6
6
6
8
14
14
9
5
14
1
-
12
3
9
5
9
7
3
13
17
9
6
16
5
14
5
14
3
12
Non-amphibiou enemy models currently in Barnabas's control area are knocked down.
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury.
5
6
6
3
12
14
8
This model gains +2 to charge attack rolls with this weapon.
6
9
7
5
14
17
8
5
18
Friendly Faction models beginning a charge, slam power attack, or trample power attack in Kegslayer's control area gain +2" movement. Warbeasts in Kegslayer's battlegroup beginning their activations in his control area can make power attacks without beign forced and roll an additional die on power attack damage rolls and collateral damage rolls. Barrom Blitz lasts for one turn.
6
15
A model damaged by an attack with this weapon cannot cast spells, upkeep spells, or use an animus for one round.
8
1
3
12
5
5
5
4
13
12
6
5
This model is attached to Borka Kegslayer for the rest o the game. Each warlock can have only one model attached to it.
This model is included in any army that includes Borka Kegslayer. If Kegslayer is destroyed or removed from play, remove this model from play. This model is part of the Kegslayer's battlegroup.
If this model i sdestroyed by an enemy attack, during your next Maintenance Phase one friendly Faction model/unit can advance 3" and make one nromal melee attack.
If this model is B2B with Borka Kegslayer, Borka Kegslayer gains 2 fury points and Stumbling Drunk. Stumbling Drunk lasts for one round. (A model with Stumbling Drunk cannot be knocked down. If it is hit by an enemy attack anytime except while it is advancing, after the attack is resolved it is pushed d3" in a direction determined by the deviation template, then you can choose its facing.)
3
8
7
9
8
5
14
18
9
5
18
Models in this model's battlegroup gain Immunity: Cold.
8
1
3
12
6
15
14
6
6
6
6
13
15
9
8
At the end of its activation, if this model destroyed one or more enemy models with ranged attacks that activation, it can make a full advance.
While in this model's command range, friendly Trollkin Highwaymen models gain Opportunist. (While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.)
8
1
-
12
5
6
7
5
13
15
9
3
8
8
1
-
12
4
10
5
12
5
1
12
18
6
4
9
3
15
L
3
15
R
While B2B with Lug, this model can transfer damage to Lug without spending fury.
The only warbeast that can be in this model's battlegroup is Lug.
This model is included in any army tht includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback's battlegroup.
This model is bonded to Brun Cragback. While it is within 3" of Cragback and is not stationary, Cragback cannot be targeted by free strikes and gains +2 DEF against melee attacks, and models do not gain back strike bonuses while attacks Cragback.
If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediatley make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
6
6
5
6
14
16
8
7
15
10
2
-
10
5
11
5
11
Each time a Friendly model destroys an enemy model while the friendly model is in Calaban's contorl area, Calaban gains 1 fury point. Immediately after resolving an attack in which a model in Calaban's control area destroys one or more enemy models, Calaban can boost attack and damage rolls on spells cast as a result of Death Harvest. Death Harvest lasts for one turn.
When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model can channel spells through the enemy model if it is in this model's control area and is not engaged. At the end of the turn, the enemy model is destroyed.
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
5
6
5
4
14
14
8
7
16
When a friendly model rolls a 1 or 2 on an attack or damage roll wihile in Truthsayer's control area it can reroll the die. Each die can be rerolled once due to Good Omens. Good Omens lasts for one turn.
When a friendly Faction model makes an attack or damage roll during tis activation while in this model' control area, this model can spend 1 fury point to allow the model to reroll that roll. Each roll can be rerolled only once due to Fate Blessed.
4
10
When attacking with this weapon, this model gains an additional die on damage rolls against damaged models.
6
7
6
6
15
16
9
6
17
While in Gunnbjorn's control area, friendly Faction models gain cover, do not suffer blast damage, and cannot be knocked down. Fortification lasts for one round
12
1
3
14
On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardless of its base size. Roll only once for all of the affected models. Move models farthest from the attacker first. The model directly hit by the attack suffer a POW 14 damage roll. Other models hit by the attack suffers a POW 7 damage roll. The POW of collateral damage is equal to the POW of the damge roll suffered by the thrown model.
4
11
6
6
6
6
13
14
8
5
8
1
-
4
4
10
Gain an additional die on this weapon's damage rolls against living models.
Add this model's STR to the POW of this ranged attack.
Gain an additional die on this weapon's damage rolls against living models.
6
4
5
4
16
12
8
4
8
6
10
6
5
14
16
6
4
9
SP 10
1
-
12
H
6
16
H
This model is included in any army that includes Dahlia Hallyr. If Hallyr is destoryed or removed from play, remove this model from play. This model is part of Hallyr's battlegroup.
