6
6
6
8
14
14
9
5
14
1
-
12
3
9
5
9
7
3
13
17
9
6
16
5
14
5
14
3
12
Non-amphibiou enemy models currently in Barnabas's control area are knocked down.
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury.
5
6
6
3
12
14
8
This model gains +2 to charge attack rolls with this weapon.
6
9
7
5
14
17
8
5
18
Friendly Faction models beginning a charge, slam power attack, or trample power attack in Kegslayer's control area gain +2" movement. Warbeasts in Kegslayer's battlegroup beginning their activations in his control area can make power attacks without beign forced and roll an additional die on power attack damage rolls and collateral damage rolls. Barrom Blitz lasts for one turn.
6
15
A model damaged by an attack with this weapon cannot cast spells, upkeep spells, or use an animus for one round.
8
1
3
12
5
5
5
4
13
12
6
5
This model is attached to Borka Kegslayer for the rest o the game. Each warlock can have only one model attached to it.
This model is included in any army that includes Borka Kegslayer. If Kegslayer is destroyed or removed from play, remove this model from play. This model is part of the Kegslayer's battlegroup.
If this model i sdestroyed by an enemy attack, during your next Maintenance Phase one friendly Faction model/unit can advance 3" and make one nromal melee attack.
If this model is B2B with Borka Kegslayer, Borka Kegslayer gains 2 fury points and Stumbling Drunk. Stumbling Drunk lasts for one round. (A model with Stumbling Drunk cannot be knocked down. If it is hit by an enemy attack anytime except while it is advancing, after the attack is resolved it is pushed d3" in a direction determined by the deviation template, then you can choose its facing.)
3
8
7
9
8
5
14
18
9
5
18
Models in this model's battlegroup gain Immunity: Cold.
8
1
3
12
6
15
14
6
6
6
6
13
15
9
8
At the end of its activation, if this model destroyed one or more enemy models with ranged attacks that activation, it can make a full advance.
While in this model's command range, friendly Trollkin Highwaymen models gain Opportunist. (While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.)
8
1
-
12
5
6
7
5
13
15
9
3
8
8
1
-
12
4
10
5
12
5
1
12
18
6
4
9
3
15
L
3
15
R
While B2B with Lug, this model can transfer damage to Lug without spending fury.
The only warbeast that can be in this model's battlegroup is Lug.
This model is included in any army tht includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback's battlegroup.
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
This model is bonded to Brun Cragback. While it is within 3" of Cragback and is not stationary, Cragback cannot be targeted by free strikes and gains +2 DEF against melee attacks, and models do not gain back strike bonuses while attacks Cragback.
If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediatley make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
6
6
5
6
14
16
8
7
15
10
2
-
10
5
11
5
11
Each time a Friendly model destroys an enemy model while the friendly model is in Calaban's contorl area, Calaban gains 1 fury point. Immediately after resolving an attack in which a model in Calaban's control area destroys one or more enemy models, Calaban can boost attack and damage rolls on spells cast as a result of Death Harvest. Death Harvest lasts for one turn.
When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model can channel spells through the enemy model if it is in this model's control area and is not engaged. At the end of the turn, the enemy model is destroyed.
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
5
6
5
4
14
14
8
7
16
When a friendly model rolls a 1 or 2 on an attack or damage roll wihile in Truthsayer's control area it can reroll the die. Each die can be rerolled once due to Good Omens. Good Omens lasts for one turn.
When a friendly Faction model makes an attack or damage roll during tis activation while in this model' control area, this model can spend 1 fury point to allow the model to reroll that roll. Each roll can be rerolled only once due to Fate Blessed.
4
10
When attacking with this weapon, this model gains an additional die on damage rolls against damaged models.
6
7
6
6
15
16
9
6
17
While in Gunnbjorn's control area, friendly Faction models gain cover, do not suffer blast damage, and cannot be knocked down. Fortification lasts for one round
12
1
3
14
On a critical hit, instead of suffering a normal damage roll, each model in the AOE is thrown d6" directly away from the attacker regardless of its base size. Roll only once for all of the affected models. Move models farthest from the attacker first. The model directly hit by the attack suffer a POW 14 damage roll. Other models hit by the attack suffers a POW 7 damage roll. The POW of collateral damage is equal to the POW of the damge roll suffered by the thrown model.
4
11
6
6
6
6
13
14
8
5
8
1
-
4
4
10
Gain an additional die on this weapon's damage rolls against living models.
Add this model's STR to the POW of this ranged attack.
Gain an additional die on this weapon's damage rolls against living models.
6
4
5
4
16
12
8
4
8
6
10
6
5
14
16
6
4
9
SP 10
1
-
12
H
6
16
H
This model is included in any army that includes Dahlia Hallyr. If Hallyr is destoryed or removed from play, remove this model from play. This model is part of Hallyr's battlegroup.
This model is bonded to Dahlia Hallyr. When this model frenzies in Hallyr's control range, you choose the frenzy target.
On a critical hit, if the attack hit small-based non-warlock/warcaster model the model hit is removed from play.
5
12
5
5
12
18
5
4
9
2
SELF
-
-
NO
NO
Enemy models currently within 2" of this model are immediately pushed 3" directly away from it in the order you choose.
3
15
L
3
15
R
5
12
5
5
12
18
5
4
9
8
2
4
16
-
1
6
-
-
NO
NO
Target friendly model gains Girded. Bomb Shelter lasts for one round. (A model with Girded does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.)
3
15
L
3
15
R
5
12
6
3
12
18
5
5
9
2
6
-
-
NO
NO
Target friendly Faction models gains +3 STR. Rage lasts for one round.
4
16
L
4
16
R
5
12
5
6
12
19
6
4
10
While Dozer & Smigg is in Gunnbjorn's control area, it gains boosted blast damage rolls.
This model can be included in Gunnbjorn's theme forces. It can also be bonded to Gunnbjorn.
Friendly Dire Troll Blitzer warbeasts gain +2 to attack rolls while this model is in their LOS.
14
1
3
14
3
15
L
3
15
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to AOE ranged attack rolls. When the target model's AOE ranged attacks deviate, you can reroll the direction and/or distance of deviation. Each roll can be rerolled only once as a result of Bank Shot. Bank Shot lasts for one turn.
5
12
6
3
12
18
5
5
10
While within 2" of deep or shallow water, this model gains +2 DEF. While within 2" of an obstacle or obstruction, this model gains +2 ARM. If this model begins its activation within 2" of rough terrain, it gains +2 SPD this activation.
2
6
-
-
NO
NO
Target friendly Faction model gains Elemental Communion. Transmute lasts for one round.
3
15
L
When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
3
15
R
When this model hits with a normal melee attack with this weapon, it can replace the base POW of this weapon with the base POW of a melee weapon on a model in its melee range. After the attack is resolved, Adaption expires.
8
5
6
7
14
14
8
5
12
1
-
7
10
5
6
5
4
12
14
8
3
9
• Arcane Bolt (*Attack) - Arcane Bolt is RNG 12, POW 11 magic attack.
• Bone Magic (*Action or Attack) - This model casts the animus of one friendly destroyed warbeast as a spell with out spending fury points. This model Cannot cast an animus with a RNG of SELF. This model must make a special attack to cast an offensive spell. Other spells are cast by making a specail action.
• Craft Tailsman (*Action) - Target a friendly warlock within 3" of a model in this unit that is in formation. If the warlock is in range, when he casts a spell and is its point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Tailsman lasts for one turn.
5
6
6
5
12
14
8
10
1
-
12
4
10
4
6
6
4
12
14
8
4
6
6
4
12
14
8
14
1
3
15
4
10
10
1
-
12
4
10
This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activatoin.
While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.
