diff --git a/Trollbloods.cat b/Trollbloods.cat
index 9b6113c..5c5b2f4 100644
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+ Enemy models currently within 2" of this model are immediately pushed 3" directly away from it in the order you choose.
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+ Target friendly model gains Girded. Bomb Shelter lasts for one round. (A model with Girded does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.)
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+ Target friendly Faction models gains +3 STR. Rage lasts for one round.
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+ Target friendly Faction model gains Elemental Communion. Transmute lasts for one round.
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+ When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
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+ When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
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+ While within 2" of deep or shallow water, this model gains +2 DEF. While within 2" of an obstacle or obstruction, this model gains +2 ARM. If this model begins its activation within 2" of rough terrain, it gains +2 SPD this activation.
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+ This model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
+- Overcome - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
+- Reveille - Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
+- War Cry - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 to melee attack rolls this turn.
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+ Friendly Long Rider models gain Follow Up and Line Breaker.
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+ While this model is in a friendly warlock's control area during the warlock's activation, the warlock can move fury points from himself to it. If this model is in a friendly warlock's control area, the warlock can leach fury points from it during your Control Phase. This model can have up to 1 fury point on it for each model currently in this unit. When a model in this unit is destroyed or removed from play, remove fury points from this model in excess of the number of models remaining in the unit. If this model is destroyed and replaced by a Grunt in its unit, place its fury points on the new Leader.
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+ Once at any time during its unit's activation, this model can spend 1 fury point to use Protective Aura. When it does, for one round friendly Faction models gain +2 ARM while within 4" of this model +1" per fury point on this model.
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+ If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
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+ This attachment can be added to a Krielstone Bearer & Stone Scribes unit.
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+ This model can use one of the following effects each turn anytime during its unit's activation:
+- Combat Warding - Continuous effects on friendly Faction models affected by this unit's Protective Aura expire. While affected by this unit's Protective Aura, a model is immune to continuous effects. Combat Warding lasts for one round.
+- Spirit Chaser - While within the area affected by this unit's Protective Aura this round, enemy models lose Incorporeal and Stealth.
+- Stone Strength - While within the area affected by this unit's Protective Aura this round, friendly Faction models gain +1 STR.
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+ Enemy animi within this model's command range expire. Enemy models cannot cast spells and enemy warbeasts lose their animi while in this model's command range. Runebreaker lasts for one round.
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+ At the end of Mulg's combat action while in Doomshaper's control area, if the last model Mulg hit with a melee attack during its combat action is still in Mulg's melee range, Mulg can make one normal melee attack targeting that model.
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+ When this model's controlling warlock is damaged by an enemy attack, immediately after the attack is resolved this model can make a full advance toward the enemy model. After moving this model can make one melee attack targeting the enemy model.
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+ When this model is damaged by an enemy attack, it gains +2 SPD for one round.
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+ This model can tell one of the following stories anytime during its activation. When this model tells a story, choose a friendly Faction unit. The story affects this model and will affect the unit if it is currently in this model's command range. Stories last for one round. A unit can be affected by only one story each round.
+- Charge of the Trolls - An affected model gains +2 to melee attack and melee damage rolls against enemy models in the melee range of a friendly Faction warbeast.
+- Hero's Tragedy - An enemy warrior model that destroys one or more affected models with a melee attack during its activation is knocked down at the end of its activation.
+- Tale of Mist - Affected models gain concealment and Feign Death. (A model with Feign Death cannot be targeted by ranged or magic attacks while knocked down.)
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- Before the start of the game, choose one friendly Trollkin unit to be this model's client. This model cannot have the same client as another Adjunct.If this model's client unit has Advance Deployment, this model gains Advance Deployment.
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- Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
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- - Arcane Antidote (* Action) - RNG 5. Target this model or this model's client model/unit. If the target is in range, enemy upkeep spells on the target immediately expire.
-- Ice Bolt (* Attack) - Ice Bolt is a RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
-- Winter Storm (* Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
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- When a model in this unit is damaged b y an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
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- This model cannot be included in an army that includeds in an army that includes one or more models of th listed type.
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- If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
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- When a model is hit by n attack with this weapon, it is knocked down.
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- This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
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- When it destroys a living enemy model with this weapon, immediately after the attck is resolved this model heals d3 damage points.
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- This model is included in any army that includes Wrong Eye. If Wrong Eye is destoryed or removed from play, remove this model from play. This model is part of Wrong Eye's battlegroup.
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- Snapjaw is bonded to Wrong Eye. When Snapjaw boxes a living model with a melee attack in Wrong Eye's control area, the model is removed from play and either Snapjaw or Wrong Eye heals d3 damage points.
