5
6
6
4
14
16
9
8
16
-
-
-
6
12
-
2
8
-
-
NO
*
2
6
-
-
YES
NO
4
10
-
12
NO
YES
3
SELF
CTRL
-
YES
NO
3
CTRL
*
-
NO
NO
3
10
3
12
NO
YES
Place target model completely within 2" of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn.
Target friendly model / unit cannot be targeted by a charge made by a model in its front arc.
Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin regardless of its base size and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.
This model does not suffer blast or collateral damage and cannot be knocked down. When an enemy AOE ranged attack deviates from a point in this model's control area, after the deviation distance is rolled you choose de deviation direction.
Target a model in this model's battlegroup in its control area. Enemy models within 2" of the target model are pushed 4" directly away from it in the order you choose.
After determining the point of impact for this atttack, roll deviation for an additional 3" AOE from that point. Model in that AOE are hit and suffer a POW 6 blast damage roll.
This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
While in Rahn's control area, friendly Faction models gain +2 RNG to their non-channelled spells, and their magic attack rolls and magic attack damage are boosted. Arcane Alignment lasts for one turn.
On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
6
5
5
4
13
12
8
1
This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
RNG 5. Target friendly faction warjack. If the target warjack is in reange and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
RNG 5. Target friendly Faction warjack. If the warjack is in range, it gains +2 on melee damage rolls this turn.
-
-
-
3
8
-
4
10
-
7
10
19
10
20
This mdoel cannot be charged by a model beginning the charge in this model's fron arc.
If this model forfeits its movement during its activation to gain the aiming bonus, its range weapons gain +2 RNG this turn. If this model gains the aiming bonus, while B2B with this model friendly myrmidon models also gain +2 RNG on their range weapons for one turn.
14
1
-
14
-
Each time this weapon is used to make an attack, choose one of the following abilities:
- Blasted Earth - This activation this weapon's base POW becomes 16 and it gains AOE 4. This weapon's AOE is rough terrain that remains in play for one round.
- Momentum - Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of the weapon. The POW of collateral damage is equal to the POW of the weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
- Rapid Fire [d3+1] - When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll d3+1. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
6
8
6
5
12
16
-
10
While its Field Generator system is crippled, this model loses Phoenix Field and Shield Guard, and the Repulsors lose Beat Back.
Remove d6 damage points from this model's force field after resolving continuous effects during your Maintenance Phase.
3
11
L
3
11
R
5
10
6
5
12
19
-
-
While within 5" of this model, enemy models cannot give or receive orders and cannot cast spells.
12
1
-
14
-
7
17
L
4
14
R
6
8
6
5
12
16
-
6
During your Control Phase, place this model anywhere completely within 2" of its current location.
While its Field Generator system is crippled, this model loses the Apparition and Phantasmal Field abilities.
This model gains +1 DEF against ranged and magic attack rolls for each focus point on it.
-
-
-
4
12
L
-
-
-
4
12
R
7
5
7
7
15
11
9
5
While this model is in play, models in its unit gain Combined Ranged Attack.
12
1
-
10
4
9
7
5
6
6
15
11
8
12
1
-
10
4
9
5
10
6
5
12
19
-
-
10
1
*
12
-
If this attack misses, nothing happens. If it directly hits an enemy model, before making the damage roll, push models within 2" of the model hit 2" directly toward it in the order you choose. Then center a 3" AOE on the model hit. Models hit suffer a POW 12 damage roll.
5
15
L
3
13
R
6
4
5
4
16
12
8
4
8
6
10
6
5
14
16
6
4
9
8
7
8
7
13
17
10
10
10
1
-
12
-
-
-
-
-
7
14
-
-
-
-
10
-
-
8
6
7
6
13
17
9
5
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
10
2
-
12
-
-
-
-
-
7
13
-
-
-
-
10
-
-
5
6
7
6
12
15
9
1
This attachment can be added to a unit of the type listed.
5
6
8
7
12
15
10
5
Once per game while in formation, this model can use Extended Fire during its unit's activation. This activation, model in this unit gain +4 RNG to their ranged attacks.