5
7
6
4
12
15
8
4
11
6
7
7
6
12
15
9
8
This model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
- Overcome: RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
- Reveille: Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
- War Cry: RNG 5. Target friendly Faction warrior model/unit. If the model/unit is range, it gains +2 to mlee attack rolls this turn.
SP 8
1
-
12
3
10
3
10
6
7
7
6
12
15
9
8
This model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
- Overcome - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
- Reveille - Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
- War Cry - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 to melee attack rolls this turn.
SP 8
1
-
12
3
10
6
8
7
4
12
15
9
8
This model does not suffer damage or effects from impact attacks or collateral damage.
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack.
While in this model's command range, friendly Fennblade models ignore other friendly Fennblade models when determining LOS. Friendly Fennblade models can advance through other friendly Fennblade models in this model's command range without effect if they have enough movement to move completely past them.
5
13
6
0
3
0
14
11
8
5
7
6
3
12
16
8
8
5
12
3
10
5
6
5
3
10
13
6
8
2
8
• Hand of Glory (*Attack)
5
8
7
3
12
16
8
8 EA
5
13
5
13
5
7
6
3
13
16
8
8
5
11
4
11
• Dominate Undead (*Attack)
• Sacrificial Strike (*Action)
• Zombify (*Action)
6
4
4
4
14
12
7
5
8
1
-
10
6
7
6
7
16
15
8
6
17
While in Grim's control area, enemy models suffer -3 DEF. Enemy models beginning their activations in Grim's control area suffer -3 SPD and cannot make special attacks. Spread the Net lasts for one round.
13
1
-
13
Warbeasts in this model's battlegroup gain +2" of movement when charging a model damaged by this weapon this turn.
8
1
-
-
5
12
7
6
5
15
16
9
6
17
Friendly Faction models currently in Bloodsong's control area gain Fearless, can make one additional melee attack during their activations this turn, and can make a full advance at the end of this turn after all friendly models have ended their activations. During this movement, affected models cannot be targeted by free strikes. While in Bloodsong's control area, enemy models/units cannot give or receive orders and cannot cast spells. Affected friendly models are considered to have been affected by a Fell Call this turn. A friendly model/unit that has already been affected by a Fell Call this turn is not affected by Fell Chorus. Fell Chorus lasts for one round.
The model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be affected by only one call each turn.
- Cacophony - While in this model's command range, enemy models/units cannot give or receive orders and cannot cast spells. Cacophony lasts for one round.
- Heroic Ballad - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, it gains Fearless and affected models can make one additional melee attack during their activations this turn. Heroic Ballad lasts for one round.
- Hoof It - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, affected models can make a full advance at the end of this turn after all friendly models have ended their activations. Affected models cannot be targeted by free strikes during this movement.
SP 8
1
-
12
7
14
6
7
7
6
15
17
9
6
17
While within Bloodsong's control area, friendly Faction models gain Hyper Aggressive and Unyielding. Call of Valor lasts for one round. (When a model with Hyper Aggressive suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.) (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
Friendly Faction models/units in this model's command range never flee and immediately rally.
8
3
3
14
Each time this weapon is used to make an attack, choose one of the following abilities:
- Crescendo - this weapon's base stats become AOE 4 and POW 12 for this attack. This attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer a POW 12 damage roll.
- Quake - On a direct hit against and enemy model, all models hit are knocked down.
- Sonic Eruption - This weapon's base stats become RNG 10, AOE -, and POW 12 for this attack.
This model can use each of this weapon's ammo types only once per activation.
7
14
6
9
7
4
13
15
9
8
6
15
5
7
6
6
15
16
8
6
16
While in Helga's control area, when a friendly Faction model hits an enemy model with a normal melee attack, the enemy model can be slammed d6" directly away from the attacking model. The POW of the slam damage roll is equal to the STR of the attacking model. Grand Finale lasts for one turn.
Models in this model's battlegroup gain Gang Fighter. (When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, a model with Gang Fighter gains +2 to melee attack and melee damage rolls.)
10
1
-
13
5
12
5
7
5
4
13
15
7
7
16
Doomshaper and friendly Faction warbeasts in his battlegroup beginning their activations in his control area gain +3 SPD and can charge or make slam or trample power attacks without being forced. Scroll of Grimmr lasts for one turn.
Once per activation, this model can cast the animus of a Dire Troll warbeast in its battlegroup as a spell without spending fury.
This model automatically heals d3 damage points at the start of each of its activations.
6
13
5
6
5
4
13
15
7
7
16
Enemy models suffer d6 damage points for each focus or fury point they spend while in Doomshaper's control area. Enemy warbeasts suffer d6 damage points for each fury point they receive as a result of being forced while in Doomshaper's control area. If a model is destroyed as a result of this damage while casting a spell or using an animus, the spell or animus does not take effect. If a model is destroyed as a result of this damage while making an attack, the target model suffers no further damage or effects from the attack. Dhunia's Wrath lasts for one round.
When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force hte warbeast to advance up to 2".
During your Control Phase, this model can upkeep one spell without spending focus or fury.
This model can use this ability once per game when a warbeast frenzies in its control area. When Scroll of the Will of Balazar is used, choose the frenzy target of the warbeast.
6
1
5
7
6
4
12
15
8
4
8
Warbeasts in this model's battlegroup can charge targets suffering the Fire continuous effect without being forced.
The only warbeasts that can be included in this model's battlegroup are Pyre Trolls and Slag Trolls. Reduce the point cost of Pyure Trolls and Slag Trolls in this model's battlegroup by 1.
4
11
5
12
7/5
9
8
4
12
18/16
9
10/8
Friendly Long Rider models gain Follow Up and Line Breaker.
6
15
14
6
7
6
8
16
15
8
6
17
This unit is made up of Grim, Muggs, and Krump.
13
1
-
13
Warbeasts in this model's battlegroup can charge enemy models hit by this weapon this turn without being forced.
6
5
5
6
14
12
7
5
This model is a pyg.
While this model is in play, after all models in its unit have completed their actions, each can advance up to 3".
3
8
8
1
-
-
6
5
5
6
14
12
7
5
This model is a pyg.
While this model is in play, models in this unit gain Circular Vision. (The front arc of a model with Circular Vision extends to 360 degrees.)
Place a 5" AOE in base contact with this model. The AOE remains in place for one round. Living and Undead models entering or ending their activations in the AOE suffer a POW 10 damage roll. Models that are damaged by Trapper are knocked down. Incorporeal models and models with Flight do not suffer the effects of Trapper.
8
1
-
12
3
8
6
6
6
5
14
16
9
7
16
When a living or undead enemy non-warlock, non-warcaster warrior model is boxed by an attack while in Jaga-Jaga's control area this turn, you can take control of it. If you do, the model becomes a friendly Faction Undead solo, gains Dark Shroud, heals 1 damage point, and can immediately make a full advance. During this movement, the model cannot be targeted by free strikes. The model cannot activate and is removed from from play when Legion of Death expires. Legion of Death lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffers -2 ARM.)
5
11
5
6
6
4
12
15
8
8
While in this model's command range, friendly Runeshaper models gain Force Lock.
* Rock Hammer (*Attack) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit are knocked down.
* Tectonic shift (*Action) - Choose a table edge. Enemy models currently within 3" of this model are pushed 3" directly toward the chosen table edge in the order you choose.
* Wall of Stone (*Action) - Place a wall template anywhere completely within 5" of this model where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover. Wall of Stone lasts for one round.
3
9
6
6
5
7
15
15
8
6
16
Place d3+3 4" AOE cloud effects anywhere completely in this model's control area. These AOEs do not block friendly Faction models' LOS.While in the AOE, friendly Faction models can advance through terrain and obstacles without penalty and can advance through obstructions and friendly models if they have enough movement to move completely past them. While in the AOE, living enemy models suffer -2 to attack rolls. Rolling Fog lasts for one round.