This model is bonded to Dahlia Hallyr. When this model frenzies in Hallyr's control range, you choose the frenzy target.
On a critical hit, if the attack hit small-based non-warlock/warcaster model the model hit is removed from play.
5
12
5
5
12
18
5
4
9
2
SELF
-
-
NO
NO
Enemy models currently within 2" of this model are immediately pushed 3" directly away from it in the order you choose.
3
15
L
3
15
R
5
12
5
5
12
18
5
4
9
8
2
4
16
-
1
6
-
-
NO
NO
Target friendly model gains Girded. Bomb Shelter lasts for one round. (A model with Girded does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.)
3
15
L
3
15
R
5
12
6
3
12
18
5
5
9
2
6
-
-
NO
NO
Target friendly Faction models gains +3 STR. Rage lasts for one round.
4
16
L
4
16
R
5
12
5
6
12
19
6
4
10
While Dozer & Smigg is in Gunnbjorn's control area, it gains boosted blast damage rolls.
This model can be included in Gunnbjorn's theme forces. It can also be bonded to Gunnbjorn.
Friendly Dire Troll Blitzer warbeasts gain +2 to attack rolls while this model is in their LOS.
14
1
3
14
3
15
L
3
15
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to AOE ranged attack rolls. When the target model's AOE ranged attacks deviate, you can reroll the direction and/or distance of deviation. Each roll can be rerolled only once as a result of Bank Shot. Bank Shot lasts for one turn.
5
12
6
3
12
18
5
5
10
While within 2" of deep or shallow water, this model gains +2 DEF. While within 2" of an obstacle or obstruction, this model gains +2 ARM. If this model begins its activation within 2" of rough terrain, it gains +2 SPD this activation.
2
6
-
-
NO
NO
Target friendly Faction model gains Elemental Communion. Transmute lasts for one round.
3
15
L
When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
3
15
R
When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
8
5
6
7
14
14
8
5
12
1
-
7
10
5
6
5
4
12
14
8
3
9
5
6
6
5
12
14
8
10
1
-
12
4
10
4
6
6
4
12
14
8
4
6
6
4
12
14
8
14
1
3
15
4
10
10
1
-
12
4
10
This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activatoin.
While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
5
7
6
4
12
15
8
4
11
6
7
7
6
12
15
9
8
This model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
- Overcome: RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
- Reveille: Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
- War Cry: RNG 5. Target friendly Faction warrior model/unit. If the model/unit is range, it gains +2 to mlee attack rolls this turn.
SP 8
1
-
12
3
10
3
10
6
7
7
6
12
15
9
8
This model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
- Overcome - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
- Reveille - Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
- War Cry - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 to melee attack rolls this turn.
SP 8
1
-
12
3
10
6
8
7
4
12
15
9
8
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack.
While in this model's command range, friendly Fennblade models ignore other friendly Fennblade models when determining LOS. Friendly Fennblade models can advance through other friendly Fennblade models in this model's command range without effect if they have enough movement to move completely past them.
5
13
6
0
3
0
14
11
8
5
7
6
3
12
16
8
8
5
12
3
10
5
6
5
3
10
13
6
8
2
8
• Hand of Glory (*Attack)
5
8
7
3
12
16
8
8 EA
5
13
5
13
5
7
6
3
13
16
8
8
5
11
4
11
6
4
4
4
14
12
7
5
8
1
-
10
6
7
6
7
16
15
8
6
17
While in Grim's control area, enemy models suffer -3 DEF. Enemy models beginning their activations in Grim's control area suffer -3 SPD and cannot make special attacks. Spread the Net lasts for one round.
13
1
-
13
Warbeasts in this model's battlegroup gain +2" of movement when charging a model damaged by this weapon this turn.
8
1
-
-
5
12
7
6
5
15
16
9
6
17
Friendly Faction models currently in Bloodsong's control area gain Fearless, can make one additional melee attack during their activations this turn, and can make a full advance at the end of this turn after all friendly models have ended their activations. During this movement, affected models cannot be targeted by free strikes. While in Bloodsong's control area, enemy models/units cannot give or receive orders and cannot cast spells. Affected friendly models are considered to have been affected by a Fell Call this turn. A friendly model/unit that has already been affected by a Fell Call this turn is not affected by Fell Chorus. Fell Chorus lasts for one round.
The model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
- Cacophony - While in this model's command range, enemy models/units cannot give or receive orders and cannot cast spells. Cacophony lasts for one round.
- Heroic Ballad - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, it gains Fearless and affected models can make one additional melee attack during their activations this turn. Heroic Ballad lasts for one round.
