Once during its activation, this model can spend 1 fury point to use one of the following effects. Enemy models suffer these effects while within 4" of this model +1" per fury point on it. These effects lasts for one round. - Gnawing Pain - Affected enemy warbeasts suffer -2 to their damage rolls. - Maddening - Affected enemy warbeasts suffer -2 THR. - Spiritual Affliction - Affected enemy warbeasts lose their animi. Affected enemy warjacks lose the Arc Node advantage and cannot be allocated focus. While this model is in a friendly warlock's control area during the warlock's activation, the warlock can move fury points from himself to this model. This model can have up to 5 fury points at a time. While this model is in a friendly Faction warlock's control area, the warlock can leach fury from this model as if it were a warbeast. At the beginning of this mdoel's activation, it can spend one soul token to gain +2" movement this activation. While this model is in its warlock's control area, its warlock can spend soul tokens on it to upkeep spells at one token per spell upkept. This model must be in its warlock's control area to make the Spell Slave special action. When it does, it casts one of its warlock's spells with a COST of 3 or less. The warlock is considered to have cast that spell but this model is its point of origin. When making a magic attack roll, this model uses its warlock's FURY. This model cannot cast spells with a RNG of SELF or CTRL. This model has concealment. Living enemy models suffer -2 to attack rolls within 2" of this model. Swarm lasts for one round. Target friendly warbeast gains Snacking. Heightenend Metabolism lasts for one turn. (When a model with Snacking boxes a living model with a melee attack, the model with Snacking can heal d3 damage points. If the model heals, the boxed model is removed from play.) For one round, friendly living Faction trooper models destroyed while in Makeda's control area return to play during your next Maintenance Phase with one unmarked damage box. Place returned models in Makeda's control area in formation and within 3" of another model in their units. Returned models forfeit their normal movment the turn they are placed. This model gains a cumulative +1 STR and ARM for each living enemy model it destroys with a melee attack during its activation. This bonus lasts for one round. Friendly Skorne models/units in this model's command range never flee and immediately rally. Target friendly model gains Sprint. Lightning Strike lasts for one turn. (At the end of its activation, if a model with Sprint destroyed one or more enemy models with melee attacks this activation it can make a full advance.) Target friendly model gains Bushwhack. Lurker lasts for one turn. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.) The base DEF of a living model hit by this attack becomes 7, and the model hit cannot run or charge for one round. This model gains +2 DEF and ARM against ranged attacks. While within 2" of this model, friendly models gain +2 DEF and ARM against ranged attacks and enemy models suffer -2 DEF. Paralytic Aura lasts for one round. When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attacks rolls and gains an additional damage die. Target friendly knocked down Faction model immediately stands up. On a hit, before rolling damage you can decide to knock down both this model and the model it hit. If both models are knocked down, this damage roll is boosted. Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury. Non-amphibiou enemy models currently in Barnabas's control area are knocked down. This model has concealment. Living enemy models suffer -2 to attack rolls within 2" of this model. Swarm lasts for one round. Target friendly warbeast's melee weapons gain Beat Back. Train Wreck lasts for one turn. (Immediately after a normal attack with a weapon with Beat Back is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".) While in this model's command range, friendly Titan non-Bronzeback warbeasts automatically pass THR checks. Target friendly Faction model gains +2 ARM. If a warjack or warbeast hits the affected model with a melee attack, the attacking model suffers d3 damage points immediately after the attack has been resolved unless the affected model was destroyed or removed from play by the attack. Spiny Growth lasts for one round. When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model can channel spells through the enemy model if it is in this model's control area and is not engaged. At the end of the turn, the enemy model is destroyed. When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack. Each time a Friendly model destroys an enemy model while the friendly model is in Calaban's contorl area, Calaban gains 1 fury point. Immediately after resolving an attack in which a model in Calaban's control area destroys one or more enemy models, Calaban can boost attack and damage rolls on spells cast as a result of Death Harvest. Death Harvest lasts for one turn. This attachment can be added to a Cataphract Cetrati unit. While this model is in play, models in its unit gain Spell Ward. (A model with Spell Ward cannot be targeted by spells.) Models in this unit gain Precision Strike. (When a model with Precision Strike damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.) Target friendly model's ranged weapons gain Snipe. Far Strike lasts for one turn. (An attack with a Snipe weapon gains +4 RNG.) If this model forfeits its movement during its activation to gain the aiming bonus, it ignores Stealth that activation. This model can boost attack and damage rolls after rolling. Enemy upkeep spells and animi on target friendly model/unit expire. RNG 3. Target friendly Faction warlock. If the warlock is in range, when he casts a spell and is its point of origin, the spell gain s+2 RNG. Spells with RNG SEKF, SP, or CTRL are not affected. Craft Talisman lasts for one turn. This model can use the animus of any friendly Faction warbeast in its command range as if the animus were its own. While within 10" of this model, enemy models must pay double fury and focus points to cast or upkeep spells. Arcane Suppression lasts for one round. While this model is in Mordikaar's control area, it gains Dark Shroud. (While in the melee range of a model with Dark Shroud, enemy models suffer -2 ARM.) A friendly Faction warlock with this model in its control area can upkeep one spell without spending focus. Once per round when a living enemy model warrior model is boxed while within 2" of this model, remove the boxed model from play and replace it with a Void Spirit model. Opponents cannot take control of this model. This model can be included in Mordikaar's theme forces. It can also be bonded to Mordikaar. While in Rasheth's control area, living enemy models suffer -2 STR and ARM. When a living model is destroyed in his control area, Rasheth heals 1 damage point. Plague Wind lasts for one round. Each time this weapon is used to make an attack, choose one of the following abilities: • Anesthesia - A living model damaged by an attack with this weapon becomes stationary for one round. • Brain Damage - A model damaged by an attack with this weapon cannot cast spells, upkeep spells, or use an animus for one round. • Mind Control Serum - If a living enemy non-warcaster, non-warlock model is damaged by an attack