diff --git a/Circle_of_Orboros.cat b/Circle_of_Orboros.cat
index ce85c99..bfca749 100644
--- a/Circle_of_Orboros.cat
+++ b/Circle_of_Orboros.cat
@@ -1009,9 +1009,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- While this model is in its warlock's control area, the warlock can force, leach, reave, heal and transfer damage to the warbeasts in its battlegroup that are in this models's command range.
-
• Condition (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, place any number of fury points on or remove any number of fury points from it.
@@ -1400,9 +1397,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When an enemy model advances and ends its movement within 6" and in the LOS of this model, this model can immediately make a slam power attack agaist that model. If this model makes a counter slam, it cannot make another until after your next turn. This model cannot make a counter slam while engaged.
-
- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
-
This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
@@ -1458,9 +1452,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- While damaged this model can charge or make power attacks without being forced.
-
@@ -2104,9 +2095,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
While in Mohsar's control area enemy models cannot be used to channel spells, cannot leach fury, and cannot have fury leached from them. Disjunction lasts for one round.
-
- Once per turn during its activation this model can remove 1 fury point from a warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damge points
-
@@ -2392,9 +2380,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
While making a trample power attack, this model ignores free strikes and does not stop when it contacts a model with a medium or larger base, an obstacle, or an obstruction. This model makes models regardless of their base size.
-
- This model can make trample power attacks.
-
This model can add this weapon's POW to its trample power attack damage rolls.
@@ -3295,9 +3280,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- After deployment but before the first player's turn, choose and enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model 10" of its prey, it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
-
When attacking with this weapon, add an additional die to its damage rolls.
@@ -3361,9 +3343,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
-
- After deployment but before the first player's turn, choos an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damge rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
-
+
Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one nomal ranged attack. atacks gained from Quick Work do not count against a weapon's ROF.)
@@ -3766,9 +3746,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
-
+
When attacking with this weapon, add an additional die to its damage rolls.
@@ -4145,9 +4123,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Wen making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee damage rolls.
-
Once per turn if this model is not in melee, when a friendly Reeve of Orboros hits an enemy model with an attack, immediately after the attack is resolved this model can change the model hit. This model's charge attack roll boosted.
@@ -4480,9 +4455,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY.
-
- This model does not suffer blast damge. Friendly models B2B with it do not suffer blast damage.
-
When an enemy model is hit by this weapon, it is knocked down and can be pushed 1' directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
@@ -4797,9 +4769,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15.
-
When this model makes melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
diff --git a/Convergence_of_Cyriss.cat b/Convergence_of_Cyriss.cat
index d958ae9..aa8ccb8 100644
--- a/Convergence_of_Cyriss.cat
+++ b/Convergence_of_Cyriss.cat
@@ -356,7 +356,7 @@
-
+
@@ -381,7 +381,7 @@
-
+
@@ -1279,7 +1279,7 @@
-
+
@@ -2057,7 +2057,7 @@
-
+
@@ -2082,7 +2082,7 @@
-
+
diff --git a/Cryx.cat b/Cryx.cat
index 2df8a45..ae71969 100644
--- a/Cryx.cat
+++ b/Cryx.cat
@@ -29,7 +29,7 @@
-
+
@@ -612,7 +612,7 @@
-
+
@@ -1523,7 +1523,7 @@
-
+
@@ -2099,7 +2099,7 @@
-
+
@@ -2366,7 +2366,7 @@
-
+
@@ -2991,7 +2991,7 @@
-
+
@@ -3796,7 +3796,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4549,7 +4549,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4619,7 +4619,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4771,7 +4771,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4971,7 +4971,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5422,7 +5422,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5483,7 +5483,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5549,7 +5549,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5991,7 +5991,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -6049,7 +6049,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -6169,7 +6169,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
diff --git a/Cygnar.cat b/Cygnar.cat
index abdd42f..fa3a3d5 100644
--- a/Cygnar.cat
+++ b/Cygnar.cat
@@ -199,7 +199,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -451,7 +451,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -541,14 +541,14 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
-
+
@@ -1349,9 +1349,9 @@ Battle Engines: Storm Strider
-
+
-
+
@@ -1760,7 +1760,7 @@ Snipe -This attack gains +4 RNG.
-
+
@@ -1858,7 +1858,7 @@ Snipe -This attack gains +4 RNG.
-
+
@@ -2425,7 +2425,7 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
-
+
@@ -2557,7 +2557,7 @@ Power Booster (*Action) - RNG 5. Target friendly Faction warjack. If the target
-
+
@@ -2981,7 +2981,7 @@ Solos: Squire, Stormblade solos, Stormsmith solos
-
+
@@ -3384,7 +3384,7 @@ Solos: Journeyman Warcaster
-
+
@@ -3493,7 +3493,7 @@ Solos: Journeyman Warcaster
-
+
@@ -4055,7 +4055,7 @@ Solos: Gun Mage Captain Adept, Journeyman Warcaster
-
+
@@ -5079,7 +5079,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -5315,7 +5315,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -5425,7 +5425,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -5634,7 +5634,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -5755,7 +5755,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -5875,7 +5875,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -5985,7 +5985,7 @@ Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos
-
+
@@ -6284,7 +6284,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6398,7 +6398,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6466,7 +6466,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6675,7 +6675,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -6891,7 +6891,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -7118,7 +7118,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -7286,7 +7286,7 @@ with Damage Type: Electricity. Attack rolls can be rerolled only once as a resul
-
+
@@ -7422,7 +7422,7 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
+
@@ -7560,7 +7560,7 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
+
@@ -7670,7 +7670,7 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
+
@@ -7792,7 +7792,7 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
+
@@ -7893,7 +7893,7 @@ Solos: Journeyman Warcaster, Squire, Stormsmith solos
-
+
@@ -8271,7 +8271,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -8461,7 +8461,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -8559,7 +8559,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -8677,7 +8677,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -8874,7 +8874,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9054,10 +9054,10 @@ Snipe - This attack gains +4 RNG.
-
+
-
+
@@ -9156,7 +9156,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9576,7 +9576,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -9837,7 +9837,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -10981,7 +10981,7 @@ Battle Engine: Storm Strider
-
+
@@ -11092,7 +11092,7 @@ Battle Engine: Storm Strider
-
+
@@ -11164,7 +11164,7 @@ Battle Engine: Storm Strider
-
+
@@ -12360,7 +12360,7 @@ Battle Engines: Storm Strider
-
+
@@ -12585,7 +12585,7 @@ Battle Engines: Storm Strider
-
+
@@ -12729,7 +12729,7 @@ Battle Engines: Storm Strider
-
+
@@ -13224,7 +13224,7 @@ Battle Engines: Storm Strider
-
+
@@ -13427,7 +13427,7 @@ Battle Engines: Storm Strider
-
+
@@ -13523,7 +13523,7 @@ Battle Engines: Storm Strider
-
+
@@ -13762,7 +13762,7 @@ Battle Engines: Storm Strider
-
+
@@ -13928,7 +13928,7 @@ Battle Engines: Storm Strider
-
+
@@ -14012,7 +14012,7 @@ Battle Engines: Storm Strider
-
+
@@ -14286,7 +14286,7 @@ Battle Engines: Storm Strider
-
+
@@ -14621,7 +14621,7 @@ Battle Engines: Storm Strider
-
+
@@ -14737,7 +14737,7 @@ Battle Engines: Storm Strider
-
+
@@ -14862,7 +14862,7 @@ Battle Engines: Storm Strider
-
+
@@ -15000,7 +15000,7 @@ Battle Engines: Storm Strider
-
+
@@ -16721,7 +16721,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16789,7 +16789,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16849,7 +16849,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -16972,7 +16972,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -17071,7 +17071,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -17177,7 +17177,7 @@ this model cannot use Activate Lightning Pod.
