diff --git a/Circle_of_Orboros.cat b/Circle_of_Orboros.cat
index bfca749..01d8160 100644
--- a/Circle_of_Orboros.cat
+++ b/Circle_of_Orboros.cat
@@ -1256,10 +1256,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks.
-
- Thsi model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
-
+
Once per turn during its activation, place this model anywhere within 5" of its current location. This model cannot be placed except as a resault of Strange Growth.
@@ -1322,15 +1319,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
• Warp Strength - This model gains +2 STR.
-
- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
This model can be included in Kromac's theme forces. It can also be bonded to Kromac.
-
- While engaging an enemey model, this model gains +2 ARM.
-
This model gains +2 to charge attack roll with this weapon.
@@ -1500,9 +1491,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
Friendly Wolf of Orboros models again Hunter. (A model with Hunter ignores forests, concealment and cover when determining LOS or making a reanged attack.)
-
- When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2˝ after the attack is resolved.
-
@@ -1586,9 +1574,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
- While engaging an enemy model, this model gains +2 ARM.
-
This model is included in any army that includes Kaya the Moonhunter. If Kaya is destroyed or removd from play, remove this model from play. This model is part of Kaya's battlegroup.
@@ -1959,9 +1944,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When this model makes its firest melee attack during its activation, it makes one melee attack with thsi weapon against each model in its LOS and this weapon's melee range.
-
- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make oth its inital ranged and melee attakcs.
-
When this attack hits an enemy model, immediately after the attack is resolved place thsi model B2B with the enemy model.
@@ -2314,9 +2296,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
Whiles in this model's command range, friendly Warpwolf models can use Ghostly as if it were a Controlled Warping effect on their cards.
-
- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
@@ -2451,13 +2430,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When this model destroy one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
-
- When this model destroy one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.
-
-
- When this model destroys an enemy model with a normal ranged attack, immediately after te attack is resolved it can advance up to 2".
-
-
+
This model gains +2 to charge attack rolls with this weapon.
@@ -2510,10 +2483,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additonal attacks from Snap Fire.
-
-
+
@@ -3071,10 +3041,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks.
-
- At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
-
-
+
Choose one of th following effects at the start of this unit's activation:
• Healing Field - Models in this unit that are in formation and friendly Faction model within 1" of one or more of them heal d3 damage points. Roll separately for each model. Healing Field can heal warbeasts with Construct.
@@ -3348,10 +3315,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one nomal ranged attack. atacks gained from Quick Work do not count against a weapon's ROF.)
-
- Add this model's STR to the POW of this ranged attack.
-
-
+
@@ -4169,9 +4133,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When a model in this unit is damaged by an enemey attack, models in this unit gain +2 SPD for one round.
-
- While engaging an enemy model, this model gains +2 ARM.
-
@@ -4223,15 +4184,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When a model in this unit is damaged by an emeny attack, models in this unit gain +2 SPD for one round.
-
- When this model is hit by a melee attack made by an enemy model during your opponet's turn, after the attack is resolved this model can immediately make one normal melee attack against that model. This model can make one Retaliatory Strike per turn.
-
Models in this unit gain Rapid Strike. (A model with Rapid Strike can make one additional melee attack each combat action.)
-
- While engaging an enemy model, this model gains +2 ARM.
-
@@ -4325,9 +4280,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
• Warp Stregth - This model gains +2 STR
-
- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
@@ -4581,9 +4533,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
During its activation, this model can be forced to use Stone Form. FOr one round or until it advances, this model gains +4 ARM, its base DEF is reduced to 5, and it is automatically hit by melee attacks.
@@ -4660,9 +4609,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model cannot be targeted by spells
-
When a model is directly hit with this weapon, center 3" AOE on it. You can then have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. After this damage roll is resolved, center a 3" AOE on the model the lightning arced to. The AOE remain in play for one round. Models entering or ending their activations in an AOE suffer a POW 10 electrical damage roll.
@@ -4772,9 +4718,6 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
When this model makes melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or th AOE of a cloud effect.
-
diff --git a/Convergence_of_Cyriss.cat b/Convergence_of_Cyriss.cat
index aa8ccb8..3fa58ec 100644
--- a/Convergence_of_Cyriss.cat
+++ b/Convergence_of_Cyriss.cat
@@ -517,7 +517,7 @@
-
+
@@ -599,7 +599,7 @@
-
+
@@ -934,7 +934,7 @@
-
+
@@ -1053,7 +1053,7 @@
-
+
@@ -1090,7 +1090,7 @@
-
+
@@ -1351,7 +1351,7 @@
-
+
@@ -1667,7 +1667,7 @@
-
+
@@ -1716,7 +1716,7 @@
-
+
@@ -1749,7 +1749,7 @@
-
+
@@ -2108,7 +2108,7 @@
-
+
@@ -2133,7 +2133,7 @@
-
+
@@ -2171,7 +2171,7 @@
-
+
@@ -2432,7 +2432,7 @@
-
+
diff --git a/Cryx.cat b/Cryx.cat
index ae71969..2ca22b6 100644
--- a/Cryx.cat
+++ b/Cryx.cat
@@ -207,7 +207,7 @@
-
+
diff --git a/Cygnar.cat b/Cygnar.cat
index fa3a3d5..3e75710 100644
--- a/Cygnar.cat
+++ b/Cygnar.cat
@@ -102,7 +102,7 @@ Stealth . While its controlling warcaster is B2B with this model, that warcaster
-
+
@@ -1352,7 +1352,7 @@ Battle Engines: Storm Strider
-
+
@@ -1452,7 +1452,7 @@ Battle Engines: Storm Strider
-
+
@@ -1558,7 +1558,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -3421,7 +3421,7 @@ Solos: Journeyman Warcaster
-
+
@@ -4576,7 +4576,7 @@ Solos: Journeyman Warcaster, Stormblade solos
-
+
@@ -9606,7 +9606,7 @@ Snipe - This attack gains +4 RNG.
