Master is a specific type of model counted as a warcaster. Bonejack, Helljack, Myrmidon and Vector are names given by different factions but are all warjacks. Monstrosity and Horror are specific types of models counted as warjacks. This model is a 'jack marshal (p. 80). If this advantage is on a unit, only the unit commander is a 'jack marshal. This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee Place this model after normal deployment, up to 6" beyond the established deployment zone. This model is a channeler (p. 79). Huge Base. Front arc is divided into two 90 degree arcs of fire. A battle engine never gains the DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a battle engine. A model targeting a battle engin with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a battle engine in melee, that miss is not rerolled against another model. It misses completely. A battle engine can be targeted by combined ranged attacks while it is in melee. Predeployment. Must be placed before normal deployment. Massive. A battle engine cannot be slammed, pushed, thrown, knocked down, or made stationary. Pathfinder. Servicable. Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in base-to-base contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine. This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc. - Huge base Occupies the space from its base to a height of 5" - Facing and Line of sight Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. - Targeting a colossal A colossalantuan never gains a DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a gargantuan. A model targeting a colossal with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a colossal in melee, that miss is not rerolled against another model. It misses completely. - Predeployment colossal must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. - Massive A colossal cannot be slammed, pushed, thrown, knocked down, or made stationary. - colossal movement A colossal can only advance during its normal movement and cannot be placed. - Pathfinder All colossals have Pathfinder - Controlling a colossal Colossals must be assigned to a battlegroup, and your opponent can never take control of your colossal by any means. - Great Machine A colossal can never gain Advance Deployment, Incorporeal, or Stealth. - Ranged attacks while in melee A colossal can make ranged attacks while in melee. A colossal never suffers the firing in melee penalty when targeting a model it is in melee with. A colossal cannot gain the aiming bonus when engaged. - Colossal melee range Colossal melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a colossal. - Colossal power attacks A colossal can make all the power attacks available to a warjack along with two additional attacks available only to colossals: power strike and sweep. Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the colossal. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR. Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR. Damaging a colossal Colossals have two damage grids-right and left- but otherwise suffer damage like a smaller warjack. When a colossal is damaged, the damage grid to be marked is determined by the origin of the damage suffered. Thi model can particaipate in combined melee attacks with othr models in its unit. This model can participate in combined ranged attacks with other models in its unit. A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks. This model is not a living model, never flees, and automatically passes comand checks. A model hit by this attack suffers the Corrosion continuous effect. A model hit by this atack suffers the Fire continuous effect. On a critical hit, the model hit by this attack suffers the Corrosion continuous effect. On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.) on a critical hit, the model hit by this attack suffers the Fire continuous effect. This weapon causes cold damage This weapon causes corrosion damage. This weapon causes electrical damage. This weapon causes fire damage. This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth. This model never flees. This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target. - Huge base Occupies the space from its base to a height of 5" - Facing and Line of sight Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field. - Targeting a gargantuan A gargantuan never gains a DEF bonus from concealment, cover, or elevation. Cloud effects and forest terrain do not block line of sight to a gargantuan. A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely. - Predeployment Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order. - Massive A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary. - Gargantuan movement A gargantuan can only advance during its normal movement and cannot be placed. - Pathfinder All gargantuans have Pathfinder - Controlling a gargantuan Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means. - Great Beast A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth. - Ranged attacks while in melee A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged. - Gargantuan melee range Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan. - Gargantuan power attacks A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep. Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR. Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR. This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range. This model does not suffer cold damage. This model does not suffer corrosion damage and is immune to the Corrosion continuous effect. This model does not suffer electrical damage. This model does not suffer fire damage and is immune to the fire continuous effect. This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them. A magical weapon can damage and affect models with the Incoreal ability. Attacks made with magical weapons are not magic attacks. This model is an Officer. The Officer is the unit commander of its unit. This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles. This weapon has a 2" melee range. This weapon is a shield that gives the model a cumulative +2 ARM bonus. This model is a standard bearer. Ranged and magic attacks declared against this model when the point of orgin of the attack is greater than 5" away automatically miss. This model is a terrifying enitity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee. When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down. This model is not a living model and never flees. When attacking with this weapon, add an additional die to its damage rolls.