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- On a critical hit, the model hit is knocked down.
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- Target friendly Faction model gains Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2" of the target model, the enemy model becomes stationary for one round. Freezer lasts for one round.
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- If this model is hit by a melee attack, the attacking model becomes stationary for one round at the end of the attacking model's activation unless the attacking model has Immunity: Cold or this model was destroyed or mreoved from play by the end of the attacking model's activation.
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+ If this model is within 1" of a friendly Faction warbeast during the warbeast's activation, the warbeast can remove this model from play to heal d3 damage points.
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+ Livng enemy models within 1" of this model suffer -1 to attack rolls.
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+ While within 10" of a friendly Faction warbeast, this model gains Fearless.
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+ If this model is within 1" of a friendly Faction warbeast at the beginning of your Control Phase, before leaching you can remove this model from play to remove any number of fury points from the warbeast.
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+ This model does not have to be put into play at the start of the game. When a friendly Faction warbeast is damaged b y an enemy attack, immediately after the attack is resolved you can put one Troll Whelp that di not begin the game in play into play. You can place this model anywhere within 2" of the warbeast.
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- Enemy models currently within 2" of this model are immediately pushed 3" directly away from it in the order you choose.
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- Target friendly model gains Girded. Bomb Shelter lasts for one round. (A model with Girded does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.)
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- Target friendly Faction models gains +3 STR. Rage lasts for one round.
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- Target friendly Faction model gains Elemental Communion. Transmute lasts for one round.
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- When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
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- When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
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- While within 2" of deep or shallow water, this model gains +2 DEF. While within 2" of an obstacle or obstruction, this model gains +2 ARM. If this model begins its activation within 2" of rough terrain, it gains +2 SPD this activation.
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- Enemy animi within this model's command range expire. Enemy models cannot cast spells and enemy warbeasts lose their animi while in this model's command range. Runebreaker lasts for one round.
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- At the end of Mulg's combat action while in Doomshaper's control area, if the last model Mulg hit with a melee attack during its combat action is still in Mulg's melee range, Mulg can make one normal melee attack targeting that model.
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- When this model's controlling warlock is damaged by an enemy attack, immediately after the attack is resolved this model can make a full advance toward the enemy model. After moving this model can make one melee attack targeting the enemy model.
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- When this model is damaged by an enemy attack, it gains +2 SPD for one round.
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- While this model is in a friendly warlock's control area during the warlock's activation, the warlock can move fury points from himself to it. If this model is in a friendly warlock's control area, the warlock can leach fury points from it during your Control Phase. This model can have up to 1 fury point on it for each model currently in this unit. When a model in this unit is destroyed or removed from play, remove fury points from this model in excess of the number of models remaining in the unit. If this model is destroyed and replaced by a Grunt in its unit, place its fury points on the new Leader.
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- Once at any time during its unit's activation, this model can spend 1 fury point to use Protective Aura. When it does, for one round friendly Faction models gain +2 ARM while within 4" of this model +1" per fury point on this model.
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- If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
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- This attachment can be added to a Krielstone Bearer & Stone Scribes unit.
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- This model can use one of the following effects each turn anytime during its unit's activation:
-- Combat Warding - Continuous effects on friendly Faction models affected by this unit's Protective Aura expire. While affected by this unit's Protective Aura, a model is immune to continuous effects. Combat Warding lasts for one round.
-- Spirit Chaser - While within the area affected by this unit's Protective Aura this round, enemy models lose Incorporeal and Stealth.
-- Stone Strength - While within the area affected by this unit's Protective Aura this round, friendly Faction models gain +1 STR.
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+ While in this model's command range, friendly Trollkin Champion models ignore other friendly Trollkin Champion models when determining LOS. Friendly Trollkin Champion models can advance through other friendly Trollkin Champion models in this model's command range without effect if they have enough movement to move completely past them.
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+ RNG 5. Target this model's warlock. If it is in range, once this turn when the warlock casts a spell, reduce its COST by 1.
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+ This model can make a Power Glyphs special action only once per game while in its warlock's control area. This model immediately casts one of its warlock's spells with a COST of 3 or less. The warlock is considered to have cast the spell but this model is its point of origin. When making a magic attack roll, this model uses its warlock's FURY. This model cannot cast spells with a RNG of SELF or CTRL.
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+ Before the start of the game, choose one friendly Trollkin unit to be this model's client. This model cannot have the same client as another Adjunct.If this model's client unit has Advance Deployment, this model gains Advance Deployment.
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+ Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
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+ - Arcane Antidote (* Action) - RNG 5. Target this model or this model's client model/unit. If the target is in range, enemy upkeep spells on the target immediately expire.