-
+
@@ -17415,7 +17415,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17759,7 +17759,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17880,7 +17880,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18076,7 +18076,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18555,7 +18555,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18628,7 +18628,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18702,7 +18702,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18782,7 +18782,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -18931,7 +18931,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
diff --git a/Khador.cat b/Khador.cat
index 0243860..752e4ab 100644
--- a/Khador.cat
+++ b/Khador.cat
@@ -65,7 +65,7 @@
-
+
@@ -315,7 +315,7 @@
-
+
@@ -694,7 +694,7 @@
-
+
@@ -1238,7 +1238,7 @@
-
+
@@ -1316,7 +1316,7 @@
-
+
@@ -1417,7 +1417,7 @@
-
+
@@ -1529,7 +1529,7 @@
-
+
@@ -2025,7 +2025,7 @@
-
+
@@ -2260,7 +2260,7 @@
-
+
@@ -2370,7 +2370,7 @@
-
+
@@ -2526,7 +2526,7 @@
-
+
@@ -2832,7 +2832,7 @@
-
+
@@ -2931,7 +2931,7 @@
-
+
@@ -3273,7 +3273,7 @@
-
+
@@ -3383,7 +3383,7 @@
-
+
@@ -3545,7 +3545,7 @@
-
+
@@ -3648,7 +3648,7 @@
-
+
@@ -3815,7 +3815,7 @@
-
+
@@ -3902,7 +3902,7 @@
-
+
@@ -4103,7 +4103,7 @@
-
+
@@ -4221,7 +4221,7 @@
-
+
@@ -4311,7 +4311,7 @@
-
+
@@ -4453,7 +4453,7 @@
-
+
@@ -4515,7 +4515,7 @@
-
+
@@ -4577,7 +4577,7 @@
-
+
@@ -4635,7 +4635,7 @@
-
+
@@ -5137,7 +5137,7 @@
-
+
@@ -5240,10 +5240,7 @@
-
- When a model is hit by an attack with this weapon, it is knocked down.
-
-
+
This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attack with this weapon.
@@ -5305,7 +5302,7 @@
-
+
@@ -5497,7 +5494,7 @@
-
+
@@ -5600,7 +5597,7 @@
-
+
@@ -6068,9 +6065,6 @@ turn, models in this unit other than this one can make a full advance, any previ
-
- Once per game during its unit’s activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
-
Models in this unit gain Precision Strike. (When a model with Precision Strike damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.)
@@ -6185,7 +6179,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6523,7 +6517,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -6586,7 +6580,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -8241,7 +8235,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -8415,7 +8409,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -8564,7 +8558,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
-
+
@@ -9617,7 +9611,7 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
-
+
@@ -10003,7 +9997,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -10508,7 +10502,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -10806,7 +10800,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -10882,7 +10876,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -10985,7 +10979,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -11156,7 +11150,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -11410,7 +11404,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -11679,7 +11673,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -11793,7 +11787,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -11916,7 +11910,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -12056,7 +12050,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -12294,7 +12288,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -12392,7 +12386,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -12471,7 +12465,7 @@ damage rolls at one token per attack or boost.
-
+
@@ -12848,7 +12842,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
@@ -13206,7 +13200,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
@@ -14267,7 +14261,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
diff --git a/Legion_of_Everblight.cat b/Legion_of_Everblight.cat
index 6a93632..eafc34d 100644
--- a/Legion_of_Everblight.cat
+++ b/Legion_of_Everblight.cat
@@ -206,7 +206,7 @@
-
+
@@ -313,8 +313,8 @@
-
-
+
+
@@ -506,8 +506,8 @@
-
-
+
+
@@ -1062,7 +1062,7 @@
-
+
@@ -1203,7 +1203,7 @@
-
+
@@ -1946,8 +1946,8 @@
-
-
+
+
@@ -2064,7 +2064,7 @@
-
+
@@ -2133,7 +2133,7 @@
-
+
@@ -2390,7 +2390,7 @@
-
+
@@ -2440,9 +2440,6 @@
When this model casts a spell and is the point of origin for the spell, the spell gains +5 RNG.
-
- This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
-
@@ -2891,7 +2888,7 @@
-
+
@@ -3301,7 +3298,7 @@
-
+
@@ -3489,8 +3486,8 @@
-
-
+
+
@@ -3695,7 +3692,7 @@
-
+
@@ -3977,7 +3974,7 @@
-
+
@@ -4236,7 +4233,7 @@
-
+
diff --git a/Mercenaries.cat b/Mercenaries.cat
index 4e65d90..1554fe6 100644
--- a/Mercenaries.cat
+++ b/Mercenaries.cat
@@ -40,7 +40,7 @@
-
+
@@ -274,7 +274,7 @@
-
+
@@ -507,7 +507,7 @@
-
+
@@ -578,14 +578,14 @@
-
+
-
+
@@ -681,9 +681,9 @@
-
+
-
+
@@ -838,7 +838,7 @@
-
+
@@ -917,7 +917,7 @@
-
+
@@ -1109,7 +1109,7 @@
-
+
@@ -1222,7 +1222,7 @@
-
+
@@ -1331,9 +1331,6 @@
Friendly models currently in Shae's control area immediately advance up to 3". During this movement, affected models gain Pathfinder and cannot be targeted by free strikes.
-
- Shae can be included only in armies that list him as a possible member.
-
@@ -2211,7 +2208,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -2432,7 +2429,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -2542,7 +2539,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -2643,7 +2640,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -2743,7 +2740,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -2844,7 +2841,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -2935,7 +2932,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -3089,7 +3086,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -3184,7 +3181,7 @@ Solos: Mercenary Cephalys solos
-
+
@@ -3397,7 +3394,7 @@ Solos: Cephalyx solos
-
+
@@ -3485,7 +3482,7 @@ Solos: Cephalyx solos
-
+
@@ -3777,7 +3774,7 @@ Solos: Cephalyx solos
-
+
@@ -3859,7 +3856,7 @@ Solos: Cephalyx solos
-
+
@@ -4421,7 +4418,7 @@ Solos: Cephalyx solos
-
+
@@ -4512,7 +4509,7 @@ Solos: Cephalyx solos
-
+
@@ -4626,7 +4623,7 @@ Solos: Cephalyx solos
-
+
@@ -5021,7 +5018,7 @@ Solos: Cephalyx solos
-
+
@@ -5205,11 +5202,11 @@ Solos: Cephalyx solos
-
+
-
+
@@ -5334,7 +5331,7 @@ Solos: Cephalyx solos
-
+
@@ -5423,7 +5420,7 @@ Solos: Cephalyx solos
-
+
@@ -5601,7 +5598,7 @@ Solos: Cephalyx solos
-
+
@@ -5766,10 +5763,10 @@ Solos: Cephalyx solos
-
+
-
+
@@ -5949,7 +5946,7 @@ Solos: Cephalyx solos
-
+
@@ -6124,7 +6121,7 @@ Solos: Cephalyx solos
-
+
@@ -6282,7 +6279,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -6781,7 +6778,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7083,7 +7080,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7208,7 +7205,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7437,7 +7434,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7639,7 +7636,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7716,7 +7713,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7820,7 +7817,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7973,7 +7970,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -8324,7 +8321,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -8587,7 +8584,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -8750,7 +8747,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -8851,7 +8848,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -8957,7 +8954,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9080,7 +9077,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9393,7 +9390,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9477,7 +9474,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9655,7 +9652,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -9710,9 +9707,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- The Commodore Cannon & Crew can be included only in armies that include Captain Phinneus Shae.
-
@@ -10122,7 +10116,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
diff --git a/Minions.cat b/Minions.cat
index 05531c6..baa60aa 100644
--- a/Minions.cat
+++ b/Minions.cat
@@ -38,7 +38,6 @@
-
@@ -47,10 +46,10 @@
-
-
-
-
+
+
+
+
@@ -266,10 +265,10 @@
-
+
-
-
+
+
@@ -388,10 +387,10 @@
-
+
-
-
+
+
@@ -546,8 +545,8 @@
-
-
+
+
@@ -890,10 +889,10 @@
-
+
-
-
+
+
@@ -1021,13 +1020,13 @@
-
+
-
+
-
-
+
+
@@ -1051,7 +1050,7 @@
-
+
@@ -1076,7 +1075,7 @@
-
+
@@ -1094,12 +1093,11 @@
-
-
-
-
+
+
+
@@ -1336,9 +1334,9 @@
-
+
-
+
@@ -1416,9 +1414,9 @@
-
-
-
+
+
+
@@ -1486,10 +1484,10 @@
-
+
-
-
+
+
@@ -1651,10 +1649,10 @@
-
+
-
-
+
+
@@ -1737,10 +1735,10 @@
-
+
-
-
+
+
@@ -1787,7 +1785,7 @@
-
+
@@ -1918,10 +1916,10 @@
-
+
-
-
+
+
@@ -1982,10 +1980,10 @@
-
-
+
+
-
+
@@ -2002,10 +2000,10 @@
-
+
-
-
+
+
@@ -2173,10 +2171,10 @@
-
-
+
+
-
+
@@ -2288,10 +2286,10 @@
-
+
-
-
+
+
@@ -2367,17 +2365,15 @@
-
-
-
-
-
+
+
+
-
+
@@ -2547,7 +2543,6 @@
-
@@ -2555,15 +2550,15 @@
-
+
-
+
-
-
+
+
-
-
+
+
@@ -2628,10 +2623,10 @@
-
+
-
-
+
+
@@ -2680,7 +2675,7 @@
-
+
@@ -2879,10 +2874,10 @@
-
+
-
-
+
+
@@ -2910,7 +2905,7 @@
-
+
@@ -2963,10 +2958,10 @@
-
+
-
-
+
+
@@ -3026,18 +3021,15 @@
While in Carver's control area, friendly Farrow models gain Overtake and an additional die on melee damage rolls. Hog Heaven lasts for one turn. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved the model with Overtake can immediately advance up to 1".)
