diff --git a/Circle_of_Orboros.cat b/Circle_of_Orboros.cat
index 36148b3..9876f61 100644
--- a/Circle_of_Orboros.cat
+++ b/Circle_of_Orboros.cat
@@ -69,12 +69,8 @@
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- A living model hit by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
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- Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
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@@ -103,13 +99,9 @@
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- Enemy models lose Camoflage and Stealth while within 5" of this model. Hunting Howls lasts for one round.
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- Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of this model and in its LOS.
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@@ -179,9 +171,7 @@
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- If target enemy model advances during its activation, immediately after ending this movement this model can advance up to 3". A model can move only once per turn as a result of Hound. Hound lasts for one round.
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- while in Baldur's control area, friendly models gain cover. While in Baldur's control area, enemy models never have Pathfinder and treat open terrain as rough terrain.
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- When a model is damaged by this weapon it sufers -3 SPD and DEF for one round.
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@@ -287,61 +273,8 @@
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- Warbeasts: Circle non-character construct warbeasts, Megalith
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-Units: Druids of Orboros, Druid Stoneward & Woldstalkers, Sentry Stone & Mannikins, Shifting Stones
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-Solos: Blackclad Wayfarer, Druid Wilder
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- Requirements: The army can only include the models listed above.
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-Benefit: Sentry Stone & Mannikin Units can be placd up to 20" from the back edge of Baldur's deployment zone.
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- Requirements: The army includes one or more Shifting Stone units and one or more Sentry Stone & Mannikin units.
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-Benefit: Up to one warbeast in Baldur's battlegroup gains Advance Deployment for each Shifting Stone or Sentry Stone & Mannikin unit in the army.
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- Requirements: The army includes two Druid Stonewalker & Woldstalker units.
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-Benefit: Druid Stonewalker & Woldstalker units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
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- Requirements: The army includes Megalith.
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-Benefit: Reduce the point cost of heavy warbeasts by 1.
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@@ -386,23 +319,13 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Friendly models currently in Baldur's control area again Roots of the Earth for one round. (A model affected by Roots of the Earth gains +3 ARM, cannot be knocked down, and cannot move or be placed.)
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- During your Control Phase place one Wurm token on this model. For each Wurm token on this model it gains +1 STR. At the end of this model's activation it suffers 1 damage point for each Wurm token on it. This damage cannot be transferred.
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- Warbeasts in this model's battlegroup with Construct beginning their activations in this model's contorl area can charge and make power attacks without being forced. This model can heal friendly warbeasts in its battlegroup that have Construct.
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- Remove all Wurm tokens from this model.
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- When a model is damaged by this weapon it suffers -3 SPD and DEF for one round.
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@@ -450,15 +373,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- • Hunter's Mark - (*Attack) Hunter's Mark is RNG 10 magic attack that causes no damage. Friendly models can charge or make a slam power attack against an enemy model hit by Hunter's Mark without being forced or spending focus. A friendly model charging an enemy model hit by Hunter's Mark gains +2" of movement. Hunter's Mark lasts for one turn.
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-• Phase Jump (*Action) - If it is within 2" of friendly Shifting Stone model, place thie model anywhere completely within 12" of its current location. Otherwise, place it within 2" of a friendly Shifting Stone model anywhere on the table. After using Phase Jump, this model's activation ends.
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-• Stone Spray (*Attack) - Stone Spray is a RNG SP 8, POW 12 magic attack. On a critical hit, the model hit is knocked down.
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@@ -495,19 +412,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Choose a table edge and a distance up to 5". Models in Thorle's battlegroup that are in his control area are pushed the chosen distance directly toward the chosen table edge in the order you choose. At the end of your turn, choose a distance up to 5". Models in Thorle's battlegroup that are in his control area are pushed the chosen distance directly away from the chosen table edge in the order you choose.
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- When a warbeast with Construct in this model's battlegorup is forced to use its animus while in this model's control area, reduce the COST of the animus by 1.
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- This model can attempt repairs on any damaged friendly Faction construct. To attempt repairs, this model must be B2B with the damaged construct and make a skill check. If successful, remove d6 damage points from the construct.
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- Only warbeasts with Construct can be part of this model's battlegroup.
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@@ -599,10 +508,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- When Brennos the Elderhorn destroys one or more enemy models with a melee or ranged attack during its combat action while in Morvahna's control area, Morvahna heals 1 damage point. When Brennos the Elderhorn suffers damage from an enemy melee or ranged attack while in Morvahna's control area, Morvahna heals 1 damage point.
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@@ -629,9 +535,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- When a friendly Faction warbeast in this model's command range is forced to use its animus, reduce the COST of the animus by 1. Rites of Dawn lasts for one turn.
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@@ -655,9 +559,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy models is knocked down after being pushed.
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@@ -764,36 +666,18 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- When a living or undead model is boxed by this weapon, center a 3" AOE on it and then remove the model from play. The AOE is a froest that remains in play for one round.
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- This model ignores the firing into melee penalty when making magic atacks against models in Wurmwood's command range.
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- This model gains one soul token for each living model destroyed in its command range. This model can have up to five soul tokens at a time. If this model is in Cassius the Oathkeeper's control area at the start of his activation, at that time Cassius can remove soul tokens from it to put fury on himself at 1 fury point per soul token removed.
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- This model gains +1 ARM for each soul token currently on it.
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- This model is included in any army that includes Cassius the Oathkeeper. If Cassius is destroyed or removed from play. remove this model from play. This model is part of Cassius' battlegroup.
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- This model has no movement or action and cannot be knocked down or moved. It's front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks.
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- This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
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- When this model would suffer damage, you must assign that damage to Cassius the Oathkeeper. This model does not suffer the damage assigned to Cassius. This damage can be transferred.
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- Place this model after normal deployment, up to 6" beyond the established deployment zone.
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@@ -858,28 +742,18 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- This model gains 1 fury point at the start of each of your Control Phases. It can have up to 3 fury points at a time. If this model is in a friendly warlock's control area, the warlock can leach fury points from it during your Control Phase. During its activation, this model can spead fury ponts to boost attack or damage rolls, at 1 fury point per boost.
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- This model cannot be placed.
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- This weapon's AOE is a cloud effect that remains in play for one round.
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- When a model is hit with this weapon, you can have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to sufers an unboostable POW 10 electrical damage roll.
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- On a Critical hit, the model hit becomes stationary for one round unless it has immunity: Cold.
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@@ -946,32 +820,16 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- This model is an Officer. The Officer is the unit commander of its unit.
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- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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- • Concentrated Fire (*Action) - This activation models in this unit gain a +1 cumulative bonus to ranged damage rolls for each other model in this unit that has hit an enemy model with a ranged attack this activation.
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-• Zephyr (*Action) - Models in this unit that are in formation can immediately advance up to 3". They cannot be targeted by free strikes during this movement.
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- If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of his model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
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- This model never flees and automatically passes command checks.
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- This model is not a living model, never flees, and automatically passes comand checks.
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- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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@@ -1009,8 +867,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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@@ -1051,35 +909,13 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- This model gains an additional +2 DEF when benefiting from concealment or cover.
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- • Counter Magic (*Action) - This model cannot be targeted by enemy spells. While within 3" of this model +1" for each other model in this unit that is in formation, friendly models cannot be targeted by enemy spells and enemy models cannot cast spells. Counter Magic lasts for one round.
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- • Force Bolt (*Attack) - Force Bolt is RNG 10, POW 10 magic attack. An enemy model hit by this attack can be pushed d3" directly toward or away from this model. Choose the direction before rolling the distance. On a critical hit, the enemy model is knocked down after being pushed.
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- • Medicate (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it heals d3 damge points. A warbeast can be affected by Medicate only once per turn.
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- • Summon Vortex (*Action) - Center a 3" AOE cloud effect on this model. Enemy models suffer -2 to attack rolls while in the AOE Summon Vortex Lasts for one round.
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- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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- This model gains an additional +2 DEF when benefiting from concealment or cover.
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- • Counter Magic (*Action) - This model cannot be targeted by enemy spells. While within 3" of this model +1" for each other model in this unit that is in formation, friendly models cannot be targeted by enemy spells and enemy models cannot cast spells. Counter Magic lasts for one round.
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- • Force Bolt (*Attack) - Force Bolt is RNG 10, POW 10 magic attack. An enemy model hit by this attack can be pushed d3" directly toward or away from this model. Choose the direction before rolling the distance. On a critical hit, the enemy model is knocked down after being pushed.
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- • Medicate (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it heals d3 damge points. A warbeast can be affected by Medicate only once per turn.
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- • Summon Vortex (*Action) - Center a 3" AOE cloud effect on this model. Enemy models suffer -2 to attack rolls while in the AOE Summon Vortex Lasts for one round.
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@@ -1118,14 +954,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- This attachment can be added to a Druids of Orboros unit.
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- Models in this unit gain Advance Deployment.
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@@ -1190,19 +1021,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
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- At the beginning of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation.
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- • Protective Plate - This model gains +2 ARM.
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- • Warp Speed - This model gains +2 SPD.
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- • Warp Strength - This model gains +2 STR.
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@@ -1233,18 +1054,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- While this model is not engaged and is in a friendly Faction warlock's control area, the warlock can channel spells through it.
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- While in this model's command range, enemy models lose Tough and cannot heal or be healed.
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- This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks.
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- Once per turn during its activation, place this model anywhere within 5" of its current location. This model cannot be placed except as a resault of Strange Growth.
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@@ -1296,22 +1109,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- At the beginning of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation.
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-• Hyper Aggressive - When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
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-• Snacking - When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
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-• Warp Strength - This model gains +2 STR.
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- This model can be included in Kromac's theme forces. It can also be bonded to Kromac.
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- This model gains +2 to charge attack roll with this weapon.
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@@ -1371,13 +1172,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- When an enemy model advances and ends its movement within 6" and in the LOS of this model, this model can immediately make a slam power attack agaist that model. If this model makes a counter slam, it cannot make another until after your next turn. This model cannot make a counter slam while engaged.
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- This model can add this weapon's POW to its head-butt and slam power attack damage rolls.
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@@ -1426,7 +1223,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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@@ -1468,14 +1265,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- While in Grayle's control area, Friendly Faction models gain Stealth. When a friendly Factoin model in Grayle's control area destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's contorl area can advance up to 3". A model can advance only once this turn as a result of Darkest Night. Darkest Night lasts for one round.
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- Friendly Wolf of Orboros models again Hunter. (A model with Hunter ignores forests, concealment and cover when determining LOS or making a reanged attack.)
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@@ -1546,25 +1339,15 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Kaya can force warbeasts in her battlegroup even if they are outside her control area. At the end of the activation of each warbeast in her battlegroup, you can place that warbeast anywhere within 3" of Kaya. Call of the Hunt lasts for one turn.
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- Living warbeasts in this model's battlegroup begining their activation in its control area can run, charge, or make a slam or trample power attack without being forced.
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- This model is included in any army that includes Kaya the Moonhunter. If Kaya is destroyed or removd from play, remove this model from play. This model is part of Kaya's battlegroup.
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- While this moel is within 3" of its warcaster or warlock and is not knocked down or stationary, its warcaster or warlock cannont be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster or warlock do not gain back strike bonuses.
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- Laris is bonded to Kaya the Moonhunter. If Laris fenzies, he cannot choose Kaya as his target. While Laris is in Kaya's control area, she can channle spells through him.
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@@ -1618,17 +1401,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Place up to 3 fury points on each friendly Faction warbeast in Kaya's battlegroup that is in her control area. She can immediatel leach fury points from warbeasts in her battlegroup in her control area.
