diff --git a/Circle_of_Orboros_Gargantuans_(2013).cat b/Circle_of_Orboros_Gargantuans_(2013).cat
index 0e2aafa..9fbf3b6 100644
--- a/Circle_of_Orboros_Gargantuans_(2013).cat
+++ b/Circle_of_Orboros_Gargantuans_(2013).cat
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This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
+
+ - Huge base
+ Occupies the space from its base to a height of 5"
+- Facing and Line of sight
+ Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
+- Targeting a gargantuan
+ A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
+ Cloud effects and forest terrain do not block line of sight to a gargantuan.
+ A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
+- Predeployment
+ Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
+- Massive
+ A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
+- Gargantuan movement
+ A gargantuan can only advance during its normal movement and cannot be placed.
+- Pathfinder
+ All gargantuans have Pathfinder
+- Controlling a gargantuan
+ Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
+- Great Beast
+ A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
+- Ranged attacks while in melee
+ A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
+- Gargantuan melee range
+ Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
+- Gargantuan power attacks
+ A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
+ Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
+ Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
+
+ This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
@@ -4856,6 +4890,17 @@ The model can also be bonded to the warlock specified on its card. This only giv
When attacking with this weapon, add an additional die to its damage rolls.
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+ Granted: Fearless
+ A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
+
+Battlegroup
+ The other models in a warlock's unit are part of its battlegroup.
+
+Atachments
+ Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
+
+
diff --git a/Legion_of_Everblight_Gargantuans_(2013).cat b/Legion_of_Everblight_Gargantuans_(2013).cat
index e96c045..5edd2c6 100644
--- a/Legion_of_Everblight_Gargantuans_(2013).cat
+++ b/Legion_of_Everblight_Gargantuans_(2013).cat
@@ -1,4 +1,5 @@
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@@ -69,6 +70,67 @@
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+ Once per activation, when this model boxes a living enemy warrior model with an attack with this weapon, remove the boxed model from play and replaced it with an Incubus model.
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- Gain an additional die on this weapon's damage rolls against living models.
+ Gain an additional die on this weapon's damage rolls against living models.
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+ Make d3+1 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strife counts as one attack for ROF.
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+ If the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
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- While in this model's control area, friendly Faction models gain boosted magic attack rolls and magic attack damage rolls, and friendly Faction warbeasts can use their animi without being forced. Litany of Everblight lasts for one turn.
+ While in this model's control area, friendly Faction models gain boosted magic attack rolls and magic attack damage rolls, and friendly Faction warbeasts can use their animi without being forced. Litany of Everblight lasts for one turn.
@@ -296,7 +520,7 @@
- This model is included in any army that includes bethayne, Voice of Everblight. If Bethayne is destoryed or removed from play, remove this model from play. This model is part of Bethayne's battlegroup.
+ This model is included in any army that includes bethayne, Voice of Everblight. If Bethayne is destoryed or removed from play, remove this model from play. This model is part of Bethayne's battlegroup.
@@ -613,7 +837,7 @@
- If this model is destryed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on te chosen Grunt. Remove the Grunt from the table instead of this model. THis model has the same number of unmarked damage boxes as the chosen Grunt.
+ If this model is destryed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on te chosen Grunt. Remove the Grunt from the table instead of this model. THis model has the same number of unmarked damage boxes as the chosen Grunt.
@@ -669,129 +893,6 @@
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- • Blight Storm (*Action) - Place a 5" AOE anywhere completely in this model's commmand range. When an enemy model in the AOE is directly hit by an attack and the damage roll fails to exceed its ARM, it auomatically suffers 1 damage point. Blight Storm lasts for one round.
-
-• Frostbite (*Attack) - Frostbite is RNG SP 8 magic attack. models hit suffer a POW 12 cold damage roll.
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-• Wind Ravager (*Action) - While in this model's command range, enemy models cannot make ranged attacks for one round.
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- Gain an additional die o this weapon's damage rolls against living models.
+ Gain an additional die o this weapon's damage rolls against living models.
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- When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
+ When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
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- Attacks made with this weapon cannot target anhy model witin 6" of it.
+ Attacks made with this weapon cannot target anhy model witin 6" of it.
@@ -1124,7 +1225,7 @@
- Thi attacks's AOE remains in play for one round. Enemy models and non-Faction Friendly models entering or ending their activation in the AOE suffer 1 point of corrosion damage.
+ Thi attacks's AOE remains in play for one round. Enemy models and non-Faction Friendly models entering or ending their activation in the AOE suffer 1 point of corrosion damage.