+- Ice Bolt (* Attack) - Ice Bolt is a RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
+- Winter Storm (* Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
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- This model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
-- Overcome - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-- Reveille - Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
-- War Cry - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 to melee attack rolls this turn.
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+ When a model in this unit is damaged b y an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
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+ This model cannot be included in an army that includeds in an army that includes one or more models of th listed type.
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+ If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
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+ When a model is hit by n attack with this weapon, it is knocked down.
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+ This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
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+ Target friendly Faction model gains Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2" of the target model, the enemy model becomes stationary for one round. Freezer lasts for one round.
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+ If this model is hit by a melee attack, the attacking model becomes stationary for one round at the end of the attacking model's activation unless the attacking model has Immunity: Cold or this model was destroyed or mreoved from play by the end of the attacking model's activation.
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+ When it destroys a living enemy model with this weapon, immediately after the attck is resolved this model heals d3 damage points.
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+ This model is included in any army that includes Wrong Eye. If Wrong Eye is destoryed or removed from play, remove this model from play. This model is part of Wrong Eye's battlegroup.
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+ Snapjaw is bonded to Wrong Eye. When Snapjaw boxes a living model with a melee attack in Wrong Eye's control area, the model is removed from play and either Snapjaw or Wrong Eye heals d3 damage points.
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+ On a critical hit, the model hit is knocked down.
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- This model can tell one of the following stories anytime during its activation. When this model tells a story, choose a friendly Faction unit. The story affects this model and will affect the unit if it is currently in this model's command range. Stories last for one round. A unit can be affected by only one story each round.
-- Charge of the Trolls - An affected model gains +2 to melee attack and melee damage rolls against enemy models in the melee range of a friendly Faction warbeast.
-- Hero's Tragedy - An enemy warrior model that destroys one or more affected models with a melee attack during its activation is knocked down at the end of its activation.
-- Tale of Mist - Affected models gain concealment and Feign Death. (A model with Feign Death cannot be targeted by ranged or magic attacks while knocked down.)
+
+ Place d3+3 4" AOE cloud effects anywhere completely in this model's control area. These AOEs do not block friendly Faction models' LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and friendly models if they have enough movement to move completely past them. While in the AOE, living enemy models suffer -2 to attack rolls. Rolling Fog lasts for one round.
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+ Each time this weapon is used to make an attack, choose one of the following abilities:
+- Crescendo - this weapon's base stats become AOE 4 and POW 12 for this attack. This attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer a POW 12 damage roll.
+- Quake - On a direct hit against and enemy model, all models hit are knocked down.
+- Sonic Eruption - This weapon's base stats become RNG 10, AOE -, and POW 12 for this attack.
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+ This model can use each of this weapon's ammo types only once per activation.
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+ While within Bloodsong's control area, friendly Faction models gain Hyper Aggressive and Unyielding. Call of Valor lasts for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.) (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
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+ Friendly Faction models/units in this model's command range never flee and immediately rally.
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- If this model is within 1" of a friendly Faction warbeast during the warbeast's activation, the warbeast can remove this model from play to heal d3 damage points.
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- Livng enemy models within 1" of this model suffer -1 to attack rolls.
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- While within 10" of a friendly Faction warbeast, this model gains Fearless.
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- If this model is within 1" of a friendly Faction warbeast at the beginning of your Control Phase, before leaching you can remove this model from play to remove any number of fury points from the warbeast.
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- This model does not have to be put into play at the start of the game. When a friendly Faction warbeast is damaged b y an enemy attack, immediately after the attack is resolved you can put one Troll Whelp that di not begin the game in play into play. You can place this model anywhere within 2" of the warbeast.
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- While in this model's command range, friendly Trollkin Champion models ignore other friendly Trollkin Champion models when determining LOS. Friendly Trollkin Champion models can advance through other friendly Trollkin Champion models in this model's command range without effect if they have enough movement to move completely past them.
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- RNG 5. Target this model's warlock. If it is in range, once this turn when the warlock casts a spell, reduce its COST by 1.
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- This model can make a Power Glyphs special action only once per game while in its warlock's control area. This model immediately casts one of its warlock's spells with a COST of 3 or less. The warlock is considered to have cast the spell but this model is its point of origin. When making a magic attack roll, this model uses its warlock's FURY. This model cannot cast spells with a RNG of SELF or CTRL.
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- Friendly Long Rider models gain Follow Up and Line Breaker.
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@@ -8935,6 +9141,181 @@
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+ If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
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+ Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
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+ Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
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+ Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
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+ Magical bolts of energy streak toward the target model.
