5
7
3
1
13
16
6
8
Once during its activation, this model can spend 1 fury point to use one of the following effects. Enemy models suffer these effects while within 4" of this model +1" per fury point on it. These effects lasts for one round.
- Gnawing Pain - Affected enemy warbeasts suffer -2 to their damage rolls.
- Maddening - Affected enemy warbeasts suffer -2 THR.
- Spiritual Affliction - Affected enemy warbeasts lose their animi. Affected enemy warjacks lose the Arc Node advantage and cannot be allocated focus.
While this model is in a friendly warlock's control area during the warlock's activation, the warlock can move fury points from himself to this model. This model can have up to 5 fury points at a time. While this model is in a friendly Faction warlock's control area, the warlock can leach fury from this model as if it were a warbeast.
4
8
8
3
10
18
10
10
At the beginning of this mdoel's activation, it can spend one soul token to gain +2" movement this activation.
5
13
6
5
6
5
13
12
8
5
While this model is in its warlock's control area, its warlock can spend soul tokens on it to upkeep spells at one token per spell upkept.
This model must be in its warlock's control area to make the Spell Slave special action. When it does, it casts one of its warlock's spells with a COST of 3 or less. The warlock is considered to have cast that spell but this model is its point of origin. When making a magic attack roll, this model uses its warlock's FURY. This model cannot cast spells with a RNG of SELF or CTRL.
6
11
3
11
6
5
11
19
6
4
9
10
1
3
13
-
3
14
L
3
14
R
2
SELF
-
-
NO
NO
This model has concealment. Living enemy models suffer -2 to attack rolls within 2" of this model. Swarm lasts for one round.
3
11
6
5
11
19
6
4
9
7
18
H
4
15
L
4
15
R
2
6
-
-
NO
NO
Target friendly warbeast gains Snacking. Heightenend Metabolism lasts for one turn. (When a model with Snacking boxes a living model with a melee attack, the model with Snacking can heal d3 damage points. If the model heals, the boxed model is removed from play.)
6
7
7
4
15
16
9
6
16
For one round, friendly living Faction trooper models destroyed while in Makeda's control area return to play during your next Maintenance Phase with one unmarked damage box. Place returned models in Makeda's control area in formation and within 3" of another model in their units. Returned models forfeit their normal movment the turn they are placed.
This model gains a cumulative +1 STR and ARM for each living enemy model it destroys with a melee attack during its activation. This bonus lasts for one round.
Friendly Skorne models/units in this model's command range never flee and immediately rally.
5
12
7
10
6
1
14
17
6
4
9
5
15
H
2
6
-
-
NO
NO
Target friendly model gains Sprint. Lightning Strike lasts for one turn. (At the end of its activation, if a model with Sprint destroyed one or more enemy models with melee attacks this activation it can make a full advance.)
6
8
5
5
13
16
6
3
9
SP 8
1
-
14
H
4
12
H
1
6
-
-
NO
NO
Target friendly model gains Bushwhack. Lurker lasts for one turn. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.)
6
8
4
4
12
16
6
3
8
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attacks rolls and gains an additional damage die.
8
1
-
-
H
The base DEF of a living model hit by this attack becomes 7, and the model hit cannot run or charge for one round.
4
12
H
2
SELF
-
-
NO
NO
This model gains +2 DEF and ARM against ranged attacks. While within 2" of this model, friendly models gain +2 DEF and ARM against ranged attacks and enemy models suffer -2 DEF. Paralytic Aura lasts for one round.
5
12
6
1
12
19
6
4
8
1
6
-
-
NO
NO
Target friendly knocked down Faction model immediately stands up.
5
17
H
On a hit, before rolling damage you can decide to knock down both this model and the model it hit. If both models are knocked down, this damage roll is boosted.
2
14
L
2
14
R
5
9
7
3
13
17
9
6
16
Non-amphibiou enemy models currently in Barnabas's control area are knocked down.
5
14
5
14
Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury.
3
12
5
6
6
3
12
14
8
5
8
6
4
13
15
7
3
9
4
12
-
2
SELF
-
-
NO
NO
This model has concealment. Living enemy models suffer -2 to attack rolls within 2" of this model. Swarm lasts for one round.
4
13
7
3
12
19
6
5
8
While in this model's command range, friendly Titan non-Bronzeback warbeasts automatically pass THR checks.
3
16
H
1
6
-
-
NO
NO
Target friendly warbeast's melee weapons gain Beat Back. Train Wreck lasts for one turn. (Immediately after a normal attack with a weapon with Beat Back is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".)
4
17
L
4
17
R
6
7
5
1
13
14
6
3
7
5
12
H
2
6
-
-
NO
NO
Target friendly Faction model gains +2 ARM. If a warjack or warbeast hits the affected model with a melee attack, the attacking model suffers d3 damage points immediately after the attack has been resolved unless the affected model was destroyed or removed from play by the attack. Spiny Growth lasts for one round.
6
6
5
6
14
16
8
7
15
Each time a Friendly model destroys an enemy model while the friendly model is in Calaban's contorl area, Calaban gains 1 fury point. Immediately after resolving an attack in which a model in Calaban's control area destroys one or more enemy models, Calaban can boost attack and damage rolls on spells cast as a result of Death Harvest. Death Harvest lasts for one turn.