@@ -1218,6 +1319,72 @@
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+ • Blight Storm (*Action) - Place a 5" AOE anywhere completely in this model's commmand range. When an enemy model in the AOE is directly hit by an attack and the damage roll fails to exceed its ARM, it auomatically suffers 1 damage point. Blight Storm lasts for one round.
+
+• Frostbite (*Attack) - Frostbite is RNG SP 8 magic attack. models hit suffer a POW 12 cold damage roll.
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+• Wind Ravager (*Action) - While in this model's command range, enemy models cannot make ranged attacks for one round.
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- While tis model is in play, after all models in its unit have completed their actions, each can advance up to 3".
+ While tis model is in play, after all models in its unit have completed their actions, each can advance up to 3".
@@ -1263,11 +1430,11 @@
- While this model is within 3" of it, the unit commander gain +3" to its command range.
+ While this model is within 3" of it, the unit commander gain +3" to its command range.
- If this model is destoryed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model exprire, and it gains the effects on the chosen Grunt. Remove the Grunt form the table instead of this model. This model has the same number of unmarked damage boxes as th chosen Grunt.
+ If this model is destoryed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model exprire, and it gains the effects on the chosen Grunt. Remove the Grunt form the table instead of this model. This model has the same number of unmarked damage boxes as th chosen Grunt.
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- Models in thsi unit gain Overtake. (When a model with Overtake destroy one or more enmey warrior models with a normal melee attack, after the attack's is resolved thsi model can immediately advance up to 1".)
+ Models in thsi unit gain Overtake. (When a model with Overtake destroy one or more enmey warrior models with a normal melee attack, after the attack's is resolved thsi model can immediately advance up to 1".)
@@ -1375,14 +1599,14 @@
- Once per turn, when an enemy model advances into and ends its movemment in this model's melee range, tsi model can immediately make one normal attack against it.
+ Once per turn, when an enemy model advances into and ends its movemment in this model's melee range, tsi model can immediately make one normal attack against it.
- Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
+ Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
@@ -1510,14 +1734,14 @@
- add this model' STR to the POW of this ranged attack.
+ add this model' STR to the POW of this ranged attack.
- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
+ A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
@@ -1589,7 +1813,7 @@
- While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
+ While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
@@ -1823,7 +2047,7 @@
- Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
+ Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
@@ -1871,7 +2095,7 @@
- When a friendly living non-Incubus warrior model in Kallus' control are is disabled by an enemy attack, you can replace it with an Incubus model. The replaced model is removed from play. While in Kallus' control area friendly soulless warrior model gain +2 DEF. Host of Angels last for one round.
+ When a friendly living non-Incubus warrior model in Kallus' control are is disabled by an enemy attack, you can replace it with an Incubus model. The replaced model is removed from play. While in Kallus' control area friendly soulless warrior model gain +2 DEF. Host of Angels last for one round.
@@ -1881,7 +2105,7 @@
- When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continuous effect.
+ When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continuous effect.
@@ -1942,7 +2166,7 @@
- While in Lylyth's contorl area, friendly Faction models roll an additional die on attack rolls this turn.
+ While in Lylyth's contorl area, friendly Faction models roll an additional die on attack rolls this turn.
@@ -1953,11 +2177,11 @@
- Warbeasts in this model's battlegroup can charge enemy models hit by this weapon this turn without being forced.
+ Warbeasts in this model's battlegroup can charge enemy models hit by this weapon this turn without being forced.
- If this attack hits an enemy model during this model's activation, this model can target and automatically hit that model with spells, ignoring RNG and LOS, until the end of this model's acivation.
+ If this attack hits an enemy model during this model's activation, this model can target and automatically hit that model with spells, ignoring RNG and LOS, until the end of this model's acivation.
@@ -2017,13 +2241,127 @@
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+ when an enemy model is directly hit by a ranged attack made by frendly Faction model while the friendly Faction model is in Lylyth's control area, th enmey model suffers Death Chill. The Reaping lasts for one turn. (A model suffering Death Chill must forfeit either its movemen or action on its next activation.)
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+ Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury.
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+ Make 3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
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+ When declaring and resolving attacks with this weapon, this model's front arc extends to 360°.
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+ This model can add this weapon's POW to its trampled power attack damage rolls.
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- While in Lylyth's control area, friendly Faction model's ranged weapons gain Snipe. While in Lylyth's control area, models in her battlegroup can make one additional ranged attack during their activation. Attack gained from Decimation do not count against a weapon's ROF. Decimation lasts for one turn. (Ranged weapons with Snipe gain +4 RNG).