-
- Friendly Farrow Brigand models gain Combined Ranged Attack.
-
-
+
-
-
+
+
@@ -3135,10 +3127,10 @@
-
-
+
+
-
+
@@ -3229,10 +3221,10 @@
-
+
-
-
+
+
@@ -3298,8 +3290,8 @@
-
-
+
+
@@ -3361,7 +3353,7 @@
-
+
@@ -3403,10 +3395,10 @@
-
+
-
-
+
+
@@ -3478,10 +3470,10 @@
-
-
+
+
-
+
@@ -3773,17 +3765,16 @@
-
-
+
-
-
-
+
+
+
-
-
+
+
@@ -3934,8 +3925,6 @@
-
-
@@ -4085,9 +4074,9 @@
-
+
-
+
@@ -4152,7 +4141,6 @@
-
@@ -4163,12 +4151,12 @@
-
-
-
+
+
+
-
-
+
+
@@ -4234,7 +4222,7 @@
-
+
@@ -4257,10 +4245,10 @@
-
+
-
-
+
+
@@ -4441,10 +4429,10 @@
-
-
+
+
-
+
@@ -4615,10 +4603,10 @@
-
+
-
-
+
+
@@ -4677,10 +4665,10 @@
-
-
+
+
-
+
@@ -4766,10 +4754,10 @@
-
+
-
-
+
+
@@ -4857,8 +4845,8 @@
-
-
+
+
@@ -4883,7 +4871,7 @@
-
+
@@ -4907,7 +4895,7 @@
-
+
@@ -5063,14 +5051,13 @@
-
-
+
-
-
-
+
+
+
diff --git a/Protectorate_of_Menoth.cat b/Protectorate_of_Menoth.cat
index 2fd53b6..503c4d7 100644
--- a/Protectorate_of_Menoth.cat
+++ b/Protectorate_of_Menoth.cat
@@ -131,7 +131,7 @@
-
+
@@ -207,7 +207,7 @@
-
+
@@ -717,7 +717,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -779,9 +779,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -853,9 +853,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -931,10 +931,10 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -1025,9 +1025,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -1442,8 +1442,8 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
+
+
@@ -1646,7 +1646,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2039,7 +2039,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2117,9 +2117,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -2189,10 +2189,10 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -2290,7 +2290,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2378,7 +2378,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -2473,7 +2473,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -3362,9 +3362,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -3677,7 +3677,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -3764,9 +3764,9 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
-
+
@@ -4268,7 +4268,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
+
@@ -4827,7 +4827,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5284,7 +5284,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -5791,7 +5791,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6010,7 +6010,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6097,9 +6097,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -6143,8 +6143,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -6231,8 +6231,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -6330,8 +6330,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -6426,9 +6426,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -6659,8 +6659,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -6832,9 +6832,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -7614,9 +7614,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -7826,7 +7826,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -7957,9 +7957,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -8195,9 +8195,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -8270,9 +8270,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -8339,9 +8339,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -8446,8 +8446,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -8527,8 +8527,8 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
-
+
+
@@ -9386,7 +9386,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -9422,7 +9422,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -9626,7 +9626,6 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
diff --git a/Retribution_of_Scyrah.cat b/Retribution_of_Scyrah.cat
index 1f58520..f3e3d4f 100644
--- a/Retribution_of_Scyrah.cat
+++ b/Retribution_of_Scyrah.cat
@@ -422,9 +422,6 @@
-
- Instead of suferring a normal damage roll, a small- or medium- based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
-
@@ -595,7 +592,7 @@
-
+
@@ -1308,7 +1305,7 @@
-
+
@@ -1359,7 +1356,7 @@
-
+
@@ -1386,7 +1383,7 @@
-
+
@@ -1587,7 +1584,7 @@
-
+
@@ -1667,9 +1664,6 @@
-
- While this model is B2B with one or more model in its unit, it gains +2 ARM.
-
Details...
@@ -1714,9 +1708,6 @@
This attachment can be added to a unit of the type listed.
-
- While this model is B2B with one or more model in its unit, it gains +2 ARM.
-
While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance up to 3" and make one normal melee attack).
@@ -2106,7 +2097,7 @@
-
+
@@ -2203,7 +2194,7 @@
-
+
@@ -2444,7 +2435,7 @@
-
+
@@ -2612,9 +2603,6 @@
While its Field Generator system is crippled, this model loses the Force Lock ability and cannot make Polarity Cannon attacks.
-
- Enemy models in this model's melee range cannot advance except to change facing.
-
@@ -4777,7 +4765,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -6412,7 +6400,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
diff --git a/Skorne_Exigence.cat b/Skorne_Exigence.cat
index f310473..0ce7541 100644
--- a/Skorne_Exigence.cat
+++ b/Skorne_Exigence.cat
@@ -239,7 +239,7 @@
-
+
@@ -980,10 +980,10 @@
-
+
-
-
+
+
@@ -1102,10 +1102,10 @@
-
+
-
-
+
+
@@ -1480,10 +1480,10 @@
-
+
-
-
+
+
@@ -1631,7 +1631,7 @@
-
+
@@ -1927,13 +1927,13 @@
-
+
-
+
-
-
+
+
@@ -1957,7 +1957,7 @@
-
+
@@ -1982,7 +1982,7 @@
-
+
@@ -2376,9 +2376,6 @@
Once per round when a living enemy model warrior model is boxed while within 2" of this model, remove the boxed model from play and replace it with a Void Spirit model.
-
- Opponents cannot take control of this model.
-
This model can be included in Mordikaar's theme forces. It can also be bonded to Mordikaar.
@@ -2564,9 +2561,9 @@
-
+
-
+
@@ -2644,9 +2641,9 @@
-
-
-
+
+
+
@@ -2787,10 +2784,10 @@
-
+
-
-
+
+
@@ -2934,10 +2931,10 @@
-
+
-
-
+
+
@@ -3002,10 +2999,10 @@
-
+
-
-
+
+
@@ -3052,7 +3049,7 @@
-
+
@@ -3183,10 +3180,10 @@
-
+
-
-
+
+
@@ -3247,10 +3244,10 @@
-
-
+
+
-
+
@@ -3267,10 +3264,10 @@
-
+
-
-
+
+
@@ -3438,10 +3435,10 @@
-
-
+
+
-
+
@@ -3535,10 +3532,10 @@
-
+
-
-
+
+
@@ -3610,17 +3607,15 @@
-
-
-
-
-
+
+
+
-
+
@@ -3790,7 +3785,6 @@
-
@@ -3798,15 +3792,15 @@
-
+
-
+
-
-
+
+
-
-
+
+
@@ -3942,10 +3936,10 @@
-
+
-
-
+
+
@@ -3994,7 +3988,7 @@
-
+
@@ -4259,10 +4253,10 @@
-
+
-
-
+
+
@@ -4290,7 +4284,7 @@
-
+
@@ -4506,18 +4500,15 @@
While in Carver's control area, friendly Farrow models gain Overtake and an additional die on melee damage rolls. Hog Heaven lasts for one turn. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved the model with Overtake can immediately advance up to 1".)
-
- Friendly Farrow Brigand models gain Combined Ranged Attack.