-
+
@@ -11630,9 +11630,6 @@ Solos: Captain Arlan Strangewayes, Journeyman Warcaster, Lieutenant Allison Jake
The models in this unit currently in this model's control area gain +2 FOCUS for one turn and immediately gain 2 focus points.
-
- This unit is made up of Haley Prime, Haley Past, and Haley Future. However, only Haley Prime begins the game in play.
-
At any time during its unit’s activation, this model can spend 2 focus points to add either Haley Past or Haley Future to this unit if that model is not already in play. Place that model within 2˝ of Haley Prime. The placed model enters play with a number of focus points equal to its FOCUS. The placed model cannot activate this turn.
@@ -12970,7 +12967,7 @@ Battle Engines: Storm Strider
-
+
@@ -13036,9 +13033,9 @@ Battle Engines: Storm Strider
-
+
-
+
@@ -13092,7 +13089,7 @@ Battle Engines: Storm Strider
-
+
@@ -13642,7 +13639,7 @@ Battle Engines: Storm Strider
-
+
@@ -15419,7 +15416,7 @@ Battle Engines: Storm Strider
-
+
@@ -17664,7 +17661,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
@@ -17691,7 +17688,7 @@ Electro Leap – When a model is hit with this weapon, you can have lightning ar
-
+
diff --git a/Khador.cat b/Khador.cat
index 752e4ab..3a9b70a 100644
--- a/Khador.cat
+++ b/Khador.cat
@@ -5138,7 +5138,7 @@
-
+
@@ -5240,9 +5240,6 @@
-
- This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attack with this weapon.
-
@@ -5964,10 +5961,7 @@
Once per game during its unit's activation, this model can use Defensive Formation. Immediately after models in this unit complete their actions this
turn, models in this unit other than this one can make a full advance, any previous orders this unit was issued expire, and this unit is affected by the Shield Wall order.
-
- Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
-
-
+
@@ -6745,7 +6739,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -7764,10 +7758,7 @@ turn, models in this unit other than this one can make a full advance, any previ
While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.)
-
- This unit is made up of Zoktavir and two War Argus.
-
-
+
@@ -8265,7 +8256,7 @@ turn, models in this unit other than this one can make a full advance, any previ
-
+
@@ -9710,9 +9701,6 @@ Rigged. This model gains +2 SPD this activation. At the end of this activation,
-
- This unit is made of up Zerkova and 2 Reaver Guards.
-
@@ -10113,7 +10101,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -10232,7 +10220,7 @@ Solos: Doom Reaver solos, Greylord solos
-
+
@@ -13434,7 +13422,7 @@ Incendiary – This attack causes fire damage, and models hit suffer the Fire co
-
+
diff --git a/Legion_of_Everblight.cat b/Legion_of_Everblight.cat
index eafc34d..3dc1175 100644
--- a/Legion_of_Everblight.cat
+++ b/Legion_of_Everblight.cat
@@ -159,7 +159,7 @@
-
+
@@ -257,7 +257,7 @@
-
+
@@ -315,7 +315,7 @@
-
+
@@ -399,7 +399,7 @@
-
+
@@ -1204,7 +1204,7 @@
-
+
@@ -1949,7 +1949,7 @@
-
+
@@ -2063,9 +2063,9 @@
-
+
-
+
@@ -2232,7 +2232,7 @@
-
+
@@ -2391,7 +2391,7 @@
-
+
@@ -2444,8 +2444,8 @@
-
-
+
+
@@ -2507,8 +2507,8 @@
-
-
+
+
@@ -2554,8 +2554,8 @@
-
-
+
+
@@ -2651,7 +2651,7 @@
-
+
@@ -2725,7 +2725,7 @@
-
+
@@ -3258,7 +3258,7 @@
-
+
@@ -3300,7 +3300,7 @@
-
+
@@ -3601,9 +3601,9 @@
-
-
-
+
+
+
@@ -3972,7 +3972,7 @@
-
+
@@ -4035,7 +4035,7 @@
-
+
@@ -4091,8 +4091,8 @@
-
-
+
+
@@ -4234,7 +4234,7 @@
-
+
diff --git a/Mercenaries.cat b/Mercenaries.cat
index 1554fe6..ecb5aac 100644
--- a/Mercenaries.cat
+++ b/Mercenaries.cat
@@ -684,7 +684,7 @@
-
+
@@ -5207,7 +5207,7 @@ Solos: Cephalyx solos
-
+
@@ -5867,7 +5867,7 @@ Solos: Cephalyx solos
-
+
@@ -5976,7 +5976,7 @@ Solos: Cephalyx solos
-
+
@@ -9208,7 +9208,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
diff --git a/Minions.cat b/Minions.cat
index baa60aa..ead1291 100644
--- a/Minions.cat
+++ b/Minions.cat
@@ -264,7 +264,7 @@
-
+
@@ -823,7 +823,7 @@
-
+
@@ -945,7 +945,7 @@
-
+
@@ -1051,7 +1051,7 @@
-
+
@@ -1419,7 +1419,7 @@
-
+
@@ -1786,7 +1786,7 @@
-
+
@@ -1915,7 +1915,7 @@
-
+
@@ -2170,7 +2170,7 @@
-
+
@@ -2676,7 +2676,7 @@
-
+
@@ -3229,9 +3229,9 @@
-
-
-
+
+
+
@@ -4105,9 +4105,6 @@
When this weapon boxes a living or Undead non-warcaster, non-warlock enemy warrior model, you can immediately spend one soul token to take control of the model and make a full advance with teh enemy model followed by a normal melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
-
- When you decide to make initial attack with this weapon at the beginning of this modelæs combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
@@ -4150,7 +4147,7 @@
-
+
@@ -4664,7 +4661,7 @@
-
+
diff --git a/Protectorate_of_Menoth.cat b/Protectorate_of_Menoth.cat
index 503c4d7..4b5830b 100644
--- a/Protectorate_of_Menoth.cat
+++ b/Protectorate_of_Menoth.cat
@@ -254,7 +254,7 @@
-
+
@@ -1899,7 +1899,6 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
@@ -1937,8 +1936,7 @@ Solos: Paladin solos, Temple Flameguard solos, Vassal solos
-
-
+
@@ -5795,7 +5793,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6500,7 +6498,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -6969,9 +6967,9 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
-
+
@@ -8746,7 +8744,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -9012,7 +9010,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
@@ -9866,7 +9864,7 @@ Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA
-
+
diff --git a/Retribution_of_Scyrah.cat b/Retribution_of_Scyrah.cat
index f3e3d4f..590a12a 100644
--- a/Retribution_of_Scyrah.cat
+++ b/Retribution_of_Scyrah.cat
@@ -2329,10 +2329,7 @@
When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round.
