This model can make this special action only when B2B with an enemy warjack. The warjack suffers 1 damage point to the column of your choice. While this model is not in melee, is within 6" of a friendly Faction warjack, and is in a friendly Faction warcaster's control area, the warcaster can channel spells through this model. Place a 4" AOE anywhere completely within this weapon's RNG. The center point of the AOE must be in this model's front arc. This model makes one ranged attack roll against each model in the AOE, ignoring concealment, elevation, and Stealth. This model cannot gain the aiming bonus on Ground Pounder attack rolls. Ground Pounder attack rolls do not suffer the target in melee attack roll penalty, and a missed Ground Pounder attack roll is not rerolled against another model. Models hit suffer a POW 12 ranged attack damage roll. When this model destroys an enemy model that has Construct with this weapon, immediately after the attack is resolved, remove d3 damage points form this model. When a warjack is hit by this weapon it becomes stationary for one round. Friendly 'faction mdels currently within Aurora's control area gan Refuge for one round. (When a model with Refuge hits an enemy model with an attack during its activation, immediately after its combat action ends the model wth Refuge can make a full advance. It cannot be targeted by free strikes during this movement.) Friendly Clockwork Angel units gain Combined Melee Attack. Models in this model's battlegroup gain Apparition. (During you Control Phase, place models with Apparition anywhere completely within 2" of their current location.) When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die. Enemy models currently in Axis' control area suffer -2 SPD and STR, and friendly Faction models currently in Axis' control area gain +2 SPD and STR. Circumpotence lasts for one round. Models in this model's battlegroup gain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and in its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter until after your next turn. A model cannot make a counter charge while engaged.) Each time this model makes a normalranged attack, choose one fo the following abilities_ - Bombardment - Models hit suffer a POW 6 blast damage roll. - Crater - The AOE is rough terrain and remains in play for one round. - Flare - Models hit by this attack suffer -2 DEF for one round. This model gains +2 DEF against ranged attack rolls. When one or more friendly Faction warrior models are destroyed or removed from play by enemy attacks while within 5" of this model, this model gains +2 on attack and damage rolls for one round. When this model begins its activation within 3" of one or more friendly warcaster models, it is allocated 1 focus point. While in this model's warcaster is within 5" of it, that warcaster's control area is extended 2". This model is attached to its controlling warcaster for the rest of the game. Each warcaster can have only one model attached to it. During the Maintenance Phase, do not remove unspent focus points from this model. Focus points remaining on this model at the start of your Control Phase count toward its focus allocation limit. RNG 5. Target friendly Faction warjack. If the warjack is in range, spend up to 3 focus points to allocate it 1 focus point for each focus point spent. Friendly models can charge or make a slam power attack against an enemy model hit by this weapon without being forced or spending focus. A friendly model charging an enemy model hit by this weapon gains +2" of movement. Beacon lasts for one turn. This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. Remove one soul token from this model to return one destroyed medium-based friendly Faction Clockwork Vessel Grunt to play or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction Clockwork Vessel Grunt to play per token removed. Each Grunt must be placed within 1" of this model, in formation, and within 3" of another model in its unit. This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid. At the start of this unit's activation, choose one of the folowing modes for the unit's weapons. Each of this model's melee weapons gains the ability listed for one round. - Accuracy - This weapon gains +2 on its attack rolls. - Shields Up - This weapon gains Buckler. Models in this model's battlegroup gain Shield Guard. (Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. The model is automatically hit and suffers all damage and effects. The model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.) While within Lucant's control area, friendly Faction models gain +4 ARM. When a friendly Faction model in Lucant's control area makes a Repair skill check, it automatically succeeds. Clockwork Reinforcement lasts for one round. While in Syntherion's control area, models in his battlegroup can charge without spending focus and gain Weapon Platform. Technological Superiority lasts for one turn. (A model with Weapon Platform can make melee and ranged attacks in the same activation. When a model with Weapon Platform makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. A model with Weapon Platform can make ranged attacks even while in melee.) Models in this model's battlegroup gain Auto-Repair. (During your Control Phase, remove d3 damage points from models with Auto-Repair.) This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack, and make a skill check. If successful, remove d6 damage points from the warjack's damage grid. After this model makes an attack with this weapon, it cannot make an attack with this weapon for one round. Directrix's MAT and RAT are each equal to her FOCUS for one turn. At the end of your Control Phase, you can put one Exponent Servitor into play within 1" of this model if there are fewer than two Exponent Servitors in play in Directrix's battlegroup. Models in this model's battlegroup gain Arc Node. If this attack directly hits, you can choose to have all models whose bases are intersected by a line drawn between the center of the model directly hit and the center of this model suffer an unboostable POW 10 electrical damage roll. This damage is not considered to have been caused by a ranged attack. If this attack directly hits, you can choose to have all models whose bases are intersected by a line drawn between the center of the model directly hit and the center of this model suffer an unboostable POW 10 electrical damage roll. This damage is not considered to have been caused by a ranged attack. If this model is hit by a melee attack, immediately after the attack is resolved the atacking model suffers a POW 10 electrical damage roll unless this model was destroyed or removed from play by the attack. This model can make this special action only when B2B with a friendly Faction model with Construct. The construct gains Pathfinder for one turn. This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid. This model can make this special action only when B2B with a friendly Faction model with Construct. The construct's weapons gain Magical Weapon for one turn. At the start of this unit's activation, choose one of the following modes for the unit's weapons. Each of this model's ranged weapons gains the ability listed for one round. - Empowered Attack - This weapon gains +2 on its damaged rolls. - Snipe - This attack gains +4 RNG. Make 3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF. Once per turn during this model's activation, you can place one servitor solo into play within 2" of this model. At the start of this unit's activation, choose one of the folowing modes for the unit's weapons. Each of this model's melee weapons gains the ability listed for one round. - Empowered Attack - This weapon gains +2 on its damage rolls. - Set Defence - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. Ranged attacks against friendly models made by a model with Clear! automatically miss. If this attack directly hits, instead of dealing damage normally, center a 4" AOE on the model hit and remove this model from play. The model hit suffers an unboostable POW 14 damage roll. If the attack misses, center the AOE on this model and remove this model from play. Models in the AOE other than the model directly hit and suffer an unboostable POW 7 blast damage roll. Blast damage from this attack is not considered to have been caused by a melee attack. Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it. Make 2 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF. When this model makes a ranged attack with this weapon during its activation, determine the position of the Permutation Servitors this model put into play. For each completely within its left firing arc, this model gains an additional die on its attack rolls. For each completely within its right firing arc, this model gains an additional die on its damage rolls. For each completely within its back arc, this model makes an additional Auto Fire attack. When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Permutation Servitor model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects. At the start of this model's activation, remove any Permutation Servitors this model put into play from the table. Once per activation, after its normal movement, this model can place up to three Permutation Servitors anywhere within 1" of this model. This model does not begin the game in play and does not activate. This model cannot be targeted or h it by attacks made by the model that put it into play. If the model that put this model into play is destroyed or removed from play, remove this model from play. This attachment can be added to a Convergence unit. If this model is attached to a unit with Advance Deployment, it gains Advance Deployment. If it is attached to a unit with Ambush, it gains Ambush. Once per game during its unit's activation, this model can use Realignment. Models in this unit can reroll failed attack rolls and skill checks this turn. Each roll can be rerolled only once as a result of Realignment. This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid. When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement. Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn. Magical bolts of energy streak toward the target model. When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point. Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi. When an enemy model is hit by Battering Ram, it can be pushed 3" directly away from the spell's point of origin. While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.) On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle. Models hit lose Flight for one round. Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF. Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.) Friendly models gain +2 to attack and damge rolls against target enemy model/unit. Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round. When Convection destroys a living enemy model, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area. Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.) This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn. While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round. When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses. While in this model's control area, friendly models gain +2 DEF and ARM against ranged attacks. Deceleration lasts for one round. Target friendly Faction model/unit gains +2 DEF and ARM. A model hit by Dissolution Bolt cannot channel spells for one round. Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round. Take control of target enemy non-character warjack that has a functional cortex. You can make a full advance with the warjack and can then make one normal attack, then Domination expires. Domination can be cast only once per turn. Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it. When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn. While in this model's control area, the ranged weapons of models in its battlegroup gain +2 RNG. Fire Group lasts for one turn. This model immediately makes one nrmal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous. Models damaged by Force Blow are knocked down. Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune. Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold. Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.) Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.) While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn. When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires. Target model in this model's battlegroup gains boosted ranged attack damage rolls. While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round. Target friendly warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee attack rolls. Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD. Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn. A model damaged by Lock the Target cannot run, charge, or be placed for one round. Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it. If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn. Target model/unit suffers -2 SPD and DEF. Frendly Faction models with Construct charging an affected model gain +2" movement. Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS. Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.) Target warjack suffers 1 point of fire damage to each column on its damage grid. Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round. While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.) An enemy warbeast damaged by Muzzle cannot advance toward this model for one round. Friendly Faction models beginning a charge in this model's control area gain Pathfinder. Target friendly Faction warjack gains +2 to melee attack and melee damage rolls. While within 3" of the affected warjack, friendly Faction models gain +2 on melee attack and melee damage rolls. Positive Charge lasts for one turn. Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR. Continuous effects, animi, and upkeep spells in this model's control area immediately expires. If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance. Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls. Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round. Place the wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. When a model a enters or ends its activation in the wall area, it suffers 1 damage point. When target warjack in this model's battlegroup is disabled by an enemy attack anytime except while it is advancing, place it anywhere within 3" of its current location. Remove 1 damage point from each system, then Reconstruct expires. When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement. When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round. The AOE is rough terrain and remains in play for one round. Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover. On a direct hit against an enemy model, center a 4" AOE on the model hit. After resolving the damage roll, models in the AOE are hit and suffer 1 point of damage. Target frienldy model's/unit's ranged weapons gain +4 RNG. Target friendly Faction model/unit gains concealment and Immunity: Cold. Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn. While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.) While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round. A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses. An enemy warbesat damaged by Sunder Spirit loses its animus for one round. Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down. While in its control area, models in this model's battlegroup gain +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in this model's control area. Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn. Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn. While in this model's control area, friendly Faction non-warcaster warrior models can spend 1 focus point on this model to boost a melee attack or melee damage roll during their activations. Friendly Faction warrior models/units beginning their activations in this model's control area gain +2" movement and Pathfinder during their activations. True Path lasts for one turn. While in ths model's control area, models in its battlegroup gain Bulldoze. Unstoppable Force lasts for one turn. (When a model with Bulldoze advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.) When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath. When an enemy model advances and ends its movement within 6" of this model, choose a warjack in htis model's battlegroup that is in its control area. That warjack can immediately make a full advance and then can make one normal melee or ranged attack targeting the enem model. The attack and damage rolls against that model are boosted. After the attacks is resolved, Watcher expires. Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.) Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls. This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round. This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee Place this model after normal deployment, up to 6" beyond the established deployment zone. This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points. You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in this unit formation within 3" of the chosen table edge. This model ignores the effect of deep and shallow water and can move through them without penalty, While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS. If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury. When an enemy model casts a spell or uses an animus while in this model's command range, after the spell is cast the enemy model suffers 1 damage point and this model heals 1 damage point. When this model hits another model with an attack, upkeep spells and animi on the model hit expire and its loses the focus points on it. When this model hits a warjack with an attack, that warjack suffers Disruption. (A warjack suffering Disruption loses its forucs points and cannot be allocated forcus or channel spells for one round.) When attacking with this weapon, this model can ignore intervening models except those within 1" of the target. When calculating damage from this weapon, halve the base ARM stats of models hit that have medium or larger bases. This weapon gains +2 to damage rolls against models with small bases. When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases. Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make on ranged attack targeting the model charged unless they were in melee with each other at the start of the affected model's activation. Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, the affected model must still make the ranged attack before its activation ends. Before the start of the game, attach this model to a friendly faction warlock for the rest of the game. Each warlock can have only one model attached to it. Make 2d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF. When a model hits this model with a free strike attack, immediately after the attack is resolved the attacking model suffers d6 damage points. When this model is destroyed, each living warbeast B2B with it heals d3 damage points. Huge Base. Front arc is divided into two 90 degree arcs of fire. A battle engine never gains the DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a battle engine. A model targeting a battle engin with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a battle engine in melee, that miss is not rerolled against another model. It misses completely. A battle engine can be targeted by combined ranged attacks while it is in melee. Predeployment. Must be placed before normal deployment. Massive. A battle engine cannot be slammed, pushed, thrown, knocked down, or made stationary. Pathfinder. Servicable. Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in base-to-base contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine. RNG 3. Target friendly warrior model/unit. If the model/unit is in range, it gains boosted attack rolls against warbeasts for one turn. This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock. Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1". When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range. Once per game during its activation, this model can use Binge Drinking. this model is knocked down. This attack ignores the firing into melee penalty. When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast. When it charges living warrior models without being forced. This model performs minor repairs to one damaged friendly Faction warjack with which it is B2B. Remove 1 damage point from the warjack. Refer to page 90. This model gains +2 to charge attack damage rolls with this weapon. This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc. This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model's mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3", it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack. Affected models can make slam power attacks and must run, charge, or make a slam power attack this activation. A slammed model suffers a damage roll with POW of this model's Mount. The POW of collateral damage from a slam is equal to the current POW of the Mount. If an affected model makes a successful slam but moved less than 3", it makes an attack roll against its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After a model in this unit resolves a slam power attack, that model can make one normal melee attack. When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack. During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation. This model gains an additional +2 DEF when benefiting from concealment or cover. If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target. This attack ignores the Buckler and Shield weapon qualities and Shield Wall. When a friendly warbeast frenzies in this model's control area, the warbeast can forfeit its activation. This model's front arc extends to 360°. When this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation. This model counts as a living model for the purposes of generating soul tokens. - Huge base Occupies the space from its base to a height of 5" - Facing and Line of sight Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. - Targeting a colossal A colossalantuan never gains a DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a gargantuan. A model targeting a colossal with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a colossal in melee, that miss is not rerolled against another model. It misses completely. - Predeployment colossal must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. - Massive A colossal cannot be slammed, pushed, thrown, knocked down, or made stationary. - colossal movement A colossal can only advance during its normal movement and cannot be placed. - Pathfinder All colossals have Pathfinder - Controlling a colossal Colossals must be assigned to a battlegroup, and your opponent can never take control of your colossal by any means. - Great Machine A colossal can never gain Advance Deployment, Incorporeal, or Stealth. - Ranged attacks while in melee A colossal can make ranged attacks while in melee. A colossal never suffers the firing in melee penalty when targeting a model it is in melee with. A colossal cannot gain the aiming bonus when engaged. - Colossal melee range Colossal melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a colossal. - Colossal power attacks A colossal can make all the power attacks available to a warjack along with two additional attacks available only to colossals: power strike and sweep. Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the colossal. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR. Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR. Damaging a colossal Colossals have two damage grids-right and left- but otherwise suffer damage like a smaller warjack. When a colossal is damaged, the damage grid to be marked is determined by the origin of the damage suffered. During a combat action it did not make a charge attack, this model can make one melee attack with its Mount. Thi model can participate in combined melee attacks with other models in its unit. This model can participate in combined ranged attacks with other models in its unit. A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks. This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl. This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it. This model is not a living model, never flees, and automatically passes comand checks. A model hit by this attack suffers the Corrosion continuous effect. A model hit by this atack suffers the Fire continuous effect. Models who received this order must forfeit their actions. After this units normal movement, place a 3" AOE cloud effect in play with its center point within 1" of the Leader. If the Grunt is B2B with the Leader, place a 5" AOE instead. This AOE remains in play for one round. When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged. On a Critical hit, gain an additional die on this weapon's damage roll against the model directly hit. On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play. On a critical hit, the model hit by this attack suffers the Corrosion continuous effect. On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.) on a critical hit, the model hit by this attack suffers the Fire continuous effect. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold. On a critical hit, the model hit by this weapon loses Tough, cannot heal or be h ealed, and cannot transfer damage for one round. On a critical hit, the model hit is knocked down. On a critical hit against an enemy model, it is knocked down and can be puished 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved. On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR. On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round. refer to page 86. If this model atacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon. This weapon causes cold damage This weapon causes corrosion damage. This weapon causes electrical damage. This weapon causes fire damage. While this model is B2B with one or more models in its unit, it gains +2 ARM. This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in. When this model hits a warbeast with a melee attack, roll an additional damage die. Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement. This model can make two additional attacks for each focus point spent to make additional attacks with this weapon. This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup. If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damged model can be pushed any distance directly toward this model. After the damged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action. While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up. Refer to page 88. Refer to page 88. Refer to page 88. Refer to page 88. Refer to page 88. This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes. Friendly Farrow Brigand models gain Combined Ranged Attack. This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing. This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth. This model can have only Minion Farrow warbeasts in its battlegroup. This model never flees. This models cannot be targeted by ranged or magic attacks while knocked down. Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.) When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die. Models hit by this attack suffer -2 DEF for one round. This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target. When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved. Enemy models in this model's melee range cannot advance except to change facing. If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF. When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls. - Huge base Occupies the space from its base to a height of 5" - Facing and Line of sight Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. - Targeting a gargantuan A gargantuan never gains a DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a gargantuan. A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely. - Predeployment Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. - Massive A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary. - Gargantuan movement A gargantuan can only advance during its normal movement and cannot be placed. - Pathfinder All gargantuans have Pathfinder - Controlling a gargantuan Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means. - Great Beast A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth. - Ranged attacks while in melee A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged. - Gargantuan melee range Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan. - Gargantuan power attacks A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep. Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR. Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR. This model can have only Minion Gatorman warbeasts in its battlegroup. This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage. When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force the warbeast to advance up to 2". During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model. This model can make ranged attacks even while in melee. This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range. The first time this model is disabled by an enemy attack, it heals all damage and is knocked down. This model does not suffer damage or effects from impact attacks or collateral damage. This model gains a corpse token each time it destroys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack. While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range. This model ignores forests, concealment, and cover when determining LOS or making a ranged attack. After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey. This model automatically heals d3 damage points at the start each of its activations. This model does not suffer cold damage. This model does not suffer corrosion damage and is immune to the Corrosion continuous effect. This model does not suffer electrical damage. This model does not suffer fire damage and is immune to the fire continuous effect. For one round, when a model/unit hit by this attack suffers a damage roll add +2 to the roll. This model suffers -4 to attack rolls with this weapon. This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast. Opponents cannot take control of this model. Friendly Farrow models/units in this model's command range never and immediately rally. While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be knocked down. Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down. After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump. When a model is hit by an attack with this weapon, it is knocked down. This model cannot make power attacks. This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster. This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation. The only warbeast thta can be in this model's battlegroup is Skarath. This model gains an additional die on impact attack rolls. This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck. A magical weapon can damage and affect models with the Incorporeal ability. Attacks made with magical weapons are not magic attacks. Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points. This model can charge living warrior models without being forced. These models will work for Cryx. These models will work for Cygnar, Khador, Protectorate, and Cryx. These models will work for Retribution. These models will work for Searforge Commission. This model will work for Cryx, Cygnar, and Khador. This model will work for Cygnar and Khador. This model will work for Cygnar and the Retribution. This model will work for Cygnar, Khador, and the Protectorate. These models will work for Retribtion. These models will work for Searforge Commission. These models will work for Cryx. This model will work for Cygnar. This model will work for Khador. This model will work for Protectorate. This model will work for Circle, Legion, and Skorne. This model will work for Cirlce, Legion, Skorne, and Trollbloods. This model will work for Circle. This model will work for Legion. This model will work for Skorne. This model will work for Thornfall Alliance Pact. This model will work for Trollbloods. These models will work for Circle and Trollbloods. Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down. When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice. This model is an Officer. The Officer is the unit commander of its unit. This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model. While damaged this model can charge or make power attacks without being forced. This model cannot be targeted by free strikes. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement. During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted. Gain an additional die on this weapon's damage rolls against living models. This model can make trample power attacks. When attacking with this weapon, this model can spend 1 fury point to boost all attack and damage rolls for the attack. The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed. • Heroic Call - Affected models gain Fearless and Tough for one round. • Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation. • March - Affected models gain Pathfinder for one turn. The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed. • Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood. • Dirge of Mists - Affected models gain +1 DEF and terror for one round. • March - Affected models gain Pathfinder for one turn. After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey. This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own. This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect. A model hit by this attack automatically suffers 1 damage point. This model is a pyg. On a direct hit against an enemy model, all models hit are knocked down. Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses. While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon. When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF. This model can make one additional melee attack each combat action. This weapon has a 2" melee range (p. 50). RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn. After all models in this unit have completed their actions, each can advance up to 3". This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs. This model gains Pathfinder during activations it charges. Other models can make Bodge or Repair special actions to repair this model as if it were a warjack. This model can upkeep spells on models in its battlegroup without spending focus. When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn. This model can make ride-by attacks. At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model. This model cannot make slam or trample power attacks and cannot be knocked down. A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. This weapon is a shield that gives the model a cumulative +2 ARM bonus. Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary. For one round, each affected models gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall. When this model hits an enemy model with an initial melee attack or a melee special attack that is not a power attack, it can advance up to 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement. When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play. When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire. When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved. If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model. This model cannot be targeted by spells. At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance. A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge. This model is a standard bearer. Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. Refer to page 88. Refer to page 88. During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits. When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2". Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.) Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.) Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play. Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model. This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee. When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost. This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range. Add this model's STR to the POW of this ranged attack. If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model. When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down. This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon. This model is a trollkin This model ignores concealment, Camouflage, and Stealth. While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.) This model is not a living model and never flees. While engaging an enemy model, this model gains +2 ARM. This model gains boosted attack and damage rolls against Legion or Blighted models. During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack. This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and mele attacks. If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack. Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced. Granted: Fearless - A warcaster htat is part of a warcaster unit always has the Granted: Fearless ability. While the warcaster is in play, the models in his unit gain Fearless. Battlegroup - The other models in a warcaster's unit are part of his battlegroup. Attachments - Warcaster unit cannot have unit and weapon attachments, but warcaster units can have warcaster attachments like standard warcasters. If a warcaster unit has a warcaster attachment, the attachment remains an independent model and does not become part of the warcaster unit. Granted: Fearless A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless. Battlegroup The other models in a warlock's unit are part of its battlegroup. Attachments Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit. When attacking with this weapon, add an additional die to its damage rolls. This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee. While knocked down, this model can make