Format changes from new Battlescribe version
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8 changed files with 1107 additions and 978 deletions
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<catalogue id="d979dbf7-211a-48a9-9f40-899a00d16780" revision="1" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="2" battleScribeVersion="1.14b" name="Retribution of Scyrah rev" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<?xml version="1.0" encoding="UTF-8"?><catalogue xmlns="http://www.battlescribe.net/schema/catalogueSchema" id="d979dbf7-211a-48a9-9f40-899a00d16780" revision="1" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="2" battleScribeVersion="1.15" name="Retribution of Scyrah rev">
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<entries>
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<entry id="58f4d57b-37c4-449e-9d5a-66bbf71a85cb" name="Adeptis Rahn" points="-6.0" categoryId="57617263617374657223232344415441232323" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false" hidden="false" page="0">
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<entries/>
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@ -7,7 +6,7 @@
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<modifiers/>
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<rules>
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<rule id="c4d26f88-8c45-431c-224f-18022fc9ba33" name="Telekinesis" hidden="false" page="0">
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<description>Place target model completely within 2" of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn.</description>
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<description>Place target model completely within 2" of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn.</description>
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<modifiers/>
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</rule>
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<rule id="67d2f000-f544-ab87-74bd-464b38ef32cd" name="Polarity Shield" hidden="false" page="0">
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@ -15,19 +14,19 @@
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<modifiers/>
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</rule>
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<rule id="add18ace-ef9d-0ac6-a8b4-b2ac9da35af4" name="Force Hammer" hidden="false" page="0">
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<description>Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin regardless of its base size and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.</description>
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<description>Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin regardless of its base size and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.</description>
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<modifiers/>
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</rule>
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<rule id="d501e9bd-61af-7118-a5d8-bac393b4a1d8" name="Force Field" hidden="false" page="0">
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<description>This model does not suffer blast or collateral damage and cannot be knocked down. When an enemy AOE ranged attack deviates from a point in this model's control area, after the deviation distance is rolled you choose de deviation direction.</description>
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<description>This model does not suffer blast or collateral damage and cannot be knocked down. When an enemy AOE ranged attack deviates from a point in this model's control area, after the deviation distance is rolled you choose de deviation direction.</description>
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<modifiers/>
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</rule>
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<rule id="6b11fdcb-a82a-d636-fd93-8a8900449da7" name="Force Blast" hidden="false" page="0">
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<description>Target a model in this model's battlegroup in its control area. Enemy models within 2" of the target model are pushed 4" directly away from it in the order you choose.</description>
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<description>Target a model in this model's battlegroup in its control area. Enemy models within 2" of the target model are pushed 4" directly away from it in the order you choose.</description>
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<modifiers/>
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</rule>
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<rule id="9e77e2a8-0fe1-f70d-ecf2-c64eca5464cf" name="Chain Blast" hidden="false" page="0">
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<description>After determining the point of impact for this atttack, roll deviation for an additional 3" AOE from that point. Model in that AOE are hit and suffer a POW 6 blast damage roll.</description>
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<description>After determining the point of impact for this atttack, roll deviation for an additional 3" AOE from that point. Model in that AOE are hit and suffer a POW 6 blast damage roll.</description>
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<modifiers/>
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</rule>
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<rule id="a330eb64-9750-4ad4-de92-de50298e072a" name="Force Barrier" hidden="false" page="0">
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@ -35,15 +34,15 @@
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<modifiers/>
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</rule>
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<rule id="140c6937-70f5-b08a-7586-bcf98a63e811" name="Feat: Arcane Alignment" hidden="false" page="0">
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<description>While in Rahn's control area, friendly Faction models gain +2 RNG to their non-channelled spells, and their magic attack rolls and magic attack damage are boosted. Arcane Alignment lasts for one turn.</description>
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<description>While in Rahn's control area, friendly Faction models gain +2 RNG to their non-channelled spells, and their magic attack rolls and magic attack damage are boosted. Arcane Alignment lasts for one turn.</description>
