7 8 5 4 15 14 6 3 9 SP 6 1 - - H 4 12 H 4 12 H A living model hit by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round. Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. 7 7 5 4 15 14 7 3 9 Enemy models lose Camoflage and Stealth while within 5" of this model. Hunting Howls lasts for one round. Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of this model and in its LOS. 4 11 H 4 11 H 1 8 - - NO YES If target enemy model advances during its activation, immediately after ending this movement this model can advance up to 3". A model can move only once per turn as a result of Hound. Hound lasts for one round. 5 7 7 4 14 16 8 6 17 7 14 while in Baldur's control area, friendly models gain cover. While in Baldur's control area, enemy models never have Pathfinder and treat open terrain as rough terrain. When a model is damaged by this weapon it sufers -3 SPD and DEF for one round. Warbeasts: Circle non-character construct warbeasts, Megalith Units: Druids of Orboros, Druid Stoneward & Woldstalkers, Sentry Stone & Mannikins, Shifting Stones Solos: Blackclad Wayfarer, Druid Wilder Requirements: The army can only include the models listed above. Benefit: Sentry Stone & Mannikin Units can be placd up to 20" from the back edge of Baldur's deployment zone. Requirements: The army includes one or more Shifting Stone units and one or more Sentry Stone & Mannikin units. Benefit: Up to one warbeast in Baldur's battlegroup gains Advance Deployment for each Shifting Stone or Sentry Stone & Mannikin unit in the army. Requirements: The army includes two Druid Stonewalker & Woldstalker units. Benefit: Druid Stonewalker & Woldstalker units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.) Requirements: The army includes Megalith. Benefit: Reduce the point cost of heavy warbeasts by 1. 5 6 6 4 13 17 8 6 18 7 14 Friendly models currently in Baldur's control area again Roots of the Earth for one round. (A model affected by Roots of the Earth gains +3 ARM, cannot be knocked down, and cannot move or be placed.) During your Control Phase place one Wurm token on this model. For each Wurm token on this model it gains +1 STR. At the end of this model's activation it suffers 1 damage point for each Wurm token on it. This damage cannot be transferred. Warbeasts in this model's battlegroup with Construct beginning their activations in this model's contorl area can charge and make power attacks without being forced. This model can heal friendly warbeasts in its battlegroup that have Construct. Remove all Wurm tokens from this model. When a model is damaged by this weapon it suffers -3 SPD and DEF for one round. 6 6 7 4 14 13 9 5 4 10 • Hunter's Mark - (*Attack) Hunter's Mark is RNG 10 magic attack that causes no damage. Friendly models can charge or make a slam power attack against an enemy model hit by Hunter's Mark without being forced or spending focus. A friendly model charging an enemy model hit by Hunter's Mark gains +2" of movement. Hunter's Mark lasts for one turn. • Phase Jump (*Action) - If it is within 2" of friendly Shifting Stone model, place thie model anywhere completely within 12" of its current location. Otherwise, place it within 2" of a friendly Shifting Stone model anywhere on the table. After using Phase Jump, this model's activation ends. • Stone Spray (*Attack) - Stone Spray is a RNG SP 8, POW 12 magic attack. On a critical hit, the model hit is knocked down. 5 7 6 6 14 16 8 6 17 Choose a table edge and a distance up to 5". Models in Thorle's battlegroup that are in his control area are pushed the chosen distance directly toward the chosen table edge in the order you choose. At the end of your turn, choose a distance up to 5". Models in Thorle's battlegroup that are in his control area are pushed the chosen distance directly away from the chosen table edge in the order you choose. When a warbeast with Construct in this model's battlegorup is forced to use its animus while in this model's control area, reduce the COST of the animus by 1. This model can attempt repairs on any damaged friendly Faction construct. To attempt repairs, this model must be B2B with the damaged construct and make a skill check. If successful, remove d6 damage points from the construct. Only warbeasts with Construct can be part of this model's battlegroup. 8 3 - 13 6 13 6 9 5 5 11 17 8 4 10 When Brennos the Elderhorn destroys one or more enemy models with a melee or ranged attack during its combat action while in Morvahna's control area, Morvahna heals 1 damage point. When Brennos the Elderhorn suffers damage from an enemy melee or ranged attack while in Morvahna's control area, Morvahna heals 1 damage point. 1 SELF * - NO NO When a friendly Faction warbeast in this model's command range is forced to use its animus, reduce the COST of the animus by 1. Rites of Dawn lasts for one turn. 12 1 - 11 - Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy models is knocked down after being pushed. 