Update universal rules with mk3; regen unique IDs

This commit is contained in:
Maximator 2023-01-05 12:31:15 +01:00
parent 6a19971f4d
commit abab9d87ed
13 changed files with 321 additions and 347 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="0a25b8d1-d5a5-b952-f63f-b348ba4aaa13" name="Circle of Orboros" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="0a25b8d1-d5a5-b952-f63f-b348ba4aaa13" name="Circle of Orboros" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="0a25b8d1--pubN65537" name="Forces of Hordes - Circle of Orboros, Domination and Gargantans"/> <publication id="0a25b8d1--pubN65537" name="Forces of Hordes - Circle of Orboros, Domination and Gargantans"/>
<publication id="0a25b8d1--pubN65554" name="Forces of Hordes - Circle of Orboros"/> <publication id="0a25b8d1--pubN65554" name="Forces of Hordes - Circle of Orboros"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="4a5f-40eb-a2a9-4092" name="Convergence" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="4a5f-40eb-a2a9-4092" name="Convergence" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="4a5f-40eb-pubN65551" name="Forces of Warmachine - Convergence of Cyriss"/> <publication id="4a5f-40eb-pubN65551" name="Forces of Warmachine - Convergence of Cyriss"/>
<publication id="4a5f-40eb-pubN75673" name="Exigence"/> <publication id="4a5f-40eb-pubN75673" name="Exigence"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="f77f35f4-6ad4-4021-82ae-a1fadaabf12a" name="Cryx" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="1" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="f77f35f4-6ad4-4021-82ae-a1fadaabf12a" name="Cryx" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="1" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="d7bd-891f-6c78-e4cf" name="Forces of Warmachine Cryx Command MK3" shortName="Cryx Command" publicationDate="December 2016"/> <publication id="d7bd-891f-6c78-e4cf" name="Forces of Warmachine Cryx Command MK3" shortName="Cryx Command" publicationDate="December 2016"/>
<publication id="8888-f6f9-f8f1-27d5" name="Warmachine Cryx Faction deck MK3" shortName="Cryx faction deck" publisher="" publicationDate="2016"/> <publication id="8888-f6f9-f8f1-27d5" name="Warmachine Cryx Faction deck MK3" shortName="Cryx faction deck" publisher="" publicationDate="2016"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="3f7c-e510-2a70-e7ab" name="Cygnar" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="3f7c-e510-2a70-e7ab" name="Cygnar" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<publication id="3f7c-e510-pubN65537" name="Forces of Warmachine - Cygnar, Wrath, Colossals, Vengeance, Reckoning"/> <publication id="3f7c-e510-pubN65537" name="Forces of Warmachine - Cygnar, Wrath, Colossals, Vengeance, Reckoning"/>
<publication id="3f7c-e510-pubN65552" name="Warmachine: Reckoning"/> <publication id="3f7c-e510-pubN65552" name="Warmachine: Reckoning"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="2c35-dc21-6d5a-80a2" name="Khador" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="2c35-dc21-6d5a-80a2" name="Khador" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="2c35-dc21-pubN65551" name="Mercenaries - Forces of Warmachine"/> <publication id="2c35-dc21-pubN65551" name="Mercenaries - Forces of Warmachine"/>
<publication id="2c35-dc21-pubN66434" name="Colossals"/> <publication id="2c35-dc21-pubN66434" name="Colossals"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="20446671-4aa6-a917-23cb-5caa465894fa" name="Legion of Everblight" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="20446671-4aa6-a917-23cb-5caa465894fa" name="Legion of Everblight" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="20446671--pubN65554" name="Exigence"/> <publication id="20446671--pubN65554" name="Exigence"/>
<publication id="20446671--pubN65952" name="Forces of Hordes - Legion of Everblight"/> <publication id="20446671--pubN65952" name="Forces of Hordes - Legion of Everblight"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="5382cf4f-6e74-72c4-0e90-5366d1192ea7" name="Mercenaries" revision="1" battleScribeVersion="2.03" authorName="" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="5382cf4f-6e74-72c4-0e90-5366d1192ea7" name="Mercenaries" revision="1" battleScribeVersion="2.03" authorName="" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="5382cf4f--pubN65537" name="FoW- Mercenaries, Vengeance, Reckoning"/> <publication id="5382cf4f--pubN65537" name="FoW- Mercenaries, Vengeance, Reckoning"/>
<publication id="5382cf4f--pubN65553" name="Mercenaries - Forces of Warmachine"/> <publication id="5382cf4f--pubN65553" name="Mercenaries - Forces of Warmachine"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="7de19a40-913f-934b-e5f9-5f5d464ce1ad" name="Minions" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="7de19a40-913f-934b-e5f9-5f5d464ce1ad" name="Minions" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="7de19a40--pubN65537" name="Forces of Hordes - Minions, Domination, Gargantuans, Exigence"/> <publication id="7de19a40--pubN65537" name="Forces of Hordes - Minions, Domination, Gargantuans, Exigence"/>
