
-
+
@@ -2812,7 +2812,7 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
-
+
@@ -3382,7 +3382,7 @@ Solos: Journeyman Warcaster
-
+
@@ -3966,7 +3966,7 @@ Solos: Gun Mage Captain Adept, Journeyman Warcaster
-
+
@@ -4160,7 +4160,7 @@ Solos: Gun Mage Captain Adept, Journeyman Warcaster
-
+
@@ -4189,7 +4189,7 @@ Solos: Gun Mage Captain Adept, Journeyman Warcaster
-
+
@@ -5029,7 +5029,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -6127,7 +6127,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6158,7 +6158,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6293,7 +6293,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6407,7 +6407,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6772,7 +6772,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6796,7 +6796,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -7048,8 +7048,8 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
-
+
+
@@ -7239,7 +7239,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -7264,7 +7264,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -7799,7 +7799,7 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
+
@@ -8147,7 +8147,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -8342,9 +8342,6 @@ Snipe - This attack gains +4 RNG.
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
@@ -8573,7 +8570,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9163,7 +9160,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9260,7 +9257,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9289,7 +9286,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9334,7 +9331,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9431,7 +9428,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9761,7 +9758,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -10389,7 +10386,7 @@ Solos: Arcane Tempest Solos
-
+
@@ -10571,7 +10568,7 @@ control area can advance up to 3" and then can make one normal melee attack
-
+
@@ -10757,7 +10754,7 @@ Solos: Squire, Storm Knight solos
-
+
@@ -10789,7 +10786,7 @@ Solos: Squire, Storm Knight solos
-
+
@@ -11172,7 +11169,7 @@ Battle Engine: Storm Strider
-
+
@@ -11206,7 +11203,7 @@ Battle Engine: Storm Strider
-
+
@@ -11732,7 +11729,7 @@ When this model replenishes its focus points, this model can receive 2 fewer foc
-
+
@@ -11792,7 +11789,7 @@ When this model replenishes its focus points, this model can receive 2 fewer foc
-
+
@@ -12482,7 +12479,7 @@ Battle Engines: Storm Strider
-
+
@@ -12529,7 +12526,7 @@ Battle Engines: Storm Strider
-
+
@@ -12851,7 +12848,7 @@ Battle Engines: Storm Strider
-
+
@@ -12900,8 +12897,8 @@ Battle Engines: Storm Strider
-
-
+
+
@@ -13102,7 +13099,7 @@ Battle Engines: Storm Strider
-
+
@@ -13275,7 +13272,7 @@ Battle Engines: Storm Strider
-
+
@@ -13332,7 +13329,7 @@ Battle Engines: Storm Strider
-
+
@@ -13649,7 +13646,7 @@ Battle Engines: Storm Strider
-
+
@@ -13811,7 +13808,7 @@ Battle Engines: Storm Strider
-
+
@@ -13835,7 +13832,7 @@ Battle Engines: Storm Strider
-
+
@@ -14481,7 +14478,7 @@ Battle Engines: Storm Strider
-
+
@@ -14566,7 +14563,7 @@ Battle Engines: Storm Strider
-
+
@@ -15143,7 +15140,7 @@ Battle Engines: Storm Strider
-
+
@@ -15329,9 +15326,9 @@ Battle Engines: Storm Strider
-
+
-
+
@@ -15359,7 +15356,7 @@ Battle Engines: Storm Strider
-
+
@@ -15416,7 +15413,7 @@ Battle Engines: Storm Strider
-
+
@@ -15452,7 +15449,7 @@ Battle Engines: Storm Strider
-
+
@@ -15535,7 +15532,7 @@ Battle Engines: Storm Strider
-
+
@@ -15561,7 +15558,7 @@ Battle Engines: Storm Strider
-
+
@@ -15622,7 +15619,7 @@ Battle Engines: Storm Strider
-
+
@@ -15666,7 +15663,7 @@ Battle Engines: Storm Strider
-
+
@@ -15700,9 +15697,9 @@ Battle Engines: Storm Strider
-
+
-
+
@@ -15724,7 +15721,7 @@ Battle Engines: Storm Strider
-
+
@@ -15813,7 +15810,7 @@ Battle Engines: Storm Strider
-
+
@@ -15835,7 +15832,7 @@ Battle Engines: Storm Strider
-
+
@@ -15912,7 +15909,7 @@ Battle Engines: Storm Strider
-
+
@@ -15937,7 +15934,7 @@ Battle Engines: Storm Strider
-
+
@@ -15962,8 +15959,8 @@ Battle Engines: Storm Strider
-
-
+
+
@@ -16056,7 +16053,7 @@ Battle Engines: Storm Strider
-
+
@@ -16160,7 +16157,7 @@ Battle Engines: Storm Strider
-
+
@@ -16180,7 +16177,7 @@ Battle Engines: Storm Strider
-
+
@@ -16230,7 +16227,7 @@ Battle Engines: Storm Strider
-
+
@@ -16374,8 +16371,8 @@ Triangulation (*Action) -Choose two other friendly Stormsmith Stormcallers, If w
-
-
+
+
@@ -16491,7 +16488,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16584,7 +16581,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16634,7 +16631,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16660,8 +16657,8 @@ this model cannot use Activate Lightning Pod.
-
-
+
+
@@ -16857,7 +16854,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -17559,7 +17556,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17647,7 +17644,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17674,7 +17671,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17698,7 +17695,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17760,7 +17757,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17890,7 +17887,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18086,7 +18083,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18294,7 +18291,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18389,7 +18386,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18561,7 +18558,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18636,7 +18633,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18709,7 +18706,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18789,7 +18786,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18938,7 +18935,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -19119,7 +19116,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -19320,7 +19317,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -20498,7 +20495,7 @@ models. The lightning arcs to the nearest model it has not already arced to with
-
+
@@ -25517,15 +25514,6 @@ Snare can be cast only once per tum.
-
- This model gains an additional die to its melee and ranged damage rolls against warjacks.
-
-
- This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.
-
-
- The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.
-
When this model begins its activation within 3" of one or more friendly models of the listed type, it is allocated 1 focus point.
@@ -25535,9 +25523,6 @@ Snare can be cast only once per tum.
When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5" of the model hit suffer a POW 10 magical damage roll.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
While B2B with this model, friendly warcastes and solos gain +1 CMD.
@@ -25550,9 +25535,6 @@ Snare can be cast only once per tum.
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
-
- This model can run or charge without spending focus or being forced.
-
This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
@@ -25574,9 +25556,6 @@ Snare can be cast only once per tum.
This model cannot be included in an army that includes one or more models of the listed type.
-
- This model is a channeler (p. 79).
-
When another model casts a spell in this model's control area, this model gains one power token, up to a maximum of three. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each power token with 1 focus point.
@@ -25715,18 +25694,12 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
Once per game during its activation, this model can use Binge Drinking. this model is knocked down.
-
- This attack ignores the firing into melee penalty.
-
When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.
@@ -25760,9 +25733,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model's mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3", it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack.
@@ -25856,12 +25826,6 @@ Damaging a colossal
When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
- This model can participate in combined melee attacks with other models in its unit (p. 62).
-
-
- This model can participate in combined ranged attacks with other models in its unit (p. 62).
-
Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -25871,9 +25835,6 @@ Damaging a colossal
Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.
-
- A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
-
RNG 5. Target friendly Faction warjack. If the warack is in range, spend up to three soul tokens to allocate it 1 focus point for each soul token spent.
@@ -25889,15 +25850,6 @@ Damaging a colossal
This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it.
-
- This model is a Construct (pg. )
-
-
- A model hit by this attack suffers the Corrosion continuous effect (p. 69).
-
-
- A model hit by this attack suffers the Fire continuous effect (p. 69).
-
RNG CMD. Target living enemy non-character trooper model. If the model is in range, it must pass a command check or it becomes a friendly Faction solo under your control for the rest of the game. The converted model cannot activate this turn.
@@ -25922,9 +25874,6 @@ Damaging a colossal
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).
-
On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
@@ -25934,9 +25883,6 @@ Damaging a colossal
On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)
-
- On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).
-
On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
@@ -25976,18 +25922,6 @@ Damaging a colossal
If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage (p.68).
-
-
- This weapon causes corrosion damage (p. 68).
-
-
- This weapon causes electrical damage (p. 68).
-
-
- This weapon causes fire damage (p. 68).