-
-
+
-
-
+
+
@@ -4687,10 +4678,10 @@
-
-
+
+
-
+
@@ -5194,8 +5185,8 @@
-
-
+
+
@@ -5234,10 +5225,10 @@
-
+
-
-
+
+
@@ -5303,8 +5294,8 @@
-
-
+
+
@@ -5366,7 +5357,7 @@
-
+
@@ -5408,10 +5399,10 @@
-
+
-
-
+
+
@@ -5730,10 +5721,7 @@
-
- When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
-
-
+
@@ -6365,10 +6353,10 @@
-
-
+
+
-
+
@@ -6957,17 +6945,16 @@
-
-
+
-
-
-
+
+
+
-
-
+
+
@@ -7118,8 +7105,6 @@
-
-
@@ -7255,7 +7240,6 @@
-
@@ -7266,12 +7250,12 @@
-
-
-
+
+
+
-
-
+
+
@@ -7337,7 +7321,7 @@
-
+
@@ -7596,10 +7580,10 @@
-
+
-
-
+
+
@@ -8020,10 +8004,10 @@
-
-
+
+
-
+
@@ -8190,10 +8174,10 @@
-
+
-
-
+
+
@@ -8252,10 +8236,10 @@
-
-
+
+
-
+
@@ -8573,7 +8557,7 @@
-
+
@@ -8839,10 +8823,10 @@
-
+
-
-
+
+
@@ -9057,8 +9041,8 @@
-
-
+
+
@@ -9317,8 +9301,8 @@
-
-
+
+
@@ -9456,7 +9440,7 @@
-
+
@@ -10124,14 +10108,13 @@
-
-
+
-
-
-
+
+
+
@@ -10435,7 +10418,7 @@
-
+
diff --git a/Trollbloods_Exigence.cat b/Trollbloods_Exigence.cat
index 7a2961f..8274980 100644
--- a/Trollbloods_Exigence.cat
+++ b/Trollbloods_Exigence.cat
@@ -64,10 +64,10 @@
-
-
-
-
+
+
+
+
@@ -149,10 +149,10 @@
-
+
-
-
+
+
@@ -191,10 +191,10 @@
-
+
-
-
+
+
@@ -659,8 +659,8 @@
-
-
+
+
@@ -744,10 +744,10 @@
-
+
-
-
+
+
@@ -977,13 +977,13 @@
-
+
-
+
-
-
+
+
@@ -1068,9 +1068,9 @@
-
-
-
+
+
+
@@ -1698,10 +1698,10 @@
-
-
-
-
+
+
+
+
@@ -1799,10 +1799,10 @@
-
+
-
-
+
+
@@ -1862,10 +1862,10 @@
-
+
-
-
+
+
@@ -1964,10 +1964,10 @@
-
+
-
-
+
+
@@ -2012,10 +2012,10 @@
-
+
-
-
+
+
@@ -2218,9 +2218,6 @@
-
- This model does not suffer damage or effects from impact attacks or collateral damage.
-
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack.
@@ -2287,10 +2284,10 @@
-
-
+
+
-
+
@@ -2373,10 +2370,10 @@
-
+
-
-
+
+
@@ -2432,10 +2429,10 @@
-
-
+
+
-
+
@@ -2504,10 +2501,10 @@
-
+
-
-
+
+
@@ -2546,16 +2543,15 @@
-
-
-
-
+
+
+
-
+
@@ -2647,7 +2643,7 @@
-
+
@@ -2922,15 +2918,15 @@
-
+
-
+
-
-
+
+
-
-
+
+
@@ -2968,10 +2964,10 @@
-
+
-
-
+
+
@@ -3066,13 +3062,10 @@
Once per activation, this model can cast the animus of a Dire Troll warbeast in its battlegroup as a spell without spending fury.
-
- This model automatically heals d3 damage points at the start of each of its activations.
-
-
+
@@ -3097,7 +3090,7 @@
-
+
@@ -3139,9 +3132,6 @@
Enemy models suffer d6 damage points for each focus or fury point they spend while in Doomshaper's control area. Enemy warbeasts suffer d6 damage points for each fury point they receive as a result of being forced while in Doomshaper's control area. If a model is destroyed as a result of this damage while casting a spell or using an animus, the spell or animus does not take effect. If a model is destroyed as a result of this damage while making an attack, the target model suffers no further damage or effects from the attack. Dhunia's Wrath lasts for one round.
-
- When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force hte warbeast to advance up to 2".
-
During your Control Phase, this model can upkeep one spell without spending focus or fury.
@@ -3331,8 +3321,8 @@
-
-
+
+
@@ -3541,7 +3531,7 @@
-
+
@@ -3665,10 +3655,10 @@
-
+
-
-
+
+
@@ -3696,7 +3686,7 @@
-
+
@@ -4074,10 +4064,7 @@
-
- Instead of suffering a normal damage roll, a small- or medium-based, non-incorpreal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to the STR of this model. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
-
-
+
@@ -4267,10 +4254,10 @@
-
+
-
-
+
+
@@ -4341,10 +4328,10 @@
-
+
-
-
+
+
@@ -4617,10 +4604,10 @@
-
-
+
+
-
+
@@ -4649,10 +4636,10 @@
-
+
-
-
+
+
@@ -4715,9 +4702,9 @@
-
-
-
+
+
+
@@ -4780,7 +4767,7 @@
-
+
@@ -4837,10 +4824,10 @@
-
+
-
-
+
+
@@ -5122,10 +5109,7 @@
-
- This model can charge living warrior models without being forced.
-
-
+
@@ -5448,7 +5432,7 @@
-
+
@@ -5739,10 +5723,10 @@
-
-
+
+
-
+
@@ -5865,14 +5849,14 @@
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@@ -6080,12 +6064,12 @@
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@@ -6945,11 +6929,6 @@
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@@ -6960,10 +6939,10 @@
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@@ -7003,10 +6982,10 @@
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@@ -7063,7 +7042,7 @@
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@@ -7185,10 +7164,10 @@
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@@ -7246,10 +7225,10 @@
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@@ -7304,7 +7283,7 @@
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@@ -7437,10 +7416,10 @@
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@@ -8403,7 +8382,7 @@
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@@ -8668,10 +8647,7 @@
-
- This model can make trample power attacks.
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@@ -8746,7 +8722,7 @@
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@@ -8898,8 +8874,8 @@
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@@ -9141,11 +9117,11 @@
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diff --git a/WarmaHordes.gst b/WarmaHordes.gst
index 31ef4ed..865903f 100644
--- a/WarmaHordes.gst
+++ b/WarmaHordes.gst
@@ -334,7 +334,7 @@
-
+
This model gains an additional die on its melee and ranged damage rolls against warjacks.
@@ -348,9 +348,6 @@
This attack ignores the firing into melee penalty.
-
- A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
-
This model's front arc extends to 360 degrees.
@@ -414,6 +411,9 @@
Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
+
+ A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
+
This model gains +2 to charge attack rolls with this weapon.
@@ -447,6 +447,13 @@
- Atachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
+
+
+
+
+
+
+
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
@@ -579,36 +586,28 @@
If this model atacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
-
-
-
-
-
-
-
-
While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
+
This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
When this model hits a warbeast with a melee attack, roll an additional damage die.
-
+
Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
-
+
This model can make two additional attacks for each focus point spent to make additional attacks with this weapon.
This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
-
+
If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damged model can be pushed any distance directly toward this model. After the damged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
-
+
While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up.
@@ -623,7 +622,7 @@
Refer to page 88.
-
+
Refer to page 88.
@@ -638,20 +637,22 @@
This model can have only Minion Farrow warbeasts in its battlegroup.
-
+
This models cannot be targeted by ranged or magic attacks while knocked down.
Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.)
-
+
+ This model gains an additional die on damage rolls against damaged models.
+
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
Models hit by this attack suffer -2 DEF for one round.
-
+
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
@@ -661,10 +662,10 @@
If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.
-
+
When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
-
+
When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
@@ -673,7 +674,7 @@
This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
-
+
When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force the warbeast to advance up to 2".
@@ -722,13 +723,13 @@
After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
-
+
When a model is hit by an attack with this weapon, it is knocked down.
This model cannot make power attacks.
-
+
This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
@@ -746,83 +747,55 @@
This model can charge living warrior models without being forced.
-
-
- These models will work for Cryx.
-
-
- These models will work for Cygnar, Khador, Protectorate, and Cryx.
-
-
- These models will work for Retribution.
-
-
- These models will work for Searforge Commission.
-
-
- This model will work for Cryx, Cygnar, and Khador.
-
-
- This model will work for Cygnar and Khador.
-
-
- This model will work for Cygnar and the Retribution.
-
-
- This model will work for Cygnar, Khador, and the Protectorate.
