diff --git a/Skorne_Force_of_Hordes_(2010).cat b/Skorne_Force_of_Hordes_(2010).cat
index 58350ef..ea707b2 100644
--- a/Skorne_Force_of_Hordes_(2010).cat
+++ b/Skorne_Force_of_Hordes_(2010).cat
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+ Target friendly model gains Bushwhack. Lurker lasts for one turn. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.)
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+ The base DEF of a living model hit by this attack becomes 7, and the model hit cannot run or charge for one round.
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+ This model gains +2 DEF and ARM against ranged attacks. While within 2" of this model, friendly models gain +2 DEF and ARM against ranged attacks and enemy models suffer -2 DEF. Paralytic Aura lasts for one round.
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+ When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attacks rolls and gains an additional damage die.
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+ This model can boost attack and damage rolls after rolling.
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+ While in Rasheth's control area, living enemy models suffer -2 STR and ARM. When a living model is destroyed in his control area, Rasheth heals 1 damage point. Plague Wind lasts for one round.
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+ While in Morghoul's control area, friendly Faction models gain +2 DEF and Evasive. Assassination Run lasts for one round. (A model with Evasive cannot be targeted by free strikes. It can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.)
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+ Friendly Paingiver models gain Perfect Balance.
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+ While in Morghoul's control area, enemy models cannot spend focus, be forced, or have damage transferred to them. Pan & Suffering lasts for one round.
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+ When a living model is hit by this attack, add its current STR to the damage roll.
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+ Center a 4" AOE cloud effect on this model. Living models entering or ending their activation in the AOE suffer 1 point of damage. The AOE remains in play for one round.
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+ This model does not start the game in play. When a friendly Ancestral Guardian is destroyed while in Zaal's control area, replace the Ancestral Guardian with a Kovaas unless there is alrady a friendly Kovaas in play. If the Ancestral Guardin had sould tokens on it a tthe time it was destroyed, plave up to three of those osul tokens on the Kovaas replacing it. Effects on the destroyed Ancestral Guardian expire. The Kovaas cannot activate the turn it is put in play.
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+ This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
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+ Zaal gains a number of acestral rage tokens equal to the number of friendly Faction warrior models that have been destroyed and not returned to play since the start of the game. While in Zaal's control area, friendly Faction models can spend ancestral rage tokens on Zaal to boost melee attack or melee damage rolls. At the end of the turn, remove unspent acestral rage tokens from Zaal.
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+ When a friendly living Faction warrior model is destroyed in this model's control area and generates a soul, you choose which eligiible model gains the sould, regardless of the proximity of other models. Enemy models never gain soul tokens for friendly living Faction warrior models destroyed in this model's control area.
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+ This model can transfer damage to friendly Ancestral Guardians.
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+ Once per turn during its activation, this model can spend 1 fury point to give each Ancestral Guardian currently in its control area one soul token.
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+ While in Xerxis' control area, friendly Faction models gain an additional die on their melee damage rolls. While in Xerxis' control area and B2B with another friendly Faction model, friendly Faction models gain +2 ARM. Total Annihilation lasts for one round.
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+ During this model's activation, it can use one of the following plans. A friendly Faction model/unit can be affected by ony one plan each turn.
+- Overcome - RGN 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
+- Press Forward - RNG 5. Target friendly fAction warrior model/unit. If the model/unit is in range, it gains +2 SPD when making a full advance this turn.
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- While in Morghoul's control area, enemy models cannot spend focus, be forced, or have damage transferred to them. Pan & Suffering lasts for one round.
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- While in Morghoul's control area, friendly Faction models gain +2 DEF and Evasive. Assassination Run lasts for one round. (A model with Evasive cannot be targeted by free strikes. It can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.)
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- Friendly Paingiver models gain Perfect Balance.
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- While in Rasheth's control area, living enemy models suffer -2 STR and ARM. When a living model is destroyed in his control area, Rasheth heals 1 damage point. Plague Wind lasts for one round.
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- While in Xerxis' control area, friendly Faction models gain an additional die on their melee damage rolls. While in Xerxis' control area and B2B with another friendly Faction model, friendly Faction models gain +2 ARM. Total Annihilation lasts for one round.
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- During this model's activation, it can use one of the following plans. A friendly Faction model/unit can be affected by ony one plan each turn.
-- Overcome - RGN 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
-- Press Forward - RNG 5. Target friendly fAction warrior model/unit. If the model/unit is in range, it gains +2 SPD when making a full advance this turn.
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- When a living model is hit by this attack, add its current STR to the damage roll.
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- Center a 4" AOE cloud effect on this model. Living models entering or ending their activation in the AOE suffer 1 point of damage. The AOE remains in play for one round.