-
When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6" of its current location, plus 1" for each focus point on this model.
@@ -26124,15 +26058,9 @@ Damaging a colossal
If the army includes a Journeyman Warcaster, the Journeyman Warcaster and any warjacks it controls gain Advance Deployment.
-
- This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.
-
This model can have only Minion Farrow warbeasts in its battlegroup.
-
- This model never flees (p. 85). All warcaster models have this advantage.
-
If this weapon damages a warjack that is part of a battlegroup, its controller suffers 1 damage point.
@@ -26170,9 +26098,6 @@ Damaging a colossal
At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.
-
This model can allocate focus points during its activation. Once per tum during its activation, you can remove focus points from warjacks in this model'S battlegroup that are in its control area and give those focus points to this model. This model carmot have more focus points than its FOCUS as a result of Focus Matrix.
@@ -26195,36 +26120,6 @@ Damaging a colossal
When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
-
- - Huge base
- Occupies the space from its base to a height of 5"
-- Facing and Line of sight
- Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
-- Targeting a gargantuan
- A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
- Cloud effects and forest terrain do not block line of sight to a gargantuan.
- A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
-- Predeployment
- Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
-- Massive
- A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
-- Gargantuan movement
- A gargantuan can only advance during its normal movement and cannot be placed.
-- Pathfinder
- All gargantuans have Pathfinder
-- Controlling a gargantuan
- Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
-- Great Beast
- A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
-- Ranged attacks while in melee
- A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
-- Gargantuan melee range
- Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
-- Gargantuan power attacks
- A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
- Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
- Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
-
This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks, or to boost attack or damage rolls at one token per attack or boost.
@@ -26273,9 +26168,6 @@ Damaging a colossal
This model can make ranged attacks even while in melee.
-
- This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
@@ -26312,16 +26204,6 @@ Damaging a colossal
This model has no movement or action and cannot be knocked down or moved. Its front arc extends 360 degrees. It has no melee range, cannot engage, and is automatically hit by melee attacks.
-
- This model does not suffer cold damage (p. 68).
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).
-
-
-
- This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).
-
For one round, when a model/unit hit by this attack suffers a damage roll add +2 to the roll.
@@ -26344,12 +26226,6 @@ Damaging a colossal
This model suffers -4 to attack rolls with this weapon.
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.
-
-
- This model is Incorporeal.
-
When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
@@ -26438,9 +26314,6 @@ Damaging a colossal
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
-
- This weapon is a magical weapon (p. 68).
-
Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
@@ -26531,15 +26404,9 @@ attack during its combat action for each Trencher model B2B with it, up to a max
This model does not have the Commander advantage.
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
An attack with this weapon can be made only once per game.
-
- This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.
-
While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.
@@ -26558,9 +26425,6 @@ attack during its combat action for each Trencher model B2B with it, up to a max
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).
-
After hitting a warjack or warbeast with this model's melee attack, you can choose to have it suffer 1 damage point instead of a normal damage roll.
@@ -26681,9 +26545,6 @@ point of origin for the spell, the spell gains +5 RNG.
This model gains an additional die on its damage rolls.
-
- This weapon has a 2" melee range (p. 50).
-
Once per tum, immediately after this model's controller channels a spell through it, this model can advance 3".
@@ -26789,7 +26650,7 @@ point of origin for the spell, the spell gains +5 RNG.
A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
-
+
This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
@@ -26875,15 +26736,9 @@ point of origin for the spell, the spell gains +5 RNG.
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
- This model is a standard bearer (p. 70).
-
This model cannot be knocked down.
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -26948,9 +26803,6 @@ point of origin for the spell, the spell gains +5 RNG.
Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
- This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
@@ -26971,9 +26823,6 @@ battlegroup that are in her control area. This model can channel spells through
If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.
-
When a warjack is hit by this attack it carmot advance and suffers -4 DEE Warjacks beginning an advance within 3" of a warjack hit cannot run or charge and can advance only directly toward it. Tractor Field lasts for one round.
@@ -26998,9 +26847,6 @@ battlegroup that are in her control area. This model can channel spells through
While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -27041,9 +26887,6 @@ Battlegroup
Attachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
-
- When attacking with this weapon, add and additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Khador.cat b/Khador.cat
index 8bb52dc..87fc347 100644
--- a/Khador.cat
+++ b/Khador.cat
@@ -882,7 +882,7 @@
-
+
@@ -1002,7 +1002,7 @@
-
+
@@ -1032,9 +1032,6 @@
-
- This model can run or charge without spending focus or being forced.
-
At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
@@ -1191,7 +1188,7 @@
-
+
@@ -1732,7 +1729,7 @@
-
+
@@ -1756,7 +1753,7 @@
-
+
@@ -1834,7 +1831,7 @@
-
+
@@ -1909,7 +1906,7 @@
-
+
@@ -2599,7 +2596,7 @@
-
+
@@ -2623,7 +2620,7 @@
-
+
@@ -2760,7 +2757,7 @@
-
+
@@ -2784,7 +2781,7 @@
-
+
@@ -3018,8 +3015,8 @@
-
-
+
+
@@ -3090,7 +3087,7 @@
-
+
@@ -3161,9 +3158,6 @@
-
- This model can run or charge without spending focus or being forced.
-
While Drago is in Vladimir's control area, you can choose to not to make Unstable rolls for it. When Drago is in Vladimir's control area and makes an attack, gain an additional die on attack and damage rolls. Discard the lowest die of each roll.
@@ -3560,7 +3554,7 @@
-
+
@@ -3663,7 +3657,7 @@
-
+
@@ -3717,7 +3711,7 @@
-
+
@@ -5077,7 +5071,7 @@
-
+
@@ -5148,7 +5142,7 @@
-
+
@@ -5383,9 +5377,6 @@
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
@@ -6041,7 +6032,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6150,7 +6141,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6347,7 +6338,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6473,7 +6464,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6765,7 +6756,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6870,7 +6861,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6895,7 +6886,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -8511,7 +8502,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
-
+
@@ -9474,7 +9465,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
-
+
@@ -9833,7 +9824,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
-
+
@@ -10560,7 +10551,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -10617,7 +10608,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -10697,7 +10688,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -11060,7 +11051,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -11084,7 +11075,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -12643,7 +12634,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -12915,7 +12906,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
@@ -13453,7 +13444,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
@@ -13542,7 +13533,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
@@ -13940,7 +13931,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
@@ -14445,7 +14436,7 @@ movement, place an AOE completely within 14˝ of all participants, with its cent
-
+
@@ -18921,27 +18912,12 @@ normal melee attack.)
-
- This model gains an additional die to its melee and ranged damage rolls against warjacks.
-
-
- This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.
-
-
- The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.
-
This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
While B2B with this model, friendly warcastes and solos gain +1 CMD.
-
- This model can run or charge without spending focus or being forced.
-
This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
@@ -18960,9 +18936,6 @@ normal melee attack.)
This model cannot be included in an army that includes one or more models of the listed type.
-
- This model is a channeler (p. 79).
-
When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
@@ -19008,9 +18981,6 @@ normal melee attack.)
Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
@@ -19023,9 +18993,6 @@ normal melee attack.)
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
@@ -19085,30 +19052,12 @@ Damaging a colossal
When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
- This model can participate in combined melee attacks with other models in its unit (p. 62).
-
-
- This model can participate in combined ranged attacks with other models in its unit (p. 62).
-
Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.
Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
-
- A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
-
-
- This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.
-
-
- A model hit by this attack suffers the Corrosion continuous effect (p. 69).
-
-
- A model hit by this attack suffers the Fire continuous effect (p. 69).
-
When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. If it does, it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
@@ -19124,18 +19073,12 @@ Damaging a colossal
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).
-
On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
-
- On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).
-
On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
@@ -19160,18 +19103,6 @@ Damaging a colossal
If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage (p.68).
-
-
- This weapon causes corrosion damage (p. 68).
-
-
- This weapon causes electrical damage (p. 68).
-
-
- This weapon causes fire damage (p. 68).
-
While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -19217,12 +19148,6 @@ Damaging a colossal
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
- This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth (p. 34) when making attacks.
-
-
- This model never flees (p. 85). All warcaster models have this advantage.
-
This model cannot be targeted by ranged or magic attacks while knocked down.
@@ -19244,9 +19169,6 @@ Damaging a colossal
At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.