While this model is in play, models in its unit gain Combined Arms. (When a model with Combined Arms misses an attack roll for a Combined Ranged Attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms).
5
6
7
6
12
15
9
1
10
1
-
12
-
-
-
-
-
4
10
-
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
6
6
8
4
13
15
10
5
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack can reroll one missed attack roll during its activation this turn.
This model and myrmidons it controls can ignore friendly Dawnguard models when drawing LOS and can advance through friendly Dawnguard models if they have enough movement to move completely past the Dawnguard models' bases.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
-
-
-
6
12
-
-
-
12
-
5
6
7
4
12
15
9
1
Details...
5
6
7
4
12
15
9
1
5
6
8
4
12
15
10
5
This attachment can be added to a unit of the type listed.
While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance where destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance up to 3" and make one normal melee attack).
This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
5
7
8
4
15
17
10
6
18
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
While in this model's control area, models in its battlegroup extend their front arcs 360° and when determining LOS ignore cloud effects, forest terrain, and intervening models.
While in Vyros' control area this turn, when a friendly Faction model destroys an enemy model with an attack, allocate 1 focus point to a warjack in Vyros' battlegroup in his control area.
-
-
-
7
14
-
6
10
7
6
12
18
-
10
While its Field Generator system is crippled, this model loses Imprint: Kinetic Field and cannot attack with the Sonic Pulse Cannon.
During its activation, this model can spend 1 focus point to use Kinetic Field. For one turn, this model and friendly models within 3" gain +2 ARM against ranged attacks and do not suffer blast damage.
This model can be included in Rahn's theme forces. It can also be bonded to Rahn.
SP 10
1
-
14
-
6
16
L
6
16
R
7
4
6
9
16
12
9
5
12
1
-
10
2
6
3
7
While within 5" of this model, non-myrmidon warjacks cannot channel spells or be allocated focus.
When an enemy model misses this model with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. This model is the point of origin for all these attacks.
7
4
6
9
16
12
9
5
12
1
-
10
2
6
3
7
Eahc time this model makes a normal ranged attack, choose one of the following abilities:
- Death Bolt - Instead of rolling damage, a model hit suffers 3 damage points. When damaging a warjack or warbeast, choose which column or branch suffers the damage.
- Disruptor Bolt - A model h it loses all focus points. A model hit with Focus Manipulation special rule does not replenish focus points next turn. A warjack hit suffers Disruption for one round. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)
- Phantom Seeker - This model ignores LOS when making ranged attacks. This model ignores concealment and cover when resolving ranged attacks.
When this model ends its normal movement within 5" of a friendly non-myrmidon warjack, its activation ends immediately.
6
6
6
4
15
14
7
4
5
4
10
When a living enemy model is destroyed by this attack, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area.
8/6
7
8
4
13
17/15
9
10/5
When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round.
-
-
-
6
13
-
-
-
-
10
-
-
7
6
8
6
16
14
8
6
16
For one round, while in Garryth's control area enemy models cannot cast spells, channel spells, spend focus points, or be moved by place effects.
12
1
-
12
5
11
6
4
4
7
14
11
8
5
14
1
-
10
-
-
Instead of rolling damage, a model hit suffers 3 damage points. When damaging a warjack or warbeast, choose which column or branch suffers the damage.
-
-
-
3
7
-
6
8
6
5
12
16
-
6
While its Field Generator system is crippled, this model loses the Force Lock ability and cannot make Polarity Cannon attacks.
-
-
-
4
12
L
-
-
-
4
12
R
10
1
-
10
-
-
When a model is hit by this attack, it cannot charge this model for one round.
6
8
6
5
12
16
-
6
While its Field Generator system is crippled, this model loses the Pathfinder and Fleet abilities.
At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
-
-
1
9
L
-
-
5
13
R
4
4
5
5
13
13
8
1
14
1
-
7
3
7
4
4
5
5
13
13
8
1
3
7
5
16
6
5
10
19
-
12
While its Field Generator system is crippled, this model loses Force Barrier and Force Gate and cannot make Tractor Beam attacks.
