remove universal rules from CAT (defined in GST)

This commit is contained in:
Maximator 2022-12-31 16:26:51 +01:00
parent 5d502f261d
commit 68689d9c49
13 changed files with 8099 additions and 11218 deletions

View file

@ -261,7 +261,7 @@
</rule>
</rules>
<infoLinks>
<infoLink id="cf34-962d-91d4-25b0" hidden="false" targetId="f5eca188-0c78-0183-50d1-4ff2baa25fab" type="rule"/>
<infoLink id="cf34-962d-91d4-25b0" hidden="false" targetId="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" type="rule"/>
<infoLink id="f5ed-7c25-35cd-2956" hidden="false" targetId="0f37354d-35b3-56bc-f761-9232ddb34687" type="rule"/>
</infoLinks>
<categoryLinks>
@ -540,7 +540,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="1e41-732d-b7dd-3b50" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="1e41-732d-b7dd-3b50" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="4d22-e739-6755-2a75" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -565,7 +565,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="2b17-6a65-beb5-8caf" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="2b17-6a65-beb5-8caf" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="131a-d178-35ba-0cb4" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -858,7 +858,7 @@
</profiles>
<infoLinks>
<infoLink id="d4c6-9e45-4632-3c00" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="f89d-9757-0a11-6493" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="f89d-9757-0a11-6493" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="129c-9b7c-c3d6-9686" hidden="false" targetId="bdb2fc15-8d1f-5e9f-c518-2b7b55abdb4a" type="rule"/>
</infoLinks>
<costs>
@ -884,7 +884,7 @@
</profiles>
<infoLinks>
<infoLink id="c013-f2f2-cc2d-5770" hidden="false" targetId="e0f48764-b12b-acca-bb70-726be718b29d" type="rule"/>
<infoLink id="0736-b616-c714-39df" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="0736-b616-c714-39df" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="58b1-3dc8-4e07-40d2" hidden="false" targetId="bdb2fc15-8d1f-5e9f-c518-2b7b55abdb4a" type="rule"/>
</infoLinks>
<costs>
@ -1387,7 +1387,7 @@
</profiles>
<infoLinks>
<infoLink id="5eba-7641-422c-06ea" hidden="false" targetId="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" type="rule"/>
<infoLink id="f77c-fcc3-0bff-4449" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="f77c-fcc3-0bff-4449" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -1667,7 +1667,6 @@
</profile>
</profiles>
<rules>
<rule id="2627ff7c-e535-43c2-7754-5cad3e8c6c74" name="&apos;Jack Marshal" page="" hidden="false"/>
<rule id="ba24840c-3910-2373-f9d1-5f176e2c68df" name="Defensive Line" page="" hidden="false">
<description>While this model is B2B with one or more model in its unit, it gains +2 ARM.</description>
</rule>
@ -1715,16 +1714,12 @@
<rule id="4e71a9c7-219e-10e2-6f43-8a5abac1e034" name="Attachment [Dawnguard Sentinels]" page="" hidden="false">
<description>This attachment can be added to a unit of the type listed.</description>
</rule>
<rule id="c4a61507-a5d9-9720-47c7-9b875499e0c2" name="Officer" page="" hidden="false"/>
<rule id="23610339-b8af-7820-6849-9e5eb10b3108" name="Defensive Line" page="" hidden="false">
<description>While this model is B2B with one or more model in its unit, it gains +2 ARM.</description>
</rule>
<rule id="8c79baff-209d-917c-d0aa-d1d957ab0816" name="Granted: Vengeance" page="" hidden="false">
<description>While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent&apos;s last turn, each model in the unit can advance up to 3&quot; and make one normal melee attack).</description>
</rule>
<rule id="749d85bd-c90b-35f3-b686-722a1cd63523" name="Standard Bearer" page="" hidden="false">
<description>Details...</description>
</rule>
<rule id="f65c1e2a-9260-3ea2-f9e2-46b34b8e9556" name="Drive: Pronto" page="" hidden="false">
<description>This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from &apos;Jack Marshal this turn.</description>
</rule>
@ -2007,7 +2002,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="9e50-db1b-72ca-8bf0" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="9e50-db1b-72ca-8bf0" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2031,7 +2026,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="6133-8eeb-23a5-1a7e" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="6133-8eeb-23a5-1a7e" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -2117,7 +2112,7 @@
<infoLink id="87cd3e6d-31dc-ae97-615c-bcc1bf306641" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
<infoLink id="186a1567-2b3c-2459-af72-77fc62d740a0" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
<infoLink id="64720433-eece-abb2-15fd-23a8c9fa6098" hidden="false" targetId="97f58bb9-027c-4bce-dbfa-9bda08bdf183" type="rule"/>