-
- This model can make one additional melee attack each combat action.
-
-
+
@@ -2527,7 +2524,7 @@
-
+
@@ -4795,7 +4792,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
@@ -5989,7 +5986,7 @@ Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls
-
+
diff --git a/Skorne_Exigence.cat b/Skorne_Exigence.cat
index 0ce7541..fe2c40a 100644
--- a/Skorne_Exigence.cat
+++ b/Skorne_Exigence.cat
@@ -483,7 +483,7 @@
-
+
@@ -979,7 +979,7 @@
-
+
@@ -1414,7 +1414,7 @@
-
+
@@ -1536,7 +1536,7 @@
-
+
@@ -1699,7 +1699,7 @@
-
+
@@ -1958,7 +1958,7 @@
-
+
@@ -2015,7 +2015,7 @@
-
+
@@ -2064,7 +2064,7 @@
-
+
@@ -2256,9 +2256,6 @@
RNG 3. Target friendly Faction warlock. If the warlock is in range, when he casts a spell and is its point of origin, the spell gain s+2 RNG. Spells with RNG SEKF, SP, or CTRL are not affected. Craft Talisman lasts for one turn.
-
- This model can use the animus of any friendly Faction warbeast in its command range as if the animus were its own.
-
@@ -2646,7 +2643,7 @@
-
+
@@ -3050,7 +3047,7 @@
-
+
@@ -3179,7 +3176,7 @@
-
+
@@ -3434,7 +3431,7 @@
-
+
@@ -3989,7 +3986,7 @@
-
+
@@ -4033,7 +4030,7 @@
-
+
@@ -4358,7 +4355,7 @@
-
+
@@ -4858,7 +4855,7 @@
-
+
@@ -5233,9 +5230,9 @@
-
-
-
+
+
+
@@ -5479,7 +5476,7 @@
-
+
@@ -5788,7 +5785,7 @@
-
+
@@ -6044,7 +6041,7 @@
-
+
@@ -6113,7 +6110,7 @@
-
+
@@ -6254,9 +6251,6 @@
Once per game during this unit's activation, this model can use Perfect Strike. During this activation, when making melee attacks, models in this unit can deal 1 damage point instead of making a damage roll.
-
- Models in this unit gain Ranged attacks. (Friendly Faction models can ignore models with ranked attacks when determing LOS.)
-
@@ -6769,7 +6763,7 @@
-
+
@@ -7249,7 +7243,7 @@
-
+
@@ -7889,7 +7883,7 @@
-
+
@@ -8235,7 +8229,7 @@
-
+
@@ -8329,7 +8323,7 @@
-
+
@@ -8738,7 +8732,7 @@
-
+
@@ -8946,7 +8940,7 @@
-
+
@@ -9303,7 +9297,7 @@
-
+
@@ -9441,7 +9435,7 @@
-
+
diff --git a/Trollbloods_Exigence.cat b/Trollbloods_Exigence.cat
index 8274980..f7ba10d 100644
--- a/Trollbloods_Exigence.cat
+++ b/Trollbloods_Exigence.cat
@@ -144,7 +144,7 @@
-
+
@@ -241,7 +241,7 @@
-
+
@@ -1098,8 +1098,8 @@
-
-
+
+
@@ -1125,7 +1125,7 @@
-
+
@@ -1220,7 +1220,7 @@
-
+
@@ -1458,7 +1458,7 @@
-
+
@@ -1704,7 +1704,7 @@
-
+
@@ -2011,7 +2011,7 @@
-
+
@@ -2228,7 +2228,7 @@
-
+
@@ -2428,7 +2428,7 @@
-
+
@@ -2588,8 +2588,8 @@
-
-
+
+
@@ -3017,7 +3017,7 @@
-
+
@@ -3090,7 +3090,7 @@
-
+
@@ -3418,7 +3418,7 @@
-
+
@@ -3481,9 +3481,6 @@
-
- This model is a pyg.
-
While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
@@ -3491,7 +3488,7 @@
-
+
@@ -3562,9 +3559,6 @@
-
- This model is a pyg.
-
While this model is in play, models in this unit gain Circular Vision. (The front arc of a model with Circular Vision extends to 360 degrees.)
@@ -3575,7 +3569,7 @@
-
+
@@ -4394,7 +4388,7 @@
-
+
@@ -4500,7 +4494,7 @@
-
+
@@ -4644,9 +4638,9 @@
-
-
-
+
+
+
@@ -5005,7 +4999,7 @@
-
+
@@ -5894,7 +5888,7 @@
-
+
@@ -6063,7 +6057,7 @@
-
+
@@ -6294,9 +6288,6 @@
When this model destroys a contruct with a melee damage attack, this model heals d6 damage points.