12
1
-
-
-
4
20
L/R
5
9
7
4
12
17
9
8
- Force Wall (* Action) - For one round, while within 3" of this model, friendly Faction models gain Force Barrier.
- Magno Blast (* Attack) - Magno Blast is a RNG 10, POW 13 magical attack. If the attack hits an enemy model, before resolving damage immediately push models within 2" of the model hit 1" directly away or directly toward the model hit in the order you choose.
- Polarity Field (* Action) - For one round, this model cannot be charged by a model beginning the charge in this model's front arc.
4
13
6
7
6
4
13
12
9
1
Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.
This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
-
-
-
4
11
L+R
6
7
7
4
13
12
9
5
Whip Snap is a RNG 6, POW 12 magic attack. If this attack hits an enemy model, immediately after the attack is resolved this model or a friendly model within 3" of it can advance up to 3". A friendly model can advance as a result of this spell only once per turn.
This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3" directly toward or away from this model. On critical hit, the enemy model is also knocked down after being pushed.
4
11
Make a melee attack. On a hit, instead of making a normal damage roll, the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
6
5
6
6
13
12
9
Each time this model makes a normal ranged attack, choose one of the following abilities:
Energy Leak – When a warjack is hit with this weapon, it suffers a cumulative –1 penalty to its focus allocation limit for one round. Models that are immune to Disruption are immune to Energy Leak.
Lightning Generator – When a model is hit with this weapon, lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4˝ of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
Pulse Fire – When a model is hit with this weapon, it suffers d3 damage rolls instead of one.
10
1
-
12
6
11
6
5
6
4
13
14
8
1
This attachment can be added to a unit of the type listed.
6
5
7
4
13
14
9
5
While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain +2 to attack and damage rolls when making a melee attack targeting an enemy model in melee range of another model in this unit.
-
-
-
5
10
-
6
5
6
4
13
14
8
1
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
-
-
-
5
10
-
6
4
5
5
13
13
8
1
This attachment can be added to a unit of the type listed.
6
5
6
6
13
13
9
5
Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain an additional die on ranged attack rolls against models within 8" of it.
While this model is in play, models in its unit can make combined ranged attacks targeting models in melee.
6
4
5
5
13
13
8
1
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
14
1
-
10
-
-
-
-
-
3
7
-
6
5
7
6
13
15
9
5
RNG CMD. Target Friendly Houseguard unit. If the Houseguard unit is in range, it gains +2" movement during its activation this turn.
RNG CMD. Target Friendly Houseguard unit. If the Houseguard unit is in range, it ignores Camouflage and Stealth during its activation this turn.
Friendly Houseguard models/units in this model's command range never flee and immediately rally.
10
1
-
10
4
9
6
10
6
5
12
18
-
10
While its Field Generator system is crippled, this model loses the Kinetic Capacitor ability and cannot attack with the Force Cannon.
During the Maintenance Phase, do not remove unspent focus points from this model. Focus point remaining on this model at the start of your Control Phase count toward its focus allocation limit.
When this model is hit by an enemy melee or ranged attack, after the attack is resolved this model gains 1 focus point.
12
1
-
12
-
-
For each focus point on this model when it declares an attack with this weapon, the weapon gains +1RNG and +1 POW for the rest of the attack.
-
-
-
4
14
L
-
-
-
4
14
R
5
16
6
5
10
19
-
12
While its Field Generator system is crippled, this model cannot make Starburst attacks.
10
1
5
18
-
12
1
-
12
L
12
1
-
12
R
4
20
L
4
20
R
5
10
7
6
12
19
-
-
While in Ossyan's control area, this model's ranged weapon gains Void Lock. (A model directly hit by a weapon with Void Lock cannot channel spells, be allocated focus, or be forced for one round.)
10
1
3
14
-
6
16
L
When a warjack is hit by this weapon it becomes stationary for one round.
14
R
When a warjack is hit by this weapon it becomes stationary for one round.