with this weapon, immediately after the attack is resolved take control of the model. You can immediately make a full advance with it followed by a normal melee attack, then Mind Control Serum expires. The enemy model cannot be targeted by free strikes during this movement. Do not make damage rolls to resolve attacks made with this weapon. A living model hit by this weapon automatically suffers 1 damage point. This weapon cannot damage non-living models. Warbeasts in Arkadius' battlegroup can immediately frenzy. A model can frenzy even if it has already activated this turn and does not affect whether it can activate later this turn. When a living model is hit by this attack, add its current STR to the damage roll. This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover. RNG 5. Target friendly Faction model. If the model is in range, it gains Eyeless Sight and its weapons gain Magical Weapon for one turn. During its activation, you can remove soul tokens from this model and place them on friendly Faction models in this model's command range that have the Soul Guardian ability. A model cannot have more than three soul tokens as a result of Spirit Guide. • Arcane Bolt (*Attack) - Arcane Bolt is RNG 12, POW 11 magic attack. • Bone Magic (*Action or Attack) - This model casts the animus of one friendly destroyed warbeast as a spell with out spending fury points. This model Cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a specail action. • Craft Tailsman (*Action) - Target a friendly warlock within 3" of a model in this unit that is in formation. If the warlock is in range, when he casts a spell and is its point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Tailsman lasts for one turn. • Hand of Glory (*Attack) • Dominate Undead (*Attack) • Sacrificial Strike (*Action) • Zombify (*Action) When an enemy model advances and ends its movement in this model's command range, this model can make one normal melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round. When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points. If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack. While in Helga's control area, when a friendly Faction model hits an enemy model with a normal melee attack, the enemy model can be slammed d6" directly away from the attacking model. The POW of the slam damage roll is equal to the STR of the attacking model. Grand Finale lasts for one turn. Models in this model's battlegroup gain Gang Fighter. (When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, a model with Gang Fighter gains +2 to melee attack and melee damage rolls.) When it begins its activation in the command range of a friendly Ancestral Guardian model, this model gains +2" movement this activation. This model gains Retaliatory Strike. Ornery expires after the affected model makes a Retaliatory Strike attack. Ornery lasts for one round. (When a model with Retaliatory Strike is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved it can immediately make one normal melee attack against that enemy model.) When a living or undead enemy non-warlock, non-warcaster warrior model is boxed by an attack while in Jaga-Jaga's control area this turn, you can take control of it. If you do, the model becomes a friendly Faction Undead solo, gains Dark Shroud, heals 1 damage point, and can immediately make a full advance. During this movement, the model cannot be targeted by free strikes. The model cannot activate and is removed from from play when Legion of Death expires. Legion of Death lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffers -2 ARM.) Immediately remove any number of soul tokens, fury points, and focus points from non-warlock, non-warcaster models in Hexeris' control area. For each soul token or focus or fury point removed, place one fury point on Hexeris. Hexeris cannot exceed his current FURY in fury points as a result of Arcane Reaver. When a living enemy model is destroyed in this model's control area, a model in this model's battlegroup in its control area can heal 1 damage point. One non-character warbeast in Hexeris' battlegroup can begin the game bonded to him. Hexeris can channel spells through the bonded warbeast while it is in his command range. While in Morghoul's control area, friendly Faction models gain +2 DEF and Evasive. Assassination Run lasts for one round. (A model with Evasive cannot be targeted by free strikes. It can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.) Friendly Paingiver models gain Perfect Balance. This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack. While in Carver's control area, friendly Farrow models gain Overtake and an additional die on melee damage rolls. Hog Heaven lasts for one turn. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved the model with Overtake can immediately advance up to 1".) Friendly Farrow Brigand models gain Combined Ranged Attack. This model can reave fury points from enemy warbeasts destroyed in its control area if it is closer to the warbeast than all other models that could reave its fury. When a living or undead enemy model is boxed by an atack while in Hexeris' control area, take control of it. The model becomes a friendly Undead model. If it is a trooper, it becomes a solo. The model can immediately advance up to 3" and can make one normal melee attack, then remove the model from play. When making this attack, ignore the effects of lost aspects on affected warbeasts. The model cannot be targeted by free strikes during this movement. Dark Dominion lasts for one turn. Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury. When a model in Makeda's battlegroup destroyes one or more enemy models in her control area with an attack, either Makeda can gain 1 fury popint or 1 fury point can be removed from a model in her battlegroup that is in her control area. Dance of Death lasts for one turn. Friendly Skorne models/units in this model's command range never flee and immediately rally. This unit is made up of Makeda and 2 Exalted Guardians. When an enemy model advances and ends its movment in this model's command range, this model can make one normal melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round. Immediately apply up to 1 damage point to each aspect of warbeasts in Naaresh's battlegroup that are currently in h is control area. Naaresh heals 1 damage point for each damage point applied. For one round, while in Naaresh's control area, warbeasts in his battlegroup gain +1 STR and ARM for each of their damaged aspects. This model can upkeep spells by suffering 1 damage point per spell instead of spending fury. This model is automatically hit by melee attacks made by friendly models. When this model suffers damage from an attack, it gains one blood token. For each blood token on this model, it gains +1 STR and ARM. This model can have up to five blood tokens at a time. Remove all blood tokens from this model at the start of your Control Phase. While in Morghoul's control area, enemy models cannot spend focus, be forced, or have damage transferred to them. Pan & Suffering lasts for one round. Make 2d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF. When this model makes its first melee attack during its activation, it makes one melee attack with this weapon against each model in its LOS and this weapon's melee range. This weapon gains an