-
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
@@ -19277,9 +19199,6 @@ Damaging a colossal
While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
- This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
@@ -19295,24 +19214,9 @@ Damaging a colossal
After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
- This model does not suffer cold damage (p. 68).
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).
-
-
- This model does not suffer electrical damage (p. 68).
-
-
- This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).
-
This model suffers -4 to attack rolls with this weapon.
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -19362,9 +19266,6 @@ Damaging a colossal
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
-
- This weapon is a magical weapon (p. 68).
-
Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
@@ -19417,24 +19318,12 @@ Damaging a colossal
Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
-
- An attack with this weapon can be made only once per game.
-
-
- This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.
-
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).
-
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -19480,9 +19369,6 @@ Damaging a colossal
When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
- This weapon has a 2" melee range (p. 50).
-
After the models in this unit have completed their actions, each can advance up to 3".
@@ -19522,9 +19408,6 @@ Damaging a colossal
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -19564,15 +19447,9 @@ Damaging a colossal
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
- This model is a standard bearer (p. 70).
-
This model cannot be knocked down.
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -19597,27 +19474,18 @@ Damaging a colossal
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Add this model's STR to the POW of this ranged attack.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.
-
Gain an additional damage die against knocked down targets.
This model ignores conceleament, Camouflage, and Stealth.
-
- This model is not a living model and never flees.
-
At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3˝ of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
@@ -19628,9 +19496,6 @@ Damaging a colossal
This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
- When attacking with this weapon, add and additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Legion_of_Everblight.cat b/Legion_of_Everblight.cat
index 1519de7..6834ed3 100644
--- a/Legion_of_Everblight.cat
+++ b/Legion_of_Everblight.cat
@@ -49,8 +49,8 @@
-
-
+
+
@@ -74,7 +74,7 @@
-
+
@@ -98,7 +98,7 @@
-
+
@@ -206,9 +206,9 @@
-
+
-
+
@@ -256,9 +256,9 @@
-
+
-
+
@@ -314,8 +314,8 @@
-
-
+
+
@@ -399,13 +399,13 @@
-
+
-
+
-
+
@@ -464,9 +464,9 @@
-
-
-
+
+
+
@@ -507,8 +507,8 @@
-
-
+
+
@@ -759,7 +759,7 @@
-
+
@@ -820,9 +820,9 @@
-
+
-
+
@@ -939,7 +939,6 @@
This attachment can be added to a Blighted Nyss Archers unit.
-
While this model is in play, models in its unit gain Combined Arms. (When a model with Combined Arms missed an attack roll for a combed ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms).
@@ -999,7 +998,7 @@
-
+
@@ -1064,8 +1063,8 @@
-
-
+
+
@@ -1136,8 +1135,8 @@
-
-
+
+
@@ -1205,8 +1204,8 @@
-
-
+
+
@@ -1298,7 +1297,7 @@
-
+
@@ -1497,7 +1496,7 @@
-
+
@@ -1582,7 +1581,6 @@
-
@@ -1648,10 +1646,10 @@
-
-
-
-
+
+
+
+
@@ -1774,8 +1772,8 @@
-
-
+
+
@@ -1858,8 +1856,8 @@
-
-
+
+
@@ -1950,9 +1948,9 @@
-
-
-
+
+
+
@@ -2028,8 +2026,8 @@
-
-
+
+
@@ -2070,7 +2068,7 @@
-
+
@@ -2097,7 +2095,7 @@
-
+
@@ -2138,9 +2136,9 @@
-
+
-
+
@@ -2183,7 +2181,7 @@
-
+
@@ -2304,8 +2302,8 @@
-
-
+
+
@@ -2396,7 +2394,7 @@
-
+
@@ -2453,8 +2451,8 @@
-
-
+
+
@@ -2515,8 +2513,8 @@
-
-
+
+
@@ -2563,8 +2561,8 @@
-
-
+
+
@@ -2618,7 +2616,7 @@
-
+
@@ -2660,7 +2658,7 @@
-
+
@@ -2703,8 +2701,8 @@
-
-
+
+
@@ -2733,9 +2731,9 @@
-
+
-
+
@@ -2896,8 +2894,8 @@
-
-
+
+
@@ -2950,9 +2948,9 @@
-
-
-
+
+
+
@@ -3021,8 +3019,8 @@
-
-
+
+
@@ -3207,8 +3205,8 @@
-
-
+
+
@@ -3267,8 +3265,8 @@
-
-
+
+
@@ -3307,7 +3305,7 @@
-
+
@@ -3368,7 +3366,7 @@
-
+
@@ -3437,7 +3435,7 @@
-
+
@@ -3495,7 +3493,7 @@
-
+
@@ -3531,9 +3529,9 @@
-
-
-
+
+
+
@@ -3608,9 +3606,9 @@
-
-
-
+
+
+
@@ -3699,9 +3697,9 @@
-
-
-
+
+
+
@@ -3774,7 +3772,7 @@
-
+
@@ -3855,10 +3853,10 @@
-
+
-
+
@@ -3901,8 +3899,8 @@
-
-
+
+
@@ -3978,13 +3976,13 @@
-
-
-
+
+
+
-
+
@@ -4041,8 +4039,8 @@
-
-
+
+
@@ -4100,8 +4098,8 @@
-
-
+
+
@@ -4151,7 +4149,7 @@
-
+
@@ -4177,7 +4175,7 @@
-
+
@@ -4241,9 +4239,9 @@
-
-
-
+
+
+
@@ -4287,9 +4285,9 @@
-
-
-
+
+
+
@@ -4313,8 +4311,8 @@
-
-
+
+
@@ -4511,15 +4509,9 @@
-
- This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
-
This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
Friendly Faction warbeasts with Flight beginning their activations in this model's command range can charge without being forced.
@@ -4577,9 +4569,6 @@
Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completely within 5" of its current location. Any effects that prevent charging also prevent charging also prevent this model from using Bounding Leap.
-
- This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.
-
This model is not a warrior model. It can advance only during its unit's normal movement. When it advances, it can move up to 1" for each Grunt in this unit within 2" of it at the beginning of this unit's activation. This model is automatically hit by melee attacks. It cannot be knocked down or made stationary.
@@ -4607,51 +4596,15 @@
When this model directly hits a model with this weapon, its melee attacks against that model automatically hit for one turn.
-
- Thi model can particaipate in combined melee attacks with othr models in its unit.
-
-
- This model can participate in combined ranged attacks with other models in its unit.
-
-
- A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
-
-
- This model is not a living model, never flees, and automatically passes comand checks.
-
RNG CMD. Target friendly Faction warbeast. If the warbeast is in range, remove up to 5 fury points from it andput them on this model. This model can have up to 5 fury points at a time.
-
- A model hit by this attack suffers the Corrosion continuous effect.
-
-
- A model hit by this atack suffers the Fire continuous effect.
-
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
-
-
- on a critical hit, the model hit by this attack suffers the Fire continuous effect.
-
On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.
On a critical hit, gain an additional die on this weapon's damage rolls against living models.
-
- This weapon causes cold damage
-
-
- This weapon causes corrosion damage.
-
-
- This weapon causes electrical damage.
-
-
- This weapon causes fire damage.
-
Once per turn, when an enemy model ends its normal movement within 5" of this model can immediately make a full advance followed by a normal melee or ranged attack targeting the enemy model. The warbeast gains boosted attack and damage rolls against the enemy model.
@@ -4676,12 +4629,6 @@
This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
-
- This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.
-
-
- This model never flees.
-
During its activation, this model can spend fury points to gain additional attacks or to boost attack or damage rolls, at 1 fury point per attack or boost.
@@ -4691,9 +4638,6 @@
When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
-
This model's unit has no unit commander. Models in this unit within 8" of thsi model are in formation. If a model in this model's unit is out of formation when begining its normal movement, it must either advance toward this model. If this model is destoryed or removed from play, remove te remaining models in this unit from play.
@@ -4703,42 +4647,9 @@
When making a melee attack targeting an enemy model in melee range or another model in this unit, this model gains +2 to melee attack and melee damage rolls.
-
- - Huge base
- Occupies the space from its base to a height of 5"
-- Facing and Line of sight
- Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
-- Targeting a gargantuan
- A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
- Cloud effects and forest terrain do not block line of sight to a gargantuan.
- A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
-- Predeployment
- Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
-- Massive
- A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
-- Gargantuan movement
- A gargantuan can only advance during its normal movement and cannot be placed.