6
10
7
6
13
18
-
12
This model can be included in Vyros' theme forces. It can also be bonded to Vyros.
While its Field Generator system is crippled, this model loses Phoenix Field and cannot attack with the Halation Cannon.
Remove d6 damage points from this model's force field after resolving continuous effects during your Maintenance Phase.
Once per game during your Maintenance Phase or when disabled, this model can use Phoenix Protocol. Remove up to 1 damage point from each of its systems and remove all damage points from its force field.
10
1
-
14
-
7
17
L
7
17
R
6
5
5
4
16
13
9
8
15
While in Issyria's control area, friendly Faction models gain True Sight and gain one additional die on attack and damage rolls. For each of those rolls, you choose one of the dice rolled to be discarded. Dawn's Light lasts for one round.
6
6
6
7
16
14
8
7
16
12
3
10
-
-
-
6
12
-
6
5
5
8
15
11
8
5
3
8
12
1
-
12
6
4
4
4
15
11
9
5
- Ayisla's Veil (* Action) - This model gains Stealth. While Holt is B2B with her, he also gains Stealth, Ayisla's Veil lasts for one round.
- Kiss of Lyliss (* Attack) - Kiss of Lyliss is a RNG 10 magic attack. For one round, when a model/unit hit by Kiss of Lyliss suffers a damage roll add +2 to the roll.
- Lurynsar's Touch (* Action) - RNG CMD. Target friendly model/unit. If the model /unit is in range, its weapons gain Magical Weapon for one turn.
6
5
6
4
15
11
9
5
6
5
5
6
15
15
8
7
16
While in Ossyan's control area, enemy models roll one less die when making ranged attack damage rolls. When resolving a ranged attack damage roll against an enemy model is in Ossyan's control area, friendly Faction models roll one additional die. Gravity Well lasts for one round.
12
1
-
13
After resolving an attack with this weapon that directly hit an enemy model, center a 4" AOE on the model directly hit. The AOE remains centered on the model hit even if it moves and remains in play for one round. If the affected model is destroyed, the AOE leaves play. While in the AOE, models suffer -2 DEF. A model beginning its activation in the AOE cannot run or charge that activation.
6
11
When this weapon hits a model/unit, upkeep spells on that model/ unit immediately expire.
6
4
4
4
14
12
9
5(?)
7
5
7
4
15
12
9
5
-
4
9
-
This weapon has a 4" melee range during this model's activation.
Damage exceding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.
7
6
6
4
14
11
9
1
3
9
6
5
6
6
14
11
9
1
6
5
7
7
14
11
9
5
This attachment can be added to a unit of the type listed.
Models in this unit gain Phantom Seeker. (A model with Phantom Seeker ignores LOS when making ranged attacks. That model ignores concealment and cover when resolving ranged attacks).
Models in this unit gain Advance Deployment.
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
12
1
-
10
-
-
-
-
-
4
9
-
6
10
6
5
12
18
-
10
While its Field Generator system is crippled, this model loses the Force Generator ability, cannot attack with the Cyclone Cannon, and cannot make Covering Fire special action.
At the start of this model's activation, it can spend 1 focus point once to gain +3 STR for one turn.
12
3
-
12
-
-
-
-
-
15
L
-
-
-
15
R
6
8
7
6
12
16
-
6
While Moros is in Garryth’s control area, it gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2˝ of their current locations. Only models in formation can be placed.)
8
1
-
12
-
5
13
L/R
7
7
8
6
15
13
9
5
12
1
-
10
-
-
4
11
7
7
7
3
13
12
10
5
When this model is destroyed by an enemy attack, models within 8" of it lose their focus and fury points and cannot cast spells, channel, or use their animi for one round.
-
-
-
13
-
6
10
6
5
12
18
-
10
While its Field Generator system is crippled, this model loses the Phoenix Field ability and cannot attack with the Halo Cannon.
Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.
Remove d6 damage points form this model's force field after resolving continuous effects during your Maintenance Phase.