additional die on attack rolls against small-based models. Gain an additional damge die against knocked down targets. Refer to page 122. After all friendly models end their activations this turn, this model can make a full advance. Fate Walker lasts for one turn. While in Makeda's control area, Molik Karn gains +1 FURY. While in this model's command range, friendly Cyclops models can use its current CMD and THR in place of their own current values. When an enemy model targets this model with an attack and the attack roll results in a hit, you can immediately force this model to cause the enemy model to reroll the attack roll. * Ancillary Attack (* Action) - RNG 5. Target friendly Faction warbeast. If the warbeast is in range, it immediately makes one normal melee or ranged attack. A warbeast can make an Ancillary Attack special action only once per turn. * Influence (* Action) - Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes on normal melee attack, then Influence expires. * Puppet Master (* Action or Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one or more dice of your choice rolled for a command check, attack, or damage roll, then Puppet Master expires. Puppet Master lasts for one round. When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast. A warbeast can be affected by only one Beast Manipulation special action each turn. - Condition (* Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, place any number of fury points on or remove any number of fury points from it. - Enrage (* Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it gains +2 STR and must charge or make a slam or trample power attack without being forced during its next activation. Enrage lasts for one turn. - Medicate (* Action) - RNG 3. Target friendly Faction warbest. If the warbeast is in range, it heals d3 damage points. A warbeast can be affected by Medicate only once per turn. Friendly Paingiver Bloodrunner trooper models gain +2 to attack rolls while this model is in their LOS. If a model in this unit damages one or more enemy models with a melee attack during its combat action, at the end of its combat action you can place one model in the unit in formation anywhere within 1" of another model in this unit. This attack causes no damage. A warrior model hit suffers -2 DEF and for one round cannot advance while within this model's melee range. This model and friendly Minion models in its command range cannot be knocked down. A Minion model/unit can be affected by only one Slave Driver special action each turn. - Pain Driver (* Action) - RNG 3. Target friendly non-warlock Minion warrior model/unit. If the model is in range, it gains +2 STR for one round. - Temper Flesh (* Action) - RNG 3. Target friendly Minion warrior model/unit. If the model/unit is in range, it gains Fearless and Tough for one round. While this model is in play, models in this unit gain Side Step. (When a model with Side Step hits with an initial attack or a special attack, after the attack is resolved it can advance 2". It cannot be targeted by free strikes during this movement.) Once per game during this unit's activation, this model can use Perfect Strike. During this activation, when making melee attacks, models in this unit can deal 1 damage point instead of making a damage roll. Models in this unit gain Ranged attacks. (Friendly Faction models can ignore models with ranked attacks when determing LOS.) This attachment can be added to a Praetorian Swordsmen unit. • Arcane Interference • Energy Siphon • Paralysis Target friendly Faction warbeast gains Hyper Aggressive for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.) Target friendly model gains Girded. Bomb Shelter lasts for one round. (A model with Girded does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.) During this model's activation, immediately after resolving an attack in which it boxed a living enemy model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance and then perform a Dig In special action, then its activation ends. This model gains Take Down. Slaughterhouse lasts for one turn. (Models disabled by a melee attack made by a model with Take Down cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.) When this model makes a melee atack against an enemy model within the melee range of the type indicated, this model gains +2 to attack rolls and gains an additional damage die. When target friendly warbeast makes a special attack, its attack rolls are boosted. Amuck lasts for one round. When a model hits this model with a free strike attack, immediately after the attacks is resolved the attacking model suffers d6 damage points. Target friendly model gains Sprint. Lightning Strike lasts for one turn. (At the end of its activation, if a model with Sprint destroyed one or more enemy models with melee attacks this activation it can make a full advance.) While within 3" of this model, enemy models treat open terrain as rough terrain. This model gains an additional die on melee damage rolls against living models. When this model boxes a living model with a melee attack, This model can heal d3 damage points. If this model heals, the boxed model is removed from play. Pig Farm lasts for one round. Models in target friendly warbeast pack immediately Dig In. While affected by Dig In, a model gains cover, does not suffer blast damage, and does not block LOS. A model remains dug in until it moves, is placed, or is engaged. A model cannot di into solid rock or man-made constructions. This model gains a +1 cumulative bonus to melee attack and damage rolls for each Aradus wabeast or other model in this unit engaging the model it is attacking. When you decide to make initial atacks with this weapon at the beginning of this model's combat action, roll d3+1. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF. This atack has base STR 6 and base POW 4, for P+S 10. This atack has base STR 6 and base POW 4, for P+S 10. When this model is damaged by an enemy attack it gains one rage token. This model can have up to three rage tokens at a time. For each rage token on this model when it declares a melee atack, it gains +1 to the damage roll. During its activation, this model can spend rage tokens to boost Club Tail melee attack or Club Tail damage rolls at one token per boost. Refer to page 88. When a living model is hit by this attack, add its current STR to the damage roll. Center a 4" AOE cloud effect on this model. Living models entering or ending their activation in the AOE suffer 1 point of damage. The AOE remains in play for one round. This model does not start the game in play. When a friendly Ancestral Guardian is destroyed while in Zaal's control area, replace the Ancestral Guardian with a Kovaas unless there is alrady a friendly Kovaas in play. If the Ancestral Guardin had sould tokens on it a tthe time it was destroyed, plave up to three of those osul tokens on the Kovaas replacing it. Effects on the destroyed Ancestral Guardian expire. The Kovaas cannot activate the turn it is put in play. This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. Zaal gains a number of acestral rage tokens equal to the number of friendly Faction warrior models that have been destroyed and not returned to play since the start of the game. While in Zaal's control area, friendly Faction models can spend ancestral rage tokens on Zaal to