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<modifiers/>
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</rule>
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<rule id="797cfd73-ff63-b5d8-6a4b-c0c4e05dfa4a" name="Balance - Critical Smite" hidden="false" page="0">
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<description>On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
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<description>On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
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<modifiers/>
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</rule>
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<rule id="5ee28798-441e-9854-c2bb-32be7fbe1ee1" name="Balance - Beat Back" hidden="false" page="0">
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<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
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<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
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<modifiers/>
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</rule>
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<rule id="9f670089-fa3a-622c-2e01-aab7d75e27e4" name="Balance - Reach" hidden="false" page="0">
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@ -154,7 +153,7 @@
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<modifiers/>
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<rules>
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<rule id="cf3ab041-7de2-f68b-e97b-988142def29d" name="Repair [8] (* Action)" hidden="false" page="0">
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<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.</description>
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<description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.</description>
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<modifiers/>
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</rule>
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<rule id="cbdab1dc-9e64-88f9-16aa-82176404ac11" name="Power Booster (* Action)" hidden="false" page="0">
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@ -203,7 +202,7 @@
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<modifiers/>
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</rule>
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<rule id="92e9d44b-a74d-5ce5-1775-c33eddd55452" name="Apparition" hidden="false" page="0">
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<description>During your Control Phase, place this model anywhere completely within 2" of its current location.</description>
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<description>During your Control Phase, place this model anywhere completely within 2" of its current location.</description>
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<modifiers/>
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</rule>
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<rule id="4fc41a4b-8562-3d7a-dcf9-a635a4aa95b0" name="Field Dependent" hidden="false" page="0">
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@ -218,7 +217,7 @@
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<modifiers/>
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</rule>
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<rule id="470a2db1-abed-7629-3143-319b42d9d5d3" name="Glaive - Combo Strike (* Attack)" hidden="false" page="0">
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<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.</description>
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<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.</description>
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<modifiers/>
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</rule>
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</rules>
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@ -352,7 +351,7 @@
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<modifiers/>
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</rule>
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<rule id="8356c7b6-9ad6-da51-b9a0-7249888e9ae4" name="Lance Cannon - Multi-Fire (* Attack)" hidden="false" page="0">
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<description>Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.</description>
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<description>Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.</description>
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<modifiers/>
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</rule>
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<rule id="619e9f62-53b7-1b10-20d4-e50ab8530b5d" name="Commander" hidden="false" page="0">
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@ -436,7 +435,7 @@
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<modifiers/>
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</rule>
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<rule id="f9bd37d1-d087-f7af-b296-9f2dd447a037" name="Mage Static" hidden="false" page="0">
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<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
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<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
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<modifiers/>
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</rule>
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<rule id="68d84f2e-1216-fd50-1271-4152896b7655" name="Flank [Another model in this unit]" hidden="false" page="0">
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@ -577,7 +576,7 @@
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<modifiers/>
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</rule>
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<rule id="42f9dd87-5692-b27c-19f6-3118300804be" name="Extended Fire" hidden="false" page="0">
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<description>Once per game while in formation, this model can use Extended Fire during its unit's activation. This activation, model in this unit gain +4 RNG to their ranged attacks.</description>