- Hoof It - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, affected models can make a full advance at the end of this turn after all friendly models have ended their activations. Affected models cannot be targeted by free strikes during this movement.
SP 8
1
-
12
7
14
6
7
7
6
15
17
9
6
17
While within Bloodsong's control area, friendly Faction models gain Hyper Aggressive and Unyielding. Call of Valor lasts for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.) (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
8
3
3
14
Each time this weapon is used to make an attack, choose one of the following abilities:
- Crescendo - this weapon's base stats become AOE 4 and POW 12 for this attack. This attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer a POW 12 damage roll.
- Quake - On a direct hit against and enemy model, all models hit are knocked down.
- Sonic Eruption - This weapon's base stats become RNG 10, AOE -, and POW 12 for this attack.
This model can use each of this weapon's ammo types only once per activation.
7
14
6
9
7
4
13
15
9
8
6
15
5
7
6
6
15
16
8
6
16
While in Helga's control area, when a friendly Faction model hits an enemy model with a normal melee attack, the enemy model can be slammed d6" directly away from the attacking model. The POW of the slam damage roll is equal to the STR of the attacking model. Grand Finale lasts for one turn.
Models in this model's battlegroup gain Gang Fighter. (When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, a model with Gang Fighter gains +2 to melee attack and melee damage rolls.)
10
1
-
13
5
12
5
7
5
4
13
15
7
7
16
Doomshaper and friendly Faction warbeasts in his battlegroup beginning their activations in his control area gain +3 SPD and can charge or make slam or trample power attacks without being forced. Scroll of Grimmr lasts for one turn.
Once per activation, this model can cast the animus of a Dire Troll warbeast in its battlegroup as a spell without spending fury.
6
13
5
6
5
4
13
15
7
7
16
Enemy models suffer d6 damage points for each focus or fury point they spend while in Doomshaper's control area. Enemy warbeasts suffer d6 damage points for each fury point they receive as a result of being forced while in Doomshaper's control area. If a model is destroyed as a result of this damage while casting a spell or using an animus, the spell or animus does not take effect. If a model is destroyed as a result of this damage while making an attack, the target model suffers no further damage or effects from the attack. Dhunia's Wrath lasts for one round.
During your Control Phase, this model can upkeep one spell without spending focus or fury.
This model can use this ability once per game when a warbeast frenzies in its control area. When Scroll of the Will of Balazar is used, choose the frenzy target of the warbeast.
6
1
5
7
6
4
12
15
8
4
8
Warbeasts in this model's battlegroup can charge targets suffering the Fire continuous effect without being forced.
The only warbeasts that can be included in this model's battlegroup are Pyre Trolls and Slag Trolls. Reduce the point cost of Pyure Trolls and Slag Trolls in this model's battlegroup by 1.
4
11
5
12
7/5
9
8
4
12
18/16
9
10/8
Friendly Long Rider models gain Follow Up and Line Breaker.
6
15
14
6
7
6
8
16
15
8
6
17
13
1
-
13
Warbeasts in this model's battlegroup can charge enemy models hit by this weapon this turn without being forced.
6
5
5
6
14
12
7
5
While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
3
8
8
1
-
-
6
5
5
6
14
12
7
5
While this model is in play, models in this unit gain Circular Vision. (The front arc of a model with Circular Vision extends to 360 degrees.)
Place a 5" AOE in base contact with this model. The AOE remains in place for one round. Living and Undead models entering or ending their activations in the AOE suffer a POW 10 damage roll. Models that are damaged by Trapper are knocked down. Incorporeal models and models with Flight do not suffer the effects of Trapper.
8
1
-
12
3
8
6
6
6
5
14
16
9
7
16
When a living or undead enemy non-warlock, non-warcaster warrior model is boxed by an attack while in Jaga-Jaga's control area this turn, you can take control of it. If you do, the model becomes a friendly Faction Undead solo, gains Dark Shroud, heals 1 damage point, and can immediately make a full advance. During this movement, the model cannot be targeted by free strikes. The model cannot activate and is removed from from play when Legion of Death expires. Legion of Death lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffers -2 ARM.)
5
11
5
6
6
4
12
15
8
8
While in this model's command range, friendly Runeshaper models gain Force Lock.
3
9
6
6
5
7
15
15
8
6
16
Place d3+3 4" AOE cloud effects anywhere completely in this model's control area. These AOEs do not block friendly Faction models' LOS.While in the AOE, friendly Faction models can advance through terrain and obstacles without penalty and can advance through obstructions and friendly models if they have enough movement to move completely past them. While in the AOE, living enemy models suffer -2 to attack rolls. Rolling Fog lasts for one round.