-
- If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
-
@@ -6927,8 +6918,6 @@
Refer to page 88.
-
-
@@ -7224,7 +7213,7 @@
-
+
@@ -7285,7 +7274,7 @@
-
+
@@ -7470,7 +7459,7 @@
-
+
@@ -7530,7 +7519,7 @@
-
+
@@ -7662,7 +7651,7 @@
-
+
@@ -7769,7 +7758,7 @@
-
+
@@ -7796,7 +7785,7 @@
-
+
@@ -7901,9 +7890,6 @@
While this model is in play, models in its unit gain Overtake. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".)
-
- Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
-
@@ -8406,7 +8392,7 @@
-
+
@@ -10459,9 +10445,6 @@
When this model destroys a contruct with a melee damage attack, this model heals d6 damage points.
-
- If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
-
diff --git a/WarmaHordes.gst b/WarmaHordes.gst
index 865903f..2b03d11 100644
--- a/WarmaHordes.gst
+++ b/WarmaHordes.gst
@@ -339,124 +339,12 @@
This model gains an additional die on its melee and ranged damage rolls against warjacks.
-
- This model can run or charge without spending focus or being forced.
-
-
- Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
-
-
- This attack ignores the firing into melee penalty.
-
-
- This model's front arc extends to 360 degrees.
-
-
- Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
-
-
- On a critical hit, gain an additional die on this weapon's damage roll against the model directly hit.
-
-
- On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
-
-
- On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
-
-
- On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
-
-
- On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
-
-
- On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
-
-
- On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.
-
-
- On a critical hit, the model hit is knocked down.
-
-
- On a critical hit, living models hit have their base DEF reduced to 7 and cannot run or charge for one round.
-
-
- On a critical hit, instead of rolling damage normally you can choose to have this model throw the model hit. Treat the throw as if this model had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equial to this model's STR.
-
-
- On a critical hit, gain an additional die on this weapon's damage rolls against living models.
-
-
- On a critical hit against an enemy model, it is knocked down and can be puished 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
-
-
- On a critical hit, after the attack is resolved this model can make one additional attack against the model hit.
-
-
- On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
-
- On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
-
-
- This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
-
-
- This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
-
-
- This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.
-
-
- Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
-
-
- A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
-
-
- This model gains +2 to charge attack rolls with this weapon.
-
-
- Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order.
-
-
- Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.
-
-
- A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card.
- This applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces.
- The model can also be bonded to the warlock specified on its card.
- This only gives the warbeast the potential to bond to the warlock using standard bonding rules despite the fact that character warbeasts cannot normally be bonded.
- It does not automatically add a warbeast bond.
-
-
- At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
-
-
- This model cannot be kncoked down.
-
-
- This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
-
-
- Granted: Fearless
- A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
- - Battlegroup
- The other models in a warlock's unit are part of its battlegroup.
- - Atachments
- Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
-
-
-
-
-
-
-
-
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
+
+ This model can run or charge without spending focus or being forced.
+
You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in this unit formation within 3" of the chosen table edge.
@@ -505,12 +393,18 @@
This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.
+
+ Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
+
When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range.
Once per game during its activation, this model can use Binge Drinking. this model is knocked down.
+
+ This attack ignores the firing into melee penalty.
+
When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast.
@@ -551,6 +445,9 @@
When a friendly warbeast frenzies in this model's control area, the warbeast can forfeit its activation.
+
+ This model's front arc extends to 360 degrees.
+
When this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation.
@@ -560,6 +457,9 @@
During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
+
+ Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
+
This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl.
@@ -580,6 +480,51 @@
When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
+
+ On a critical hit, gain an additional die on this weapon's damage roll against the model directly hit.
+
+
+ On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
+
+
+ On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
+
+
+ On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.
+
+
+ On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardlessof its base size. Move models furthest from the attacker first. The model directly hit by the attack sufers a POW 15 damage roll. Other model shit by the attack suffer a POW 8 damage roll. The POW of collateral damage is equal to the POW of the damage roll suffered by the thrown model.
+
+
+ On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
+
+
+ On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.
+
+
+ On a critical hit, the model hit is knocked down.
+
+
+ On a critical hit, living models hit have their base DEF reduced to 7 and cannot run or charge for one round.
+
+
+ On a critical hit, instead of rolling damage normally you can choose to have this model throw the model hit. Treat the throw as if this model had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equial to this model's STR.
+
+
+ On a critical hit, gain an additional die on this weapon's damage rolls against living models.
+
+
+ On a critical hit against an enemy model, it is knocked down and can be puished 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
+
+
+ On a critical hit, after the attack is resolved this model can make one additional attack against the model hit.
+
+
+ On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
+
+
+ On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
+
This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
@@ -689,9 +634,15 @@
This model does not suffer damage or effects from impact attacks or collateral damage.
+
+ This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
+
While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
+
+ This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
+
After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
@@ -729,6 +680,9 @@
This model cannot make power attacks.
+
+ This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.
+
This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
@@ -741,12 +695,18 @@
This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.
+
+ Gain an additional damage die on this weapon's damage rolls against models with Spellcaster or Magic Ability.
+
Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
This model can charge living warrior models without being forced.
+
+ A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary.
+
These models will work for Cryx.
@@ -820,6 +780,9 @@
When attacking with this weapon, this model can spend 1 fury point to boost all attack and damage rolls for the attack.
+
+ This model gains +2 to charge attack rolls with this weapon.
+
The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
• Heroic Call - Affected models gain Fearless and Tough for one round.
@@ -832,17 +795,12 @@
• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
• March - Affected models gain Pathfinder for one turn.
+
+ Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order.