-- Pathfinder
- All gargantuans have Pathfinder
-- Controlling a gargantuan
- Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
-- Great Beast
- A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
-- Ranged attacks while in melee
- A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
-- Gargantuan melee range
- Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
-- Gargantuan power attacks
- A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
- Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
- Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
-
During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
-
- This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
@@ -4757,21 +4668,6 @@
After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
-
- This model does not suffer cold damge.
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.
-
-
- This model does not suffer electricla damage.
-
-
- This model does not suffer fire damage and is immune to the fire continuous effect.
-
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.
-
Opponents cannot take control of this model.
@@ -4790,31 +4686,15 @@
This model cannot make power attacks.
-
- A magical weapon can damage and affect models with the Incoreal ability.
-Attacks made with magical weapons are not magic attacks.
-
-
- A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
-
This model can make three initial attacks each combat action, using any combination of Blight Breath and Bite attacks. This model loses one initial attack for each aspect it has lost. This model cannot be forced to make additional Blight Breath attacks.
-
- This model is an Officer. The Officer is the unit commander of its unit.
-
-
- This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
-
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1".
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
This model cannot be targeted byh combined melee attakcs, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When kncoked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
@@ -4842,9 +4722,6 @@ Attacks made with magical weapons are not magic attacks.
This model can make one additional melee attack each combat action.
-
- This weapon has a 2" melee range.
-
When a living model is destroyed within 4" of ths model +1" for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time.
@@ -4869,10 +4746,6 @@ Attacks made with magical weapons are not magic attacks.
Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus.
-
-
Once per round, when a friendly model is directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -4920,15 +4793,9 @@ The model can also be bonded to the warlock specified on its card. This only giv
At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
-
- This model is a standard bearer.
-
This model cannot be kncoked down.
-
- Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss.
-
This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their action. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the umber of participants. If there are 2-4, the AOE is 3". if there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". WHen a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
@@ -4950,24 +4817,15 @@ The model can also be bonded to the warlock specified on its card. This only giv
Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
- This model is a terrifying enitity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. Durin its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
-
This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyiedling gains +2 ARM.)
-
- This model is not a living model and never flees.
-
During your Maintenance Phase, if one or more models in this unit were destoryed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
@@ -4990,9 +4848,6 @@ Atachments
This model gains +2 STR
-
- When attacking with this weapon, add an additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attakcs or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Mercenaries.cat b/Mercenaries.cat
index f3eb1e4..c35f602 100644
--- a/Mercenaries.cat
+++ b/Mercenaries.cat
@@ -2031,7 +2031,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -2106,7 +2106,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -3098,7 +3098,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -3193,7 +3193,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -3594,7 +3594,7 @@ Solos: Cephalyx solos
-
+
@@ -3620,7 +3620,7 @@ Solos: Cephalyx solos
-
+
@@ -4166,7 +4166,7 @@ Solos: Cephalyx solos
-
+
@@ -4280,7 +4280,7 @@ Solos: Cephalyx solos
-
+
@@ -4304,7 +4304,7 @@ Solos: Cephalyx solos
-
+
@@ -5093,9 +5093,6 @@ Solos: Cephalyx solos
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
@@ -5216,7 +5213,7 @@ Solos: Cephalyx solos
-
+
@@ -5877,7 +5874,7 @@ Solos: Cephalyx solos
-
+
@@ -6617,7 +6614,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7046,7 +7043,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7480,7 +7477,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7537,7 +7534,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9302,7 +9299,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9752,7 +9749,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -10073,7 +10070,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -10392,7 +10389,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -13951,18 +13948,9 @@ cannot be moved by a slam or throw.
-
- This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.
-
-
- The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.
-
This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
While B2B with this model, friendly warcastes and solos gain +1 CMD.
@@ -13981,9 +13969,6 @@ cannot be moved by a slam or throw.
This model cannot be included in an army that includes one or more models of the listed type.
-
- This model is a channeler (p. 79).
-
If its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.
@@ -14020,12 +14005,6 @@ cannot be moved by a slam or throw.
Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
-
- This attack ignores the firing into melee penalty.
-
When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
@@ -14038,9 +14017,6 @@ cannot be moved by a slam or throw.
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
@@ -14097,42 +14073,18 @@ Damaging a colossal
When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
- This model can participate in combined melee attacks with other models in its unit (p. 62).
-
-
- This model can participate in combined ranged attacks with other models in its unit (p. 62).
-
Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model’s STR plus twice the POW of this weapon.
-
- A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
-
-
- This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.
-
-
- A model hit by this attack suffers the Corrosion continuous effect (p. 69).
-
-
- A model hit by this attack suffers the Fire continuous effect (p. 69).
-
On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).
-
On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
-
- On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).
-
On a critical hit, the model hit is knocked down.
@@ -14148,18 +14100,6 @@ Damaging a colossal
If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage (p.68).
-
-
- This weapon causes corrosion damage (p. 68).
-
-
- This weapon causes electrical damage (p. 68).
-
-
- This weapon causes fire damage (p. 68).
-
While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -14187,12 +14127,6 @@ Damaging a colossal
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
- This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.
-
-
- This model never flees (p. 85). All warcaster models have this advantage.
-
This model cannot be targeted by ranged or magic attacks while knocked down.
@@ -14235,9 +14169,6 @@ Damaging a colossal
While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
- This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
@@ -14253,21 +14184,6 @@ Damaging a colossal
After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
- This model does not suffer cold damage (p. 68).
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).
-
-
- This model does not suffer electrical damage (p. 68).
-
-
- This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).
-
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -14299,9 +14215,6 @@ Damaging a colossal
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
-
- This weapon is a magical weapon (p. 68).
-
Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
@@ -14351,24 +14264,15 @@ Damaging a colossal
Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
An attack with this weapon can be made only once per game.
-
- This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.
-
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).
-
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -14405,9 +14309,6 @@ Damaging a colossal
When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
- This weapon has a 2" melee range (p. 50).
-
When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3˝ of this model. The Grunt cannot
activate this turn.
@@ -14451,9 +14352,6 @@ activate this turn.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -14478,15 +14376,9 @@ activate this turn.
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
- This model is a standard bearer (p. 70).
-
This model cannot be knocked down.
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -14508,24 +14400,15 @@ activate this turn.
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Add this model's STR to the POW of this ranged attack.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.
-
Gain an additional damage die against knocked down targets.
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -14536,9 +14419,6 @@ activate this turn.
A living model hit by this weapon suffers –2 STR and DEF for one round.