12
1
-
12
4
10
5
6
5
4
12
15
8
1
The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
- Fervor: Affected models gain +2 to attack and damage rolls this activation.
- Swift Foot: Affected models gain +2" movement this activation.
4
10
5
6
5
4
While this model is within 3" of it, the unit commander gains +3" to its command range.
4
10
5
6
5
4
12
15
8
1
While this model is in play, models in its unit gain Steady. (Models with Steady cannot be knocked down.)
5
6
5
4
12
15
8
1
7
13
5
7
5
4
12
13
9
1
While this model is in a friendly warlock's control area during the warlock's activation, the warlock can move fury points from himself to it. If this model is in a friendly warlock's control area, the warlock can leach fury points from it during your Control Phase. This model can have up to 1 fury point on it for each model currently in this unit. When a model in this unit is destroyed or removed from play, remove fury points from this model in excess of the number of models remaining in the unit. If this model is destroyed and replaced by a Grunt in its unit, place its fury points on the new Leader.
Once at any time during its unit's activation, this model can spend 1 fury point to use Protective Aura. When it does, for one round this model and friendly Faction models gain +2 ARM while within 4˝ of this model +1˝ per fury point on this model.
If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
5
7
5
4
12
13
9
1
5
7
6
4
12
13
9
5
This attachment can be added to a Krielstone Bearer & Stone Scribes unit.
This model can use one of the following effects each turn anytime during its unit's activation:
- Combat Warding - Continuous effects on friendly Faction models affected by this unit's Protective Aura expire. While affected by this unit's Protective Aura, a model is immune to continuous effects. Combat Warding lasts for one round.
- Spirit Chaser - While within the area affected by this unit's Protective Aura this round, enemy models lose Incorporeal and Stealth.
- Stone Strength - While within the area affected by this unit's Protective Aura this round, friendly Faction models gain +1 STR.
6
5
6
4
15
11
9
5
This model cannot be included in an army that includes one or more models of the listed type.
On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold.
6
8
7
6
15
17
9
6
16
SP 6
2
-
12
7
15
While in Carver's control area, friendly Farrow models gain Overtake and an additional die on melee damage rolls. Hog Heaven lasts for one turn. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved the model with Overtake can immediately advance up to 1".)
Friendly Farrow Brigand models gain Combined Ranged Attack.
This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
6
8
7
6
14
16
9
5
18
While in Ironhide's control area, friendly Faction models gain Overtake. Additionally, when a friendly Faction model destroys one or more enemy models with a melee attack while the enemy model i sin Ironhide's control area, the friendly model can make an additional melee attack. Crusher lasts for one turn. (When a model with Overtake destroys one or more enemey warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".)
This model can use Scroll of Grindar's Perseverance once per game, when this model is directly hit by an attack. If this model uses the scroll, it suffers no damge roll from the attack. Declare use of the scroll after the model is hit but before the damage roll is made.
This model cannot be charged or slam power attacked by a warbeast that began the charge or slam power attack in this model's front arc. If a warbeast frenzies and would normally charge or slam Ironhide, it makes a full advance toward him instead.
8
1
-
7
7
15
6
8
8
6
14
17
9
5
18
Friendly Faction models currently in Ironhide's control area can immediately make one normal attack against each enemy model in melee range or one normal ranged attack ignoring ROF.
When this model would be damaged by an enemy melee or ranged attack, it does not suffer the damage and effects triggered by taking damage from the attack. Instead, remove one friendly Trollkin warrior model within 1" of this model from play. If there is not a friendly Trollkin warrior model within 1" of this model, it suffers the damage and effects of the attack normally.
When this model destroys one or more enemy models with an attack, immediately after the attack is resolved this model can spend 1 fury point to advance up to 1".
8
1
-
7
This model gains 1 fury point each time it destroys a living enmey model with this weapon.
7
15
This model gains 1 fury point each time it destroys a living enmey model with this weapon.
5
7
6
4
14
17
7
6
17
5
12
2
5
12
5
7
8
4
13
16
7
8
6
13
6
12
6
5
10
19
10
22
12
1
-
12
4
16
When this model makes its first melee attack during its activation, it makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
This weapon gains an additional die on attack rolls against small-based models.
5
7
6
4
14
16
8
6
16
6
13
Refer to page 122.
5
15
5
5
9
19
4
5
6
When this model suffers damage from enemy attack anytime except during its activation, immediately after the attack has been resolved you can place a Troll Whelp model into B2B with this model if there is enough room for the Whelp's base.
SP 10
1
-
16
H
4
19
L
4
19
R
1
6
-
-
NO
NO
When target friendly warbeast makes a special attack, its attack rolls are boosted. Amuck lasts for one turn.