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<description>Once per game while in formation, this model can use Extended Fire during its unit's activation. This activation, model in this unit gain +4 RNG to their ranged attacks.</description>
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<modifiers/>
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</rule>
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<rule id="48e9606f-fdd1-a7cb-d12e-d2f15607102f" name="Defensive Line" hidden="false" page="0">
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@ -644,7 +643,7 @@
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<modifiers/>
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</rule>
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<rule id="d5f6084f-6d57-063d-3e23-d330a3b8524f" name="Mage Static" hidden="false" page="0">
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<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
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<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
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<modifiers/>
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</rule>
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<rule id="7f7edee7-9630-ec2e-a800-f601e1abc607" name="Flank [Another model in this unit]" hidden="false" page="0">
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@ -700,7 +699,7 @@
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<description>While this model is B2B with one or more model in its unit, it gains +2 ARM.</description>
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<modifiers/>
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</rule>
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<rule id="342e062f-23eb-1ef8-4b5c-578a11333f21" name="'Jack Marshal" hidden="false" page="0">
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<rule id="342e062f-23eb-1ef8-4b5c-578a11333f21" name="'Jack Marshal" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="c428f7de-5c3e-bb84-faa8-601ca79a615b" name="Combined Ranged Attack" hidden="false" page="0">
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@ -763,13 +762,13 @@
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<modifiers/>
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</rule>
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<rule id="764aaef0-5c35-0fde-ff3e-72f33aabf18d" name="Coordinated Strike" hidden="false" page="0">
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<description>This model and myrmidons it controls can ignore friendly Dawnguard models when drawing LOS and can advance through friendly Dawnguard models if they have enough movement to move completely past the Dawnguard models' bases.</description>
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<description>This model and myrmidons it controls can ignore friendly Dawnguard models when drawing LOS and can advance through friendly Dawnguard models if they have enough movement to move completely past the Dawnguard models' bases.</description>
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<modifiers/>
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</rule>
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<rule id="69eb3eda-243f-fd2c-8275-d15048a96a1b" name="Commander" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="c43be4df-72c2-0660-7e5c-c902ae1286af" name="'Jack Marshal" hidden="false" page="0">
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<rule id="c43be4df-72c2-0660-7e5c-c902ae1286af" name="'Jack Marshal" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="c2ce2ddb-0ab2-469c-b185-3e4c760c4ef5" name="Flank [Faction Warjack]" hidden="false" page="0">
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@ -824,7 +823,7 @@
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<modifiers/>
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</rule>
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<rule id="fa3c5e6c-f141-2c31-f00c-d3d49486b674" name="Mage Static" hidden="false" page="0">
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<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
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<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
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<modifiers/>
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</rule>
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<rule id="d377c7d6-fca8-ebe7-034a-9d67daabc2c0" name="Flank [Another model in this unit]" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="8c79baff-209d-917c-d0aa-d1d957ab0816" name="Granted: Vengeance" hidden="false" page="0">
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<description>While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance up to 3" and make one normal melee attack).</description>
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<description>While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance up to 3" and make one normal melee attack).</description>
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<modifiers/>
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</rule>
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<rule id="749d85bd-c90b-35f3-b686-722a1cd63523" name="Standard Bearer" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="f65c1e2a-9260-3ea2-f9e2-46b34b8e9556" name="Drive: Pronto" hidden="false" page="0">
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<description>This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.</description>
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<description>This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.</description>
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<modifiers/>
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</rule>
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</rules>
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<entryGroups/>
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<modifiers/>
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<rules>
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<rule id="2627ff7c-e535-43c2-7754-5cad3e8c6c74" name="'Jack Marshal" hidden="false" page="0">