boost melee attack or melee damage rolls. At the end of the turn, remove unspent acestral rage tokens from Zaal. When a friendly living Faction warrior model is destroyed in this model's control area and generates a soul, you choose which eligiible model gains the sould, regardless of the proximity of other models. Enemy models never gain soul tokens for friendly living Faction warrior models destroyed in this model's control area. This model can transfer damage to friendly Ancestral Guardians. Once per turn during its activation, this model can spend 1 fury point to give each Ancestral Guardian currently in its control area one soul token. While in Makeda's control area, friendly Faction models gain boosted melee attack rolls and cannot be knocked down or targeted by free strikes. Instruments of War lasts for one round. Friendly Praetorian Swordsmen models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed form play by enemy atacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.) Friendly Skorne models/units in this model's command range never flee and immediately rally. Once per turn, when a friendly living Faction trooper model is disabled in this model's command range, this model can spend 1 fury point for the disabled model to heal 1 damage point. If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the hit model can be pushed any distance directly toward this model. Target friendly Faction model's melee weapons gain Reach. Elasticity lasts for one turn. When target friendly model is damaged by an enemy melee atack, after the attack is resolved the enemy model is pushed 3" directly away from the affected model, then Bump expires. Bump lasts for one round. This model cannot be knocked down or placed. It can move or be moved only during its normal movement. This model can be included in Xerxis' theme forces. It can also be bonded with Xerxis. Target friendly warbeast gains +2" movement and Pathfinder. Rush lasts for one turn. Enemy warbeast and warjack models in this model's melee range can only advance directly toward it. Locker lasts for one round. When this model is slammed, reduce the slam distance rolled by 3. If the total slam distance is 0 or less, this model is not knocked down. This model is not knocked down when it suffers collateral damage. During this model's activation, it can use one of the following plans. A friendly Faction model / unit can be affected by only one plan each turn. -Overcome - RNG 5. Target friendly Faction warrior model/unit . If the model/unit is in range, it gains Pathfinder for one turn. - Press Forward - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 SPD when making a full advance this turn. - Reveille - Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille. Friendly Skorne models/ units in this model's command range never flee and immediately rally. When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases. Friendly Praetorian Ferox trooper models gain +2 to attack rolls while this model is in their LOS. While in Xerxis' control area, friendly Faction models gain an additional die on their melee damage rolls. While in Xerxis' control area and B2B with another friendly Faction model, friendly Faction models gain +2 ARM. Total Annihilation lasts for one round. During this model's activation, it can use one of the following plans. A friendly Faction model/unit can be affected by ony one plan each turn. - Overcome - RGN 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn. - Press Forward - RNG 5. Target friendly fAction warrior model/unit. If the model/unit is in range, it gains +2 SPD when making a full advance this turn. Once per round, when this model is directly hit by a ranged or magic attack during your opponent's turn, you can choose to have another model in this model's battlegroup within 2" of this model that is not incorporeal, knocked down, or stationary to be directly hit instead. The chosen model is automatically hti and suffers all damage and effects. Attacks made with this weapon cannot target any model within 8" of it. Make d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Strafe counts as one attack for ROF. Once per game while in formation, this model can use Extended Fire during its unit's activation. This activation, models in htis unit gain +4 RNG to their ranged attacks. While this model is in play, after all models in its unit have completed their actions, each can advance up to 3". If this attack directly hits a target center a 3" AOE on the target. Models in the AOE suffer Continuous Effect: Corrosion. This model rolls an additional die this weapon's damage rolls against non-living models. While in Mordikaar's control area, friendly Faction models gain +3 DEF and Poltergeist. Void Wind lasts for one round. This model gains one soul token for each living enemy model destroyed within 2" of it. After this model leaches during your next Control Phase, replace each soul token on it with 1 fury point. If a model is boxed by an attack made with this weapon, center a 3" AOE cloud effect on the boxed model and then remove that model from play. The AOE remains in play for one round. Enemy models in the AOE when it was put in play are h it and suffer a POW 12 fire damage roll. Enemy models entering or ending their activation in the AOE suffer a POW 12 fire damage roll. Eruption of Ash damage rolls cannot be boosted. This model gains an additional die on melee damage rolls against living models. When a living model is destroyed within 3" of this model, it never generates a soul token. Target friendly model can charge without being forced. When the affected model destroys an enemy model with a charge attack, after the attack is resolved it can advance up to 1" and make an additional melee attack. Massacre lasts for one turn. When it destroys a living enemy model with this weapon, immediately after the attck is resolved this model heals d3 damage points. This model cannot be targeted by ranged or magic attacks and does not block LOS. Submerge lasts for one round. This model is included in any army that includes Wrong Eye. If Wrong Eye is destoryed or removed from play, remove this model from play. This model is part of Wrong Eye's battlegroup. Snapjaw is bonded to Wrong Eye. When Snapjaw boxes a living model with a melee attack in Wrong Eye's control area, the model is removed from play and either Snapjaw or Wrong Eye heals d3 damage points. All models are in Xerxis' control area. Friendly Faction models/units gain an additional die on attack and damage rolls. Discard one die form each roll. Hand of the Ancients lasts for one turn. One non-character warbeast in Xerxis' battlegroup can begin the game bonded to him. Once per turn during his activation, Xerxis can cast the bonded warbeast's animus as a spell without spending fury. Target friendly warbeast gains +2 SPD and STR for one round but suffers d3 damage points. When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement. While in this model's control area, friendly warbeasts gain Hyper Aggressive. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except whil it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.) Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn. Magical bolts of energy streak toward the target model. Target friendly Faction model/unit gains whiplash. (When an enemy model misses a model with Whiplash with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. The model with Whiplash is the point of origin for alll these attacks.) Target friendly model/unit gains concealment. Living enemy models suffer -2 to attack rolls while within 2" of an affected model. If target model is h it, it and the d6 nearest enemy models within 5" of it suffer s POW 10 fire damage roll. Target warbeast in this model's battlegroup can use its animus once during its activation without being forced. A warbeast that uses its animus as a result of Awakened Spirit cannot also be forced to use its animus that activation. A warlock leaching from target warbeast suffers 1 damage point for each fury point leached. The affected warbeast cannot be healed or have damage transferred to it and loses Regnerate. Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi. While in this model's control area, models in its battlegroup cannot be knocked down and gain +3 ARM but suffer -2 DEF. Batten Down the Hatches lasts for one round. While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.) Target friendly Faction warrior model/unit gains Fearless and gains an additional die on melee damage rolls for one round. On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle. Target enemy warrior model/unit suffers -2 DEF. When a friendly Faction model destroys one or more affected m odels with a melee or ranged attack during its activation, immediately after the attack is resolved it can make one additional melee or ranged attack regardless of ROF. Attacks gained from Black Spot cannot generate additional attacks from Black Spot. When Bleed destroys a living enemy model, this model heals d3 damage points. Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF. Target enemy model suffers -2 ARM. This model can transfer damage from an enemy attack to the affected model one time, then Blood Mark expires. When this spell boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately make a full advance with the enemy model followed by a normal melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement. During its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn. Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer 1 point of corrosion damage. Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.) Friendly models gain +2 to attack and damge rolls against target enemy model/unit. Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round. Target friendly model/unit gains +2 to melee attack rolls against living models. When an affected model boxes a living model with a melee attack, the boxed model is removed from play and this model heals d3 damage points. For one round, enemy models lose the Arc Node advantage while in this model's control area. Target model/unit suffers -2 SPD, STR, DEF , and ARM and cannot run or make special attacks. Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.) This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn. While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round. When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses. Target friendly unit gains +2 MAT and vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.) Target friendly Faction model/unit gains +2 ARM and Undead. Target friendly Faction model/unit gains +2 DEF and ARM. While in this model's control area, friendly Faction warrior models gain +2 ARM against ranged and magic attack damage rolls. Deflection lasts for one round. Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round. Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack. This model gains +2 SPD, +4 STR, and +4 MAT for one round. Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it. Choose a friendly living non-warlock/warcaster Faction model in this model's control area. Make a SP 6 magic attack using the chosen model as the attack's point of origin. Models hit suffer a damage roll with a POW equal to 5+ the base STR of the chosen model. After the spell is resolved, remove the chosen model from play. When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn. This model immediately make one normal attack with one or its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous. When a living enemy model is boxed by Flesh Eater, it is removed from play and this model or a living warbeast in its battlegroup in its control area heals d3 damage points. Models damaged by Force Blow are knocked down. Target friendly living Faction warbeast gains +2 STR and DEF. Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune. Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold. Target friendly model/unit gains +2 to melee damage rolls but suffers -1 DEF. Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.) Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.) Center a 5" AOE on this model. Each other model in the AOE is hit and suffers a POW 13 damage roll. Each enemy model damaged by Ground Zero is pushed d6" directly away from this model in the order you choose. While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn. When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires. A model/unit hit by Hellfire must pass a command check or flee. Target friendly living Faction warrior model/unit gains Tough and Undead. This model gains one soul token when an affected model is destroyed by an enemy attack, continuous effect, or collateral damage. Target model in this model's battlegroup gains boosted ranged attack damage rolls. Target friendly model/unit gains +2 to melee attack damage rolls. Affected model gain Critical Fire on their normal melee attacks. Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires. While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round. Target friendly Faction model/unit gains +2 ARM and Fearless. Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD. Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn. Enemy models pay double the focus or fury point cost to cast or upkeep spells while in this model's control area. Target friendly/unit gains an additional die on its melee attack and melee damage rolls. If an affected model makes a melee attack, it is destroyed at the end of the turn. Immediately after this model ends its normal movement, target warbeast in its battlegroup can advance up to 3" toward it. A model damaged by Lock the Target cannot run, charge, or be placed for one round. Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it. If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn. While within 2" of this model, enemy models suffer -2 DEF and ARM. Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS. Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.) Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn. Target warjack suffers 1 point of fire damage to each column on its damage grid. Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round. While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.) An enemy warbeast damaged by Muzzle cannot advance toward this model for one round. The force of this attack blasts apart the earth itself. Target friendly model/unit gains Stealth. Target model/unit suffers -3 ARM and this model gains +1 ARM. When an enemy model is damaged by Perdition, immediately after the attack is resolved one warbeast in th is model's battlegroup that is currently in this model's battlegroup that is currently in this model's control area can make a full advance toward the nearest enemy model. A model can advance as a result of Perdition only once per turn. Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR. When an enemy model casts a spell or uses an animus while in this model's control area, the enemy model suffers 1 damage point and this model heals 1 damage point. Each model in this model's battlegroup currently in its control area immediately heals d3+1 damage points. This spell can only be cast once per turn. Continuous effects, animi, and upkeep spells in this model's control area immediately expires. If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance. While B2B with target friendly Faction model/unit, enemy models suffer -2 DEF and cannot advance except to change facing. Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls. Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round. When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement. When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round. Return one destroyed friendly Faction Grunt to play with one unmarked damage box. It must be placed in this model's control area in formation and within 3" of another model in its unit. The AOE is rough terrain and remains in play for one round. Friendly Faction non-warlock models activating in this model's control area gain +2" movment this turn. Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover. Target friendly Faction model/unit gains +5 SPD when making a full advance but cannot make ranged attacks. Target friendly model/unit's melee weapons gain Grievous Wonds. (When a model is hit by a weapon with Grievous Wunds, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.) Target frienldy model's/unit's ranged weapons gain +4 RNG. Target friendly Faction model/unit gains concealment and Immunity: Cold. Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn. Target warbeast in this model's battlegroup automatically passes threshold checks. This model can channel spells through the affected warbeast. When a living non-soulless model is boxed by Soulfire, this model gains 1 fury point and the boxed model is removed from play. While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.) While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round. A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses. An enemy warbesat damaged by Sunder Spirit loses its animus for one round. Enemy warbeasts/warjacks that advance more than 1" and end their normal movement in this model's control area suffer d3 damage points. Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down. Place a 5" AOE anywhere completely in this model's control area where it does not touch a model's base. The AOE is shallow water and remains in play for one round. While completely in a Swamp Pit AOE, a model with Amphibious cannot be targeted by ranged attacks. Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn. While within this model's control area, models in its battlegroup gain +2 on melee attack and damage rolls against models within melee range of another model in this model's battlegroup. Place target model completely within 2" of its current location. When Telekinesis targets and enemy model, it is and offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn. When a model is damaged by Torment, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage. Venom causes corrosion damage. Models hit suffer the Corrosion continuous effect. The next time target friendly Faction model is directly hit by an attack, it suffers no damage roll from the attack, then Vision expires. Choose one of target enemy warbeast's aspects. That aspect suffers the effects of being lost for one round. A warbeast cannot be destroyed as a result of Voodoo Doll. Damage rolls against enemy models in this model's melee range are automatically boosted. When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath. When an enemy model advances and ends its movement within 6" of this model, choose a warbeast in this model's battlegroup that is in its control area. That warbeast can immediately make a full advance and then can make one normal melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted. After the attack is resolved, Watcher expires. Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.) Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls. This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round. This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee Place this model after normal deployment, up to 6" beyond the established deployment zone. This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points. You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in this unit formation within 3" of the chosen table edge. This model ignores the effect of deep and shallow water and can move through them without penalty, While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS. When this model's melee damage roll fails to exceed the ARM of the living model it his, that model suffers 1 damage point. During your Control Phase, place this model anywhere completely within 2" of its current location. When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF. If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury. When an enemy model casts a spell or uses an animus while in this model's command range, after the spell is cast the enemy model suffers 1 damage point and this model heals 1 damage point. When this model hits another model with an attack, upkeep spells and animi on the model hit expire and its loses the focus points on it. When this model hits a warjack with an attack, that warjack suffers Disruption. (A warjack suffering Disruption loses its forucs points and cannot be allocated forcus or channel spells for one round.) When attacking with this weapon, this model can ignore intervening models except those within 1" of the target. When calculating damage from this weapon, halve the base ARM stats of models hit that have medium or larger bases. This weapon gains +2 to damage rolls against models with small bases. Before the start of the game, attach this model to a friendly faction warlock for the rest of the game. Each warlock can have only one model attached to it. When a model hits this model with a free strike attack, immediately after the attack is resolved the attacking model suffers d6 damage points. When this model is destroyed, each living warbeast B2B with it heals d3 damage points. This model is a battle engine and is not a warrior model. When a model in this unit is damaged by an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round. RNG 3. Target friendly warrior model/unit. If the model/unit is in range, it gains boosted attack rolls against warbeasts for one turn. This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock. Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1". When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range. Once per game during its activation, this model can use Binge Drinking. this model is knocked down. This model gains +2 DEF against ranged attack rolls When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF. When a model is hit by an attack with this weapon, it suffers Blind for one round. (A blind model cannot make ranged or magic attacks, suffers -4 MAT and DEF, cannot run or charge, and must forfeit either its movement or action during its next activation.) When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast. When it charges living warrior models without being forced. Refer to page 90. This model gains +2 to charge attack damage rolls with this weapon. This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc. When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack. When this model frenzies, if it would charge a model, it targets that model with a slam power attack instead. If it cannot, it frenzies normally. Gain +1 to damage rolls with this weapon against models with medium bases and +2 to damage rolls against model with large bases. This model gains an additional +2 DEF when benefiting from concealment or cover. This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls. If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target. This attack ignores the Buckler and Shield weapon qualities and Shield Wall. When a friendly warbeast frenzies in this model's control area, the warbeast can forfeit its activation. This model's front arc extends to 360°. When this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation. During a combat action it did not make a charge attack, this model can make one melee attack with its Mount. Thi model can participate in combined melee attacks with other models in its unit. This model can participate in combined ranged attacks with other models in its unit. Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks. This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl. This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it. This model is not a living model, never flees, and automatically passes comand checks. A model hit by this attack suffers the Corrosion continuous effect. A model hit by this atack suffers the Fire continuous effect. Models who received this order must forfeit their actions. After this units normal movement, place a 3" AOE cloud effect in play with its center point within 1" of the Leader. If the Grunt is B2B with the Leader, place a 5" AOE instead. This AOE remains in play for one round. When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged. On a critical hit, gain an additional die onthis weapon's damage roll against the model directly hit. On a critical hit, if the attack hit small-based non-warlock/warcaster model the model hit is removed from play. On a critical hit, the model hit by this attack suffers the Corrosion continuous effect. on a critical hit, the model hit by this attack suffers the Fire continuous effect. On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold. On a critical hit, the model hit is knocked down. On a critical hit against a living model, the model hit has its base DEF reduced to 7 and cannot run or charge for one round. On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage rollw ith POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR. refer to page 86. If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon. This weapon causes cold damage This weapon causes corrosion damage. This weapon causes electrical damage. This weapon causes fire damage. Once per activation, this model can channel a spell through a friendly warrior model in its control area. Once a spell is cast this way, the model it was channeled through suffers d3 damage points. While this model is B2B with one or more models in its unit, it gains +2 ARM. Once per turn, when an enemy model advances in this model's melee range, this model can immediately make one normal melee attack against it. This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in. When this model hits a warbeast with a melee attack, roll an additional damage die. Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement. This model can make two additional attacks for each fury point to spend to make additional attacks with this weapon. This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup. If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is mdoed, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action. While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15, and loses Jump, Pathfinder, and Steady. Refer to page 88. Refer to page 88. Refer to page 88. Refer to page 88. Refer to page 88. This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes. Friendly Farrow Brigand models gain Combined Ranged Attack. This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing. This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth. This model can be included only in a battlegroup controlled by a Minion Farrow warlock. This model can have only Minion Farrow warbeasts in its battlegroup. This model never flees. This models cannot be targeted by ranged or magic attacks while knocked down. Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.) When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die. This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target. When this model slams an enemy, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved. When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls. - Huge base Occupies the space from its base to a height of 5" - Facing and Line of sight Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. - Targeting a gargantuan A gargantuan never gains a DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a gargantuan. A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely. - Predeployment Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. - Massive A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary. - Gargantuan movement A gargantuan can only advance during its normal movement and cannot be placed. - Pathfinder All gargantuans have Pathfinder - Controlling a gargantuan Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means. - Great Beast A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth. - Ranged attacks while in melee A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged. - Gargantuan melee range Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan. - Gargantuan power attacks A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep. Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR. Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR. This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During it activation, this model can spend osul tokens to gain additional attacks or boost attack or damage rolls at one token per attack or boost. This model can have only Minion Gatorman warbeasts in its battlegroup. This model gains +1 ARM for each soul token currently on it. This model does not require LOS in order to target friendly models with spells. This model ignores LOS when making ranged and magic attacks. This model ignores concealment and cover when resolving ranged attacks. This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage. This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2". During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model. This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range. The first time this model is disabled by an enemy attack, it heals all damage and is knocked down. This model can add this weapon's POW to its head-butt and slam power attack damage rolls. This model gains a corpse token each time it destroys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack. While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range. This model ignores forests, concealment, and