+ While in Lylyth's control area, friendly Faction model's ranged weapons gain Snipe. While in Lylyth's control area, models in her battlegroup can make one additional ranged attack during their activation. Attack gained from Decimation do not count against a weapon's ROF. Decimation lasts for one turn. (Ranged weapons with Snipe gain +4 RNG).
@@ -2034,7 +2372,7 @@
- This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
+ This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
@@ -2094,11 +2432,11 @@
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- On a critical hit, gain an additional die on this weapon's damage rolls against living models.
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+ On a critical hit, gain an additional die on this weapon's damage rolls against living models.
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+ This model gains +2 to charge attack damage rolls with this weapon.
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- Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model is knocked down afer being pushed.
+ Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model is knocked down afer being pushed.
@@ -2234,7 +2630,7 @@
- A model in his model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
+ A model in his model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
@@ -2523,7 +2919,7 @@
- Thsi attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer 1 point of corrosion damage.
+ Thsi attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer 1 point of corrosion damage.
@@ -2603,7 +2999,7 @@
- Rhyas and friendly Legion models activating in her control area gain one additional melee attack during their activations. The first time a freindly Legion model damages an emeny model with a melee attack during its activation while Ryas' control area, immediately place the attacks model anywhere B2B with the damage model. Tide of Blood lasts for one turn.
+ Rhyas and friendly Legion models activating in her control area gain one additional melee attack during their activations. The first time a freindly Legion model damages an emeny model with a melee attack during its activation while Ryas' control area, immediately place the attacks model anywhere B2B with the damage model. Tide of Blood lasts for one turn.
@@ -2681,7 +3077,7 @@
- While within her control area, small-, medium-, and large-based models in Saeryn's battlegroup cannot be targeted by melee attacks for one round.
+ While within her control area, small-, medium-, and large-based models in Saeryn's battlegroup cannot be targeted by melee attacks for one round.
@@ -2692,7 +3088,7 @@
- Add this model's STR to the POW of this ranged attack.
+ Add this model's STR to the POW of this ranged attack.
@@ -2774,7 +3170,7 @@
- If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range.
+ If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range.
@@ -2843,11 +3239,11 @@
- Make d3+1 ranged attacks targeting a primary target and ay number of secondary target within 2" of the first target. Ingnore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strafe counts as one attack fro ROF.
+ Make d3+1 ranged attacks targeting a primary target and ay number of secondary target within 2" of the first target. Ingnore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strafe counts as one attack fro ROF.
- On a hit, gain an addional die on this weapon's damage rolls against living models.
+ On a hit, gain an addional die on this weapon's damage rolls against living models.
@@ -3103,11 +3499,11 @@
- Gain an additional die on this weapon's damage rolls against living models.
+ Gain an additional die on this weapon's damage rolls against living models.
- If this weapon damage a model, immediately after the attack is resovled, mark all the damage circles in this warbeast's body apect.
+ If this weapon damage a model, immediately after the attack is resovled, mark all the damage circles in this warbeast's body apect.
@@ -3350,7 +3746,7 @@
- Return one destoryed warbeasts that was part of Thagrosh's battlegroup to play. Place it anywhere with 3" of him. The warbeast forfeits its action this turn.
+ Return one destoryed warbeasts that was part of Thagrosh's battlegroup to play. Place it anywhere with 3" of him. The warbeast forfeits its action this turn.
@@ -3363,7 +3759,7 @@
- If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model rom play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are hit and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted.
+ If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model rom play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are hit and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted.
@@ -3449,11 +3845,11 @@
- After all friendly models have completed their activations this turn, each warbeast in Thagrosh's battlegroup that is in his control area can make a full advance followed by one normal melee attack. Completely resolve each model's movement and attack before moving on to the next model.
+ After all friendly models have completed their activations this turn, each warbeast in Thagrosh's battlegroup that is in his control area can make a full advance followed by one normal melee attack. Completely resolve each model's movement and attack before moving on to the next model.
- If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model rom play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are hit and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted.
+ If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model rom play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are hit and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted.
@@ -3609,14 +4005,14 @@
• Frostbite (*Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
-•Spine Burst (*Attack) - Spine Burst is a RNG 10, POW 10 magic attack. If target model is hit, the d3 nearst models within 5" of it suffer a POW 10 magical damage roll.
+•Spine Burst (*Attack) - Spine Burst is a RNG 10, POW 10 magic attack. If target model is hit, the d3 nearst models within 5" of it suffer a POW 10 magical damage roll.
- This weapon has a 4" melee range during this model's activation.