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<rule id="2627ff7c-e535-43c2-7754-5cad3e8c6c74" name="'Jack Marshal" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="ba24840c-3910-2373-f9d1-5f176e2c68df" name="Defensive Line" hidden="false" page="0">
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<description>When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.</description>
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<modifiers/>
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</rule>
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<rule id="3af4644e-9545-00d5-ef98-7e0c9e05126a" name="Bird's Eye" hidden="false" page="0">
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<description>While in this model's control area, models in its battlegroup extend their front arcs 360° and when determining LOS ignore cloud effects, forest terrain, and intervening models.</description>
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<rule id="3af4644e-9545-00d5-ef98-7e0c9e05126a" name="Bird's Eye" hidden="false" page="0">
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<description>While in this model's control area, models in its battlegroup extend their front arcs 360° and when determining LOS ignore cloud effects, forest terrain, and intervening models.</description>
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<modifiers/>
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</rule>
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<rule id="35df4ea8-a0b8-c1e0-c1ed-4679ddbad822" name="Feat: Perfect Execution" hidden="false" page="0">
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<description>While in Vyros' control area this turn, when a friendly Faction model destroys an enemy model with an attack, allocate 1 focus point to a warjack in Vyros' battlegroup in his control area.</description>
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<description>While in Vyros' control area this turn, when a friendly Faction model destroys an enemy model with an attack, allocate 1 focus point to a warjack in Vyros' battlegroup in his control area.</description>
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<modifiers/>
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</rule>
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<rule id="994787bd-0177-d2ea-7010-70094b004766" name="Stranglehold" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="a56d7ce8-6d72-e595-806b-375032b68242" name="Mobility" hidden="false" page="0">
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<description>Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn.</description>
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<description>Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn.</description>
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<modifiers/>
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</rule>
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<rule id="4b30c80a-6671-a7c1-2e5b-553cd8444fca" name="Inviolable Resolve" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="3ac24fa0-548d-9317-e40e-64264b604db0" name="Hallowed Avenger" hidden="false" page="0">
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<description>When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warjack in this model's battlegroup, afetr the attack is resolved the affectedwarjack can charge an enemy model, then Hallowed Avenger expires.</description>
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<description>When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warjack in this model's battlegroup, afetr the attack is resolved the affectedwarjack can charge an enemy model, then Hallowed Avenger expires.</description>
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<modifiers/>
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</rule>
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<rule id="4adedd02-7d72-f0f1-195d-db776f0ffec7" name="Eliminator" hidden="false" page="0">
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<description>Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.</description>
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<description>Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.</description>
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<modifiers/>
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</rule>
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</rules>
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<modifiers/>
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</rule>
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<rule id="1e813cf3-8942-2394-88fc-600864d77159" name="Technological Interference" hidden="false" page="0">
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<description>While within 5" of this model, non-myrmidon warjacks cannot channel spells or be allocated focus.</description>
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<description>While within 5" of this model, non-myrmidon warjacks cannot channel spells or be allocated focus.</description>
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<modifiers/>
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</rule>
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<rule id="554335b8-82ec-a965-c517-8ff70944be5f" name="Whiplash" hidden="false" page="0">
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<modifiers/>
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</rule>
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<rule id="6278fa66-fb6d-4658-59c7-991ca40226f0" name="Technological Intolerance" hidden="false" page="0">
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<description>When this model ends its normal movement within 5" of a friendly non-myrmidon warjack, its activation ends immediately.</description>
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<description>When this model ends its normal movement within 5" of a friendly non-myrmidon warjack, its activation ends immediately.</description>
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<modifiers/>
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</rule>
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</rules>
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<modifiers/>
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</rule>
|
||||