10
2
-
10
When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model can channel spells through the enemy model if it is in this model's control area and is not engaged. At the end of the turn, the enemy model is destroyed.
5
11
5
11
When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
5
7
7
6
12
15
9
8
8
1
-
12
5
12
5
7
7
5
12
16
9
8
4
11
5
7
8
5
12
16
9
8
This attachment can be added to a Cataphract Cetrati unit.
While this model is in play, models in its unit gain Spell Ward. (A model with Spell Ward cannot be targeted by spells.)
Models in this unit gain Precision Strike. (When a model with Precision Strike damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.)
6
13
5
7
7
6
12
15
9
8
10
1
3
12
4
11
6
6
6
6
13
14
8
5
8
1
-
4
4
10
6
8
5
3
13
17
6
3
9
1
9
L
4
12
R
6
8
5
5
13
16
6
3
8
If this model forfeits its movement during its activation to gain the aiming bonus, it ignores Stealth that activation.
10
1
-
12
L
3
11
R
2
6
-
-
NO
NO
Target friendly model's ranged weapons gain Snipe. Far Strike lasts for one turn. (An attack with a Snipe weapon gains +4 RNG.)
6
8
6
3
13
17
6
3
8
This model can boost attack and damage rolls after rolling.
5
13
-
6
7
5
5
13
16
7
3
9
RNG 3. Target friendly Faction warlock. If the warlock is in range, when he casts a spell and is its point of origin, the spell gain s+2 RNG. Spells with RNG SEKF, SP, or CTRL are not affected. Craft Talisman lasts for one turn.
This model can use the animus of any friendly Faction warbeast in its command range as if the animus were its own.
10
1
-
12
H
4
11
-
2
6
-
-
NO
NO
Enemy upkeep spells and animi on target friendly model/unit expire.
5
10
6
3
11
18
7
4
10
While this model is in Mordikaar's control area, it gains Dark Shroud. (While in the melee range of a model with Dark Shroud, enemy models suffer -2 ARM.)
A friendly Faction warlock with this model in its control area can upkeep one spell without spending focus.
Once per round when a living enemy model warrior model is boxed while within 2" of this model, remove the boxed model from play and replace it with a Void Spirit model.
This model can be included in Mordikaar's theme forces. It can also be bonded to Mordikaar.
3
13
L
3
13
R
4
14
2
SELF
-
-
NO
NO
While within 10" of this model, enemy models must pay double fury and focus points to cast or upkeep spells. Arcane Suppression lasts for one round.
4
4
1
1
10
14
8
8
20
While in Rasheth's control area, living enemy models suffer -2 STR and ARM. When a living model is destroyed in his control area, Rasheth heals 1 damage point. Plague Wind lasts for one round.
6
4
5
4
15
14
8
7
15
Warbeasts in Arkadius' battlegroup can immediately frenzy. A model can frenzy even if it has already activated this turn and does not affect whether it can activate later this turn.
-
-
Each time this weapon is used to make an attack, choose one of the following abilities:
• Anesthesia - A living model damaged by an attack with this weapon becomes stationary for one round.
• Brain Damage - A model damaged by an attack with this weapon cannot cast spells, upkeep spells, or use an animus for one round.
• Mind Control Serum - If a living enemy non-warcaster, non-warlock model is damaged by an attack with this weapon, immediately after the attack is resolved take control of the model. You can immediately make a full advance with it followed by a normal melee attack, then Mind Control Serum expires. The enemy model cannot be targeted by free strikes during this movement.
Do not make damage rolls to resolve attacks made with this weapon. A living model hit by this weapon automatically suffers 1 damage point. This weapon cannot damage non-living models.
8
5
6
7
14
14
8
5
12
1
-
7
10
6
5
5
5
14
12
8
5
RNG 5. Target friendly Faction model. If the model is in range, it gains Eyeless Sight and its weapons gain Magical Weapon for one turn.
During its activation, you can remove soul tokens from this model and place them on friendly Faction models in this model's command range that have the Soul Guardian ability. A model cannot have more than three soul tokens as a result of Spirit Guide.
8
1
-
6
When a living model is hit by this attack, add its current STR to the damage roll.
This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover.
5
6
5
4
12
14
8
• Arcane Bolt (*Attack) - Arcane Bolt is RNG 12, POW 11 magic attack.
• Bone Magic (*Action or Attack) - This model casts the animus of one friendly destroyed warbeast as a spell with out spending fury points. This model Cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a specail action.
• Craft Tailsman (*Action) - Target a friendly warlock within 3" of a model in this unit that is in formation. If the warlock is in range, when he casts a spell and is its point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Tailsman lasts for one turn.
3
9
5
6
5
4
12
14
8
3
9
5
6
6
5
12
14
8
10
1
-
12
4
10
4
6
6
4
12
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8
14
1
3
15
4
10
4
6
6
4
12
14
8
10
1
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12
4
10
5
7
6
4
12
15
8
4
11
6
0
3
0
14
11
8
5
7
6
3
12
16
8
8
• Hand of Glory (*Attack)
5
12
3
10
5
6
5
3
10
13
6
8
2
8
5
8
7
3
12
16
8
8 EA
5
13
5
13
5
7
6
3
13
16
8
8
• Dominate Undead (*Attack)
• Sacrificial Strike (*Action)
• Zombify (*Action)
5
11
4
11
6
4
4
4
14
12
7
5
8
1
-
10
5
8
5
5
12
17
6
3
7
10
1
3
13
-
2
SELF
-
-
NO
NO
When an enemy model advances and ends its movement in this model's command range, this model can make one normal melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round.