+ This weapon has a 4" melee range during this model's activation.
@@ -3709,7 +4105,7 @@
- On a critical hit, instead of rolling damage normally you can choose to have thi model throw the model hit. Treat the throw as if model had hit with and passed the STR check of a throw power attack. The thrown models suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
+ On a critical hit, instead of rolling damage normally you can choose to have thi model throw the model hit. Treat the throw as if model had hit with and passed the STR check of a throw power attack. The thrown models suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
@@ -3957,240 +4353,6 @@
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- when an enemy model is directly hit by a ranged attack made by frendly Faction model while the friendly Faction model is in Lylyth's control area, th enmey model suffers Death Chill. The Reaping lasts for one turn. (A model suffering Death Chill must forfeit either its movemen or action on its next activation.)
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- Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury.
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- Make 3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
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- When declaring and resolving attacks with this weapon, this model's front arc extends to 360°.
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- This model can add this weapon's POW to its trampled power attack damage rolls.
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- Once per activation, when this model boxes a living enemy warrior model with an attack with this weapon, remove the boxed model from play and replaced it with an Incubus model.
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- This model gains +2 to charge attack damage rolls with this weapon.
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@@ -4201,14 +4363,14 @@
- Add this model's STR to the POW of this ranged attack.
+ Add this model's STR to the POW of this ranged attack.
- A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
+ A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
@@ -4267,165 +4429,6 @@
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- Make d3+1 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strife counts as one attack for ROF.
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- If the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
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@@ -4433,7 +4436,7 @@
- This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
+ This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
@@ -4441,23 +4444,23 @@
- Place this model after normal deployment, up to 6" beyond the established deployment zone.
+ Place this model after normal deployment, up to 6" beyond the established deployment zone.
- Friendly Faction warbeasts with Flight beginning their activations in this model's command range can charge without being forced.
+ Friendly Faction warbeasts with Flight beginning their activations in this model's command range can charge without being forced.
- When Typhon is forced to use Regnerate in Thagrosh's control area, instead of rolling to determine how many damage points Typhon heals, Typhon and Thagrosh each heal up to 3 damage points.
+ When Typhon is forced to use Regnerate in Thagrosh's control area, instead of rolling to determine how many damage points Typhon heals, Typhon and Thagrosh each heal up to 3 damage points.
- If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury.
+ If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury.
- As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless the were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.
+ As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless the were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.
@@ -4497,7 +4500,7 @@
- Remove all fury points from this model. Enemy models within 1" of this model for each fury point removed suffer a POW 8 damage roll. Add an additional die to the damage roll for each forcus or fury point on the enemy model.
+ Remove all fury points from this model. Enemy models within 1" of this model for each fury point removed suffer a POW 8 damage roll. Add an additional die to the damage roll for each forcus or fury point on the enemy model.
@@ -4509,11 +4512,11 @@
- Once per game, when this model suffers 5 or more damage points from an enemy attack that are not transferred, after the attack is resolved you can place a non-character Faction lesser warbeast in play anywhere completely within 3" of this model. The warbeast is part of this model's battlegroup. The warbeast cannot activate this turn.
+ Once per game, when this model suffers 5 or more damage points from an enemy attack that are not transferred, after the attack is resolved you can place a non-character Faction lesser warbeast in play anywhere completely within 3" of this model. The warbeast is part of this model's battlegroup. The warbeast cannot activate this turn.
- Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completely within 5" of its current location. Any effects that prevent charging also prevent charging also prevent this model from using Bounding Leap.
+ Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completely within 5" of its current location. Any effects that prevent charging also prevent charging also prevent this model from using Bounding Leap.
@@ -4521,23 +4524,23 @@
- This model is not a warrior model. It can advance only during its unit's normal movement. When it advances, it can move up to 1" for each Grunt in this unit within 2" of it at the beginning of this unit's activation. This model is automatically hit by melee attacks. It cannot be knocked down or made stationary.
+ This model is not a warrior model. It can advance only during its unit's normal movement. When it advances, it can move up to 1" for each Grunt in this unit within 2" of it at the beginning of this unit's activation. This model is automatically hit by melee attacks. It cannot be knocked down or made stationary.
- Whle this model is not engaed and is in Saeryn's control area, Saeryn can channel spells through it.
+ Whle this model is not engaed and is in Saeryn's control area, Saeryn can channel spells through it.
- Whle this model is not engaed and is in Saeryn's control area, Saeryn can channel spells through it.
+ Whle this model is not engaed and is in Saeryn's control area, Saeryn can channel spells through it.