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- Living warbeasts in this model's battlegroup in it's control area gain +2 on melee attack rolls.
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- On a critical hit, the model hit is knocked down.
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@@ -1700,29 +1477,17 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Kromac suffers up to damag points. For each damage point he suffers, Kromac gains 1 fury point. Kromac's fury point total cannot exceed his current FURY as a result of Blood Rage. If Kromac is in human form when this feat is used, he can immediately take beast form; replace his human model with his beast model. Effects on the replaced model are applied to the beast model.
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- When this model suffers damage from an enemy attack during an opponet's turn while in human form, immediately after the attack is resolved this model can spend 1 fury point to take beast form. Replace its human model with the beast model. Effects on the replaced model are applied to the beast model.
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- At the start of your Maintenace Phase, choose a form for this model to take: human or beast. If it changes form, replace the model in play with its alternate form. Effects on the replaced model are applied to the alternate form. You decide with form this model starts th game in.
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- At the start of your Maintenace Phase, choose a form for this model to take: human or beast. If it changes form, replace the model in play with its alternate form. Effects on the replaced model are applied to the alternate form. You decide with form this model starts th game in.
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- This model cannot upkeep spells and cannot cast non-animus spells.
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- After using its normal movement to make a fll advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using jump.
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@@ -1778,19 +1543,13 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Enemy models currently in Krueger's control area are pushd 3" directly away from Krueger and suffer -2 SPD for one round. You determine the order models are moved.
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- During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
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- A warjack hit loses its focus points and cannot be allocated focus or channel spells for one round.
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@@ -1849,19 +1608,13 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Place three 3" AOEs anywhere completely in Krueger's control area. Enemy models in one or more of the AOEs when they are placed suffer a boostable POW 10 electrical damage roll. During each of your Maintenace Phases, remove one AOE. An enemy model entering or ending its activation in one or more AOEs suffers an unboostable POW 10 electrical damge roll.
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- When a model is hit with this weapon, you can have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffer an unboostable POW 10 electrical damage roll.
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- During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automtically hits.
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@@ -1918,14 +1671,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- When this model makes its firest melee attack during its activation, it makes one melee attack with thsi weapon against each model in its LOS and this weapon's melee range.
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- When this attack hits an enemy model, immediately after the attack is resolved place thsi model B2B with the enemy model.
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@@ -1983,20 +1732,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- If this model is in Baldur's control area at the start of Baldur's activation, Baldur automatically heals d3 damage points.
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- During your Control Phase, remove d3 damage points from this model. During your Control Phase, remove 1 damage point from friendly Woldwardens B2B with it.
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- Once per activation while in its controller's control area, thsi model can be forced to cast one of its warlock's spells with COST of 3 or less. This models's controller is considered to have cast the spell but this model is its point of orgin. When making a magic attack roll, this model uses its controller's FURY. This model cannot cast spells with a RNG of SELF or CTRL.
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- When a model is damaged by this weapon it suffers -3 SPD and DEF for one round.
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@@ -2051,15 +1791,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- While in Mohsar's control area enemy models cannot be used to channel spells, cannot leach fury, and cannot have fury leached from them. Disjunction lasts for one round.
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- Thsi model rolls an additional die on this weapon's damage rolls against non-living models.
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@@ -2108,17 +1844,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- When a friendly Faction model destroys a living or undead enemy model with a melee attack while in Morvahna's control area this trn, center a 3" AOE on the destroyed model and remove tht model from the table. The AOE is forest terrain that remains in play for one round. Enemy models in the AOE when it is put in play are hit and suffer an unboostable POW 13 blast damage roll.
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- When this model is directly hit by an emeny ranged attack, you can choose to have one friendly, non-incorporeal Faction warrior model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
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- An enemy model damage by this weapon suffers Harrow for one round. Once per turn this model can transfer damage from an enemy attack to an enemy model with Harrow.
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@@ -2178,23 +1908,13 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- Morvahna immediately suffers 1 or more damage points. This damge cannot be transferred. For each damage point she suffers, return one destroyd non-character living friendly Faction warrior model to play completely within her contorl area. Place returned trooper models in formation with their original units. Units cannot exceed the number of models they had t the start of the game as a result of Blood Sacrifice. Returned models forfeit their actions the turn they retun to play.
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- When a friendly Faction model in its control area is destroyed by an enemy attack, this model heals 1 damage ponit.
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- When a friendly Faction model makes an attack or damage roll during its activation while in this model's control area, this model can suffer d3 damage points to cause that model to reroll that roll. Each roll can be rerolled only once due to Scales of Fate.
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- When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
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- When an enemy model hit by this weapon, it is knocked down down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to th distance that model was moved.
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@@ -2261,20 +1981,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- At the begining of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation.
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- • Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes.
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- • Spell Ward - This model cannot be targeted by spells.
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- • Warp Strength - This model gains +2 STR
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- Whiles in this model's command range, friendly Warpwolf models can use Ghostly as if it were a Controlled Warping effect on their cards.
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@@ -2333,10 +2043,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- This model can add this weapon's POW to its trample power attack damage rolls.
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@@ -2398,12 +2106,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- While in this model's command range, friendly Reeves of Orboros models gain Camuflage.
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- This model gains +2 to charge attack rolls with this weapon.
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@@ -2516,32 +2220,15 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
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- This attachment can be added to a Reeves of Orboros unit.
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- This model can participate in combined ranged attacks with other models in its unit.
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- This model is an Officer. The Officer is the unit commander of its unit.
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- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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- While this model is in play, models in this unit gain Swift Hunter. (When a model with Swift Hunter destroys an enemy model with normal ranged attack, immediately after the attack is resolved it can advance up to 2".)
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- This model ignores forests, concealment, and cover when determining LOS or making ranged attack.
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- When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additonal attacks from Snap Fire.
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- Models in this unit gain Ranked Attacks. (Friendly Faction models can ignore models with Ranked Attacks when Determining LOS.)
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+
+
+
+
+
+
+
+
@@ -2628,13 +2315,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model can add thsi weapon's POW to its head-butt and slam power attack damage rolls.
-
-
-
- If this model hits the same model with both its initial attacks with this weapon, after resoving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
-
+
+
+
@@ -2664,10 +2347,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
- Models within 2" of this model suffer a POW 8 damage roll.
-
+
+
@@ -2694,9 +2375,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- At the end of target friendly Faction model's activation, that model can immediately perform a special action. Acceleration lasts for one turn.
-
+
@@ -2802,10 +2481,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When checking to see if this model is in its contorller's control area, double the area.
-
-
+
+
@@ -2871,46 +2548,20 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
-
- This model is not a living model, never flees, and automatically passes comand checks.
-
-
- This model is an Officer. The Officer is the unit commander of its unit.
-
-
- Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss.
-
-
- Once per turn at any time during its unit's activation, this model can use Devour Magic. When it does, you can remove up to 1 focus or fury point from each enemy model in its command range. For each focus or fury point removed, placed 1 fury point on this model. A model can have focus or fury removed form it only once per turn as result of Devour Magic. This model can have up to 5 fury points at a time.
-
-
- This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks.
-
-
- This model can spend 1 fury point to use Phase once at any time during its unit's activation. When it does, place this model anywhere within 5" of its curent location.
-
-
- If there are fewer than 3 fury points on the Sentry Stone at the start of its activation, place 1 fury point on it. If there are fewer than three Mannikin Grunts in this unit in play at any time during its unit's activation, this model can spend a fury point to put a Manikin Grunt into playl Place the Mannikin Grunts in formation. Mannikin Grunts cannot activate the activation they are put in play. If this model is destroyed or removed from play, the Mannikin Grunts in its unit are removed from play.
-
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
-
- This model is not a living model, never flees, and automatically passes comand checks.
-
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
-
- Center a 3" AOE on this model, then remove the model from play. This AOE is a forest that remains in play for one round.
-
-
- While in formation, this model can spend fury on its unit command during its unit's activation to boost attack or damage rolls.
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -2966,19 +2617,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completly within 5" of its current location. Any effects tha prevent charging also prevent this model from using Bounding Leap.
-
-
- When a model misses this model with a charge or a power attack, the attacking model is knocked down.
-
-
- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
-
- This model can add this weapon's POW to its head-butt and slam power attack damage rolls.
-
-
+
+
+
+
@@ -3009,18 +2651,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks.
-
-
- Choose one of th following effects at the start of this unit's activation:
-
-• Healing Field - Models in this unit that are in formation and friendly Faction model within 1" of one or more of them heal d3 damage points. Roll separately for each model. Healing Field can heal warbeasts with Construct.
-
-• Shifting - Place each model in this unit that i in formation anywhere within 8" of its current location.
-
-• Teleportation - If all three Shifting Stone models in this unit are in formation, place one friendly Faction model whose base is within the triangular area between them anywhere within 8" of its current location. The placed model must forfeit its movement after being placed this turn. A model can be affected by Teleportation only once per turn.
-
+
+
@@ -3060,20 +2692,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This Attachment can be added to a Shifting Stones unit.
-
-
- This model cannot advance this turn after being placed by Shifting.
-
-
- While this model is in play, models in its unit gain Stealth.
-
-
- This model never flees and automatically passes command checks.
-
-
-
+
+
+
+
+
@@ -3210,12 +2833,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When attacking with this weapon, add an additional die to its damage rolls.
-
-
- Add this model's STR to the POW of this ranged attack.
-
+
+
@@ -3267,17 +2886,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This attachment can be added to a Tharn Bloodtracker unit.
-
-
- While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
-
+
-
- Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one nomal ranged attack. atacks gained from Quick Work do not count against a weapon's ROF.)
-
-
+
+
@@ -3352,16 +2964,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
- When this model makes an attack with this wepaon during its activation, choose of the following abilities:
-
-• Blood Burst - When this attack boxes a living enemy model, center a 5" AOE on the boxed model, then remove the model from play. Enemy models in the AOE are hit and suffer a blast damage roll with a POW equal to the boxed model's STR.
-
-• BLood Spiller - Gain an additional damage die against a living model.
-
-• Dispel - When this weapon hits a model/unit, upkeep spells on that model/ unit immediately expire.
-
+
+
@@ -3403,9 +3007,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model gains +2 to charge attack rolls with this weapon.
-
+
@@ -3450,10 +3052,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
- This model gains +2 to charge attack rolls with this weapon.
-
+
+
@@ -3493,19 +3093,11 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This attachment can be added to a Tharn Ravagers unit.
-
-
- While this model is in play, the melee weapons of models in its unit gain Brutal Charge. (A model gains +2 to charge attack damage rolls when attacking with a weapon with Brutal Charge.)
-
-
- Models in this unit gain Advance Deploymnet.z
-
-
-
- This model gains +2 to charge attack rolls with this weapon.
-
+
+
+
+
+
@@ -3560,19 +3152,12 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This attachment can be added to a Tharn Ravagers unit.
-
-
-
-
- When a model is hit with this weapon, you can have lightning arc to th nearest model wthin 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
-
-
-
-
- This model gains +2 to charge attack rolls with this weapon.
-
+
+
+
+
+
+
@@ -3668,15 +3253,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When attacking with this weapon, add an additional die to its damage rolls.
-
-
- This model can reroll missed attack rolls with this weapon. Each attack roll can be roll can be rerolled only once as a result of Luck.
-
-
- Add this model's STR to the POW of this ranged attack.
-
+
+
+
@@ -3720,7 +3299,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
+
@@ -3746,12 +3325,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model begins the game with one corpse token. When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled.
-
-
- While this model is in play, models in its unit gain Overtake. (When a model with Overtake destroys
-
+
+
@@ -3809,12 +3384,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model begins the game with one corpse token. When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled.