-
-
- These models will work for Retribtion.
-
-
- These models will work for Searforge Commission.
-
-
+
+
These models will work for Cryx.
This model will work for Cygnar.
-
+
+ This model will work for the Four Star Contract.
+
+
This model will work for Khador.
-
+
This model will work for Protectorate.
-
-
- This model will work for Circle, Legion, and Skorne.
+
+ These models will work for Retribution.
-
- This model will work for Cirlce, Legion, Skorne, and Trollbloods.
+
+ These models will work for Searforge Commission.
-
+
+ This model will work for the Talion charter contract.
+
+
+ This model will work for the Blindwater Congregation pact.
+
+
This model will work for Circle.
This model will work for Legion.
-
+
This model will work for Skorne.
-
- This model will work for Thornfall Alliance Pact.
+
+ This model will work for Thornfall Alliance.
-
+
This model will work for Trollbloods.
-
- These models will work for Circle and Trollbloods.
-
Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
-
- This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
-
While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.
@@ -835,40 +808,41 @@
If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
-
+
During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.
-
+
Gain an additional die on this weapon's damage rolls against living models.
This model can make trample power attacks.
-
+
When attacking with this weapon, this model can spend 1 fury point to boost all attack and damage rolls for the attack.
The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
-
-• Heroic Call - Affected models gain Fearless and Tough for one round.
-
-• Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
-
-• March - Affected models gain Pathfinder for one turn.
-
+ • Heroic Call - Affected models gain Fearless and Tough for one round.
+ • Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
+ • March - Affected models gain Pathfinder for one turn.
The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
-
-• Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
-
-• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
-
-• March - Affected models gain Pathfinder for one turn.
+ • Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
+ • Dirge of Mists - Affected models gain +1 DEF and terror for one round.
+ • March - Affected models gain Pathfinder for one turn.
After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
+
+
+
+
+
+
+
+
This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
@@ -1026,11 +1000,11 @@
Granted: Fearless
- - A warcaster htat is part of a warcaster unit always has the Granted: Fearless ability. While the warcaster is in play, the models in his unit gain Fearless.
-Battlegroup
- - The other models in a warcaster's unit are part of his battlegroup.
-Attachments
- - Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit.
+ - A warcaster htat is part of a warcaster unit always has the Granted: Fearless ability. While the warcaster is in play, the models in his unit gain Fearless.
+ Battlegroup
+ - The other models in a warcaster's unit are part of his battlegroup.
+ Attachments
+ - Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit.
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
@@ -1133,34 +1107,16 @@ Attachments
While in this enemy model's melee range, enemy models suffer -2 ARM.
-
- While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
-
- This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or manmade constructions. This model can begin the game dug in.
-
-
- When this model hits a warbeast with a melee attack, roll an additional damage die.
-
This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
-
- This model can make two additional attacks for each focus point spent to make additional attacks with this weapon.
-
-
- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
-
During this model’s activation, immediately after resolving an attack in which it boxed
a living enemy model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and then perform a Dig In special action, then its activation ends.
-
- While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15.
-
This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -1185,12 +1141,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.
-
- This model cannot be targeted by ranged or magic attacks while knocked down.
-
-
- This model gains an additional die on damage rolls against damaged models.
-
This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
@@ -1206,18 +1156,9 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
-
A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold.
-
- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
-
-
- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
-
This model gains +1 ARM for each sould token currently on it.
@@ -1227,9 +1168,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes.
-
- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
-
This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
@@ -1251,12 +1189,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
-
- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
-
- This model suffers -4 to attack rolls with this weapon.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -1266,27 +1198,18 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
-
- While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be kocked down.
-
This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
-
- AFter using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
-
Once per activation, when a living enemy model is destroyed or removed from play as a result of a melee atack made by this model during its activation, immediately after that attack is resolved this model can make one normal ranged attack ignoring ROF.
When this model destroys one or more enemy models with a melee attack during its combat action, after that attack is resolved this model can move up to 1" and make one additional melee attack.
-
- When a model is hit by an attack with this weapon, it is knocked down.
-
This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
@@ -1296,9 +1219,6 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can only be used once per attack.
-
- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
-
This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
@@ -1310,45 +1230,9 @@ a living enemy model, this model can use Drag Below. The boxed model is removed
This model can attempt to repair friendly non-Faction warjacks and battle engines.
-
- This model will work for Cryx.
-
-
- This model will work for Cygnar.
-
-
- This model will work for the Four Star Contract.
-
-
- This model will work for Khador.
-
-
- This model will work for Protectorate.
-
-
- This model will work for Retribution.
-
-
- This model will work for the Talion charter contract.
-
If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
-
- This model will work for the Blindwater Congregation pact.
-
-
- This model will work for the Thornfall Alliance pact.
-
-
- This model will work for Circle.
-
-
- This model will work for Skorne.
-
-
- This model will work for Trollbloods.
-
Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
@@ -1365,27 +1249,12 @@ add models to a friendly Mechanithrall unit. You can remove up to three corpse t
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
-
- This model cannot be targeted by free strikes.
-
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
- During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.
-
-
- Gains an additional die on this weapon's damage rolls against living models.
-
When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from thsi model.
-
- This model can make trample power attacks.
-
-
- When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
-
When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
@@ -1778,63 +1647,24 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
When this model is disabled, center a 5" AOE on it, then remove this model from play. Models in the AOE suffer a POW 14 blast damage roll.
-
- While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
RNG CMD. Target Friendly unit of the listed type. If the unit is in range, it gains +2" movement during its activation this tum.
-
- This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
-
-
- When this model hits a warbeast with a melee attack, roll an additional damage die.
-
When this weapon hits a model/unit, upkeep spells on the model/unit hit immediately expire.
A warjack hit loses its focus points and cannot be allocated focus or channel spells for one round.
-
- Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
-
This model gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.
This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
-
- This model can make two additional attacks for each focus point spent to make additional attacks with this weapon.
-
-
- This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
-
-
- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
-
-
- While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15.
-
-
- Refer to page 88.
-
-
- Refer to page 88.
-
-
- Refer to page 88.
-
-
- Refer to page 88.
-
-
- Refer to page 88.
-
This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -1847,9 +1677,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
When this model forfeits its movement to gain the aiming bonus it can also make one additional ranged attack this activation.
-
- This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.
-
This model gains +2 DEF against melee attack rolls.
@@ -1868,9 +1695,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
When a model is hit with this weapon, you can have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
-
- Friendly Farrow Brigand models gain Combined Ranged Attack.
-
Friendly Storm Lance models gain Reform. (After all models in a unit with Reform have completed their actions, each can advance up to 3˝.)
@@ -1889,9 +1713,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
- This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
-
Once per turn during this model's activation, when it boxes a living enemy warrior model with a melee attack you can place a Wrack into play within 3" of this model. If you do, remove the boxed model from play.
@@ -1908,31 +1729,18 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
If the army includes a Journeyman Warcaster, the Journeyman Warcaster and any warjacks it controls gain Advance Deployment.
-
- This model can have only Minion Farrow warbeasts in its battlegroup.
-
If this weapon damages a warjack that is part of a battlegroup, its controller suffers 1 damage point.
-
- This model cannot be targeted by ranged or magic attacks while knocked down.
-
-
- Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.)
-
Models in this model's battlegroup gain the listed ability.
-
This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
-
- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
@@ -1942,52 +1750,24 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
-
- Models hit by this attack suffer -2 DEF for one round.
-
At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
This model can allocate focus points during its activation. Once per tum during its activation, you can remove focus points from warjacks in this model'S battlegroup that are in its control area and give those focus points to this model. This model carmot have more focus points than its FOCUS as a result of Focus Matrix.
-
- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
-
-
- Enemy models in this model's melee range cannot advance except to change facing.
-
A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold.
-
- If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.
-
-
-
- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
-
-
- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
-
This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks, or to boost attack or damage rolls at one token per attack or boost.
-
- This model can have only Minion Gatorman warbeasts in its battlegroup.
-
This model gains +1 ARM for each soul token currently on it.
-
- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
-
Once per game while in formation during its unit's activation, this model can use Go to Ground. For one round or until they move, are placed, or are engaged, models in this unit in formation gain cover, do not suffer blast damage, and do not block LOS.
-
- When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force the warbeast to advance up to 2".