+
After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
-
-
-
-
-
-
-
-
This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
@@ -861,31 +819,31 @@
Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
-
+
While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon.
-
+
When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
This model can make one additional melee attack each combat action.
-
+
RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-
+
After all models in this unit have completed their actions, each can advance up to 3".
This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
+
This model gains Pathfinder during activations it charges.
Other models can make Bodge or Repair special actions to repair this model as if it were a warjack.
-
+
This model can upkeep spells on models in its battlegroup without spending focus.
@@ -900,16 +858,19 @@
This model cannot make slam or trample power attacks and cannot be knocked down.
-
+
+ Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.
+
+
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
+
Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
+
For one round, each affected models gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
+
When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
@@ -918,39 +879,52 @@
When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.
-
+
When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved.
If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
-
+
+ A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card.
+ This applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces.
+ The model can also be bonded to the warlock specified on its card.
+ This only gives the warbeast the potential to bond to the warlock using standard bonding rules despite the fact that character warbeasts cannot normally be bonded.
+ It does not automatically add a warbeast bond.
+
+
This model cannot be targeted by spells.
-
+
+ At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
+
+
A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
+
+ This model cannot be kncoked down.
+
Refer to page 88.
Refer to page 88.
-
+
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
-
+
Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)
-
+
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
@@ -959,10 +933,10 @@
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
-
+
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
+
Add this model's STR to the POW of this ranged attack.
@@ -971,16 +945,19 @@
This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.
+
+ This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.
+
This model is a trollkin
-
+
This model ignores concealment, Camouflage, and Stealth.
While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
+
While engaging an enemy model, this model gains +2 ARM.
@@ -989,7 +966,7 @@
During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
-
+
This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and mele attacks.
@@ -1000,11 +977,19 @@
Granted: Fearless
- - A warcaster htat is part of a warcaster unit always has the Granted: Fearless ability. While the warcaster is in play, the models in his unit gain Fearless.
- Battlegroup
- - The other models in a warcaster's unit are part of his battlegroup.
- Attachments
- - Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit.
+ A warcaster htat is part of a warcaster unit always has the Granted: Fearless ability. While the warcaster is in play, the models in his unit gain Fearless.
+ - Battlegroup
+ The other models in a warcaster's unit are part of his battlegroup.
+ - Attachments
+ Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit.
+
+
+ Granted: Fearless
+ A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
+ - Battlegroup
+ The other models in a warlock's unit are part of its battlegroup.
+ - Atachments
+ Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
@@ -1012,15 +997,14 @@
While knocked down, this model can make
+
+
+
+
-
-
-
-
-
@@ -1258,45 +1242,24 @@ add models to a friendly Mechanithrall unit. You can remove up to three corpse t
When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the hit model can be pushed any distance directly toward this model.
Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
- Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
-
When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
Friendly Faction models can ignore this model when determining LOS.
-
- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
-
- After the models in this unit have completed their actions, each can advance up to 3".
-
-
- This model gains Pathfinder during activations it charges.
-
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
- This model can upkeep spells on models in its battlegroup without spending focus.
-
When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
@@ -1321,30 +1284,15 @@ add models to a friendly Mechanithrall unit. You can remove up to three corpse t
Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
-
- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
-
- Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
-
- When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
-
A model directly hit by this weapon cannot cast spells for one round.
This weapon's AOE is a cloud effect that remains in play for one round.
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
-
This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
@@ -1374,70 +1322,34 @@ tokens from the chosen model and place one soul token on this model for each tok
This model does not generate a soul token when it is destroyed.
-
- This model cannot be targeted by spells.
-
While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
- A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
- During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
- When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
-
When declaring and resolving attacks with this weapon, this model can target and draw line of sight to models in its field of fire or its back arc.
While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
This model can add this weapon’s POW to its trample power attack damage rolls.
-
- Add this model's STR to the POW of this ranged attack.
-
Gain an additional damage die against knocked down targets.
-
- This model ignores conceleament, Camouflage, and Stealth.
-
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
-
-
- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
-
- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
-
If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
@@ -1931,31 +1843,13 @@ was destroyed or removed from play by the attack.
When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
- This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
-
Replace this model with a mine marker.
You can have up to three mine markers in play at a time.
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
-
- A model hit by this attack automatically suffers 1 damage point.
-
Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
- This model is a pyg.
-
-
- On a direct hit against an enemy model, all models hit are knocked down.
-
-
- Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
-
When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
@@ -1969,21 +1863,12 @@ You can have up to three mine markers in play at a time.
When this model casts a spell and is the
point of origin for the spell, the spell gains +5 RNG.
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
Friendly Faction models can ignore this model when determining LOS.
This model is a Ranking Officer. While this model is in play, models in its unit are Protectorate models instead of Mercenary models.
-
- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
-
- This model can make one additional melee attack each combat action.
-
This model gains an additional die on its damage rolls.
@@ -1993,30 +1878,15 @@ point of origin for the spell, the spell gains +5 RNG.
This model gains one soul token for each friendly living Faction warrior model destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack in its control area. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each soul token with 1 focus point.
-
- RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-
-
- After the models in this unit have completed their actions, each can advance up to 3".
-
-
- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
This model can cast any spell cast by another model in its unit this activation as if that spell were one of its own.
When a model in this unit is damaged by an enemy attack, models in this unit gain +2 SPD for one round.
-
- This model gains Pathfinder during activations it charges.
-
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
- Other models can make Bodge or Repair special actions to repair this model as if it were a warjack.
-
When this model hits an enemy model with this weapon during its activation, the model hit is pushed 1" directly away from this model. When this model is hit with a melee attack made by a model in its front arc, after the attack is resolved the attacking model is pushed 1" directly away from this model. This model loses Repel while this weapon system is crippled or locked.
@@ -2029,15 +1899,9 @@ point of origin for the spell, the spell gains +5 RNG.