-
-
- While this model is in play, models in its unit gain Prowl. (Models with Prowl gain Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.)
-
+
+
@@ -3871,12 +3442,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This model begins the game with one corpse token. When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled.
-
-
- While this model is in play, models in htis unit gain Gang. (When making a melee atack targeting an enemy model in melee range of another model in its unit, a model with Gang gains +2 to melee attack and melee damage rolls.)
-
+
+
@@ -3940,13 +3507,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
- While in this model's control area, models in its battlegroup extend their front arcs 360 degrees and when determining LOS ignore cloud effects, forest terrain, and intervening models.
-
-
- The only warbeasts that can be included in this model's battlegroup are warbeasts with Flight. Reduce the point cost of warbeasts with Flight in this model's battlegroup by 1.
-
+
+
+
@@ -4044,9 +3607,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Once per turn if this model is not in melee, when a friendly Reeve of Orboros hits an enemy model with an attack, immediately after the attack is resolved this model can change the model hit. This model's charge attack roll boosted.
-
+
@@ -4087,10 +3648,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When a model in this unit is damaged by an enemey attack, models in this unit gain +2 SPD for one round.
-
-
+
+
@@ -4132,19 +3691,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This attachment can be added to a Warpborn Skinwalker unit.
-
-
- While this model is in play, models in its unit gain Blood Drinker. (Immediately after model with Blood Drinker resolves a melee attack in which it destorys one or more living models, it can end its activation to heal d3 damage points.)
-
-
- When a model in this unit is damaged by an emeny attack, models in this unit gain +2 SPD for one round.
-
-
- Models in this unit gain Rapid Strike. (A model with Rapid Strike can make one additional melee attack each combat action.)
-
-
+
+
+
+
@@ -4228,17 +3778,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- At the begining of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation.
-
- • Berserk - When this model destroys one or more models with a melee attack during its combat action, immediately after the attck against nother model in its mele range.
-
- • Prowl - This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
-
- • Warp Stregth - This model gains +2 STR
-
-
-
+
+
+
@@ -4308,10 +3850,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
- On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold
-
+
+
@@ -4361,13 +3901,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY.
-
-
-
- When an enemy model is hit by this weapon, it is knocked down and can be pushed 1' directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
-
+
+
+
@@ -4422,14 +3958,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Once per activation while in its controller's control area, thsi model can be forced to cast one of its warlock's spells with COST of 3 or less. This models's controller is considered to have cast the spell but this model is its point of orgin. When making a magic attack roll, this model uses its controller's FURY. This model cannot cast spells with a RNG of SELF or CTRL.
-
-
- If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional melee attack against that model. If the additional attack hits, the target is slammed d6' directly away from thsi model. The POW of the slam damage roll is equal to the STR of this model + the POW of this weapon. The POW of collateral damage is equal to the STR of this model.
-
-
-
+
+
+
@@ -4490,18 +4021,12 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- During its activation, this model can be forced to use Stone Form. FOr one round or until it advances, this model gains +4 ARM, its base DEF is reduced to 5, and it is automatically hit by melee attacks.
-
-
-
- When a living or undead model is boxed by this weapon, center a 3" AOE on it and then remove the model from play. The AOE is a forest that remains in play for one round.
-
-
-
-
- When a living or undead model is boxed this weapon, center a 3" AOE on it and them remove the model from play. The AOE is a forest that remains in playh for one round.
-
+
+
+
+
+
+
@@ -4566,14 +4091,10 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
- When a model is directly hit with this weapon, center 3" AOE on it. You can then have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. After this damage roll is resolved, center a 3" AOE on the model the lightning arced to. The AOE remain in play for one round. Models entering or ending their activations in an AOE suffer a POW 10 electrical damage roll.
-
-
-
- When an enemy model is directly hit by an attack made with thi weapon, center a 4" AOE on the model drectly hit. Models in the AOE are knocked down.
-
+
+
+
+
@@ -4614,13 +4135,9 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- After an enemy model casts spell within 10" of this model, this model can immediately make a normal ranged attack targeting that model.
-
-
-
- Gain an additional die on attack and damge rolls with this weapon against models with an enemy upkeep spell on them.
-
+
+
+
@@ -4672,8 +4189,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
+
+
@@ -4716,10 +4233,8 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
-
- This model gains +2 to charge attack rolls with this weapon.
-
+
+
@@ -4771,34 +4286,15 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- This attachment can be added to a Wolves of Orboros unit.
-
-
- Thi model can particaipate in combined melee attacks with othr models in its unit.
-
-
- This model is an Officer. The Officer is the unit commander of its unit.
-
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
-
- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
-
-
- Once per game during its unit's activation, this model can ue Power Swell. During this activation, models in this unit gain an additional die on melee damage rolls.
-
-
- Models in this unit gain Ranked Attacks. (Friendly Faction models can ignore models with Ranked Attacks when determining LOS.)
-
-
- This model is a standard bearer.
-
-
-
- This model gains +2 to charge attack rolls with this weapon.
-
+
+
+
+
+
+
+
+
+
@@ -4858,9 +4354,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When an enemy model is hit by Battering Ram, it can be pushed 3" directly away from the spell's point of origin.
-
+
@@ -4928,9 +4422,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Warbeasts in this model's battlegroup can charge or make slam power attacks against target enemy model without being forced and regardless of LOS. When a warbeast does, it gains +2" movement and gains Pathfinder while resolving that charge or slam.
-
+
@@ -4954,9 +4446,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- Enemy animi and enemy upkeep spells on models in this model's battlegroup that are in its control area immediately expire. While within 5" of a model in this model's battlegroup in its control area, enemy models cannot cast, channel, or upkeep spells. Mystic Wards lasts for one round.
-
+
@@ -4980,9 +4470,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- The AOE is rough terrain and remains in play for one round.
-
+
@@ -5006,9 +4494,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- While in its control area, models in this model's battlegroup gain +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in this model's control area.
-
+
@@ -5032,9 +4518,7 @@ Benefit: Reduce the point cost of heavy warbeasts by 1.
-
- When an enemy model advances and ends its movement within 6" of this model, choose a warbeast in this model's battlegroup that is in its control area. That warbeast can immediately make a full advance and then can make one normal melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted. After the attack is resolved, Watcher expires.
-
+
diff --git a/Convergence_of_Cyriss.cat b/Convergence_of_Cyriss.cat
index 33a4f6b..150375b 100644
--- a/Convergence_of_Cyriss.cat
+++ b/Convergence_of_Cyriss.cat
@@ -23,10 +23,8 @@
-
- This model can make this special action only when B2B with an enemy warjack. The warjack suffers 1 damage point to the column of your choice.
-
-
+
+
@@ -61,9 +59,7 @@
-
- While this model is not in melee, is within 6" of a friendly Faction warjack, and is in a friendly Faction warcaster's control area, the warcaster can channel spells through this model.
-
+
@@ -112,9 +108,7 @@
-
- Place a 4" AOE anywhere completely within this weapon's RNG. The center point of the AOE must be in this model's front arc. This model makes one ranged attack roll against each model in the AOE, ignoring concealment, elevation, and Stealth. This model cannot gain the aiming bonus on Ground Pounder attack rolls. Ground Pounder attack rolls do not suffer the target in melee attack roll penalty, and a missed Ground Pounder attack roll is not rerolled against another model. Models hit suffer a POW 12 ranged attack damage roll.
-
+
@@ -134,9 +128,7 @@
-
- When this model destroys an enemy model that has Construct with this weapon, immediately after the attack is resolved, remove d3 damage points form this model.
-
+
@@ -153,7 +145,7 @@
-
+
@@ -215,15 +207,9 @@
-
- Friendly 'faction mdels currently within Aurora's control area gan Refuge for one round. (When a model with Refuge hits an enemy model with an attack during its activation, immediately after its combat action ends the model wth Refuge can make a full advance. It cannot be targeted by free strikes during this movement.)
-
-
- Friendly Clockwork Angel units gain Combined Melee Attack.
-
-
- Models in this model's battlegroup gain Apparition. (During you Control Phase, place models with Apparition anywhere completely within 2" of their current location.)
-
+
+
+
@@ -275,9 +261,7 @@
-
- When a warjack is hit by this weapon it becomes stationary for one round.
-
+
@@ -320,12 +304,8 @@
-
- Enemy models currently in Axis' control area suffer -2 SPD and STR, and friendly Faction models currently in Axis' control area gain +2 SPD and STR. Circumpotence lasts for one round.
-
-
- Models in this model's battlegroup gain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and in its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter until after your next turn. A model cannot make a counter charge while engaged.)
-
+
+
@@ -411,12 +391,7 @@
-
- Each time this model makes a normalranged attack, choose one fo the following abilities_
-- Bombardment - Models hit suffer a POW 6 blast damage roll.
-- Crater - The AOE is rough terrain and remains in play for one round.
-- Flare - Models hit by this attack suffer -2 DEF for one round.
-
+
@@ -504,9 +479,7 @@
-
- This model gains +2 DEF against ranged attack rolls.
-
+
@@ -589,9 +562,7 @@
-
- When one or more friendly Faction warrior models are destroyed or removed from play by enemy attacks while within 5" of this model, this model gains +2 on attack and damage rolls for one round.
-
+
@@ -672,21 +643,9 @@
-
- When this model begins its activation within 3" of one or more friendly warcaster models, it is allocated 1 focus point.
-
-
- While in this model's warcaster is within 5" of it, that warcaster's control area is extended 2".
-
-
- This model is attached to its controlling warcaster for the rest of the game. Each warcaster can have only one model attached to it.
-
-
- During the Maintenance Phase, do not remove unspent focus points from this model. Focus points remaining on this model at the start of your Control Phase count toward its focus allocation limit.
-
-
- RNG 5. Target friendly Faction warjack. If the warjack is in range, spend up to 3 focus points to allocate it 1 focus point for each focus point spent.
-
+
+
+
@@ -762,9 +721,7 @@
-
- Friendly models can charge or make a slam power attack against an enemy model hit by this weapon without being forced or spending focus. A friendly model charging an enemy model hit by this weapon gains +2" of movement. Beacon lasts for one turn.
-
+
@@ -818,7 +775,7 @@
-
+
@@ -878,12 +835,8 @@
-
- This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time.
-
-
- Remove one soul token from this model to return one destroyed medium-based friendly Faction Clockwork Vessel Grunt to play or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction Clockwork Vessel Grunt to play per token removed. Each Grunt must be placed within 1" of this model, in formation, and within 3" of another model in its unit.
-
+
+
@@ -918,11 +871,7 @@
-
- At the start of this unit's activation, choose one of the folowing modes for the unit's weapons. Each of this model's melee weapons gains the ability listed for one round.
-- Accuracy - This weapon gains +2 on its attack rolls.
-- Shields Up - This weapon gains Buckler.
-
+
@@ -1008,12 +957,8 @@
-
- Models in this model's battlegroup gain Shield Guard. (Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. The model is automatically hit and suffers all damage and effects. The model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.)
-
-
- While within Lucant's control area, friendly Faction models gain +4 ARM. When a friendly Faction model in Lucant's control area makes a Repair skill check, it automatically succeeds. Clockwork Reinforcement lasts for one round.
-
+
+
@@ -1071,12 +1016,8 @@
-
- While in Syntherion's control area, models in his battlegroup can charge without spending focus and gain Weapon Platform. Technological Superiority lasts for one turn. (A model with Weapon Platform can make melee and ranged attacks in the same activation. When a model with Weapon Platform makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. A model with Weapon Platform can make ranged attacks even while in melee.)
