diff --git a/Circle_Orboros.cat b/Circle_Orboros.cat
index df7395b..8b8ede6 100644
--- a/Circle_Orboros.cat
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+ • Hunter's Mark - (*Attack) Hunter's Mark is RNG 10 magic attack that causes no damage. Friendly models can charge or make a slam power attack against an enemy model hit by Hunter's Mark without being forced or spending focus. A friendly model charging an enemy model hit by Hunter's Mark gains +2" of movement. Hunter's Mark lasts for one turn.
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+• Phase Jump (*Action) - If it is within 2" of friendly Shifting Stone model, place thie model anywhere completely within 12" of its current location. Otherwise, place it within 2" of a friendly Shifting Stone model anywhere on the table. After using Phase Jump, this model's activation ends.
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+• Stone Spray (*Attack) - Stone Spray is a RNG SP 8, POW 12 magic attack. On a critical hit, the model hit is knocked down.
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+ Before the start of the game, attach this model to a friendly Faction warlock for the rest of the game. Each warlock can have only one model attached to it.
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+ While this model is in its warlock's control area, the warlock can force, leach, reave, heal and transfer damage to the warbeasts in its battlegroup that are in this models's command range.
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+ • Condition (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, place any number of fury points on or remove any number of fury points from it.
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+• Spirit Tap (*Action) - This model immediately casts the animus of a friendly Faction warbeast in its command range as a spell. This model cannot cast an animush with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cas by making a special action.
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@@ -720,6 +842,81 @@
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+ While in Grayle's control area, Friendly Faction models gain Stealth. When a friendly Factoin model in Grayle's control area destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's contorl area can advance up to 3". A model can advance only once this turn as a result of Darkest Night. Darkest Night lasts for one round.
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+ Friendly Wolf of Orboros models again Hunter. (A model with Hunter ignores forests, concealment and cover when determining LOS or making a reanged attack.)
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+ When this model hits an enemy model with an inital melee attack or mele special attack that is not a power attack, it can advance up to 2" after the attack is resolved.
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@@ -1209,6 +1406,88 @@
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+ When this model makes its firest melee attack during its activation, it makes one melee attack with thsi weapon against each model in its LOS and this weapon's melee range.
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+ This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make oth its inital ranged and melee attakcs.
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+ When this attack hits an enemy model, immediately after the attack is resolved place thsi model B2B with the enemy model.
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+ This model gains an additional +2 DEF when benefiting from concealment or cover.
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+ This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
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+ While in this model's command range, friendly Reeves of Orboros models gain Camuflage.
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+ When this model destroy one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
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+ When this model destroy one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.
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+ When this model destroys an enemy model with a normal ranged attack, immediately after te attack is resolved it can advance up to 2".
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+ This model gains +2 to charge attack rolls with this weapon.
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+ When this model makes an attack with this wepaon during its activation, choose of the following abilities:
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+• Blood Burst - When this attack boxes a living enemy model, center a 5" AOE on the boxed model, then remove the model from play. Enemy models in the AOE are hit and suffer a blast damage roll with a POW equal to the boxed model's STR.
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+• BLood Spiller - Gain an additional damage die against a living model.
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+• Dispel - When this weapon hits a model/unit, upkeep spells on that model/ unit immediately expire.
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+ This attachment can be added to a Tharn Ravagers unit.
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+ While this model is in play, the melee weapons of models in its unit gain Brutal Charge. (A model gains +2 to charge attack damage rolls when attacking with a weapon with Brutal Charge.)
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+ Models in this unit gain Advance Deploymnet.z
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+ This model gains +2 to charge attack rolls with this weapon.
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+ This model ignores forests whn determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
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+ This attachment can be added to a Tharn Ravagers unit.
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+ As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each oher at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.
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+ When a model is hit with this weapon, you can have lightning arc to th nearest model wthin 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
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+ This model gains +2 to charge attack rolls with this weapon.
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+ When this model destroys one or more enemy warrior models with a normal mele attack, after the attack is resolved this model can immediately advance up to 1".
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+ While in this model's command range, friendly Tharn Ravager models ignore other friendly Tharn Ravager models when determining LOS. Friendly Tharn Ravager models can advance through other friendly Tharn Ravager models in this model's command range without effect if they have enough movement to move completely past them.
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+ This model gains +2 to charge attack rolls with this weapon.