Once pur tum during your Control Phase, after replenishing focus, if this model is within 5" of its controlling warcaster, you can mark one unmarked accumulator circle on this model's card to give 1 focus point to its warcaster.
-
- This model can upkeep spells on models in its battlegroup without spending focus.
-
When a living friendly Faction model in this model's command range is destroyed by an enemy attack, after the attack is resolved this model heals 1 damage point. When this model is disabled, it cannot activate. If this model is disabled at the beginning of your Maintenance Phase, it is destroyed.
-
- When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn.
-
When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
@@ -2053,9 +1917,6 @@ point of origin for the spell, the spell gains +5 RNG.
This model can be included only in a battlegroup controlled by a Mercenary Rhulic warcaster or assigned to a Mercenary Rhulic 'jack marshal. This model can be reactivated only by a friendly Mercenary Rhulic warcaster or a friendly Mercenary Rhulic 'jack marshal.
-
- This model can make ride-by attacks.
-
Make a ranged attack with this weapon with AOE 3". When making a Rifle Grenade special attack, this model cannot participate in a combined ranged attack.
@@ -2080,30 +1941,15 @@ point of origin for the spell, the spell gains +5 RNG.
If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
-
- At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
-
-
- This model cannot make slam or trample power attacks and cannot be knocked down.
-
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
-
- Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
Ua warjack in this model's front arc . hits it with a melee attack, immediately after the attack is resolved the attacker suffers 1 damage point to its first available Cortex system box. This model loses Shock Field while this weapon system is crippled or locked.
-
- When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
-
A model directly hit by this weapon cannot cast spells for one round.
@@ -2116,18 +1962,9 @@ point of origin for the spell, the spell gains +5 RNG.
Place a 3" AOE cloud effect in play. Its center point must be within 1" of this model. This AOE remains in play for one round.
-
- When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
-
-
- When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.
-
This model can make one additional attack with each melee weapon for each focus point spent to make additional attacks.
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
-
@@ -2138,9 +1975,6 @@ point of origin for the spell, the spell gains +5 RNG.
Caine and Arcane Tempest models/units gain Stealth during the first round of the game.
-
- If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
-
This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
@@ -2162,16 +1996,9 @@ point of origin for the spell, the spell gains +5 RNG.
Any 1 time during its activation while B2B with its controlling warcaster, this model can spend 1 focus point to use Spell Barrier. If it does, the warcaster cannot be targeted by enemy spells for one round.
-
- This model cannot be targeted by spells.
-
-
While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
- A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -2184,12 +2011,6 @@ point of origin for the spell, the spell gains +5 RNG.
Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strafe counts as one attack for ROF.
-
- Refer to page 88.
-
-
- Refer to page 88.
-
If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
@@ -2202,49 +2023,21 @@ point of origin for the spell, the spell gains +5 RNG.
This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their actions. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 14" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. If there are 2-4, the AOE is 3". If there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been desh'oyed or removed from play.
-
- During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
- When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
-
While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
While in this model's command range, friendly models of the listed type ignore other friendly models of the listed type when determining LOS. Friendly models of the listed type can advance through other friendløy models of the listed type in this model's command range without effect if they have enough movement to move completely past them.
-
-
- Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
-
-
- Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)
-
Models in this unit gain the ability listed.
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
-
- When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
-
-
- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
-
- Add this model's STR to the POW of this ranged attack.
-
After resolving this model’s impact attacks, if one or more impact attack rolls hit an enemy model, lightning arcs from this model to d3 consecutive models. The lightning arcs to the nearest model it has not already arced to within 4˝ of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
@@ -2253,15 +2046,9 @@ point of origin for the spell, the spell gains +5 RNG.
Control Area, Focus Manipulation, Power Field, and Spellcaster. During your Control Phase, this model can allocate focus points to warjacks in Haley Prime’s
battlegroup that are in her control area. This model can channel spells through warjacks in Haley Prime’s battlegroup with the arc node advantage that are in her control area.
-
- If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
-
When a warjack is hit by this attack it carmot advance and suffers -4 DEE Warjacks beginning an advance within 3" of a warjack hit cannot run or charge and can advance only directly toward it. Tractor Field lasts for one round.
-
- This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.
-
Gain an additional damage die against knocked down targets.
@@ -2271,54 +2058,13 @@ battlegroup that are in her control area. This model can channel spells through
This model is a Trencher model.
-
- This model is a trollkin
-
-
- This model ignores conceleament, Camouflage, and Stealth.
-
-
- While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- This model gains boosted attack and damage rolls against Legion or Blighted models.
-
-
- During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
-
Friendly trooper models of the listed type gain +2 to attack rolls while this model is in their LOS
-
- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
-
- If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
-
-
- Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
-
-
- Granted: Fearless
- - A warcaster htat is part of a warcaster unit always has the Granted: Fearless ability. While the warcaster is in play, the models in his unit gain Fearless.
-Battlegroup
- - The other models in a warcaster's unit are part of his battlegroup.
-Attachments
- - Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit.
-
-
- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
-
If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
-
- While knocked down, this model can make
-
@@ -2529,42 +2275,21 @@ Attachments
When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
- Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
-
When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
Friendly Faction models can ignore this model when determining LOS.
-
- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
-
- After the models in this unit have completed their actions, each can advance up to 3".
-
-
- This model gains Pathfinder during activations it charges.
-
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
- This model can upkeep spells on models in its battlegroup without spending focus.
-
When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
@@ -2589,18 +2314,6 @@ Attachments
If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3˝ of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
-
- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
-
- Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
-
- When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
-
This model does not have to make Berserk attacks.
@@ -2610,81 +2323,42 @@ Attachments
This weapon's AOE is a cloud effect that remains in play for one round.
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
-
This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
This model does not generate a soul token when it is destroyed.
