diff --git a/Mercenaries-_Vengeance_(2013).cat b/Mercenaries-_Vengeance_(2013).cat
index 177085e..d331275 100644
--- a/Mercenaries-_Vengeance_(2013).cat
+++ b/Mercenaries-_Vengeance_(2013).cat
@@ -6615,7 +6615,7 @@
- Ifg its warcaster is in this model's command range during your Contreol Phase, the warcaster can upkeep one spell without spending focus.
+ Ifg its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.
@@ -6727,6 +6727,7 @@
+ On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
diff --git a/Protectorate_of_Menoth-_Vengeance_(2013).cat b/Protectorate_of_Menoth-_Vengeance_(2013).cat
index bfd8a0d..9eb5ff5 100644
--- a/Protectorate_of_Menoth-_Vengeance_(2013).cat
+++ b/Protectorate_of_Menoth-_Vengeance_(2013).cat
@@ -1,5 +1,5 @@
-
+
@@ -65,7 +65,7 @@
- Warding
-
+
@@ -112,16 +112,16 @@
-
+
-
+
-
+
-
+
@@ -181,13 +181,13 @@
-
+
-
+
@@ -298,10 +298,10 @@
-
+
-
+
@@ -408,10 +408,10 @@
-
+
-
+
@@ -488,13 +488,13 @@
-
+
-
+
-
+
@@ -666,10 +666,10 @@
-
+
-
+
@@ -725,16 +725,17 @@
-
+
-
+
-
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
@@ -790,10 +791,10 @@
-
+
-
+
@@ -836,13 +837,14 @@
-
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
+
@@ -868,7 +870,7 @@
-
+
@@ -880,7 +882,7 @@
-
+
@@ -912,22 +914,23 @@
-
+
-
+
-
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
+
@@ -960,7 +963,7 @@
-
+
@@ -975,13 +978,14 @@
-
+
-
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
@@ -1029,7 +1033,7 @@
-
+
@@ -1051,16 +1055,18 @@
-
+
-
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
@@ -1136,25 +1142,25 @@
-
+
-
+
-
+
-
+
-
+
-
+
@@ -1276,7 +1282,7 @@
-
+
@@ -1291,22 +1297,22 @@
-
+
-
+
-
+
-
+
-
+
@@ -1416,10 +1422,10 @@
-
+
-
+
@@ -1489,10 +1495,10 @@
-
+
-
+
@@ -1552,10 +1558,10 @@
-
+
-
+
@@ -1627,9 +1633,10 @@
+ When calculating damage from this attack, halve the base ARM stats of the models hit that have medium or larger bases. This attack gains +2 to damage rolls against model swith small bases.
-
+
@@ -1741,10 +1748,10 @@
-
+
-
+
@@ -1848,10 +1855,10 @@
-
+
-
+
@@ -1924,19 +1931,19 @@
-
+
-
+
-
+
-
+
@@ -2054,7 +2061,7 @@
-
+
@@ -2103,7 +2110,7 @@
-
+
@@ -2115,13 +2122,13 @@
-
+
-
+
-
+
@@ -2209,7 +2216,7 @@
-
+
@@ -2221,13 +2228,13 @@
-
+
-
+
@@ -2320,16 +2327,16 @@
-
+
-
+
-
+
-
+
@@ -2403,7 +2410,7 @@
-
+
@@ -2412,16 +2419,16 @@
-
+
-
+
-
+
@@ -2514,13 +2521,13 @@
-
+
-
+
-
+
@@ -2626,10 +2633,10 @@
- Warding
-
+
-
+
@@ -2687,7 +2694,7 @@
-
+
@@ -2776,7 +2783,7 @@
-
+
@@ -2810,7 +2817,7 @@
-
+
@@ -2824,15 +2831,215 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
@@ -2876,10 +3083,10 @@
-
+
-
+
@@ -2935,10 +3142,10 @@
-
+
-
+
@@ -2980,13 +3187,13 @@
-
+
-
+
@@ -3058,16 +3265,16 @@
-
+
-
+
-
+
@@ -3108,7 +3315,7 @@
-
+
@@ -3161,7 +3368,7 @@
-
+
@@ -3218,10 +3425,10 @@
-
+
-
+
@@ -3268,19 +3475,16 @@
-
-
-
-
+
-
+
@@ -3320,20 +3524,24 @@
-
+
+
+
+
+
-
+
-
+
-
+
@@ -3399,13 +3607,13 @@
-
+
-
+
@@ -3455,13 +3663,13 @@
-
+
-
+
-
+
@@ -3527,7 +3735,7 @@
-
+
@@ -3539,10 +3747,10 @@
-
+
-
+
@@ -3594,7 +3802,7 @@
-
+
@@ -3648,7 +3856,7 @@
-
+
@@ -3666,13 +3874,13 @@
-
+
-
+
-
+
@@ -3811,7 +4019,7 @@
-
+
@@ -3914,7 +4122,7 @@
-
+
@@ -3926,13 +4134,13 @@
-
+
-
+
-
+
@@ -4023,16 +4231,16 @@
-
+
-
+
-
+
-
+
@@ -4075,7 +4283,7 @@
-
+
@@ -4103,13 +4311,13 @@
-
+
-
+
-
+
@@ -4232,7 +4440,7 @@
-
+
@@ -4288,7 +4496,7 @@
-
+
@@ -4301,15 +4509,16 @@
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
-
+
-
+
-
+
@@ -4416,10 +4625,10 @@
-
+
-
+
@@ -4455,10 +4664,10 @@
-
+
-
+
@@ -4473,25 +4682,26 @@
-
+
-
+
-
+
-
+
-
+
-
+
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
@@ -4582,7 +4792,7 @@
-
+
@@ -4596,283 +4806,160 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+ This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.