10
1
3
14
-
-
-
-
-
3
13
L
-
-
-
7
17
R
6
6
7
7
15
16
9
6
16
While in Ravyn's control area this turn, friendly Faction models gain boosted ranged attack rolls and Swift Hunter.
12
1
-
12
-
-
When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.
-
-
-
7
13
-
6
6
6
3
13
13
5
6
12
5
10
6
5
12
19
-
-
10
1
-
12
-
Models hit by this weapon suffer -2 DEF against magic attack rolls. Psychic Relay lasts for one turn.
6
16
L
4
14
R
5
4
5
5
13
13
8
1
Each time this model makes a normal ranged attack, choose one of the following abilities: 1) Brutal Shot: Gain an additional die on the damage roll against a model directly hit; 2) Snipe: This attack gains +4" RNG; 3) Star Strike: This attack causes no damage. Instead, on a direct hit models in the AOE suffer the Fire continuous effect.
6
5
3
13
12
10
1
This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
This model does not generate a soul token when it is destroyed.
While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Enemy upkeep spells on this model and/or its unit immediately expire.
This attachment can be added to a unit of the type listed.
-
-
-
3
9
-
12
1
3
12
-
-
-
-
-
3
7
-
6
4
5
4
13
13
9
5
RNG 3. Target this model's warcaster. If the warcaster is in range, it gains an additional die on magic attack and magic damage rolls for the next spell it casts. Discard the lowest die in each roll. Arcane Secrets lasts for one turn.
3
7
6
7
7
5
15
16
9
6
18
Thyron and friendly Faction models beginning their activations in Thyron’s control area gain an additional die on melee attack rolls and Side Step. (When a model with Side Step hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2˝ after the attack is resolved. A model with Side Step cannot be targeted by free strikes during this movement.)
You gain +1 on your starting roll for the game.
Friendly models/units can begin the game affected by Thyron’s upkeep spells. These spells and their targets must be declared before either player sets up models.
Thyron does not pay focus to upkeep these spells during your first turn.
6
13
8
7
8
6
15
18
10
6
18
When a friendly Faction model is destroyed by an enemy attack while in Vyros' control area anytime except while advancing, immediately after the attack is resolved a friendly Faction model in Vyros' control area can make a full advance. A model can advance only once as a result of Tide of War. Tide of War lasts for one round.
While in this model's control area, models in its battlegroup extend their front arcs 360 degrees and when determining LOS ignore cloud effects, forest terrain, and intervening models.
Friendly Dawnguard models/units in this model's command range never flee and immediately rally.
10
2
-
12
7
14
2
6
-
-
YES
NO
When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
3
8
-
-
YES
YES
When a damage roll resulting from a direct hit fails to exceed the ARM of the target enemy model/unit, the affected model hit suffers 1 damage point.
3
SELF
CTRL
-
NO
NO
Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn.
2
12
-
11
NO
YES
Magical bolts of energy streak toward the target model.
3
6
-
-
YES
NO
Target friendly Faction model / unit gain Whiplash. (When an enemy model misses a model with Whiplash with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. the model with Whiplash is the point of origin for all these attacks.)
2
10
-
12
NO
YES
A warjack damaged by this attack becomes stationary for one round.
3
6
-
-
Yes
No
Target friendly Faction warjack can charge or make slam or trample power attacks without spending focus. The warjack gains +2˝ movement when it charges or makes a slam or trample power attack. Models slammed by the warjack are moved +2˝.
3
8
-
-
YES
YES
When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
2
6
-
-
YES
NO
Enemy upkeep spells on target friendly model / unit expire. Affected models cannot be targeted by enemy spells or animi.
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup cannot be knocked down and gain +3 ARM but suffer -2 DEF. Batten Down the Hatches lasts for one round.
2
6
-
12
NO
YES
When an enemy model is hit by Battering Ram, it can be pushed 3" directly away from the spell's point of origin.
2
SELF
CTRL
-
YES
NO
While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.)
10
-
-
NO
YES
On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.
3
SP 8
-
13
NO
YES
Models hit lose Flight for one round.