3
11
L
3
11
R
6
9
7
4
13
15
9
8
6
15
4
8
9
3
10
18
10
10
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack.
5
13
When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points.
5
7
6
6
15
16
8
6
16
While in Helga's control area, when a friendly Faction model hits an enemy model with a normal melee attack, the enemy model can be slammed d6" directly away from the attacking model. The POW of the slam damage roll is equal to the STR of the attacking model. Grand Finale lasts for one turn.
Models in this model's battlegroup gain Gang Fighter. (When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, a model with Gang Fighter gains +2 to melee attack and melee damage rolls.)
10
1
-
13
5
12
4
7
6
3
12
17
8
1
When it begins its activation in the command range of a friendly Ancestral Guardian model, this model gains +2" movement this activation.
6
13
4
10
5
5
10
18
6
4
9
12
1
3
14
H
2
SELF
-
-
NO
NO
This model gains Retaliatory Strike. Ornery expires after the affected model makes a Retaliatory Strike attack. Ornery lasts for one round. (When a model with Retaliatory Strike is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved it can immediately make one normal melee attack against that enemy model.)
5
15
H
3
13
L
3
13
R
6
6
6
5
14
16
9
7
16
When a living or undead enemy non-warlock, non-warcaster warrior model is boxed by an attack while in Jaga-Jaga's control area this turn, you can take control of it. If you do, the model becomes a friendly Faction Undead solo, gains Dark Shroud, heals 1 damage point, and can immediately make a full advance. During this movement, the model cannot be targeted by free strikes. The model cannot activate and is removed from from play when Legion of Death expires. Legion of Death lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffers -2 ARM.)
5
11
6
8
7
4
15
16
8
7
17
Immediately remove any number of soul tokens, fury points, and focus points from non-warlock, non-warcaster models in Hexeris' control area. For each soul token or focus or fury point removed, place one fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver.
When a living enemy model is destroyed in this model's control area, a model in this model's battlegroup in its control area can heal 1 damage point.
One non-character warbeast in Hexeris' battlegroup can begin the game bonded to him. Hexeris can channel spells through the bonded warbeast while it is in his command range.
6
14
7
6
8
4
17
13
8
5
15
While in Morghoul's control area, friendly Faction models gain +2 DEF and Evasive. Assassination Run lasts for one round. (A model with Evasive cannot be targeted by free strikes. It can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.)
Friendly Paingiver models gain Perfect Balance.
2
8
6
12
6
8
7
6
15
17
9
6
16
While in Carver's control area, friendly Farrow models gain Overtake and an additional die on melee damage rolls. Hog Heaven lasts for one turn. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved the model with Overtake can immediately advance up to 1".)
SP 6
2
-
12
This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
7
15
6
8
7
4
15
16
8
7
17
This model can reave fury points from enemy warbeasts destroyed in its control area if it is closer to the warbeast than all other models that could reave its fury.
When a living or undead enemy model is boxed by an atack while in Hexeris' control area, take control of it. The model becomes a friendly Undead model. If it is a trooper, it becomes a solo. The model can immediately advance up to 3" and can make one normal melee attack, then remove the model from play. When making this attack, ignore the effects of lost aspects on affected warbeasts. The model cannot be targeted by free strikes during this movement. Dark Dominion lasts for one turn.
6
14
5
7
6
4
14
17
7
6
17
5
12
2
5
12
6
7
8
4
15
17
10
6
16
When a model in Makeda's battlegroup destroyes one or more enemy models in her control area with an attack, either Makeda can gain 1 fury popint or 1 fury point can be removed from a model in her battlegroup that is in her control area. Dance of Death lasts for one turn.
Friendly Skorne models/units in this model's command range never flee and immediately rally.
8
15
Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury.
6
7
8
3
12
18
10
5
5
12
4
15
6
3
8
20
6
5
9
10
3
4
15
-
3
18
H
4
19
L
4
19
R
2
SELF
-
-
NO
NO
When an enemy model advances and ends its movment in this model's command range, this model can make one normal melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round.
6
6
7
4
15
15
7
6
17
Immediately apply up to 1 damage point to each aspect of warbeasts in Naaresh's battlegroup that are currently in h is control area. Naaresh heals 1 damage point for each damage point applied. For one round, while in Naaresh's control area, warbeasts in his battlegroup gain +1 STR and ARM for each of their damaged aspects.
This model can upkeep spells by suffering 1 damage point per spell instead of spending fury.
This model is automatically hit by melee attacks made by friendly models.
When this model suffers damage from an attack, it gains one blood token. For each blood token on this model, it gains +1 STR and ARM. This model can have up to five blood tokens at a time. Remove all blood tokens from this model at the start of your Control Phase.
4
10
7
6
8
4
17
13
8
5
15
While in Morghoul's control area, enemy models cannot spend focus, be forced, or have damage transferred to them. Pan & Suffering lasts for one round.
3
9
5
7
8
4
13
16
7
8
6
13
6
12
6
5
10
19
10
22
12
1
-
12
4
16
When this model makes its first melee attack during its activation, it makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
This weapon gains an additional die on attack rolls against small-based models.