<rule id="be1adfdc-9bd5-2680-4505-5c08dfb5eca5" name="Righteous Fury" hidden="false" page="0">
|
||||
<description>When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round.</description>
|
||||
<description>When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="6c0d6f92-2cdb-f666-d5ce-b8f0a9538ef8" name="Rapid Strike" hidden="false" page="0">
|
||||
|
|
@ -1379,7 +1378,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="8c6cc1b5-98ae-acf0-f389-ded896aefaa5" name="Needle of Lacyr - Blessed" hidden="false" page="0">
|
||||
<description>When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.</description>
|
||||
<description>When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -1428,19 +1427,19 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="781ad641-2249-eb8b-6451-62a0087cf799" name="Psychic Vampire" hidden="false" page="0">
|
||||
<description>When an enemy model casts a spells or use an animus while in this model's control area, the enemy model suffers 1 damage point and this models heals 1 damage point.</description>
|
||||
<description>When an enemy model casts a spells or use an animus while in this model's control area, the enemy model suffers 1 damage point and this models heals 1 damage point.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="312aed5c-c6d3-88b5-bcb4-a32bf1a13f60" name="Mirage" hidden="false" page="0">
|
||||
<description>Target friendly Faction model / unit gains Apparition. During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only model in formation can be placed.</description>
|
||||
<description>Target friendly Faction model / unit gains Apparition. During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only model in formation can be placed.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="b2b56ecb-a31c-e1e2-dba0-b66f4e18b5f6" name="Gallows" hidden="false" page="0">
|
||||
<description>When an enemy model is hit by this attack, it can be pushed d6" directly toward Gallows' point of origin.</description>
|
||||
<description>When an enemy model is hit by this attack, it can be pushed d6" directly toward Gallows' point of origin.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="f8644e59-d903-5b10-4805-f408bb4b2aa3" name="Feat: Vortex Lock" hidden="false" page="0">
|
||||
<description>For one round, while in Garryth's control area enemy models cannot cast spells, channel spells, spend focus points, or be moved by place effects. </description>
|
||||
<description>For one round, while in Garryth's control area enemy models cannot cast spells, channel spells, spend focus points, or be moved by place effects. </description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="c0310b57-4761-adfc-3649-456d84054b9b" name="Death Sentence" hidden="false" page="0">
|
||||
|
|
@ -1454,7 +1453,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="7a057d31-255a-1055-b07e-cbf4da23dd97" name="Arcane Assassin" hidden="false" page="0">
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="fbd06156-7fb4-cfea-21df-5c2a295f5e5a" name="Parry" hidden="false" page="0">
|
||||
|
|
@ -1575,7 +1574,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="66b85fa3-c354-fa6f-d594-9bb533744e34" name="Swift Hunter" hidden="false" page="0">
|
||||
<description>When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".</description>
|
||||
<description>When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ac830664-293f-8585-df84-e3014b3bc788" name="Camouflage" hidden="false" page="0">
|
||||
|
|
@ -1632,7 +1631,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="1d02def3-eabe-e193-fc09-7b2f17ea607b" name="Force Lock" hidden="false" page="0">
|
||||
<description>Enemy models in this model's melee range cannot advance except to change facing.</description>
|
||||
<description>Enemy models in this model's melee range cannot advance except to change facing.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="3e267574-2a32-10c5-e6ee-a56473bc232a" name="Polarity Cannon - Kinetic Grip" hidden="false" page="0">
|
||||
|
|
@ -1643,7 +1642,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="2750a6ef-de03-3db5-923c-7566c6334334" name="Glaive - Combo Strike (* Attack)" hidden="false" page="0">
|
||||
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.</description>
|
||||
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="3d088273-d055-957f-f05c-8095a1700a9c" name="Polarity Cannon - Magical Weapon" hidden="false" page="0">
|
||||
|
|
@ -1702,7 +1701,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="37aeee1a-9c57-7af4-c683-a3c25b1d8d54" name="Fleet" hidden="false" page="0">
|
||||
<description>At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.</description>
|
||||
<description>At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="45658905-5c11-c302-693e-71d186e1bf7e" name="Shield" hidden="false" page="0">
|
||||
|
|
@ -1774,7 +1773,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="94a23db8-cf35-7a4b-d1c8-f2d280d44410" name="Mage Static" hidden="false" page="0">
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="11f3d1c1-d302-966a-e5ce-7335a48aa577" name="Flank [Another model in this unit]" hidden="false" page="0">
|
||||
|
|
@ -1823,11 +1822,11 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="105bba3d-f89f-43c4-dddc-b97e2ea3ccf9" name="Magic Ability [6] - Force Bolt (* Attack)" hidden="false" page="0">
|
||||
<description>Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.</description>
|
||||
<description>Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="0fa2d0a3-5feb-f209-4299-3a601eb9b4a7" name="Power Gauntlets - Beat Back" hidden="false" page="0">
|
||||
<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
|
||||
<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="de5489a8-2906-c441-19c5-31c93acf859f" name="Power Gauntlets - Magical Weapon" hidden="false" page="0">
|
||||
|
|
@ -1872,14 +1871,14 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="de477100-b9fc-7ec6-a322-1135b0c00411" name="Power Gauntlet - Combo Smite (* Attack)" hidden="false" page="0">
|
||||
<description>Make a melee attack. On a hit, instead of making a normal damage roll, the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
<description>Make a melee attack. On a hit, instead of making a normal damage roll, the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d4e6c7a1-509e-3586-3b0f-408291941a27" name="Power Gauntlet - Magical Weapon" hidden="false" page="0">