-
This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
@@ -2003,9 +1783,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
-
- During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
-
Place a 4" AOE anywhere completely within this weapon's RNG. The center point of the AOE must be in this model's front arc. This model makes one ranged attack roll against each model in the AOE, ignoring concealment, elevation, and Stealth. This model cannot gain the aiming bonus on Ground Pounder attack rolls. Models hit suffer a POW 12 ranged attack damage roll.
@@ -2015,15 +1792,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
-
- This model can make ranged attacks even while in melee.
-
-
- The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
-
-
- This model does not suffer damage or effects from impact attacks or collateral damage.
-
This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
@@ -2036,25 +1804,12 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
-
- While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
-
-
- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
-
- This model automatically heals d3 damage points at the start each of its activations.
-
This model has no movement or action and cannot be knocked down or moved. Its front arc extends 360 degrees. It has no melee range, cannot engage, and is automatically hit by melee attacks.
-
- For one round, when a model/unit hit by this attack suffers a damage roll add +2 to the roll.
-
When a friendly Faction model in its control area is destroyed by an enemy attack, this model heals 1 damage point.
-
During its activation, this model can forfeit its normal movement or action to gain Impervious Wall is immune to continuous effects, does not suffer damage or effects from non-magical ranged or melee attacks, and cannot be knocked down.
@@ -2067,18 +1822,6 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
During this model's activation, it can spend 1 focus point to use Grudge. For one round, when this model is hit by one or more melee attacks during an enemy model's combat action, immediately after that combat action ends this model can make one normal melee attack, then Grudge expires.
-
- This model suffers -4 to attack rolls with this weapon.
-
-
- When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
-
-
- Opponents cannot take control of this model.
-
-
- Friendly Farrow models/units in this model's command range never and immediately rally.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -2094,27 +1837,15 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
Heavy warjacks in this model's battlegroup gain Cavalry model rules. Light warjacks in this model's battlegroup also gain Light Cavalry model rules and can run without spending focus. When a heavy warjack makes an impact attack, that attack has a base POW equal to its STR. The melee range of impact attacks is 0.5".
-
- While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be kocked down.
-
This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
-
- Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
-
This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
-
- After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
-
When this model is hit by a melee or ranged attack made by an enemy model, it gains one power token, up to a maximum of three. During its activation, this model can spend power tokens to boost attack or damage rolls at one token per boost.
-
- When a model is hit by an attack with this weapon, it is knocked down.
-
This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
@@ -2124,40 +1855,19 @@ Reveille - Knocked down friendly Faction models in this model's conmmand ra
Friendly models of the listed type activating while in this model's command range gain Relentless Charge that activation
-
- This model cannot make power attacks.
-
When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can only be used once per attack.
-
- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
-
When lightning arcs as a result of an attack made by a friendly model in this model's control area, ignore models with Immunity: Electricity when determining which model the lightning arcs to.
When a model is hit with this weapon, lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
-
- The only warbeast thta can be in this model's battlegroup is Skarath.
-
-
- This model gains an additional die on impact attack rolls.
-
This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
-
- This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.
-
-
- Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
-
-
- This model can charge living warrior models without being forced.
-
This model can make one additional Grenade Launcher ranged
attack during its combat action for each Trencher model B2B with it, up to a maximum of two additional attacks. These additional attacks do not count against the Grenade Launcher's ROF.
@@ -2174,62 +1884,7 @@ attack during its combat action for each Trencher model B2B with it, up to a max
This model can attempt to repair friendly non-Faction warjacks and battle engines.
-
-
- This model will work for Cryx.
-
-
- This model will work for Cygnar.
-
-
- This model will work for the Four Star Contract.
-
-
- This model will work for Khador.
-
-
- This model will work for Protectorate.
-
-
- This model will work for Retribution.
-
-
- This model will work for the Talion charter contract.
-
-
- This model will work for the Blindwater Congregation pact.
-
-
- This model will work for Circle.
-
-
- This model will work for Legion.
-
-
- This model will work for Skorne.
-
-
- This model will work for the Thornfall Alliance pact.
-
-
- This model will work for Trollbloods.
-
-
- This model will work for Circle.
-
-
- This model will work for Skorne.
-
-
- This model will work for Trollbloods.
-
-
- Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
-
-
- When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
-
Once per game during its unit's activation, this model can use Morrow's Name. Models in this unit in formation gain an additional die on melee damage rolls this activation.
@@ -2245,9 +1900,6 @@ attack during its combat action for each Trencher model B2B with it, up to a max
An attack with this weapon can be made only once per game.
-
- While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.
-
Once per activation, you can roll one to three dice. This model gains a STR bonus equal to the total of that roll. Then roll the same dice again. This model suifers damage equal to the total of that roll. This bonus expires at the end of this model's activation.
@@ -2257,21 +1909,12 @@ attack during its combat action for each Trencher model B2B with it, up to a max
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
-
- While damaged this model can charge or make power attacks without being forced.
-
-
- This model cannot be targeted by free strikes.
-
After hitting a warjack or warbeast with this model's melee attack, you can choose to have it suffer 1 damage point instead of a normal damage roll.
This model cannot be targeted combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
-
- If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
-
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -2279,51 +1922,15 @@ attack during its combat action for each Trencher model B2B with it, up to a max
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers a POW 10 electrical damage roll unless this model
was destroyed or removed from play by the attack.
-
- During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.
-
-
- Gains an additional die on this weapon's damage rolls against living models.
-
For one round, this model cannot be charged by a model beginning the charge in this model's front arc.
-
- This model can make trample power attacks.
-
This model gains +2 to damage rolls with this weapon during activations it ends its normal movement at least 1" from where it began its activation.
-
- When attacking with this weapon, this
-model can spend 1 focus point to boost all attack and damage
-rolls for the attack.
-
-
- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
-
-• Heroic Call - Affected models gain Fearless and Tough for one round.
-
-• Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
-
-• March - Affected models gain Pathfinder for one turn.
-
-
-
- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
-
-• Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
-
-• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
-
-• March - Affected models gain Pathfinder for one turn.
-
When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
- After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
-
This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
@@ -2779,9 +2386,6 @@ Attachments
This model gains an additional die on trample attack rolls and can make trample power attacks without spending focus.
-
- While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
@@ -2794,15 +2398,6 @@ Attachments
This model is a Doom Reaver model.
-
- This model can make two additional attacks for each focus point spent to make additional attacks with this weapon.
-
-
- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
-
-
- While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15.
-
This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -2824,9 +2419,6 @@ Attachments
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
-
- This model cannot be targeted by ranged or magic attacks while knocked down.
-
This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
@@ -2845,21 +2437,9 @@ Attachments
At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
-
-
- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
-
-
- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
-
This model gains +1 ARM for each sould token currently on it.
-
- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
-
This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
@@ -2884,12 +2464,6 @@ Attachments
This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
-
- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
-
- This model suffers -4 to attack rolls with this weapon.
-
Friendly X models/units in this model's command range never flee and immediately rally.
@@ -2899,9 +2473,6 @@ Attachments
If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
-
- While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be kocked down.
-
This model gains +2 ARM for each warjack it controls B2B with it.When this model is directly hit by an enemy ranged or magic attack, you can choose to have one of those non-incorporeal warjacks be directly hit instead. That model is automatically hit and suffers all damage and effects.
@@ -2920,18 +2491,12 @@ Attachments
-
- When a model is hit by an attack with this weapon, it is knocked down.
-
This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
This model and friendly warrior models B2B with it cannot be knocked down.
-
- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
-
This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
@@ -2943,45 +2508,9 @@ Attachments
This model can attempt to repair friendly non-Faction warjacks and battle engines.
-
- This model will work for Cryx.
-
-
- This model will work for Cygnar.
-
-
- This model will work for the Four Star Contract.
-
-
- This model will work for Khador.
-
-
- This model will work for Protectorate.
-
-
- This model will work for Retribution.
-
-
- This model will work for the Talion charter contract.
-
If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
-
- This model will work for the Blindwater Congregation pact.
-
-
- This model will work for the Thornfall Alliance pact.
-
-
- This model will work for Circle.
-
-
- This model will work for Skorne.
-
-
- This model will work for Trollbloods.
-
Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
@@ -2994,24 +2523,9 @@ Attachments
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
-
- This model cannot be targeted by free strikes.
-
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
- During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.
-
-
- Gains an additional die on this weapon's damage rolls against living models.
-
-
- This model can make trample power attacks.
-
-
- When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
-
When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
@@ -3239,30 +2753,15 @@ Attachments
While within this model's command range, enemy models suffer -2 STR.