4
13
7
3
11
19
6
5
10
At the end of Mulg's combat action while in Doomshaper's control area, if the last model Mulg hit with a melee attack during its combat action is still in Mulg's melee range, Mulg can make one normal melee attack targeting that model.
When this model's controlling warlock is damaged by an enemy attack, immediately after the attack is resolved this model can make a full advance toward the enemy model. After moving this model can make one melee attack targeting the enemy model.
When this model is damaged by an enemy attack, it gains +2 SPD for one round.
2
SELF
-
-
NO
NO
Enemy animi within this model's command range expire. Enemy models cannot cast spells and enemy warbeasts lose their animi while in this model's command range. Runebreaker lasts for one round.
6
19
L
4
17
R
5
8
5
4
12
15
6
3
9
4
12
L
A living model h it by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
4
12
R
A living model h it by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
1
SELF
-
-
NO
NO
This model gains Allure for one round. (Living enemy non-warcaster, non-warlock models that begin an advance within 5˝ of a model with Allure can advance only toward the nearest enemy model with Allure.)
6
7
6
6
13
13
8
5
This model gains +5 ARM against Fire damager. While suffering the Fire continuous effect, this model cannot be knocked down or made stationary and gains boosted attack and damage rolls.
SP 6
1
-
12
4
11
6
5
6
6
13
13
7
5
This model gains +5 ARM against Fire damager. While suffering the Fire continuous effect, this model cannot be knocked down or made stationary and gains boosted attack and damage rolls.
SP 6
1
-
12
4
9
6
5
4
4
13
12
7
1
4
1
-
14
3
8
Before this unit's normal movement, replace the unit commander with the tunneling marker, then remove the remaining models in this unit from the table. Remove those that were not in formation from play. Effects on models in this unit expire. Then move the tunneling marker up to 5". During your next Maintenance Phase, place models in this unit within 5" of the tunneling marker and remove it from the table. Models that cannot be placed are removed from play. This unit cannot receive the Tunneling order if it received it during its last activation.
6
5
4
4
13
12
7
1
14
1
-
10
3
8
5
9
5
4
12
16
6
3
9
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Fire continuous effect unless this model was destroyed or removed from play by the attack.
8
1
3
12
H
3
12
L
3
12
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity: Fire and its melee weapons gain Critical Fire. Flaming Fists lasts for one round.
5
7
6
7
15
15
5
6
15
10
1
-
12
4
11
• Arcane Interference
• Energy Siphon
• Paralysis
6
7
7
5
13
16
8
3
8
6
1
4
12
10
2
-
12
4
11
5
11
6
1
12
17
6
4
8
4
15
H
3
14
L
3
14
R
On a critical hit, the model hit is knocked down.
5
12
7
5
12
18
5
5
7
This model can be included in Borka's theme forces. It can also be bonded to Borka.
SP 6
1
-
14
H
6
18
L
4
16
R
2
6
-
-
NO
NO
Target friendly living warbeast gains +2 STR and MAT for one round and automatically frenzies during your next Control Phase.
6
6
7
7
15
14
9
5
10
1
-
11
4
10
2
8
When it its a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
6
6
5
5
12
14
8
1
SP 8
1
-
12
3
9
6
6
6
6
12
14
9
5
While this model is in play, models in its unit gain Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.)
Models in this unit gain Clear! (Ranged attacks against friendly models made by a model with Clear! automatically miss.)
Models in this unit gain Combined Melee Attack.
SP 8
1
-
12
3
9
6
6
5
5
12
14
8
1
5
10
6
5
12
17
5
3
8
When this model destroys a contruct with a melee damage attack, this model heals d6 damage points.
8
2
-
12
H
This model rolls an additional die on this weapon's damage rolls against non-living models.
3
13
L
3
13
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity Corrosion, and its melee weapons gain Critical Corrosion. Acidic Touch lasts for one round.
6
7
7
6
13
15
9
8
At the start of this unit's activation choose one of the following Fell Calls for this unit to make.
- Call to Action - Knocked down models in this unit in formation immediately stand up.
- Call of Defiance - When a model in this unit that is in formation makes a Tough roll of 4, 5, or 6, it heals 1 damage and is knocked down. Call of Defiance lasts for one round.
- Fervor - Affected models gain +2 to attack and damage rolls this activation.
Models in this unit are never affected by fell calls made by other friendly models.
5
12
6
7
7
6
13
15
9
8
Models in this unit are never affected by fell calls made by other friendly models.
At the start of this unit's activation choose one of the following Fell Calls for this unit to make.
- Call to Action - Knocked down models in this unit in formation immediately stand up.