-
-
- Models in this model's battlegroup gain Auto-Repair. (During your Control Phase, remove d3 damage points from models with Auto-Repair.)
-
+
+
@@ -1265,9 +1206,7 @@
-
- After this model makes an attack with this weapon, it cannot make an attack with this weapon for one round.
-
+
@@ -1302,15 +1241,9 @@
-
- Directrix's MAT and RAT are each equal to her FOCUS for one turn.
-
-
- At the end of your Control Phase, you can put one Exponent Servitor into play within 1" of this model if there are fewer than two Exponent Servitors in play in Directrix's battlegroup.
-
-
- Models in this model's battlegroup gain Arc Node.
-
+
+
+
@@ -1523,9 +1456,7 @@
-
- If this model is hit by a melee attack, immediately after the attack is resolved the atacking model suffers a POW 10 electrical damage roll unless this model was destroyed or removed from play by the attack.
-
+
@@ -1554,9 +1485,7 @@
-
- If this attack directly hits, you can choose to have all models whose bases are intersected by a line drawn between the center of the model directly hit and the center of this model suffer an unboostable POW 10 electrical damage roll. This damage is not considered to have been caused by a ranged attack.
-
+
@@ -1583,9 +1512,7 @@
-
- If this attack directly hits, you can choose to have all models whose bases are intersected by a line drawn between the center of the model directly hit and the center of this model suffer an unboostable POW 10 electrical damage roll. This damage is not considered to have been caused by a ranged attack.
-
+
@@ -1819,12 +1746,8 @@
-
- This model can make this special action only when B2B with a friendly Faction model with Construct. The construct gains Pathfinder for one turn.
-
-
- This model can make this special action only when B2B with a friendly Faction model with Construct. The construct's weapons gain Magical Weapon for one turn.
-
+
+
@@ -1879,11 +1802,7 @@
-
- At the start of this unit's activation, choose one of the following modes for the unit's weapons. Each of this model's ranged weapons gains the ability listed for one round.
-- Empowered Attack - This weapon gains +2 on its damaged rolls.
-- Snipe - This attack gains +4 RNG.
-
+
@@ -1990,9 +1909,7 @@
-
- Once per turn during this model's activation, you can place one servitor solo into play within 2" of this model.
-
+
@@ -2148,11 +2065,7 @@
-
- At the start of this unit's activation, choose one of the folowing modes for the unit's weapons. Each of this model's melee weapons gains the ability listed for one round.
-- Empowered Attack - This weapon gains +2 on its damage rolls.
-- Set Defence - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
-
+
@@ -2239,9 +2152,7 @@
-
- Ranged attacks against friendly models made by a model with Clear! automatically miss.
-
+
@@ -2343,7 +2254,7 @@
-
+
@@ -2376,9 +2287,7 @@
-
- If this attack directly hits, instead of dealing damage normally, center a 4" AOE on the model hit and remove this model from play. The model hit suffers an unboostable POW 14 damage roll. If the attack misses, center the AOE on this model and remove this model from play. Models in the AOE other than the model directly hit and suffer an unboostable POW 7 blast damage roll. Blast damage from this attack is not considered to have been caused by a melee attack.
-
+
@@ -2477,12 +2386,8 @@
-
- When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Permutation Servitor model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- At the start of this model's activation, remove any Permutation Servitors this model put into play from the table. Once per activation, after its normal movement, this model can place up to three Permutation Servitors anywhere within 1" of this model.
-
+
+
@@ -2507,9 +2412,7 @@
-
- When this model makes a ranged attack with this weapon during its activation, determine the position of the Permutation Servitors this model put into play. For each completely within its left firing arc, this model gains an additional die on its attack rolls. For each completely within its right firing arc, this model gains an additional die on its damage rolls. For each completely within its back arc, this model makes an additional Auto Fire attack.
-
+
@@ -2540,9 +2443,7 @@
-
- This model does not begin the game in play and does not activate. This model cannot be targeted or h it by attacks made by the model that put it into play. If the model that put this model into play is destroyed or removed from play, remove this model from play.
-
+
@@ -2577,15 +2478,7 @@
-
- This attachment can be added to a Convergence unit.
-
-
- If this model is attached to a unit with Advance Deployment, it gains Advance Deployment. If it is attached to a unit with Ambush, it gains Ambush.
-
-
- Once per game during its unit's activation, this model can use Realignment. Models in this unit can reroll failed attack rolls and skill checks this turn. Each roll can be rerolled only once as a result of Realignment.
-
+
@@ -2671,9 +2564,7 @@
-
- When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
-
+
@@ -2697,9 +2588,7 @@
-
- Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn.
-
+
@@ -2723,9 +2612,7 @@
-
- Magical bolts of energy streak toward the target model.
-
+
@@ -2749,9 +2636,7 @@
-
- When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
-
+
@@ -2775,9 +2660,7 @@
-
- Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
-
+
@@ -2801,9 +2684,7 @@
-
- When an enemy model is hit by Battering Ram, it can be pushed 3" directly away from the spell's point of origin.
-
+
@@ -2827,9 +2708,7 @@
-
- While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.)
-
+
@@ -2853,9 +2732,7 @@
-
- On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.
-
+
@@ -2879,9 +2756,7 @@
-
- Models hit lose Flight for one round.
-
+
@@ -2905,9 +2780,7 @@
-
- Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.
-
+
@@ -2931,9 +2804,7 @@
-
- Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
-
+
@@ -2957,9 +2828,7 @@
-
- Friendly models gain +2 to attack and damge rolls against target enemy model/unit.
-
+
@@ -2983,9 +2852,7 @@
-
- Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round.
-
+
@@ -3009,9 +2876,7 @@
-
- When Convection destroys a living enemy model, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area.
-
+
@@ -3035,9 +2900,7 @@
-
- Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
-
+
@@ -3061,9 +2924,7 @@
-
- This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
-
+
@@ -3087,9 +2948,7 @@
-
- While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
-
+
@@ -3113,9 +2972,7 @@
-
- When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses.
-
+
@@ -3139,9 +2996,7 @@
-
- While in this model's control area, friendly models gain +2 DEF and ARM against ranged attacks. Deceleration lasts for one round.
-
+
@@ -3165,9 +3020,7 @@
-
- Target friendly Faction model/unit gains +2 DEF and ARM.
-
+
@@ -3191,9 +3044,7 @@
-
- A model hit by Dissolution Bolt cannot channel spells for one round.
-
+
@@ -3217,9 +3068,7 @@
-
- Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round.
-
+
@@ -3243,9 +3092,7 @@
-
- Take control of target enemy non-character warjack that has a functional cortex. You can make a full advance with the warjack and can then make one normal attack, then Domination expires. Domination can be cast only once per turn.
-
+
@@ -3269,9 +3116,7 @@
-
- Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it.
-
+
@@ -3295,9 +3140,7 @@
-
- When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn.
-
+
@@ -3321,9 +3164,7 @@
-
- While in this model's control area, the ranged weapons of models in its battlegroup gain +2 RNG. Fire Group lasts for one turn.
-
+
@@ -3347,9 +3188,7 @@
-
- This model immediately makes one nrmal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
-
+
@@ -3373,9 +3212,7 @@
-
- Models damaged by Force Blow are knocked down.
-
+
@@ -3399,9 +3236,7 @@
-
- Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
-
+
@@ -3425,9 +3260,7 @@
-
- Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold.
-
+
@@ -3451,9 +3284,7 @@
-
- Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
-
+
@@ -3477,9 +3308,7 @@
-
- Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.)
-
+
@@ -3503,9 +3332,7 @@
-
- While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn.
-
+
@@ -3529,9 +3356,7 @@
-
- When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
-
+
@@ -3555,9 +3380,7 @@
-
- Target model in this model's battlegroup gains boosted ranged attack damage rolls.
-
+
@@ -3581,9 +3404,7 @@
-
- While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
-
+
@@ -3603,9 +3424,7 @@
-
- Target friendly warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee attack rolls.
-
+
@@ -3629,9 +3448,7 @@
-
- Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
-
+
@@ -3655,9 +3472,7 @@
-
- Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
-
+
@@ -3681,9 +3496,7 @@
-
- A model damaged by Lock the Target cannot run, charge, or be placed for one round.
-
+
@@ -3707,9 +3520,7 @@
-
- Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
-
+
@@ -3733,9 +3544,7 @@
-
- If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
-
+
@@ -3759,9 +3568,7 @@
-
- Target model/unit suffers -2 SPD and DEF. Frendly Faction models with Construct charging an affected model gain +2" movement.
-
+
@@ -3785,9 +3592,7 @@
-
- Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS.
-
+
@@ -3811,9 +3616,7 @@
-
- Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.)
-
+
@@ -3837,9 +3640,7 @@
-
- Target warjack suffers 1 point of fire damage to each column on its damage grid.
-
+
@@ -3863,9 +3664,7 @@
-
- Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
-
+
@@ -3889,9 +3688,7 @@
-
- While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.)
-
+
@@ -3915,9 +3712,7 @@
-
- An enemy warbeast damaged by Muzzle cannot advance toward this model for one round.
-
+
@@ -3941,9 +3736,7 @@
-
- Friendly Faction models beginning a charge in this model's control area gain Pathfinder.
-
+
@@ -3967,9 +3760,7 @@
-
- Target friendly Faction warjack gains +2 to melee attack and melee damage rolls. While within 3" of the affected warjack, friendly Faction models gain +2 on melee attack and melee damage rolls. Positive Charge lasts for one turn.
-
+
@@ -3993,9 +3784,7 @@
-
- Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR.
-
+
@@ -4019,9 +3808,7 @@
-
- Continuous effects, animi, and upkeep spells in this model's control area immediately expires.
-
+
@@ -4045,9 +3832,7 @@
-
- If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance.
-
+
@@ -4071,9 +3856,7 @@
-
- Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
-
+
@@ -4097,9 +3880,7 @@
-
- Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round.
-
+
@@ -4123,9 +3904,7 @@
-
- Place the wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. When a model a enters or ends its activation in the wall area, it suffers 1 damage point.
-
+
@@ -4149,9 +3928,7 @@
-
- When target warjack in this model's battlegroup is disabled by an enemy attack anytime except while it is advancing, place it anywhere within 3" of its current location. Remove 1 damage point from each system, then Reconstruct expires.
-
+
@@ -4175,9 +3952,7 @@
-
- When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement.
-
+
@@ -4201,9 +3976,7 @@
-
- When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
-
+
@@ -4227,9 +4000,7 @@
-
- The AOE is rough terrain and remains in play for one round.
-
+
@@ -4253,9 +4024,7 @@
-
- Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover.
-
+
@@ -4279,9 +4048,7 @@
-
- On a direct hit against an enemy model, center a 4" AOE on the model hit. After resolving the damage roll, models in the AOE are hit and suffer 1 point of damage.
-
+
@@ -4305,9 +4072,7 @@
-
- Target frienldy model's/unit's ranged weapons gain +4 RNG.
-
+
@@ -4331,9 +4096,7 @@
-
- Target friendly Faction model/unit gains concealment and Immunity: Cold.
-
+
@@ -4357,9 +4120,7 @@
-
- Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn.
-
+
@@ -4383,9 +4144,7 @@
-
- While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.)
-
+
@@ -4409,9 +4168,7 @@
-
- While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
-
+
@@ -4435,9 +4192,7 @@
-
- A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
-
+
@@ -4461,9 +4216,7 @@
-
- An enemy warbesat damaged by Sunder Spirit loses its animus for one round.
-
+
@@ -4487,9 +4240,7 @@
-
- Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down.
-
+
@@ -4513,9 +4264,7 @@
-
- While in its control area, models in this model's battlegroup gain +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in this model's control area.