Gain an additional damge die against knocked down targets.
5
7
6
4
14
16
8
6
16
Refer to page 122.
6
13
6
8
7
3
13
18
8
4
10
While in Makeda's control area, Molik Karn gains +1 FURY.
While in this model's command range, friendly Cyclops models can use its current CMD and THR in place of their own current values.
When an enemy model targets this model with an attack and the attack roll results in a hit, you can immediately force this model to cause the enemy model to reroll the attack roll.
5
13
R
5
13
L
2
SELF
-
-
NO
NO
After all friendly models end their activations this turn, this model can make a full advance. Fate Walker lasts for one turn.
6
5
5
4
13
13
9
5
* Ancillary Attack (* Action) - RNG 5. Target friendly Faction warbeast. If the warbeast is in range, it immediately makes one normal melee or ranged attack. A warbeast can make an Ancillary Attack special action only once per turn.
* Influence (* Action) - Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes on normal melee attack, then Influence expires.
* Puppet Master (* Action or Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one or more dice of your choice rolled for a command check, attack, or damage roll, then Puppet Master expires. Puppet Master lasts for one round.
6
7
7
4
13
13
7
1
5
12
A warbeast can be affected by only one Beast Manipulation special action each turn.
- Condition (* Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, place any number of fury points on or remove any number of fury points from it.
- Enrage (* Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it gains +2 STR and must charge or make a slam or trample power attack without being forced during its next activation. Enrage lasts for one turn.
- Medicate (* Action) - RNG 3. Target friendly Faction warbest. If the warbeast is in range, it heals d3 damage points. A warbeast can be affected by Medicate only once per turn.
3
8
6
5
7
4
14
13
9
5
Friendly Paingiver Bloodrunner trooper models gain +2 to attack rolls while this model is in their LOS.
3
8
6
5
7
4
14
11
8
1
If a model in this unit damages one or more enemy models with a melee attack during its combat action, at the end of its combat action you can place one model in the unit in formation anywhere within 1" of another model in this unit.
3
8
6
6
6
4
13
13
9
5
This model and friendly Minion models in its command range cannot be knocked down.
A Minion model/unit can be affected by only one Slave Driver special action each turn.
- Pain Driver (* Action) - RNG 3. Target friendly non-warlock Minion warrior model/unit. If the model is in range, it gains +2 STR for one round.
- Temper Flesh (* Action) - RNG 3. Target friendly Minion warrior model/unit. If the model/unit is in range, it gains Fearless and Tough for one round.
4
10
This attack causes no damage. A warrior model hit suffers -2 DEF and for one round cannot advance while within this model's melee range.
8
7
6
4
13
17
9
1
5
12
12
5
6
5
4
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14
9
1
4
10
6
6
6
4
13
14
9
1
4
10
6
6
6
4
13
14
9
1
3
9
This attachment can be added to a Praetorian Swordsmen unit.
6
6
7
4
13
14
10
5
While this model is in play, models in this unit gain Side Step. (When a model with Side Step hits with an initial attack or a special attack, after the attack is resolved it can advance 2". It cannot be targeted by free strikes during this movement.)
Once per game during this unit's activation, this model can use Perfect Strike. During this activation, when making melee attacks, models in this unit can deal 1 damage point instead of making a damage roll.
Models in this unit gain Ranged attacks. (Friendly Faction models can ignore models with ranked attacks when determing LOS.)
3
9
6
6
6
4
13
14
9
1
5
7
6
7
15
15
5
6
15
10
1
-
12
• Arcane Interference
• Energy Siphon
• Paralysis
4
11
6
6
5
3
13
14
5
2
6
4
10
H
2
6
-
-
NO
NO
Target friendly Faction warbeast gains Hyper Aggressive for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
6
8
6
0
13
16
6
3
8
During this model's activation, immediately after resolving an attack in which it boxed a living enemy model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and then perform a Dig In special action, then its activation ends.
1
6
-
-
NO
NO
Target friendly model gains Girded. Bomb Shelter lasts for one round. (A model with Girded does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.)
4
12
H
7
6
5
1
13
13
6
2
8
When this model makes a melee atack against an enemy model within the melee range of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
2
8
1
SELF
-
-
NO
NO
This model gains Take Down. Slaughterhouse lasts for one turn. (Models disabled by a melee attack made by a model with Take Down cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.)
5
10
5
3
11
18
6
4
9
When a model hits this model with a free strike attack, immediately after the attacks is resolved the attacking model suffers d6 damage points.
3
13
L
3
13
R
4
14
-
1
6
-
-
NO
NO
When target friendly warbeast makes a special attack, its attack rolls are boosted. Amuck lasts for one round.
5
10
6
5
12
18
6
4
8
SP 10
1
-
12
L
4
14
R
4
14
H
2
6
-
-
NO
NO
Target friendly model gains Sprint. Lightning Strike lasts for one turn. (At the end of its activation, if a model with Sprint destroyed one or more enemy models with melee attacks this activation it can make a full advance.)
6
7
7
5
13
16
8
3
8
6
1
4
12
10
2
-
12
4
11
2
SELF
*
-
YES
NO
While within 3" of this model, enemy models treat open terrain as rough terrain.