3
10
-
-
NO
YES
Target enemy warrior model/unit cannot make ranged or magic attacks and suffers -2 DEF for one round.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.
3
8
-
15
NO
YES
When a model is hit by Blow the Man Down, it is knocked down. On a critical hit, instead of suffering a normal damage roll a non-incorporeal model is slammed d6" directly away from the spell's point of origin regardless of its base size. Collateral damage from this slam is POW 15.
2
6
YES
NO
Target friendly model/unit gains +3 DEF against ranged and magic attack rolls.
3
SELF
CTRL
-
NO
NO
Models in this model's battlegroup currently in its control area can immediately make one normal ranged attack. Attacks gained from Broadside do not count against a weapon's ROF. Broadside can be cast only once per turn.
2
6
-
-
YES
NO
Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
3
8
-
-
YES
YES
Friendly models gain +2 to attack and damge rolls against target enemy model/unit.
3
SELF
CTRL
-
NO
NO
Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round.
2
SELF
CTRL
-
YES
NO
While in this model's control range, models in its battlegroup gain Future Sight. (A model with Future Sight can boost attack and damage rolls after rolling.)
2
10
-
12
NO
YES
When Convection destroys a living enemy model, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area.
2
6
YES
NO
While within 5" of target friendly model/unit, enemy models cannot make ranged attacks.
3
SELF
CTRL
-
NO
NO
Friendly models/units beginning a charge in this model's control area gain +2" movement. Affected models can charge without spending focus points or being forced. Coup de Main lasts for one turn.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
3
SELF
CTRL
-
NO
NO
Friendly Faction models beginning a charge while in this model's control area this turn gain +2" movement.
2
SELF
-
-
NO
NO
This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
2
6
-
-
NO
NO
2
8
-
12
NO
YES
When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses.
3
6
-
-
YES
NO
2
8
-
-
YES
YES
When a friendly Faction model misses target enemy model / unit with an attack, it can reroll the attack roll. Each attack roll can be rerolled only once as a result of Death Sentence.
3
SELF
CTRL
-
NO
NO
While in this model's control area, friendly models gain +2 DEF and ARM against ranged attacks. Deceleration lasts for one round.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 DEF and ARM.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models gain +2 ARM against ranged and magic attack damage rolls. Deflection lasts for one round.
2
8
-
12
NO
YES
A model hit by Dissolution Bolt cannot channel spells for one round.
2
8
-
-
NO
YES
Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round.
3
8
-
-
NO
YES
Take control of target enemy non-character warjack that has a functional cortex. You can make a full advance with the warjack and can then make one normal attack, then Domination expires. Domination can be cast only once per turn.
3
SELF
CTRL
-
NO
NO
Friendly Faction models beginning their activations in this model's control area gain Pathfinder. Easy Rider lasts for one turn.
7
4
7
9
16
12
9
5
When this model hits another model with an attack, the model hit loses the focus and fury points on it, and upkeep spells it cast immediately expire.
While this model is in play, models in its unit gain Fearless.
While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
Models in this unit gain Advance Deployment.
This attachment can be added to a Mage Hunter unit.
12
1
-
10
3
7
3
7
3
8
3
13
NO
YES
Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.
*
SELF
CTRL
NO
YES
3
8
3
14
NO
YES
2
SELF
CTRL
-
YES
NO
Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it.
1
6
-
-
NO
NO
When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn.
3
6
YES
NO
Target friendly warjack gains +2 ARM and does not suffer the effects of crippled systems.
3
6
-
-
YES
NO
2
SELF
CTRL
-
NO
NO
While in this model's control area, the ranged weapons of models in its battlegroup gain +2 RNG. Fire Group lasts for one turn.
1
SELF
-
-
NO
NO
This model immediately makes one nrmal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
3
10
-
12
NO
YES
Models damaged by Force Blow are knocked down.
2
6
-
-
YES
NO
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
2
SP 8
-
12
NO
YES
Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold.
3
10
-
13
NO
YES
When an enemy model is hit by this attack, it can be pushed d6" directly toward Gallows' point of origin.