<infoLink id="69b7c9db-b49d-1bd8-d49e-6447d49184c7" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="69b7c9db-b49d-1bd8-d49e-6447d49184c7" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="8bda7504-ecb4-a97a-e0d5-be89c9493cc2" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="bb731825-6ee3-649f-086c-d8cdf4958838" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="7a3c22c8-578d-ab7f-90e4-019594af0b03" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -2214,7 +2209,7 @@
<infoLink id="da6ad549-9291-7437-37a1-1497a3645fab" hidden="false" targetId="d39899c1-1611-2c72-016f-fe90fec55935" type="rule"/>
<infoLink id="490576bd-8ae5-d707-70a1-1eb3d68728d0" hidden="false" targetId="620138ec-e75c-a8a8-feb9-6b1a5455ef94" type="rule"/>
<infoLink id="0d273458-38c7-2a65-75a3-9033236f3efb" hidden="false" targetId="97f58bb9-027c-4bce-dbfa-9bda08bdf183" type="rule"/>
<infoLink id="2319c332-42c3-e07e-c957-904f875fd4da" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="2319c332-42c3-e07e-c957-904f875fd4da" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="3c0a4ad1-b7e6-66a0-42cc-902ca4b9f9fc" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="ac65cfb0-7822-2bd4-4540-d4858c4cd464" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="a3512be3-77d4-0cbf-e7e5-ce8cdc16d486" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -2646,7 +2641,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="aaef-5b75-5ee1-e40e" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="aaef-5b75-5ee1-e40e" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="b9b3-adfe-9cdd-4ca0" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -2671,7 +2666,7 @@
</profile>
</profiles>
<infoLinks>
<infoLink id="c537-db10-79ed-7d12" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="c537-db10-79ed-7d12" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="cf0f-face-9067-b693" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -3016,7 +3011,7 @@
</profiles>
<infoLinks>
<infoLink id="72cb-d7af-dfdf-7c10" hidden="false" targetId="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" type="rule"/>
<infoLink id="a73e-5be7-cba8-f323" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="a73e-5be7-cba8-f323" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="74e9-57a2-668c-01aa" hidden="false" targetId="75b6b088-158d-13cf-6110-fc4d6f77997c" type="rule"/>
</infoLinks>
<costs>
@ -3495,7 +3490,6 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
<rule id="65cb5e6a-f4f4-be8f-da38-73d410fec8d2" name="Attachment [Houseguard Halberdiers]" page="" hidden="false">
<description>This attachment can be added to a unit of the type listed.</description>
</rule>
<rule id="56abdc42-9716-3247-9e85-b01946817ff8" name="Officer" page="" hidden="false"/>
</rules>
<selectionEntries>
<selectionEntry id="7999-e89e-c54b-4e73" name="Officer" hidden="false" collective="false" import="true" type="model">
@ -3582,7 +3576,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="62cd-a8ce-3c00-44ce" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="62cd-a8ce-3c00-44ce" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -3828,7 +3822,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="0949-e8e1-08a2-48c1" hidden="false" targetId="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" type="rule"/>
<infoLink id="0949-e8e1-08a2-48c1" hidden="false" targetId="aa16b9c3-ace9-d8c9-0367-118d75968827" type="rule"/>
<infoLink id="4667-deb0-9cb1-e419" hidden="false" targetId="00bc53bd-0714-2f5b-aba4-765be311af8f" type="rule"/>
</infoLinks>
<costs>
@ -4153,7 +4147,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profiles>
<infoLinks>
<infoLink id="b0cd-815b-edf3-fcc2" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
<infoLink id="32e8-1060-d125-6d93" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="32e8-1060-d125-6d93" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4178,7 +4172,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profiles>
<infoLinks>
<infoLink id="1df6-ad4f-31b4-1787" hidden="false" targetId="f71bfcfc-ca75-d346-8ac7-f8c056b3b6ec" type="rule"/>
<infoLink id="f694-ef30-074a-a9d7" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="f694-ef30-074a-a9d7" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4307,7 +4301,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="b004-a40c-4fb4-d35c" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="b004-a40c-4fb4-d35c" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4331,7 +4325,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="7b90-124a-e796-c93a" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="7b90-124a-e796-c93a" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -4646,7 +4640,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
<infoLink id="eccc-8271-9e2a-fca2" hidden="false" targetId="bdfa34c9-ec11-901f-51a8-10e3b9d8bf89" type="rule"/>
<infoLink id="060f-c819-b1ce-c337" hidden="false" targetId="6adc-844a-bb47-932b" type="rule"/>
<infoLink id="a0a5-964d-08d0-dfbc" hidden="false" targetId="0e05-3016-49df-4a5a" type="rule"/>