5
11
6
1
12
17
6
4
8
4
15
H
3
14
L
3
14
R
2
SELF
-
-
NO
NO
This model gains an additional die on melee damage rolls against living models. When this model boxes a living model with a melee attack, This model can heal d3 damage points. If this model heals, the boxed model is removed from play. Pig Farm lasts for one round.
6
6
7
7
15
14
9
5
10
1
-
11
4
10
2
8
5
5
5
1
11
12
5
*
7
This model gains a +1 cumulative bonus to melee attack and damage rolls for each Aradus wabeast or other model in this unit engaging the model it is attacking.
3
8
H
2
6
-
-
NO
NO
Models in target friendly warbeast pack immediately Dig In. While affected by Dig In, a model gains cover, does not suffer blast damage, and does not block LOS. A model remains dug in until it moves, is placed, or is engaged. A model cannot di into solid rock or man-made constructions.
5
13
7
5
10
19
10
22
When this model is damaged by an enemy attack it gains one rage token. This model can have up to three rage tokens at a time. For each rage token on this model when it declares a melee atack, it gains +1 to the damage roll. During its activation, this model can spend rage tokens to boost Club Tail melee attack or Club Tail damage rolls at one token per boost.
10
1
-
13
-
When you decide to make initial atacks with this weapon at the beginning of this model's combat action, roll d3+1. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
3
16
-
*
10
L
This atack has base STR 6 and base POW 4, for P+S 10.
*
10
R
This atack has base STR 6 and base POW 4, for P+S 10.
Refer to page 88.
5
6
5
5
14
16
9
7
18
SP 8
1
12
2
5
11
5
10
7
3
14
16
6
7
18
2
5
15
6
5
6
6
15
14
8
7
15
Zaal gains a number of acestral rage tokens equal to the number of friendly Faction warrior models that have been destroyed and not returned to play since the start of the game. While in Zaal's control area, friendly Faction models can spend ancestral rage tokens on Zaal to boost melee attack or melee damage rolls. At the end of the turn, remove unspent acestral rage tokens from Zaal.
When a friendly living Faction warrior model is destroyed in this model's control area and generates a soul, you choose which eligiible model gains the sould, regardless of the proximity of other models. Enemy models never gain soul tokens for friendly living Faction warrior models destroyed in this model's control area.
This model can transfer damage to friendly Ancestral Guardians.
Once per turn during its activation, this model can spend 1 fury point to give each Ancestral Guardian currently in its control area one soul token.
8
1
-
6
When a living model is hit by this attack, add its current STR to the damage roll.
4
9
6
0
8
3
13
14
10
5
Center a 4" AOE cloud effect on this model. Living models entering or ending their activation in the AOE suffer 1 point of damage. The AOE remains in play for one round.
This model does not start the game in play. When a friendly Ancestral Guardian is destroyed while in Zaal's control area, replace the Ancestral Guardian with a Kovaas unless there is alrady a friendly Kovaas in play. If the Ancestral Guardin had sould tokens on it a tthe time it was destroyed, plave up to three of those osul tokens on the Kovaas replacing it. Effects on the destroyed Ancestral Guardian expire. The Kovaas cannot activate the turn it is put in play.
This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
14
14
6
7
7
4
15
17
10
6
16
While in Makeda's control area, friendly Faction models gain boosted melee attack rolls and cannot be knocked down or targeted by free strikes. Instruments of War lasts for one round.
Friendly Praetorian Swordsmen models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed form play by enemy atacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.)
Friendly Skorne models/units in this model's command range never flee and immediately rally.
Once per turn, when a friendly living Faction trooper model is disabled in this model's command range, this model can spend 1 fury point for the disabled model to heal 1 damage point.
5
12
6
3
3
3
15
11
7
2
5
4
10
6
1
10
17
6
4
8
6
16
H
2
12
-
If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the hit model can be pushed any distance directly toward this model.
2
6
-
-
NO
NO
Target friendly Faction model's melee weapons gain Reach. Elasticity lasts for one turn.
6
7
5
4
13
14
7
5
3
10
6
9
7
1
13
16
7
8
2
3
12
4
13
4
12
7
3
11
19
8
4
10
This model cannot be knocked down or placed. It can move or be moved only during its normal movement.
This model can be included in Xerxis' theme forces. It can also be bonded with Xerxis.
1
13
L
6
18
R
3
15
-
2
6
-
-
NO
NO
When target friendly model is damaged by an enemy melee atack, after the attack is resolved the enemy model is pushed 3" directly away from the affected model, then Bump expires. Bump lasts for one round.
5
10
5
3
11
18
6
4
9
12
1
3
15
R
3
15
H
4
16
L
4
12
6
3
12
19
7
4
9
4
16
R
3
15
H
4
16
L
2
6
-
-
NO
NO
Target friendly warbeast gains +2" movement and Pathfinder. Rush lasts for one turn.
4
12
5
3
11
19
7
4
9
When this model is slammed, reduce the slam distance rolled by 3. If the total slam distance is 0 or less, this model is not knocked down. This model is not knocked down when it suffers collateral damage.
1
SELF
-
-
NO
NO
Enemy warbeast and warjack models in this model's melee range can only advance directly toward it. Locker lasts for one round.
4
16
R
1
13
L
3
15
H
7
8
8
4
14
15
9
8
6
14
3
11
5
7
8
4
12
16
10
8
During this model's activation, it can use one of the following plans. A friendly Faction model / unit can be affected by only one plan each turn.