12
1
-
12
4
10
5
6
5
4
12
15
8
1
The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
- Fervor: Affected models gain +2 to attack and damage rolls this activation.
- Swift Foot: Affected models gain +2" movement this activation.
4
10
5
6
5
4
While this model is within 3" of it, the unit commander gains +3" to its command range.
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
4
10
5
6
5
4
12
15
8
1
While this model is in play, models in its unit gain Steady. (Models with Steady cannot be knocked down.)
5
6
5
4
12
15
8
1
If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
7
13
Instead of suffering a normal damage roll, a small- or medium-based, non-incorpreal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to the STR of this model. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
5
7
5
4
12
13
9
1
While this model is in a friendly warlock's control area during the warlock's activation, the warlock can move fury points from himself to it. If this model is in a friendly warlock's control area, the warlock can leach fury points from it during your Control Phase. This model can have up to 1 fury point on it for each model currently in this unit. When a model in this unit is destroyed or removed from play, remove fury points from this model in excess of the number of models remaining in the unit. If this model is destroyed and replaced by a Grunt in its unit, place its fury points on the new Leader.
Once at any time during its unit's activation, this model can spend 1 fury point to use Protective Aura. When it does, for one round this model and friendly Faction models gain +2 ARM while within 4˝ of this model +1˝ per fury point on this model.
If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
5
7
5
4
12
13
9
1
5
7
6
4
12
13
9
5
This attachment can be added to a Krielstone Bearer & Stone Scribes unit.
This model can use one of the following effects each turn anytime during its unit's activation:
- Combat Warding - Continuous effects on friendly Faction models affected by this unit's Protective Aura expire. While affected by this unit's Protective Aura, a model is immune to continuous effects. Combat Warding lasts for one round.
- Spirit Chaser - While within the area affected by this unit's Protective Aura this round, enemy models lose Incorporeal and Stealth.
- Stone Strength - While within the area affected by this unit's Protective Aura this round, friendly Faction models gain +1 STR.
6
5
6
4
15
11
9
5
This model cannot be included in an army that includes one or more models of the listed type.
• Hunter's Mark (*Attack) - Hunter's Mark is RNG 10 mgaic attack that causes no damage. Friendly models can charge or make a slam power attack against an enemy model hit by Hunter's Mark without being forced or spending forcus. A friendly model charging an enemy model hit b Hunter's Mark gains +2" of movement. Hunter's Mark lasts for one turn.
• Ice Bolt (*Action) - Ice Bolt is RNG 10 magic attack. A model hit suffers a POW 12 cold damge roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
• Winter Storm (*Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
On a critical hit, th model hit becomes stationary for one round unless it has Immunity: Cold.
6
8
7
6
15
17
9
6
16
SP 6
2
-
12
7
15
While in Carver's control area, friendly Farrow models gain Overtake and an additional die on melee damage rolls. Hog Heaven lasts for one turn. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved the model with Overtake can immediately advance up to 1".)
Friendly Farrow Brigand models gain Combined Ranged Attack.
This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation it makes a Both Barrels attack.
6
8
7
6
14
16
9
5
18
While in Ironhide's control area, friendly Faction models gain Overtake. Additionally, when a friendly Faction model destroys one or more enemy models with a melee attack while the enemy model i sin Ironhide's control area, the friendly model can make an additional melee attack. Crusher lasts for one turn. (When a model with Overtake destroys one or more enemey warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".)
This model can use Scroll of Grindar's Perseverance once per game, when this model is directly hit by an attack. If this model uses the scroll, it suffers no damge roll from the attack. Declare use of the scroll after the model is hit but before the damage roll is made.
This model cannot be charged or slam power attacked by a warbeast that began the charge or slam power attack in this model's front arc. If a warbeast frenzies and would normally charge or slam Ironhide, it makes a full advance toward him instead.
8
1
-
7
7
15
6
8
8
6
14
17
9
5
18
Friendly Faction models currently in Ironhide's control area can immediately make one normal attack against each enemy model in melee range or one normal ranged attack ignoring ROF.
When this model would be damaged by an enemy melee or ranged attack, it does not suffer the damage and effects triggered by taking damage from the attack. Instead, remove one friendly Trollkin warrior model within 1" of this model from play. If there is not a friendly Trollkin warrior model within 1" of this model, it suffers the damage and effects of the attack normally.
When this model destroys one or more enemy models with an attack, immediately after the attack is resolved this model can spend 1 fury point to advance up to 1".
8
1
-
7
This model gains 1 fury point each time it destroys a living enmey model with this weapon.
7
15
This model gains 1 fury point each time it destroys a living enmey model with this weapon.
5
7
6
4
14
17
7
6
17
5
12
2
5
12
5
7
8
4
13
16
7
8
6
13
6
12
6
5
10
19
10
22
12
1
-
12
4
16
When this model makes its first melee attack during its activation, it makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
This weapon gains an additional die on attack rolls against small-based models.
Gain an additional damge die against knocked down targets.
5
7
6
4
14
16
8
6
16
6
13
Refer to page 122.
5
15
5
5
9
19
4
5
6
Once per activation, when a living enemy model is destroyed or removed from play as a result of a melee attack made by this model during its activation, immediately after that attack is resolved this model can make one normal ranged attack ignoring ROF.
When this model suffers damage from enemy attack anytime except during its activation, immediately after the attack has been resolved you can place a Troll Whelp model into B2B with this model if there is enough room for the Whelp's base.
SP 10
1
-
16
H
4
19
L
4
19
R
1
6
-
-
NO
NO
When target friendly warbeast makes a special attack, its attack rolls are boosted. Amuck lasts for one turn.
4
13
7
3
11
19
6
5
10
At the end of Mulg's combat action while in Doomshaper's control area, if the last model Mulg hit with a melee attack during its combat action is still in Mulg's melee range, Mulg can make one normal melee attack targeting that model.
When this model's controlling warlock is damaged by an enemy attack, immediately after the attack is resolved this model can make a full advance toward the enemy model. After moving this model can make one melee attack targeting the enemy model.
When this model is damaged by an enemy attack, it gains +2 SPD for one round.
2
SELF
-
-
NO
NO
Enemy animi within this model's command range expire. Enemy models cannot cast spells and enemy warbeasts lose their animi while in this model's command range. Runebreaker lasts for one round.
6
19
L
4
17
R
5
8
5
4
12
15
6
3
9
This model can charge living warrior models without being forced.
4
12
L
A living model h it by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
4
12
R
A living model h it by this weapon has its base DEF reduced to 7 and cannot run or charge. Paralysis lasts for one round.
1
SELF
-
-
NO
NO
This model gains Allure for one round. (Living enemy non-warcaster, non-warlock models that begin an advance within 5˝ of a model with Allure can advance only toward the nearest enemy model with Allure.)
6
7
6
6
13
13
8
5
This model gains +5 ARM against Fire damager. While suffering the Fire continuous effect, this model cannot be knocked down or made stationary and gains boosted attack and damage rolls.
SP 6
1
-
12
4
11
6
5
6
6
13
13
7
5
This model gains +5 ARM against Fire damager. While suffering the Fire continuous effect, this model cannot be knocked down or made stationary and gains boosted attack and damage rolls.
SP 6
1
-
12
4
9
6
5
4
4
13
12
7
1
4
1
-
14
3
8
Before this unit's normal movement, replace the unit commander with the tunneling marker, then remove the remaining models in this unit from the table. Remove those that were not in formation from play. Effects on models in this unit expire. Then move the tunneling marker up to 5". During your next Maintenance Phase, place models in this unit within 5" of the tunneling marker and remove it from the table. Models that cannot be placed are removed from play. This unit cannot receive the Tunneling order if it received it during its last activation.