-
+
@@ -4539,9 +4288,7 @@
-
- Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
-
+
@@ -4565,9 +4312,7 @@
-
- Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
-
+
@@ -4591,9 +4336,7 @@
-
- While in this model's control area, friendly Faction non-warcaster warrior models can spend 1 focus point on this model to boost a melee attack or melee damage roll during their activations.
-
+
@@ -4617,9 +4360,7 @@
-
- Friendly Faction warrior models/units beginning their activations in this model's control area gain +2" movement and Pathfinder during their activations. True Path lasts for one turn.
-
+
@@ -4643,9 +4384,7 @@
-
- While in ths model's control area, models in its battlegroup gain Bulldoze. Unstoppable Force lasts for one turn. (When a model with Bulldoze advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.)
-
+
@@ -4669,9 +4408,7 @@
-
- When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath.
-
+
@@ -4695,9 +4432,7 @@
-
- When an enemy model advances and ends its movement within 6" of this model, choose a warjack in htis model's battlegroup that is in its control area. That warjack can immediately make a full advance and then can make one normal melee or ranged attack targeting the enem model. The attack and damage rolls against that model are boosted. After the attacks is resolved, Watcher expires.
-
+
@@ -4721,9 +4456,7 @@
-
- Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
-
+
@@ -4747,9 +4480,7 @@
-
- Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls.
-
+
@@ -4773,9 +4504,7 @@
-
- This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round.
-
+
diff --git a/Cryx.cat b/Cryx.cat
index cc43200..5313d6a 100644
--- a/Cryx.cat
+++ b/Cryx.cat
@@ -23,7 +23,7 @@
-
+
@@ -87,7 +87,7 @@
-
+
@@ -99,9 +99,7 @@
-
- When an enemy model is forced, casts a spell, and / or spends 1 or more focus or fury points while in Asphyxious' control area, Asphyxious heals d3 damage points and gains one soul token. Rites of Shadow lasts for one round.
-
+
@@ -115,9 +113,7 @@
-
- Once per activation, immediately after resolving an attack, in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending focus.
-
+
@@ -146,18 +142,9 @@
-
- During your Conrol Phase, while this model is in Asphyxious the Hellbringer's control area Asphyxious the Hellbringer can allocate focus to warjacks in his battlegroup that are in this model's command range.
-
-
- This model is attached to Asphyxious the Hellbringer for the rest of the game. Each warcaster can have only one model attached to it.
-
-
- This model is included in any army that includes Asphyxious the Hellbringer. If Asphyxious is destroyed or removed from play, remove this model from play. This model is part of Asphyxious' battlegroup.
-
-
- If this model is in its warcaster's control range during your Maintenance Phase, you can take any number of soul tokens from this model and place on the warcaster.
-
+
+
+
@@ -202,7 +189,7 @@
-
+
@@ -274,13 +261,9 @@
-
- RNG CMD. Target enemy model/unit. If the model.unit is in range, it is cursed. A firendly Bane model charging a cursed model gains +2" movement. Friendly Bane models gain +2 to attack rolls against cursed models. Curse can be used once per activation and lasts for one turn.
-
-
- When this model destroys a living enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Small-based Bane unit in this model's command range. The Grunt must be placed in formation and within 3" of this model The destroyed model is removed from play but does not provide a soul or corpse token.
-
-
+
+
+
@@ -321,7 +304,7 @@
-
+
@@ -333,9 +316,7 @@
-
- RNG CMD. Target enemy model/unit. If the model/unit is in range, it is cursed. A friendly Bane Riders model charging a cursed model gains +2" movement. Friendly Bane Riders models gain +2 to attack rolls against cursed models. Curse can be used once per ctivation and lasts for one turn.
-
+
@@ -453,7 +434,7 @@
-
+
@@ -470,10 +451,8 @@
-
- This attachment can be added to a Bane Thrall unit.
-
-
+
+
@@ -482,9 +461,7 @@
-
- While this model is in play, models in its unit gain tough
-
+
@@ -516,9 +493,7 @@
-
- While this model is in play, after resolving continuous effects during your Maintenace Phase, knocked down models in its unit stand up and stationary models in its unit are no longer stationary.
-
+
@@ -669,7 +644,7 @@
-
+
@@ -684,9 +659,7 @@
-
- Each model within 6" of this model that is in its front arc is automatically hit unless this model's LOS to it is blocked by terrain. Models hit suffer a POW 12 corrosion damage roll and the Corrosion continuous effect. After this attack is resolved, remove this model from play. Purge is a ranged attack.
-
+
@@ -746,7 +719,7 @@
-
+
@@ -825,7 +798,7 @@
-
+
@@ -837,9 +810,7 @@
-
- While this model is in play, models in its unit gain Reanimation. (When a model with Reanimation boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3" of this model. The Grunt cannot activate this turn.)
-
+
@@ -940,10 +911,7 @@
-
- When this model is disabled, center a 5" AOE on it, then remove this model from play. models in the AOe suffer a POW 14 blast damage roll.
-
-
+
@@ -1000,7 +968,7 @@
-
+
@@ -1069,13 +1037,8 @@
-
- When Cankerworm ends its activation in Asphyxious' control area, it can make a full advance.
-
-
- At anytime during its activation, if it is in base contact with a wreck marker this model can spend 1 focus point to use Salvage. Remove the wreck marker from play, then remove d6 damage points from this model. If it was a heavy warjack wreck marker, remove +3 damage points.
-
-
+
+
@@ -1104,9 +1067,7 @@
-
- When Cankerworm uses Salvage, you can adapt the Replicator. The Replicator gains the special rules and weapon qualities of one of the destroyed warjack's weapons. The Replicator becomes the type of weapon adapted (melee or ranged) and uses that weapon's RNG, ROF, AOE and POW. This effect lasts until Cankerworm uses Adapt again.
-
+
@@ -1134,16 +1095,10 @@
-
- When this model destroys a living enemy model with a melee or range attack, after the attack is resolved you can add one Grunt to a friendly Revenant Crew of Atramentous unit in this model's command range. The Grunt must be placed in formation and within 3" of this model. The destroyed model is removed from play but does not provide a soul or corpse token.
-
-
- When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Revenant model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- Friendly Revenant trooper models gain +2 to attack rolls while this model is in their LOS.
-
-
+
+
+
+
@@ -1204,10 +1159,8 @@
-
- This unit can be included only in mercenary contract armies that list Cephalyx as possible members.
-
-
+
+
@@ -1219,15 +1172,9 @@
-
- While this model is in play, models in its unit gain Combined Melee Attack.
-
-
- Whe this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3" of this model. The Grunt cannot activate this turn.
-
-
- When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Drudge Grunt model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
-
+
+
+
@@ -1322,22 +1269,12 @@
-
- This unit can be included only in mercenary contract armies that list Cephalyx as possible members.
-
-
- When this model destroys a living enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Cephalyx Mind Slaver & Drudges unit in this model's command range. The Grunt must be placed in formation and within 3" of this model The destroyed model is removed from play but does not provide a soul or corpse token.
-
-
- Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one normal melee attack, then Influence expires.
-
-
- When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Drudge Grunt model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- Psychic Assault is RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
-
-
+
+
+
+
+
+
@@ -1364,13 +1301,8 @@
-
- Each time this model makes a normal melee or ranged attack, choose one of the following abilities: Burster, Distillation, Psycho Venom.
-* Burster - When this attack boxes a living model, center a 3" AOE on that model, then remove the model from play. Models in the AOE are hit and suffer an unboostable POW 10 corrosion damage roll.
-* Distillation - When a living enemy model is destroyed by this attack while this model is in its warcaster's control area, immediately after the attack is resolved the warcaster heals d3 damage points.
-* Psycho Venom - When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model's controling warcaster can channel spells through the enemy model as if it were a model in his battlegroup with the Arc Node ability. At the end of the turn, the enemy model is destroyed.
-
-
+
+
@@ -1540,9 +1472,7 @@
-
- While this model is in play, models in its unit gain Combined Ranged Attack.
-
+
@@ -1660,15 +1590,9 @@
-
- Friendly Soulhunter models activating while in this model's command range gain incorporeal that activation.
-
-
- * Beyond Death (* Action) - While in this model's command range, living enemy models suffer -2 to damage rolls. Beyond Death lasts for one round.
-* Death Ride (* Action) - Friendly undead Faction models currently in this model's command range can immediately advance up to 1".
-* Hellfire (* Attack) - Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee.
-
-
+
+
+
@@ -1716,16 +1640,10 @@
-
- While this model is in its controller's control area, it can spend focus points to cast its controller's spells. When this model casts its controller's spells, the controller is considered to have cast them but this model is their point of origin. When making a magic attack roll, this model uses its controller's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL.
-
-
- When this model gains a soul token, it can immediately spend that token to remove d6 damage points.
-
-
- During your Control Phase, after focus allocation this model gains 1 focus point for each of its arm systems that is currently not crippled. While this model has one or more non-crippled arm systems, its front arc extends to 360°.
-
-
+
+
+
+
@@ -1776,7 +1694,7 @@
-
+
@@ -1804,7 +1722,7 @@
-
+
@@ -1846,9 +1764,7 @@
-
- Deneghra immediately gains seven soul tokens.
-
+
@@ -1935,17 +1851,7 @@
-
-
-
-
-
-
-
-
- You gain +1 on your starting roll for the game.
-
-
+
@@ -1963,10 +1869,7 @@
-
- When this model begins its activation within 3" of one or more friendly Bane models, it is allocated 1 focus point.
-
-
+
@@ -2024,10 +1927,7 @@
-
- When this model destroys a living enemy model while in Scaverous' control area, Scaverous gains the destroyed model's soul token.
-
-
+
@@ -2085,13 +1985,9 @@
-
- While in this model's command range, friendly Bloodgorger models gain Overtake. (When a model with Overtake destroys one or more enemy warrior modesl with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".)
-
-
- This model and friendly Bloodgorgers models in its command range cannot be knocked down.
-
-
+
+
+
@@ -2148,7 +2044,7 @@
-
+
@@ -2160,18 +2056,9 @@
-
- Living enemy models suffer -2 STR and DEF while within 5" of this model.
-
-
- This model is included in any army that includes Goreshade the Bastard. If Goreshade is destroyed or removed from play, remove this model from play. This model is part of Goreshade's battlegroup.
-
-
- If Goreshade the Bastard is disabled while within 3" of this model, this model is destroyed and Goreshade heals 1 damage print.
-
-
- If this model ends its activation outside Goreshae's comman range, it is destroyed.
-
+
+
+
@@ -2196,9 +2083,7 @@
-
- When this model boxes a living enemy warrior model with an attack with this weapon and the Deathwalker is not in play, remove the boxed model from play and replace it with the Deathwalker.
-
+
@@ -2248,13 +2133,9 @@
-
- Remove one or more friendly Faction warrior models currently in Goreshade's control area from play. For each model removed, return one destroyed non-character friendly Faction warrior model to play completely within Goreshade's control area. Place returned trooper models in formation with their original units. Returned models forfeit their actions the turn they return to play.
-
-
- When a firendly Bane Thrall model in this model's control area destroys a living enemy warrior model, you can add one Grunt to the Bane Thrall's unit. The Grunt must be placed completely within Goreshade's control area and in formation. Bane Thralls put into play by this ability cannot activate the turn they are put in play.
-
-
+
+
+
@@ -2307,13 +2188,9 @@
-
-
- Center a 3" AOE on any number of friendly non-warcaster warrior models currently in Goreshade's control area. Enemy models without Immunity: Cold within one or more AOEs become stationary for one round. Then the models the AOEs are centered on are destroyed.
