diff --git a/Cephalyx.cat b/Cephalyx.cat
index 75bc548..ad00552 100644
--- a/Cephalyx.cat
+++ b/Cephalyx.cat
@@ -712,10 +712,6 @@ Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This
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diff --git a/Cryx_Reckoning_(2015).cat b/Cryx_Reckoning(2015).cat
similarity index 100%
rename from Cryx_Reckoning_(2015).cat
rename to Cryx_Reckoning(2015).cat
diff --git a/Mercenaries-_Vengeance_(2013).cat b/Mercenaries_Reckoning(2015).cat
similarity index 79%
rename from Mercenaries-_Vengeance_(2013).cat
rename to Mercenaries_Reckoning(2015).cat
index 1567198..a93134b 100644
--- a/Mercenaries-_Vengeance_(2013).cat
+++ b/Mercenaries_Reckoning(2015).cat
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+ This model cannot be included in an army that includes one or more models of the listed type.
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+ While in Ashlynn's control area, models gain two additional dice on their attack rolls. For each of those attack rolls, you choose two of the dice rolled to be discarded. Roulette lasts for one round.
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+ When this model is disabled, center a 5" AOE on it, then remove this model from play. models in the AOe suffer a POW 14 blast damage roll.
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+ This model cannot be knocked down.
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+ When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
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+ When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range
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+ This model and friendly Privateer models in its command range cannot be knocked down.
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+ Advancing enemy models that end their movement in Montador's control area are knocked down. While in Montador's control area, enemy models suffer -3 on attack rolls. Typhoon lasts for one round.
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+ While in Damioano's control area, friendly Faction models gain +3 STR and ARM and can only move or be moved during your turn.
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+ Friendly models currently in Shae's control area immediately advance up to 3". During this movement, affected models gain Pathfinder and cannot be targeted by free strikes.
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+ Influence (* Attack) – Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one normal melee attack, then Influence expires.
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+Instigate (* Action) – While within 5˝ of this model, friendly Drudge and Monstrosity models gain +2 on attack and damage rolls. Instigate lasts for one turn.
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+Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
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+ Adrenal Flood (* Action) – RNG 6. Target Drudge grunt gains +4 MAT and STR and can immediately advance 4˝. Adrenal Flood lasts for one turn.
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+Concussion Pulse (* Action) – Center a 4˝ AOE on this model or a grunt the spell is channeled through. Other models in the AOE suffer a POW 12 magical damage roll.
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+Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
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+ This model can channel spells through grunts in this unit that are in formation. When it does, you can choose up to two more of those grunts and cast the spell once through each, even if the channeler is engaged. Grunts in this unit that channel a spell this way are then removed from play.
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+ When this model destroys a living enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Cephalyx Mind Slaver & Drudges unit in this model’s command range. The Grunt must be placed in formation and within 3˝ of this model. The destroyed model is removed from play but does not provide a soul or corpse token.
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+ Influence (* Attack) – Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one normal melee attack, then Influence expires.
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+Psychic Assault (* Attack) – Psychic Assault is a RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
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+ Warjacks: Mercenary non-character monstrosities
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+Units: Mercenary Drudge units
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+Solos: Mercenary Cephalys solos
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+ Monstrosities in Cyphon’s battlegroup that are currently in his control area can gain +3 SPD, STR, and ARM for one round. Those that do suffer 1 damage to each column on their damage grids at the end of their activation this turn.
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+ This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the warjack gains Pathfinder and must use its normal movement and combat action to charge or make a slam power attack during its activation this turn. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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+ When another friendly Privateer model makes a tough roll of 4, 5, or 6 while in this model's command range, that model heals 1 damage point and is knocked down.
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+ Choose a number of friendly non-warcaster Faction warrios models currently in MacBain's control area up to the number of foucs points on him +5. When a chosen model is disabled, it heals 1 damage point and is knocked down. True Grit lasts for one round.
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+ While in Madhammer's control area, friendly Faction models gain an additional die on blast damage rolls and AOE ranged attack rolls this turn.
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+ While within 5" of this model, non-myrmidon warjacks cannot channel spells or be allocated focus.
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+ Eahc time this model makes a normal ranged attack, choose one of the following abilities:
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+ Warjacks: Mercenary non-character monstrosities
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+Units: Cephalyx units
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+Solos: Cephalyx solos
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+ Push each enemy non-warlock, non-warcaster model currently in Thexus' control area 2" in any direction.
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+ This model cannot be included in an army that includes one or more models of the listed type.
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+ Friendly Sea Dogs models/units in this model's command range never flee and immediately rally.