-Overcome - RNG 5. Target friendly Faction warrior model/unit . If the model/unit is in range, it gains Pathfinder for one turn.
- Press Forward - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 SPD when making a full advance this turn.
- Reveille - Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
5
12
5
6
6
4
13
14
8
5
Friendly Skorne models/ units in this model's command range never flee and immediately rally.
3
9
Friendly Praetorian Ferox trooper models gain +2 to attack rolls while this model is in their LOS.
5
12
12
5
8
8
4
13
18
9
5
19
While in Xerxis' control area, friendly Faction models gain an additional die on their melee damage rolls. While in Xerxis' control area and B2B with another friendly Faction model, friendly Faction models gain +2 ARM. Total Annihilation lasts for one round.
During this model's activation, it can use one of the following plans. A friendly Faction model/unit can be affected by ony one plan each turn.
- Overcome - RGN 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
- Press Forward - RNG 5. Target friendly fAction warrior model/unit. If the model/unit is in range, it gains +2 SPD when making a full advance this turn.
6
14
6
6
6
4
13
15
9
4
5
Once per round, when this model is directly hit by a ranged or magic attack during your opponent's turn, you can choose to have another model in this model's battlegroup within 2" of this model that is not incorporeal, knocked down, or stationary to be directly hit instead. The chosen model is automatically hti and suffers all damage and effects.
6
12
4
5
5
5
13
13
8
1
18
1
4
15
Attacks made with this weapon cannot target any model within 8" of it.
3
8
4
5
5
5
13
13
8
1
3
8
4
5
5
5
13
13
8
1
14
1
-
12
Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strafe counts as one attack for ROF.
3
8
4
5
5
5
13
13
8
1
3
8
6
5
5
5
13
13
8
1
12
1
-
10
3
8
6
5
6
6
13
13
8
5
Once per game while in formation, this model can use Extended Fire during its unit's activation. This activation, models in htis unit gain +4 RNG to their ranged attacks.
While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
12
1
-
10
6
5
5
5
13
13
8
1
3
8
6
5
5
5
12
12
8
1
10
1
-
10
If this attack directly hits a target center a 3" AOE on the target. Models in the AOE suffer Continuous Effect: Corrosion.
This model rolls an additional die this weapon's damage rolls against non-living models.
3
8
6
5
5
6
14
16
8
7
16
While in Mordikaar's control area, friendly Faction models gain +3 DEF and Poltergeist. Void Wind lasts for one round.
10
1
3
13
6
11
6
6
7
3
14
12
5
5
This model gains an additional die on melee damage rolls against living models. When a living model is destroyed within 3" of this model, it never generates a soul token.
6
12
If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model from play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are h it and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted.
4
11
6
1
12
18
6
4
8
5
16
L
5
16
R
4
15
H
2
6
-
-
NO
NO
Target friendly model can charge without being forced. When the affected model destroys an enemy model with a charge attack, after the attack is resolved it can advance up to 1" and make an additional melee attack. Massacre lasts for one turn.
5
8
6
3
12
17
9
4
8
5
13
When it destroys a living enemy model with this weapon, immediately after the attck is resolved this model heals d3 damage points.
4
12
5
11
6
1
12
18
6
4
8
This model is included in any army that includes Wrong Eye. If Wrong Eye is destoryed or removed from play, remove this model from play. This model is part of Wrong Eye's battlegroup.
Snapjaw is bonded to Wrong Eye. When Snapjaw boxes a living model with a melee attack in Wrong Eye's control area, the model is removed from play and either Snapjaw or Wrong Eye heals d3 damage points.
6
17
H
3
14
-
2
SELF
-
-
NO
NO
This model cannot be targeted by ranged or magic attacks and does not block LOS. Submerge lasts for one round.
7
8
8
4
13
19
9
5
19
All models are in Xerxis' control area. Friendly Faction models/units gain an additional die on attack and damage rolls. Discard one die form each roll. Hand of the Ancients lasts for one turn.
One non-character warbeast in Xerxis' battlegroup can begin the game bonded to him. Once per turn during his activation, Xerxis can cast the bonded warbeast's animus as a spell without spending fury.
7
15
4
12
14
2
6
-
-
NO
NO
Target friendly warbeast gains +2 SPD and STR for one round but suffers d3 damage points.
2
6
-
-
YES
NO
When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
3
SELF
CTRL
-
YES
NO
While in this model's control area, friendly warbeasts gain Hyper Aggressive. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except whil it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
3
SELF
CTRL
-
NO
NO
Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn.
2
12
-
11
NO
YES
Magical bolts of energy streak toward the target model.
3
6
-
-
YES
NO
Target friendly Faction model/unit gains whiplash. (When an enemy model misses a model with Whiplash with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. The model with Whiplash is the point of origin for alll these attacks.)
2
6
-
-
YES
NO
Target friendly model/unit gains concealment. Living enemy models suffer -2 to attack rolls while within 2" of an affected model.
4
8
*
10
NO
YES
If target model is h it, it and the d6 nearest enemy models within 5" of it suffer s POW 10 fire damage roll.
2
6
-
-
YES
NO
Target warbeast in this model's battlegroup can use its animus once during its activation without being forced. A warbeast that uses its animus as a result of Awakened Spirit cannot also be forced to use its animus that activation.
