6
6
6
8
14
14
9
5
14
1
-
12
3
9
5
12
6
1
12
19
6
4
8
1
6
-
-
NO
NO
Target friendly knocked down Faction model immediately stands up.
5
17
H
On a hit, before rolling damage you can decide to knock down both this model and the model it hit. If both models are knocked down, this damage roll is boosted.
2
14
L
2
14
R
5
9
7
3
13
17
9
6
16
Non-amphibiou enemy models currently in Barnabas's control area are knocked down.
5
14
5
14
Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury.
3
12
5
6
6
3
12
14
8
5
8
6
4
13
15
7
3
9
4
12
-
2
SELF
-
-
NO
NO
This model has concealment. Living enemy models suffer -2 to attack rolls within 2" of this model. Swarm lasts for one round.
5
6
7
5
13
15
9
3
8
While B2B with Lug, this model can transfer damage to Lug without spending fury.
The only warbeast that can be in this model's battlegroup is Lug.
8
1
-
12
4
10
2
SELF
-
-
YES
NO
Enemy models roll one less die on attack damage rolls against this model. This model and friendly models B2B with it cannot be knocked down.
5
12
5
1
12
18
6
4
9
This model is bonded to Brun Cragback. While it is within 3" of Cragback and is not stationary, Cragback cannot be targeted by free strikes and gains +2 DEF against melee attacks, and models do not gain back strike bonuses while attacks Cragback.
This model is included in any army tht includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback's battlegroup.
1
SELF
-
-
NO
NO
When this model hits an enemy model with a normal melee attack, it can choose to knock down the enemy model or push it 3" directly away. Bear Hands lasts for one turn.
3
15
L
3
15
R
6
7
5
1
13
14
6
3
7
5
12
H
2
6
-
-
NO
NO
Target friendly Faction model gains +2 ARM. If a warjack or warbeast hits the affected model with a melee attack, the attacking model suffers d3 damage points immediately after the attack has been resolved unless the affected model was destroyed or removed from play by the attack. Spiny Growth lasts for one round.
6
6
5
6
14
16
8
7
15
Each time a Friendly model destroys an enemy model while the friendly model is in Calaban's contorl area, Calaban gains 1 fury point. Immediately after resolving an attack in which a model in Calaban's control area destroys one or more enemy models, Calaban can boost attack and damage rolls on spells cast as a result of Death Harvest. Death Harvest lasts for one turn.
10
2
-
10
When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model can channel spells through the enemy model if it is in this model's control area and is not engaged. At the end of the turn, the enemy model is destroyed.
5
11
5
11
6
6
6
6
13
14
8
5
8
1
-
4
4
10
6
4
5
4
16
12
8
4
8
2
SELF
CTRL
-
YES
NO
While in this model's control area, living enemy models cannot give or receive orders and cannot make melee or ranged attacks targeting this model.
2
6
-
-
NO
NO
Taget model in this model's battlegroup gains Pathfinder and Prowl for one orund. (Models with Prowl gain Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.)
6
10
6
5
14
16
6
4
9
This model is included in any army that includes Dahlia Hallyr. If Hallyr is destoryed or removed from play, remove this model from play. This model is part of Hallyr's battlegroup.
This model is bonded to Dahlia Hallyr. When this model frenzies in Hallyr's control range, you choose the frenzy target.
1
6
-
-
NO
NO
Target friendly model gains Riposte. Serpent Strike lasts for one round. After the affected model makes a Riposte attack, Serpent Strike expires. (When a model with Riposte is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model.)
SP 10
1
-
12
H
6
16
H
6
4
5
4
15
14
8
7
15
Warbeasts in Arkadius' battlegroup can immediately frenzy. A model can frenzy even if it has already activated this turn and does not affect whether it can activate later this turn.
-
-
Each time this weapon is used to make an attack, choose one of the following abilities:
• Anesthesia - A living model damaged by an attack with this weapon becomes stationary for one round.
• Brain Damage - A model damaged by an attack with this weapon cannot cast spells, upkeep spells, or use an animus for one round.
• Mind Control Serum - If a living enemy non-warcaster, non-warlock model is damaged by an attack with this weapon, immediately after the attack is resolved take control of the model. You can immediately make a full advance with it followed by a normal melee attack, then Mind Control Serum expires. The enemy model cannot be targeted by free strikes during this movement.
Do not make damage rolls to resolve attacks made with this weapon. A living model hit by this weapon automatically suffers 1 damage point. This weapon cannot damage non-living models.