- While this model is not engaed and is in Rhyas's control area, Rhyas can channel spells through it.
+ While this model is not engaed and is in Rhyas's control area, Rhyas can channel spells through it.
- This model's front arc extends to 360°.
+ This model's front arc extends to 360°.
@@ -4553,7 +4556,7 @@
- A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
+ A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
@@ -4597,11 +4600,11 @@
- Once per turn, when an enemy model ends its normal movement within 5" of this model can immediately make a full advance followed by a normal melee or ranged attack targeting the enemy model. The warbeast gains boosted attack and damage rolls against the enemy model.
+ Once per turn, when an enemy model ends its normal movement within 5" of this model can immediately make a full advance followed by a normal melee or ranged attack targeting the enemy model. The warbeast gains boosted attack and damage rolls against the enemy model.
- While within this model's command range, enemy models suffer -2 STR.
+ While within this model's command range, enemy models suffer -2 STR.
@@ -4612,6 +4615,10 @@
This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
+
+ Thi moel is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
+
+ A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY.
@@ -4628,12 +4635,20 @@
During its activation, this model can spend fury points to gain additional attacks or to boost attack or damage rolls, at 1 fury point per attack or boost.
+
+ Models in this model's battlegroup gain Aggressive. (A model with Aggrsive can run or charge without spending focus or being forced.)
+
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+ When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die.
+
+ This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
- This model's unit has no unit commander. Models in this unit within 8" of thsi model are in formation. If a model in this model's unit is out of formation when begining its normal movement, it must either advance toward this model. If this model is destoryed or removed from play, remove te remaining models in this unit from play.
+ This model's unit has no unit commander. Models in this unit within 8" of thsi model are in formation. If a model in this model's unit is out of formation when begining its normal movement, it must either advance toward this model. If this model is destoryed or removed from play, remove te remaining models in this unit from play.
@@ -4644,12 +4659,43 @@
When making a melee attack targeting an enemy model in melee range or another model in this unit, this model gains +2 to melee attack and melee damage rolls.
+
+ - Huge base
+ Occupies the space from its base to a height of 5"
+- Facing and Line of sight
+ Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
+- Targeting a gargantuan
+ A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
+ Cloud effects and forest terrain do not block line of sight to a gargantuan.
+ A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
+- Predeployment
+ Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
+- Massive
+ A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
+- Gargantuan movement
+ A gargantuan can only advance during its normal movement and cannot be placed.
+- Pathfinder
+ All gargantuans have Pathfinder
+- Controlling a gargantuan
+ Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
+- Great Beast
+ A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
+- Ranged attacks while in melee
+ A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
+- Gargantuan melee range
+ Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
+- Gargantuan power attacks
+ A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
+ Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
+ Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
+
+ During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
- This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
+ This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
@@ -4657,11 +4703,11 @@
- While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
+ While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
- Incubi models do not begin the game in play. When a friendly living non-living, non-warlock, small-based Faction warrior model is estoryed, you can mark its center point and remove that model from play. you can only mark up to one point for each Incubus you have that has not been put into play or removed from play. During you next Maintenace Phase, put one Incubus model into play within 2" of each point marked. If there is not room to place an Incubus model, remove the marker from the table and remove from play one Incubi that has not been put into play.
+ Incubi models do not begin the game in play. When a friendly living non-living, non-warlock, small-based Faction warrior model is estoryed, you can mark its center point and remove that model from play. you can only mark up to one point for each Incubus you have that has not been put into play or removed from play. During you next Maintenace Phase, put one Incubus model into play within 2" of each point marked. If there is not room to place an Incubus model, remove the marker from the table and remove from play one Incubi that has not been put into play.
@@ -4673,7 +4719,11 @@
- After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
+ After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
+
+
+
+ This model does not suffer cold damge.
@@ -4688,10 +4738,6 @@
This model does not suffer fire damage and is immune to the fire continuous effect.
-
- This model does not suffer cold damge.
-
- This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.
@@ -4701,7 +4747,7 @@
- Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
+ Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
@@ -4709,11 +4755,11 @@
- While in this model's command range, friendly Blighted Ogrun models gain Blood Drinker.
+ While in this model's command range, friendly Blighted Ogrun models gain Blood Drinker.
- While in this model's command range, friendly Blighted Ogrun models gain Blood Drinker.
+ While in this model's command range, friendly Blighted Ogrun models gain Blood Drinker.
@@ -4738,11 +4784,11 @@ Attacks made with magical weapons are not magic attacks.
- This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
+ This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
- When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1".
+ When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1".
@@ -4766,7 +4812,7 @@ Attacks made with magical weapons are not magic attacks.