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+ While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
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+ While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
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@@ -9021,10 +9402,26 @@
Refer to page 90.
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+ This model gains +2 to charge attack damage rolls with this weapon.
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+ This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.
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+ This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model's mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3", it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack.
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+ Affected models can make slam power attacks and must run, charge, or make a slam power attack this activation. A slammed model suffers a damage roll with POW of this model's Mount. The POW of collateral damage from a slam is equal to the current POW of the Mount. If an affected model makes a successful slam but moved less than 3", it makes an attack roll against its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After a model in this unit resolves a slam power attack, that model can make one normal melee attack.
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+ During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
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@@ -9032,6 +9429,14 @@
This model gains an additional +2 DEF when benefiting from concealment or cover.
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+ If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
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+ This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
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+ When a friendly warbeast frenzies in this model's control area, the warbeast can forfeit its activation.
@@ -9096,14 +9501,26 @@
on a critical hit, the model hit by this attack suffers the Fire continuous effect.
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+ On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
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+ On a critical hit, the model hit by this weapon loses Tough, cannot heal or be h ealed, and cannot transfer damage for one round.
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+ On a critical hit, the model hit is knocked down.
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+ On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
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+ On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
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+ refer to page 86.
@@ -9152,6 +9569,10 @@
If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damged model can be pushed any distance directly toward this model. After the damged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
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+ While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up.
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+ Refer to page 88.
@@ -9211,13 +9632,25 @@
This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
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+ When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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+ Enemy models in this model's melee range cannot advance except to change facing.
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+ If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.
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+ When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
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+ When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
@@ -9277,6 +9710,10 @@
The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
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+ This model does not suffer damage or effects from impact attacks or collateral damage.
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+ This model gains a corpse token each time it destroys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
@@ -9348,10 +9785,18 @@
This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.
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+ This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
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+ The only warbeast thta can be in this model's battlegroup is Skarath.
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+ This model gains an additional die on impact attack rolls.
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+ A magical weapon can damage and affect models with the Incorporeal ability.
Attacks made with magical weapons are not magic attacks.
@@ -9451,6 +9896,10 @@ Attacks made with magical weapons are not magic attacks.
These models will work for Circle and Trollbloods.
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+ Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
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+ When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
@@ -9528,6 +9977,18 @@ Attacks made with magical weapons are not magic attacks.
Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
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+ While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon.
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+ When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
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+ This model can make one additional melee attack each combat action.
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+ This weapon has a 2" melee range (p. 50).
@@ -9540,6 +10001,14 @@ Attacks made with magical weapons are not magic attacks.
This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
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+ This model gains Pathfinder during activations it charges.
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+ When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn.
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+ This model can make ride-by attacks.
@@ -9556,10 +10025,18 @@ Attacks made with magical weapons are not magic attacks.
This weapon is a shield that gives the model a cumulative +2 ARM bonus.
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+ Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
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+ When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
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+ When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
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+ When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.
@@ -9598,7 +10075,7 @@ Attacks made with magical weapons are not magic attacks.
Refer to page 88.
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+ When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
@@ -9626,6 +10103,14 @@ Attacks made with magical weapons are not magic attacks.
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
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+ This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
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+ This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
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+ Add this model's STR to the POW of this ranged attack.
@@ -9662,6 +10147,14 @@ Attacks made with magical weapons are not magic attacks.
This model gains boosted attack and damage rolls against Legion or Blighted models.
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+ During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
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+ This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and mele attacks.
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+ If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
@@ -9693,120 +10186,12 @@ Atachments
While knocked down, this model can make
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- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
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+ This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
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- This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
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- Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
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- On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
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- This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and mele attacks.
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- When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
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- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
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- If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
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- During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
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- This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
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- Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
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- While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon.
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- This model can make one additional melee attack each combat action.
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- During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
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- This model does not suffer damage or effects from impact attacks or collateral damage.
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- On a critical hit, the model hit is knocked down.
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- This model gains +2 to charge attack damage rolls with this weapon.
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- Affected models can make slam power attacks and must run, charge, or make a slam power attack this activation. A slammed model suffers a damage roll with POW of this model's Mount. The POW of collateral damage from a slam is equal to the current POW of the Mount. If an affected model makes a successful slam but moved less than 3", it makes an attack roll against its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After a model in this unit resolves a slam power attack, that model can make one normal melee attack.
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- When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
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- If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.
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- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
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- This model gains Pathfinder during activations it charges.
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- When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn.
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- This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model's mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3", it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack.
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- While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up.
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- When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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- This model gains an additional die on impact attack rolls.
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- On a critical hit, the model hit is knocked down.
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- On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
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+ This attack ignores the firing into melee penalty.