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- This model does not start the game in play. When a friendly Ancestral Guardian is destroyed while in Zaal's control area, replace the Ancestral Guardian with a Kovaas unless there is alrady a friendly Kovaas in play. If the Ancestral Guardin had sould tokens on it a tthe time it was destroyed, plave up to three of those osul tokens on the Kovaas replacing it. Effects on the destroyed Ancestral Guardian expire. The Kovaas cannot activate the turn it is put in play.
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- This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
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- Zaal gains a number of acestral rage tokens equal to the number of friendly Faction warrior models that have been destroyed and not returned to play since the start of the game. While in Zaal's control area, friendly Faction models can spend ancestral rage tokens on Zaal to boost melee attack or melee damage rolls. At the end of the turn, remove unspent acestral rage tokens from Zaal.
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- When a friendly living Faction warrior model is destroyed in this model's control area and generates a soul, you choose which eligiible model gains the sould, regardless of the proximity of other models. Enemy models never gain soul tokens for friendly living Faction warrior models destroyed in this model's control area.
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- This model can transfer damage to friendly Ancestral Guardians.
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- Once per turn during its activation, this model can spend 1 fury point to give each Ancestral Guardian currently in its control area one soul token.
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+ Enemy upkeep spells and animi on target friendly model/unit expire.
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+ RNG 3. Target friendly Faction warlock. If the warlock is in range, when he casts a spell and is its point of origin, the spell gain s+2 RNG. Spells with RNG SEKF, SP, or CTRL are not affected. Craft Talisman lasts for one turn.
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+ This model can use the animus of any friendly Faction warbeast in its command range as if the animus were its own.
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+ Target friendly model gains Girded. Bomb Shelter lasts for one round. (A model with Girded does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.)
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+ During this model's activation, immediately after resolving an attack in which it boxed a living enemy model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and then perform a Dig In special action, then its activation ends.
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- Target friendly model gains Bushwhack. Lurker lasts for one turn. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.)
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+ When target friendly warbeast makes a special attack, its attack rolls are boosted. Amuck lasts for one round.
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+ When a model hits this model with a free strike attack, immediately after the attacks is resolved the attacking model suffers d6 damage points.
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- The base DEF of a living model hit by this attack becomes 7, and the model hit cannot run or charge for one round.
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- This model gains +2 DEF and ARM against ranged attacks. While within 2" of this model, friendly models gain +2 DEF and ARM against ranged attacks and enemy models suffer -2 DEF. Paralytic Aura lasts for one round.
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+ Target friendly warbeast gains +2" movement and Pathfinder. Rush lasts for one turn.
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+ Enemy warbeast and warjack models in this model's melee range can only advance directly toward it. Locker lasts for one round.
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+ When this model is slammed, reduce the slam distance rolled by 3. If the total slam distance is 0 or less, this model is not knocked down. This model is not knocked down when it suffers collateral damage.
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+ Target friendly warbeast's melee weapons gain Beat Back. Train Wreck lasts for one turn. (Immediately after a normal attack with a weapon with Beat Back is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".)
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+ While in this model's command range, friendly Titan non-Bronzeback warbeasts automatically pass THR checks.
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+ After all friendly models end their activations this turn, this model can make a full advance. Fate Walker lasts for one turn.
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@@ -5969,182 +7080,141 @@
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- When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attacks rolls and gains an additional damage die.
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+ While in Makeda's control area, Molik Karn gains +1 FURY.
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+ While in this model's command range, friendly Cyclops models can use its current CMD and THR in place of their own current values.
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+ When an enemy model targets this model with an attack and the attack roll results in a hit, you can immediately force this model to cause the enemy model to reroll the attack roll.
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+ If a model in this unit damages one or more enemy models with a melee attack during its combat action, at the end of its combat action you can place one model in the unit in formation anywhere within 1" of another model in this unit.
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+ Target friendly warbeast gains +2 SPD and STR for one round but suffers d3 damage points.
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- This model can boost attack and damage rolls after rolling.
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@@ -6245,6 +7315,31 @@
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+ Target warbeast in this model's battlegroup can use its animus once during its activation without being forced. A warbeast that uses its animus as a result of Awakened Spirit cannot also be forced to use its animus that activation.
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+ Target enemy model suffers -2 ARM. This model can transfer damage from an enemy attack to the affected model one time, then Blood Mark expires.
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+ Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer 1 point of corrosion damage.
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+ For one round, enemy models lose the Arc Node advantage while in this model's control area.
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+ This model immediately make one normal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
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+ Target friendly Faction model/unit gains +2 ARM and Fearless.
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+ Target friendly/unit gains an additional die on its melee attack and melee damage rolls. If an affected model makes a melee attack, it is destroyed at the end of the turn.
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+ Target friendly model/unit's melee weapons gain Grievous Wonds. (When a model is hit by a weapon with Grievous Wunds, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.)