6
5
4
4
13
12
7
1
14
1
-
10
3
8
5
9
5
4
12
16
6
3
9
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Fire continuous effect unless this model was destroyed or removed from play by the attack.
8
1
3
12
H
3
12
L
3
12
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity: Fire and its melee weapons gain Critical Fire. Flaming Fists lasts for one round.
5
7
6
7
15
15
5
6
15
10
1
-
12
4
11
• Arcane Interference
• Energy Siphon
• Paralysis
6
7
7
5
13
16
8
3
8
6
1
4
12
10
2
-
12
4
11
5
11
6
1
12
17
6
4
8
4
15
H
3
14
L
3
14
R
On a critical hit, the model hit is knocked down.
5
12
7
5
12
18
5
5
7
This model can be included in Borka's theme forces. It can also be bonded to Borka.
SP 6
1
-
14
H
6
18
L
4
16
R
2
6
-
-
NO
NO
Target friendly living warbeast gains +2 STR and MAT for one round and automatically frenzies during your next Control Phase.
6
6
7
7
15
14
9
5
10
1
-
11
4
10
2
8
When it its a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
6
6
5
5
12
14
8
1
SP 8
1
-
12
3
9
6
6
6
6
12
14
9
5
While this model is in play, models in its unit gain Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.)
Models in this unit gain Clear! (Ranged attacks against friendly models made by a model with Clear! automatically miss.)
Models in this unit gain Combined Melee Attack.
SP 8
1
-
12
3
9
6
6
5
5
12
14
8
1
5
10
6
5
12
17
5
3
8
When this model destroys a contruct with a melee damage attack, this model heals d6 damage points.
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
8
2
-
12
H
This model rolls an additional die on this weapon's damage rolls against non-living models.
3
13
L
3
13
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity Corrosion, and its melee weapons gain Critical Corrosion. Acidic Touch lasts for one round.
6
7
7
6
13
15
9
8
At the start of this unit's activation choose one of the following Fell Calls for this unit to make.
- Call to Action - Knocked down models in this unit in formation immediately stand up.
- Call of Defiance - When a model in this unit that is in formation makes a Tough roll of 4, 5, or 6, it heals 1 damage and is knocked down. Call of Defiance lasts for one round.
- Fervor - Affected models gain +2 to attack and damage rolls this activation.
Models in this unit are never affected by fell calls made by other friendly models.
5
12
6
7
7
6
13
15
9
8
Models in this unit are never affected by fell calls made by other friendly models.
At the start of this unit's activation choose one of the following Fell Calls for this unit to make.
- Call to Action - Knocked down models in this unit in formation immediately stand up.
- Call of Defiance - When a model in this unit that is in formation makes a Tough roll of 4, 5, or 6, it heals 1 damage and is knocked down. Call of Defiance lasts for one round.
- Fervor - Affected models gain +2 to attack and damage rolls this activation.
SP 8
1
-
12
3
10
6
7
7
6
13
15
9
8
Models in this unit are never affected by fell calls made by other friendly models.
At the start of this unit's activation choose one of the following Fell Calls for this unit to make.
- Call to Action - Knocked down models in this unit in formation immediately stand up.
- Call of Defiance - When a model in this unit that is in formation makes a Tough roll of 4, 5, or 6, it heals 1 damage and is knocked down. Call of Defiance lasts for one round.
- Fervor - Affected models gain +2 to attack and damage rolls this activation.
3
10
3
10
6
7
6
4
12
13
8
5
This model can tell one of the following stories anytime during its activation. When this model tells a story, choose a friendly Faction unit. The story affects this model and will affect the unit if it is currently in this model's command range. Stories last for one round. A unit can be affected by only one story each round.
- Charge of the Trolls - An affected model gains +2 to melee attack and melee damage rolls against enemy models in the melee range of a friendly Faction warbeast.
- Hero's Tragedy - When an enemy warrior model that destroyed one or more affected models with a melee attack during its activation ends its activation, it is knocked down.
- Tale of Mist - Affected models gain concealment and Feign Death. (A model with Feign Death cannot be targeted by ranged or magic attacks while knocked down.)
4
11
5
9
5
4
12
16
6
3
9
If this model is h it by a melee attack after the attack is resolved the warjack suffers Disruption unless this model was destroyed or removed from play by the attack. ( A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)
8
1
-
12
When a model is hit with this weapon, lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4" of the last model it arced to ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.
3
12
L
3
12
R
1
6
-
-
NO
NO
Target friendly Faction model gain Immunity: Electricity and its melee weapons gain Electro Leap. Lightning Fists lasts for one round. (When a model is hit with a weapon with Electro Leap, you can have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
5
6
5
5
14
16
9
7
18
5
10
7
3
14
16
6
7
18
SP 8
1
12
2
5
11
2
5
15
Refer to page 88.
6
3
3
3
15
11
7
2
5
5
9
5
5
12
15
6
3
9
8
1
-
10
H
3
12
L
3
12
R
2
SELF
-
-
NO
NO
This model has concealment. Living models suffer -2 to atack rolls while within 2" of this model. Swarm lasts for one round.
6
7
5
4
13
14
7
5
3
10
6
9
7
1
13
16
7
8
2
3
12
4
13
4
6
5
5
12
14
8
1
14
1
-
14
4
10
4
6
5
5
12
14
8
1
4
10
7
8
8
4
14
15
9
8
6
14
3
11
5
9
6
4
12
18
6
3
8
5
14
2
6
-
-
NO
NO
Target friendly warbeast gains +2" movement and Pathfinder. Rush lasts for one turn.
5
9
5
4
12
17
6
3
9
When this model is slammed, reduce the slam distance rolled by 3. If the total slam distance is 0 or less, this model is not knocked down. This model is not knocked down when it suffers collateral damage.
4
13
L
1
10
R
2
6
-
-
NO
NO
When target friendly model is damaged by an enemy melee attack, after the attack is resolved the enemy model is pushed 3" directly away from the affected model, then Bump expires. Bump lasts for one round.
5
9
5
5
12
16
6
3
9
8
1
-
4
-
2
6
-
-
NO
NO
Target friendly model's ranged weapons gain Snipe. Far Strike lasts for one turn. (An attack with a Snipe weapon gains +4 RNG.)
5
2
2
2
12
11
1
1
If this model is within 1" of a friendly Faction warbeast during the warbeast's activation, the warbeast can remove this model from play to heal d3 damage points.
Livng enemy models within 1" of this model suffer -1 to attack rolls.
While within 10" of a friendly Faction warbeast, this model gains Fearless.
If this model is within 1" of a friendly Faction warbeast at the beginning of your Control Phase, before leaching you can remove this model from play to remove any number of fury points from the warbeast.
This model does not have to be put into play at the start of the game. When a friendly Faction warbeast is damaged b y an enemy attack, immediately after the attack is resolved you can put one Troll Whelp that di not begin the game in play into play. You can place this model anywhere within 2" of the warbeast.
5
7
8
4
12
16
10
8
While in this model's command range, friendly Trollkin Champion models ignore other friendly Trollkin Champion models when determining LOS. Friendly Trollkin Champion models can advance through other friendly Trollkin Champion models in this model's command range without effect if they have enough movement to move completely past them.
5
12
5
7
7
4
12
16
9
8
4
11
5
7
8
4
12
16
9
8
This attachment can be added to a Trollkin Champion unit.
While this model is in play, models in its unit gain Overtake. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".)
Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
4
11
6
7
6
4
12
14
8
1
5
12
This attachment can be added to a Trollkin Fennblades unit.