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+ At the start of its activation, this model can spend 1 focus point to use Jury-Rigged. This model gains +2 SPD this activation. At the end of this activation, it suffers 1 damage point to its first available Movement system box. This model cannot use Jury-Rigged if its Movement system is crippled. Jury-Rigged can be used only once per activation.
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+ When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
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+ When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
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+ While in Ossrum's control range, friendly Rhulic models gain +2 ARM. Friendly Rhulic models/units activating in this model's control area gain +2 SPD and Pathfinder. Perfect Plan lasts for one round.
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+ This model ignores gas effect. When determining LOS or resolving attacks, this model ignores cloud effects.
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+ Choose a table edge and a distance up to 8". Enemy models currently in Gorten's control area are pushed the chosen distance directly towards the chosen table edge in the order you choose. For one round, affected models cannotr give or receive orders and suffer -3 SPD, RAT and DEF.
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+ This model cannot be included in an army that includes one or more models of the listed type.
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+ RNG 1. Target enemy non-character warjack with a functional Cortex system or an inert non-character warjack with a functional Cortex system. If the warjack is in range, take control of it and remove this model from the table. Effects on this model when it is removed from the table expire. You cannot activate the warjack this turn.
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+If the melded warjack was part of a battlegroup, while it is in its former controller's control area during the former controller's activation the former controller can spend focus points to attempt to regain control of it at 1 focus point per attempt. If it does so, the former controller and this model each roll a d6 and add their CMD. If the former controller's total is higher, it regains control of the warjack and this model exits the warjack. If the former controller's total is not higher, you maintain control of the warjack.
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+After resolving an attack in which the melded warjack suffered 1 or more damage points, this model must make a command check. If it fails this check, it exits the warjack after resolving continuous effects during your next Maintenace Phase.
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+You can choose to have this model exit the warjack after resolving continuous effects during your Maintenace Phase.
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+If this model exits the warjack for any reason, contorl of the warjack returns its former controller. Place this model within 3" of the warjack. If the warjack was inert when this model melded with it, the warjack becomes autonomous.
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+This model is destroyed if the melded warjack is destroyed before it exits the warjack.
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+ If this model attack with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
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+ Before the start of the game, choose one friendly warcaster, solo, or unit commander to be the Bokur's client. This model cannot be the client of another Bokur or have the same client as another Bokur. If its client leaves play, the Bokur loses all client benefits even if that client is replaced by another model. While within 6" of its client this model gains +2 to attack and damage rolls and never flees. If this model's client has Advance Deployment, this model gain Advance Deployment.
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+ - Arc Lightning (* Attack) - Arc Lightning is a RNG 10 magic attack. A model hit by this spell suffers a POW 10 electrical damage roll, and ligntining arcs from it to d3 consecutive additional models. The lightning arcs to the nearest model it has not arced to within 4" of the last model it araced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
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+ This model gains one soul token each time it destroys a living enemy model. It can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to bost attack or damage rolls at one token per boost.
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+ If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional ranged attack against that model ignoring ROF. If the additional attack hits, it does not inflict damage but the model hit must forfeit either its movement or action on its next activation.
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+ This model cannot be included in an army that includes one or more models of the listed type.
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+ This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, thjis model must make a command check at any time during its activation. If it passes, the warjack can make one ranged attack this activation before its normal movement. After its normal movement, the warjack can only make melee attacks that activation. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
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+ While this model is B2B with a friendly warcaster, this model can use one of the following special abilities:
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+ This model can be included only in a battlegroup controlled by Magnus.
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+ During its activation this model can play one of the following tunes. When it does, choose a friendly unit. The tunes affects this model and will affect the unit if it is currently in this model's command range.
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+ While in Damiano's control area, this model gains Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.)
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+ When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
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+ When this model makes a melee attack against an enemy model within the mlee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additiional damage die.
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+ RNG 3. Target this model's warcaster. If the warcaster is in range, it gains an additional die on magic attack and magic damage rolls for the next spell it casts. Discard the lowest die in each roll. Arcane Secrets lasts for one turn.
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+ - Flame Blast (* Attack) - Flame Blast is a RNG 10, AOE 3, POW 13 magic attack that causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
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+ Each time this model makes a normal ranged attack, choose one of the following abilities:
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+ The Commodore Cannon & Crew can be included only in armies that include Captain Phinneus Shae.
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+ This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
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+ This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
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+ Target model/unit suffers –2 SPD and DEF for one round. Breath Stealer can be cast only once per turn.
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+ While this model is in play, models in its unit gain Fearless.
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+ While this model is in play, models in its unit gain Tough.
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+ When this model is destroyed or removed from play, other models in the unit lose Fearless for one round and immediately flee.
