Models in Absylonia's battlegroup that are currently in her control area gain +2 STR and Flight, and their melee weapons gain Reach. Metamorphose lasts for one round. Warbeasts in this model's battlegroup beginning their activations in its control area can charge or make power attacks without being forced. When this model destroys one or more enemy models during its activation, warbeasts in its battlegroup beginning their activation in its control area gain +2 SPD and MAT for one turn. Remove all damage from Absylonia. She can then suffer 1 or more damage points. For each damage point she suffers, remove all damge from one warbeast in her battlegroup in her control area. On a critical hit, the model hit by this weapon loses Touch, cannot heal or be healed, and cannot transfer damage for one round. This model can reave fury points from enemy warbeasts destroyed by this weapon. Other models cannot reave fury points from enemy warbeasts destoryed by this weapon. Once per activation, when this model boxes a living enemy warrior model with an attack with this weapon, remove the boxed model from play and replaced it with an Incubus model. Gain an additional die on this weapon's damage rolls against living models. Make d3+1 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strife counts as one attack for ROF. If the attack hit a small-based non-warlock/warcaster model the model hit is removed from play. This attachment can be added to Hex Hunters unit. While this model is in play, models in this unit gain Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.) • Frostbite (*Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll. • Hex Bolt (*Attack) - Hex Bolt is RNG 6, POW 13 magic attack. Models hit cannot make special actions or special attacks for one round. Models in this unit gain Advance Deployment. A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to cane facing. Shadow Bind expires after one round. While in this model's control area, friendly Faction models gain boosted magic attack rolls and magic attack damage rolls, and friendly Faction warbeasts can use their animi without being forced. Litany of Everblight lasts for one turn. refer to page 34 its a long rule. This model is included in any army that includes bethayne, Voice of Everblight. If Bethayne is destoryed or removed from play, remove this model from play. This model is part of Bethayne's battlegroup. • Disbinding (*Action) - Enemy upkeep spells on this model and / or its unit immediatley expire. • Ice Bolt (*Attack) - Ice Bolt is RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has immunity: Cold. • Ice Cage (*Attack) - Ice Cage is RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit iwth three or more Ice Cage attacks the same turn, it becomes stationary for one round. • Ice Bolt (*Attack) - Ice Bolt is RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has immunity: Cold. • Ice Cage (*Attack) - Ice Cage is RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit iwth three or more Ice Cage attacks the same turn, it becomes stationary for one round. • Kiss of Lyliss (*Attack) - Kiss of Lyliss is RNG 10 magic attack. For oen round, when a model / unit hit by Kiss of Lyliss suffers a damage roll add +2 to the roll. • Ice Bolt (*Attack) - Ice Bolt is RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has immunity: Cold. • Ice Cage (*Attack) - Ice Cage is RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit iwth three or more Ice Cage attacks the same turn, it becomes stationary for one round. • Cloak of Mist (*Action) - While in formation models in this unit gain Stealth. Cloak of Mist lasts for one round. Models in target friendly warbeast pack gain Killing Spree for one turn. (When a model with Killing Spree destroys one or more enemyu models iwth a melee attack during its combat action, after that attack is resolved the model can move up to 1" and make one additional attack.) Living models within 1" of this model suffer -1 to attack rolls. This model gains a +1 cumulative bonus to melee attack and damage rolls for each other model in this unit engaging the model it is attacking. This attachment can be added to a Blighted Nyss Archers unit. While this model is in play, models in its unit gain Combined Arms. (When a model with Combined Arms missed an attack roll for a combed ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms). Models in this unit gain Patherfinder. While this model is in formation, models in its unit gain Dual Shot and their ranged weapons become ROF 2. (When a model with Dual Shot forfeits its movement to gain the aiming bonus it can also make one additional ranged attack that activation.) If this model is destryed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on te chosen Grunt. Remove the Grunt from the table instead of this model. THis model has the same number of unmarked damage boxes as the chosen Grunt. • Hex Bolt (*Attack) - Hex Bolt is RNG 6, POW 13 magic attack. Models hit cannot make special actions or special attacks for one round. Gain an additional die o this weapon's damage rolls against living models. When attacking with this weapon, this model can ignore intervening models except those within 1" of the target. This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation. Attacks made with this weapon cannot target anhy model witin 6" of it. While B2B with one or more Grunts in this unit, this model gains +2 at attack rolls with this weapon. Thi attacks's AOE remains in play for one round. Enemy models and non-Faction Friendly models entering or ending their activation in the AOE suffer 1 point of corrosion damage. A warbeast can be affected by only one Beast Manipulation special action each turn. • Condition (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, place any number of fury points on or remove any number of fury points from it. • Medicte (*Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it heals d3 damage points. A warbeast can be affected by Medicate only once per turn. • Blight Storm (*Action) - Place a 5" AOE anywhere completely in this model's commmand range. When an enemy model in the AOE is directly hit by an attack and the damage roll fails to exceed its ARM, it auomatically suffers 1 damage point. Blight Storm lasts for one round. • Frostbite (*Attack) - Frostbite is RNG SP 8 magic attack. models hit suffer a POW 12 cold damage roll. • Wind Ravager (*Action) - While in this model's command range, enemy models cannot make ranged attacks for one round. This attachment can added to a Blighted Nyss Striders unit. While tis model is in play, after all models in its unit have completed their actions, each can advance up to 3". Models in this unit gain Hunter. (A model with Hunter ignores forests, concealment, and cover when determinging LOS or making a ranged attack.) While this model is within 3" of it, the unit commander gain +3" to its command range. If this model is destoryed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model exprire, and it gains the effects on the chosen Grunt. Remove the Grunt form the table instead of this model. This model has the same number of unmarked damage boxes as th chosen Grunt. This attachment can be added to a Blighed Nyss Swordsmen unit. While this model is in play, models in its unit gain Cleave. (When a model with Cleave destorys one or more enemy models with a melee attack during its activation, immediately after the attack is resovled th model can maek one additional melee attack. A model can gain only one additional attack from Cleave per activation.) Models in thsi unit gain Overtake. (When a model with Overtake destroy one or more enmey warrior models with a normal melee attack, after the attack's is resolved thsi model can immediately advance up to 1".) Once per turn, when an enemy model advances into and ends its movemment in this model's melee range, tsi model can immediately make one normal attack against it. Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. When this model destorys one or more models with a melee attack during its combat action, immediately after the attack is resovled it must make one aditional melee attack against another model in its mele range. add this model' STR to the POW of this ranged attack. A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. This attachment can be added to a Blighted Nyss Legionnaires unit. While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer -5 RNG. Each time this model makes a normal melee attack, choose one of the following abilities: * Beat Back - Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1". * Dismember - When this model hits a warbeast with a melee attack, roll an additional damage die. * Pitch - Instead of making a normal damage roll on a hit, this model can throw the model hit as if it had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR. Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. When a friendly living non-Incubus warrior model in Kallus' control are is disabled by an enemy attack, you can replace it with an Incubus model. The replaced model is removed from play. While in Kallus' control area friendly soulless warrior model gain +2 DEF. Host of Angels last for one round. When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continuous effect. While in Lylyth's contorl area, friendly Faction models roll an additional die on attack rolls this turn. During its activation, this model can make its combat action before its normal movement. If it does, it mst make a full advance as its normal movement this activation. Warbeasts in this model's battlegroup can charge enemy models hit by this weapon this turn without being forced. If this attack hits an enemy model during this model's activation, this model can target and automatically hit that model with spells, ignoring RNG and LOS, until the end of this model's acivation. when an enemy model is directly hit by a ranged attack made by frendly Faction model while the friendly Faction model is in Lylyth's control area, th enmey model suffers Death Chill. The Reaping lasts for one turn. (A model suffering Death Chill must forfeit either its movemen or action on its next activation.) Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury. Make 3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF. When declaring and resolving attacks with this weapon, this model's front arc extends to 360°. This model can add this weapon's POW to its trampled power attack damage rolls. While in Lylyth's control area, friendly Faction model's ranged weapons gain Snipe. While in Lylyth's control area, models in her battlegroup can make one additional ranged attack during their activation. Attack gained from Decimation do not count against a weapon's ROF. Decimation lasts for one turn. (Ranged weapons with Snipe gain +4 RNG). When this model casts a spell and is the point of origin for the spell, the spell gains +5 RNG. This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing. On a critical hit, gain an additional die on this weapon's damage rolls against living models. On a critical hit, the model hit suffers Shadow bind for one round. (A model suffering Shadow Bind suffers -3 DEF, and for one round when it advances it cannot move except to change facing. This model gains +2 to charge attack damage rolls with this weapon. Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model is knocked down afer being pushed. A model in his model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. Enemy models currently within 2" of th is model are immediately pushed 2" directly toward it in the order you choose. This attack ignores the Buckler and Shield weapon qualities and Shield Wall. If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resovled the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action. This attack ignores the Buckler and Shield weapon qualities and Shield Wall. If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resovled the hit model can be pushed any distance directly toward this model. Thsi attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer 1 point of corrosion damage. Rhyas and friendly Legion models activating in her control area gain one additional melee attack during their activations. The first time a freindly Legion model damages an emeny model with a melee attack during its activation while Ryas' control area, immediately place the attacks model anywhere B2B with the damage model. Tide of Blood lasts for one turn. On a critical hit, double the damage exceeding the ARM of the model hit. a model disabled by this attack cannot make a Tough roll. This model can reave points from enmey warbeasts destoyed this weapon. Other models cannot reave fury points from enemy warbeasts destroyed by this weapon. While within her control area, small-, medium-, and large-based models in Saeryn's battlegroup cannot be targeted by melee attacks for one round. When a model is hit by this weapon, for one round it loses Tough, cannot hal or be healed, and cannot transfer damage. Add this model's STR to the POW of this ranged attack. When a model is hit by this weapon, for one round it loses Tough, cannot hal or be healed, and cannot transfer damage. If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range. Make d3+1 ranged attacks targeting a primary target and ay number of secondary target within 2" of the first target. Ingnore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strafe counts as one attack fro ROF. On a hit, gain an addional die on this weapon's damage rolls against living models. This model never flees and automatically passes command checks. Gain an additional die on this weapon's damage rolls against living models. If this weapon damage a model, immediately after the attack is resovled, mark all the damage circles in this warbeast's body apect. • Spirit Tap (*Action) - This model immediately casts the animus of a friendly Faction warbeast in its comand range as a spell. This model cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a special action. Return one destoryed warbeasts that was part of Thagrosh's battlegroup to play. Place it anywhere with 3" of him. The warbeast forfeits its action this turn. If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model rom play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are hit and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted. After all friendly models have completed their activations this turn, each warbeast in Thagrosh's battlegroup that is in his control area can make a full advance followed by one normal melee attack. Completely resolve each model's movement and attack before moving on to the next model. If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model rom play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are hit and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold. • Frostbite (*Attack) - Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll. •Spine Burst (*Attack) - Spine Burst is a RNG 10, POW 10 magic attack. If target model is hit, the d3 nearst models within 5" of it suffer a POW 10 magical damage roll. This weapon has a 4" melee range during this model's activation. This attack ignores the Buckler and Shield weapon qualities and Shield Wall. On a critical hit, instead of rolling damage normally you can choose to have thi model throw the model hit. Treat the throw as if model had hit with and passed the STR check of a throw power attack. The thrown models suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR. This activation Vayla can cast each of the spells on her card once without spending fury points. This model can channel spells through a model hit by an attack made with this weapon. Spellbound lasts for one turn. Attacks made with this weapon automatically hit. This model can channel spells through a model hit by an attack made with this weapon. Spellbound lasts for one turn. Thsi attachment can be added to be Blighted Ogrun Warspear unit. Add this model's STR to the POW of this ranged attack. A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make on ranged attack targeting that model. If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make on ranged attack targeting that model. This model gains an additional die on attack rolls against non-warcaster, non-warlock warrior models. Predator's Instinct lasts for one turn. While Zuriel is in Rhyas' control area, he gains Stealth. While Zuriel is not engaged an is in Saeryn's control area, she can channel spells through him. This model can be included in Rhyas' or Saeryn's theme forces. It can also be bonded to Rhyas or Saeryn. Target warbeast in this model's battlegroup gains +2 ARM. The affected model and any friendly model B2B with it cannot be knocked down, pushed, or moved by a slam. Each model in this model's battlegroup currently in tis control area immediately heals d3+1 damage points. This spell can only be cast once per turn. When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round. Place this model anywhere completely within 8" of its current location, then its activation ends. This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target. Place this model after normal deployment, up to 6" beyond the established deployment zone. Friendly