-
- While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
-
- This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
-
-
- Thi moel is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
-
A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY.
When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 fury point.
-
- This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
-
During its activation, this model can spend fury points to gain additional attacks or to boost attack or damage rolls, at 1 fury point per attack or boost.
-
- Models in this model's battlegroup gain Aggressive. (A model with Aggrsive can run or charge without spending focus or being forced.)
-
When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die.
@@ -3272,30 +2771,12 @@ Attachments
This model gains + DEF against ranged attack rolls and does not suffer blast damage.
-
- When making a melee attack targeting an enemy model in melee range or another model in this unit, this model gains +2 to melee attack and melee damage rolls.
-
-
- During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
-
-
- While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
-
Incubi models do not begin the game in play. When a friendly living non-living, non-warlock, small-based Faction warrior model is estoryed, you can mark its center point and remove that model from play. you can only mark up to one point for each Incubus you have that has not been put into play or removed from play. During you next Maintenace Phase, put one Incubus model into play within 2" of each point marked. If there is not room to place an Incubus model, remove the marker from the table and remove from play one Incubi that has not been put into play.
This model automatically heals d3 damage points at the start each of its activations.
-
- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
-
-
- Opponents cannot take control of this model.
-
-
- Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
-
If this model is disabled by an enemy attack, it can immediatley make special action.
@@ -3305,27 +2786,15 @@ Attachments
While in this model's command range, friendly Blighted Ogrun models gain Blood Drinker.
-
- This model cannot make power attacks.
-
This model can make three initial attacks each combat action, using any combination of Blight Breath and Bite attacks. This model loses one initial attack for each aspect it has lost. This model cannot be forced to make additional Blight Breath attacks.
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1".
-
- This model cannot be targeted by free strikes.
-
This model cannot be targeted byh combined melee attakcs, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When kncoked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
-
- This model can make trample power attacks.
-
-
- After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement that activation. When the prey is destoryed or removed from play, choose another model/unit to be the prey.
-
This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
@@ -3501,18 +2970,12 @@ Attachments
When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
-
- While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
-
- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
-
This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -3528,9 +2991,6 @@ Attachments
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
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- This model cannot be targeted by ranged or magic attacks while knocked down.
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This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
@@ -3540,21 +3000,9 @@ Attachments
When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
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- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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-
- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
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- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
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This model gains +1 ARM for each sould token currently on it.
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- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
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This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
@@ -3579,9 +3027,6 @@ Attachments
This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
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Friendly X models/units in this model's command range never flee and immediately rally.
@@ -3597,15 +3042,9 @@ Attachments
This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
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- When a model is hit by an attack with this weapon, it is knocked down.
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This model and friendly warrior models B2B with it cannot be knocked down.
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- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
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This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
@@ -3617,45 +3056,9 @@ Attachments
This model can attempt to repair friendly non-Faction warjacks and battle engines.
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- This model will work for Cryx.
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- This model will work for Cygnar.
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- This model will work for the Four Star Contract.
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- This model will work for Khador.
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- This model will work for Protectorate.
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- This model will work for Retribution.
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- This model will work for the Talion charter contract.
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If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
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- This model will work for the Blindwater Congregation pact.
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- This model will work for the Thornfall Alliance pact.
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- This model will work for Circle.
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- This model will work for Skorne.
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- This model will work for Trollbloods.
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Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
@@ -3665,21 +3068,9 @@ Attachments
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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- This model cannot be targeted by free strikes.
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Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
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- During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.
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- Gains an additional die on this weapon's damage rolls against living models.
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- When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
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This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
@@ -3818,190 +3209,9 @@ activate this turn.
Models who received this order must forfeit their actions. After this units normal movement, place a 3" AOE cloud effect in play with its center point within 1" of the Leader. If the Grunt is B2B with the Leader, place a 5" AOE instead. This AOE remains in play for one round.
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- While this model is B2B with one or more models in its unit, it gains +2 ARM.
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- This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
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- When this model hits a warbeast with a melee attack, roll an additional damage die.
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- Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
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- This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.
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- Friendly Farrow Brigand models gain Combined Ranged Attack.
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This model can be included only in a battlegroup controlled by a Minion Farrow warlock.
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- This model can have only Minion Farrow warbeasts in its battlegroup.
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- This models cannot be targeted by ranged or magic attacks while knocked down.
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- Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.)
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- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
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- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
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- This model can have only Minion Gatorman warbeasts in its battlegroup.
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- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
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- During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
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- The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
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- While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
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- This model automatically heals d3 damage points at the start each of its activations.
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- When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
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- Opponents cannot take control of this model.
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- Friendly Farrow models/units in this model's command range never and immediately rally.
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- Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
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- After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
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- When a model is hit by an attack with this weapon, it is knocked down.
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- This model cannot make power attacks.
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- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activatoin.
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- The only warbeast thta can be in this model's battlegroup is Skarath.
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- This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
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- Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
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- This model can charge living warrior models without being forced.
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- These models will work for Cryx.
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- This model will work for Cygnar.
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- This model will work for Khador.
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- This model will work for Protectorate.
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- These models will work for Retribtion.
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- These models will work for Searforge Commission.
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- This model will work for Blindwater Congregation pact.
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- This model will work for Thornfall Alliance Pact.
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- When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
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- While damaged this model can charge or make power attacks without being forced.
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- This model cannot be targeted by free strikes.
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- If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
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- Gain an additional die on this weapon's damage rolls against living models.
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- This model can make trample power attacks.
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- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
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-• Heroic Call - Affected models gain Fearless and Tough for one round.
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-• Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
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-• March - Affected models gain Pathfinder for one turn.
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- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
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-• Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
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-• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
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-• March - Affected models gain Pathfinder for one turn.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
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This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
@@ -4209,36 +3419,18 @@ activate this turn.
Paladin solos gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
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- While this model is B2B with one or more models in its unit, it gains +2 ARM.
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Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
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- This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
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- When this model hits a warbeast with a melee attack, roll an additional damage die.
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When this weapon hits a model/unit, upkeep spells on the model/unit hit immediately expire.
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- Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
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This model gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.
This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
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- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
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- While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 5, base ARM 15.
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This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -4269,12 +3461,6 @@ activate this turn.
While within 5" of this model, enemy models lose Incorporeal.
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- This model can have only Minion Farrow warbeasts in its battlegroup.
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- This model cannot be targeted by ranged or magic attacks while knocked down.
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This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
@@ -4287,30 +3473,15 @@ activate this turn.
When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
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- Models hit by this weapon suffer -2 DEF for one round.
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- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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When a model suffers a Fire damage roll while within 5" of this model, add +2 to the roll.
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- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
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- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
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This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks, or to boost attack or damage rolls at one token per attack or boost.
This model gains +1 ARM for each soul token currently on it.
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- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
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This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
@@ -4332,9 +3503,6 @@ activate this turn.
This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
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This model has no movement or action and cannot be knocked down or moved. Its front arc extends 360 degrees. It has no melee range, cannot engage, and is automatically hit by melee attacks.
@@ -4350,9 +3518,6 @@ activate this turn.
During its activation, this model can spend 1 focus point to gain Bushwack this activation. (During its activation, a model with Bushwack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.
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- This model suffers -4 to attack rolls with this weapon.
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Friendly X models/units in this model's command range never flee and immediately rally.
@@ -4362,27 +3527,18 @@ activate this turn.
If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
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- While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be knocked down.
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This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hit by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
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- When a model is hit by an attack with this weapon, it is knocked down.
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This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
This model and friendly warrior models B2B with it cannot be knocked down.
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- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
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This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
@@ -4396,49 +3552,9 @@ activate this turn.
This model can attempt to repair friendly non-Faction warjacks and battle engines.
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- These models will work for Cryx.
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- This model will work for Cygnar.
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- This model will work for the Four Star Contract.
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- This model will work for Khador.
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- This model will work for Protectorate.
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- This model will work for Retribution.
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- This model will work for the Talion charter contract.
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If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
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- This model will work for the Blindwater Congregation pact.
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-
- This model will work for Circle.
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-
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- This model will work for Skorne.
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- This model will work for the Thornfall Alliance pact.
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-
- This model will work for Trollbloods.
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- When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
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Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
@@ -4451,24 +3567,12 @@ activate this turn.
When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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- This model cannot be targeted by free strikes.
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This model cannot be targeted combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
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- During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.
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-
- Gains an additional die on this weapon's damage rolls against living models.