-
- This model cannot be targeted by spells.
-
While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
- A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
- During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
- When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
-
While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
-
- Add this model's STR to the POW of this ranged attack.
-
Gain an additional damage die against knocked down targets.
-
- This model ignores conceleament, Camouflage, and Stealth.
-
At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3˝ of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
-
- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
-
If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
-
-
-
@@ -2795,54 +2469,15 @@ Attachments
This model cannot be targeted byh combined melee attakcs, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When kncoked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
-
- This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
-
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
-
- Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
-
This model can be forced during its activation to gain, +2 SPD, Pathfinder, and boosted attack and damage rolls for one turn.
-
- This model can make one additional melee attack each combat action.
-
When a living model is destroyed within 4" of ths model +1" for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time.
-
- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
-
- This model can uplkeep spells on models in its battlegroup without spending fury.
-
-
- This model can make ride-by attacks.
-
When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
-
- At the begining of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
-
-
- This model cannot make slam or trample power attacks and cannot be knocked down.
-
-
- Once per round, when a friendly model is directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- When this model boxes a living model with a melee attack, this model can heal d3 damage points, If ths model heals, the boxed model is removed from play.
-
-
- When this model destroys one or more enemy models with a ranged attack during its combat action, immediatley after that attack is resolved this model can make one normal rangd attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot genergate additional attacks from Snap Fire.
-
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model tat participates in a combind ranged attack loses Sniper until the attack is resolved.
-
This model always has concealment.
@@ -2876,30 +2511,12 @@ Attachments
This order can be issued only if two or more models with ranged weapons in this unit in formationl are able forfeit their actions. Each model in this unit in formation must forfiet its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. if there are 2-4, the AOE is 3". If thereare 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
-
- When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
-
-
- Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
-
Models in this unit gain Set Defense. (A model in the front arc of a model with Set Defense suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defense.)
Once per turn when this model suffers damage from an enemy attack, it can spend 1 fury point to transfer half the damage to an enemy warbeast in its control area but must suffer the rest of the damage itself.
-
- Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
-
- When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. Durin its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
-
-
- While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyiedling gains +2 ARM.)
-
-
- During your Maintenance Phase, if one or more models in this unit were destoryed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
-
Friendly Blighted Ogrun trooper models +2 to attack rolls while this model is in their LOS.
@@ -2909,9 +2526,6 @@ Attachments
This model gains +2 STR
-
- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attakcs or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
-
@@ -3071,27 +2685,12 @@ Attachments
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
- On a direct hit against an enemy model, all models hit are knocked down.
-
-
- Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
-
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
Friendly Faction models can ignore this model when determining LOS.
-
- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3˝ of this model. The Grunt cannot
activate this turn.
@@ -3102,9 +2701,6 @@ activate this turn.
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
- This model can upkeep spells on models in its battlegroup without spending focus.
-
When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
@@ -3135,18 +2731,9 @@ activate this turn.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
A model directly hit by this weapon cannot cast spells for one round.
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
-
This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
@@ -3156,52 +2743,28 @@ activate this turn.
While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
- A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
- During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
-
- Add this model's STR to the POW of this ranged attack.
-
Gain an additional damage die against knocked down targets.
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
A living model hit by this weapon suffers –2 STR and DEF for one round.
-
- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
-
@@ -3212,111 +2775,8 @@ activate this turn.
This model can be included only in a battlegroup controlled by a Minion Farrow warlock.
-
- This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
-
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
-
- Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
-
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
-
- RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-
-
- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
-
- This model gains Pathfinder during activations it charges.
-
-
- This model can make ride-by attacks.
-
-
- At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
-
-
- This model cannot make slam or trample power attacks and cannot be knocked down.
-
-
- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
-
- When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
-
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved.
-
-
- If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
-
-
- This model cannot be targeted by spells.
-
-
-
- Refer to page 88.
-
-
- Refer to page 88.
-
-
- During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
-
- When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
-
-
- Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
-
-
- Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)
-
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
-
- Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
-
- When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
-
-
- Add this model's STR to the POW of this ranged attack.
-
-
- If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
-
-
- While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- This model gains boosted attack and damage rolls against Legion or Blighted models.
-
-
- If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
-
-
- Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
-
-
- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
-
-
- While knocked down, this model can make
-
-
-
-
@@ -3573,63 +3033,36 @@ activate this turn.
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
- Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
-
When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
During its activation, this model can forfeit its movement or action to gain Cornerstone for one round. (A model with Cornerstone cannot be knocked down, placed, pushed, or made stationary, and friendly models B2B with a model with Cornerstone cannot be knocked down, placed, pushed, or made stationary.)
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
Friendly Faction models can ignore this model when determining LOS.
This model is a Ranking Officer. While this model is in play, models in its unit are Protectorate models instead of Mercenary models.
-
- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
-
- This model can make one additional melee attack each combat action.
-
This model gains one soul token for each friendly living Faction warrior model destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack in its control area. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each soul token with 1 focus point.
-
- RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-
When a model in this unit is damaged by an enemy attack, models in this unit gain +2 SPD for one round.
-
- This model gains Pathfinder during activations it charges.
-
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
When this model hits an enemy model with this weapon during its activation, the model hit is pushed 1" directly away from this model. When this model is hit with a melee attack made by a model in its front arc, after the attack is resolved the attacking model is pushed 1" directly away from this model. This model loses Repel while this weapon system is crippled or locked.
-
- This model can upkeep spells on models in its battlegroup without spending focus.
-
When a living friendly Faction model in this model's command range is destroyed by an enemy attack, after the attack is resolved this model heals 1 damage point. When this model is disabled, it cannot activate. If this model is disabled at the beginning of your Maintenance Phase, it is destroyed.