cover when determining LOS or making a ranged attack. After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey. When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model. This model automatically heals d3 damage points at the start each of its activations. This model does not suffer cold damage. This model does not suffer corrosion damage and is immune to the Corrosion continuous effect. This model does not suffer electrical damage. This model does not suffer fire damage and is immune to the fire continuous effect. This model suffers -4 to attack rolls with this weapon. This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast. Opponents cannot take control of this model. Friendly Farrow models/units in this model's command range never and immediately rally. When an enemy model targets this model with an attack and the attack roll result in a hit Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down. After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump. When a model is hit by an attack with this weapon, it is knocked down. This model cannot make power attacks. This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster. When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points. This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activatoin. The only warbeast thta can be in this model's battlegroup is Skarath. This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck. A magical weapon can damage and affect models with the Incorporeal ability. Attacks made with magical weapons are not magic attacks. Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points. This model can charge living warrior models without being forced. Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them. These models will work for Cryx. This model will work for Cygnar. This model will work for Khador. This model will work for Protectorate. These models will work for Retribtion. These models will work for Searforge Commission. This model will work for Blindwater Congregation pact. This model will work for Thornfall Alliance Pact. When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice. This model is an Officer. The Officer is the unit commander of its unit. This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1". While damaged this model can charge or make power attacks without being forced. This model cannot be targeted by free strikes. This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. After hitting a warjack or warbeast with this model's melee attack, you can choose to have it suffer 1 damage point instead of a normal damage roll. This model cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strikes bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up. If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement. Instead of making a normal damage roll on a hit, this model throws the model hit as if it had hit with and passed the STGR check of a throw power attack. The thrown model suffers a damage roll with POW equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. Gain an additional die on this weapon's damage rolls against living models. When an enemy model misses this model with an attack, immediately after the attacks is resolved you can choose to push the enemy model d3" directly away from this model. This model can make trample power attacks. This model gains +2 to charge attack rolls with this weapon. The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed. • Heroic Call - Affected models gain Fearless and Tough for one round. • Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation. • March - Affected models gain Pathfinder for one turn. The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed. • Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood. • Dirge of Mists - Affected models gain +1 DEF and terror for one round. • March - Affected models gain Pathfinder for one turn. After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey. This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own. This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect. If this weapon hits an enemy model with an equal or smaller base, immediately after the attack is resolved the h it model can be pushed any distance directly toward this model. Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses. While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon. Friendly Faction models can ignore this model when determining LOS. This weapon has a 2" melee range (p. 50). When declaring and resolving attacks with this weapon, this model's front arc extends to 360 degrees. RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn. After all models in this unit have completed their actions, each can advance up to 3". This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs. This model gains Pathfinder during activations it charges. This model can make ride-by attacks. At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model. This model cannot make slam or trample power attacks and cannot be knocked down. A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model. This weapon is a shield that gives the model a cumulative +2 ARM bonus. Once per round, when a friendly model is directly ht by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary. For one orund, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originatin in the model's back arc. Models in this unit can begin the game affected by Shield Wall. When this model hits with an initial attack or a special attack, it can advance 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement. When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play. When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved. If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model. This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. This model cannot be targeted by spells. At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance. This model is a standard bearer. Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss. Refer to page 88. Refer to page 88. During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits. When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2". Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.) Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.) Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play. Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model. This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee. When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost. This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range. Add this model's STR to the POW of this ranged attack. If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model. When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down. While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.) This model is not a living model and never flees. While engaging an enemy model, this model gains +2 ARM. This model gains boosted attack and damage rolls against Legion or Blighted models. During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack. If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack. Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced. When attacking with this weapon, add an additional die to its damage rolls. This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee. While knocked down, this model can make