-
- When attacking with this weapon, add and additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Minions.cat b/Minions.cat
index 2b1b555..7af5f85 100644
--- a/Minions.cat
+++ b/Minions.cat
@@ -41,8 +41,8 @@
-
-
+
+
@@ -261,7 +261,7 @@
-
+
@@ -322,8 +322,8 @@
-
-
+
+
@@ -383,8 +383,8 @@
-
-
+
+
@@ -416,7 +416,7 @@
-
+
@@ -473,8 +473,8 @@
-
-
+
+
@@ -582,9 +582,9 @@
-
-
-
+
+
+
@@ -922,7 +922,7 @@
-
+
@@ -975,8 +975,8 @@
-
-
+
+
@@ -1016,10 +1016,10 @@
-
-
-
-
+
+
+
+
@@ -1077,7 +1077,7 @@
-
+
@@ -1126,7 +1126,7 @@
-
+
@@ -1265,8 +1265,8 @@
-
-
+
+
@@ -1290,7 +1290,7 @@
-
+
@@ -1376,7 +1376,7 @@
-
+
@@ -1419,7 +1419,7 @@
-
+
@@ -1914,8 +1914,8 @@
-
-
+
+
@@ -1945,7 +1945,7 @@
-
+
@@ -1979,8 +1979,8 @@
-
-
+
+
@@ -2038,9 +2038,9 @@
-
+
-
+
@@ -2110,8 +2110,8 @@
-
-
+
+
@@ -2168,7 +2168,7 @@
-
+
@@ -2221,7 +2221,7 @@
-
+
@@ -2336,7 +2336,7 @@
-
+
@@ -2550,9 +2550,9 @@
-
-
-
+
+
+
@@ -2587,7 +2587,7 @@
-
+
@@ -2632,7 +2632,7 @@
-
+
@@ -2678,8 +2678,8 @@
-
-
+
+
@@ -2745,8 +2745,8 @@
-
-
+
+
@@ -2908,7 +2908,7 @@
-
+
@@ -2960,7 +2960,7 @@
-
+
@@ -2990,7 +2990,7 @@
-
+
@@ -3038,7 +3038,7 @@
-
+
@@ -3088,8 +3088,8 @@
-
-
+
+
@@ -3130,8 +3130,8 @@
-
-
+
+
@@ -3165,7 +3165,7 @@
-
+
@@ -3189,7 +3189,7 @@
-
+
@@ -3233,9 +3233,9 @@
-
-
-
+
+
+
@@ -3263,9 +3263,9 @@
-
-
-
+
+
+
@@ -3436,7 +3436,7 @@
-
+
@@ -3515,7 +3515,7 @@
-
+
@@ -3539,7 +3539,7 @@
-
+
@@ -3684,8 +3684,8 @@
-
-
+
+
@@ -3813,8 +3813,8 @@
-
-
+
+
@@ -4092,7 +4092,7 @@
-
+
@@ -4124,7 +4124,7 @@
-
+
@@ -4158,10 +4158,10 @@
-
-
-
-
+
+
+
+
@@ -4314,7 +4314,7 @@
-
+
@@ -4615,7 +4615,7 @@
-
+
@@ -4676,8 +4676,8 @@
-
-
+
+
@@ -4708,7 +4708,7 @@
-
+
@@ -4732,8 +4732,8 @@
-
-
+
+
@@ -4763,9 +4763,9 @@
-
-
-
+
+
+
@@ -4797,7 +4797,7 @@
-
+
@@ -4855,9 +4855,9 @@
-
-
-
+
+
+
@@ -4935,7 +4935,7 @@
-
+
@@ -5101,7 +5101,7 @@
-
+
@@ -5151,7 +5151,7 @@
-
+
@@ -5231,7 +5231,7 @@
-
+
@@ -7590,12 +7590,6 @@
-
- This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
-
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
@@ -7654,9 +7648,6 @@
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.
-
When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
@@ -7682,42 +7673,18 @@
Models who received this order must forfeit their actions. After this units normal movement, place a 3" AOE cloud effect in play with its center point within 1" of the Leader. If the Grunt is B2B with the Leader, place a 5" AOE instead. This AOE remains in play for one round.
-
- Thi model can participate in combined melee attacks with other models in its unit.
-
-
- This model can participate in combined ranged attacks with other models in its unit.
-
-
- A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
-
This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl.
This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it.
-
- This model is not a living model, never flees, and automatically passes comand checks.
-
-
- A model hit by this attack suffers the Corrosion continuous effect.
-
-
- A model hit by this atack suffers the Fire continuous effect.
-
When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
On a critical hit, if the attack hit small-based non-warlock/warcaster model the model hit is removed from play.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
-
-
- on a critical hit, the model hit by this attack suffers the Fire continuous effect.
-
On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold.
@@ -7731,18 +7698,6 @@
If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage
-
-
- This weapon causes corrosion damage.
-
-
- This weapon causes electrical damage.
-
-
- This weapon causes fire damage.
-
While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -7779,18 +7734,12 @@
Friendly Farrow Brigand models gain Combined Ranged Attack.
-
- This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.
-
This model can be included only in a battlegroup controlled by a Minion Farrow warlock.
This model can have only Minion Farrow warbeasts in its battlegroup.
-
- This model never flees.
-
This models cannot be targeted by ranged or magic attacks while knocked down.
@@ -7801,43 +7750,10 @@
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
-
When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
-
- - Huge base
- Occupies the space from its base to a height of 5"
-- Facing and Line of sight
- Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
-- Targeting a gargantuan
- A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
- Cloud effects and forest terrain do not block line of sight to a gargantuan.
- A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
-- Predeployment
- Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
-- Massive
- A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
-- Gargantuan movement
- A gargantuan can only advance during its normal movement and cannot be placed.
-- Pathfinder
- All gargantuans have Pathfinder
-- Controlling a gargantuan
- Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
-- Great Beast
- A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
-- Ranged attacks while in melee
- A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
-- Gargantuan melee range
- Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
-- Gargantuan power attacks
- A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
- Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
- Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
-
This model can have only Minion Gatorman warbeasts in its battlegroup.
@@ -7848,9 +7764,6 @@
During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
-
- This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
@@ -7869,22 +7782,7 @@
This model automatically heals d3 damage points at the start each of its activations.
-
- This model does not suffer cold damage.
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.
-
-
- This model does not suffer electrical damage.
-
-
- This model does not suffer fire damage and is immune to the fire continuous effect.
-
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.
-
When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
@@ -7918,10 +7816,6 @@
This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
-
- A magical weapon can damage and affect models with the Incorporeal ability.
-Attacks made with magical weapons are not magic attacks.
-
Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
@@ -7960,21 +7854,12 @@ Attacks made with magical weapons are not magic attacks.
When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
-
- This model is an Officer. The Officer is the unit commander of its unit.
-
-
- This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
-
While damaged this model can charge or make power attacks without being forced.
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
@@ -8021,9 +7906,6 @@ Attacks made with magical weapons are not magic attacks.
While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
- This weapon has a 2" melee range (p. 50).
-
RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
@@ -8045,9 +7927,6 @@ Attacks made with magical weapons are not magic attacks.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus.
-
When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
@@ -8064,13 +7943,7 @@ Attacks made with magical weapons are not magic attacks.
At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
-
- This model is a standard bearer.
-
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss.
-
Refer to page 88.
@@ -8095,9 +7968,6 @@ Attacks made with magical weapons are not magic attacks.
Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
- This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
@@ -8107,15 +7977,9 @@ Attacks made with magical weapons are not magic attacks.
If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
-
While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -8128,9 +7992,6 @@ Attacks made with magical weapons are not magic attacks.
Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
-
- When attacking with this weapon, add an additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Protectorate_of_Menoth.cat b/Protectorate_of_Menoth.cat
index 396f0f9..4027afd 100644
--- a/Protectorate_of_Menoth.cat
+++ b/Protectorate_of_Menoth.cat
@@ -64,7 +64,7 @@
-
+
@@ -125,7 +125,7 @@
-
+
@@ -203,7 +203,7 @@
-
+
@@ -283,9 +283,9 @@
-
-
-
+
+
+
@@ -476,7 +476,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -533,7 +533,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -558,7 +558,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -787,7 +787,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -861,7 +861,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -939,7 +939,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -1243,7 +1243,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -1517,7 +1517,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -1703,7 +1702,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2048,7 +2047,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2126,7 +2125,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2198,7 +2197,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2388,10 +2387,10 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -2483,10 +2482,10 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -2710,7 +2709,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2785,7 +2784,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2826,7 +2825,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -2836,7 +2834,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -3108,7 +3106,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -3233,7 +3230,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -3305,7 +3301,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -3379,7 +3374,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -3444,19 +3439,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
-
-
-
-
-
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
-
+
@@ -3509,8 +3494,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
+
+
@@ -3791,8 +3776,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
+
+
@@ -4073,7 +4058,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4129,7 +4113,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -4155,8 +4139,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
+
+
@@ -4180,8 +4164,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
+
+
@@ -4565,7 +4549,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4674,7 +4657,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -4959,7 +4941,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
@@ -5122,7 +5103,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5378,7 +5359,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5466,7 +5447,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5576,7 +5557,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5751,8 +5732,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
@@ -5822,7 +5801,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6130,7 +6109,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6460,7 +6439,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6525,10 +6504,10 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -6914,7 +6893,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6997,7 +6976,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7025,9 +7004,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -7051,7 +7030,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7313,7 +7292,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7342,7 +7321,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7366,7 +7345,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7630,7 +7609,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7688,7 +7667,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7713,7 +7692,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7759,7 +7738,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
@@ -7844,10 +7822,10 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -8099,8 +8077,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -8986,7 +8964,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
@@ -9247,7 +9224,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
@@ -9513,8 +9489,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -9626,7 +9602,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
@@ -9683,7 +9658,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -9847,7 +9822,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -9925,7 +9900,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -10157,7 +10132,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -10191,21 +10166,12 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
- This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.
-
-
- The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.
-
This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5" of the model hit suffer a POW 10 magical damage roll.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
While B2B with this model, friendly warcastes and solos gain +1 CMD.
@@ -10227,9 +10193,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
This model cannot be included in an army that includes one or more models of the listed type.