<publication id="7de19a40--pubN65554" name="Forces of Hordes - Minions"/> <publication id="7de19a40--pubN65554" name="Forces of Hordes - Minions"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="ccdd1364-6578-716b-2ff9-3947442f0a67" name="Protectorate of Menoth" revision="1" battleScribeVersion="2.03" authorName="" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="ccdd1364-6578-716b-2ff9-3947442f0a67" name="Protectorate of Menoth" revision="1" battleScribeVersion="2.03" authorName="" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications> <publications>
<publication id="ccdd1364--pubN65537" name="Reckoning"/> <publication id="ccdd1364--pubN65537" name="Reckoning"/>
<publication id="ccdd1364--pubN65553" name="Forces of Warmachine: Protectorate of Menoth"/> <publication id="ccdd1364--pubN65553" name="Forces of Warmachine: Protectorate of Menoth"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="d979dbf7-211a-48a9-9f40-899a00d16780" name="Retribution of Scyrah" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="d979dbf7-211a-48a9-9f40-899a00d16780" name="Retribution of Scyrah" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<publication id="d979dbf7--pubN65551" name="Forces of Warmachine: Retribution of Scyrah"/> <publication id="d979dbf7--pubN65551" name="Forces of Warmachine: Retribution of Scyrah"/>
<publication id="d979dbf7--pubN66396" name="Wrath"/> <publication id="d979dbf7--pubN66396" name="Wrath"/>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="d740d6ea-bd45-4a37-a38b-4f6f7144b28f" name="Skorne" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> <catalogue id="d740d6ea-bd45-4a37-a38b-4f6f7144b28f" name="Skorne" revision="1" battleScribeVersion="2.03" authorName="" authorContact="" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="6" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<publication id="d740d6ea--pubN65554" name="Forces of Hordes - Skorne"/> <publication id="d740d6ea--pubN65554" name="Forces of Hordes - Skorne"/>
<publication id="d740d6ea--pubN66239" name="Exigence"/> <publication id="d740d6ea--pubN66239" name="Exigence"/>

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<characteristicType id="4675727923232344415441232323" name="Fury"/> <characteristicType id="4675727923232344415441232323" name="Fury"/>
<characteristicType id="44616d61676523232344415441232323" name="Damage"/> <characteristicType id="44616d61676523232344415441232323" name="Damage"/>
</characteristicTypes> </characteristicTypes>
</profileType> </profileType>
<profileType id="9b3a-eea3-7047-f564" name="Warbeast"> <profileType id="9b3a-eea3-7047-f564" name="Warbeast">
<characteristicTypes> <characteristicTypes>
<characteristicType id="53504423232344415441232323" name="SPD"/> <characteristicType id="53504423232344415441232323" name="SPD"/>
<characteristicType id="53545223232344415441232323" name="STR"/> <characteristicType id="53545223232344415441232323" name="STR"/>
<characteristicType id="4d415423232344415441232323" name="MAT"/> <characteristicType id="4d415423232344415441232323" name="MAT"/>
<characteristicType id="52415423232344415441232323" name="RAT"/> <characteristicType id="52415423232344415441232323" name="RAT"/>
<characteristicType id="44454623232344415441232323" name="DEF"/> <characteristicType id="44454623232344415441232323" name="DEF"/>
<characteristicType id="41524d23232344415441232323" name="ARM"/> <characteristicType id="41524d23232344415441232323" name="ARM"/>
<characteristicType id="434d4423232344415441232323" name="CMD"/> <characteristicType id="434d4423232344415441232323" name="CMD"/>
<characteristicType id="4675727923232344415441232323" name="Fury"/> <characteristicType id="4675727923232344415441232323" name="Fury"/>
<characteristicType id="5468726573686f6c6423232344415441232323" name="Threshold"/> <characteristicType id="5468726573686f6c6423232344415441232323" name="Threshold"/>
</characteristicTypes> </characteristicTypes>
</profileType> </profileType>
<profileType id="f304-c7e6-3cc8-1936" name="Battle Engine"> <profileType id="f304-c7e6-3cc8-1936" name="Battle Engine">
<characteristicTypes> <characteristicTypes>
<characteristicType id="53504423232344415441232323" name="SPD"/> <characteristicType id="53504423232344415441232323" name="SPD"/>
<characteristicType id="53545223232344415441232323" name="STR"/> <characteristicType id="53545223232344415441232323" name="STR"/>
<characteristicType id="4d415423232344415441232323" name="MAT"/> <characteristicType id="4d415423232344415441232323" name="MAT"/>
<characteristicType id="52415423232344415441232323" name="RAT"/> <characteristicType id="52415423232344415441232323" name="RAT"/>
<characteristicType id="44454623232344415441232323" name="DEF"/> <characteristicType id="44454623232344415441232323" name="DEF"/>
<characteristicType id="41524d23232344415441232323" name="ARM"/> <characteristicType id="41524d23232344415441232323" name="ARM"/>
<characteristicType id="434d4423232344415441232323" name="CMD"/> <characteristicType id="434d4423232344415441232323" name="CMD"/>
<characteristicType id="44616d61676523232344415441232323" name="Damage"/> <characteristicType id="44616d61676523232344415441232323" name="Damage"/>