4 13 H 6 15 - 6 6 6 4 14 16 8 6 20 6 12 5 16 10 When a living or undead model is boxed by this weapon, center a 3" AOE on it and then remove the model from play. The AOE is a froest that remains in play for one round. This model ignores the firing into melee penalty when making magic atacks against models in Wurmwood's command range. This model gains one soul token for each living model destroyed in its command range. This model can have up to five soul tokens at a time. If this model is in Cassius the Oathkeeper's control area at the start of his activation, at that time Cassius can remove soul tokens from it to put fury on himself at 1 fury point per soul token removed. This model gains +1 ARM for each soul token currently on it. This model is included in any army that includes Cassius the Oathkeeper. If Cassius is destroyed or removed from play. remove this model from play. This model is part of Cassius' battlegroup. This model has no movement or action and cannot be knocked down or moved. It's front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks. This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect. When this model would suffer damage, you must assign that damage to Cassius the Oathkeeper. This model does not suffer the damage assigned to Cassius. This damage can be transferred. Place this model after normal deployment, up to 6" beyond the established deployment zone. 5 10 - 6 10 18 10 20 8 1 4 15 - 12 1 - 14 SP 10 1 - 12 This model gains 1 fury point at the start of each of your Control Phases. It can have up to 3 fury points at a time. If this model is in a friendly warlock's control area, the warlock can leach fury points from it during your Control Phase. During its activation, this model can spead fury ponts to boost attack or damage rolls, at 1 fury point per boost. This model cannot be placed. This weapon's AOE is a cloud effect that remains in play for one round. When a model is hit with this weapon, you can have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to sufers an unboostable POW 10 electrical damage roll. On a Critical hit, the model hit becomes stationary for one round unless it has immunity: Cold. 6 6 6 4 14 13 9 6 4 0 6 12 15 4 4 10 10 1 - 12 This model is an Officer. The Officer is the unit commander of its unit. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. • Concentrated Fire (*Action) - This activation models in this unit gain a +1 cumulative bonus to ranged damage rolls for each other model in this unit that has hit an enemy model with a ranged attack this activation. • Zephyr (*Action) - Models in this unit that are in formation can immediately advance up to 3". They cannot be targeted by free strikes during this movement. If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of his model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point. This model never flees and automatically passes command checks. This model is not a living model, never flees, and automatically passes comand checks. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. 6 5 5 4 14 11 7 5 3 8 • Condition (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, place any number of fury points on or remove any number of fury points from it. • Spirit Tap (*Action) - This model immediately casts the animus of a friendly Faction warbeast in its command range as a spell. This model cannot cast an animush with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cas by making a special action. 6 6 5 4 14 13 9 - 4 10 This model gains an additional +2 DEF when benefiting from concealment or cover. • Counter Magic (*Action) - This model cannot be targeted by enemy spells. While within 3" of this model +1" for each other model in this unit that is in formation, friendly models cannot be targeted by enemy spells and enemy models cannot cast spells. Counter Magic lasts for one round. • Force Bolt (*Attack) - Force Bolt is RNG 10, POW 10 magic attack. An enemy model hit by this attack can be pushed d3" directly toward or away from this model. Choose the direction before rolling the distance. On a critical hit, the enemy model is knocked down after being pushed. • Medicate (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it heals d3 damge points. A warbeast can be affected by Medicate only once per turn. • Summon Vortex (*Action) - Center a 3" AOE cloud effect on this model. Enemy models suffer -2 to attack rolls while in the AOE Summon Vortex Lasts for one round. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. This model gains an additional +2 DEF when benefiting from concealment or cover. • Counter Magic (*Action) - This model cannot be targeted by enemy spells. While within 3" of this model +1" for each other model in this unit that is in formation, friendly models cannot be targeted by enemy spells and enemy models cannot cast spells. Counter Magic lasts for one round. • Force Bolt (*Attack) - Force Bolt is RNG 10, POW 10 magic attack. An enemy model hit by this attack can be pushed d3" directly toward or away from this model. Choose the direction before rolling the distance. On a critical hit, the enemy model is knocked down after being pushed. • Medicate (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it heals d3 damge points. A warbeast can be affected by Medicate only once per turn. • Summon Vortex (*Action) - Center a 3" AOE cloud effect on this model. Enemy models suffer -2 to attack rolls while in the AOE Summon Vortex Lasts for one round. 6 6 6 4 14 13 9 5 4 10 This attachment can be added to a Druids of Orboros unit. • Elemental Protection (*Action) - Models in its unti gain Immunity: Cold, Immunity: Eectricity, and immunity: FIre for one round. • Medicate (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it heals d3 damage points. A warbeast can be affected by Medicate only once per turn. • Summon Vortex (*Action) - Center a 3" AOE cloud effect on thsi model. Enemy models suffer -2 to attack rolls while in the AOE. Summon Vortex lasts for one round. • The Devouring (*Attack) - The Devouring is a RNG 10, AOE 4, POW 8 magic attack. Add 1 to the POW of the attack for each model in this unit. Models in this unit gain Advance Deployment. 6 11 7 3 14 16 7 4 9 3 14 H 4 15 L 4 15 R This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs. At the beginning of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation. • Protective Plate - This model gains +2 ARM. • Warp Speed - This model gains +2 SPD. • Warp Strength - This model gains +2 STR. - 0 0 0 5 16 3 5 While this model is not engaged and is in a friendly Faction warlock's control area, the warlock can channel spells through it. While in this model's command range, enemy models lose Tough and cannot heal or be healed. This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks. Once per turn during its activation, place this model anywhere within 5" of its current location. This model cannot be placed except as a resault of Strange Growth. 6 11 7 3 14 17 8 4 8 3 14 H 6 17 - At the beginning of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation. • Hyper Aggressive - When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model. • Snacking - When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play. • Warp Strength - This model gains +2 STR. This model can be included in Kromac's theme forces. It can also be bonded to Kromac. This model gains +2 to charge attack roll with this weapon. 6 11 6 3 12 18 7 4 9 4 15 H 3 14 L 3 14 R When an enemy model advances and ends its movement within 6" and in the LOS of this model, this model can immediately make a slam power attack agaist that model. If this model makes a counter slam, it cannot make another until after your next turn. This model cannot make a counter slam while engaged. This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2". This model can add this weapon's POW to its head-butt and slam power attack damage rolls. 5 9 6 3 12 16 5 4 8 3 12 L 3 12 R 7 6 7 4 15 16 9 6 17 2 4 10 While in Grayle's control area, Friendly Faction models gain Stealth. When a friendly Factoin model in Grayle's control area destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's contorl area can advance up to 3". A model can advance only once this turn as a result of Darkest Night. Darkest Night lasts for one round. Friendly Wolf of Orboros models again Hunter. (A model with Hunter ignores forests, concealment and cover when determining LOS or making a reanged attack.) 7 6 6 4 16 14 8 6 16 5 11 7 8 6 4 15 14 7 3 10 4 12 H Kaya can force warbeasts in her battlegroup even if they are outside her control area. At the end of the activation of each warbeast in her battlegroup, you can place that warbeast anywhere within 3" of Kaya. Call of the Hunt lasts for one turn. Living warbeasts in this model's battlegroup begining their activation in its control area can run, charge, or make a slam or trample power attack without being forced. When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die. This model is included in any army that includes Kaya the Moonhunter. If Kaya is destroyed or removd from play, remove this model from play. This model is part of Kaya's battlegroup. While this moel is within 3" of its warcaster or warlock and is not knocked down or stationary, its warcaster or warlock cannont be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster or warlock do not gain back strike bonuses. Laris is bonded to Kaya the Moonhunter. If Laris fenzies, he cannot choose