-
-
- If a living enemy model cast a spell in this model's control area last turn, this model can cast one spell without spending focus during its activation this turn.
-
+
+
+
@@ -2409,15 +2286,7 @@
-
- This model can make one of the following fell calls anytime during its unit's activation. A friendly Faction model/unit can be affected by only one fell call each turn.
-
-- Call of Defiance - When a model in this unit that is in formation makes a Tough roll of 4, 5, or 6, it heals 1 damage point and is knocked down. Call of Defiance lasts for one round.
-
-- Call to Action - Knocked down models in th is unit in formation immediately stand up.
-
-- Rage Howler - Enemy models/units currently in this model's command range must pass a command check or flee. Warjacks and warbeasts currently in this model's command range suffer -2 to attack rolls for one round.
-
+
@@ -2477,7 +2346,7 @@
-
+
@@ -2521,7 +2390,7 @@
-
+
@@ -2542,7 +2411,7 @@
-
+
@@ -2609,10 +2478,8 @@
-
- Living enemy models currently in Asphyxious' control area suffer an unboostable POW 5 damage roll. Asphyxious gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.
-
-
+
+
@@ -2661,10 +2528,8 @@
-
- While in this model's command range during their activation, warjacks controlled by this model can spend soul tokens on this model to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
-
-
+
+
@@ -2704,13 +2569,9 @@
-
-
- If this model has fewer than three corpse tokens when it boxes a living enemy model as the result of a melee attack, remove the boxed model from play and give this model a corpse token. During your Control Phase, you can spend up to three corpse tokens to allocate this model 1 focus point for each corpse token spent.
-
-
- This model gains +1 STR for each corpse token on it.
-
+
+
+
@@ -2727,9 +2588,7 @@
-
- For each corpse token on this model, this weapon gains +1 to damage rolls.
-
+
@@ -2741,9 +2600,7 @@
-
- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3 +1. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
-
+
@@ -2770,7 +2627,7 @@
-
+
@@ -2829,9 +2686,7 @@
-
- Return up to ten friendly destroyed non-warcaster small- or medium-based Faction warrior models to play, placing them within 3 ̋ of Asphyxious. Returned models gain Undead and Ghostly, become solos, and cannot be attacked or damaged for one turn. Returned models must charge during their activations and leave play at the end of this turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. A model with Ghostly cannot be targeted by free strikes.)
-
+
@@ -2886,16 +2741,10 @@
-
- Terminus gains one soul token for each living enemy model destroyed in his contorl area. Terminus gains +1 ARM for each soul token on him. Dragon's Call lasts for one round.
-
-
- When this model is directly hit by an enemy ranged attack you can choose to have one friendly, non-incorporeal Undead model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- While in this model's command range, friendly undead Faction models gain Tough.
-
-
+
+
+
+
@@ -2974,13 +2823,9 @@
-
- When a model is destroyed in Venethrax's control area, before removing the model from the table center a 3" AOE cloud effect over it. The destroyed model does not provide a corpse token. Models with Eyeless Sight do not ignore these cloud effects. Models entering a Charnel Flames AOE suffer 1 point of fire damage. Charnel Flames lasts for one round.
-
-
- Corrosion continuous effects that affect enemy models in this model's control area cannot expire.
-
-
+
+
+
@@ -3034,10 +2879,8 @@
-
- While in this models control area, frinedly Faction models gain boosted magic attack rolls. When Scaverous casts a spell, reduce the COST of the spell by 1. When an enemy model casts a spell or uses an animus while in Scaverous' control area, increase the COST by 1. Black Gate lasts for one round.
-
-
+
+
@@ -3091,20 +2934,8 @@
-
- RNG 1. Target enemy non-character warjack with a functional Cortex system or an inert non-character warjack with a functional Cortex system. If the warjack is in range, take control of it and remove this model from the table. Effects on this model when it is removed from the table expire. You cannot activate the warjack this turn.
-
-If the melded warjack was part of a battlegroup, while it is in its former controller's control area during the former controller's activation the former controller can spend focus points to attempt to regain control of it at 1 focus point per attempt. If it does so, the former controller and this model each roll a d6 and add their CMD. If the former controller's total is higher, it regains control of the warjack and this model exits the warjack. If the former controller's total is not higher, you maintain control of the warjack.
-
-After resolving an attack in which the melded warjack suffered 1 or more damage points, this model must make a command check. If it fails this check, it exits the warjack after resolving continuous effects during your next Maintenace Phase.
-
-You can choose to have this model exit the warjack after resolving continuous effects during your Maintenace Phase.
-
-If this model exits the warjack for any reason, contorl of the warjack returns its former controller. Place this model within 3" of the warjack. If the warjack was inert when this model melded with it, the warjack becomes autonomous.
-
-This model is destroyed if the melded warjack is destroyed before it exits the warjack.
-
-
+
+
@@ -3137,13 +2968,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model hits an enemy warjack that has a functional cortex with a melee attack, it can spend a soul token to take control of the warjack. Immediately after teh attack has been resolved, you can make a full advance the warjack and can then make one normal attack, then Possession expires.
-
-
- This model begins the game with one soul token.
-
-
+
+
+
@@ -3200,7 +3027,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3212,18 +3039,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- During your Control Phase, while this model is in Master Necrotech Mortenebras control area, Mortenebra can allocate focus to warjacks in her battlegroup that are in this model's command range.
-
-
- This model is attached to Master Necrotech Mortenebra for the rest of the game. Each warcaster can have only one model attached to it.
-
-
- This model is included in any army that includes Master Necrotech Mortenebra. If Mortenebra is destroyed or removed from play, remove this model from play. This model is part of Mortenebra's battlegroup.
-
-
- This model must be in its warcaster's control area to make the Spell Slave special action. When it does, it casts one of its warcaster's spells with a COST of 3 or less. The warcaster is considered to have cast that spell but this model is its point of origin. When making a magic attack roll, this model uses its warcaster's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL.
-
+
+
+
@@ -3242,12 +3060,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While in Mortenebra's control area, friendly Faction models can reroll attack and damage rolls this turn. EAch roll can be rerolled only once as a result of Recalibration.
-
-
- While B2B with this model, a warjack in its battlegroup can spend focus points on this model.
-
+
+
@@ -3293,7 +3107,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3308,10 +3122,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This attachment can be added to a Mechanithrall unit.
-
-
+
@@ -3396,7 +3207,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3408,15 +3219,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Remove up to three corpse tokens from this model to add one Grunt to a friendly Mechanithrall unit in this model's command range per token removed. The Grunt must be placed in formation and within 3" of this model.
-
-
- When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Stitch thrall Grunt or Mechanithrall model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
-
-
- Choose a friendly Faction warrior model B2B with this modle. That model heals d6 damage points.
-
+
+
+
@@ -3466,7 +3271,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3478,9 +3283,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- To use this special action, this model must bei n base contract with a wreck marker. Make a skill check. If it passes, d3 Scrap Thralls are created from a light wreck marker or d6 from a heavy wreck marker. Remove the wreck marker from play and place the Scrap Thralls within 3" of this model. Placed Scrap Thralls cannot activate this turn.
-
+
@@ -3510,9 +3313,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model is disabled, center a 4" AOE on it and then remove this model from play. Models in the AOE are hit and suffer a POW 8 blast damage roll.
-
+
@@ -3524,9 +3325,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model makes a melee attack. If that attack hits, instead of dealing damage normally, center a 4" AOE on the model hit and remove this model from play. The model hit suffers a POW 16 damage roll. If the attack misses, center the AOE on this model and remove this model from play. Models in the AOE other than the model directly hit are hit and suffer a POW 8 blast damage roll. Blast damage from this attack is not considered to have been caused by a melee attack.
-
+
@@ -3551,16 +3350,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While Nightmare is in Deneghra's control area, it gains Stealth.
-
-
- During its activation, this mode can spend 1 focus point to gain Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. A model with Ghostly cannot be targeted by free strikes.)
-
-
- After deployment but before the first player's turn, choose an enemy model/unit ot be this model'unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation wtihin 10" of its prey, it gains +2" movement that activation. When this prey is destroyed or removed from play, choose another model/unit to be the prey.
-
-
+
+
+
@@ -3610,7 +3402,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3625,9 +3417,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.
-
@@ -3666,13 +3455,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Skarre suffers up to 5 damage points. While in her control area, friendly Faction models gain +1 STR and ARM for each damage point she suffers as a result of Blood Magic. Blood Magic lasts for one round.
-
-
- RNG CMD. Target a model in this model's LOS. If that model is in range, remove one friendly Faction troooper model within 1" of this model from play. The target model suffers a magical damage roll with POW equal to the base ARM of the removed model.
-
-
+
+
+
@@ -3697,9 +3482,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points.
-
+
@@ -3737,10 +3520,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model gains one soul token each time it destroys a living enemy model. It can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to bost attack or damage rolls at one token per boost.
-
-
+
+
@@ -3757,9 +3538,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional ranged attack against that model ignoring ROF. If the additional attack hits, it does not inflict damage but the model hit must forfeit either its movement or action on its next activation.
-
@@ -3796,9 +3574,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When a living enemy warrior model in the mlee range of two or more models in this unit is boxed by a melee attack made by this model, remove the enemy model from play. You can add one Grunt to a friendly Sea Dog Crew unit in this model's command range. The Grunt must be placed in formation and within 3" of this model.
-
+
@@ -3826,9 +3602,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When a living enemy warrior model in the melee range of two or more models in this unit is boxed by a melee attack made by this model, remove the enemy model from play. You can add one Grunt to a friendly Sea Dog Crew unit in this model's command range. The Grunt must be placed in formation and within 3" of this model.
-
+
@@ -3885,7 +3659,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3942,7 +3716,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -3972,9 +3746,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When an attack made by this weapon boxes a living enemy warrior model, remove that model from play. Add one Grunt to this unit for each model removed from play this way. Place the Grunt in formation. this unit cannot have more Grunts as a result of Damnation than it had a the beginning of the game.
-
+
@@ -4035,10 +3807,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Grunts in this unit that are destroyed while in formation return to play at the beginning of your next Maintenace Phase. Place the returned Grunts within 3" of the unit commander. If the unit commander leaves play; remove from play all destroyed Grunts not yet returned to play and then choose a new unit commander.
-
-
+
+
@@ -4055,12 +3825,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This attachment can be added to a Revenant Crew of the Atramentous unit.
-
-
- If this model is destroyed while in formation, return it to play at the beginning of your next Maintenance Phase. Place it within 3" of the unit commander. If the unit commander leaves play before this model returns to play, then remove this model from play before choosing a new unit commander.
-
+
@@ -4143,7 +3908,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4158,9 +3923,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This causes no damage. The model hit suffers -2 DEF and for one round cannot advance while within this model's melee range.
-
+
@@ -4202,15 +3965,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This attachment can be added to a Satyxis Blood Witches unit.
-
-
- Once per game during its unit's activation, this model can use Blood Shadow. At the end of this activation, models in this unit gain Incorporeal for one round.
-
-
- While in this model's command range, enemy models lose Tough, cannot heal or be healed, and cannot transfer damage.
-
+
+
@@ -4224,12 +3980,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model makes an attack with this weapon during its activation, choose one of the following abilities:
-* Blood Mist - If this attack boxes a living model, center a 3" AOE cloud effect on the boxed model and remove it from play. The cloud effect remains in play for one round.
-* Death Strike - If this attack destroys a living model, after resolving the attack choose a model within 4" of this model. The chosen model suffers a damage roll with a POW eual to the STR of the model destroyed by the attack.
-* Dispel - When this weapon hits a model/unit, upkeep spells on that model/unit immediately expire.