</characteristicTypes> </characteristicTypes>
</profileType> </profileType>
</profileTypes> </profileTypes>
<categoryEntries> <categoryEntries>
<categoryEntry id="57617263617374657223232344415441232323" name="Warcaster" hidden="false"> <categoryEntry id="57617263617374657223232344415441232323" name="Warcaster" hidden="false">
<comment>Master is a specific type of model counted as a warcaster.</comment> <comment>Master is a specific type of model counted as a warcaster.</comment>
</categoryEntry> </categoryEntry>
<categoryEntry id="5761726c6f636b23232344415441232323" name="Warlock" hidden="false"/> <categoryEntry id="5761726c6f636b23232344415441232323" name="Warlock" hidden="false"/>
<categoryEntry id="5761726a61636b23232344415441232323" name="Warjack" hidden="false"> <categoryEntry id="5761726a61636b23232344415441232323" name="Warjack" hidden="false">
<comment>Bonejack, Helljack, Myrmidon and Vector are names given by different factions but are all warjacks. Monstrosity and Horror are specific types of models counted as warjacks.</comment> <comment>Bonejack, Helljack, Myrmidon and Vector are names given by different factions but are all warjacks. Monstrosity and Horror are specific types of models counted as warjacks.</comment>
</categoryEntry> </categoryEntry>
<categoryEntry id="576172626561737423232344415441232323" name="Warbeast" hidden="false"/> <categoryEntry id="576172626561737423232344415441232323" name="Warbeast" hidden="false"/>
<categoryEntry id="556e697423232344415441232323" name="Unit" hidden="false"/> <categoryEntry id="556e697423232344415441232323" name="Unit" hidden="false"/>
<categoryEntry id="536f6c6f23232344415441232323" name="Solo" hidden="false"/> <categoryEntry id="536f6c6f23232344415441232323" name="Solo" hidden="false"/>
<categoryEntry id="426174746c6520456e67696e6523232344415441232323" name="Battle Engine" hidden="false"/> <categoryEntry id="426174746c6520456e67696e6523232344415441232323" name="Battle Engine" hidden="false"/>
</categoryEntries> </categoryEntries>
<forceEntries> <forceEntries>
<forceEntry id="5374616e6461726423232344415441232323" name="Standard" hidden="false"> <forceEntry id="5374616e6461726423232344415441232323" name="Standard" hidden="false">
<categoryLinks> <categoryLinks>
<categoryLink id="5374616e6461726423232344415441232323-57617263617374657223232344415441232323" name="Warcaster" hidden="false" targetId="57617263617374657223232344415441232323" primary="false"> <categoryLink id="5374616e6461726423232344415441232323-57617263617374657223232344415441232323" name="Warcaster" hidden="false" targetId="57617263617374657223232344415441232323" primary="false">
<constraints> <constraints>
<constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/> <constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/>
</constraints> </constraints>
</categoryLink> </categoryLink>
<categoryLink id="5374616e6461726423232344415441232323-5761726c6f636b23232344415441232323" name="Warlock" hidden="false" targetId="5761726c6f636b23232344415441232323" primary="false"> <categoryLink id="5374616e6461726423232344415441232323-5761726c6f636b23232344415441232323" name="Warlock" hidden="false" targetId="5761726c6f636b23232344415441232323" primary="false">
<constraints> <constraints>
<constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/> <constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/>
</constraints> </constraints>
</categoryLink> </categoryLink>
<categoryLink id="5374616e6461726423232344415441232323-5761726a61636b23232344415441232323" name="Warjack" hidden="false" targetId="5761726a61636b23232344415441232323" primary="false"/> <categoryLink id="5374616e6461726423232344415441232323-5761726a61636b23232344415441232323" name="Warjack" hidden="false" targetId="5761726a61636b23232344415441232323" primary="false"/>
<categoryLink id="5374616e6461726423232344415441232323-576172626561737423232344415441232323" name="Warbeast" hidden="false" targetId="576172626561737423232344415441232323" primary="false"/> <categoryLink id="5374616e6461726423232344415441232323-576172626561737423232344415441232323" name="Warbeast" hidden="false" targetId="576172626561737423232344415441232323" primary="false"/>
<categoryLink id="5374616e6461726423232344415441232323-556e697423232344415441232323" name="Unit" hidden="false" targetId="556e697423232344415441232323" primary="false"/> <categoryLink id="5374616e6461726423232344415441232323-556e697423232344415441232323" name="Unit" hidden="false" targetId="556e697423232344415441232323" primary="false"/>
<categoryLink id="5374616e6461726423232344415441232323-536f6c6f23232344415441232323" name="Solo" hidden="false" targetId="536f6c6f23232344415441232323" primary="false"/> <categoryLink id="5374616e6461726423232344415441232323-536f6c6f23232344415441232323" name="Solo" hidden="false" targetId="536f6c6f23232344415441232323" primary="false"/>
<categoryLink id="5374616e6461726423232344415441232323-426174746c6520456e67696e6523232344415441232323" name="Battle Engine" hidden="false" targetId="426174746c6520456e67696e6523232344415441232323" primary="false"/> <categoryLink id="5374616e6461726423232344415441232323-426174746c6520456e67696e6523232344415441232323" name="Battle Engine" hidden="false" targetId="426174746c6520456e67696e6523232344415441232323" primary="false"/>