Faction warbeasts with Flight beginning their activations in this model's command range can charge without being forced. When Typhon is forced to use Regnerate in Thagrosh's control area, instead of rolling to determine how many damage points Typhon heals, Typhon and Thagrosh each heal up to 3 damage points. You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in this unit in formation within 3" of the chosen table edge. If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury. As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless the were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends. Immediately after leaching, this model gains 1 fury point if it has fewer fury points than its FURY. Before the start of the game, attach this model to a friendl faction warlock for the rest of the game. Each warlock can have only one model attached to it. Once per activation, this moel can cas the animus of a Legion warbeast in its battlegroup as a spell without spending fury. This model is a battle engine and is not a warrior model. Once per turn, when this model destroy one or more enmey models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability specail attack or special action. This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock. This model never attacks friendly Faction warlocks and cannot choose them as its frenzy target. This model does not generate a soul token when it is destoryed. When this model destorys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range. Remove all fury points from this model. Enemy models within 1" of this model for each fury point removed suffer a POW 8 damage roll. Add an additional die to the damage roll for each forcus or fury point on the enemy model. This model never attacks friendly Faction warlocks and cannot choose them as its frenzy target. Immediately after this model resolves a melee attack in which it destorys one or more living models, it can end it activation to heal d3 damage points. Once per game, when this model suffers 5 or more damage points from an enemy attack that are not transferred, after the attack is resolved you can place a non-character Faction lesser warbeast in play anywhere completely within 3" of this model. The warbeast is part of this model's battlegroup. The warbeast cannot activate this turn. Once per activation, after making a full advance but before performing an action, this model can be forced to be placed completely within 5" of its current location. Any effects that prevent charging also prevent charging also prevent this model from using Bounding Leap. This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc. This model is not a warrior model. It can advance only during its unit's normal movement. When it advances, it can move up to 1" for each Grunt in this unit within 2" of it at the beginning of this unit's activation. This model is automatically hit by melee attacks. It cannot be knocked down or made stationary. This weapon has a 4" melee range during this model's activation. This attack ignores the Buckler and Shield weapon qualities and Shield Wall. Whle this model is not engaed and is in Saeryn's control area, Saeryn can channel spells through it. Whle this model is not engaed and is in Saeryn's control area, Saeryn can channel spells through it. While this model is not engaed and is in Rhyas's control area, Rhyas can channel spells through it. This model's front arc extends to 360°. When this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resovled the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation. When this model directly hits a model with this weapon, its melee attacks against that model automatically hit for one turn. Thi model can particaipate in combined melee attacks with othr models in its unit. This model can participate in combined ranged attacks with other models in its unit. A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks. This model is not a living model, never flees, and automatically passes comand checks. RNG CMD. Target friendly Faction warbeast. If the warbeast is in range, remove up to 5 fury points from it andput them on this model. This model can have up to 5 fury points at a time. A model hit by this attack suffers the Corrosion continuous effect. A model hit by this atack suffers the Fire continuous effect. On a critical hit, the model hit by this attack suffers the Corrosion continuous effect. on a critical hit, the model hit by this attack suffers the Fire continuous effect. On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round. On a critical hit, gain an additional die on this weapon's damage rolls against living models. This weapon causes cold damage This weapon causes corrosion damage. This weapon causes electrical damage. This weapon causes fire damage. Once per turn, when an enemy model ends its normal movement within 5" of this model can immediately make a full advance followed by a normal melee or ranged attack targeting the enemy model. The warbeast gains boosted attack and damage rolls against the enemy model. While within this model's command range, enemy models suffer -2 STR. While this model is B2B with one or more models in its unit, it gains +2 ARM. This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in. Thi moel is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup. A friendly Faction warlock can transfer damage to this model even if this model has a number of fury points equal to its current FURY. When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 fury point. This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing. This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth. This model never flees. During its activation, this model can spend fury points to gain additional