-
+
@@ -4258,11 +4009,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model makes an attack with this weapon during its activation, choose one of the following abilities:
-* Blood Mist - If this attack boxes a living model, center a 3" AOE cloud effect on the boxed model and remove it from play. The cloud effect remains in play for one round.
-* Death Strike - If this attack destroys a living model, after resolving the attack choose a model within 4" of this model. The chosen model suffers a damage roll with a POW eual to the STR of the model destroyed by the attack.
-
+
@@ -4327,13 +4074,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- RNG CMD. Target Friendly Satyxis Raider unit. If the Satyxis Raider unit is in range, it gains +2" movement during its activation this turn.
-
-
- This model and friendly Satyxis models in its command range cannot be knocked down.
-
-
+
+
@@ -4403,7 +4145,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4419,19 +4161,10 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This attachment can be added to a Satyxis Blood Witches unit.
-
-
- While this model is in play, models in its unit gain Force Barrier. (A model with Force Barrier gains +2 DEF against ranged attack rolls and does not suffer blast damage).
-
-
- Once per game during its unit's activaiton, this model can use Power Swell. During this activation, models in this unit gain an additional die on melee damage rolls.
-
-
- Models in this unit gain Pathfinder.
-
-
+
+
+
+
@@ -4532,7 +4265,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -4585,13 +4318,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
-
- When this model is disabled, center a 4" AOE on it and then remove this model from play. Models in the AOE are hit and suffer a POW 8 blast damage roll.
-
-
- This model makes a melee attack. If that attack hits, instead of dealing damage normally, center a 4" AOE on the model hit and remove this model from play. The model hit suffers a POW 16 damage roll. If the attack misses, center the AOE on this model and remove this model from play. Models in the AOE other than the model directly hit are hit and suffer a POW 8 blast damage roll. Blast damage from this attack is not considered to have been caused by a melee attack.
-
+
+
+
@@ -4620,9 +4349,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This attachment can be added to a Sea Dog Crew unit.
-
+
@@ -4668,15 +4395,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Living enemy models suffer -2 to melee attack rolls while in melee with this model.
-
-
- Once per game during its unit's activation, this model can use No Quarter. Models in this unit gain Fearless, Pathfinder and Terror. A model in this unit that charges gains +2" movement. No Quarter lasts for one round.
-
-
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
-
+
+
+
@@ -4826,7 +4547,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5005,10 +4726,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
-
- This attachment can be added to a Mechanithrall or Bile Thrall unit.
-
+
@@ -5043,10 +4761,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model must be in its warcaster's control area to make the Spell Slave special action. When it does, it casts one of its warcaster's spells with a COST of 3 or less. The warcaster is considered to have cast that spell but this model is its point of origin. When making a magic attack roll, this model uses its warcaster's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL.
-
-
+
+
@@ -5097,16 +4813,10 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Skarre suffers up to 5 damage points. For each damage point she suffers one model currently in her control area can be affected by Fate Weaver. An affected friendly model cannot be charged or targeted by enemy attacks for one round. An affected enemy model cannot make attacks for one round.
-
-
- This model can upkeep spells by suffering 1 damage point per spell instead of spending focus.
-
-
- Models in this model's battlegroup that are in its contorl area can boost attack and damage rolls after seeing the result of the roll.
-
-
+
+
+
+
@@ -5171,7 +4881,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5272,10 +4982,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model gains one soul token each time it destroys a living enemy model. It can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to boost attack or damage rolls at one token per boost.
-
-
+
+
@@ -5290,9 +4998,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points.
-
+
@@ -5352,10 +5058,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When checking to see if this model is in its controller's control area, double the area.
-
-
+
+
@@ -5719,7 +5423,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -5732,15 +5436,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While B2B with this model, friendly Faction models gain Stealth.
-
-
- This model is included in any army that includes the Witch Coven of Garlghast. If the Witch Coven of Garlghast is destroyed or removed from play, remove this model from play. This model is part of the Witch Coven of Garlghast's battlegroup.
-
-
- When this model would suffer damage, you must assign that damage to one or more Wtiches instead, divided as you choose. A Witch cannot be assigned more damage points than she has unmarked damage boxes. This model does not suffer the damage assigned to a Witch.
-
+
+
@@ -5759,18 +5456,10 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While in the Coven's control area, enemy models suffer -2 MAT and RAT and their LOS is reduced to 5". Nightfall lasts for one round.
-
-
- When a Witch casts a spell, the Ergregore is the spell's point of origin. The Witch must have LOS to her target, but the Ergregore does not. All LOS modifiers are based on the LOS of the Witch. Witches can channel spells normally. The Coven can have up to one attached model; this model is attached to the Coven, not to an individual Witch. The Coven can have only one of each of their upkeep spells in play at a time.
-
-
- The Witch of Coven of Garlghast shares a single focus pool, and Witches do not receive focus individually. The Coven's base FOCUS is three times the number of Witches in play. When the Coven replenishes its focus, the Ergregore receives those focus points. The Coven's control area is measured from the Egregore. Any Witch in the Coven's control area can spend focus points on the Egregore. The Egregore cannot be affected by focus-reducing or focus-removing effects. Each focus point on the Egregore gives each Witch in the Coven's control area a cumulative +1 ARM. Effects that ignore focus points overboosting the target's Power Field also ignore this bonus. The Coven can use their feat only once.
-
-
- A Perfect Conjuction is established anytime the Egregore is completely within the triangular area between all three Witches and each Witch has LOS to each other Witch. During a Perfect Conjuction, reduce the COST of spells cast by a Witch by 1.
-
+
+
+
+
@@ -5808,7 +5497,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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+
@@ -5820,15 +5509,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When this model hits a warjack with a melee attack, roll an additional damage die.
-
-
- While this model is in play, when a model in its unit wrecks an enemy warjack with an attack while the warjack is in melee range of all three models in this unit, instead of replacing the warjack with a wreck marker you can replace it with a friendly autonomous Cryx warjack. Remove the enemy warjack from play. If it was a light warjack, you can replace it with a non-character bonejack. If it was a heavy warjack, you can replace it with a non-character helljack.
-
-
- While this model is in play, models in its unit gain Stealth.
-
+
+
+
@@ -5856,12 +5539,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- A friendly Faction warcaster with this model in the control area can upkeep one spell without spending focus.
-
-
- When this model hits a warjack with a melee attack, roll an additional damage die.
-
+
+
@@ -5888,13 +5567,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When this model hits a warjack with a melee attack, roll an additional damage die.
-
-
- * Dark Fire (* Attack) - Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models.
-* Puppet Master (* Action or * Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit it is a magic attack. You can have one affected model reroll one or more dice of your choice rolled for a command check, attack, or damage roll, then Puppet Master expires. Puppet Master lasts for one round.
-
+
+
@@ -5943,10 +5617,8 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Enemy models currently in Deneghra's contorl area suffer -2 to their SPD, STR, MAT, RAT, DEF, ARM, and FOCUS and cannot run or make special attacks. The Withering lasts for one round.
-
-
+
+
@@ -6000,7 +5672,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -6037,19 +5709,11 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- During your Control Phase, place this model anywhere completely within 2" of its current location.
-
-
- During this model's activation, it can spend one or more soul tokens to place 3" AOE cloud effects on teh table anywhere completely within its command range, one AOE per soul token spent. The cloud effect remains in play for one round.
-
-
- While another friendly Faction model is Incorporeal and in this model's command range, the other friendly Faction model gains +2 ARM and does not suffer blast damage.
-
-
- At the end of your Control Phase, this model can gain Incorporeal for one round unless it gained Incorporeal during the last round.
-
-
+
+
+
+
+
@@ -6113,13 +5777,9 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Enemy models currently in Deneghra's control area suffer Shadow Bind for one round. (A model affected by Shadow Bind suffers -3 DEF and for one round when it advances it cannot move except to change facing.)
-
-
- At the end of your Control Phase, this model can gain Incorporeal for one round unless it gained Incorporeal during the last round.
-
-
+
+
+
@@ -6189,9 +5849,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
-
+
@@ -6203,9 +5861,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When a damage roll resulting from a direct hit fails to exceed the ARM of the target enemy model/unit, the affected model hit suffers 1 damage point.
-
+
@@ -6217,9 +5873,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn.
-
+
@@ -6231,9 +5885,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target any model in this model's control area, ignoring LOS. When resolving Airburst, ignore cover, concealment, elevation, and Stealth. Models hit suffer a POW 8 blast damage roll.
-
+
@@ -6245,9 +5897,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Models hit suffer a POW 10 damage roll. Models boxed by Annihilation are removed from play. This model gains a soul token for each living non-soulless enemy model removed from play this way.
-
+
@@ -6259,9 +5909,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Magical bolts of energy streak toward the target model.
-
+
@@ -6273,9 +5921,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model / unit gain Whiplash. (When an enemy model misses a model with Whiplash with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. the model with Whiplash is the point of origin for all these attacks.)
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+
@@ -6287,9 +5933,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- A warjack damaged by this attack becomes stationary for one round.
-
+
@@ -6301,9 +5945,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Place a 5" AOE anywhere completely in this model's control area. While in the AOE, friendly models gain Pathfinder and can advance through obstructions and other models if they have enough movement to move completely past them. Enemy models treat the AOE as rough terrain. Artifice of Deviation lasts for one round.
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+
@@ -6315,9 +5957,6 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly model/unit gains concealment. Living enemy models suffer -2 to attack rolls while within 2" of an affected model.
-
@@ -6329,9 +5968,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target friendly faction warjack can charge or make slam or trample power attacks without spending focus. The warjacks gains +2" movment when it charges or makes a slam or trample power attack. Models slammed by the warjack are moved +2".
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+
@@ -6339,9 +5976,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
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+
@@ -6349,9 +5984,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Enemy upkeep spells on target friendly model / unit expire. Affected models cannot be targeted by enemy spells or animi.
-
+
@@ -6363,9 +5996,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, models in its battlegroup cannot be knocked down and gain +3 ARM but suffer -2 DEF. Batten Down the Hatches lasts for one round.
-
+
@@ -6377,9 +6008,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When an enemy model is hit by Battering Ram, it can be pushed 3" directly away from the spell's point of origin.
-
+
@@ -6391,9 +6020,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.)
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+
@@ -6405,9 +6032,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction warrior model/unit gains Fearless and gains an additional die on melee damage rolls for one round.
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+
@@ -6419,9 +6044,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.
-
+
@@ -6433,9 +6056,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target enemy warrior model/unit suffers -2 DEF. When a friendly Faction model destroys one or more affected models with a melee or ranged attack during its activation, immediately after the attack is resolved it can make one additional melee or ranged attack regardless of ROF. Attacks gained from Black Spot cannot generate additional attacks from Black Spot.
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+
@@ -6447,9 +6068,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Models hit lose Flight for one round.
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+
@@ -6461,9 +6080,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When Bleed destroys a living enemy model, this model heals d3 damage points.
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+
@@ -6475,9 +6092,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target enemy warrior model/unit cannot make ranged or magic attacks and suffers -2 DEF for one round.
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+
@@ -6489,9 +6104,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.
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+
@@ -6503,9 +6116,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Blood Rain causes corrosion damage. Models hit suffer the Corrosion continuous effect.
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+
@@ -6517,9 +6128,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When a model is hit by Blow the Man Down, it is knocked down. On a critical hit, instead of suffering a normal damage roll a non-incorporeal model is slammed d6" directly away from the spell's point of origin regardless of its base size. Collateral damage from this slam is POW 15.
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+
@@ -6531,9 +6140,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly model/unit gains +3 DEF against ranged and magic attack rolls.