</categoryLinks> </categoryLinks>
</forceEntry> </forceEntry>
</forceEntries> </forceEntries>
<sharedRules>
<rule id="36d0-7dbc-8b25-241c" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<description>This model can begin the game controlling warjacks (not part of any warcasters battlegroup); can control up to one Faction warjack at a time. Mercenary jack marshals can control and reactivate only Mercenary warjacks; its warjack becomes autonomous but doesn&apos;t become inert if it&apos;s destroyed or removed from the table; can reactivate inert friendly Faction warjacks (comes under its control unless it already controls a warjack then the reactivated warjack
becomes autonomous); can take control of an autonomous friendly Faction warjack if it&apos;s not already controlling another warjack;
<!--Universal rules--> Once per activation, its warjack in command range can gain one of the following benefits (unless its cortex is crippled or its controller is knocked down/stationary):
<sharedRules> - Crush! it can make one additional melee attack and gains +2 on all melee damage rolls.
<rule id="d485f991-df61-4cad-0d14-ab2aa75bb361" name="&apos;Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> - Hurry! it can run/charge/make a power attack and gains +2 on charge/slam attack rolls.
<description> This model is a &apos;jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a &apos;jack marshal.</description> - Shake! it can stan dup when knowked down and stationary or any shakable effects expire.
</rule> - Strike True! it gains +2 on all attack rolls.
<rule id="dc58005c-14f4-78a8-450a-eff13ec36b12" name="Abomination" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> - Take Aim! it must forfeit its Normal Movement to aim and gains +2 on all ranged damage rolls.
<description>This model is a terrifying entity. Models and units-friendly and enemy-within 3&quot; of this model must pass a command check or flee</description>
</rule> If this model falls under opponents control, the warjack under its control remains under control and becomes autonomous; it resumes control of the warjack when its control is regained, unless another model has already taken control of it.
<rule id="b2a35539-271b-a334-e50f-0cf74dcafc82" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> It this model&apos;s warjack falls under opponent&apos;s control, it resumes control of the warjack when the warjack&apos;s control is regained unless it&apos;s already taken control of another warjack, then the regained warjack becomes autonomous.</description>
<description>Place this model after normal deployment, up to 6&quot; beyond the established deployment zone.</description> </rule>
</rule> <rule id="088e-7189-1525-9156" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<rule id="4cc50386-4b6b-fd8e-b3b6-8d44b9354a0d" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This model can be placed after normal deployment, up to 6˝ beyond the established deployment zone.</description>
<description>This model is a channeler (p. 79).</description> </rule>
</rule> <rule id="10ae-a17d-2178-e6c9" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<rule id="3e06a32f-da0a-67c1-7329-710d506dcf3c" name="Battle Engine" publicationId="4f9d-c0be-1f25-79e3" page="16-17" hidden="false"> <description>This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.</description>
<description>Huge Base. </rule>
Front arc is divided into two 90 degree arcs of fire. <rule id="ab00-5e39-540c-772c" name="Battle Engine" publicationId="4f9d-c0be-1f25-79e3" page="82" hidden="false">
A battle engine never gains the DEF bonus from concealment, cover, or elevation. <description>- Huge Base
Cloud effects and forest terrain do not block line of sight to a battle engine. - Massive: can&apos;t be pushed/knocked down/made stationary/moved by slam/throw.</description>
A model targeting a battle engin with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a battle engine in melee, that miss is not rerolled against another model. It misses completely. A battle engine can be targeted by combined ranged attacks while it is in melee. </rule>
Predeployment. Must be placed before normal deployment. <rule id="2bc7-c101-64bd-828b" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
Massive. A battle engine cannot be slammed, pushed, thrown, knocked down, or made stationary. <description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus unless it&apos;s crippled or when resolving damage that originates in its back arc.</description>
Pathfinder. </rule>
Servicable. Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in base-to-base contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.</description> <rule id="5160-3f65-1e85-2d1c" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="73" hidden="false">
</rule> <description>- Great beast: can&apos;t be affected by Paralysis; can&apos;t gain Advance Deployment/Incorporeal/Stealth; can&apos;t be forced to/forfeit its normal movement or combat action except to aim.