6
7
7
4
12
14
9
5
Once per game during its unit's activation, this model can use No Quarter. Models in this unit gain Fearless, Pathfinder, and Terror. A model in this unit that charges gains +2" movement. No Quarter lasts for one round.
Models in this unit gain Set Defense. (A model in the front arc of a model with Set Defense suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defense.)
5
12
6
7
6
4
12
14
8
1
While this model is within 3" of it, the unit commander gains +3" to its command range.
If this model is destroyed or removed from play, you can choose a Grunt in htis unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
6
5
5
12
14
8
1
8
1
-
10
5
12
14
5
6
5
3
12
14
8
5
RNG 5. Target this model's warlock. If it is in range, once this turn when the warlock casts a spell, reduce its COST by 1.
This model can make a Power Glyphs special action only once per game while in its warlock's control area. This model immediately casts one of its warlock's spells with a COST of 3 or less. The warlock is considered to have cast the spell but this model is its point of origin. When making a magic attack roll, this model uses its warlock's FURY. This model cannot cast spells with a RNG of SELF or CTRL.
5
6
6
4
12
15
8
5
- Rock Hammer (* Attack) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit are knocked down.
- Tremor (* Attack) - Tremor affects every model within 2" of this model and does not require a target. Make one magic attack roll. If the roll equals or exceeds the DEF of an affected model, it is knocked down. This attack roll cannot be rerolled. This model can make a Tremor special attack if it charges.
4
10
6
7
6
5
13
13
8
1
6
1
-
4
4
11
6
7
3
13
14
8
8
2
8
10
1
-
13
4
11
5
6
5
4
12
14
8
1
Before the start of the game, choose one friendly unit made up entirely of Trollkin models to be this model’s client. This model cannot have the same client as another Adjunct. If this model’s client unit has Advance Deployment, this model gains Advance Deployment.
Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Arcane Antidote (* Action) - RNG 5. Target this model or this model's client model/unit. If the target is in range, enemy upkeep spells on the target immediately expire.
- Ice Bolt (* Attack) - Ice Bolt is a RNG 10 magic attack. A model hit suffers a POW 12 cold damage roll. On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
- Winter Storm (* Action) - Enemy models that begin their activation in this model's command range lose Eyeless Sight, Flight, and Pathfinder during their activations. Winter Storm lasts for one round.
4
10
7
14
6
5
10
19
10
22
This model can make trample power attacks.
10
1
5
16
-
SP 8
1
-
12
-
14
4
7
7
4
12
17
9
8
When a model in this unit is damaged b y an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
3
10
6
6
6
6
14
14
9
5
8
1
-
-
12
1
-
10
5
11
This model cannot be included in an army that includeds in an army that includes one or more models of th listed type.
If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
When a model is hit by n attack with this weapon, it is knocked down.
This model can reroll missed attack rolls with this weapon. Each attack roll can be rerolled onlhy once as a result of Luck.
5
9
5
4
12
16
6
3
9
If this model is hit by a melee attack, the attacking model becomes stationary for one round at the end of the attacking model's activation unless the attacking model has Immunity: Cold or this model was destroyed or mreoved from play by the end of the attacking model's activation.
2
6
-
-
NO
NO
Target friendly Faction model gains Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2" of the target model, the enemy model becomes stationary for one round. Freezer lasts for one round.
SP 8
1
-
12
H
3
12
L
3
12
R
5
8
6
3
12
17
9
4
8
5
13
4
12
5
11
6
1
12
18
6
4
8
6
17
H
3
14
-
When it destroys a living enemy model with this weapon, immediately after the attck is resolved this model heals d3 damage points.
This model is included in any army that includes Wrong Eye. If Wrong Eye is destoryed or removed from play, remove this model from play. This model is part of Wrong Eye's battlegroup.
Snapjaw is bonded to Wrong Eye. When Snapjaw boxes a living model with a melee attack in Wrong Eye's control area, the model is removed from play and either Snapjaw or Wrong Eye heals d3 damage points.
On a critical hit, the model hit is knocked down.
3
SELF
CTRL
-
NO
NO
Place 1 fury point on each enemy warbeast currently in this model's control area. This spell can only be cast once per turn.
2
12
-
11
NO
YES
Magical bolts of energy streak toward the target model.
2
6
-
-
YES
NO
Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
2
SELF
CTRL
-
YES
NO
While in this model's control area, models in its battlegroupgain Counter Charge. (When an enemy model advances and ends its movement within 6" of a model with Counter Charge and its LOS, the model with Counter Charge can immediately charge it. If it does, it cannot make another counter charge until after your next turn. A model cannot make a coutner charge while engaged.)
10
-
-
NO
YES
On a hit, you can immediately advance target enemy non-warcaster/non-warlock model up to 3". Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.
2
6
-
-
YES
NO
Target frienldy model gains +2 DEF against ranged attack rolls and Dodge. (A model with Dodge can advance up to 2" immdeiately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
Friendly models gain +2 to attack and damge rolls against target enemy model/unit.
3
SELF
CTRL
-
NO
NO
Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one round.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains Pathfinder and Hunter. (A model with Hunter ignores forests, concealment, and cover when determining LOS or making a ranged attack.)
2
SELF
-
-
NO
NO
This model immediately makes a full advance. It cannot be targeted b y free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
2
SELF
CTRL
-
NO
NO
While in this model's control area, friendly Faction warrior models cannot be targeted by free strikes. This model and friendly Faction warrior models activating in its control area gain +1 SPD. Dash lasts for one round.
2
8
-
12
NO
YES
When Deadweight destroys an enemy living or undead model, choose an enemy model within 2" of the destroyed model. The chosen model must forfeit either its movement or its action during its next activation, as its controller chooses.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains +2 DEF and ARM.
2
8
-
-
NO
YES
Target enemy warrior model/unit cannot make ranged attacks and suffers -2 DEF and MAT for one round.
2
SELF
CTRL
-
YES
NO
Warbeasts in this model's battlegroup beginning their activations in its contgrol area gain +2 movement. This model gians +2 ARM while one or more warbeasts in its battlegroup are within 3" of it.
1
6
-
-
NO
NO
When target friendly model makes a normal attack with a non-spray ranged weapon, the weapon gains Magical Weapon. If the weapon was AOE - it becomes AOE 3. An affected model cannot participate in a combined ranged attack. Models in the AOE other than the model that was directly hit suffer blast damage but do not suffer any other effects of the attack. Explosivo expires immediately after resolving target model's next ranged attack. Explosivo lasts for one turn.
3
10
-
12
NO
YES
Models damaged by Force Blow are knocked down.
2
6
-
-
YES
NO
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
2
SP 8
-
12
NO
YES
Frost Hammer causes Cold damage. On a critical hit, a model becomes Stationary for one round unless it has Immunity: Cold.
3
6
-
-
NO
NO
Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
2
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses the model with Poltergeist with and attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from the model with Poltergeist.)
3
SELF
CTRL
-
NO
NO
While in this model's control area, models in its battlegroup gain boosted ranged attack rolls for one turn.
2
6
-
-
YES
NO
When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warbeast in this model's battlegroup, after the attack is resolved the affected warbeast can charge an enemy model, then Hallowed Avenger expires.
2
6
-
-
YES
NO
Target model in this model's battlegroup gains boosted ranged attack damage rolls.
3
SELF
CTRL
-
NO
NO
While in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
2
6
-
-
YES
NO
Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
2
SELF
CTRL
-
NO
NO
Friendly FAction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in th is model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
2
10
-
10
NO
YES
A model damaged by Lock the Target cannot run, charge, or be placed for one round.
2
CTRL
5
-
YES
NO
Place a 5" AOE completely in this model's control area. While a model is within the AOE, models in this model's battlegroupignore forests and cloud effects when drawing LOS to it and ignore Stealth when attacking it.