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="43ce9537-aedb-e7a3-214b-d96a776fe8cd" name="Magic Ability [7] - Whip Snap (* Attack)" hidden="false" page="0">
|
||||
<description>Whip Snap is a RNG 6, POW 12 magic attack. If this attack hits an enemy model, immediately after the attack is resolved this model or a friendly model within 3" of it can advance up to 3". A friendly model can advance as a result of this spell only once per turn.</description>
|
||||
<description>Whip Snap is a RNG 6, POW 12 magic attack. If this attack hits an enemy model, immediately after the attack is resolved this model or a friendly model within 3" of it can advance up to 3". A friendly model can advance as a result of this spell only once per turn.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="105cde1a-38ac-bc97-641b-6065e3a47d85" name="Force Barrier" hidden="false" page="0">
|
||||
|
|
@ -1887,11 +1886,11 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="2e051006-cded-bba9-dea2-97cbf7099592" name="Power Gauntlet - Beat Back" hidden="false" page="0">
|
||||
<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
|
||||
<description>Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="06de1885-0baf-a6ce-7686-5534788bf4e3" name="Magic Ability [7] - Force Bolt (* Attack)" hidden="false" page="0">
|
||||
<description>Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.</description>
|
||||
<description>Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -1942,7 +1941,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="2f480a2d-f42d-281e-2a60-3535e14a8980" name="Mage Static" hidden="false" page="0">
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="870e1f06-055e-aa2d-a4c4-cd887cd3c81c" name="Flank [Another model in this unit]" hidden="false" page="0">
|
||||
|
|
@ -2014,7 +2013,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="b760a4a3-9141-1ea9-a00c-11ab98e3896d" name="Granted: Reform" hidden="false" page="0">
|
||||
<description>While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".</description>
|
||||
<description>While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="fa7abbd2-a1cc-df61-eb47-78fa5f84bae4" name="Ranked Attacks" hidden="false" page="0">
|
||||
|
|
@ -2022,7 +2021,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="171b432e-d59c-1837-cb8f-5e5f7386bbd9" name="Team Effort" hidden="false" page="0">
|
||||
<description>Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain +2 to attack and damage rolls when making a melee attack targeting an enemy model in melee range of another model in this unit.</description>
|
||||
<description>Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain +2 to attack and damage rolls when making a melee attack targeting an enemy model in melee range of another model in this unit.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d2866d4b-c8d8-89e4-1a01-1dc9691578ca" name="Halberd - Reach" hidden="false" page="0">
|
||||
|
|
@ -2033,7 +2032,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="3b282ded-d4e4-59c6-36e6-c64093732736" name="Halberd - Set Defense" hidden="false" page="0">
|
||||
<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
|
||||
<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2079,7 +2078,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="198d11e4-7304-331a-821f-cddd948e75be" name="Shield Wall (Order)" hidden="false" page="0">
|
||||
<description>For one round, each affected model gains +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.</description>
|
||||
<description>For one round, each affected model gains +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="e1ee8762-d12b-7007-4834-9808bcb042f0" name="Halberd - Reach" hidden="false" page="0">
|
||||
|
|
@ -2090,7 +2089,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="1a8a1dcc-f1bc-7d2c-8c88-9b6744ddf9cd" name="Halberd - Set Defense" hidden="false" page="0">
|
||||
<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
|
||||
<description>A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2141,7 +2140,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="72f3bb3a-59b3-fbf1-2eb4-b12f3e9c7a3e" name="Mage Static" hidden="false" page="0">
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ca23cb95-cb51-5654-b5bc-f07fff4bf147" name="Flank [Another model in this unit]" hidden="false" page="0">
|
||||
|
|
@ -2221,7 +2220,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="5af26f1e-3ecc-cdba-9901-2fbc9a3ed9dc" name="White Of Their Eyes" hidden="false" page="0">
|
||||
<description>Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain an additional die on ranged attack rolls against models within 8" of it.</description>
|
||||
<description>Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain an additional die on ranged attack rolls against models within 8" of it.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2377,7 +2376,7 @@
|
|||
</profiles>
|
||||
<links/>
|
||||
</entry>
|
||||
<entry id="61aadec4-7abc-4437-881b-98322ee5402a" name="Kaelyssa, Night's Whisper" points="-7.0" categoryId="57617263617374657223232344415441232323" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false" hidden="false" page="0">
|
||||
<entry id="61aadec4-7abc-4437-881b-98322ee5402a" name="Kaelyssa, Night's Whisper" points="-7.0" categoryId="57617263617374657223232344415441232323" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false" hidden="false" page="0">
|
||||
<entries/>
|
||||
<entryGroups/>
|
||||
<modifiers/>
|
||||
|
|
@ -2389,7 +2388,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="2fb8396a-20d9-3299-0bd8-31b47205be04" name="Witch Hound" hidden="false" page="0">
|
||||
<description>If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.</description>
|
||||
<description>If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="a2a6f994-1e3f-16ad-3d0d-5d73bdfe2b61" name="True Sight" hidden="false" page="0">
|
||||
|
|
@ -2411,7 +2410,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="eabfb60f-11ba-6ec9-7fa5-7d6556b24248" name="Phantom Hunter" hidden="false" page="0">
|
||||
<description>Target model in this model's battlegroup ignores LOS when making charges, slams and attacks. That model ignores conceleament and cover when resolving attacks.</description>
|
||||