<rule id="75d0ccd1-3078-c8f6-a1f0-993a0b441693" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> - Huge Base.
<description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.</description> - Massive: can&apos;t be pushed/knocked down/made stationary/moved by slam/throw.
</rule> - Movement: can advance only during its Normal Movement (can&apos;t be placed).
<rule id="0ee276b5-7c8e-f798-95b7-1f7b1b370ca0" name="Colossal" publicationId="4f9d-c0be-1f25-79e3" page="20-23" hidden="false"> - Ranged attack: can make ranged attacks while in melee.</description>
<description>- Huge base </rule>
Occupies the space from its base to a height of 5&quot; <rule id="03b3-bce0-97c1-909b" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="65" hidden="false">
- Facing and Line of sight <description>This model can participate in combined melee attacks with other models in its unit against
Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. the same target (must be able to declare a melee attack, within its melee range and be in formation). Each model in a combined melee attack (combined in any way) gives +1 to the attack and damage rolls. Participants lose their attack this turn, modifiers are based on the primary attacker, charge bonus counts only if all participants charged.</description>
- Targeting a colossal </rule>
A colossalantuan never gains a DEF bonus from concealment, cover, or elevation. <rule id="0332-775a-15da-8ec4" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="65" hidden="false">
Cloud effects and forest terrain do not block line of sight to a gargantuan. <description>This model can participate in combined ranged attacks with other models in its unit against
A model targeting a colossal with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a colossal in melee, that miss is not rerolled against another model. It misses completely. the same target (must be able to declare a ranged attack, within its range and be in formation, musn&apos;t auto miss the target). Each model in a combined ranged attack (combined in any way) gives +1 to the attack and damage rolls. Participants lose their attack this turn, modifiers are based on the primary attacker.</description>
- Predeployment </rule>
colossal must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. <rule id="d2ed-a1c5-5eaf-2485" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
- Massive <description>This model is a construct and is not a living model.</description>
A colossal cannot be slammed, pushed, thrown, knocked down, or made stationary. </rule>
- colossal movement <rule id="74c8-0422-3712-e254" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
A colossal can only advance during its normal movement and cannot be placed. <description>A model hit by this attack suffers the Corrosion continuous effect.</description>
- Pathfinder </rule>
All colossals have Pathfinder <rule id="99e8-bba3-75e3-3916" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
- Controlling a colossal <description>A model hit by this atack suffers the Fire continuous effect.</description>
Colossals must be assigned to a battlegroup, and your opponent can never take control of your colossal by any means. </rule>
- Great Machine <rule id="1561-d71e-e6c0-0487" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
A colossal can never gain Advance Deployment, Incorporeal, or Stealth. <description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description>
- Ranged attacks while in melee </rule>
A colossal can make ranged attacks while in melee. A colossal never suffers the firing in melee penalty when targeting a model it is in melee with. A colossal cannot gain the aiming bonus when engaged. <rule id="4ddf-324b-6f26-d3d6" name="Critical Disruption" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
- Colossal melee range <description>On a critical hit on a warjack, the warjack suffers Disruption. A warjack suffering Disruption loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.</description>
Colossal melee weapons and gargantuan melee attacks have a 2&quot; melee range unless otherwise noted. This includes all power attacks made by a colossal. </rule>
- Colossal power attacks <rule id="787b-1030-8e69-d81f" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
A colossal can make all the power attacks available to a warjack along with two additional attacks available only to colossals: power strike and sweep. <description>On a critical hit, the model hit by this attack suffers the Fire continuous effect.</description>
Power Strike - at least one Open fist. Its target must be in the Open Fist&apos;s field of fire and have a smaller base than the colossal. Melee attack, if hits slammed d6+2&quot; directly away. POW of slam and collateral damage rolls equal to STR. </rule>
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon&apos;s field of fire and within its 2&quot; melee range. Models hit suffer damage roll with POW equal STR. <rule id="dd62-c83e-0314-f37b" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
Damaging a colossal <description>This weapon causes cold damage</description>
Colossals have two damage grids-right and left- but otherwise suffer damage like a smaller warjack. When a colossal is damaged, the damage grid to be marked is determined by the origin of the damage suffered.</description> </rule>
</rule> <rule id="f447-d0bf-0c04-d86c" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
<rule id="a25ad4f2-ec5d-7dbd-c929-cd95c4fda530" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This weapon causes corrosion damage.</description>
<description>Thi model can particaipate in combined melee attacks with othr models in its unit.</description> </rule>
</rule> <rule id="a778-e3e5-bea2-b74c" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
<rule id="a72f45ed-6bd7-cb33-4400-49e12b434fee" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This weapon causes electrical damage.</description>
<description>This model can participate in combined ranged attacks with other models in its unit.</description> </rule>
</rule> <rule id="a111-dcb0-fb69-5a0a" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
<rule id="1abe39ec-9a1b-3cd1-ea3a-f4623024026f" name="Commander" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This weapon causes fire damage.</description>