2
6
-
-
NO
NO
If the target friendly Faction model's next normal ranged attack directly hits, after resolving the attack choose a model within 4" of the model hit. The chosen model sufers an unboostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.
2
8
-
-
YES
YES
Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an affected model regardless of LOS.
3
6
YES
NO
Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations. If Mirage affects a unit, only models in formation can be placed.)
2
10
-
-
NO
YES
Target warjack suffers 1 point of fire damage to each column on its damage grid.
3
10
-
-
NO
YES
Target enemy model/unit suffers -2 DEF and ARM and cannot be healed. Mortality lasts for one round.
3
SELF
CTRL
-
NO
NO
While in this model's control area, friendly models gain Knockdown on their melee weapons. Mosh Put lasts for one turn. (When a model is hit with an attack by a weapon with Knockdown, it is knocked down.)
2
10
-
12
NO
YES
An enemy warbeast damaged by Muzzle cannot advance toward this model for one round.
2
CTRL
-
*
NO
YES
Choose a friendly Faction warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make a magice attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR.
3
SELF
CTRL
-
NO
NO
Continuous effects, animi, and upkeep spells in this model's control area immediately expires.
2
8
-
-
YES
YES
If target enemy model/unit advances during its normal movement, immediately after ending this movement one model in this model’s battlegroup that is in its control area can make a full advance.
5
9
5
4
12
16
6
3
9
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Fire continuous effect unless this model was destroyed or removed from play by the attack.
8
1
3
12
H
3
12
L
3
12
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity: Fire and its melee weapons gain Critical Fire. Flaming Fists lasts for one round.
3
6
-
-
YES
NO
Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
3
10
-
-
NO
YES
Take control of target enemy non-character warbeast. You can make one full advance with the warbeast and can then make one normal attack with it, then Rampager expires. While the warbeast is affected by Rampager, it cannot be forced and you cannot use its animus. Rampager can be cast only once per round.
2
6
-
-
YES
NO
When target friendly Faction model hits an enemy model with an attack during its activation, immediately after its combat action ends the affected can make a full advance. It cannot be targeted by free strikes during this movement.
1
6
-
-
NO
NO
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one normal melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
The AOE is rough terrain and remains in play for one round.
2
CTRL
WALL
-
YES
NO
Place a wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. The wall is a linear obstacle that provides cover.
5
10
6
5
12
17
5
3
8
When this model destroys a contruct with a melee damage attack, this model heals d6 damage points.
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
8
2
-
12
H
This model rolls an additional die on this weapon's damage rolls against non-living models.
3
13
L
3
13
R
2
6
-
-
NO
NO
Target friendly Faction model gains +2 to melee damage rolls and Immunity Corrosion, and its melee weapons gain Critical Corrosion. Acidic Touch lasts for one round.
2
6
-
-
YES
NO
Target frienldy model's/unit's ranged weapons gain +4 RNG.
2
6
-
-
YES
NO
Target friendly Faction model/unit gains concealment and Immunity: Cold.
1
SELF
CTRL
-
NO
NO
Remove up to 1 fury point from each frienldy living Faction warbeast currently in this model's control area. Soothing Song can only be cast once per turn.
2
SELF
CTRL
-
NO
NO
While within this model's control area, friendly Faction model/unit' weapons gain Magical Weapon and Blessed. Spellpiercer lasts for one round. (When making an attack with a weapon with Blessed, ignore spell effects that add to a model's ARM or DEF.)
3
SELF
CTRL
-
NO
NO
While in this model's control area enemy models gaion an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
2
10
-
11
NO
YES
A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
2
10
-
12
NO
YES
An enemy warbesat damaged by Sunder Spirit loses its animus for one round.
3
6
-
-
YES
NO
Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down.
2
6
-
-
YES
NO
Target friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
2
SELF
CTRL
-
YES
NO
When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one warbeast in this model' battlegroup that is in its control area can advance up to 3". A warbeast can advance only once per turn as a result of Warpath.
2
6
-
-
YES
NO
Target friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
3
6
-
-
YES
NO
Target friendly living warbeast in this model's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls.
3
SELF
-
-
NO
NO
This model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round.
This model is a terrifying entity. Models and units-friendly and enemy-within 3" of this model must pass a command check or flee
Place this model after normal deployment, up to 6" beyond the established deployment zone.
This model can be forced during its activation to gain +2 STR for one turn but suffers d3 damage points.
You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in this unit formation within 3" of the chosen table edge.
This model ignores the effect of deep and shallow water and can move through them without penalty, While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury.
When an enemy model casts a spell or uses an animus while in this model's command range, after the spell is cast the enemy model suffers 1 damage point and this model heals 1 damage point.
When this model hits another model with an attack, upkeep spells and animi on the model hit expire and its loses the focus points on it. When this model hits a warjack with an attack, that warjack suffers Disruption. (A warjack suffering Disruption loses its forucs points and cannot be allocated forcus or channel spells for one round.)
When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
When calculating damage from this weapon, halve the base ARM stats of models hit that have medium or larger bases. This weapon gains +2 to damage rolls against models with small bases.
When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases.
Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make on ranged attack targeting the model charged unless they were in melee with each other at the start of the affected model's activation. Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, the affected model must still make the ranged attack before its activation ends.
Before the start of the game, attach this model to a friendly faction warlock for the rest of the game. Each warlock can have only one model attached to it.
Make 2d3 ranged attacks targeting a primary target and any number of secondary targets within 2" of the first target. Ignore intervening models when declaring secondary targets. A secondary target cannot be targeted by more attacks than the primary target. Auto Fire counts as one attack for ROF.
When a model hits this model with a free strike attack, immediately after the attack is resolved the attacking model suffers d6 damage points.
When this model is destroyed, each living warbeast B2B with it heals d3 damage points.
Huge Base.
Front arc is divided into two 90 degree arcs of fire.
A battle engine never gains the DEF bonus from concealment, cover, or elevation.
Cloud effects and forest terrain do not block line of sight to a battle engine.
A model targeting a battle engin with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a battle engine in melee, that miss is not rerolled against another model. It misses completely. A battle engine can be targeted by combined ranged attacks while it is in melee.
Predeployment. Must be placed before normal deployment.
Massive. A battle engine cannot be slammed, pushed, thrown, knocked down, or made stationary.
Pathfinder.
Servicable. Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in base-to-base contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.
RNG 3. Target friendly warrior model/unit. If the model/unit is in range, it gains boosted attack rolls against warbeasts for one turn.
This model can force friendly Faction warbeasts in its command range as if it were their controlling warlock.
When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee against another model in its melee range.
Once per game during its activation, this model can use Binge Drinking. this model is knocked down.
This attack ignores the firing into melee penalty.
When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can mak one normal melee attack the warbeast.
When it charges living warrior models without being forced.
Refer to page 90.
This model gains +2 to charge attack damage rolls with this weapon.
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus. A model does not gain this bonus while the location the buckler is in is being held in a weapon lock or when resolving damage that orgiinates in its back arc.
This model can make slam power attacks. A slammed model suffers a damage roll with POW equal to the current POW of this model's mount. The POW of collateral from a slam is equal to the current POW of the Mount. If this model makes a successful slam but moved less than 3", it makes an attack roll agtainst its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After resolving a slam power attack, this model can make one normal melee attack.
Affected models can make slam power attacks and must run, charge, or make a slam power attack this activation. A slammed model suffers a damage roll with POW of this model's Mount. The POW of collateral damage from a slam is equal to the current POW of the Mount. If an affected model makes a successful slam but moved less than 3", it makes an attack roll against its target. If the target is hit, it suffers a damage roll with POW equal to the current POW of this model's Mount but is not slammed. After a model in this unit resolves a slam power attack, that model can make one normal melee attack.