- Call of Defiance - When a model in this unit that is in formation makes a Tough roll of 4, 5, or 6, it heals 1 damage and is knocked down. Call of Defiance lasts for one round.
- Fervor - Affected models gain +2 to attack and damage rolls this activation.
SP 8
1
-
12
3
10
6
7
7
6
13
15
9
8
Models in this unit are never affected by fell calls made by other friendly models.
At the start of this unit's activation choose one of the following Fell Calls for this unit to make.
- Call to Action - Knocked down models in this unit in formation immediately stand up.
- Call of Defiance - When a model in this unit that is in formation makes a Tough roll of 4, 5, or 6, it heals 1 damage and is knocked down. Call of Defiance lasts for one round.
- Fervor - Affected models gain +2 to attack and damage rolls this activation.
3
10
3
10
6
7
6
4
12
13
8
5
This model can tell one of the following stories anytime during its activation. When this model tells a story, choose a friendly Faction unit. The story affects this model and will affect the unit if it is currently in this model's command range. Stories last for one round. A unit can be affected by only one story each round.
- Charge of the Trolls - An affected model gains +2 to melee attack and melee damage rolls against enemy models in the melee range of a friendly Faction warbeast.
- Hero's Tragedy - When an enemy warrior model that destroyed one or more affected models with a melee attack during its activation ends its activation, it is knocked down.
- Tale of Mist - Affected models gain concealment and Feign Death. (A model with Feign Death cannot be targeted by ranged or magic attacks while knocked down.)
4
11
5
9
5
4
12
16
6
3
9
If this model is h it by a melee attack after the attack is resolved the warjack suffers Disruption unless this model was destroyed or removed from play by the attack. ( A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)
8
1
-
12
When a model is hit with this weapon, lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4" of the last model it arced to ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
3
12
L
3
12
R
1
6
-
-
NO
NO
Target friendly Faction model gain Immunity: Electricity and its melee weapons gain Electro Leap. Lightning Fists lasts for one round. (When a model is hit with a weapon with Electro Leap, you can have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
5
6
5
5
14
16
9
7
18
5
10
7
3
14
16
6
7
18
SP 8
1
12
2
5
11
2
5
15
Refer to page 88.
6
3
3
3
15
11
7
2
5
5
9
5
5
12
15
6
3
9
8
1
-
10
H
3
12
L
3
12
R
2
SELF
-
-
NO
NO
This model has concealment. Living models suffer -2 to atack rolls while within 2" of this model. Swarm lasts for one round.
6
7
5
4
13
14
7
5
3
10
6
9
7
1
13
16
7
8
2
3
12
4
13
4
6
5
5
12
14
8
1
14
1
-
14
4
10
4
6
5
5
12
14
8
1
4
10
7
8
8
4
14
15
9
8
6
14
3
11
5
9
6
4
12
18
6
3
8
5
14
2
6
-
-
NO
NO
Target friendly warbeast gains +2" movement and Pathfinder. Rush lasts for one turn.
5
9
5
4
12
17
6
3
9
When this model is slammed, reduce the slam distance rolled by 3. If the total slam distance is 0 or less, this model is not knocked down. This model is not knocked down when it suffers collateral damage.
4
13
L
1
10
R
2
6
-
-
NO
NO
When target friendly model is damaged by an enemy melee attack, after the attack is resolved the enemy model is pushed 3" directly away from the affected model, then Bump expires. Bump lasts for one round.
5
9
5
5
12
16
6
3
9
8
1
-
4
-
2
6
-
-
NO
NO
Target friendly model's ranged weapons gain Snipe. Far Strike lasts for one turn. (An attack with a Snipe weapon gains +4 RNG.)
5
2
2
2
12
11
1
1
If this model is within 1" of a friendly Faction warbeast during the warbeast's activation, the warbeast can remove this model from play to heal d3 damage points.
Livng enemy models within 1" of this model suffer -1 to attack rolls.
While within 10" of a friendly Faction warbeast, this model gains Fearless.
If this model is within 1" of a friendly Faction warbeast at the beginning of your Control Phase, before leaching you can remove this model from play to remove any number of fury points from the warbeast.
This model does not have to be put into play at the start of the game. When a friendly Faction warbeast is damaged b y an enemy attack, immediately after the attack is resolved you can put one Troll Whelp that di not begin the game in play into play. You can place this model anywhere within 2" of the warbeast.
5
7
8
4
12
16
10
8
5
12
5
7
7
4
12
16
9
8
4
11
5
7
8
4
12
16
9
8
This attachment can be added to a Trollkin Champion unit.
While this model is in play, models in its unit gain Overtake. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".)
4
11
6
7
6
4
12
14
8
1
5
12
This attachment can be added to a Trollkin Fennblades unit.