<infoLink id="5da2-d47d-be36-bea6" hidden="false" targetId="a515-797b-94b7-02af" type="rule"/>
<infoLink id="5da2-d47d-be36-bea6" hidden="false" targetId="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="42b2-d753-5b13-0083-57617263617374657223232344415441232323" hidden="false" targetId="57617263617374657223232344415441232323" primary="true"/>
@ -5121,7 +5115,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="32c9-5a94-d80c-8ea1" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="32c9-5a94-d80c-8ea1" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="68ac-e129-3729-0590" hidden="false" targetId="44f0-7f2b-313e-c68d" type="rule"/>
<infoLink id="deb3-2d3f-45ec-4328" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="0963-1f30-5519-5b1b" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -5558,7 +5552,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="2972-fd0b-f7ef-02a4" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="2972-fd0b-f7ef-02a4" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="bce6-b446-75bc-1703" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -5583,7 +5577,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="9b6b-4f69-39f3-c24d" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="9b6b-4f69-39f3-c24d" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="7c5c-7170-36f8-218d" hidden="false" targetId="bf4e-9c33-3009-f780" type="rule"/>
</infoLinks>
<costs>
@ -5728,7 +5722,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
<infoLinks>
<infoLink id="2c42-4300-e1a0-82b9" hidden="false" targetId="052e99e9-4d49-0010-76c1-fdf68b96ed66" type="rule"/>
<infoLink id="73dc-f5e8-d037-d6eb" hidden="false" targetId="e302df5b-0331-d4fa-50d1-f5c890076c02" type="rule"/>
<infoLink id="d44b-a68b-1e62-feea" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="d44b-a68b-1e62-feea" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="b976-6860-07eb-e748" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="6596-48ad-5478-f55b" hidden="false" targetId="44f0-7f2b-313e-c68d" type="rule"/>
<infoLink id="0af1-38d5-7ba0-bb80" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
@ -5816,7 +5810,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</rule>
</rules>
<infoLinks>
<infoLink id="1c47-fc44-3f92-2144" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule"/>
<infoLink id="1c47-fc44-3f92-2144" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule"/>
<infoLink id="6ade-b5ae-10ff-7c79" hidden="false" targetId="96d5dd34-f0ed-fb33-631b-9a81327caf31" type="rule"/>
<infoLink id="f07b-cfb1-7574-7845" hidden="false" targetId="e99c4320-7ab1-4678-8245-f6bb01e712e0" type="rule"/>
<infoLink id="c170-e26e-a1ae-14b5" hidden="false" targetId="63b6-d33c-c107-095a" type="rule"/>
@ -5936,7 +5930,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="d42f-1715-3e7e-d839" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="d42f-1715-3e7e-d839" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -6216,7 +6210,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="9f72-3885-809b-7731" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="9f72-3885-809b-7731" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
<infoLink id="e657-b2e8-8c6d-a106" hidden="false" targetId="c950cf4c-33a0-1369-1946-ff2bb9ca7528" type="rule"/>
</infoLinks>
<costs>
@ -6241,7 +6235,7 @@ Pulse Fire When a model is hit with this weapon, it suffers d3 damage rolls
</profile>
</profiles>
<infoLinks>
<infoLink id="23c8-03ec-c661-2548" hidden="false" targetId="f1ebe717-5e03-7003-60f4-1b14bc6103a1" type="rule"/>
<infoLink id="23c8-03ec-c661-2548" hidden="false" targetId="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
@ -9407,7 +9401,7 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<infoLinks>
<infoLink id="a2a1-65a7-3eaa-bbbe" hidden="false" targetId="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" type="rule">
<infoLink id="a2a1-65a7-3eaa-bbbe" hidden="false" targetId="b2a35539-271b-a334-e50f-0cf74dcafc82" type="rule">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
@ -10324,21 +10318,9 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="faad-6bc5-c024-c88d" name="&apos;Jack Hunter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains an additional die to its melee and ranged damage rolls against warjacks.</description>
</rule>
<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> This model is a &apos;jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a &apos;jack marshal.</description>
</rule>
<rule id="ef15e40b-6b87-20c8-8e6e-ecc3a787c5e4" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3&quot; of this model must pass a command check or flee.</description>
</rule>
<rule id="e302df5b-0331-d4fa-50d1-f5c890076c02" name="Acrobatics" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.</description>
</rule>
<rule id="1f8d5503-7901-355c-93cd-ce8ef5cf66f3" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description>
</rule>