<description>A friendly faction model or unit in this model&apos;s command range can replace its current CMD with the current CMD of the commander when making command checks.</description> </rule>
</rule> <rule id="8aca-5896-3190-4fef" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<rule id="dcd95c51-bc0d-22d8-0a1c-2da797cb25f8" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This model ignores cloud effects when determining line of sight, ignores concealment and Stealth and never suffers Blind.</description>
<description>This model is not a living model, never flees, and automatically passes comand checks.</description> </rule>
</rule> <rule id="23f3-7351-6de0-722f" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<rule id="3f45d97a-a610-d64f-07e7-14f53fb15d38" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This model treats all non-impassable terrain as open terrain while advancing; can advance through obstructions and other models if it has enough movement to move completely past them; does not stop its movement when it contacts an obstacle/obstruction/another model when charging/slaming/trampling; ignores intervening models when declaring its charge target; loses Flight while knocked down/stationary.</description>
<description>A model hit by this attack suffers the Corrosion continuous effect.</description> </rule>
</rule> <rule id="5ecf-96ce-b908-9176" name="Colossal" publicationId="4f9d-c0be-1f25-79e3" page="67" hidden="false">
<rule id="08e8ccc0-f0de-5579-5f9f-ffe8507684ba" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>- Damage: has two damage grids (left/right); its damage grid to be marked is the one on the damage&apos;s origin field, is chosen by the attacker if the attack&apos;s origin is in its back arc or directly in front of it, or is randomly determined (4+ right; left otherwise) if it&apos;s not an attack; if all boxes in column 6 of a grid is filled, continue recording damages at the first comlumns of this grid, unless it&apos;s already full then continue on the other grid on a random column; weapons on a location are all crippled if all the corresponding boxes are marked in both grids.
<description>A model hit by this atack suffers the Fire continuous effect.</description> - Great machine: doesn&apos;t suffer Disruption; can&apos;t be affected by Paralysis; can&apos;t gain Advance Deployment/Incorporeal/Stealth; can&apos;t be forced to/forfeit its normal movement or combat action except to aim.
</rule> - Huge Base.
<rule id="7bc77567-e5bf-0454-f09c-e1585cee886f" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> - Massive: can&apos;t be pushed/knocked down/made stationary/moved by slam/throw.
<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description> - Movement: can advance only during its Normal Movement (can&apos;t be placed).
</rule> - Ranged attack: can make ranged attacks while in melee.</description>
<rule id="4ddf-324b-6f26-d3d6" name="Critical Disruption" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> </rule>
<description>On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)</description> <rule id="84cf-75b1-cbe7-202d" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="50" hidden="false">
</rule> <description>This model can make ranged attacks targeting models in its melee range and/or can
<rule id="327708b6-72f9-6e01-d872-b00f3d1aa6fb" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> target models engaging it; can make free strikes with ranged weapons; gains a melee range of 0.5&quot; if it does not have a melee weapon; can make its initial attacks with its ranged weapons if it makes a charge, but these attacks can target only models it charged and within its melee range; its first attack after charging is a charge attack only if made with
<description>on a critical hit, the model hit by this attack suffers the Fire continuous effect.</description> a melee weapon and it can&apos;t aim in melee; can&apos;t make melee and ranged attacks during the same activation.</description>
</rule> </rule>
<rule id="ce91d015-7c9b-5951-ce65-e7d36a8168bb" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <rule id="b4b9-c774-30e0-3ffa" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
<description>This weapon causes cold damage</description> <description>This model does not suffer cold damage.</description>
</rule> </rule>
<rule id="a97181c0-e9ea-5063-8069-ecf1bb286402" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <rule id="cba9-f381-7e04-7249" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
<description>This weapon causes corrosion damage.</description> <description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description>
</rule> </rule>
<rule id="f4dce6be-217f-0c24-6f50-d00d547dd53c" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <rule id="1247-dada-53f4-38ca" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
<description>This weapon causes electrical damage.</description> <description>This model does not suffer electrical damage; is ignored when determining which model the lightning arcs to; lightning can&apos;t arc from it.</description>
</rule> </rule>
<rule id="e7563dcc-d2ea-74ef-fba7-f1ebc160d64b" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <rule id="b7e3-cc23-b140-0219" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
<description>This weapon causes fire damage.</description> <description>This model does not suffer fire damage and is immune to the fire continuous effect.</description>
</rule> </rule>
<rule id="88fe4770-1b4a-45fc-3368-ebc1dfdf8095" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <rule id="9224-6c82-bb20-f0d2" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<description>This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.</description> <description>This model treats all non-impassable terrain as open terrain while advancing; can move through obstructions/other models if it has enough movement to move completely past them; does not stop its movement when it contacts an
</rule> obstacle/obstruction/another model while charging/slaming/trampling; doesn&apos;t count as intervening model; is immune
<rule id="96d5dd34-f0ed-fb33-631b-9a81327caf31" name="Fearless" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> to continuous effects and non-magical damage; can&apos;t be moved by a push/slam/throw; loses Incorporeal until the start of its next activation when it makes a melee/ranged attack, before the attack roll is made; can&apos;t make free strikes while Incorporeal.