-
- This model is a channeler (p. 79).
-
If its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.
@@ -10272,9 +10235,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
This model can charge without spending focus or being forced if its charge target is suffering the Fire continuous effect.
@@ -10296,9 +10256,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
@@ -10352,54 +10309,30 @@ Damaging a colossal
When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
- This model can participate in combined melee attacks with other models in its unit (p. 62).
-
-
- This model can participate in combined ranged attacks with other models in its unit (p. 62).
-
Make a melee atack. Instead of making a normal damage roll, the POW ofg the damage roll is equal to this model's STR plus twice the POW of this weapon.
Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.
-
- A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
-
RNG 5. Target friendly Faction warjack. If the warack is in range, spend up to three soul tokens to allocate it 1 focus point for each soul token spent.
This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl.
-
- This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.
-
-
- A model hit by this attack suffers the Corrosion continuous effect (p. 69).
-
-
- A model hit by this attack suffers the Fire continuous effect (p. 69).
-
RNG CMD. Target living enemy non-character trooper model. If the model is in range, it must pass a command check or it becomes a friendly Faction solo under your control for the rest of the game. The converted model cannot activate this turn.
On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).
-
On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
-
- On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).
-
On a critical hit, the model hit is knocked down.
@@ -10421,18 +10354,6 @@ Damaging a colossal
If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage (p.68).
-
-
- This weapon causes corrosion damage (p. 68).
-
-
- This weapon causes electrical damage (p. 68).
-
-
- This weapon causes fire damage (p. 68).
-
When this model is disabled, center a 5" AOE on it, then remove this model from play. Models in the AOE suffer a POW 14 blast damage roll.
@@ -10509,15 +10430,9 @@ Damaging a colossal
While within 5" of this model, enemy models lose Incorporeal.
-
- This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.
-
This model can have only Minion Farrow warbeasts in its battlegroup.
-
- This model never flees (p. 85). All warcaster models have this advantage.
-
This model cannot be targeted by ranged or magic attacks while knocked down.
@@ -10569,9 +10484,6 @@ Damaging a colossal
While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
- This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
@@ -10590,18 +10502,6 @@ Damaging a colossal
This model has no movement or action and cannot be knocked down or moved. Its front arc extends 360 degrees. It has no melee range, cannot engage, and is automatically hit by melee attacks.
-
- This model does not suffer cold damage (p. 68).
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).
-
-
- This model does not suffer electrical damage (p. 68).
-
-
- This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).
-
While this model is B2B with one or more friendly Temple Flameguard models, it does not suffer damage from non-magical melee or ranged attacks.
@@ -10617,9 +10517,6 @@ Damaging a colossal
This model suffers -4 to attack rolls with this weapon.
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continuous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -10662,9 +10559,6 @@ Damaging a colossal
This varies with model.
-
- This weapon is a magical weapon (p. 68).
-
Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
@@ -10721,24 +10615,15 @@ Damaging a colossal
This model does not have the Commander advantage.
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
An attack with this weapon can be made only once per game.
-
- This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.
-
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).
-
This model cannot be targeted combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
@@ -10787,9 +10672,6 @@ Damaging a colossal
This model can make one additional melee attack each combat action.
-
- This weapon has a 2" melee range (p. 50).
-
This model gains one soul token for each friendly living Faction warrior model destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack in its control area. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each soul token with 1 focus point.
@@ -10856,9 +10738,6 @@ Damaging a colossal
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -10901,12 +10780,6 @@ Damaging a colossal
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
- This model is a standard bearer (p. 70).
-
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -10937,24 +10810,15 @@ Damaging a colossal
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Add this model's STR to the POW of this ranged attack.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.
-
Gain an additional damage die against knocked down targets.
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -10967,9 +10831,6 @@ Damaging a colossal
Varies with model.
-
- When attacking with this weapon, add and additional die to its damage rolls.
-
If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved on model in this model's battlegroup in its control area can make a full advance and make one normal attack.
diff --git a/Retribution_of_Scyrah.cat b/Retribution_of_Scyrah.cat
index d349f1b..8c6e688 100644
--- a/Retribution_of_Scyrah.cat
+++ b/Retribution_of_Scyrah.cat
@@ -261,7 +261,7 @@
-
+
@@ -540,7 +540,7 @@
-
+
@@ -565,7 +565,7 @@
-
+
@@ -858,7 +858,7 @@
-
+
@@ -884,7 +884,7 @@
-
+
@@ -1387,7 +1387,7 @@
-
+
@@ -1667,7 +1667,6 @@
-
While this model is B2B with one or more model in its unit, it gains +2 ARM.
@@ -1715,16 +1714,12 @@
This attachment can be added to a unit of the type listed.
-
While this model is B2B with one or more model in its unit, it gains +2 ARM.
While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance up to 3" and make one normal melee attack).
-
- Details...
-
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -2007,7 +2002,7 @@
-
+
@@ -2031,7 +2026,7 @@
-
+
@@ -2117,7 +2112,7 @@
-
+
@@ -2214,7 +2209,7 @@
-
+
@@ -2646,7 +2641,7 @@
-
+
@@ -2671,7 +2666,7 @@
-
+
@@ -3016,7 +3011,7 @@
-
+
@@ -3495,7 +3490,6 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
This attachment can be added to a unit of the type listed.
-
@@ -3582,7 +3576,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -3828,7 +3822,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -4153,7 +4147,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -4178,7 +4172,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -4307,7 +4301,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -4331,7 +4325,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -4646,7 +4640,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -5121,7 +5115,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -5558,7 +5552,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -5583,7 +5577,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -5728,7 +5722,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -5816,7 +5810,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -5936,7 +5930,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -6216,7 +6210,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -6241,7 +6235,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -9407,7 +9401,7 @@ Thyron does not pay focus to upkeep these spells during your first turn.
-
+
@@ -10324,21 +10318,9 @@ Thyron does not pay focus to upkeep these spells during your first turn.
-
- This model gains an additional die to its melee and ranged damage rolls against warjacks.
-
-
- This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.
-
-
- The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.
-
This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
While B2B with this model, friendly warcastes and solos gain +1 CMD.
@@ -10357,9 +10339,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.
This model cannot be included in an army that includes one or more models of the listed type.
-
- This model is a channeler (p. 79).
-
When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
@@ -10405,9 +10384,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.
Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
This model gains +2 DEF against ranged attack rolls.
@@ -10420,9 +10396,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
@@ -10470,27 +10443,9 @@ Damaging a colossal
When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
- This model can participate in combined melee attacks with other models in its unit (p. 62).
-
-
- This model can participate in combined ranged attacks with other models in its unit (p. 62).
-
Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
-
- A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
-
-
- This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.
-
-
- A model hit by this attack suffers the Corrosion continuous effect (p. 69).
-
-
- A model hit by this attack suffers the Fire continuous effect (p. 69).
-
When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.
@@ -10503,18 +10458,12 @@ Damaging a colossal
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).
-
On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
-
- On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).
-
On a critical hit, the model hit byu this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.
@@ -10533,18 +10482,6 @@ Damaging a colossal
If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage (p.68).
-
-
- This weapon causes corrosion damage (p. 68).
-
-
- This weapon causes electrical damage (p. 68).
-
-
- This weapon causes fire damage (p. 68).
-
While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -10581,12 +10518,6 @@ Damaging a colossal
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
- This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.
-
-
- This model never flees (p. 85). All warcaster models have this advantage.
-
This model cannot be targeted by ranged or magic attacks while knocked down.
@@ -10608,9 +10539,6 @@ Damaging a colossal
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.
-
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
@@ -10650,9 +10578,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
- This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
@@ -10668,21 +10593,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
- This model does not suffer cold damage (p. 68).
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).
-
-
- This model does not suffer electrical damage (p. 68).
-
-
- This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).
-
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -10720,9 +10630,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
-
- This weapon is a magical weapon (p. 68).
-
Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
@@ -10775,15 +10682,9 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
-
- This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
An attack with this weapon can be made only once per game.
-
- This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.
-
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
@@ -10793,9 +10694,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).
-
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -10835,9 +10733,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
This model can make 3 initial attacks with this weapon during its combat action, ignoring ROF.
-
- This weapon has a 2" melee range (p. 50).
-
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
@@ -10868,9 +10763,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
-
Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -10904,12 +10796,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
- This model is a standard bearer (p. 70).