- After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement that activation. When the prey is destoryed or removed from play, choose another model/unit to be the prey.
+ After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement that activation. When the prey is destoryed or removed from play, choose another model/unit to be the prey.
@@ -4778,7 +4824,7 @@ Attacks made with magical weapons are not magic attacks.
- Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
+ Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
@@ -4786,11 +4832,11 @@ Attacks made with magical weapons are not magic attacks.
- This weapon has a 2" melee range.
+ This weapon has a 2" melee range.
- When a living model is destroyed within 4" of ths model +1" for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time.
+ When a living model is destroyed within 4" of ths model +1" for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time.
@@ -4801,12 +4847,16 @@ Attacks made with magical weapons are not magic attacks.
This model can uplkeep spells on models in its battlegroup without spending fury.
+
+ This model can make ride-by attacks.
+
+ When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.
- At the begining of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
+ At the begining of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
@@ -4831,7 +4881,7 @@ Attacks made with magical weapons are not magic attacks.
- When this model destroys one or more enemy models with a ranged attack during its combat action, immediatley after that attack is resolved this model can make one normal rangd attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot genergate additional attacks from Snap Fire.
+ When this model destroys one or more enemy models with a ranged attack during its combat action, immediatley after that attack is resolved this model can make one normal rangd attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot genergate additional attacks from Snap Fire.
@@ -4847,17 +4897,17 @@ Attacks made with magical weapons are not magic attacks.
- Remove three corpse tokens from this model to place a non-character Faction lesser warbeast into play under your control. Place the warbeasts within 3" of this model and choose a friendly Faction warlock. This warbeast becomes part of that warlock's battlegroup.
+ Remove three corpse tokens from this model to place a non-character Faction lesser warbeast into play under your control. Place the warbeasts within 3" of this model and choose a friendly Faction warlock. This warbeast becomes part of that warlock's battlegroup.
- A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card. this applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces.
+ A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card. this applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces.
The model can also be bonded to the warlock specified on its card. This only gives th warbeast the potential to bond to the warlock using standard bonding rules despite the fact that character warbeasts cannot normally be bonded. It does not automatically add a warbeast bond.
- This model can be included in Absylonia's theme forces. It can also be bonded to Absylonia.
+ This model can be included in Absylonia's theme forces. It can also be bonded to Absylonia.
@@ -4865,13 +4915,13 @@ The model can also be bonded to the warlock specified on its card. This only giv
- While this model is not in melee and is in a friendly Faction warlock's control area, the warlock can channel a spell through it. Remove this model from play after the spell is cast.
+ While this model is not in melee and is in a friendly Faction warlock's control area, the warlock can channel a spell through it. Remove this model from play after the spell is cast.This model can spend fury points during its activation to spontaneously mutate. For each fury point spent it gains one of h following abilities for one turn.
-• Barbed Hooks - This model's melee weapons gain Reach
+• Barbed Hooks - This model's melee weapons gain Reach
• Flight - This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
@@ -4879,7 +4929,7 @@ The model can also be bonded to the warlock specified on its card. This only giv
- At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
+ At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
@@ -4891,19 +4941,19 @@ The model can also be bonded to the warlock specified on its card. This only giv
- Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss.
+ Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss.
- This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their action. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the umber of participants. If there are 2-4, the AOE is 3". if there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". WHen a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
+ This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their action. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the umber of participants. If there are 2-4, the AOE is 3". if there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". WHen a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
- This order can be issued only if two or more models with ranged weapons in this unit in formationl are able forfeit their actions. Each model in this unit in formation must forfiet its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. if there are 2-4, the AOE is 3". If thereare 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
+ This order can be issued only if two or more models with ranged weapons in this unit in formationl are able forfeit their actions. Each model in this unit in formation must forfiet its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. if there are 2-4, the AOE is 3". If thereare 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.
- When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
+ When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
@@ -4919,7 +4969,7 @@ The model can also be bonded to the warlock specified on its card. This only giv
- Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
+ Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
@@ -4939,7 +4989,7 @@ The model can also be bonded to the warlock specified on its card. This only giv
- While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyiedling gains +2 ARM.)
+ While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyiedling gains +2 ARM.)
@@ -4947,7 +4997,7 @@ The model can also be bonded to the warlock specified on its card. This only giv
- During your Maintenance Phase, if one or more models in this unit were destoryed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
+ During your Maintenance Phase, if one or more models in this unit were destoryed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
@@ -4970,20 +5020,15 @@ The model can also be bonded to the warlock specified on its card. This only giv
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attakcs or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
-
- Thi moel is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
-
-
-
- Models in this model's battlegroup gain Aggressive. (A model with Aggrsive can run or charge without spending focus or being forced.)