<description>This model never flees.</description> Other models can move (inc. slammed/pushed/thrown) through this model without effect if they have enough movement to move completely past it.
</rule> </description>
<rule id="3ddc945e-f75e-4b8a-f2e1-ccb4ae31f748" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> </rule>
<description>This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.</description> <rule id="bf7a-f398-7d6b-0165" name="Damage Type: Magical" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
</rule> <description>This weapon causes magical damage (affect Incorporeal; is not a magic attack; damage from spell is magical damage).</description>
<rule id="5ecf-96ce-b908-9176" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="16-18" hidden="false"> </rule>
<description>- Huge base <rule id="f8be-d8a8-4fbc-5378" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="62" hidden="false">
Occupies the space from its base to a height of 5&quot; <description>This model is an Officer; is its unit&apos;s commander even if a leader is part of its unit.</description>
- Facing and Line of sight </rule>
Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. <rule id="9dd3-5435-1ae8-f866" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="42" hidden="false">
- Targeting a gargantuan <description>This weapon is an Open Fist; it can be used by warjack/warbeast to make power attacks (Throw, PowerStrike) unless it&apos;s crippled.</description>
A gargantuan never gains a DEF bonus from concealment, cover, or elevation. </rule>
Cloud effects and forest terrain do not block line of sight to a gargantuan. <rule id="5453-69ea-6b12-416c" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely. <description>This model treats rough terrain as open terrain while advancing ; doesn&apos;t stop its movement when it contacts an obstacle while charging/slaming/trampling.</description>
- Predeployment </rule>
Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. <rule id="2617-4c6f-a498-66f4" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
- Massive <description>This weapon has an integral buckler that gives the model a cumulative +2 ARM bonus unless it&apos;s crippled or when resolving damage that originates in its back arc.</description>
A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary. </rule>
- Gargantuan movement <rule id="aa22-f75c-6065-e9a7" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
A gargantuan can only advance during its normal movement and cannot be placed. <description>Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.</description>
- Pathfinder </rule>
All gargantuans have Pathfinder <rule id="a5ba-f513-a4d7-9cd2" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
- Controlling a gargantuan <description>When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.</description>
Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means. </rule>
- Great Beast <rule id="b5b0-2509-e2d8-8384" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth. <description>This model is an undead model and not a living model.</description>
- Ranged attacks while in melee </rule>
A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged. <rule id="c20d-dbce-f626-02f8" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
- Gargantuan melee range <description>When attacking with this weapon, add an additional die to its damage rolls.</description>
Gargantuan melee weapons and gargantuan melee attacks have a 2&quot; melee range unless otherwise noted. This includes all power attacks made by a gargantuan. </rule>
- Gargantuan power attacks <rule id="9711-95e6-58e4-40d8" name="Amphibious" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep. <description>This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.</description>
Power Strike - at least one Open fist. Its target must be in the Open Fist&apos;s field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2&quot; directly away. POW of slam and collateral damage rolls equal to STR. </rule>
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon&apos;s field of fire and within its 2&quot; melee range. Models hit suffer damage roll with POW equal STR.</description> <rule id="456f-c2a2-5f95-08b7" name="Assault" publicationId="4f9d-c0be-1f25-79e3" page="50" hidden="false">
</rule> <description>This model can make one ranged attack on the target it charges, after it ends its movement and before it begins its Combat Action, even if the charge fails because of the target is not within its melee range; can&apos;t make an Assault ranged attack if it begins a charge in melee.</description>
<rule id="0f37354d-35b3-56bc-f761-9232ddb34687" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> </rule>
<description>This model is a gunfighter. The gunfighter has a melee range of 0.5&quot; and can make ranged attacks targeting models in its melee range.</description> <rule id="a67e-a7a9-8825-933f" name="Cavalry" publicationId="4f9d-c0be-1f25-79e3" page="83" hidden="false">
</rule> <description>This model is a cavalry model:
<rule id="a6b32d6a-2924-cc8b-c5d5-c8062443b105" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> - Mount attacks: 0.5&quot; range; Damage roll = 2d6 + POW of Mount.