<rule id="086e1cfe-ad3d-07a6-be9d-df9a64c916b3" name="Advisor" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While B2B with this model, friendly warcastes and solos gain +1 CMD.</description>
</rule>
@ -10357,9 +10339,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<rule id="1675cd32-e8ad-7aa1-f5ca-58f6322668d1" name="Animosity [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be included in an army that includes one or more models of the listed type.</description>
</rule>
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a channeler (p. 79).</description>
</rule>
<rule id="44f0-7f2b-313e-c68d" name="Arcane Assassin" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When making attacks, ignore focus points overboosting the target&apos;s Power Field and spell effects adding to its ARM or DEF.</description>
</rule>
@ -10405,9 +10384,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<rule id="a682afa5-bbdf-8e04-3d1b-b947b6339237" name="Battle Wizard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.</description>
</rule>
<rule id="815c41c2-2359-9a1f-23c0-c7e13bb126a7" name="Beat Back" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Immediately after a normal attack with this weapon is resolved during this model&apos;s combat action, the nemy model hit can be pushed 1&quot; directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1&quot;.</description>
</rule>
<rule id="a14f-c34f-a848-bb3e" name="Blade Shield" hidden="false">
<description>This model gains +2 DEF against ranged attack rolls.</description>
</rule>
@ -10420,9 +10396,6 @@ Thyron does not pay focus to upkeep these spells during your first turn.</descri
<rule id="f9810b50-8fea-40b9-5628-9fe47f087e16" name="Brutal Charge" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model gains +2 to charge attack damage rolls with this weapon.</description>
</rule>
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="53464679-0e98-1f4f-b6ea-657eac9138e6" name="Bushwhack (Order)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>During this unit&apos;s activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.</description>
</rule>
@ -10470,27 +10443,9 @@ Damaging a colossal
<rule id="01b6e1d8-ec1e-54a2-a2ae-373b4ada0078" name="Combined Arms" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.</description>
</rule>
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined melee attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can participate in combined ranged attacks with other models in its unit (p. 62).</description>
</rule>
<rule id="bf4e-9c33-3009-f780" name="Combo Strike (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model&apos;s STR plus twice the POW of this weapon.</description>
</rule>
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A friendly Faction model or unit in this model&apos;s command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.</description>
</rule>
<rule id="f5eca188-0c78-0183-50d1-4ff2baa25fab" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.</description>
</rule>
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Corrosion continuous effect (p. 69).</description>
</rule>
<rule id="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model hit by this attack suffers the Fire continuous effect (p. 69).</description>
</rule>
<rule id="15c5-a613-ce0f-e09c" name="Cortex Damage" hidden="false">
<description>When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.</description>
</rule>
@ -10503,18 +10458,12 @@ Damaging a colossal
<rule id="c6b3-7c73-0ca5-ae39" name="Critical Consume" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.</description>
</rule>
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).</description>
</rule>
<rule id="ead0d9b8-a55d-2e8a-b3c4-e5300235727a" name="Critical Decapitation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.</description>
</rule>
<rule id="e54182e1-ce0b-cb6f-f54a-23595ae98d20" name="Critical Devastation" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6&quot; directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.</description>
</rule>
<rule id="327708b6-72f9-6e01-d872-b00f3d1aa6fb" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).</description>
</rule>
<rule id="ad67-7319-b175-c54e" name="Critical Grievous Wonds" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>On a critical hit, the model hit byu this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.</description>
</rule>
@ -10533,18 +10482,6 @@ Damaging a colossal
<rule id="979b5094-8500-5ef8-0050-0ba61ef9eec0" name="Cumbersome" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.</description>
</rule>
<rule id="4cdb58a9-89c7-e86d-6b6b-554a6cee3d42" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes cold damage (p.68).</description>
</rule>
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes corrosion damage (p. 68).</description>
</rule>