Kaya as his target. While Laris is in Kaya's control area, she can channle spells through him. 7 5 6 4 16 13 8 6 16 6 11 Place up to 3 fury points on each friendly Faction warbeast in Kaya's battlegroup that is in her control area. She can immediatel leach fury points from warbeasts in her battlegroup in her control area. Living warbeasts in this model's battlegroup in it's control area gain +2 on melee attack rolls. On a critical hit, the model hit is knocked down. 6 6 6 4 15 14 9 7 17 6 9 8 4 15 17 3 7 17 2 5 11 2 5 14 Kromac suffers up to damag points. For each damage point he suffers, Kromac gains 1 fury point. Kromac's fury point total cannot exceed his current FURY as a result of Blood Rage. If Kromac is in human form when this feat is used, he can immediately take beast form; replace his human model with his beast model. Effects on the replaced model are applied to the beast model. When this model suffers damage from an enemy attack during an opponet's turn while in human form, immediately after the attack is resolved this model can spend 1 fury point to take beast form. Replace its human model with the beast model. Effects on the replaced model are applied to the beast model. At the start of your Maintenace Phase, choose a form for this model to take: human or beast. If it changes form, replace the model in play with its alternate form. Effects on the replaced model are applied to the alternate form. You decide with form this model starts th game in. At the start of your Maintenace Phase, choose a form for this model to take: human or beast. If it changes form, replace the model in play with its alternate form. Effects on the replaced model are applied to the alternate form. You decide with form this model starts th game in. This model cannot upkeep spells and cannot cast non-animus spells. After using its normal movement to make a fll advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using jump. 6 5 6 6 15 15 9 7 16 10 3 - 12 7 12 Friendly Ciricle models/units in this model's command range never flee and immediately rally. Enemy models currently in Krueger's control area are pushd 3" directly away from Krueger and suffer -2 SPD for one round. You determine the order models are moved. During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits. A warjack hit loses its focus points and cannot be allocated focus or channel spells for one round. 6 5 5 6 15 14 8 7 16 10 1 - 13 7 12 Place three 3" AOEs anywhere completely in Krueger's control area. Enemy models in one or more of the AOEs when they are placed suffer a boostable POW 10 electrical damage roll. During each of your Maintenace Phases, remove one AOE. An enemy model entering or ending its activation in one or more AOEs suffers an unboostable POW 10 electrical damge roll. When a model is hit with this weapon, you can have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffer an unboostable POW 10 electrical damage roll. During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automtically hits. 5 8 8 7 12 17 10 8 10 1 - - 5 13 When this model makes its firest melee attack during its activation, it makes one melee attack with thsi weapon against each model in its LOS and this weapon's melee range. When this attack hits an enemy model, immediately after the attack is resolved place thsi model B2B with the enemy model. 5 11 7 4 10 19 - 4 - 5 16 L 5 16 R If this model is in Baldur's control area at the start of Baldur's activation, Baldur automatically heals d3 damage points. During your Control Phase, remove d3 damage points from this model. During your Control Phase, remove 1 damage point from friendly Woldwardens B2B with it. Once per activation while in its controller's control area, thsi model can be forced to cast one of its warlock's spells with COST of 3 or less. This models's controller is considered to have cast the spell but this model is its point of orgin. When making a magic attack roll, this model uses its controller's FURY. This model cannot cast spells with a RNG of SELF or CTRL. When a model is damaged by this weapon it suffers -3 SPD and DEF for one round. 5 4 5 6 14 14 8 8 15 SP 8 1 - 13 6 10 While in Mohsar's control area enemy models cannot be used to channel spells, cannot leach fury, and cannot have fury leached from them. Disjunction lasts for one round. Thsi model rolls an additional die on this weapon's damage rolls against non-living models. 6 5 6 4 15 13 9 7 14 7 12 When a friendly Faction model destroys a living or undead enemy model with a melee attack while in Morvahna's control area this trn, center a 3" AOE on the destroyed model and remove tht model from the table. The AOE is forest terrain that remains in play for one round. Enemy models in the AOE when it is put in play are hit and suffer an unboostable POW 13 blast damage roll. When this model is directly hit by an emeny ranged attack, you can choose to have one friendly, non-incorporeal Faction warrior model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects. An enemy model damage by this weapon suffers Harrow for one round. Once per turn this model can transfer damage from an enemy attack to an enemy model with Harrow. 