2
10
-
-
YES
YES
A warlock leaching from target warbeast suffers 1 damage point for each fury point leached. The affected warbeast cannot be healed or have damage transferred to it and loses Regnerate.
2
6
-
-
YES
NO
Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup cannot be knocked down and gain +3 ARM but suffer -2 DEF. Batten Down the Hatches lasts for one round.
2
SELF
CTRL
-
YES
NO
While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.)
3
6
-
-
NO
NO
Target friendly Faction warrior model/unit gains Fearless and gains an additional die on melee damage rolls for one round.
10
-
-
NO
YES
On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.
2
8
-
-
YES
YES
Target enemy warrior model/unit suffers -2 DEF. When a friendly Faction model destroys one or more affected m odels with a melee or ranged attack during its activation, immediately after the attack is resolved it can make one additional melee or ranged attack regardless of ROF. Attacks gained from Black Spot cannot generate additional attacks from Black Spot.
2
8
-
10
NO
YES
When Bleed destroys a living enemy model, this model heals d3 damage points.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.
2
8
-
-
YES
YES
Target enemy model suffers -2 ARM. This model can transfer damage from an enemy attack to the affected model one time, then Blood Mark expires.
2
8
-
12
NO
YES
When this spell boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately make a full advance with the enemy model followed by a normal melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
2
6
-
-
NO
NO
During its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
3
8
3
12
NO
YES
Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer 1 point of corrosion damage.
2
6
-
-
YES
NO
Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
3
8
-
-
YES
YES
Friendly models gain +2 to attack and damge rolls against target enemy model/unit.
3
SELF
CTRL
-
NO
NO
Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round.
2
6
-
-
YES
NO
Target friendly model/unit gains +2 to melee attack rolls against living models. When an affected model boxes a living model with a melee attack, the boxed model is removed from play and this model heals d3 damage points.
2
SELF
CTRL
-
NO
NO
For one round, enemy models lose the Arc Node advantage while in this model's control area.
3
8
-
-
YES
YES
Target model/unit suffers -2 SPD, STR, DEF , and ARM and cannot run or make special attacks.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
2
SELF
-
-
NO
NO
This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
2
8
-
12
NO
YES
When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses.
3
6
-
-
YES
NO
Target friendly unit gains +2 MAT and vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.)
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 ARM and Undead.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 DEF and ARM.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models gain +2 ARM against ranged and magic attack damage rolls. Deflection lasts for one round.
2
8
-
-
NO
YES
Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round.
3
8
3
13
NO
YES
Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.
2
SELF
-
-
NO
NO
This model gains +2 SPD, +4 STR, and +4 MAT for one round.
2
SELF
CTRL
-
YES
NO
Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it.
3
CTRL
*
-
NO
YES
Choose a friendly living non-warlock/warcaster Faction model in this model's control area. Make a SP 6 magic attack using the chosen model as the attack's point of origin. Models hit suffer a damage roll with a POW equal to 5+ the base STR of the chosen model. After the spell is resolved, remove the chosen model from play.
1
6
-
-
NO
NO
When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn.
1
SELF
-
-
NO
NO
This model immediately make one normal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
3
10
-
13
NO
YES
When a living enemy model is boxed by Flesh Eater, it is removed from play and this model or a living warbeast in its battlegroup in its control area heals d3 damage points.
3
10
-
12
NO
YES
Models damaged by Force Blow are knocked down.
2
6
-
-
YES
NO
Target friendly living Faction warbeast gains +2 STR and DEF.
2
6
-
-
YES
NO
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
2
SP 8
-
12
NO
YES
Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold.
2
6
-
-
YES
NO
Target friendly model/unit gains +2 to melee damage rolls but suffers -1 DEF.
3
6
-
-
NO
NO
Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
2
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.)
3
SELF
5
13
NO
NO
Center a 5" AOE on this model. Each other model in the AOE is hit and suffers a POW 13 damage roll. Each enemy model damaged by Ground Zero is pushed d6" directly away from this model in the order you choose.
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn.
2
6
-
-
YES
NO
When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
3
10
-
14
NO
YES
A model/unit hit by Hellfire must pass a command check or flee.
3
10
3
13
NO
YES
2
6
-
-
YES
NO
Target friendly living Faction warrior model/unit gains Tough and Undead. This model gains one soul token when an affected model is destroyed by an enemy attack, continuous effect, or collateral damage.
2
6
-
-
YES
NO
Target model in this model's battlegroup gains boosted ranged attack damage rolls.
2
6
-
-
YES
NO
Target friendly model/unit gains +2 to melee attack damage rolls. Affected model gain Critical Fire on their normal melee attacks.
1
10
-
-
NO
YES
Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires.
3
SELF
CTRL
-
NO
NO
While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 ARM and Fearless.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
2
SELF
CTRL
-
NO
NO
Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
3
SELF
CTRL
-
YES
NO
Enemy models pay double the focus or fury point cost to cast or upkeep spells while in this model's control area.
2
6
-
-
YES
NO
Target friendly/unit gains an additional die on its melee attack and melee damage rolls. If an affected model makes a melee attack, it is destroyed at the end of the turn.
2
6
-
-
YES
NO
Immediately after this model ends its normal movement, target warbeast in its battlegroup can advance up to 3" toward it.
2
10
-
10
NO
YES
A model damaged by Lock the Target cannot run, charge, or be placed for one round.