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+ When a model is damaged by Torment, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
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- When a model is damaged by Torment, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
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- This model immediately make one normal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
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- Target friendly model/unit's melee weapons gain Grievous Wonds. (When a model is hit by a weapon with Grievous Wunds, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.)
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- Target enemy model suffers -2 ARM. This model can transfer damage from an enemy attack to the affected model one time, then Blood Mark expires.
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- Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer 1 point of corrosion damage.
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- For one round, enemy models lose the Arc Node advantage while in this model's control area.
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- Target warbeast in this model's battlegroup can use its animus once during its activation without being forced. A warbeast that uses its animus as a result of Awakened Spirit cannot also be forced to use its animus that activation.
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- Target friendly Faction model/unit gains +2 ARM and Fearless.
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- Target friendly/unit gains an additional die on its melee attack and melee damage rolls. If an affected model makes a melee attack, it is destroyed at the end of the turn.
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This model ignores the effect of deep and shallow water and can move through them without penalty, While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
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+ When this model's melee damage roll fails to exceed the ARM of the living model it his, that model suffers 1 damage point.
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+ During your Control Phase, place this model anywhere completely within 2" of its current location.
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+ When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
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+ If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury.
@@ -8947,6 +10004,10 @@
Once per game during its activation, this model can use Binge Drinking. this model is knocked down.
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+ When a model is hit by an attack with this weapon, it suffers Blind for one round. (A blind model cannot make ranged or magic attacks, suffers -4 MAT and DEF, cannot run or charge, and must forfeit either its movement or action during its next activation.)
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+ When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast.
@@ -9089,6 +10150,10 @@
This weapon causes fire damage.
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+ Once per activation, this model can channel a spell through a friendly warrior model in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 damage points.
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+ While this model is B2B with one or more models in its unit, it gains +2 ARM.
@@ -9105,6 +10170,10 @@
Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
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+ This model can make two additional attacks for each fury point to spend to make additional attacks with this weapon.
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+ This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
@@ -9214,6 +10283,10 @@
This model can have only Minion Gatorman warbeasts in its battlegroup.
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+ This model does not require LOS in order to target friendly models with spells. This model ignores LOS when making ranged and magic attacks. This model ignores concealment and cover when resolving ranged attacks.
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+ This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
@@ -9288,6 +10361,10 @@
Friendly Farrow models/units in this model's command range never and immediately rally.
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+ When an enemy model targets this model with an attack and the attack roll result in a hit
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+ Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
@@ -9337,6 +10414,10 @@ Attacks made with magical weapons are not magic attacks.
This model can charge living warrior models without being forced.
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+ Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
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+
@@ -9396,6 +10477,10 @@ Attacks made with magical weapons are not magic attacks.
This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
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+ When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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+ While damaged this model can charge or make power attacks without being forced.
@@ -9408,6 +10493,10 @@ Attacks made with magical weapons are not magic attacks.
This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
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+ This model cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strikes bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
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+ If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
@@ -9501,6 +10590,10 @@ Attacks made with magical weapons are not magic attacks.
This weapon is a shield that gives the model a cumulative +2 ARM bonus.
+
+ Once per round, when a friendly model is directly ht by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
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+ When this model hits with an initial attack or a special attack, it can advance 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.
@@ -9579,6 +10672,10 @@ Attacks made with magical weapons are not magic attacks.
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
+
+ This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
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+ Add this model's STR to the POW of this ranged attack.
@@ -9627,56 +10724,28 @@ Attacks made with magical weapons are not magic attacks.
While knocked down, this model can make
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- When this model's melee damage roll fails to exceed the ARM of the living model it his, that model suffers 1 damage point.
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+ When declaring and resolving attacks with this weapon, this model's front arc extends to 360 degrees.
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- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
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+ When this model frenzies, if it would charge a model, it targets that model with a slam power attack instead. If it cannot, it frenzies normally.
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- This model cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strikes bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
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+ When this model slams an enemy, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
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- This model can make two additional attacks for each fury point to spend to make additional attacks with this weapon.
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+ This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
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- During your Control Phase, place this model anywhere completely within 2" of its current location.
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+ This model can add this weapon's POW to its head-butt and slam power attack damage rolls.
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- When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
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- When a model is hit by an attack with this weapon, it suffers Blind for one round. (A blind model cannot make ranged or magic attacks, suffers -4 MAT and DEF, cannot run or charge, and must forfeit either its movement or action during its next activation.)
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- Once per activation, this model can channel a spell through a friendly warrior model in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 damage points.
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- Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
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- This model does not require LOS in order to target friendly models with spells. This model ignores LOS when making ranged and magic attacks. This model ignores concealment and cover when resolving ranged attacks.
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- This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
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- When an enemy model targets this model with an attack and the attack roll result in a hit
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- Once per round, when a friendly model is directly ht by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
+
+ When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.