-
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -10934,27 +10820,18 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Add this model's STR to the POW of this ranged attack.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.
-
Gain an additional damage die against knocked down targets.
This model ignores conceleament, Camouflage, and Stealth.
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -10962,9 +10839,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
- When attacking with this weapon, add and additional die to its damage rolls.
-
If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
diff --git a/Skorne_Exigence.cat b/Skorne_Exigence.cat
index 279b6ac..41a07d6 100644
--- a/Skorne_Exigence.cat
+++ b/Skorne_Exigence.cat
@@ -50,7 +50,7 @@
-
+
@@ -111,8 +111,8 @@
-
-
+
+
@@ -152,7 +152,7 @@
-
+
@@ -179,8 +179,8 @@
-
-
+
+
@@ -211,8 +211,8 @@
-
-
+
+
@@ -344,8 +344,8 @@
-
-
+
+
@@ -392,7 +392,7 @@
-
+
@@ -417,7 +417,7 @@
-
+
@@ -507,7 +507,7 @@
-
+
@@ -652,7 +652,7 @@
-
+
@@ -733,7 +733,7 @@
-
+
@@ -975,7 +975,7 @@
-
+
@@ -1036,8 +1036,8 @@
-
-
+
+
@@ -1097,8 +1097,8 @@
-
-
+
+
@@ -1138,7 +1138,7 @@
-
+
@@ -1169,8 +1169,8 @@
-
-
+
+
@@ -1512,7 +1512,7 @@
-
+
@@ -1565,8 +1565,8 @@
-
-
+
+
@@ -1606,8 +1606,8 @@
-
-
+
+
@@ -1655,8 +1655,8 @@
-
-
+
+
@@ -1697,8 +1697,8 @@
-
-
+
+
@@ -1723,8 +1723,8 @@
-
-
+
+
@@ -1770,9 +1770,9 @@
-
-
-
+
+
+
@@ -1797,9 +1797,9 @@
-
-
-
+
+
+
@@ -1838,8 +1838,8 @@
-
-
+
+
@@ -1863,8 +1863,8 @@
-
-
+
+
@@ -1922,10 +1922,10 @@
-
-
-
-
+
+
+
+
@@ -1983,7 +1983,7 @@
-
+
@@ -2039,7 +2039,7 @@
-
+
@@ -2063,7 +2063,7 @@
-
+
@@ -2224,7 +2224,7 @@
-
+
@@ -2282,7 +2282,7 @@
-
+
@@ -2307,8 +2307,8 @@
-
-
+
+
@@ -2453,7 +2453,7 @@
-
+
@@ -2604,7 +2604,7 @@
-
+
@@ -2647,7 +2647,7 @@
-
+
@@ -2733,7 +2733,7 @@
-
+
@@ -2767,7 +2767,7 @@
-
+
@@ -3179,8 +3179,8 @@
-
-
+
+
@@ -3210,7 +3210,7 @@
-
+
@@ -3244,8 +3244,8 @@
-
-
+
+
@@ -3303,9 +3303,9 @@
-
+
-
+
@@ -3375,8 +3375,8 @@
-
-
+
+
@@ -3433,7 +3433,7 @@
-
+
@@ -3494,7 +3494,7 @@
-
+
@@ -3579,7 +3579,7 @@
-
+
@@ -3793,9 +3793,9 @@
-
-
-
+
+
+
@@ -3830,7 +3830,7 @@
-
+
@@ -3899,8 +3899,8 @@
-
-
+
+
@@ -3946,7 +3946,7 @@
-
+
@@ -3992,8 +3992,8 @@
-
-
+
+
@@ -4125,8 +4125,8 @@
-
-
+
+
@@ -4288,7 +4288,7 @@
-
+
@@ -4362,8 +4362,8 @@
-
-
+
+
@@ -4412,8 +4412,8 @@
-
-
+
+
@@ -4440,8 +4440,8 @@
-
-
+
+
@@ -4465,7 +4465,7 @@
-
+
@@ -4518,7 +4518,7 @@
-
+
@@ -4568,8 +4568,8 @@
-
-
+
+
@@ -4637,9 +4637,9 @@
-
-
-
+
+
+
@@ -4682,8 +4682,8 @@
-
-
+
+
@@ -4717,7 +4717,7 @@
-
+
@@ -4741,7 +4741,7 @@
-
+
@@ -4803,7 +4803,7 @@
-
+
@@ -4830,8 +4830,8 @@
-
-
+
+
@@ -4891,7 +4891,7 @@
-
+
@@ -5097,7 +5097,7 @@
-
+
@@ -5121,7 +5121,7 @@
-
+
@@ -5167,7 +5167,7 @@
-
+
@@ -5196,7 +5196,7 @@
-
+
@@ -5241,9 +5241,9 @@
-
-
-
+
+
+
@@ -5271,9 +5271,9 @@
-
-
-
+
+
+
@@ -5444,7 +5444,7 @@
-
+
@@ -5519,8 +5519,8 @@
-
-
+
+
@@ -5545,8 +5545,8 @@
-
-
+
+
@@ -5611,7 +5611,7 @@
-
+
@@ -5643,8 +5643,8 @@
-
-
+
+
@@ -5673,7 +5673,7 @@
-
+
@@ -5741,7 +5741,7 @@
-
+
@@ -5777,9 +5777,9 @@
-
-
-
+
+
+
@@ -5805,7 +5805,7 @@
-
+
@@ -5842,9 +5842,9 @@
-
-
-
+
+
+
@@ -5936,7 +5936,7 @@
-
+
@@ -5969,7 +5969,7 @@
-
+
@@ -6004,7 +6004,7 @@
-
+
@@ -6059,7 +6059,7 @@
-
+
@@ -6086,7 +6086,7 @@
-
+
@@ -6128,7 +6128,7 @@
-
+
@@ -6163,7 +6163,7 @@
-
+
@@ -6277,7 +6277,7 @@
-
+
@@ -6405,7 +6405,7 @@
-
+
@@ -6429,7 +6429,7 @@
-
+
@@ -6551,9 +6551,9 @@
-
-
-
+
+
+
@@ -6786,7 +6786,7 @@
-
+
@@ -6871,8 +6871,8 @@
-
-
+
+
@@ -7000,8 +7000,8 @@
-
-
+
+
@@ -7264,10 +7264,10 @@
-
-
-
-
+
+
+
+
@@ -7377,7 +7377,7 @@
-
+
@@ -7465,7 +7465,7 @@
-
+
@@ -7520,7 +7520,7 @@
-
+
@@ -7550,7 +7550,7 @@
-
+
@@ -7579,7 +7579,7 @@
-
+
@@ -7656,7 +7656,7 @@
-
+
@@ -7798,7 +7798,7 @@
-
+
@@ -7828,7 +7828,7 @@
-
+
@@ -7852,8 +7852,8 @@
-
-
+
+
@@ -7886,9 +7886,9 @@
-
-
-
+
+
+
@@ -7909,8 +7909,8 @@
-
-
+
+
@@ -7991,7 +7991,7 @@
-
+
@@ -8193,7 +8193,7 @@
-
+
@@ -8254,8 +8254,8 @@
-
-
+
+
@@ -8286,7 +8286,7 @@
-
+
@@ -8310,8 +8310,8 @@
-
-
+
+
@@ -8376,7 +8376,7 @@
-
+
@@ -8400,7 +8400,7 @@
-
+
@@ -8760,7 +8760,7 @@
-
+
@@ -8785,7 +8785,7 @@
-
+
@@ -8839,9 +8839,9 @@
-
-
-
+
+
+
@@ -8873,7 +8873,7 @@
-
+
@@ -8944,9 +8944,9 @@
-
-
-
+
+
+
@@ -8967,8 +8967,8 @@
-
-
+
+
@@ -9062,8 +9062,8 @@
-
-
+
+
@@ -9097,8 +9097,8 @@
-
-
+
+
@@ -9187,8 +9187,8 @@
-
-
+
+
@@ -9256,8 +9256,8 @@
-
-
+
+
@@ -9573,7 +9573,7 @@
-
+
@@ -9669,8 +9669,8 @@
-
-
+
+
@@ -9812,7 +9812,7 @@
-
+
@@ -9905,7 +9905,7 @@
-
+
@@ -9973,9 +9973,9 @@
-
-
-
+
+
+
@@ -10005,7 +10005,7 @@
-
+
@@ -10171,7 +10171,7 @@
-
+
@@ -10221,7 +10221,7 @@
-
+
@@ -10301,7 +10301,7 @@
-
+
@@ -10398,8 +10398,8 @@
-
-
+
+
@@ -10424,7 +10424,7 @@
-
+
@@ -13665,12 +13665,6 @@
-
- This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
-
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
@@ -13726,9 +13720,6 @@
This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range.