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- When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
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This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
@@ -4725,21 +3829,12 @@ activate this turn.
Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.
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- While this model is B2B with one or more models in its unit, it gains +2 ARM.
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Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
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- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
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- While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15.
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This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -4761,9 +3856,6 @@ activate this turn.
RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
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- This model cannot be targeted by ranged or magic attacks while knocked down.
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While its Field Generator system is crippled, this model loses Stealth and cannot make Death Shadow attacks.
@@ -4782,9 +3874,6 @@ activate this turn.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
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- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
@@ -4800,12 +3889,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
An enemy model hit by this weapon can be pushed up to 3" in any direction.
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- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
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- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
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This model gains +1 ARM for each sould token currently on it.
@@ -4830,9 +3913,6 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
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Friendly X models/units in this model's command range never flee and immediately rally.
@@ -4842,27 +3922,18 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
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- While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be kocked down.
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This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
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- When a model is hit by an attack with this weapon, it is knocked down.
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This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
This model and friendly warrior models B2B with it cannot be knocked down.
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- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
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This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
@@ -4874,45 +3945,9 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
This model can attempt to repair friendly non-Faction warjacks and battle engines.
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- This model will work for Cryx.
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- This model will work for Cygnar.
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- This model will work for the Four Star Contract.
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- This model will work for Khador.
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- This model will work for Protectorate.
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- This model will work for Retribution.
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- This model will work for the Talion charter contract.
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If you can have two or more warlocks in your army, this model and warjacks in its battlegroup can take the place of a Skorne warlock. This model counts toward the maximum number of warlocks allowed in an army and counts as a warlock for FA.
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- This model will work for the Blindwater Congregation pact.
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- This model will work for the Thornfall Alliance pact.
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- This model will work for Circle.
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- This model will work for Skorne.
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- This model will work for Trollbloods.
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Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
@@ -4928,21 +3963,9 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
A living model hit by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
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- This model cannot be targeted by free strikes.
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Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
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- During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.
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- Gains an additional die on this weapon's damage rolls against living models.
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- When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
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This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
@@ -5116,253 +4139,55 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
Once per activation, this model can channel a spell through a friendly warrior model in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 damage points.
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- While this model is B2B with one or more models in its unit, it gains +2 ARM.
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Once per turn, when an enemy model advances in this model's melee range, this model can immediately make one normal melee attack against it.
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- This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
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- When this model hits a warbeast with a melee attack, roll an additional damage die.
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- Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
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- This model can make two additional attacks for each fury point to spend to make additional attacks with this weapon.
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- This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
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- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is mdoed, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
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- While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15, and loses Jump, Pathfinder, and Steady.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.
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- Friendly Farrow Brigand models gain Combined Ranged Attack.
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- This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
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This model can be included only in a battlegroup controlled by a Minion Farrow warlock.
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- This model can have only Minion Farrow warbeasts in its battlegroup.
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- This models cannot be targeted by ranged or magic attacks while knocked down.
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- Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.)
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- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
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- When this model slams an enemy, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
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This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During it activation, this model can spend osul tokens to gain additional attacks or boost attack or damage rolls at one token per attack or boost.
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- This model can have only Minion Gatorman warbeasts in its battlegroup.
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This model gains +1 ARM for each soul token currently on it.
This model does not require LOS in order to target friendly models with spells. This model ignores LOS when making ranged and magic attacks. This model ignores concealment and cover when resolving ranged attacks.
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- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
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This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
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- During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
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- The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
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This model can add this weapon's POW to its head-butt and slam power attack damage rolls.
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- While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
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When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
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- This model automatically heals d3 damage points at the start each of its activations.
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- This model suffers -4 to attack rolls with this weapon.
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- When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
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- Opponents cannot take control of this model.
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- Friendly Farrow models/units in this model's command range never and immediately rally.
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When an enemy model targets this model with an attack and the attack roll result in a hit
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- Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
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- After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
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- When a model is hit by an attack with this weapon, it is knocked down.
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- This model cannot make power attacks.
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When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points.
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- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activatoin.
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- The only warbeast thta can be in this model's battlegroup is Skarath.
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- This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
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- Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
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- This model can charge living warrior models without being forced.
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Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
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- These models will work for Cryx.
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- This model will work for Cygnar.
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- This model will work for Khador.
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- This model will work for Protectorate.
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- These models will work for Retribtion.
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- These models will work for Searforge Commission.
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- This model will work for Blindwater Congregation pact.
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- This model will work for Thornfall Alliance Pact.
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- When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
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When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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- While damaged this model can charge or make power attacks without being forced.
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- This model cannot be targeted by free strikes.
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After hitting a warjack or warbeast with this model's melee attack, you can choose to have it suffer 1 damage point instead of a normal damage roll.
This model cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strikes bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
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- If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
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Instead of making a normal damage roll on a hit, this model throws the model hit as if it had hit with and passed the STGR check of a throw power attack. The thrown model suffers a damage roll with POW equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon.
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- Gain an additional die on this weapon's damage rolls against living models.
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When an enemy model misses this model with an attack, immediately after the attacks is resolved you can choose to push the enemy model d3" directly away from this model.
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- This model can make trample power attacks.
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- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
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-• Heroic Call - Affected models gain Fearless and Tough for one round.
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-• Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
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-• March - Affected models gain Pathfinder for one turn.
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- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
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-• Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
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-• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
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-• March - Affected models gain Pathfinder for one turn.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
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This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
@@ -5501,270 +4326,7 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
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- While this model is B2B with one or more models in its unit, it gains +2 ARM.
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- This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
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- When this model hits a warbeast with a melee attack, roll an additional damage die.
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- Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
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- This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
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- If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damged model can be pushed any distance directly toward this model. After the damged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
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- While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- Refer to page 88.
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- This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.
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- Friendly Farrow Brigand models gain Combined Ranged Attack.
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- This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
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- This model can have only Minion Farrow warbeasts in its battlegroup.
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- This models cannot be targeted by ranged or magic attacks while knocked down.
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- Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.)
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- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
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- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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- Enemy models in this model's melee range cannot advance except to change facing.
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- If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.
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- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
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- When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
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- This model can have only Minion Gatorman warbeasts in its battlegroup.
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- This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
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- When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force the warbeast to advance up to 2".
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- During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
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- The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
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- This model does not suffer damage or effects from impact attacks or collateral damage.
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- While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
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- This model automatically heals d3 damage points at the start each of its activations.
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- This model suffers -4 to attack rolls with this weapon.
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- When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
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- Opponents cannot take control of this model.
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- Friendly Farrow models/units in this model's command range never and immediately rally.
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- Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
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- After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
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- When a model is hit by an attack with this weapon, it is knocked down.
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- This model cannot make power attacks.
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- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
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- The only warbeast thta can be in this model's battlegroup is Skarath.
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- This model gains an additional die on impact attack rolls.
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- This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.
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- Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
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- This model can charge living warrior models without being forced.
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- These models will work for Cryx.
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- These models will work for Cygnar, Khador, Protectorate, and Cryx.
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- These models will work for Retribution.
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- These models will work for Searforge Commission.
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- This model will work for Cryx, Cygnar, and Khador.
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- This model will work for Cygnar and Khador.
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- This model will work for Cygnar and the Retribution.
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- This model will work for Cygnar, Khador, and the Protectorate.
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- These models will work for Retribtion.
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- These models will work for Searforge Commission.
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- These models will work for Cryx.
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- This model will work for Cygnar.
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- This model will work for Khador.
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- This model will work for Protectorate.
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- This model will work for Circle, Legion, and Skorne.
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- This model will work for Cirlce, Legion, Skorne, and Trollbloods.
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- This model will work for Circle.
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- This model will work for Legion.
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- This model will work for Skorne.
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- This model will work for Thornfall Alliance Pact.
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- This model will work for Trollbloods.
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- These models will work for Circle and Trollbloods.
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- Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
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- When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
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- While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.
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- While damaged this model can charge or make power attacks without being forced.
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- This model cannot be targeted by free strikes.
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- If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
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- During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.
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- Gain an additional die on this weapon's damage rolls against living models.
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- This model can make trample power attacks.
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- When attacking with this weapon, this model can spend 1 fury point to boost all attack and damage rolls for the attack.
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- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
-• Heroic Call - Affected models gain Fearless and Tough for one round.
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-• Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
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-• March - Affected models gain Pathfinder for one turn.
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- The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
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-• Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
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-• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
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-• March - Affected models gain Pathfinder for one turn.
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- After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
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This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.