-
-
-
- When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die.
-
-
-
- This model can make ride-by attacks.
+
+ Granted: Fearless
+ A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
+
+Battlegroup
+ The other models in a warlock's unit are part of its battlegroup.
+
+Atachments
+ Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
@@ -5065,6 +5110,17 @@ The model can also be bonded to the warlock specified on its card. This only giv
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\ No newline at end of file
diff --git a/Minions_Gargantuans_(2013).cat b/Minions_Gargantuans_(2013).cat
index 3d6b89e..5d4c73e 100644
--- a/Minions_Gargantuans_(2013).cat
+++ b/Minions_Gargantuans_(2013).cat
@@ -1,5 +1,5 @@
-
+
@@ -3857,6 +3857,37 @@
When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
+
+ - Huge base
+ Occupies the space from its base to a height of 5"
+- Facing and Line of sight
+ Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
+- Targeting a gargantuan
+ A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
+ Cloud effects and forest terrain do not block line of sight to a gargantuan.
+ A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
+- Predeployment
+ Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
+- Massive
+ A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
+- Gargantuan movement
+ A gargantuan can only advance during its normal movement and cannot be placed.
+- Pathfinder
+ All gargantuans have Pathfinder
+- Controlling a gargantuan
+ Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
+- Great Beast
+ A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
+- Ranged attacks while in melee
+ A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
+- Gargantuan melee range
+ Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
+- Gargantuan power attacks
+ A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
+ Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
+ Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
+
+ This model can have only Minion Gatorman warbeasts in its battlegroup.
diff --git a/Trollbloods.cat b/Trollbloods.cat
index 5a49692..26b08dd 100644
--- a/Trollbloods.cat
+++ b/Trollbloods.cat
@@ -1,5 +1,5 @@
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+ This model does not suffer damage or effects from impact attacks or collateral damage.
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+ If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack.
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+ While in this model's command range, friendly Fennblade models ignore other friendly Fennblade models when determining LOS. Friendly Fennblade models can advance through other friendly Fennblade models in this model's command range without effect if they have enough movement to move completely past them.
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+ Friendly Faction models currently in Bloodsong's control area gain Fearless, can make one additional melee attack during their activations this turn, and can make a full advance at the end of this turn after all friendly models have ended their activations. During this movement, affected models cannot be targeted by free strikes. While in Bloodsong's control area, enemy models/units cannot give or receive orders and cannot cast spells. Affected friendly models are considered to have been affected by a Fell Call this turn. A friendly model/unit that has already been affected by a Fell Call this turn is not affected by Fell Chorus. Fell Chorus lasts for one round.
+
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+ The model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
+
+- Cacophony - While in this model's command range, enemy models/units cannot give or receive orders and cannot cast spells. Cacophony lasts for one round.
+- Heroic Ballad - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, it gains Fearless and affected models can make one additional melee attack during their activations this turn. Heroic Ballad lasts for one round.
+- Hoof It - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, affected models can make a full advance at the end of this turn after all friendly models have ended their activations. Affected models cannot be targeted by free strikes during this movement.
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+ Enemy models suffer d6 damage points for each focus or fury point they spend while in Doomshaper's control area. Enemy warbeasts suffer d6 damage points for each fury point they receive as a result of being forced while in Doomshaper's control area. If a model is destroyed as a result of this damage while casting a spell or using an animus, the spell or animus does not take effect. If a model is destroyed as a result of this damage while making an attack, the target model suffers no further damage or effects from the attack. Dhunia's Wrath lasts for one round.
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+ When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force hte warbeast to advance up to 2".
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+ During your Control Phase, this model can upkeep one spell without spending focus or fury.
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+ This model can use this ability once per game when a warbeast frenzies in its control area. When Scroll of the Will of Balazar is used, choose the frenzy target of the warbeast.
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+ Warbeasts in this model's battlegroup can charge enemy models hit by this weapon this turn without being forced.
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+ This unit is made up of Grim, Muggs, and Krump.
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+ This model is a pyg.
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+ While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
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+ This model is a pyg.
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+ While this model is in play, models in this unit gain Circular Vision. (The front arc of a model with Circular Vision extends to 360 degrees.)
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+ Place a 5" AOE in base contact with this model. The AOE remains in place for one round. Living and Undead models entering or ending their activations in the AOE suffer a POW 10 damage roll. Models that are damaged by Trapper are knocked down. Incorporeal models and models with Flight do not suffer the effects of Trapper.