6
7
7
4
12
14
9
5
Once per game during its unit's activation, this model can use No Quarter. Models in this unit gain Fearless, Pathfinder, and Terror. A model in this unit that charges gains +2" movement. No Quarter lasts for one round.
Models in this unit gain Set Defense. (A model in the front arc of a model with Set Defense suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defense.)
5
12
6
7
6
4
12
14
8
1
While this model is within 3" of it, the unit commander gains +3" to its command range.
6
5
5
12
14
8
1
8
1
-
10
5
12
14
5
6
5
3
12
14
8
5
RNG 5. Target this model's warlock. If it is in range, once this turn when the warlock casts a spell, reduce its COST by 1.
This model can make a Power Glyphs special action only once per game while in its warlock's control area. This model immediately casts one of its warlock's spells with a COST of 3 or less. The warlock is considered to have cast the spell but this model is its point of origin. When making a magic attack roll, this model uses its warlock's FURY. This model cannot cast spells with a RNG of SELF or CTRL.
5
6
6
4
12
15
8
5
- Rock Hammer (* Attack) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit are knocked down.
- Tremor (* Attack) - Tremor affects every model within 2" of this model and does not require a target. Make one magic attack roll. If the roll equals or exceeds the DEF of an affected model, it is knocked down. This attack roll cannot be rerolled. This model can make a Tremor special attack if it charges.
4
10
6
7
6
5
13
13
8
1
6
1
-
4
4
11
6
7
3
13
14
8
8
2
8
10
1
-
13
4
11
5
6
5
4
12
14
8
1
Before the start of the game, choose one friendly unit made up entirely of Trollkin models to be this model’s client. This model cannot have the same client as another Adjunct. If this model’s client unit has Advance Deployment, this model gains Advance Deployment.
- Arcane Antidote (* Action) - RNG 5. Target this model or this model's client model/unit. If the target is in range, enemy upkeep spells on the target immediately expire.
- Ice Bolt (* Attack) - Ice Bolt is a RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
- Winter Storm (* Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
4
10
7
14
6
5
10
19
10
22
10
1
5
16
-
SP 8
1
-
12
-
14
4
7
7
4
12
17
9
8
When a model in this unit is damaged b y an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
3
10
6
6
6
6
14
14
9
5
8
1
-
-
12
1
-
10
5
11
This model cannot be included in an army that includeds in an army that includes one or more models of th listed type.
If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
When a model is hit by n attack with this weapon, it is knocked down.
This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
5
9
5
4
12
16
6
3
9
If this model is hit by a melee attack, the attacking model becomes stationary for one round at the end of the attacking model's activation unless the attacking model has Immunity: Cold or this model was destroyed or mreoved from play by the end of the attacking model's activation.
2
6
-
-
NO
NO
Target friendly Faction model gains Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2" of the target model, the enemy model becomes stationary for one round. Freezer lasts for one round.
SP 8
1
-
12
H
3
12
L
3
12
R
5
8
6
3
12
17
9
4
8
5
13
4
12
5
11
6
1
12
18
6
4
8
6
17
H
3
14
-
When it destroys a living enemy model with this weapon, immediately after the attck is resolved this model heals d3 damage points.
This model is included in any army that includes Wrong Eye. If Wrong Eye is destoryed or removed from play, remove this model from play. This model is part of Wrong Eye's battlegroup.
Snapjaw is bonded to Wrong Eye. When Snapjaw boxes a living model with a melee attack in Wrong Eye's control area, the model is removed from play and either Snapjaw or Wrong Eye heals d3 damage points.
On a critical hit, the model hit is knocked down.
3
SELF
CTRL
-
NO
NO
Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn.
2
12
-
11
NO
YES
Magical bolts of energy streak toward the target model.
2
6
-
-
YES
NO
Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
2
SELF
CTRL
-
YES
NO
While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.)
10
-
-
NO
YES
On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.
2
6
-
-
YES
NO
Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
Friendly models gain +2 to attack and damge rolls against target enemy model/unit.
3
SELF
CTRL
-
NO
NO
Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
2
SELF
-
-
NO
NO
This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
2
8
-
12
NO
YES
When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 DEF and ARM.
2
8
-
-
NO
YES
Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round.
2
SELF
CTRL
-
YES
NO
Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it.
1
6
-
-
NO
NO
When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn.
3
10
-
12
NO
YES
Models damaged by Force Blow are knocked down.
2
6
-
-
YES
NO
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
2
SP 8
-
12
NO
YES
Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold.
3
6
-
-
NO
NO
Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
2
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.)
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn.
2
6
-
-
YES
NO
When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
2
6
-
-
YES
NO
Target model in this model's battlegroup gains boosted ranged attack damage rolls.