@@ -13756,9 +13747,6 @@
This model gains +2 to charge attack damage rolls with this weapon.
-
- This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.
-
When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
@@ -13793,33 +13781,15 @@
During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
-
- Thi model can participate in combined melee attacks with other models in its unit.
-
-
- This model can participate in combined ranged attacks with other models in its unit.
-
Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
-
- A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
-
This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl.
This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it.
-
- This model is not a living model, never flees, and automatically passes comand checks.
-
-
- A model hit by this attack suffers the Corrosion continuous effect.
-
-
- A model hit by this atack suffers the Fire continuous effect.
-
Models who received this order must forfeit their actions. After this units normal movement, place a 3" AOE cloud effect in play with its center point within 1" of the Leader. If the Grunt is B2B with the Leader, place a 5" AOE instead. This AOE remains in play for one round.
@@ -13832,12 +13802,6 @@
On a critical hit, if the attack hit small-based non-warlock/warcaster model the model hit is removed from play.
-
- On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
-
-
- on a critical hit, the model hit by this attack suffers the Fire continuous effect.
-
On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold.
@@ -13857,18 +13821,6 @@
If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
- This weapon causes cold damage
-
-
- This weapon causes corrosion damage.
-
-
- This weapon causes electrical damage.
-
-
- This weapon causes fire damage.
-
Once per activation, this model can channel a spell through a friendly warrior model in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 damage points.
@@ -13923,18 +13875,12 @@
This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
-
- This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.
-
This model can be included only in a battlegroup controlled by a Minion Farrow warlock.
This model can have only Minion Farrow warbeasts in its battlegroup.
-
- This model never flees.
-
This models cannot be targeted by ranged or magic attacks while knocked down.
@@ -13945,9 +13891,6 @@
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
- This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
-
When this model slams an enemy, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
@@ -13955,36 +13898,6 @@
When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
-
- - Huge base
- Occupies the space from its base to a height of 5"
-- Facing and Line of sight
- Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
-- Targeting a gargantuan
- A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
- Cloud effects and forest terrain do not block line of sight to a gargantuan.
- A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
-- Predeployment
- Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
-- Massive
- A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
-- Gargantuan movement
- A gargantuan can only advance during its normal movement and cannot be placed.
-- Pathfinder
- All gargantuans have Pathfinder
-- Controlling a gargantuan
- Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
-- Great Beast
- A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
-- Ranged attacks while in melee
- A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
-- Gargantuan melee range
- Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
-- Gargantuan power attacks
- A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
- Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
- Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
-
This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During it activation, this model can spend osul tokens to gain additional attacks or boost attack or damage rolls at one token per attack or boost.
@@ -14007,9 +13920,6 @@
During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
-
- This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
-
The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
@@ -14034,25 +13944,10 @@
This model automatically heals d3 damage points at the start each of its activations.
-
- This model does not suffer cold damage.
-
-
- This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.
-
-
- This model does not suffer electrical damage.
-
-
- This model does not suffer fire damage and is immune to the fire continuous effect.
-
This model suffers -4 to attack rolls with this weapon.
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.
-
When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
@@ -14092,10 +13987,6 @@
This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
-
- A magical weapon can damage and affect models with the Incorporeal ability.
-Attacks made with magical weapons are not magic attacks.
-
Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
@@ -14137,12 +14028,6 @@ Attacks made with magical weapons are not magic attacks.
When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
-
- This model is an Officer. The Officer is the unit commander of its unit.
-
-
- This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
-
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
@@ -14152,9 +14037,6 @@ Attacks made with magical weapons are not magic attacks.
This model cannot be targeted by free strikes.
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
After hitting a warjack or warbeast with this model's melee attack, you can choose to have it suffer 1 damage point instead of a normal damage roll.
@@ -14219,9 +14101,6 @@ Attacks made with magical weapons are not magic attacks.
Friendly Faction models can ignore this model when determining LOS.
-
- This weapon has a 2" melee range (p. 50).
-
When declaring and resolving attacks with this weapon, this model's front arc extends to 360 degrees.
@@ -14249,9 +14128,6 @@ Attacks made with magical weapons are not magic attacks.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- This weapon is a shield that gives the model a cumulative +2 ARM bonus.
-
Once per round, when a friendly model is directly ht by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
@@ -14280,13 +14156,7 @@ Attacks made with magical weapons are not magic attacks.
At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
-
- This model is a standard bearer.
-
-
- Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss.
-
Refer to page 88.
@@ -14311,9 +14181,6 @@ Attacks made with magical weapons are not magic attacks.
Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
- This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
-
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
@@ -14326,15 +14193,9 @@ Attacks made with magical weapons are not magic attacks.
If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
-
- When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
-
While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
- This model is not a living model and never flees.
-
While engaging an enemy model, this model gains +2 ARM.
@@ -14350,9 +14211,6 @@ Attacks made with magical weapons are not magic attacks.
Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
-
- When attacking with this weapon, add an additional die to its damage rolls.
-
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
diff --git a/Trollbloods_Exigence.cat b/Trollbloods_Exigence.cat
index 1c56fed..169ed22 100644
--- a/Trollbloods_Exigence.cat
+++ b/Trollbloods_Exigence.cat
@@ -58,8 +58,8 @@
-
-
+
+
@@ -140,7 +140,7 @@
-
+
@@ -186,8 +186,8 @@
-
-
+
+
@@ -239,8 +239,8 @@
-
-
+
+
@@ -270,8 +270,8 @@
-
-
+
+
@@ -332,7 +332,7 @@
-
+
@@ -397,8 +397,8 @@
-
-
+
+
@@ -445,8 +445,8 @@
-
-
+
+
@@ -515,10 +515,10 @@
-
-
-
-
+
+
+
+
@@ -651,9 +651,9 @@
-
-
-
+
+
+
@@ -785,7 +785,7 @@
-
+
@@ -814,7 +814,7 @@
-
+
@@ -858,7 +858,7 @@
-
+
@@ -972,10 +972,10 @@
-
-
-
-
+
+
+
+
@@ -1060,7 +1060,7 @@
-
+
@@ -1097,7 +1097,7 @@
-
+
@@ -1455,7 +1455,7 @@
-
+
@@ -1582,7 +1582,7 @@
-
+
@@ -1702,7 +1702,7 @@
-
+
@@ -2008,8 +2008,8 @@
-
-
+
+
@@ -2051,8 +2051,8 @@
-
-
+
+
@@ -2107,7 +2107,7 @@
-
+
@@ -2145,8 +2145,8 @@
-
-
+
+
@@ -2191,7 +2191,7 @@
-
+
@@ -2229,8 +2229,8 @@
-
-
+
+
@@ -2254,7 +2254,7 @@
-
+
@@ -2284,8 +2284,8 @@
-
-
+
+
@@ -2370,8 +2370,8 @@
-
-
+
+
@@ -2427,7 +2427,7 @@
-
+
@@ -2590,8 +2590,8 @@
-
-
+
+
@@ -2622,7 +2622,7 @@
-
+
@@ -2720,7 +2720,7 @@
-
+
@@ -2765,7 +2765,7 @@
-
+
@@ -2811,7 +2811,7 @@
-
+
@@ -2867,7 +2867,7 @@
-
+
@@ -2917,9 +2917,9 @@
-
-
-
+
+
+
@@ -2972,7 +2972,7 @@
-
+
@@ -3018,8 +3018,8 @@
-
-
+
+
@@ -3071,7 +3071,7 @@
-
+
@@ -3095,8 +3095,8 @@
-
-
+
+
@@ -3150,7 +3150,7 @@
-
+
@@ -3173,8 +3173,8 @@
-
-
+
+
@@ -3233,9 +3233,9 @@
-
-
-
+
+
+
@@ -3260,8 +3260,8 @@
-
-
+
+
@@ -3285,7 +3285,7 @@
-
+
@@ -3328,8 +3328,8 @@
-
-
+
+
@@ -3357,7 +3357,7 @@
-