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+ When target friendly warbeast makes a special attack, its attack rolls are boosted. Amuck lasts for one turn.
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+ Once per activation, when a living enemy model is destroyed or removed from play as a result of a melee attack made by this model during its activation, immediately after that attack is resolved this model can make one normal ranged attack ignoring ROF.
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+ When this model suffers damage from enemy attack anytime except during its activation, immediately after the attack has been resolved you can place a Troll Whelp model into B2B with this model if there is enough room for the Whelp's base.
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+ A living model h it by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
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+ A living model h it by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
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+ Before the start of the game, choose one friendly Trollkin unit to be this model's client. This model cannot have the same client as another Adjunct.If this model's client unit has Advance Deployment, this model gains Advance Deployment.
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+ Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
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+ - Arcane Antidote (* Action) - RNG 5. Target this model or this model's client model/unit. If the target is in range, enemy upkeep spells on the target immediately expire.
+- Ice Bolt (* Attack) - Ice Bolt is a RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
+- Winter Storm (* Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
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+ When a model in this unit is damaged b y an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
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- Friendly Faction models currently in Bloodsong's control area gain Fearless, can make one additional melee attack during their activations this turn, and can make a full advance at the end of this turn after all friendly models have ended their activations. During this movement, affected models cannot be targeted by free strikes. While in Bloodsong's control area, enemy models/units cannot give or receive orders and cannot cast spells. Affected friendly models are considered to have been affected by a Fell Call this turn. A friendly model/unit that has already been affected by a Fell Call this turn is not affected by Fell Chorus. Fell Chorus lasts for one round.
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- The model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
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-- Cacophony - While in this model's command range, enemy models/units cannot give or receive orders and cannot cast spells. Cacophony lasts for one round.
-- Heroic Ballad - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, it gains Fearless and affected models can make one additional melee attack during their activations this turn. Heroic Ballad lasts for one round.
-- Hoof It - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, affected models can make a full advance at the end of this turn after all friendly models have ended their activations. Affected models cannot be targeted by free strikes during this movement.
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- Enemy models suffer d6 damage points for each focus or fury point they spend while in Doomshaper's control area. Enemy warbeasts suffer d6 damage points for each fury point they receive as a result of being forced while in Doomshaper's control area. If a model is destroyed as a result of this damage while casting a spell or using an animus, the spell or animus does not take effect. If a model is destroyed as a result of this damage while making an attack, the target model suffers no further damage or effects from the attack. Dhunia's Wrath lasts for one round.
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- When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force hte warbeast to advance up to 2".
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- During your Control Phase, this model can upkeep one spell without spending focus or fury.
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- This model can use this ability once per game when a warbeast frenzies in its control area. When Scroll of the Will of Balazar is used, choose the frenzy target of the warbeast.
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- Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
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+ Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
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@@ -3783,81 +4485,6 @@
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@@ -3875,60 +4502,18 @@
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- When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
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+ Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
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- Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
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+ When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
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+ A model damaged by Lock the Target cannot run, charge, or be placed for one round.
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+ Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
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+ Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS.
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+ Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.)
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+ Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
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+ If target enemy model/unit advances during its activation, immediately after ending this movement one model in this model's battlegroup that is in its control area can make a full advance.
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+ When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
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on a critical hit, the model hit by this attack suffers the Fire continuous effect.
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+ On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
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+ refer to page 86.
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When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
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+ - Huge base
+ Occupies the space from its base to a height of 5"
+- Facing and Line of sight
+ Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
+- Targeting a gargantuan
+ A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
+ Cloud effects and forest terrain do not block line of sight to a gargantuan.
+ A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
+- Predeployment
+ Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
+- Massive
+ A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
+- Gargantuan movement
+ A gargantuan can only advance during its normal movement and cannot be placed.
+- Pathfinder
+ All gargantuans have Pathfinder
+- Controlling a gargantuan
+ Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
+- Great Beast
+ A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
+- Ranged attacks while in melee
+ A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
+- Gargantuan melee range
+ Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
+- Gargantuan power attacks
+ A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
+ Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
+ Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
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+ This model can have only Minion Gatorman warbeasts in its battlegroup.
@@ -4682,6 +5519,10 @@ Attacks made with magical weapons are not magic attacks.
When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
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+ This model is a trollkin
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+ This model ignores concealment, Camouflage, and Stealth.
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While knocked down, this model can make
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+ Granted: Fearless
+ A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
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+Battlegroup
+ The other models in a warlock's unit are part of its battlegroup.
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+Atachments
+ Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.