3
SELF
CTRL
-
NO
NO
While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
2
SELF
CTRL
-
NO
NO
Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
2
10
-
10
NO
YES
A model damaged by Lock the Target cannot run, charge, or be placed for one round.
2
CTRL
5
-
YES
NO
Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
2
6
-
-
NO
NO
If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
2
8
-
-
YES
YES
Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS.
3
6
YES
NO
Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.)
2
10
-
-
NO
YES
Target warjack suffers 1 point of fire damage to each column on its damage grid.
3
10
-
-
NO
YES
Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
3
SELF
CTRL
-
NO
NO
While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.)
2
10
-
12
NO
YES
An enemy warbeast damaged by Muzzle cannot advance toward this model for one round.
2
CTRL
-
*
NO
YES
Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR.
3
SELF
CTRL
-
NO
NO
Continuous effects, animi, and upkeep spells in this model's control area immediately expires.
2
8
-
-
YES
YES
If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance.
5
9
5
4
12
16
6
3
9
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Fire continuous effect unless this model was destroyed or removed from play by the attack.
8
1
3
12
H
3
12
L
3
12
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity: Fire and its melee weapons gain Critical Fire. Flaming Fists lasts for one round.
3
6
-
-
YES
NO
Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
3
10
-
-
NO
YES
Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round.
2
6
-
-
YES
NO
When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement.
1
6
-
-
NO
NO
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
The AOE is rough terrain and remains in play for one round.
2
CTRL
WALL
-
YES
NO
Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover.
5
10
6
5
12
17
5
3
8
When this model destroys a contruct with a melee damage attack, this model heals d6 damage points.
8
2
-
12
H
This model rolls an additional die on this weapon's damage rolls against non-living models.
3
13
L
3
13
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity Corrosion, and its melee weapons gain Critical Corrosion. Acidic Touch lasts for one round.
2
6
-
-
YES
NO
Target frienldy model's/unit's ranged weapons gain +4 RNG.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains concealment and Immunity: Cold.
1
SELF
CTRL
-
NO
NO
Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn.
2
SELF
CTRL
-
NO
NO
While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.)
3
SELF
CTRL
-
NO
NO
While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
2
10
-
11
NO
YES
A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
2
10
-
12
NO
YES
An enemy warbesat damaged by Sunder Spirit loses its animus for one round.
3
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down.
2
6
-
-
YES
NO
Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
2
SELF
CTRL
-
YES
NO
When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath.
2
6
-
-
YES
NO
Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
3
6
-
-
YES
NO
Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls.
3
SELF
-
-
NO
NO
This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round.
2
6
-
-
YES
NO
3
SELF
CTRL
-
YES
NO
2
10
-
-
YES
YES
3
SELF
CTRL
-
NO
NO
3
6
-
-
NO
NO
1
SELF
-
-
NO
NO
2
8
-
12
NO
YES
2
6
-
-
NO
NO
3
8
-
-
YES
YES
2
6
-
-
YES
NO
2
SELF
-
-
NO
NO
3
8
-
-
YES
YES
2
6
-
-
YES
NO
2
SELF
CTRL
-
NO
NO
2
6
-
-
NO
NO
3
10
-
13
NO
YES
2
6
-
-
YES
NO
2
6
-
-
YES
NO
2
SELF
CTRL
-
YES
NO
3
10
3
13
NO
YES
1
10
-
-
NO
YES
3
SELF
CTRL
-
NO
NO
2
6
-
-
Yes
NO
2
SELF
CTRL
-
NO
NO
2
6
-
-
NO
NO
2
SELF
*
_
YES
NO
2
6
-
-
NO
NO
2
6
-
-
NO
NO
2
SELF
CTRL
-
NO
NO
4
10
4
15
NO
YES
2
6
-
-
YES
NO
2
SELF
-
-
NO
NO
3
8
-
-
YES
YES
2
SELF
-
-
NO
NO
2
SELF
*
-
YES
NO
2
CTRL
-
*
NO
YES
SELF
CTRL
-
NO
NO
2
6
-
-
YES
NO
3
CTRL
-
-
NO
NO
3
8
4
13
NO
YES
1
6
-
-
NO
NO
1
6
-
-
NO
NO
2
6
-
-
NO
NO
2
SELF
-
-
YES
NO
2
SELF
-
-
NO
NO
2
CTRL
5
-
NO
NO
2
SELF
-
-
NO
NO
2
8
-
-
NO
*
2
SP 8
-
10
NO
YES
2
6
-
-
NO
NO
2
6
-
-
YES
NO
2
8
-
-
NO
YES
2
SELF
CTRL
-
YES
NO
3
SELF
-
-
YES
NO