When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
This model gains an additional +2 DEF when benefiting from concealment or cover.
If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
When a friendly warbeast frenzies in this model's control area, the warbeast can forfeit its activation.
This model's front arc extends to 360°.
When this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved the model can make one additional melee attack. This model can gain only one additional attack from Cleave each activation.
During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
Thi model can participate in combined melee attacks with other models in its unit.
This model can participate in combined ranged attacks with other models in its unit.
A friendly faction model or unit in this model's command range can replace its current CMD with the current CMD of the commander when making command checks.
This model is included in any army that includes Rorsh. If Rorsh is Destroyed or removed from play, remove this model is part of Rorsh's battlegroupl.
This model gains a cumulative +1 on magic attack rolls for each other model in this unit that is within 1" of it.
This model is not a living model, never flees, and automatically passes comand checks.
A model hit by this attack suffers the Corrosion continuous effect.
A model hit by this atack suffers the Fire continuous effect.
Models who received this order must forfeit their actions. After this units normal movement, place a 3" AOE cloud effect in play with its center point within 1" of the Leader. If the Grunt is B2B with the Leader, place a 5" AOE instead. This AOE remains in play for one round.
When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
On a Critical hit, gain an additional die on this weapon's damage roll against the model directly hit.
On a critical hit, if the attack hit a small-based non-warlock/warcaster model the model hit is removed from play.
On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)
on a critical hit, the model hit by this attack suffers the Fire continuous effect.
On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
On a critical hit, the model hit by this weapon loses Tough, cannot heal or be h ealed, and cannot transfer damage for one round.
On a critical hit, the model hit is knocked down.
On a critical hit against an enemy model, it is knocked down and can be puished 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.
refer to page 86.
If this model atacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
This weapon causes cold damage
This weapon causes corrosion damage.
This weapon causes electrical damage.
This weapon causes fire damage.
While this model is B2B with one or more models in its unit, it gains +2 ARM.
This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. The model cannot dig into solid rock or man-made construction. This model can begin the game dug in.
When this model hits a warbeast with a melee attack, roll an additional damage die.
Center a 4" AOE on Rorsh. Models in the AOE other Than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was also in the AOE, it can make a full advance as well. They cannot be targeted by free strikes during this movement.
This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing, and Spellcaster. This model can have only non-character Faction lesser warbeasts in its battlegroup.
If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damged model can be pushed any distance directly toward this model. After the damged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
While mounted, this model has base SPD 7 and base ARM 18. While dismounted, it has SPD 5 and base ARM 16 and loses Bull Rush and Follow Up.
Refer to page 88.
Refer to page 88.
Refer to page 88.
Refer to page 88.
Refer to page 88.
This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.
Friendly Farrow Brigand models gain Combined Ranged Attack.
This model cannot be targeted by free strikes. This model can advance up to 2" immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.
This model ignores cloud effects and forests when determining line of sight. This model ignores concealment and stealth.
This model can have only Minion Farrow warbeasts in its battlegroup.
This model never flees.
This models cannot be targeted by ranged or magic attacks while knocked down.
Models in this model's battlegroup gain Aggressive. (A model with Aggressive can run or charge without spending focus or being forced.)
When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movemnt to move completely past them. This model ignores intervening models when declaring its charge target.
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.
Enemy models in this model's melee range cannot advance except to change facing.
If this model forfeits its movement during its activation to gain the aiming bonus, it can make d3 initial attacks with this weapon during its combat action that activation, ignoring ROF.
When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
When making a melee attack targeting an enemy model in melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
- Huge base
Occupies the space from its base to a height of 5"
- Facing and Line of sight
Front arc is divided into two 90 degree fields of fire. L and R can only fire into respective field.
- Targeting a gargantuan
A gargantuan never gains a DEF bonus from concealment, cover, or elevation.
Cloud effects and forest terrain do not block line of sight to a gargantuan.
A model targeting a gargantuan with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a gargantuan in melee, that miss is not rerolled against another model. It misses completely.
- Predeployment
Gargantuans must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.
- Massive
A gargantuan cannot be slammed, pushed, thrown, knocked down, or made stationary.
- Gargantuan movement
A gargantuan can only advance during its normal movement and cannot be placed.
- Pathfinder
All gargantuans have Pathfinder
- Controlling a gargantuan
Gargantuans must be assigned to a battlegroup, and your opponent can never take control of your gargantuan by any means.
- Great Beast
A gargantuan can never gain Advance Deployment, Incorporeal, or Stealth.
- Ranged attacks while in melee
A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with. A gargantuan cannot gain the aiming bonus when engaged.
- Gargantuan melee range
Gargantuan melee weapons and gargantuan melee attacks have a 2" melee range unless otherwise noted. This includes all power attacks made by a gargantuan.
- Gargantuan power attacks
A gargantuan can make all the power attacks available to a warbeast along with two additional attacks available only to gargantuans: power strike and sweep.
Power Strike - at least one Open fist. Its target must be in the Open Fist's field of fire and have a smaller base than the gargantuan. Melee attack, if hits slammed d6+2" directly away. POW of slam and collateral damage rolls equal to STR.
Sweep - at least one melee weapon in left or right field of fire. One melee attack with weapon against each model in the weapon's field of fire and within its 2" melee range. Models hit suffer damage roll with POW equal STR.
This model can have only Minion Gatorman warbeasts in its battlegroup.
This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.
When a warbeast in this model's battlegroup destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved this model can force the warbeast to advance up to 2".
During its activation, this model can spend corpse token to heal damage. For each corpse token spent remove d3 damage from this model.
This model is a gunfighter. The gunfighter has a melee range of 0.5" and can make ranged attacks targeting models in its melee range.
The first time this model is disabled by an enemy attack, it heals all damage and is knocked down.
This model does not suffer damage or effects from impact attacks or collateral damage.
This model gains a corpse token each time it destroys a living enemy model with a melee attack. This model can have up to three corpse tokens at a time. It can spend corpse tokens during its activation to boost an attack or damage roll or to make an additional melee attack at one token per boost or additional attack.
While this model is in its warlock's control area, the warlock can force, leach, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model's command range.
This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.
This model automatically heals d3 damage points at the start each of its activations.
This model does not suffer cold damage.
This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.
This model does not suffer electrical damage.
This model does not suffer fire damage and is immune to the fire continuous effect.
This model suffers -4 to attack rolls with this weapon.
This model can move through rough terrain and obstacles without penalty. It can move through obstructions and other models if it has enough movement to move completely past them.
When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
Opponents cannot take control of this model.
Friendly Farrow models/units in this model's command range never and immediately rally.
Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
After using its normal movement to make a full advance but before performing an action, you can place this model anywhere completely within 5" of its current location. Any effects that prevent it from charging also prevent it from using Jump.
When a model is hit by an attack with this weapon, it is knocked down.
This model cannot make power attacks.
This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Control Area, Damage Transference, Forcing, Fury Manipulation, Healing and Spellcaster.
This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
The only warbeast thta can be in this model's battlegroup is Skarath.
This model gains an additional die on impact attack rolls.
This model can reroll missed attack rolls with this weapon. Eachg attack roll can be rerolled only once as a result of Luck.
A magical weapon can damage and affect models with the Incorporeal ability.
Attacks made with magical weapons are not magic attacks.
Once per turn during its activation this model can remove 1 fuy point from warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
This model can charge living warrior models without being forced.
These models will work for Cryx.
These models will work for Cygnar, Khador, Protectorate, and Cryx.
These models will work for Retribution.
These models will work for Searforge Commission.
This model will work for Cryx, Cygnar, and Khador.
This model will work for Cygnar and Khador.
This model will work for Cygnar and the Retribution.
This model will work for Cygnar, Khador, and the Protectorate.
These models will work for Retribtion.