8 5 6 4 15 15 9 7 16 7 12 12 Morvahna immediately suffers 1 or more damage points. This damge cannot be transferred. For each damage point she suffers, return one destroyd non-character living friendly Faction warrior model to play completely within her contorl area. Place returned trooper models in formation with their original units. Units cannot exceed the number of models they had t the start of the game as a result of Blood Sacrifice. Returned models forfeit their actions the turn they retun to play. When a friendly Faction model in its control area is destroyed by an enemy attack, this model heals 1 damage ponit. When a friendly Faction model makes an attack or damage roll during its activation while in this model's control area, this model can suffer d3 damage points to cause that model to reroll that roll. Each roll can be rerolled only once due to Scales of Fate. When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack. When an enemy model hit by this weapon, it is knocked down down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to th distance that model was moved. 6 10 6 5 14 17 7 4 10 SP 10 1 - 14 - 4 14 L 4 14 R At the begining of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation. • Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes. • Spell Ward - This model cannot be targeted by spells. • Warp Strength - This model gains +2 STR Whiles in this model's command range, friendly Warpwolf models can use Ghostly as if it were a Controlled Warping effect on their cards. 6 8 6 1 14 15 6 3 8 4 12 R 4 12 L 4 12 \ 12 While making a trample power attack, this model ignores free strikes and does not stop when it contacts a model with a medium or larger base, an obstacle, or an obstruction. This model makes models regardless of their base size. This model can add this weapon's POW to its trample power attack damage rolls. 6 6 6 7 13 13 8 5 12 1 - 10 3 9 5 11 While in this model's command range, friendly Reeves of Orboros models gain Camuflage. When this model destroy one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF. This model gains +2 to charge attack rolls with this weapon. 6 5 5 5 13 13 8 12 1 - 10 3 8 6 5 6 6 13 13 9 5 12 1 - 10 3 8 6 5 5 5 13 13 8 This attachment can be added to a Reeves of Orboros unit. This model can participate in combined ranged attacks with other models in its unit. This model is an Officer. The Officer is the unit commander of its unit. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. While this model is in play, models in this unit gain Swift Hunter. (When a model with Swift Hunter destroys an enemy model with normal ranged attack, immediately after the attack is resolved it can advance up to 2".) This model ignores forests, concealment, and cover when determining LOS or making ranged attack. When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additonal attacks from Snap Fire. Models in this unit gain Ranked Attacks. (Friendly Faction models can ignore models with Ranked Attacks when Determining LOS.) 6 12 6 3 12 19 7 4 9 4 16 H 4 16 L 4 16 R This model can add thsi weapon's POW to its head-butt and slam power attack damage rolls. If this model hits the same model with both its initial attacks with this weapon, after resoving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target. 6 8 6 1 14 15 6 3 8 Models within 2" of this model suffer a POW 8 damage roll. 2 6 - - NO NO At the end of target friendly Faction model's activation, that model can immediately perform a special action. Acceleration lasts for one turn. 3 11 L 3 11 R 6 8 6 1 14 15 6 3 8 4 12 H 3 11 L 3 11 R When checking to see if this model is in its contorller's control area, double the area. - 0 0 0 5 18 6 8 6 7 5 4 12 12 - SP 8 1 - 10 2 4 11 Place this model after normal deployment, up to 6" beyond the established deployment zone. This model is not a living model, never flees, and automatically passes comand checks. This model is an Officer. The Officer is the unit commander of its unit. Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss. Once per turn at any time during its unit's activation, this model can use Devour Magic. When it does, you can remove up to 1 focus or fury point from each enemy model in its command range. For each focus or fury point removed, placed 1 fury point on this model. A model can have focus or fury removed form it only once per turn as result of Devour Magic. This model can have up to 5 fury points at a time. This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks. This model can spend 1 fury point to use Phase once at any time during its unit's activation. When it does, place this model anywhere within 5" of its curent location. If there are fewer than 3 fury points on the Sentry Stone at the start of its activation, place 1 fury point on it. If there are fewer than three Mannikin Grunts in this unit in play at any time during its unit's activation, this model can spend a fury point to put a Manikin Grunt into playl Place the Mannikin Grunts in formation. Mannikin Grunts cannot activate the activation they are put in play. If this model is destroyed or removed from play, the Mannikin Grunts in its unit are removed from play. Place this model after normal deployment, up to 6" beyond the established deployment zone. This model is not a living model, never flees, and automatically passes comand checks. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. Center a 3" AOE on this model, then remove the model from play. This AOE is a forest that remains in play for one round. While in formation, this model can spend fury on its unit command during its unit's activation to boost attack or damage rolls. 6 10 6 3 13 17 6 4 9 4 14 H 3 13 L 3 13 R Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completly within 5" of its current location. Any effects tha prevent charging also prevent this model from using Bounding Leap. When a model misses this model with a charge or a power attack, the attacking model is knocked down. A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. This model can add this weapon's POW to its head-butt and slam power attack damage rolls. - 0 0 0 5 18 4 5 This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks. Choose one of th following effects at the start of this unit's activation: • Healing Field - Models in this unit that are in formation and friendly Faction model within 1" of one or more of them heal d3 damage points. Roll separately for each model. Healing Field can heal warbeasts with Construct. • Shifting - Place each model in this unit that i in formation anywhere within 8" of its current location. • Teleportation - If all three Shifting Stone models in this unit are in formation, place one friendly Faction model whose base is within the triangular area between them anywhere within 8" of its current location. The placed model must forfeit its movement after being placed this turn. A model can be affected by Teleportation only once per turn. 6 6 5 4 14 13 8 5 4 10 This Attachment can be added to a Shifting Stones unit. This model cannot advance this turn after being placed by Shifting. While this model is in play, models in its unit gain Stealth. • Rock Hammer (*Action) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit are knocked down. • Stone Form (*Action) - For one round or until it advances, this model gains +4 ARM, its base DEF is reduced to 5, and it is automatically hit by melee attacks. This model never flees and automatically passes command checks. 6 8 7 6 13 14 8 8 each 12 1 - 13 3 11 Before their normal movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target. 7 6 6 6 14 11 8 7 1 - 3 3 9 When attacking with this weapon, add an additional die to its damage rolls. Add this model's STR to the POW of this ranged attack. 7 6 8 7 14 11 9 5 7 1 - 3 3 9 This attachment can be added to a Tharn Bloodtracker unit. While this model is in play, after all models in its unit have completed their actions, each can advance up to 3". Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one nomal ranged attack. atacks gained from Quick Work do not count against a weapon's ROF.) 7 6 6 4 14 11 8 3 9 When this model makes an attack with this wepaon during its activation, choose of the following abilities: • Blood Burst - When this attack boxes a living enemy model, center a 5" AOE on the boxed model, then remove the model from play. Enemy models in the AOE are hit and suffer a blast damage roll with a POW equal to the boxed model's STR. • BLood Spiller - Gain an additional damage die against a living model. • Dispel - When this weapon hits a model/unit, upkeep spells on that model/ unit immediately expire. 6 8 8 3 13 14 8 8 5 13 When this model destroys one or more enemy warrior models with a normal mele attack, after the attack is resolved this model can immediately advance up to 1". While in this model's command range, friendly Tharn Ravager models ignore other friendly Tharn Ravager models when determining LOS. Friendly Tharn Ravager models can advance through other friendly Tharn Ravager models in this model's command range without effect if they have enough movement to move completely past them. This model gains +2 to charge attack rolls with this weapon. 