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+ This model is a Ranking Officer. While this model is in play, models in its unit are Mercenary Cephalyx models instead of Mercenary models.
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+ Puppet Masters Special Rule: Units that include Cephalyx Dominator UAs gain Advance Deployment .
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+ Monstrosities in Cyphon’s battlegroup gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
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+ Drudges in the army gain +2 SPD during your first turn of the game.
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+ Models hit by Empathic Overload suffer a POW 12 damage roll. When Empathic Overload targets a friendly model, it automatically hits.
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+ Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
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+ Target friendly Faction model/unit gains +2 ARM, cannot be pushed, and
+cannot be moved by a slam or throw.
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+ Each model in this model’s battlegroup currently in its control area immediately heals d3 + 1 damage points. This spell can only be cast once per turn.
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+ Place target model completely within 2˝ of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn.
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@@ -11135,6 +14384,10 @@
While B2B with this model, friendly warcastes and solos gain +1 CMD.
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+ While one or more enemy models are in this model’s command range, models in this model’s battlegroup can run or charge without spending focus.
+
+ You can choose not to deploy this model at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model within 3" of the chosen table edge.
@@ -11187,6 +14440,10 @@
Before start of the game, attach this model to a friendly warcaster for the rest of the game. Each warcaster can have only one model attached to it.
+
+ Make the listed number of ranged attacks targeting a primary target and any number of secondary targets within 2˝ of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
+
+ This model gains an additional die on its back strike damage rolls.
@@ -11203,10 +14460,18 @@
Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
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+ This attack ignores the firing into melee penalty.
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+ When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
+
+ When this model destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in this unit to play. The model returns with five damage boxes, must be placed within 3˝ of this model, and cannot activate the turn it returns to play. The destroyed model is removed from play but does not provide a soul or corpse token.
+
+ This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
@@ -11219,6 +14484,10 @@
This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.
+
+ When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
+
+ During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
@@ -11227,6 +14496,14 @@
This model gains an additional +2 DEF when benefiting from concealment or cover.
+
+ If this weapon directly hits an enemy model with an equal or smaller base, immediately after the attack is resolved the model directly hit can be pushed any distance directly toward this model. After the model directly hit is moved, this model can make one normal melee attack against it. After resolving this melee attack, this model can make additional melee attacks during its combat action.
+
+
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+ If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range.
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+ If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push or throw power attack against that target.
@@ -11280,6 +14557,10 @@ Damaging a colossal
This model can participate in combined ranged attacks with other models in its unit (p. 62).
+
+ Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model’s STR plus twice the POW of this weapon.
+
+ A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.
@@ -11428,10 +14709,18 @@ Damaging a colossal
This model gains +1 ARM for each sould token currently on it.
+
+ This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
+
+ This model can make power attack slams without spending focus or being forced. Models slammed bu this model are moved an additional 2".
+
+ While this model is in play, models in its unit gain Combined Melee Attack .
+
+ When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
@@ -11654,6 +14943,10 @@ Damaging a colossal
Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.
+
+ On a direct hit against an enemy model, all models hit are knocked down.
+
+ Once during your opponent's turn, when an enemy model within 12" of this model that is in its LOS targets this model with a ranged attack, this model can make a ranged attack against the model beofre it makes its attack roll. If this model's ranged attack hits, the enemy model suffers no damage but its attack automatically misses.
@@ -11674,6 +14967,15 @@ Damaging a colossal
This weapon has a 2" melee range (p. 50).
+
+ When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3˝ of this model. The Grunt cannot
+activate this turn.
+
+
+
+ If this weapon hits a non-Incorporeal enemy model, this model can be placed B2B with that enemy model.
+
+ This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
@@ -11706,10 +15008,18 @@ Damaging a colossal
This model cannot be targeted by enemy spells.
+
+ When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal model of the listed type within 3˝ of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
+
+ Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The nemey model cannot be targeted by free strikes duringt his movement.
+
+ This model can be included only in Mercenary Contract armies that list Cephalyx as possible members.
+
+ A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
@@ -11738,6 +15048,10 @@ Damaging a colossal
This model gains one soul token when a living enemy model is destroyed in it's command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
+
+ When this model casts a spell, it can channel the spell through another model in its battlegroup that is in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 + 1 damage points.
+
+ While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
@@ -11750,6 +15064,10 @@ Damaging a colossal
This model is a standard bearer (p. 70).
+
+ This model cannot be knocked down.
+
+ Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.
@@ -11817,10 +15135,18 @@ Damaging a colossal
+
+ A living model hit by this weapon suffers –2 STR and DEF for one round.
+
+ When attacking with this weapon, add and additional die to its damage rolls.
+
+ This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
+
+