These models will work for Searforge Commission.
These models will work for Cryx.
This model will work for Cygnar.
This model will work for Khador.
This model will work for Protectorate.
This model will work for Circle, Legion, and Skorne.
This model will work for Cirlce, Legion, Skorne, and Trollbloods.
This model will work for Circle.
This model will work for Legion.
This model will work for Skorne.
This model will work for Thornfall Alliance Pact.
This model will work for Trollbloods.
These models will work for Circle and Trollbloods.
Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
When this model hits a warbeast with an attack, the warbeast suffers d6 points of damage to a branch of your choice.
This model is an Officer. The Officer is the unit commander of its unit.
This weapon is an Open Fist. A warbeast's Open Fist enables it to make certain power attacks. A warbeast with an Open Fist can make arm lock, headlock, and throw power attacks; a warbeast with two Open Fists can also make double-hand throw power attacks.s
While a moidel with Opportunist is completely within the back arc of an enemy model, it gains an additional die on its attack and damage rolls against that enemy model.
While damaged this model can charge or make power attacks without being forced.
This model cannot be targeted by free strikes.
This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
If this model is destroyed by an enemy attack or if Rorsh is destroyed or removed from play by an enemy attack, before this model is removed from the table it can advance up to 3" and make one melee attack it ignores the effects of lost aspects. It cannot be targeted b free strikes during this movement.
During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.
Gain an additional die on this weapon's damage rolls against living models.
This model can make trample power attacks.
When attacking with this weapon, this model can spend 1 fury point to boost all attack and damage rolls for the attack.
The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
• Heroic Call - Affected models gain Fearless and Tough for one round.
• Hog Wild - Affected models can make one ranged attack this activation before this unit makes its normal movement. After their normal movement, models in this unit that make combat actions can only make melee attacks this activation.
• March - Affected models gain Pathfinder for one turn.
The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
• Cold Blood - Affected models can reroll missed attack rolls against living models this turn. Each roll can be rerolled only once as a result of Cold Blood.
• Dirge of Mists - Affected models gain +1 DEF and terror for one round.
• March - Affected models gain Pathfinder for one turn.
After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. this model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey. it gains +2" movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
This model can use the animus of any friendly Faction non-character warbeast in its command range as if th animus were its own.
This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
This model is a pyg.
On a direct hit against an enemy model, all models hit are knocked down.
Once during your opponent's turn, when an enemy model within 10" of this model that is in its LOS targets this model with ranged attack, this model can make a ranged attck against the enemy model before it makes its attack roll. If this model's ranged attack hits, the enem model suffers no damage but its attack automatically misses.
While B2B with one or more grunts in this unit, the leader gains +2 to attack rolls with this weapon.
When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.
This model can make one additional melee attack each combat action.
This weapon has a 2" melee range (p. 50).
RNG 5. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
This model can be forced to heal d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
This model gains Pathfinder during activations it charges.
When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one nromal melee attack against that model. This model can make one Retaliatory Strike per turn.
This model can make ride-by attacks.
At the beginning of your Control Phase, before leaching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
This model cannot make slam or trample power attacks and cannot be knocked down.
A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
This weapon is a shield that gives the model a cumulative +2 ARM bonus.
Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn while within 2˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
When this model boxes a living model with a melee attack, this model can heal d3 damage points. If this model heals, the boxed model is removed from play.
When this model destroys one or more enemy models with a ranged attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Snap Fire do not count against a weapon's ROF and cannot generate additional attacks from Snap Fire.
When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a ranged attack loses Sniper until that attack is resolved.
If Brine is outside this model's control area during your Control Phase, before you models leach fury Brine can make a full advance directly toward this model.
This model cannot be targeted by spells.
At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.
This model is a standard bearer.
Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5" away automatically miss.
Refer to page 88.
Refer to page 88.
When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advanced up to 2".
Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
Models in this unit gain Set Defence. (A model in the front arc of a model with Set Defence suffers -2 on charge, slam power attack, and impact attack rolls against the model with Set Defence.)
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
Other friendly Faction models gain +2 to magic attack rolls against enemy models within 5" of this model.
This model is a terrifying entity. Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
When it destroys a living enemy model with a melee attack, remove the enemy model from play, and this model gains a corpse token. This model can have up to three corpse tokens at a time. During its activation, this model can spend corpse tokens to boost attack or damage rolls at one token per boost.
This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Add this model's STR to the POW of this ranged attack.
If this model destroys a living enemy model with a normal melee attack, this model's activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled and is knocked down.
This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attacks with this weapon.
This model is a trollkin
This model ignores concealment, Camouflage, and Stealth.
While in this model's command range, friendly Faction warrior models gain Unyielding. (While engaging an enemy model, a model with Unyielding gains +2 ARM.)
This model is not a living model and never flees.
While engaging an enemy model, this model gains +2 ARM.
This model gains boosted attack and damage rolls against Legion or Blighted models.
During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and mele attacks.
If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Corrosion continuous effect unless this model was destroyed or removed from play by the attack.
Brine is bonded to Rorsh. During its activation, this model can charge or make a slam power attack against an enemy model that was damaged by a melee or ranged attack made by Rorsh this turn without being forced.
Granted: Fearless
A warlock that is part of a warlock unit always has the Granted: Fearless ability. While the warlock is in play, the models in its unit gain Fearless.
Battlegroup
The other models in a warlock's unit are part of its battlegroup.
Atachments
Warlock units cannot have unit and weapon attachments like other units, but they can have warlock attachments like standard warlocks. If a warlock unit has a warlock attachment, the atachment remains a solo and does not become part of the warlock unit.
When attacking with this weapon, add an additional die to its damage rolls.
This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
While knocked down, this model can make
2
6
-
-
YES
NO
3
SELF
CTRL
-
YES
NO
2
10
-
-
YES
YES
3
SELF
CTRL
-
NO
NO
3
6
-
-
NO
NO
1
SELF
-
-
NO
NO
2
8
-
12
NO
YES
2
6
-
-
NO
NO
3
8
-
-
YES
YES
2
6
-
-
YES
NO
2
SELF
-
-
NO
NO
3
8
-
-
YES
YES
2
6
-
-
YES
NO
2
SELF
CTRL
-
NO
NO
2
6
-
-
NO
NO
3
10
-
13
NO
YES
2
6
-
-
YES
NO
2
6
-
-
YES
NO
2
SELF
CTRL
-
YES
NO
3
10
3
13
NO
YES
1
10
-
-
NO
YES
3
SELF
CTRL
-
NO
NO
2
6
-
-
Yes
NO
2
SELF
CTRL
-
NO
NO
2
6
-
-
NO
NO
2
SELF
*
_
YES
NO
2
6
-
-
NO
NO
2
6
-
-
NO
NO
2
SELF
CTRL
-
NO
NO
4
10
4
15
NO
YES
2
6
-
-
YES
NO
2
SELF
-
-
NO
NO
3
8
-
-
YES
YES
2
SELF
-
-
NO
NO
2
SELF
*
-
YES
NO
2
CTRL
-
*
NO
YES
SELF
CTRL
-
NO
NO
2
6
-
-
YES
NO
3
CTRL
-
-
NO
NO
3
8
4
13
NO
YES
1
6
-
-
NO
NO
1
6
-
-
NO
NO
2
6
-
-
NO
NO
2
SELF
-
-
YES
NO
2
SELF
-
-
NO
NO
2
CTRL
5
-
NO
NO
2
SELF
-
-
NO
NO
2
8
-
-
NO
*
2
SP 8
-
10
NO
YES
2
6
-
-
NO
NO
2
6
-
-
YES
NO
2
8
-
-
NO
YES
2
SELF
CTRL
-
YES
NO
3
SELF
-
-
YES
NO