<description>Target model in this model's battlegroup ignores LOS when making charges, slams and attacks. That model ignores conceleament and cover when resolving attacks.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="c39f55e3-0ee8-ed63-dd35-80338aab9a76" name="Banishing Ward" hidden="false" page="0">
|
||||
|
|
@ -2634,14 +2633,14 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="661b7d5c-8d9f-10b6-75a6-6b2d3450ef88" name="Chain Blade - Chain Strike" hidden="false" page="0">
|
||||
<description>This weapon has a 4" melee range during this model's activation.</description>
|
||||
<description>This weapon has a 4" melee range during this model's activation.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="9c867db8-9bd2-a4cb-3294-77ed0dc61ada" name="Chain Blade - Weapon Master" hidden="false" page="0">
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="838e8a31-8b80-d76a-14eb-94b9b0cfb571" name="Arcane Assassin" hidden="false" page="0">
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.</description>
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="fef5c9a6-4d97-721b-c63f-d218c03fe247" name="Stealth" hidden="false" page="0">
|
||||
|
|
@ -2701,7 +2700,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="40757916-3372-3001-a96f-58e9f4f2a2ce" name="Mage Static" hidden="false" page="0">
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="a204694d-d6d3-de70-95d6-a8831391d0b0" name="Flank [Another model in this unit]" hidden="false" page="0">
|
||||
|
|
@ -2766,13 +2765,13 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="b0e61cbc-52c1-181d-79ad-f58ca5537ecc" name="Arcane Assassin" hidden="false" page="0">
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="5a40c8a8-c3ba-c78b-1290-3209e32474d0" name="Combined Melee Attack" hidden="false" page="0">
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ba3eaf5f-f040-94d7-50ee-fec273d002a7" name="'Jack Hunter" hidden="false" page="0">
|
||||
<rule id="ba3eaf5f-f040-94d7-50ee-fec273d002a7" name="'Jack Hunter" hidden="false" page="0">
|
||||
<description>This model gains an additional die to its melee and ranged damage rolls against warjacks.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
|
|
@ -2812,7 +2811,7 @@
|
|||
<entryGroups/>
|
||||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="92cfd768-9a4d-f7c7-20c7-a07db3eb5fe6" name="'Jack Hunter" hidden="false" page="0">
|
||||
<rule id="92cfd768-9a4d-f7c7-20c7-a07db3eb5fe6" name="'Jack Hunter" hidden="false" page="0">
|
||||
<description>This model gains an additional die to its melee and ranged damage rolls against warjacks.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
|
|
@ -2826,7 +2825,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ddfabfd0-2ed9-91f3-7e12-6ab68a1dc969" name="Arcane Assassin" hidden="false" page="0">
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2879,7 +2878,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="490a90f5-ff3b-1e89-6787-7c0d9165247f" name="Saber Fist - Combo Strike (* Attack)" hidden="false" page="0">
|
||||
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.</description>
|
||||
<description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="43f1b243-185a-bef7-0c3f-e901f3ea6b93" name="Saber Fist - Open Fist" hidden="false" page="0">
|
||||
|
|
@ -2889,11 +2888,11 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="d7b58d01-46db-92c1-ee4a-97b4f877352f" name="Force Generator" hidden="false" page="0">
|
||||
<description>At the start of this model's activation, it can spend 1 focus point once to gain +3 STR for one turn.</description>
|
||||
<description>At the start of this model's activation, it can spend 1 focus point once to gain +3 STR for one turn.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="b8b6f156-dbbd-65a4-e042-2f66a2ec655a" name="Cyclone Cannon - Covering Fire (* Action)" hidden="false" page="0">
|
||||
<description>Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.</description>
|
||||
<description>Place a 3" AOE anywhere completely within this weapon's RNG. The canter point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -2954,14 +2953,14 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="5161c132-ff8a-07a3-dbd3-274676720c17" name="Arcane Assassin" hidden="false" page="0">
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. </description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="629a2a6d-0191-be77-6408-b02f3c9d0341" name="Saber - Weapon Master" hidden="false" page="0">
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="23792da8-7d99-95d8-0ec9-60f46baad4e3" name="Sprint" hidden="false" page="0">
|
||||
<description>At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description>
|
||||
<description>At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="45d8f71e-8770-fa7c-c921-19ce4703ed99" name="Acrobatics" hidden="false" page="0">
|
||||
|
|
@ -3033,7 +3032,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="94d67319-d3b3-6847-2010-bb0c45e52d16" name="Arcane Annihilation" hidden="false" page="0">
|
||||
<description>When this model is destroyed by an enemy attack, models within 8" of it lose their focus and fury points and cannot cast spells, channel, or use their animi for one round.</description>
|
||||
<description>When this model is destroyed by an enemy attack, models within 8" of it lose their focus and fury points and cannot cast spells, channel, or use their animi for one round.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="08b44128-6b4b-9e1f-0707-04a931d4e54b" name="Soulless" hidden="false" page="0">
|
||||
|
|
@ -3082,11 +3081,11 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="784ff421-245a-fdfd-85bc-d971b8ec942f" name="Combustion (* Attack)" hidden="false" page="0">
|
||||
<description>Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.</description>
|
||||
<description>Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="09b0d6d8-7c1f-461c-c148-b17d616203af" name="Phoenix Field" hidden="false" page="0">
|
||||
<description>Remove d6 damage points form this model's force field after resolving continuous effects during your Maintenance Phase.</description>
|
||||
<description>Remove d6 damage points form this model's force field after resolving continuous effects during your Maintenance Phase.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="4dfbded4-d017-3b3a-6431-000f192ac4f2" name="Thermal Blade - Reach" hidden="false" page="0">
|
||||
|
|