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricitiy" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes electrical damage (p. 68).</description>
</rule>
<rule id="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon causes fire damage (p. 68).</description>
</rule>
<rule id="4d007e9c-842a-4b8f-56d7-beb6a1b6d903" name="Defensive Line" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is B2B with one or more models in its unit, it gains +2 ARM.</description>
</rule>
@ -10581,12 +10518,6 @@ Damaging a colossal
<rule id="79d00749-2d75-1015-d228-b23ab19ded71" name="Espionage (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model&apos;s command range can immediately make a full advance and a normal attack.</description>
</rule>
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.</description>
</rule>
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model never flees (p. 85). All warcaster models have this advantage.</description>
</rule>
<rule id="ec7176be-683f-c244-4ea4-0ce6b83805c6" name="Feign Death" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by ranged or magic attacks while knocked down.</description>
</rule>
@ -10608,9 +10539,6 @@ Damaging a colossal
<rule id="7e85-2972-3aff-476c" name="Flank [Faction Warjack]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.</description>
</rule>
<rule id="a515-797b-94b7-02af" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.</description>
</rule>
<rule id="9ac311c9-e74c-7205-e41d-1c7257e09bf9" name="Follow Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.</description>
</rule>
@ -10650,9 +10578,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="7c458fa2-7926-0ece-ab44-c1f529fdab16" name="Guard Dog" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While this model is within 3&quot; of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.</description>
</rule>
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description>
</rule>
<rule id="a43386a7-dc53-8a2a-a8dd-f041454dffcf" name="Hard Head" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can add this weapon&apos;s POW to its head-butt and slam powe attack damage rolls.</description>
</rule>
@ -10668,21 +10593,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="84c4ec15-4682-6935-ddb9-b7cda05d33fb" name="Huntsman" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>After deployment but before the first player&apos;s turn, choose an enemy model/unit to be this unit&apos;s prey. While this model is in play, each model in its unit beginning its activation within 10&quot; of the prey gains +2&quot; movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.</description>
</rule>
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer cold damage (p. 68).</description>
</rule>
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).</description>
</rule>
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer electrical damage (p. 68).</description>
</rule>
<rule id="b8369371-48fb-3195-4861-cb0c15a94307" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).</description>
</rule>
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.</description>
</rule>
<rule id="0aa30333-beb3-2fd8-6f93-eb5881cf9383" name="Inspiration [X]" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly X models/units in this model&apos;s command range never flee and immediately rally.</description>
</rule>
@ -10720,9 +10630,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<description>Gain an additional damage die on this weapon&apos;s damage rolls against models with Spellcaster or Magic Ability.</description>
</rule>
<rule id="02c53d03-05a0-0c80-4e45-473c92102dd0" name="Magic Ability []" hidden="false"/>
<rule id="e0f48764-b12b-acca-bb70-726be718b29d" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a magical weapon (p. 68).</description>
</rule>
<rule id="6e472eb2-2f98-cf4e-d92e-aefe63a7eb77" name="Martial Discipline" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model&apos;s command range when determining LOS and can advance through friendly Faction warrior models in this model&apos;s command range if they have enough movement to move completely past them.</description>
</rule>
@ -10775,15 +10682,9 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="bf7d-8a97-95fc-837c" name="Myrmidon Arcantrik Field" page="" hidden="false">
<description>Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon&apos;sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.</description>
</rule>
<rule id="43190c68-0893-f7d9-ad1f-cec11538fc72" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is and Officer (p. 70). The Officer is the unit commander of its unit.</description>
</rule>
<rule id="067df19b-201e-b79b-8873-52afef15474d" name="One Shot" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>An attack with this weapon can be made only once per game.</description>
</rule>