3
6
-
-
NO
NO
Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
2
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.)
3
SELF
5
13
NO
NO
Center a 5" AOE on this model. Each other model in the AOE is hit and suffers a POW 13 damage roll. Each enemy model damaged by Ground Zero is pushed d6" directly away from this model in the order you choose.
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn.
2
6
-
-
YES
NO
When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
2
6
-
-
YES
NO
Target model in this model's battlegroup gains boosted ranged attack damage rolls.
1
10
-
-
NO
YES
Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires.
3
SELF
CTRL
-
NO
NO
While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
2
6
-
-
YES
NO
Target friendly Faction model / unit gains +2 ARM and Fearless.
3
6
-
-
YES
NO
Target friendly warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee attack rolls.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
1
6
NO
NO
2
SELF
CTRL
-
NO
NO
Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
2
10
-
10
NO
YES
A model damaged by Lock the Target cannot run, charge, or be placed for one round.
*
6
-
-
NO
NO
This model spends up to 3 focus points to cast Locomotion. Target warjack in this model's battlegroup immediately advances up to 1" for each focus point spent. A warjack can be targeted by Locomotion only once per turn.
2
CTRL
5
-
YES
NO
Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
2
6
-
-
NO
NO
If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
3
8
-
-
YES
YES
Target model/unit suffers -2 SPD and DEF. Frendly Faction models with Construct charging an affected model gain +2" movement.
2
8
-
-
YES
YES
Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS.
3
6
-
-
YES
NO
Target friendly Faction model / unit gains Apparition. During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only model in formation can be placed.
2
SELF
CTRL
NO
NO
Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn.
2
10
-
-
NO
YES
Target warjack suffers 1 point of fire damage to each column on its damage grid.
3
10
-
-
NO
YES
Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
3
SELF
CTRL
-
NO
NO
While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.)
2
SELF
CTRL
-
YES
NO
While in this model's control range, models in its battlegroup gain Gun-and-Run. (At the end of its activation, if a model with Gun-and-Run destroyed one or more enemy models with ranged attacks this activation it can make a full advance.)
2
10
-
12
NO
YES
An enemy warbeast damaged by Muzzle cannot advance toward this model for one round.
2
6
-
-
YES
NO
Target friendly model/unit ignores intervening models when making attacks. The weapons of affected models gain Magical Weapon.
4
10
4
15
NO
YES
The force of this attack blasts apart the earth itself.
2
SELF
CTRL
-
YES
NO
Friendly Faction models beginning a charge in this model's control area gain Pathfinder.
2
6
-
-
YES
NO
When target friendly model/unit is targeted by a ranged attack, the attack suffers -5 RNG.
2
6
-
-
YES
NO
Target model in this model's battlegroup ignores LOS when making charges, slams and attacks. That model ignores conceleament and cover when resolving attacks.
2
6
-
-
NO
NO
Target friendly Faction warjack gains +2 to melee attack and melee damage rolls. While within 3" of the affected warjack, friendly Faction models gain +2 on melee attack and melee damage rolls. Positive Charge lasts for one turn.
4
10
5
14
NO
YES
On a critical hit, models hit lose their initial attacks and cannot make special attacks for one round.
2
CTRL
-
*
NO
YES
Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR.
2
6
-
-
YES
NO
3
SELF
CTRL
-
YES
NO
When an enemy model casts a spells or use an animus while in this model's control area, the enemy model suffers 1 damage point and this models heals 1 damage point.
3
SELF
CTRL
-
NO
NO
Continuous effects, animi, and upkeep spells in this model's control area immediately expires.
2
8
-
-
YES
YES
If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance.
3
6
-
-
YES
NO
Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
3
10
-
-
NO
YES
Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round.
2
CTRL
WALL
-
YES
NO
Place the wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. When a model a enters or ends its activation in the wall area, it suffers 1 damage point.
3
6
-
YES
NO
When target warjack in this model's battlegroup is disabled by an enemy attack anytime except while it is advancing, place it anywhere within 3" of its current location. Remove 1 damage point from each system, then Reconstruct expires.
2
6
-
-
YES
NO
2
6
-
-
YES
NO
When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement.
1
6
-
-
NO
NO
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
3
8
4
13
NO
YES
The AOE is rough terrain and remains in play for one round.
2
CTRL
WALL
-
YES
NO
Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover.
2
6
-
-
YES
NO
When an enemy attack disables a living model in the target friendly unit, you can choose a non-disabled living model in the unit to be destroyed. If another model is destroyed as a result of Roth's Mercy, the originally disabled model heals 1 damage point.
2
6
-
-
YES
NO
When target friendly Faction model/unit directly hits and boxes an enemy model with a ranged or melee attack, center a 3" AOE on the boxed model, then remove that model from play. Models in the AOE are hit and suffer an unboostable POW 8 damage roll.
3
8
*
13
NO
YES
On a direct hit against an enemy model, center a 4" AOE on the model hit. After resolving the damage roll, models in the AOE are hit and suffer 1 point of damage.
2
6
-
-
YES
NO
Target frienldy model's/unit's ranged weapons gain +4 RNG.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains concealment and Immunity: Cold.
2
SELF
CTRL
-
YES
NO
1
SELF
CTRL
-
NO
NO
Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn.
2
10
-
12
NO
YES
When a living non-soulless model is boxed by Soulfire, this model gains 1 focus point and the boxed model is removed from play.
2
SELF
CTRL
-
NO
NO
While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.)
2
Self
Ctrl
-
No
No
While within this model’s control area, friendly Faction models/units’ weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model’s ARM or DEF.)
3
SELF
CTRL
-
NO
NO
While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
2
6
-
-
YES
NO
Target friendly warrior model gains +2 STR, MAT, and ARM and cannot be targeted by combined ranged attacks or combined melee attacks.
2
10
-
11
NO
YES
A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
2
6
-
-
YES
NO
2
10
-
12
NO
YES
An enemy warbesat damaged by Sunder Spirit loses its animus for one round.
3
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down.
2
SELF
CTRL
-
YES
NO
While in its control area, models in this model's battlegroup gain +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in this model's control area.
2
6
-
-
YES
NO
Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
2
6
-
-
YES
NO
This model can channel spells through target friendly model as if it were a model in this model's battlegroup with Arc Node.
2
6
YES
NO
2
SELF
CTRL
-
YES
NO
While in this model's control area, friendly Faction non-warcaster warrior models can spend 1 focus point on this model to boost a melee attack or melee damage roll during their activations.
3
SELF
CTRL
-
NO
NO
Friendly Faction warrior models/units beginning their activations in this model's control area gain +2" movement and Pathfinder during their activations. True Path lasts for one turn.
2
10
3
10
NO
YES
The AOE is a cloud effect that remains in play for one round.
2
SELF
CTRL
-
NO
NO
While in ths model's control area, models in its battlegroup gain Bulldoze. Unstoppable Force lasts for one turn. (When a model with Bulldoze advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.)
3
CTRL
4
-
YES
NO
Place a 4" AOE cloud effect anywhere completely in this model's control area. This AOE does not block friendly Faction models' LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them.
*
SELF
-
-
NO
NO
This model can spend up to 3 focus points to advance up to 2" immediately for each focus point spent. Velocity can be cast only once per turn.
2
SELF
-
-
YES
NO
Damage rolls against enemy models in this model's melee range are automatically boosted.
2
SELF
CTRL
-
YES
NO
When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath.
3
SELF
-
-
YES
NO
When an enemy model advances and ends its movement within 6" of this model, choose a warjack in htis model's battlegroup that is in its control area. That warjack can immediately make a full advance and then can make one normal melee or ranged attack targeting the enem model. The attack and damage rolls against that model are boosted. After the attacks is resolved, Watcher expires.
2
6
-
-
YES
NO
Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
3
6
-
-
YES
NO
Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls.
3
SELF
-
-
NO
NO
This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round.
8
1
12
12
1
12
10
1
11
SP 8
1
12