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+
@@ -6545,9 +6152,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When this spell boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately make a full advance with the enemy model followed by a normal melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
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+
@@ -6559,9 +6164,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- During its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one round.
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+
@@ -6573,9 +6176,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer 1 point of corrosion damage.
-
+
@@ -6587,9 +6188,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Models in this model's battlegroup currently in its control area can immediately make one normal ranged attack. Attacks gained from Broadside do not count against a weapon's ROF. Broadside can be cast only once per turn.
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+
@@ -6601,9 +6200,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
-
+
@@ -6615,9 +6212,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Friendly models gain +2 to attack and damge rolls against target enemy model/unit.
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+
@@ -6629,9 +6224,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round.
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+
@@ -6643,9 +6236,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Place a 3" AOE cloud effect completely in the model's control area. A model entering or ending its activation in the AOE suffers 1 points of corrosion damage. Caustic Mist lasts for one round.
-
+
@@ -6666,9 +6257,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control range, models in its battlegroup gain Future Sight. (A model with Future Sight can boost attack and damage rolls after rolling.)
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+
@@ -6680,9 +6269,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When Convection destroys a living enemy model, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area.
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+
@@ -6694,9 +6281,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While within 5" of target friendly model/unit, enemy models cannot make ranged attacks.
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+
@@ -6708,9 +6293,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Friendly models/units beginning a charge in this model's control area gain +2" movement. Affected models can charge without spending focus points or being forced. Coup de Main lasts for one turn.
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+
@@ -6722,9 +6305,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target model/unit suffers -2 SPD, STR, DEF, and ARM and cannot run or make special attacks.
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+
@@ -6736,9 +6317,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
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+
@@ -6750,9 +6329,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Friendly Faction models beginning a charge while in this model's control area this turn gain +2" movement.
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+
@@ -6784,9 +6361,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base.
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+
@@ -6798,9 +6373,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
-
+
@@ -6812,9 +6385,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, friendly Faction models gain an additional die on their melee attack rolls this turn.
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+
@@ -6826,9 +6397,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
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+
@@ -6840,7 +6409,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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+
@@ -6852,9 +6421,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses.
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+
@@ -6866,9 +6433,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Before dealing damage, count the number of models in this AOE. Add the result to each Death Knell damage roll.
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+
@@ -6880,7 +6445,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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+
@@ -6892,9 +6457,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When a friendly Faction model misses target enemy model / unit with an attack, it can reroll the attack roll. Each attack roll can be rerolled only once as a result of Death Sentence.
-
+
@@ -6902,9 +6465,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, you choose which column suffers the damage.
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+
@@ -6916,9 +6477,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While within this model's control area, the melee weapons of models in this model's battlegroup gain Grievious Wounds. (When a model is hit by a weapon with Grievous Wounds, for one orund it loses Tough, cannot heal or be healed, and cannot transfer damage.)
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+
@@ -6930,9 +6489,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While in this model's control area, friendly models gain +2 DEF and ARM against ranged attacks. Deceleration lasts for one round.
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+
@@ -6944,9 +6501,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target friendly Faction model/unit gains +2 DEF and ARM.
-
+
@@ -6958,9 +6513,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While in this model's control area, friendly Faction warrior models gain +2 ARM against ranged and magic attack damage rolls. Deflection lasts for one round.
-
+
@@ -6972,9 +6525,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- A model hit by Dissolution Bolt cannot channel spells for one round.
-
+
@@ -6986,9 +6537,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round.
-
+
@@ -7000,9 +6549,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Take control of target enemy non-character warjack that has a functional cortex. You can make a full advance with the warjack and can then make one normal attack, then Domination expires. Domination can be cast only once per turn.
-
+
@@ -7014,9 +6561,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When Doom Spiral damages a warjack that is part of a battlegroup, its controller suffers d3 damage points.
-
+
@@ -7028,9 +6573,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model gains +2 STR and ARM. Models cannot reave fury from warbeasts destroyed by this model. When this model destroys an enemy model with fury points on it with an attack, this model gains a number of focus points equal to the fury points on the destroyed model.
-
+
@@ -7042,9 +6585,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Friendly Faction models beginning their activations in this model's control area gain Pathfinder. Easy Rider lasts for one turn.
-
+
@@ -7056,9 +6597,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.
-
+
@@ -7070,7 +6609,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7082,7 +6621,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7094,9 +6633,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it.
-
+
@@ -7108,9 +6645,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in this model's control area. The Grunt must be placed in formation and within 3" of this model.
-
+
@@ -7122,9 +6657,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn.
-
+
@@ -7136,9 +6669,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target friendly warjack gains +2 ARM and does not suffer the effects of crippled systems.
-
+
@@ -7150,9 +6681,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While in the AOE, enemy models suffers -2 ARM. The AOE remains in play as long as upkeep is paid.
-
+
@@ -7164,7 +6693,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
+
@@ -7176,9 +6705,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- While in this model's control area, the ranged weapons of models in its battlegroup gain +2 RNG. Fire Group lasts for one turn.
-
+
@@ -7190,9 +6717,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- This model immediately makes one nrmal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
-
+
@@ -7204,9 +6729,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Models gain concealment while in this model's control area.
-
+
@@ -7218,9 +6741,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target a model in this model's battlegroup in its control area. Enemy models currently within 2" o fthe target model are pushed 4" directly away from it in the order you choose.
-
+
@@ -7232,9 +6753,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Models damaged by Force Blow are knocked down.
-
+
@@ -7246,9 +6765,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
-
+
@@ -7260,9 +6777,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target model/unit without Immunity: Cold becomes stationary for one round.
-
+
@@ -7274,9 +6789,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold.
-
+
@@ -7288,9 +6801,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Warjacks in this model's battlegroup beginning their activations in its control area can run, charge, or make slam or trample power attacks without spending focus that activation. While in this model's control area, models in its battlegroup gain boosted melee attack rolls. Full Throttle lasts for one turn.
-
+
@@ -7302,9 +6813,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target friendly model/unit gains +3 to melee damage rolls but suffers -1 DEF.
-
+
@@ -7316,9 +6825,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- When an enemy model is hit by this attack, it can be pushed d6" directly toward Gallows' point of origin.
-
+
@@ -7330,9 +6837,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
-
- Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
-
+
@@ -7344,9 +6849,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.)
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@@ -7358,9 +6861,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When a warjack is hit by Grind, it suffers 1 damage point to its first available Movement system box.
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@@ -7372,9 +6873,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Center a 5" AOE on this model. Each other model in the AOE is hit and suffers a POW 13 damage roll. Each enemy model damaged by Ground Zero is pushed d6" directly away from this model in the order you choose.
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@@ -7386,9 +6885,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn.
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@@ -7400,9 +6897,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
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@@ -7414,9 +6909,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model/unit gains an additional die on attack and damage rolls. Discard the low die in each roll.
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@@ -7424,9 +6917,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- This model cannot be targeted by charges. While within 5" of this model enemy models treat open ground as rough terrain.
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@@ -7438,9 +6929,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- A model/unit hit by Hellfire must pass a command check or flee.
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@@ -7452,9 +6941,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- If this attack misses, nothing happens. If it hits, before making the damage role, push models within 3" of the model hit 3" directly toward it in the order you choose. Then center a 3" AOE on the model hit. Models hit suffer a POW 12 damage roll. Models boxed by Hellmouth are removed from play.
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@@ -7466,9 +6953,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
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@@ -7480,9 +6965,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target model in this model's battlegroup gains boosted ranged attack damage rolls.
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@@ -7494,9 +6977,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target Enemy warrior model/unit without Immunity: Cold suffers -2 DEF and cannot run or make special attacks.
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@@ -7508,9 +6989,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Enemy models within 5" of this model are pushed 5" directly toward it in the order you choose.
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@@ -7522,9 +7001,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model/unit gains an additional die on attack and damage rolls. Discard the low die in each roll.
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@@ -7536,9 +7013,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires.
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@@ -7550,9 +7025,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
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@@ -7564,9 +7037,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model / unit gains +2 ARM and Fearless.
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@@ -7578,9 +7049,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee attack rolls.
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@@ -7592,9 +7061,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
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@@ -7606,7 +7073,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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@@ -7618,9 +7085,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Models in this model's battlegroup that are currently in its control area can immediately turn to face any direction. Affected models that are stationary or knocked down are no longer stationary and stand up. Models that were knocked down this turn are not affected by Jump Start.
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@@ -7632,9 +7097,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Models in this model's battlegroup that are currently in its control area can immediately turn to face any direction. Affected models that are stationary or knocked down are no longer stationary and stand up. Models that were knocked down this turn are not affected by Jump Start.
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@@ -7646,9 +7109,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
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@@ -7660,9 +7121,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Enemy models pay double the focus or fury point cost to cast or upkeep spells while in this model's control area.
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@@ -7674,9 +7133,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- A model damaged by Lock the Target cannot run, charge, or be placed for one round.
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@@ -7688,9 +7145,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- This model spends up to 3 focus points to cast Locomotion. Target warjack in this model's battlegroup immediately advances up to 1" for each focus point spent. A warjack can be targeted by Locomotion only once per turn.
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@@ -7702,9 +7157,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, living enemy models cannot cast spells or use feats. Mage Blight last for one round.
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@@ -7716,9 +7169,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
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@@ -7730,9 +7181,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
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@@ -7744,9 +7193,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target model/unit suffers -2 SPD and DEF. Frendly Faction models with Construct charging an affected model gain +2" movement.
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@@ -7758,9 +7205,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While within 2" of this model, enemy models suffer -2 DEF and ARM.
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@@ -7772,9 +7217,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an effected model regardless of LOS.
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@@ -7786,9 +7229,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- This model gains an additional die on melee attack rolls and cannot be targeted by free strikes.
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@@ -7800,9 +7241,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly Faction model / unit gains Apparition. During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only model in formation can be placed.
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@@ -7814,9 +7253,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn.
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@@ -7828,9 +7265,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Return one destroyed friendly Faction Undead Grunt to play with one unmarked damage box. It must be placed in this model's control area in formation and within 3" of another model in its unit. The Grunt must forfeit its action the turn it is returned to play.
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@@ -7842,9 +7277,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target warjack suffers 1 point of fire damage to each column on its damage grid.
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@@ -7856,9 +7289,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
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@@ -7870,9 +7301,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.)
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@@ -7884,9 +7313,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- While in this model's control range, models in its battlegroup gain Gun-and-Run. (At the end of its activation, if a model with Gun-and-Run destroyed one or more enemy models with ranged attacks this activation it can make a full advance.)
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@@ -7898,9 +7325,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Place a 5" AOE cloud effect anywhere completely in this model's control area. Any model that is not part of this model's battlegroup that enters or ends its activation in the AOE suffers an unboostable POW 8 damage roll.
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@@ -7912,9 +7337,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- An enemy warbeast damaged by Muzzle cannot advance toward this model for one round.
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@@ -7926,9 +7349,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly model/unit ignores intervening models when making attacks. The weapons of affected models gain Magical Weapon.
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@@ -7940,9 +7361,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- The force of this attack blasts apart the earth itself.
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@@ -7954,9 +7373,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Target friendly model/unit gains Stealth.
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@@ -7968,9 +7385,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- Friendly Faction models beginning a charge in this model's control area gain Pathfinder.
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@@ -7982,9 +7397,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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- When target model in this model's battlegroup destroys one or more enemy models with an attack, immediately after the attack is resolve one model in this model's battlegroup that is in its control are can make a full advance, then Overrun expires. Overrun can be cast on,y once per turn and lasts for one turn.
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@@ -7996,9 +7409,7 @@ This model is destroyed if the melded warjack is destroyed before it exits the w
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