@ -3168,7 +3167,7 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="033f879b-f1bf-3b1c-9807-9b1da98ae0e4" name="Feat: Fire Storm" hidden="false" page="0">
|
||||
<description>While in Ravyn's control area this turn, friendly Faction models gain boosted ranged attack rolls and Swift Hunter.</description>
|
||||
<description>While in Ravyn's control area this turn, friendly Faction models gain boosted ranged attack rolls and Swift Hunter.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="9bf22e13-d844-546a-3e3d-4c4381eb6362" name="Virtuoso" hidden="false" page="0">
|
||||
|
|
@ -3176,25 +3175,25 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="e28aa301-9e71-f403-2e10-b2009098db09" name="Swift Hunter" hidden="false" page="0">
|
||||
<description>When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".</description>
|
||||
<description>When this model destroys an enemy model whit a normal ranged attack, immediately after the attack is resolved it can advance up to 2".</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="eb6ef129-0ad0-2e0a-59fe-76a91432cf84" name="Quick Work" hidden="false" page="0">
|
||||
<description>When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.</description>
|
||||
<description>When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="69ed0ec5-4feb-7c49-9a7a-a539e19f3428" name="Gunfighter" hidden="false" page="0">
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ac155613-49a6-71f2-1c5a-7a5e5c244948" name="Hellebore - Blaster" hidden="false" page="0">
|
||||
<description>When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.</description>
|
||||
<description>When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="6e018b12-065f-2ac6-9354-c31bedcdc174" name="Hellebore - Magical Weapon" hidden="false" page="0">
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="6dbbff5d-14cf-16a5-3976-7a1d9908eb95" name="Blade - Thresher (* Attack)" hidden="false" page="0">
|
||||
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.</description>
|
||||
<description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="e893a529-4fb4-027f-e4a8-94a87c94e2f3" name="Blade - Reach" hidden="false" page="0">
|
||||
|
|
@ -3204,23 +3203,23 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="9c143525-7018-0a90-502b-9197b477359e" name="Vortex of Destruction" hidden="false" page="0">
|
||||
<description>Damage rolls against enemy models in this model's melee range are automatically boosted.</description>
|
||||
<description>Damage rolls against enemy models in this model's melee range are automatically boosted.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="ed4bf9c4-c4ae-91e5-3139-a6fe6abd9bdf" name="Veil of Mist" hidden="false" page="0">
|
||||
<description>Place a 4" AOE cloud effect anywhere completely in this model's control area. This AOE does not block friendly Faction model's LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them.</description>
|
||||
<description>Place a 4" AOE cloud effect anywhere completely in this model's control area. This AOE does not block friendly Faction model's LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="5810e4bd-3b90-3f0c-2ded-fd53d4e0fe86" name="Snipe" hidden="false" page="0">
|
||||
<description>Target friendly model's / unit's ranged weapon gain +4 RNG</description>
|
||||
<description>Target friendly model's / unit's ranged weapon gain +4 RNG</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="91a6803f-6213-a10e-e26e-5a744f16db05" name="Locomotion" hidden="false" page="0">
|
||||
<description>This model spends up to 3 focus points to cast Locomotion. Target warjack in this model's battlegroup immediately advances up to 1" for each focus point spent. A warjack can be targeted by Locomotion only once per turn.</description>
|
||||
<description>This model spends up to 3 focus points to cast Locomotion. Target warjack in this model's battlegroup immediately advances up to 1" for each focus point spent. A warjack can be targeted by Locomotion only once per turn.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="5e9d3f05-208d-9adc-4e0f-6cfa40eecef4" name="Eliminator" hidden="false" page="0">
|
||||
<description>Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.</description>
|
||||
<description>Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -3338,7 +3337,7 @@
|
|||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="bc3edb12-d8cf-48a7-e90f-1e0d331699d4" name="Mage Static" hidden="false" page="0">
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<description>While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
<rule id="de39e430-925b-2e36-b93a-8028be789515" name="Flank [Another model in this unit]" hidden="false" page="0">
|
||||
|
|
@ -3387,7 +3386,7 @@
|
|||
<modifiers/>
|
||||
<rules>
|
||||
<rule id="a39c55f4-06d1-52aa-971c-0b294cbd387f" name="Attack Type" hidden="false" page="0">
|
||||
<description>Each time this model makes a normal ranged attack, choose one of the following abilities: 1) Brutal Shot: Gain an additional die on the damage roll against a model directly hit; 2) Snipe: This attack gains +4" RNG; 3) Star Strike: This attack causes no damage. Instead, on a direct hit models in the AOE suffer the Fire continuous effect.</description>
|
||||
<description>Each time this model makes a normal ranged attack, choose one of the following abilities: 1) Brutal Shot: Gain an additional die on the damage roll against a model directly hit; 2) Snipe: This attack gains +4" RNG; 3) Star Strike: This attack causes no damage. Instead, on a direct hit models in the AOE suffer the Fire continuous effect.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -3433,7 +3432,7 @@
|
|||
</entries>
|
||||
<rules>
|
||||
<rule id="ef689b6b-d98f-8173-28a4-27444c65ee8a" name="Myrmidon Arcantrik Field" hidden="false" page="0">
|
||||
<description>Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.</description>
|
||||
<description>Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids.Mark the field boxes before marking the damage grids.The G Boxes of a myrmidon'sdamage grid represent its Field Generator.Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.</description>
|
||||
<modifiers/>
|
||||
</rule>
|
||||
</rules>
|
||||
|
|
@ -3442,4 +3441,4 @@
|
|||
<sharedEntryGroups/>
|
||||
<sharedRules/>
|
||||
<sharedProfiles/>
|
||||
</catalogue>
|
||||
</catalogue>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue