diff --git a/Mercenaries-_Vengeance_(2013).cat b/Mercenaries-_Vengeance_(2013).cat
index c79b4ac..07c70ea 100644
--- a/Mercenaries-_Vengeance_(2013).cat
+++ b/Mercenaries-_Vengeance_(2013).cat
@@ -14,10 +14,12 @@
This model can remove friendly Risen in its command range from play to make an additional attack or to boost and attack or damage roll for each Risen model removed. When this model suffers damage, it can remove friendly non-damaged Risen models in its command range from play to heal 1 damage point for each Risen model removed.
-
+
+ This model never flees (p. 85). All warcaster models have this advantage.
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -36,7 +38,8 @@
This model is not a living model and never flees.
-
+
+ This model can participate in combined melee attacks with other models in its unit (p. 62).
@@ -157,6 +160,7 @@
- Grave Summons (* Action) - When this model uses Grave Summons it can spend any number of soul tokens. For each soul token spent put one friendly Thrall Warrior solo into play anywhere completely within 3" of this model.
+
- Hellfire (* Attack) - Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee.
@@ -236,6 +240,7 @@
+ Add this model's STR to the POW of this ranged attack.
@@ -857,7 +862,8 @@
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -1125,7 +1131,8 @@
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -1251,7 +1258,8 @@
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -2880,10 +2888,12 @@
-
+
+ This model can participate in combined melee attacks with other models in its unit (p. 62).
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -2892,7 +2902,8 @@
-
+
+ This model can participate in combined melee attacks with other models in its unit (p. 62).
@@ -3119,7 +3130,8 @@
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -3355,7 +3367,8 @@
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -3677,7 +3690,8 @@
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -3781,7 +3795,8 @@
-
+
+ This weapon causes fire damage (p. 68).
@@ -4663,7 +4678,8 @@
-
+
+ This model is and Officer (p. 70). The Officer is the unit commander of its unit.
@@ -5644,6 +5660,7 @@
+ A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
@@ -6098,7 +6115,8 @@
The Commodore Cannon & Crew can be included only in armies that include Captain Phinneus Shae.
-
+
+ This model never flees (p. 85). All warcaster models have this advantage.
@@ -6200,10 +6218,12 @@
-
+
+ A model hit by this attack suffers the Fire continuous effect (p. 69).
-
+
+ This weapon causes fire damage (p. 68).
@@ -6278,6 +6298,7 @@
+ A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
@@ -6350,9 +6371,11 @@
+ On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
+ On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged
@@ -6520,6 +6543,7 @@
+ If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push or throw power attack against that target.
@@ -6590,9 +6614,11 @@
+ On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
+ If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
@@ -6612,6 +6638,7 @@
+ While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -6627,9 +6654,11 @@
+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
@@ -6657,6 +6686,7 @@
+ This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.
@@ -6668,9 +6698,11 @@
+ When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
+ When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
@@ -6682,6 +6714,7 @@
+ This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
@@ -6701,6 +6734,7 @@
+ This model can add this weapon's POW to its head-butt and slam powe attack damage rolls.
@@ -6708,6 +6742,7 @@
+ This model is not a warrior model. It does not activate but can advance up to 1" for each Crewman B2B with it at the beginning of its unit's activation. If this model is moved during its unit's activation, Crewmen in the unit cannot make a Fire! special attack that activation. This model is automatically hit by melee attacks. This model cannot be knocked down or made stationary.
@@ -6762,13 +6797,16 @@
When a model is hit by an attack with this weapon, it is knocked down.
-
+
+ This model and friendly warrior models B2B with it cannot be knocked down.
-
+
+ This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking wiht whis model and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
+ This model must be B2B with a friendly living Faction Warrior model to make an attacks with this weapon.
@@ -6794,24 +6832,31 @@
+ This model will work for Cryx.
+ This model will work for Cygnar.
+ This model will work for the Four Star Contract.
+ This model will work for Khador.
+ This model will work for Protectorate.
+ This model will work for Retribution.
+ This model will work for the Talion charter contract.
@@ -6819,18 +6864,23 @@
+ This model will work for the Blindwater Congregation pact.
+ This model will work for the Thornfall Alliance pact.
+ This model will work for Circle.
+ This model will work for Skorne.
+ This model will work for Trollbloods.
@@ -6858,6 +6908,7 @@
+ Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -6888,10 +6939,12 @@
Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
-
+
+ While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
+ Friendly Faction models can ignore this model when determining LOS.
@@ -6951,6 +7004,7 @@
+ For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
@@ -7006,6 +7060,7 @@
+ If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.