<rule id="f1ebe717-5e03-7003-60f4-1b14bc6103a1" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is an Open Fist. A warjack&apos;s Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.</description>
</rule>
<rule id="a31638c9-9e35-a4b1-9778-f9d030c86c89" name="Overtake" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1&quot;.</description>
</rule>
@ -10793,9 +10694,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="ad6ef5a7-c76a-7a24-e837-f77a76cc406c" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model cannot be targeted by free strikes.</description>
</rule>
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).</description>
</rule>
<rule id="06763b96-e7fe-7393-a080-e44f5d3989a8" name="Pitch" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model&apos;s STR plus the POW of this weapon. The POW of collateral damage is equal to this model&apos;s STR.</description>
</rule>
@ -10835,9 +10733,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="77a3-7ced-1e2d-ad8c" name="Rapid Shot [3]" hidden="false">
<description>This model can make 3 initial attacks with this weapon during its combat action, ignoring ROF.</description>
</rule>
<rule id="c950cf4c-33a0-1369-1946-ff2bb9ca7528" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range (p. 50).</description>
</rule>
<rule id="16d1ece1-d456-63ca-5c0c-74ea34967e03" name="Repair[] (* Action)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack&apos;s damage grid.</description>
</rule>
@ -10868,9 +10763,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="5258690f-6843-cf78-d51e-1c0a2d7224e8" name="Set Defence" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A model in this model&apos;s front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
</rule>
<rule id="31938085-8f8f-ecbc-1282-4d5071791dc9" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.</description>
</rule>
<rule id="4158ad6a-dee0-b6de-4f0f-79440d26d798" name="Shield Guard" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Once per round, when a friendly model is directly hit by a ranged attack during your opponent&apos;s turn while within 2&quot; of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.</description>
</rule>
@ -10904,12 +10796,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="c6bcf30f-c558-19a6-d099-8a6213aa189e" name="Stall" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.</description>
</rule>
<rule id="ea4b6c9d-9e17-58f3-8163-8ea99d5db0fe" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer (p. 70).</description>
</rule>
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5&quot; away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5&quot; away.</description>
</rule>
<rule id="f5b6f1f0-a386-5b3a-5615-fa215e79d478" name="Steam Pressure" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.</description>
</rule>
@ -10934,27 +10820,18 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<rule id="a1d81d1a-4ecc-53bc-3e7d-83d58b43a1a8" name="Take Up" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1&quot; of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.</description>
</rule>
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="579ab18e-eb22-6aae-f01d-28868792128f" name="Thresher (* Attack)" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon&apos;s melee range.</description>
</rule>
<rule id="19bbdf49-10f8-f841-3a28-29826fe83d7d" name="Thrown" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Add this model&apos;s STR to the POW of this ranged attack.</description>
</rule>
<rule id="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.</description>
</rule>
<rule id="987eb0e3-9cd1-6f29-0206-5efb57bb3b86" name="Trash" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Gain an additional damage die against knocked down targets.</description>
</rule>
<rule id="6adc-844a-bb47-932b" name="True Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model ignores conceleament, Camouflage, and Stealth.</description>
</rule>
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="bfc7d9b7-b37f-6c3a-ebe4-e15026e94d2d" name="Unyielding" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>While engaging an enemy model, this model gains +2 ARM.</description>
</rule>
@ -10962,9 +10839,6 @@ Repulsor Field When this model is hit with a melee attack, after the attack
<description>This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.</description>
</rule>
<rule id="6d802814-ea85-2b83-91cd-befd3e7b1757" name="Warjack Bond" publicationId="4f9d-c0be-1f25-79e3" hidden="false"/>
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add and additional die to its damage rolls.</description>
</rule>
<rule id="ff92-34f5-ec51-e9f7" name="Witch Hound" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>If a model in this model&apos;s battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model&apos;s battlegroup in its control area can make a full advance and make one normal attack.</description>
</rule>