8
5
6
7
14
14
8
5
12
1
-
7
10
5
6
5
4
12
14
8
3
9
5
6
5
4
12
14
8
3
9
5
6
6
5
12
14
8
10
1
-
12
4
10
4
6
6
4
12
14
8
14
1
3
15
4
10
4
6
6
4
12
14
8
10
1
-
12
4
10
5
7
6
4
12
15
8
4
11
6
0
3
0
14
11
8
5
7
6
3
12
16
8
8
5
12
3
10
5
6
5
3
10
13
6
8
2
8
5
8
7
3
12
16
8
8 EA
5
13
5
13
5
7
6
3
13
16
8
8
5
11
4
11
6
4
4
4
14
12
7
5
8
1
-
10
5
8
5
5
12
17
6
3
7
10
1
3
13
-
2
SELF
-
-
NO
NO
When an enemy model advances and ends its movement in this model's command range, this model can make one normal melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round.
3
11
L
3
11
R
6
9
7
4
13
15
9
8
6
15
5
7
6
6
15
16
8
6
16
While in Helga's control area, when a friendly Faction model hits an enemy model with a normal melee attack, the enemy model can be slammed d6" directly away from the attacking model. The POW of the slam damage roll is equal to the STR of the attacking model. Grand Finale lasts for one turn.
Models in this model's battlegroup gain Gang Fighter. (When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, a model with Gang Fighter gains +2 to melee attack and melee damage rolls.)
10
1
-
13
5
12
4
10
5
5
10
18
6
4
9
12
1
3
14
H
2
SELF
-
-
NO
NO
This model gains Retaliatory Strike. Ornery expires after the affected model makes a Retaliatory Strike attack. Ornery lasts for one round. (When a model with Retaliatory Strike is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved it can immediately make one normal melee attack against that enemy model.)
5
15
H
3
13
L
3
13
R
6
6
6
5
14
16
9
7
16
When a living or undead enemy non-warlock, non-warcaster warrior model is boxed by an attack while in Jaga-Jaga's control area this turn, you can take control of it. If you do, the model becomes a friendly Faction Undead solo, gains Dark Shroud, heals 1 damage point, and can immediately make a full advance. During this movement, the model cannot be targeted by free strikes. The model cannot activate and is removed from from play when Legion of Death expires. Legion of Death lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffers -2 ARM.)
5
11
6
5
6
4
15
11
9
5
This model cannot be included in an army that includes one or more models of the listed type.
6
11
6
8
7
6
15
17
9
6
16
While in Carver's control area, friendly Farrow models gain Overtake and an additional die on melee damage rolls. Hog Heaven lasts for one turn. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved the model with Overtake can immediately advance up to 1".)
SP 6
2
-
12
7
15
5
7
6
4
14
17
7
6
17
5
12
2
5
12
5
7
8
4
13
16
7
8
6
13
6
12
6
5
10
19
10
22
12
1
-
12
4
16
When this model makes its first melee attack during its activation, it makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
This weapon gains an additional die on attack rolls against small-based models.
5
7
6
4
14
16
8
6
16
Refer to page 122.
6
13
5
7
6
7
15
15
5
6
15
10
1
-
12
• Arcane Interference
• Energy Siphon
• Paralysis
4
11
6
6
5
3
13
14
5
2
6
4
10
H
2
6
-
-
NO
NO
Target friendly Faction warbeast gains Hyper Aggressive for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
5
10
6
5
12
18
6
4
8
SP 10
1
-
12
L
4
14
R
4
14
H
2
6
-
-
NO
NO
Target friendly model gains Sprint. Lightning Strike lasts for one turn. (At the end of its activation, if a model with Sprint destroyed one or more enemy models with melee attacks this activation it can make a full advance.)
6
7
7
5
13
16
8
3
8
6
1
4
12
10
2
-
12
4
11
2
SELF
*
-
YES
NO
While within 3" of this model, enemy models treat open terrain as rough terrain.
5
11
6
1
12
17
6
4
8
4
15
H
3
14
L
3
14
R
2
SELF
-
-
NO
NO
This model gains an additional die on melee damage rolls against living models. When this model boxes a living model with a melee attack, This model can heal d3 damage points. If this model heals, the boxed model is removed from play. Pig Farm lasts for one round.
4
10
-
5
9
20
10
20
At the start of each of your Control Phases, this model gains d3 soul tokens if it does not have any. This model gains one soul token for each living model destroyed in its command range. This model can haave up to five soul tokens at a time. During its activation, thsi mdoel can spend soul tokens to boost attack or damage rolls at one token per boost.
If this model is in a friendly Faction warlock's control area, the warlock can remove 1 soul token from this mdoel to gain a fury point. Each warlock can do this only once per turn and only during its activation.
