* Craft Thrall Rune (* Action)
* Disbinding (* Action)
* Dominate Undead (* Attack)- Grave Summons (* Action)
- Hellfire (* Attack)- Battle Maneuvers
- Money ShotWhen another friendly Privateer model makes a tough roll of 4, 5, or 6 while in this model's command range, that model heals 1 damage point and is knocked down.Choose a friendly Faction warrior model B2B with this model. That model heals d6 damage points.- Death Bolt
- Disruptor Bolt
- Phantom SeekerWhile in this model's command range, friendly Sea Dog models gain an additional damage die on Hand Weapon attacks against warrior models.When attacking wiht this weapon, add and additional die to its damage rolls.- Crater
- Quake
- Driller- Acid Bomb
- Black Oil
- Rust- Call of Defiance
- Call to Action
- Rage Howler- Ayisla's Veil (* Action)
- Kiss of Lyliss (* Attack)
- Lurynsar's Touch (* Action)- Money Shot
- Payday
- Walk It Off- Arc Lightning (* Attack)
- Null Magic (* Action)
- Stealth (* Action)- Bone Shaker (* Attack)
- Death Field (* Action)- Lucky Charm (* Action)
- Reload (* Action)
- Spyglass (* Action)- Dirge of Mists
- Heroic Call
- March- Flame Blast (* Attack)
- Smoke Bombs (* Action)
- Vortex of Flames (* Action)- Black Penny
- Iron Rot
- Shadow FireThe Commodore Cannon & Crew can be included only in armies that include Captain Phinneus Shae. - Canister Shot
- Cannonball
- Incendiary Shot This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal.This model can advance through other model if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge attack.Place this model after normal deployment, up to 6" beyond the established deployment zone.You can choose not to deploy this model at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model within 3" of the chosen table edge.This model ignores the effects of deep and shallow water and can move through them witrhout penalty.- While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.This model cannot be included in an army that includes one or more models of the listed type.This model is a channeler (p. 79).Immediately after a normal attack with this weapon is resolved during this model's combat action, the nemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".This weaspon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 arm. A model does not gain this bonus while the weapon system with the buckler is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.This model can participate in combined melee attacks with other models in its unit (p. 62).This model can participate in combined ranged attacks with other models in its unit (p. 62).A friendly Faction model or unit in this model's command range can replace its current CMD with current CMD of the commander when making command checks (p. 84). Models with the Commander advantage should not be confused with units commanders that lead individual units (p. 71). All warcaster models have this advantage.This model is not a living model, never flees, and automatically passes command checks. All warjack models have this advantage.A model hit by this attack suffers the Fire continuous effect (p. 69).This weapon causes fire damage (p. 68).RNG 5. Target enemy warcaster or warlock. If the enemy warcazster or warlock is in range, firendly models/units in this model's command range can immediately make a full advance and a normal attack.This model never flees (p. 85). All warcaster models have this advantage.While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.This model is a gunfighter (p. 63). The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.This model does not suffer corrosion damage and is immune to the Corrosion continuous effect (p. 68).This model does not suffer fire damage and is immune to the Fire continuous effect (p. 68).Friendly X models/units in this model's command range never flee and immediately rally.You gain +1 to the starting roll determining the order of deployment and play.This weapon is a magical weapon (p. 68).This model is and Officer (p. 70). The Officer is the unit commander of its unit.This weapon is an Open Fist. A warjack's Open Fist enables it to make certain power attacks. A warjack with an Open Fist can make arm lock, headlock, and throw power attacks; a warjack with two Open Fists can also make double-hand throw power attacks. A warjack cannot use a crippled Open Fist to make power attacks.This model cannot be targeted by free strikes.This model can advance through rough terrain (p. 86) without penalty and can charge and make slam and trample power attacks across obstacles (p. 87).Gasin an additional die on this weapon's damage rolls against living models.This weapon has a 2" melee range (p. 50).This weapon is a shield that gives the model a cumulative +2 ARM bonus; for example, a model with two of them gains a bonus of +4 ARM. A model does not gain this bonus while the weapon system with the shield is crippled or being held in a weapon lock or when resolving damage that originates in its back arc.Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. This model is not an intervening model (p. 43) when determining line of sight from a model greater than 5" away.If this model is directly hit by an enemey ranged attack, choose a friendly living non-incorporeal warrior model within 2" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.When this model makes a melee attack during its activation, its fron arc extends to 360 degrees, and it can make one melee attack against each model in its LOS that is in its melee range.This model is a terrifying entity (p. 84). Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.Add this model's STR to the POW of this ranged attack.When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down.This model is not a living model and never flees.When attacking wiht this weapon, add and additional die to its damage rolls.The model is a terrifying entity (p. 84). Models and units - friendly and enemy - within 3" of this model must pass a command check or flee.This model ignores cloud effects (p. 69) and forests (p. 87) when determining line of sight. This model ignores concealment (p. 57) and Stealth when making attacks.This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continous effects. This model cannot be move by a slam. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal for one round.This model is a standard bearer (p. 70).This model does not suffer cold damage (p. 68).This model does not suffer electrical damage (p. 68).A model hit by this attack suffers the Corrosion continuous effect (p. 69).On a critical hit, the model hit by this attack suffers the Corrosion continuous effect(p. 69).On a critical hit, the model hit by this attack suffers the Fire continuous effect (p.69).This weapon causes cold damage (p.68).This weapon causes corrosion damage (p. 68).This weapon causes electrical damage (p. 68).