2
CTRL
5
-
YES
NO
Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
2
6
-
-
NO
NO
If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
2
SELF
*
_
YES
NO
While within 2" of this model, enemy models suffer -2 DEF and ARM.
2
8
-
-
YES
YES
Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS.
3
6
YES
NO
Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.)
2
SELF
CTRL
-
NO
NO
Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn.
2
10
-
-
NO
YES
Target warjack suffers 1 point of fire damage to each column on its damage grid.
3
10
-
-
NO
YES
Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
3
SELF
CTRL
-
NO
NO
While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.)
2
10
-
12
NO
YES
An enemy warbeast damaged by Muzzle cannot advance toward this model for one round.
4
10
4
15
NO
YES
The force of this attack blasts apart the earth itself.
2
6
-
-
YES
NO
Target friendly model/unit gains Stealth.
3
8
-
-
YES
YES
Target model/unit suffers -3 ARM and this model gains +1 ARM.
2
10
-
10
NO
YES
When an enemy model is damaged by Perdition, immediately after the attack is resolved one warbeast in th is model's battlegroup that is currently in this model's battlegroup that is currently in this model's control area can make a full advance toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.
2
CTRL
-
*
NO
YES
Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR.
3
SELF
CTRL
-
YES
NO
When an enemy model casts a spell or uses an animus while in this model's control area, the enemy model suffers 1 damage point and this model heals 1 damage point.
SELF
CTRL
-
NO
NO
Each model in this model's battlegroup currently in its control area immediately heals d3+1 damage points. This spell can only be cast once per turn.
3
SELF
CTRL
-
NO
NO
Continuous effects, animi, and upkeep spells in this model's control area immediately expires.
2
8
-
-
YES
YES
If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance.
2
6
-
-
YES
NO
While B2B with target friendly Faction model/unit, enemy models suffer -2 DEF and cannot advance except to change facing.
3
6
-
-
YES
NO
Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
3
10
-
-
NO
YES
Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round.
2
6
-
-
YES
NO
When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement.
1
6
-
-
NO
NO
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
3
CTRL
-
-
NO
NO
Return one destroyed friendly Faction Grunt to play with one unmarked damage box. It must be placed in this model's control area in formation and within 3" of another model in its unit.
3
8
4
13
NO
YES
The AOE is rough terrain and remains in play for one round.
3
SELF
CTRL
-
NO
NO
Friendly Faction non-warlock models activating in this model's control area gain +2" movment this turn.
2
CTRL
WALL
-
YES
NO
Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +5 SPD when making a full advance but cannot make ranged attacks.
2
6
-
-
YES
NO
Target friendly model/unit's melee weapons gain Grievous Wonds. (When a model is hit by a weapon with Grievous Wunds, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.)
2
6
-
-
YES
NO
Target frienldy model's/unit's ranged weapons gain +4 RNG.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains concealment and Immunity: Cold.
1
SELF
CTRL
-
NO
NO
Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn.
2
6
-
-
YES
NO
Target warbeast in this model's battlegroup automatically passes threshold checks. This model can channel spells through the affected warbeast.
2
10
-
12
NO
YES
When a living non-soulless model is boxed by Soulfire, this model gains 1 fury point and the boxed model is removed from play.
2
SELF
CTRL
-
NO
NO
While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.)
3
SELF
CTRL
-
NO
NO
While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
2
10
-
11
NO
YES
A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
2
10
-
12
NO
YES
An enemy warbesat damaged by Sunder Spirit loses its animus for one round.
3
SELF
CTRL
-
YES
NO
Enemy warbeasts/warjacks that advance more than 1" and end their normal movement in this model's control area suffer d3 damage points.
3
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down.
2
CTRL
5
-
NO
NO
Place a 5" AOE anywhere completely in this model's control area where it does not touch a model's base. The AOE is shallow water and remains in play for one round. While completely in a Swamp Pit AOE, a model with Amphibious cannot be targeted by ranged attacks.
2
6
-
-
YES
NO
Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
3
SELF
CTRL
-
YES
NO
While within this model's control area, models in its battlegroup gain +2 on melee attack and damage rolls against models within melee range of another model in this model's battlegroup.
2
8
-
-
NO
*
Place target model completely within 2" of its current location. When Telekinesis targets and enemy model, it is and offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn.
2
10
-
12
NO
YES
When a model is damaged by Torment, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
2
SP 8
-
10
NO
YES
Venom causes corrosion damage. Models hit suffer the Corrosion continuous effect.
2
6
-
-
YES
NO
The next time target friendly Faction model is directly hit by an attack, it suffers no damage roll from the attack, then Vision expires.
2
8
-
-
NO
YES
Choose one of target enemy warbeast's aspects. That aspect suffers the effects of being lost for one round. A warbeast cannot be destroyed as a result of Voodoo Doll.
2
SELF
-
-
YES
NO
Damage rolls against enemy models in this model's melee range are automatically boosted.
2
SELF
CTRL
-
YES
NO
When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath.
3
SELF
-
-
YES
NO
When an enemy model advances and ends its movement within 6" of this model, choose a warbeast in this model's battlegroup that is in its control area. That warbeast can immediately make a full advance and then can make one normal melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted. After the attack is resolved, Watcher expires.
2
6
-
-
YES
NO
Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
3
6
-
-
YES
NO
Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls.
3
SELF
-
-
NO
NO
This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round.