While this model has one or more soul tokens, enemy models entering or ending their activations within 2" of it immediately suffer 1 damage point.
12
1
-
13
When this weapon boxes a living or Undead non-warcaster, non-warlock enemy warrior model, you can immediately spend one soul token to take control of the model and make a full advance with teh enemy model followed by a normal melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
6
6
7
7
15
14
9
5
10
1
-
11
4
10
2
8
Refer to page 88.
5
6
5
5
14
16
9
7
18
SP 8
1
12
2
5
11
5
10
7
3
14
16
6
7
18
2
5
15
6
3
3
3
15
11
7
2
5
4
10
6
1
10
17
6
4
8
6
16
H
2
12
-
2
6
-
-
NO
NO
Target friendly Faction model's melee weapons gain Reach. Elasticity lasts for one turn.
6
7
5
4
13
14
7
5
3
10
6
9
7
1
13
16
7
8
2
3
12
4
13
7
8
8
4
14
15
9
8
6
14
3
11
6
6
6
6
14
14
9
5
This model cannot be included in an army that includeds in an army that includes one or more models of th listed type.
8
1
-
-
12
1
-
10
5
11
4
11
6
1
12
18
6
4
8
5
16
L
5
16
R
4
15
H
2
6
-
-
NO
NO
Target friendly model can charge without being forced. When the affected model destroys an enemy model with a charge attack, after the attack is resolved it can advance up to 1" and make an additional melee attack. Massacre lasts for one turn.
5
8
6
3
12
17
9
4
8
5
13
When it destroys a living enemy model with this weapon, immediately after the attck is resolved this model heals d3 damage points.
4
12
5
11
6
1
12
18
6
4
8
This model is included in any army that includes Wrong Eye. If Wrong Eye is destoryed or removed from play, remove this model from play. This model is part of Wrong Eye's battlegroup.
Snapjaw is bonded to Wrong Eye. When Snapjaw boxes a living model with a melee attack in Wrong Eye's control area, the model is removed from play and either Snapjaw or Wrong Eye heals d3 damage points.
6
17
H
3
14
-
2
SELF
-
-
NO
NO
This model cannot be targeted by ranged or magic attacks and does not block LOS. Submerge lasts for one round.
2
6
-
-
YES
NO
When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
3
SELF
CTRL
-
YES
NO
While in this model's control area, friendly warbeasts gain Hyper Aggressive. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except whil it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
3
SELF
CTRL
-
NO
NO
Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn.
2
12
-
11
NO
YES
Magical bolts of energy streak toward the target model.
2
10
-
-
YES
YES
A warlock leaching from target warbeast suffers 1 damage point for each fury point leached. The affected warbeast cannot be healed or have damage transferred to it and loses Regnerate.
2
6
-
-
YES
NO
Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup cannot be knocked down and gain +3 ARM but suffer -2 DEF. Batten Down the Hatches lasts for one round.
2
SELF
CTRL
-
YES
NO
While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.)
3
6
-
-
NO
NO
Target friendly Faction warrior model/unit gains Fearless and gains an additional die on melee damage rolls for one round.
10
-
-
NO
YES
On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.
2
8
-
12
NO
YES
When this spell boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately make a full advance with the enemy model followed by a normal melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
2
6
-
-
NO
NO
During its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
2
6
-
-
YES
NO
Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
3
8
-
-
YES
YES
Friendly models gain +2 to attack and damge rolls against target enemy model/unit.
3
SELF
CTRL
-
NO
NO
Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round.
2
6
-
-
YES
NO
Target friendly model/unit gains +2 to melee attack rolls against living models. When an affected model boxes a living model with a melee attack, the boxed model is removed from play and this model heals d3 damage points.
3
8
-
-
YES
YES
Target model/unit suffers -2 SPD, STR, DEF , and ARM and cannot run or make special attacks.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
2
SELF
-
-
NO
NO
This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
2
8
-
12
NO
YES
When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 ARM and Undead.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 DEF and ARM.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models gain +2 ARM against ranged and magic attack damage rolls. Deflection lasts for one round.
2
8
-
-
NO
YES
Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round.
2
SELF
CTRL
-
YES
NO
Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it.
1
6
-
-
NO
NO
When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn.
3
10
-
13
NO
YES
When a living enemy model is boxed by Flesh Eater, it is removed from play and this model or a living warbeast in its battlegroup in its control area heals d3 damage points.
3
10
-
12
NO
YES
Models damaged by Force Blow are knocked down.
2
6
-
-
YES
NO
Target friendly living Faction warbeast gains +2 STR and DEF.