6 8 7 5 13 14 8 8 EA 5 13 This model gains +2 to charge attack rolls with this weapon. 6 8 8 5 13 14 9 8 5 13 This attachment can be added to a Tharn Ravagers unit. While this model is in play, the melee weapons of models in its unit gain Brutal Charge. (A model gains +2 to charge attack damage rolls when attacking with a weapon with Brutal Charge.) Models in this unit gain Advance Deploymnet.z This model gains +2 to charge attack rolls with this weapon. 6 8 7 6 13 14 8 8 10 1 - 13 5 13 This attachment can be added to a Tharn Ravagers unit. When a model is hit with this weapon, you can have lightning arc to th nearest model wthin 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. This model gains +2 to charge attack rolls with this weapon. 71 1 - 3 9 6 6 6 15 14 8 5 ea 3 9 12 When attacking with this weapon, add an additional die to its damage rolls. This model can reroll missed attack rolls with this weapon. Each attack roll can be roll can be rerolled only once as a result of Luck. Add this model's STR to the POW of this ranged attack. 6 7 7 4 14 14 8 5 This model begins the game with one corpse token. When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled. While this model is in play, models in its unit gain Overtake. (When a model with Overtake destroys 6 13 6 6 7 4 14 14 8 5 This model begins the game with one corpse token. When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled. While this model is in play, models in its unit gain Prowl. (Models with Prowl gain Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.) 5 11 6 6 7 4 14 14 8 5 This model begins the game with one corpse token. When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled. While this model is in play, models in htis unit gain Gang. (When making a melee atack targeting an enemy model in melee range of another model in its unit, a model with Gang gains +2 to melee attack and melee damage rolls.) 3 9 6 5 5 6 15 13 8 4 5 While in this model's control area, models in its battlegroup extend their front arcs 360 degrees and when determining LOS ignore cloud effects, forest terrain, and intervening models. The only warbeasts that can be included in this model's battlegroup are warbeasts with Flight. Reduce the point cost of warbeasts with Flight in this model's battlegroup by 1. CTRL 1 - 10 4 9 7 7 6 0 13 12 7 5 4 11 Once per turn if this model is not in melee, when a friendly Reeve of Orboros hits an enemy model with an attack, immediately after the attack is resolved this model can change the model hit. This model's charge attack roll boosted. 5 8 6 3 12 16 9 8 EA 5 13 When a model in this unit is damaged by an enemey attack, models in this unit gain +2 SPD for one round. 5 8 7 3 12 16 9 8 5 13 This attachment can be added to a Warpborn Skinwalker unit. While this model is in play, models in its unit gain Blood Drinker. (Immediately after model with Blood Drinker resolves a melee attack in which it destorys one or more living models, it can end its activation to heal d3 damage points.) When a model in this unit is damaged by an emeny attack, models in this unit gain +2 SPD for one round. Models in this unit gain Rapid Strike. (A model with Rapid Strike can make one additional melee attack each combat action.) 6 10 6 3 14 17 7 4 9 4 14 L 6 16 R At the begining of this model's activation, choose one of the following warp effects. Warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation. • Berserk - When this model destroys one or more models with a melee attack during its combat action, immediately after the attck against nother model in its mele range. • Prowl - This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect. • Warp Stregth - This model gains +2 STR 7 8 5 4 15 14 6 3 9 SP 6 1 - 12 H SP 6 1 - 12 H 4 12 H 4 12 H On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold 4 12 6 1 9 20 - 3 - 5 17 L 5 17 R A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY. When an enemy model is hit by this weapon, it is knocked down and can be pushed 1' directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved. 5 11 6 4 10 18 - 3 - 4 15 L 4 15 R Once per activation while in its controller's control area, thsi model can be forced to cast one of its warlock's spells with COST of 3 or less. This models's controller is considered to have cast the spell but this model is its point of orgin. When making a magic attack roll, this model uses its controller's FURY. This model cannot cast spells with a RNG of SELF or CTRL. If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional melee attack against that model. If the additional attack hits, the target is slammed d6' directly away from thsi model. The POW of the slam damage roll is equal to the STR of this model + the POW of this weapon. The POW of collateral damage is equal to the STR of this model. 