-
- When this model is hit by a melee attack made by an enemy model during your opponent’s turn, after the attack is resolved this model can immediately make one normal melee attack against that model. This model can make one Retaliatory Strike per turn.
-
When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
@@ -3669,27 +3102,12 @@ activate this turn.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
-
- When this model hits with an initial attack or a special attack, it can advance 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
-
A model directly hit by this weapon cannot cast spells for one round.
Instead of making a normal damage roll, the model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's current STR plus the POW of this weapon. The POW of collateral damage from this slam is equal to this model's STR.
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
-
-
- If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
-
This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
@@ -3699,15 +3117,9 @@ activate this turn.
Any 1 time during its activation while B2B with its controlling warcaster, this model can spend 1 focus point to use Spell Barrier. If it does, the warcaster cannot be targeted by enemy spells for one round.
-
- This model cannot be targeted by spells.
-
While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
- A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
@@ -3720,42 +3132,18 @@ activate this turn.
This model begins the game with 1 focus point. During your Control Phase during the focus allocation step, it receives 1 focus point if it does not have any. This model cannot h ave more than 1 focus point at a time. While this model has a focus point, ranged attacks targeting it automatically miss. During a friendly Faction warcaster's activation, it can remove 1 focus point from this model in its control area and add that focus point to its own total. Each warcaster can do this only once per turn. When a focus point is removed from this model, roll a d6. On a 1, 2, or 3, this model explodes with the same effect as a Death Blast and is removed from play.
-
- During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
- When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
-
While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
-
- Add this model's STR to the POW of this ranged attack.
-
Gain an additional damage die against knocked down targets.
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
-
- Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
-
Varies with model.
@@ -3764,9 +3152,6 @@ activate this turn.
-
-
-
@@ -3966,36 +3351,21 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
-
- Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
-
When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
Friendly Faction models can ignore this model when determining LOS.
-
- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
This model can make 3 initial attacks with this weapon during its combat action, ignoring ROF.
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
- This model can upkeep spells on models in its battlegroup without spending focus.
-
When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
@@ -4017,24 +3387,9 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
-
- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
-
- Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
-
- When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
-
A model directly hit by this weapon cannot cast spells for one round.
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.
-
This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
@@ -4044,66 +3399,33 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
This model can be included in the listed warcaster's theme forces. It can also be bonded to the listed warcaster.
-
- This model cannot be targeted by spells.
-
While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
-
- A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.
-
This model can forfeit its movement to give this weapon +4 RNG this activation and gain the aiming bonus.
If this model is directly hit by an enemy ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.
-
- During this model's activation, when it makes and attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.
-
- When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
-
While in this model's command range, friendly Steelhead models ignore other friendly Steelhead models when determining LOS. Friendly Steelhead models can advance through other friendløy Steelhead models in this model's command range without effect if they have enough movement to move completely past them.
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the tabel instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
-
- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
-
- Add this model's STR to the POW of this ranged attack.
-
Gain an additional damage die against knocked down targets.
-
- This model ignores conceleament, Camouflage, and Stealth.
-
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
-
If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
-
-
-
@@ -4188,284 +3510,24 @@ Repulsor Field – When this model is hit with a melee attack, after the attack
When an enemy model misses this model with an attack, immediately after the attacks is resolved you can choose to push the enemy model d3" directly away from this model.
-
- This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
-
-
- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the h it model can be pushed any distance directly toward this model.
-
- Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
-
-
- While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
-
Friendly Faction models can ignore this model when determining LOS.
When declaring and resolving attacks with this weapon, this model's front arc extends to 360 degrees.
-
- RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-
-
- After all models in this unit have completed their actions, each can advance up to 3".
-
-
- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
-
-
- This model gains Pathfinder during activations it charges.
-
-
- This model can make ride-by attacks.
-
-
- At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
-
-
- This model cannot make slam or trample power attacks and cannot be knocked down.
-
-
+
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
- Once per round, when a friendly model is directly ht by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
-
-
- For one orund, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originatin in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
-
-
- When this model hits with an initial attack or a special attack, it can advance 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
-
-
- When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
-
-
- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved.
-
-
- If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
-
This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
- This model cannot be targeted by spells.
-
-
-
- Refer to page 88.
-
-
- Refer to page 88.
-
-
- During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
-
-
- When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
-
-
- Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
-
-
- Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)
-
-
- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
-
-
- Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
-
-
- When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
-
-
- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
-
-
- Add this model's STR to the POW of this ranged attack.
-
-
- If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
-
-
- While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
-
-
- While engaging an enemy model, this model gains +2 ARM.
-
-
- This model gains boosted attack and damage rolls against Legion or Blighted models.
-
-
- During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
-
-
- If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
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- Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
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- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
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- While knocked down, this model can make
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- This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
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- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
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- This model is a pyg.
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- On a direct hit against an enemy model, all models hit are knocked down.
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- Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
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- While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon.
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- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
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- This model can make one additional melee attack each combat action.
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- RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
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- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
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- This model gains Pathfinder during activations it charges.
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- When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn.
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- This model can make ride-by attacks.
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- At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
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- This model cannot make slam or trample power attacks and cannot be knocked down.
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- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
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- Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
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- When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
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- When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
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- When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.
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- When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved.
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- If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
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- This model cannot be targeted by spells.
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- Refer to page 88.
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- Refer to page 88.
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- When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
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- Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
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- Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)
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- Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
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- Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
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- When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
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- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
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- Add this model's STR to the POW of this ranged attack.
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- If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
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- This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.
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- This model is a trollkin
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- This model ignores concealment, Camouflage, and Stealth.
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- While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
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- While engaging an enemy model, this model gains +2 ARM.
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- This model gains boosted attack and damage rolls against Legion or Blighted models.
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- During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
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- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and mele attacks.
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- If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
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- Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
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- This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
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- While knocked down, this model can make
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