2
6
-
-
YES
NO
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
2
SP 8
-
12
NO
YES
Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold.
2
6
-
-
YES
NO
Target friendly model/unit gains +2 to melee damage rolls but suffers -1 DEF.
3
6
-
-
NO
NO
Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
2
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.)
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn.
2
6
-
-
YES
NO
When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
3
10
3
13
NO
YES
2
6
-
-
YES
NO
Target model in this model's battlegroup gains boosted ranged attack damage rolls.
1
10
-
-
NO
YES
Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires.
3
SELF
CTRL
-
NO
NO
While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
2
SELF
CTRL
-
NO
NO
Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
2
10
-
10
NO
YES
A model damaged by Lock the Target cannot run, charge, or be placed for one round.
2
CTRL
5
-
YES
NO
Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
2
6
-
-
NO
NO
If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
2
SELF
*
_
YES
NO
While within 2" of this model, enemy models suffer -2 DEF and ARM.
2
8
-
-
YES
YES
Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS.
3
6
YES
NO
Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.)
2
SELF
CTRL
-
NO
NO
Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn.
2
10
-
-
NO
YES
Target warjack suffers 1 point of fire damage to each column on its damage grid.
3
10
-
-
NO
YES
Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
3
SELF
CTRL
-
NO
NO
While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.)
2
10
-
12
NO
YES
An enemy warbeast damaged by Muzzle cannot advance toward this model for one round.
4
10
4
15
NO
YES
The force of this attack blasts apart the earth itself.
2
6
-
-
YES
NO
Target friendly model/unit gains Stealth.
3
8
-
-
YES
YES
Target model/unit suffers -3 ARM and this model gains +1 ARM.
2
CTRL
-
*
NO
YES
Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR.
SELF
CTRL
-
NO
NO
Each model in this model's battlegroup currently in its control area immediately heals d3+1 damage points. This spell can only be cast once per turn.
3
SELF
CTRL
-
NO
NO
Continuous effects, animi, and upkeep spells in this model's control area immediately expires.
2
8
-
-
YES
YES
If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance.
2
6
-
-
YES
NO
While B2B with target friendly Faction model/unit, enemy models suffer -2 DEF and cannot advance except to change facing.
3
6
-
-
YES
NO
Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
3
10
-
-
NO
YES
Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round.
2
6
-
-
YES
NO
When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement.
1
6
-
-
NO
NO
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
3
CTRL
-
-
NO
NO
Return one destroyed friendly Faction Grunt to play with one unmarked damage box. It must be placed in this model's control area in formation and within 3" of another model in its unit.
3
8
4
13
NO
YES
The AOE is rough terrain and remains in play for one round.
2
CTRL
WALL
-
YES
NO
Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover.
2
6
-
-
YES
NO
Target frienldy model's/unit's ranged weapons gain +4 RNG.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains concealment and Immunity: Cold.
1
SELF
CTRL
-
NO
NO
Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn.
2
SELF
CTRL
-
NO
NO
While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.)
3
SELF
CTRL
-
NO
NO
While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
2
10
-
11
NO
YES
A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
2
10
-
12
NO
YES
An enemy warbesat damaged by Sunder Spirit loses its animus for one round.
3
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down.
2
CTRL
5
-
NO
NO
Place a 5" AOE anywhere completely in this model's control area where it does not touch a model's base. The AOE is shallow water and remains in play for one round. While completely in a Swamp Pit AOE, a model with Amphibious cannot be targeted by ranged attacks.
2
6
-
-
YES
NO
Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
2
8
-
-
NO
*
Place target model completely within 2" of its current location. When Telekinesis targets and enemy model, it is and offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn.
2
SP 8
-
10
NO
YES
Venom causes corrosion damage. Models hit suffer the Corrosion continuous effect.
2
6
-
-
YES
NO
The next time target friendly Faction model is directly hit by an attack, it suffers no damage roll from the attack, then Vision expires.
2
8
-
-
NO
YES
Choose one of target enemy warbeast's aspects. That aspect suffers the effects of being lost for one round. A warbeast cannot be destroyed as a result of Voodoo Doll.
2
SELF
CTRL
-
YES
NO
When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath.
3
SELF
-
-
YES
NO
When an enemy model advances and ends its movement within 6" of this model, choose a warbeast in this model's battlegroup that is in its control area. That warbeast can immediately make a full advance and then can make one normal melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted. After the attack is resolved, Watcher expires.
2
6
-
-
YES
NO
Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
3
6
-
-
YES
NO
Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls.
3
SELF
-
-
NO
NO
This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round.