5 8 5 5 10 17 - 2 - 10 1 - 12 - 4 12 L 4 12 R During its activation, this model can be forced to use Stone Form. FOr one round or until it advances, this model gains +4 ARM, its base DEF is reduced to 5, and it is automatically hit by melee attacks. When a living or undead model is boxed by this weapon, center a 3" AOE on it and then remove the model from play. The AOE is a forest that remains in play for one round. When a living or undead model is boxed this weapon, center a 3" AOE on it and them remove the model from play. The AOE is a forest that remains in playh for one round. 5 16 6 5 7 20 - 4 - 14 1 - 15 - 3 19 L 3 19 R When a model is directly hit with this weapon, center 3" AOE on it. You can then have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. After this damage roll is resolved, center a 3" AOE on the model the lightning arced to. The AOE remain in play for one round. Models entering or ending their activations in an AOE suffer a POW 10 electrical damage roll. When an enemy model is directly hit by an attack made with thi weapon, center a 4" AOE on the model drectly hit. Models in the AOE are knocked down. 7 6 3 6 13 16 - 3 - 10 3 - 10 - After an enemy model casts spell within 10" of this model, this model can immediately make a normal ranged attack targeting that model. Gain an additional die on attack and damge rolls with this weapon against models with an enemy upkeep spell on them. 8/6 7 8 4 14 17/15 9 Mounted 10 - Dismounted 5 6 13 12 When this model makes melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die. 6 5 6 4 13 13 8 4 9 This model gains +2 to charge attack rolls with this weapon. 6 5 7 4 13 13 8 5 6 5 6 4 13 13 8 4 9 This attachment can be added to a Wolves of Orboros unit. Thi model can particaipate in combined melee attacks with othr models in its unit. This model is an Officer. The Officer is the unit commander of its unit. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. Once per game during its unit's activation, this model can ue Power Swell. During this activation, models in this unit gain an additional die on melee damage rolls. Models in this unit gain Ranked Attacks. (Friendly Faction models can ignore models with Ranked Attacks when determining LOS.) This model is a standard bearer. This model gains +2 to charge attack rolls with this weapon. 2 6 - 12 NO YES When an enemy model is hit by Battering Ram, it can be pushed 3" directly away from the spell's point of origin. 2 10 - - YES YES Warbeasts in this model's battlegroup can charge or make slam power attacks against target enemy model without being forced and regardless of LOS. When a warbeast does, it gains +2" movement and gains Pathfinder while resolving that charge or slam. 3 SELF CTRL - NO NO Enemy animi and enemy upkeep spells on models in this model's battlegroup that are in its control area immediately expire. While within 5" of a model in this model's battlegroup in its control area, enemy models cannot cast, channel, or upkeep spells. Mystic Wards lasts for one round. 3 8 4 13 NO YES The AOE is rough terrain and remains in play for one round. 2 SELF CTRL - YES NO While in its control area, models in this model's battlegroup gain +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in this model's control area. 3 SELF - - YES NO When an enemy model advances and ends its movement within 6" of this model, choose a warbeast in this model's battlegroup that is in its control area. That warbeast can immediately make a full advance and then can make one normal melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted. After the attack is resolved, Watcher expires. 1 6 - - NO NO 2 SELF - - NO NO 3 SELF CTRL - NO NO 2 SELF * - NO NO 3 SELF CTRL - NO NO 2 6 - - NO NO 2 6 - - YES NO 3 10 - 10 NO YES 3 8 - 12 NO YES 3 8 - - YES YES 3 8 - - YES YES 4 8 4 10 NO YES 2 SELF CTRL - NO NO 2 10 - - yes yes 2 SELF - - NO NO 3 10 3 13 NO YES 1 SELF - - NO NO 3 10 - 13 NO YES 2 SELF - - NO NO 3 SELF CTRL - YES NO 2 6 - - YES NO 3 10 - 13 NO YES 3 SELF 5 13 NO NO 3 SELF CTRL - YES NO 4 8 * 12 NO YES 1 10 - - NO YES 2 6 - - YES NO 2 SELF - - NO NO 3 8 3 10 NO YES 2 6 - - NO NO 3 6 - - YES NO 3 6 - - YES NO 2 10 - 12 NO YES 2 6 - - YES NO 2 SELF - - NO NO 2 CTRL 3 - NO NO 2 6 - - NO NO 3 SELF CTRL - NO NO 2 CTRL 4 - YES NO 4 6 - - YES NO 2 6 - - YES NO 3 8 4 13 NO YES 2 CTRL Wall - YES NO 2 6 - - NO NO 2 SELF CTRL - NO NO 3 SELF CTRL - YES NO 2 SELF - - NO NO 2 SELF - - NO NO 2 SELF CTRL - YES NO 1 SELF CTRL - NO NO 3 CTRL - - NO NO 2 10 - 12 NO YES 2 SELF - - NO NO 2 6 - - YES NO 2 6 - - Yes NO 3 SELF CTRL - NO NO 2 10 - 11 NO YES 2 10 - 12 NO YES 3 SELF CTRL - YES NO 2 8 - - no * 4 10 - 13 NO YES 1 6 - - NO NO 2 SELF - - NO NO 2 CTRL - - NO NO 1 6 - - NO NO 2 SELF CTRL - YES NO 3 6 - - YES NO 2 SELF - - NO NO 2 CTRL 5 - NO NO 2 SELF - - NO NO 2 6 - - NO NO