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+ This model gains a corpse token each time it destroys a living enemy model with melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
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+ This model ignores forests whn determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
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+ This model gains +2 to charge attack rolls with this weapon.
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+ Affected models must charge or run. As part of charge, after moving but before making its charge attack, an affected model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of the affected models's activatoin. models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not melee range after moving, the affected model must still make the ranged attack before its activation ends.
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+ This model ignores forests, concealment, and cover when determining LOS or making a ranged attacked.
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+ After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
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+ When attacking with this weapon, add an additional die to its damage rolls.
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+ This model can reroll missed attack rolls with this weapon. Each attack roll can be roll can be rerolled only once as a result of Luck.
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+ Add this model's STR to the POW of this ranged attack.
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+ Wen making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee damage rolls.
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+ This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
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+ Once per turn if this model is not in melee, when a friendly Reeve of Orboros hits an enemy model with an attack, immediately after the attack is resolved this model can change the model hit. This model's charge attack roll boosted.
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+ When a model in this unit is damaged by an enemey attack, models in this unit gain +2 SPD for one round.
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+ While engaging an enemy model, this model gains +2 ARM.
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+ When this model destroys one or more enemy models with a melee attack during its activation, immediatel after the attack is resolved the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation.
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+ While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15.
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+ When this model makes melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
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+ This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or th AOE of a cloud effect.
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+ This model gains +2 to charge attack rolls with this weapon.
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+ This attachment can be added to a Wolves of Orboros unit.
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+ Thi model can particaipate in combined melee attacks with othr models in its unit.
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+ This model is an Officer. The Officer is the unit commander of its unit.
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+ This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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+ This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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+ Once per game during its unit's activation, this model can ue Power Swell. During this activation, models in this unit gain an additional die on melee damage rolls.
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+ Models in this unit gain Ranked Attacks. (Friendly Faction models can ignore models with Ranked Attacks when determining LOS.)
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+ This model is a standard bearer.
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+ This model gains +2 to charge attack rolls with this weapon.
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+ Friendly models currently in Baldur's control area again Roots of the Earth for one round. (A model affected by Roots of the Earth gains +3 ARM, cannot be knocked down, and cannot move or be placed.)
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+ During your Control Phase place one Wurm token on this model. For each Wurm token on this model it gains +1 STR. At the end of this model's activation it suffers 1 damage point for each Wurm token on it. This damage cannot be transferred.
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+ Warbeasts in this model's battlegroup with Construct beginning their activations in this model's contorl area can charge and make power attacks without being forced. This model can heal friendly warbeasts in its battlegroup that have Construct.
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+ Remove all Wurm tokens from this model.
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+ When a model is damaged by this weapon it suffers -3 SPD and DEF for one round.
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+ When checking to see if this model is in its contorller's control area, double the area.
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+ This model's front arc extends to 360
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+ On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold
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+ At the beginning of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation.
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+• Hyper Aggressive - When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
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+• Snacking - When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
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+• Warp Strength - This model gains +2 STR.
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+ This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
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+ This model can be included in Kromac's theme forces. It can also be bonded to Kromac.
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+ While engaging an enemey model, this model gains +2 ARM.
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+ This model gains +2 to charge attack roll with this weapon.
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This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
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+ This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
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+ This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.
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Attacks made with magical weapons are not magic attacks.
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+ A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
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+ This model is an Officer. The Officer is the unit commander of its unit.
@@ -2693,15 +4160,33 @@ Attacks made with magical weapons are not magic attacks.
This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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+ Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order.
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+ This weapon has a 2" melee range.
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+ Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.
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+ This weapon is a shield that gives the model a cumulative +2 ARM bonus.
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+ A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card. this applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces.
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+The model can also be bonded to the warlock specified on its card. This only gives th warbeast the potential to bond to the warlock using standard bonding rules despite the fact that character warbeasts cannot normally be bonded. It does not automatically add a warbeast bond.
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+ At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
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+ This model is a standard bearer.
@@ -2722,6 +4207,10 @@ Attacks made with magical weapons are not magic attacks.
When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
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+ This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
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+ This model is not a living model and never flees.
@@ -2730,6 +4219,14 @@ Attacks made with magical weapons are not magic attacks.
When attacking with this weapon, add an additional die to its damage rolls.
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+ This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
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+ This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
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@@ -3326,5 +4823,104 @@ Attacks made with magical weapons are not magic attacks.
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\ No newline at end of file