<description>This model does not suffer cold damage.</description> - Cavalry charge: boosted charge attack rolls.
</rule> - Impact attacks: can&apos;t use Mount for initial melee attack of a charge; charge less than 3&quot; must be stoped without making any impact attacks; can stop a charge of at least 3&quot; if contacts another model to make simultaneous impact attacks with its Mount against all models in Mount&apos;s range (even out of formation), but attack and damage rolls can&apos;t be boosted, and then resumes its charge movement unless it&apos;s been pushed/slammed/thrown/placed and can&apos;t make further impact attacks during this charge.</description>
<rule id="7834cc43-076a-eb30-b774-9bd146307ab6" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> </rule>
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description> <rule id="0334-e64e-dc4a-af87" name="Mount" publicationId="4f9d-c0be-1f25-79e3" page="83" hidden="false">
</rule> <description>Mount attacks are melee attacks with a 0.5˝ melee range.
<rule id="da2f1b89-2efb-b8a7-851d-3d22b25dd7e0" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> Damage Roll = 2d6 + POW of Mount.</description>
<description>This model does not suffer electrical damage.</description> </rule>
</rule> <rule id="df95-816d-d0b4-6f95" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<rule id="b8369371-48fb-3195-4861-cb0c15a94307" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This model cannot be targeted by free strikes.</description>
<description>This model does not suffer fire damage and is immune to the fire continuous effect.</description> </rule>
</rule> <rule id="f288-2007-d183-009e" name="Soulless" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
<rule id="6271732a-5465-02f2-d4ca-f3f7e3cea9d8" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>This living model does not generate a soul token when it is destroyed.</description>
<description>This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.</description> </rule>
</rule> <rule id="52ab-aa2f-e19e-9e5a" name="Blessed" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
<rule id="e0f48764-b12b-acca-bb70-726be718b29d" name="Magical Weapon" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> <description>Attacks with this weapon ignore bonuses from spells, including animi, that add to a models ARM or DEF.</description>
<description>A magical weapon can damage and affect models with the Incoreal ability. </rule>
Attacks made with magical weapons are not magic attacks.</description> <rule id="abd5-051d-e2bd-0c9c" name="Chain Weapon" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
</rule> <description>Attacks with this weapon ignore the Buckler and Shield weapon qualities and Shield Wall.</description>
<rule id="43190c68-0893-f7d9-ad1f-cec11538fc72" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> </rule>
<description>This model is an Officer. The Officer is the unit commander of its unit.</description> <rule id="bb57-a49b-cd77-062c" name="Disruption" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
</rule> <description>A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.</description>
<rule id="cd0ba61c-b2b9-df88-715f-4e67e8f38fa7" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false"> </rule>
<description>This weapon is an Open Fist. A warbeast&apos;s Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s</description> </sharedRules>
</rule>
<rule id="052e99e9-4d49-0010-76c1-fdf68b96ed66" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.</description>
</rule>
<rule id="c950cf4c-33a0-1369-1946-ff2bb9ca7528" name="Reach" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon has a 2&quot; melee range.</description>
</rule>
<rule id="31938085-8f8f-ecbc-1282-4d5071791dc9" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This weapon is a shield that gives the model a cumulative +2 ARM bonus.</description>
</rule>
<rule id="aa16b9c3-ace9-d8c9-0367-118d75968827" name="Standard bearer" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a standard bearer.</description>
</rule>
<rule id="e99c4320-7ab1-4678-8245-f6bb01e712e0" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5&quot; away automatically miss.</description>
</rule>
<rule id="c01cb487-f97a-7246-8f8e-979e2ebf6749" name="Terror" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is a terrifying enitity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.</description>
</rule>
<rule id="2bcee8cd-2274-bda3-b76b-aae0edfa68ca" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description> When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.</description>
</rule>
<rule id="21b0922f-4ce2-396f-8960-5747cf7bddca" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>This model is not a living model and never flees.</description>
</rule>
<rule id="6b49fd32-7ec7-56db-2429-b3ed7592ca45" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="" hidden="false">
<description>When attacking with this weapon, add an additional die to its damage rolls.</description>
</rule>
</sharedRules>
<!--Special rules (to add with mk3 rules update)-->
</gameSystem> </gameSystem>