+
+
+
+ The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.
+
+
+
+ This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.
+ When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5" of the model hit suffer a POW 10 magical damage roll.
-
+
+ Place this model after normal deployment, up to 6" beyond the established deployment zone.
+
+
+
+ While B2B with this model, friendly warcastes and solos gain +1 CMD.
+ This model is immune to continuous effects.
-
+
+ You can choose not to deploy this model at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model within 3" of the chosen table edge.
-
+
+ This model ignores the effects of deep and shallow water and can move through them witrhout penalty.- While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
+
+
+
+ When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
+
+
+
+ This model cannot be included in an army that includes one or more models of the listed type.
+
+
+
+ This model is a channeler (p. 79).
+
+
+
+ Ifg its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.
+
+
+
+ This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 soul token before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
+
+
+
+ When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
+ When calculating damage from this attack, halve the base ARM stats of the models hit that have medium or larger bases. This attack gains +2 to damage rolls against model swith small bases.
+
+
+
+ Choose a friendly Faction model. While in this model's command range, the chosen model gains +2 to AOE ranged attack rolls. When the chosen model's AOE ranged attacks deviate, you can reroll the direction and/or distance of the deviation. Each roll can be rerolled only once as a result of Artillerist. Artillerist lasts for one turn.
+ This model has concealment. Living enemy model's suffer -2 to attack rolls while within 2" of this model.
-
+
+ As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in mele penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before it's activation ends.
-
+
+ Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation.Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in mele penalty. If the target is not in melee range after moving, the affected model can make the Assault ranged attack before it's activation ends.
-
+
+ Before start of the game, attach this model to a friendly warcaster for the rest of the game. Each warcaster can have only one model attached to it.
-
+
+ This attachment can be added to an X unit.
-
+
+ When a model in this unit is damaged by an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
+ Models in this unit gain +1 STR and ARM for each model in this unit htat has been destroyed or removed from play. The bonuses for a model are lost if it returns to play.
+ While in this model's command range, friendlyu Exemplar models cannot be knocked down or made stationary.
+
+
+
+ This model gains +2 to charge attack damage rolls with this weapon.
+ During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
+ This model gains an additional +2 DEF when benefiting from concealment or cover.
+ This model gains one sould token for each friendly Faction warrior model destroyed within 5" by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. During your Control Phase, you can remove all soul tokens from this model to allocate it focus points, 1 for each token removed.
-
+
+ If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push or throw power attack against that target.
+
+
+
+ This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
-
+
+ Please refer to pages 20 to 23 of Colossals for full rules for colossals.
-
+
+ When this model misses and attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.
+
+
+
+ This model can participate in combined melee attacks with other models in its unit (p. 62).
+
+
+
+ This model can participate in combined ranged attacks with other models in its unit (p. 62).
@@ -4882,30 +4969,87 @@
+ A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
+ This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.
-
+
+ A model hit by this attack suffers the Corrosion continuous effect (p. 69).
+
+
+
+ A model hit by this attack suffers the Fire continuous effect (p. 69).
-
+
+ On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
+
+
+
+ On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).
+
+
+
+ On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
+
+
+
+ On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
+
+
+
+ On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).
+
+
+
+ On a critical hit, the model hit is knocked down.
+
+ On a critical hit, after the attack is resolved this model can make one additional attack against the model hit.
+
+
+
+ On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
+
+
+
+ On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
+
+
-
+
+ If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
+
+
+
+ This weapon causes cold damage (p.68).
+
+
+
+ This weapon causes corrosion damage (p. 68).
+
+
+
+ This weapon causes electrical damage (p. 68).
+
+
+
+ This weapon causes fire damage (p. 68).
@@ -4914,57 +5058,181 @@
+
+ While this model is B2B with one or more models in its unit, it gains +2 ARM.
+
+
+ Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
+
+
+
+
+ This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
+
+
+
+ If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
+
+
+
+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
+
+
+
+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
+
+
+
+ When this model forfeits its movment to gain the aiming bonus it can also make one additional ranged attack this activation.
+
+
+
+
+
+
+ When a warjack or warbeast is hit by this weapon it is knocked down.
+
+
+
+ RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.
+
+
+ While wtihin 5" of this model, enemy models lose Incorporeal.
+
+
+
+ This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.
+ This model never flees (p. 85). All warcaster models have this advantage.
+
+
+
+ This model cannot be targeted by ranged or magic attacks while knocked down.
+
+
+
+ This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
+ When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continous effect.
+
+
+
+ When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
+
+ When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
+
+
+
+ When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
+
+
+
+ When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
+
+
+
+ This model gains +1 ARM for each sould token currently on it.
+
+
+
+ This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
+
+
+
+ When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
+
+
+ While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
+
+
+
+ While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
+
+
+
+ This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
+
+
+
+ This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
+
+
+
+ If this model attacks with this weapon during its activation, it cannot attack with another melee weapon that activation. If this model attacked with another melee weapon this activation, it cannot attack with this weapon.
+
+
+
+ This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
+ This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
+
+
+
+ After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or mreoved from play, choose another model/unit as the prey.
-
+
+ This model does not suffer cold damage (p. 68).
+
+
+
+ This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).
+
+
+
+ This model does not suffer electrical damage (p. 68).
+
+
+
+ This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).
+
+
+
@@ -4974,61 +5242,163 @@
-
+
+ This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.
+
+
+
+ Friendly X models/units in this model's command range never flee and immediately rally.
+
+
+
+ You gain +1 to the starting roll determining the order of deployment and play.
+
+
+
+ If one or more enemy models are in this model's command range during your Maintenance Phase, one friendly warrior model in this model's command range can advance up to 3".
+
+ This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hti by an enemy ranged or magic attack, you can choose to have onbe of those warjacks become the target and automatically be hit by the attack instead.
+
+
+
+ This model is not a warcaster but has the following warcaste special rules: Battlegroup Commander, Control Area, Focus Manipulation, Power Field, and Spellcaster.
+
+
+
+ When a model is hit by an attack with this weapon, it is knocked down.
+
+
-
+
+ This model and friendly warrior models B2B with it cannot be knocked down.
-
+
+ This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
+
+
+
+ This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
+
+
+
+ Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
+
+
+
+
+
+
+ This weapon is a magical weapon (p. 68).
+
+
+
+ Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
+
+
+
+ This model can attempt to repair friendly non-Faction warjacks and battle engines.
+
+
+
+ Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
-
+
+ An attack with this weapon can be made only once per game.
+
+
+
+ This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.
+ When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
+ This model cannot be targeted by free strikes.
-
+
+ This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).
+
+ Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
+
+
+
+ During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged attacks. Charge attacks made with ranged weapons are not boosted.
+
+
+
+ Gains an additional die on this weapon's damage rolls against living models.
+
+
+
+ When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
+
+
+ This model gains +2 to charge attack rolls with this weapon.
+
+
+
+ This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
+ Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
+
+
+
+ Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
+
+ While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
+
+
+
+ Friendly Faction models can ignore this model when determining LOS.
+
+
+
+ When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
+
+
-
+
+ This weapon has a 2" melee range (p. 50).
@@ -5038,21 +5408,47 @@
+ This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
+
+ This model can upkeep spells on models in its battlegroup without spending focus.
+
+
+
+ When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
+
+
+
+ This model can control and reactivate only friendly Mercenary Rhulic warjacks.
+
+
+
+ This model can have only Mercenary Rhulic warjacks in its battlegroup and can reactivate only frienldy Mercenary Rhulic warjacks.
+
+
+
+ This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
+
+
+
+ When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
+
+
+ This model cannot be targeted by enemy spells.
@@ -5061,31 +5457,48 @@
+
+ Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
+
+
+ A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
+
+ This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
+ Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
+ For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
+
+ A model directly hit by this weapon cannot cast spells for one round.
+
+
-
+
+ When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
-
+
+ This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
+
+
+
@@ -5094,58 +5507,101 @@
+
+ While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
+
+
-
+
+ A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
+
+ This model is a standard bearer (p. 70).
+
+
+
+ Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
+
+
+
+ This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
+
+ If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
+
+
-
+
+ During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
+
+ When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
+
+ While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
+
+
+
+ Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
+
+
+
+ If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
+
+
+
+ This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
+
+
+
+ This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
+
+
+
+ Add this model's STR to the POW of this ranged attack.
+
+
+
+ When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.
+
+
+
+ Gain an additional damage die against knocked down targets.
+
+
+
+ This model is not a living model and never flees.
+
+
+
+ While engaging an enemy model, this model gains +2 ARM.
+
+
+
+ This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
+
+ When attacking with this weapon, add and additional die to its damage rolls.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -5283,6 +5739,17 @@
+
+
+
+
+
+
+
+
+
+
+
@@ -5382,6 +5849,17 @@
+
+
+
+
+
+
+
+
+
+
+
@@ -5690,28 +6168,6 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-