attacks or to boost attack or damage rolls, at 1 fury point per attack or boost. Models in this model's battlegroup gain Aggressive. (A model with Aggrsive can run or charge without spending focus or being forced.) When this model makes a melee attack against an enemy model within the meee range of a friendly model of the type indicated, thsi model gains +2 to attack rolls and gains an additional damage die. This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target. This model's unit has no unit commander. Models in this unit within 8" of thsi model are in formation. If a model in this model's unit is out of formation when begining its normal movement, it must either advance toward this model. If this model is destoryed or removed from play, remove te remaining models in this unit from play. This model gains + DEF against ranged attack rolls and does not suffer blast damage. When making a melee attack targeting an enemy model in melee range or another model in this unit, this model gains +2 to melee attack and melee damage rolls. - Huge base Occupies the space from its base to a height of 5" - Facing and Line of sight Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. - Targeting a gargantuan A gargantuan never gains a DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a gargantuan. A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely. - Predeployment Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. - Massive A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary. - Gargantuan movement A gargantuan can only advance during its normal movement and cannot be placed. - Pathfinder All gargantuans have Pathfinder - Controlling a gargantuan Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means. - Great Beast A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth. - Ranged attacks while in melee A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged. - Gargantuan melee range Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan. - Gargantuan power attacks A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep. Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR. Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR. During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model. This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range. This model gains a corpse token each time it destorys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack. While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range. Incubi models do not begin the game in play. When a friendly living non-living, non-warlock, small-based Faction warrior model is estoryed, you can mark its center point and remove that model from play. you can only mark up to one point for each Incubus you have that has not been put into play or removed from play. During you next Maintenace Phase, put one Incubus model into play within 2" of each point marked. If there is not room to place an Incubus model, remove the marker from the table and remove from play one Incubi that has not been put into play. This model automatically heals d3 damage points at the start each of its activations. This model ignores forests, concealment, and cover when determining LOS or making a ranged attack. After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey. This model does not suffer cold damge. This model does not suffer corrosion damage and is immune to the Corrosion continuous effect. This model does not suffer electricla damage. This model does not suffer fire damage and is immune to the fire continuous effect. This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. Opponents cannot take control of this model. Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down. If this model is disabled by an enemy attack, it can immediatley make special action. While in this model's command range, friendly Blighted Ogrun models gain Blood Drinker. While in this model's command range, friendly Blighted Ogrun models gain Blood Drinker. This model cannot make power attacks. A magical weapon can damage and affect models with the Incoreal ability. Attacks made with magical weapons are not magic attacks. A battle engine cannot be slammed, pushed, thrown, kncoked down, or made stationary. This model can make three initial attacks each combat action, using any combination of Blight Breath and Bite attacks. This model loses one initial attack for each aspect it has lost. This model cannot be forced to make additional Blight Breath attacks. This model is an Officer. The Officer is the unit commander of its unit. This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediatly advanced up to 1". This model cannot be targeted by free strikes. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. This model cannot be targeted byh combined melee attakcs, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When kncoked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up. This model can make trample power attacks. Battle engines must be placed before normal deployment. If both player have models to predeploy, they predeploy their models in standard deployment order. After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement that activation. When the prey is destoryed or removed from play, choose another model/unit to be the prey. This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own. This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect. Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses. This model can be forced during its activation to gain, +2 SPD, Pathfinder, and boosted attack and damage rolls for one turn. This model can make one additional melee attack each combat action. This weapon has a 2" melee range. When a living model is destroyed within 4" of ths model +1" for each Grunt in this unit that is in formation, place one corpse token on this model. This model can have up o three corpse tokens at a time. This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs. This model can uplkeep spells on models in its battlegroup without spending fury. This model can make ride-by attacks. When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one normal melee attack against the attacking model. At the begining of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model. This model cannot make slam or trample power attacks and cannot be knocked down. Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in B2B contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine. This weapon is a shield that gives the model a cumulative +2 ARM bonus. Once per round, when a friendly model is directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary. When this model boxes a living model with a melee attack, this model can heal d3 damage points, If ths model heals, the boxed model is removed from play. When this model destroys one or more enemy models with a ranged attack during its combat action, immediatley after that attack is resolved this model can make one normal rangd attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot genergate additional attacks from Snap Fire. When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model tat participates in a combind ranged attack loses Sniper until the attack is resolved. This model always has concealment. This model does not generate a soul token when it is destoryed. Remove three corpse tokens from this model to place a non-character Faction lesser warbeast into play under your control. Place the warbeasts within 3" of this model and choose a friendly Faction warlock. This warbeast becomes part of that warlock's battlegroup. A model with the Special Issue rule can be inclued in the Theme Forces of th warlock specified on on its card. this applies to all versions of a particlar warlock and any versions of the warlock's Theme Forces. The model can also be bonded to the warlock specified on its card. This only gives th warbeast the potential to bond to the warlock using standard bonding rules despite the fact that character warbeasts cannot normally be bonded. It does not automatically add a warbeast bond. This model can be included in Absylonia's theme forces. It can also be bonded to Absylonia. This model can reave fury points from enemy warbeasts destroyed by this weapon. Other models cannot reave fury points from enemy warbeasts destroyed by this weapon. While this model is not in melee and is in a friendly Faction warlock's control area, the warlock can channel a spell through it. Remove this model from play after the spell is cast. This model can spend fury points during its activation to spontaneously mutate. For each fury point spent it gains one of h following abilities for one turn. • Barbed Hooks - This model's melee weapons gain Reach • Flight - This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target. • Warp Strength - This model gains +2 STR At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance. This model is a standard bearer. This model cannot be kncoked down. Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss. This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their action. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the umber of participants. If there are 2-4, the AOE is 3". if there are 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". WHen a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play. This order can be issued only if two or more models with ranged weapons in this unit in formationl are able forfeit their actions. Each model in this unit in formation must forfiet its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 12" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. if there are 2-4, the AOE is 3". If thereare 5-7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play. When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2". Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.) Models in this unit gain Set Defense. (A model in the front arc of a model with Set Defense suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defense.) Once per turn when this model suffers damage from an enemy attack, it can spend 1 fury point to transfer half the damage to an enemy warbeast in its control area but must suffer the rest of the damage itself. Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model. This model is a terrifying enitity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee. When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. Durin its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost. When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down. This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them. While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyiedling gains +2 ARM.) This model is not a living model and never flees. During your Maintenance Phase, if one or more models in this unit were destoryed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack. Friendly Blighted Ogrun trooper models +2 to attack rolls while this model is in their LOS. Friendly Blighted Ogrun trooper models +2 to attack rolls while this model is in their LOS. Granted: Fearless A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless. Battlegroup The other models in a warlock's unit are part of its battlegroup. Atachments Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit. This model gains +2 STR When attacking with this weapon, add an additional die to its damage rolls. This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attakcs or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.